Is that the first non-Rayman game to use the Ubi Art Framework?
It looks fantastic and more games should take advantage of it.
There's an amazing-looking game also coming out on the engine called Valiant Hearts
Hullis talked about it in the GB thread so I'll steal his post
So I was in the Ubisoft area, and Trials Fusion was doing a demo with bmx riders in a half pipe and a bunch of people were playing the crew and I edged away from the crowd to get to Child of Light.#
This is Valiant Hearts. I was all alone with this game for the entire tutorial section, and wound up talking for even longer with the guy there (I'm not sure if he was a community manager but he seemed super tuned in on the game so he might have been a programmer.) It looks like an indie game because it has a teeny tiny team, and sprung mostly from the lead artist doing sketches based off letters from WW1. It's powered by the UbiArt framework that set up both Rayman games.
I am a sucker for games that nail their vision, and from the moment I took control of Emil, the French POW protagonist, I felt oppressed, captured in the german camp, forced to slave away for a cruel, unfeeling german army, my only source of empathy coming in the form of a neglected hound. After fixing a meal for the german ranks with some light puzzle solving, however, the shells begin to fall. soon, it's me and the dog against the world.
Valiant Hearts is BLEAK. The gameplay is slightly unpolished at this stage, especially when guiding the dog, but the game isn't due until some time in 2014, no solid release window yet. That gives them time to iron out any mechanical stuff, but I don't think I can pass this game up after it managed to make me completely forget about the screaming announcers calling out esports matches 25 feet away from me. After it made me feel all alone, save for man's best friend.
I will buy the crap out of Valiant Hearts...
...unless they end up killing the dog. I can't take that shit.
My girlfriend is the same way.
We were once watching a movie where the dog got killed very early on and she made me turn it off.
I don't much like it either, but I really only find it annoying when a horror movie goes for the very obvious dog kill near the start of the movie and you see it coming from a mile away. It's like: Title shot... establishing shot... oh there's a doomed dog *sigh*. That genre abuses the hell out of the family pet.
They shouldn't have put Wii in the name. Pretty solid fuckup right out of the gate.
The Wii is the second-best selling console of all time. That's like telling Sony that they shouldn't have used the Playstation name anymore after the massive success of the Playstation 2.
numbers as an iteration device are pretty easy for a lay person to understand...oh windows 8 is a new version of windows after 7, got it! wii and wiiu are...what?
Is that the first non-Rayman game to use the Ubi Art Framework?
It looks fantastic and more games should take advantage of it.
There's an amazing-looking game also coming out on the engine called Valiant Hearts
Hullis talked about it in the GB thread so I'll steal his post
So I was in the Ubisoft area, and Trials Fusion was doing a demo with bmx riders in a half pipe and a bunch of people were playing the crew and I edged away from the crowd to get to Child of Light.#
This is Valiant Hearts. I was all alone with this game for the entire tutorial section, and wound up talking for even longer with the guy there (I'm not sure if he was a community manager but he seemed super tuned in on the game so he might have been a programmer.) It looks like an indie game because it has a teeny tiny team, and sprung mostly from the lead artist doing sketches based off letters from WW1. It's powered by the UbiArt framework that set up both Rayman games.
I am a sucker for games that nail their vision, and from the moment I took control of Emil, the French POW protagonist, I felt oppressed, captured in the german camp, forced to slave away for a cruel, unfeeling german army, my only source of empathy coming in the form of a neglected hound. After fixing a meal for the german ranks with some light puzzle solving, however, the shells begin to fall. soon, it's me and the dog against the world.
Valiant Hearts is BLEAK. The gameplay is slightly unpolished at this stage, especially when guiding the dog, but the game isn't due until some time in 2014, no solid release window yet. That gives them time to iron out any mechanical stuff, but I don't think I can pass this game up after it managed to make me completely forget about the screaming announcers calling out esports matches 25 feet away from me. After it made me feel all alone, save for man's best friend.
