And while we're making suggestions, how about fixing the matchmaker so a 4 man premade with ranked players and an average of 800 wins doesn't go against 5 man pub group with an average of 300.
Yasuo is just a giant bucket of bullshit mechanics. I don't see how he can ever be balanced, because much like thresh, it's his underlying mechanics that are broken.
I'm beginning to think that it's less that their mechanics are inherently broken (although they're absolutely strong), and more that their kits are completely overloaded - especially with passives.
There's no reason for Thresh to get free armour and AP and have his hook's cooldown get reduced when you hit an enemy and have his auto-attacks scale with both number of souls and 200% AD while still having four strong active skills, just like there's no reason for Yasuo to be resourceless and have double crit chance and have a