I will buy the crap out of Valiant Hearts...
...unless they end up killing the dog. I can't take that shit.
My girlfriend is the same way.
We were once watching a movie where the dog got killed very early on and she made me turn it off.
I didn't make my girlfriend turn The Neverending Story off but any interest I had in the film the first time I saw it basically died along with
I would say that Super Mario 3D World, Pikmin 3, Wonderful 101, and Monster Hunter 3 Ultimate were the killer apps for Wii U so far. The tweaked up Wind Waker also helps.
We can't really place too much blame on names alone. Microsoft came out with a name that seemed all but focus-tested to be confusing, and nobody seems to be confused by it.
We really have not seen the true power of the Wii U yet. I wonder if we ever will. Remember the E3 thing with the kid using the Wii U to talk to the old guy to get advice on a game? I doubt that with happen.
Games have not really utilized any of the tech demo stuff in Nintendo land either. It is kind of annoying. Nintendo has great ideas, but no one really leverages them.
We really have not seen the true power of the Wii U yet. I wonder if we ever will. Remember the E3 thing with the kid using the Wii U to talk to the old guy to get advice on a game? I doubt that with happen.
Games have not really utilized any of the tech demo stuff in Nintendo land either. It is kind of annoying. Nintendo has great ideas, but no one really leverages them.
What do you mean? Wii U Chat has been available on the Wii U since day one.
Basically, at this point, I'm not so much deeply concerned over its profitability (Nintendo continues to sit on a mountain of cash that can easily cushion them from whatever the result is), or getting a lot of games (I've since gotten enough games to justify the purchase to myself).
Rather, I will be very cross if the potential of the gamepad goes unrealized. Some of the applications should be obvious, dammit.
If Nintendo makes a game that uses the Gamepad spectacularly, gamers will bitch & moan that they're forced into using the Gamepad when they'd rather use a traditional controller.
If Nintendo makes a game that doesn't use the Gamepad for anything significant, gamers will point and claim "See, why did Nintendo even bother with the Gamepad?!"
It's not a fight they can win.
They had the same issue with the Wii. Force folks to use Motions Controls and they bitch. Don't use them and people bitch for a different reason.
We can't really place too much blame on names alone. Microsoft came out with a name that seemed all but focus-tested to be confusing, and nobody seems to be confused by it.
Yeah, the name AND poor marketing is what hurt it. XBone had good marketing to help clear the air.
I think it would be neat if an RPG used the second screen to show what other characters are doing as you are playing or show an aerial view of the fight you are in.
Actually, the "second sight" in the Siren games would work well with the pad.
We can't really place too much blame on names alone. Microsoft came out with a name that seemed all but focus-tested to be confusing, and nobody seems to be confused by it.
The target audience of video game enthusiasts, generally speaking, they liked the Xbox
So Xbox 360 and Xbox One were okay names to use
The target audience of video game enthusiasts, generally speaking, they liked the PlayStation
So PlayStation 2, 3 and 4 were okay names to use
The target audience of video game enthusiasts, generally speaking, did not like the Wii
The Wii U was not an okay name to use
The Wii was lightning-in-a-bottle success that may never catch on again. Namely due to the simplicity of its controller and things like Wii Sports that everyone (including literally my own grandmother) could get into
The Wii U is very much not that sort of device, and they tried to cash in on that successful (but ostracized) brand name while simultaneously using a controller that would only be embraced by enthusiasts
Enthusiasts that were severely burned by the lack of hardware on the Wii. They tried to have their cake and eat it too, in short.
And before max feels compelled to post a picture of his shelf of Wii games, we know.
But that is very much an outlying case compared to what the software libraries of what most Wii owners looked like compared to their 360/PS3 collections. The numbers show that the attach rate was low for the Wii.
We can't really place too much blame on names alone. Microsoft came out with a name that seemed all but focus-tested to be confusing, and nobody seems to be confused by it.
The target audience of video game enthusiasts, generally speaking, they liked the Xbox
So Xbox 360 and Xbox One were okay names to use
The target audience of video game enthusiasts, generally speaking, they liked the PlayStation
So PlayStation 2, 3 and 4 were okay names to use
The target audience of video game enthusiasts, generally speaking, did not like the Wii
The Wii U was not an okay name to use
The Wii was lightning-in-a-bottle success that may never catch on again. Namely due to the simplicity of its controller and things like Wii Sports that everyone (including literally my own grandmother) could get into
The Wii U is very much not that sort of device, and they tried to cash in on that successful (but ostracized) brand name while simultaneously using a controller that would only be embraced by enthusiasts
Enthusiasts that were severely burned by the lack of hardware on the Wii. They tried to have their cake and eat it too, in short.
And before max feels compelled to post a picture of his shelf of Wii games, we know.
But that is very much an outlying case compared to what the software libraries of what most Wii owners looked like compared to their 360/PS3 collections. The numbers show that the attach rate was low for the Wii.
I only post my shelf of games because sales numbers should only mean something to those that enjoy talk of Nintendo's downfall.
To everybody else that doesn't care about that doom and gloom, there's a shitton of Wii U software to play with more on the way.
Basically, at this point, I'm not so much deeply concerned over its profitability (Nintendo continues to sit on a mountain of cash that can easily cushion them from whatever the result is), or getting a lot of games (I've since gotten enough games to justify the purchase to myself).
Rather, I will be very cross if the potential of the gamepad goes unrealized. Some of the applications should be obvious, dammit.
Well, Hex Heroes looks like it'll utilize the gamepad is pretty interesting ways. As far as Nintendo themselves are concerned, we'll hopefully see something interesting in E3.
We can't really place too much blame on names alone. Microsoft came out with a name that seemed all but focus-tested to be confusing, and nobody seems to be confused by it.
The target audience of video game enthusiasts, generally speaking, they liked the Xbox
So Xbox 360 and Xbox One were okay names to use
The target audience of video game enthusiasts, generally speaking, they liked the PlayStation
So PlayStation 2, 3 and 4 were okay names to use
The target audience of video game enthusiasts, generally speaking, did not like the Wii
The Wii U was not an okay name to use
The Wii was lightning-in-a-bottle success that may never catch on again. Namely due to the simplicity of its controller and things like Wii Sports that everyone (including literally my own grandmother) could get into
The Wii U is very much not that sort of device, and they tried to cash in on that successful (but ostracized) brand name while simultaneously using a controller that would only be embraced by enthusiasts
Enthusiasts that were severely burned by the lack of hardware on the Wii. They tried to have their cake and eat it too, in short.
And before max feels compelled to post a picture of his shelf of Wii games, we know.
But that is very much an outlying case compared to what the software libraries of what most Wii owners looked like compared to their 360/PS3 collections. The numbers show that the attach rate was low for the Wii.
I only post my shelf of games because sales numbers should only mean something to those that enjoy talk of Nintendo's downfall.
To everybody else that doesn't care about that doom and gloom, there's a shitton of Wii U software to play with more on the way.
Not really
If Nintendo's numbers were high, they'd still mean something and I'd still enjoy talking about them
I find the video game market to be a fascinating thing, really
We can't really place too much blame on names alone. Microsoft came out with a name that seemed all but focus-tested to be confusing, and nobody seems to be confused by it.
The target audience of video game enthusiasts, generally speaking, they liked the Xbox
So Xbox 360 and Xbox One were okay names to use
The target audience of video game enthusiasts, generally speaking, they liked the PlayStation
So PlayStation 2, 3 and 4 were okay names to use
The target audience of video game enthusiasts, generally speaking, did not like the Wii
The Wii U was not an okay name to use
The Wii was lightning-in-a-bottle success that may never catch on again. Namely due to the simplicity of its controller and things like Wii Sports that everyone (including literally my own grandmother) could get into
The Wii U is very much not that sort of device, and they tried to cash in on that successful (but ostracized) brand name while simultaneously using a controller that would only be embraced by enthusiasts
Enthusiasts that were severely burned by the lack of hardware on the Wii. They tried to have their cake and eat it too, in short.
And before max feels compelled to post a picture of his shelf of Wii games, we know.
But that is very much an outlying case compared to what the software libraries of what most Wii owners looked like compared to their 360/PS3 collections. The numbers show that the attach rate was low for the Wii.
I only post my shelf of games because sales numbers should only mean something to those that enjoy talk of Nintendo's downfall.
To everybody else that doesn't care about that doom and gloom, there's a shitton of Wii U software to play with more on the way.
Not really
If Nintendo's numbers were high, they'd still mean something and I'd still enjoy talking about them
I find the video game market to be a fascinating thing, really
He's not necessarily talking about you, he's more referring to people who use sales numbers as a means of measuring objective quality, without realizing that it's nothing more than an appeal to popularity. Like the asshole who started this line of discussion in the first place.
numbers as an iteration device are pretty easy for a lay person to understand...oh windows 8 is a new version of windows after 7, got it! wii and wiiu are...what?
Windows 2000, Windows XP, Windows ME, which came first?
Windows was a bad example. It really doesn't matter what they call each version, your average consumer is just going to use whatever came pre-installed on their machine.
Its also because most of the Wii's young market grew up during the years the Wii was out and graduated to the Sony and Microsoft systems with their friends and now have no need or interest in the Wii U.
And also because the Wii was really the last stop for the majority of console shovelware. All of that is now on smartphones and tablets.
The Wii U just doesn't have an audience anymore, because people at large just don't care about what it has to offer.
If Nintendo makes a game that uses the Gamepad spectacularly, gamers will bitch & moan that they're forced into using the Gamepad when they'd rather use a traditional controller.
Also this. This was Nintendos mistake. The Gamepad should not have been the standard controller.
Now that the PS4 and the Xbox One have been out for going on 6 months and we have sales data that shows the PS4 is pretty much destroying the XB1 in terms of systems sales, even during the month where the prophesied savior of the XB1 Titanfall was released, while Titanfall was the best selling game for the month, the PS4 was yet again, the best selling system by a large margin.
So looking at these two systems now, I see a few things that the Xbox One and the Wii U have in common.
1. Price.
They are both overpriced for what they are. People see the Wii U as essentially a last generation system, released almost a decade too late for too much money. The Xbox One is $100 dollars more than the PS4.
2. Mandatory Gimmicks
The Gamepad controller and Kinect. They both have their champions but they both have far more people that would rather not have to bother with them. They both also inflate the price.
3. Lack of power.
This is more apparent for the Wii U than the XB1 since the differences between the PS4 and the XB1 are fewer, but with each new game that is announced to run at 1080p and 60 FPS on the PS4 and just 780p and 30 FPS on the XB1 it has obviously continued to make a difference when it comes to which system to buy. Now I know someone can probably type a paragraph on the semantics and the details of those visual differences between the PS4 and the XB1 and what it "really" means but that's irrelevant. Those numbers are put out, and that's what most people are going to walk away with, the subtleties of resolution and framerates be damned.
So far, the Playstation 4 is the clear winner, and since neither the XB1 or the PS4 have had time to accrue a good sized library the huge head start it's gotten I believe can be owed to the fact that
It's cheaper.
No gimmicks.
Games look better.
So looking at this, if I could travel back in time and be a warning from the future for Nintendo I would tell them that for the Wii U to succeed they were going to have to actually break open that giant fucking moneybin and make the Wii U the clear technical winner for this generation and make the Gamepad an accessory released at a later date.
Also a unified account system and the ability to move eShop and Virtual Console games between the Wii U and the 3DS porting and emulation capability permitting.
Posts
My girlfriend is the same way.
We were once watching a movie where the dog got killed very early on and she made me turn it off.
I don't much like it either, but I really only find it annoying when a horror movie goes for the very obvious dog kill near the start of the movie and you see it coming from a mile away. It's like: Title shot... establishing shot... oh there's a doomed dog *sigh*. That genre abuses the hell out of the family pet.
Virtual Boy (August 1995 - December 1995)
0.15 million
Nintendo 64 (September 1996 - December 1996)
1.97 million
GameCube (November 2001 - December 2001)
1.24 million
Wii (November 2006 - December 2006)
1.08 million (MASSIVE shortages)
Wii U (November 2012 - December 2012)
0.88 million
2nd Year on the Market:
Virtual Boy (January 1996 - December 1996)
0.05 million (it sold much more in 1997)
Nintendo 64 (January 1997 - December 1997)
4.49 million
GameCube (January 2002 - December 2002)
2.26 million
Wii (January 2007 - December 2007)
6.29 million
Wii U (January 2013 - December 2013)
1.21 million
3rd Year on the Market (1st three months)
Nintendo 64 (January 1998 - March 1998)
0.53 million
GameCube (January 2003 - March 2003)
0.41 million
Wii (January 2008 - March 2008)
1.43 million
Wii U (January 2014 - March 2014)
0.20 million
The Wii U is currently outpaced even by the Gamecube as well as the Dreamcast.
Oh wait.
(Massive amounts of eShop content not pictured here.)
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
The Wii is the second-best selling console of all time. That's like telling Sony that they shouldn't have used the Playstation name anymore after the massive success of the Playstation 2.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Admit it, you just wanted another excuse to take another picture of your stuff and post it.
Absolutely. It's what I like to call my "Backlog Wall".
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
I didn't make my girlfriend turn The Neverending Story off but any interest I had in the film the first time I saw it basically died along with
Which is weird since other Ubi Art games are
So...disregard that post about it and please de-hype yourself unless you've got a PS3/PS4/360/One/PC
Games have not really utilized any of the tech demo stuff in Nintendo land either. It is kind of annoying. Nintendo has great ideas, but no one really leverages them.
What do you mean? Wii U Chat has been available on the Wii U since day one.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Rather, I will be very cross if the potential of the gamepad goes unrealized. Some of the applications should be obvious, dammit.
If Nintendo makes a game that doesn't use the Gamepad for anything significant, gamers will point and claim "See, why did Nintendo even bother with the Gamepad?!"
It's not a fight they can win.
They had the same issue with the Wii. Force folks to use Motions Controls and they bitch. Don't use them and people bitch for a different reason.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Yeah, the name AND poor marketing is what hurt it. XBone had good marketing to help clear the air.
Steam: pazython
Actually, the "second sight" in the Siren games would work well with the pad.
The target audience of video game enthusiasts, generally speaking, they liked the Xbox
So Xbox 360 and Xbox One were okay names to use
The target audience of video game enthusiasts, generally speaking, they liked the PlayStation
So PlayStation 2, 3 and 4 were okay names to use
The target audience of video game enthusiasts, generally speaking, did not like the Wii
The Wii U was not an okay name to use
The Wii was lightning-in-a-bottle success that may never catch on again. Namely due to the simplicity of its controller and things like Wii Sports that everyone (including literally my own grandmother) could get into
The Wii U is very much not that sort of device, and they tried to cash in on that successful (but ostracized) brand name while simultaneously using a controller that would only be embraced by enthusiasts
Enthusiasts that were severely burned by the lack of hardware on the Wii. They tried to have their cake and eat it too, in short.
And before max feels compelled to post a picture of his shelf of Wii games, we know.
But that is very much an outlying case compared to what the software libraries of what most Wii owners looked like compared to their 360/PS3 collections. The numbers show that the attach rate was low for the Wii.
Well I'm just saying I wouldn't underestimate the value of brand loyalty
The Xbox name built up a massive following with the 360
PlayStation initially lost some due to some big mistakes early on in the PS3's life, but eventually ended up coming back in a big way
The Wii was a new name for Nintendo, and meant a very specific thing
A lot of people were turned off by that particular brand
I only post my shelf of games because sales numbers should only mean something to those that enjoy talk of Nintendo's downfall.
To everybody else that doesn't care about that doom and gloom, there's a shitton of Wii U software to play with more on the way.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Well, Hex Heroes looks like it'll utilize the gamepad is pretty interesting ways. As far as Nintendo themselves are concerned, we'll hopefully see something interesting in E3.
Steam: pazython
Not really
If Nintendo's numbers were high, they'd still mean something and I'd still enjoy talking about them
I find the video game market to be a fascinating thing, really
He's not necessarily talking about you, he's more referring to people who use sales numbers as a means of measuring objective quality, without realizing that it's nothing more than an appeal to popularity. Like the asshole who started this line of discussion in the first place.
Steam: pazython
All he did was post numbers and say the Wii U is being outpaced by the Dreamcast and GameCube
He didn't say anything about quality
...did someone create a new account strictly to troll?
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
You mean the guy named "Regret", where it was literally his first post.
Yeah, nothing suspicious there.
Steam: pazython
Then have the businessmen show up with a "Wii Too would like to play" ad campaign.
Listen, I'm going to be honest with you here.
Steam: pazython
Also, if they ever once pointed out it was a new console in adds instead of just showing the controller.
// Switch: SW-5306-0651-6424 //
To be fair the 100 drawing tablet shovelware titles that released for wii the next month didnt help matters
Windows 2000, Windows XP, Windows ME, which came first?
And also because the Wii was really the last stop for the majority of console shovelware. All of that is now on smartphones and tablets.
The Wii U just doesn't have an audience anymore, because people at large just don't care about what it has to offer.
Also this. This was Nintendos mistake. The Gamepad should not have been the standard controller.
Now that the PS4 and the Xbox One have been out for going on 6 months and we have sales data that shows the PS4 is pretty much destroying the XB1 in terms of systems sales, even during the month where the prophesied savior of the XB1 Titanfall was released, while Titanfall was the best selling game for the month, the PS4 was yet again, the best selling system by a large margin.
So looking at these two systems now, I see a few things that the Xbox One and the Wii U have in common.
1. Price.
They are both overpriced for what they are. People see the Wii U as essentially a last generation system, released almost a decade too late for too much money. The Xbox One is $100 dollars more than the PS4.
2. Mandatory Gimmicks
The Gamepad controller and Kinect. They both have their champions but they both have far more people that would rather not have to bother with them. They both also inflate the price.
3. Lack of power.
This is more apparent for the Wii U than the XB1 since the differences between the PS4 and the XB1 are fewer, but with each new game that is announced to run at 1080p and 60 FPS on the PS4 and just 780p and 30 FPS on the XB1 it has obviously continued to make a difference when it comes to which system to buy. Now I know someone can probably type a paragraph on the semantics and the details of those visual differences between the PS4 and the XB1 and what it "really" means but that's irrelevant. Those numbers are put out, and that's what most people are going to walk away with, the subtleties of resolution and framerates be damned.
So far, the Playstation 4 is the clear winner, and since neither the XB1 or the PS4 have had time to accrue a good sized library the huge head start it's gotten I believe can be owed to the fact that
It's cheaper.
No gimmicks.
Games look better.
So looking at this, if I could travel back in time and be a warning from the future for Nintendo I would tell them that for the Wii U to succeed they were going to have to actually break open that giant fucking moneybin and make the Wii U the clear technical winner for this generation and make the Gamepad an accessory released at a later date.
Also a unified account system and the ability to move eShop and Virtual Console games between the Wii U and the 3DS porting and emulation capability permitting.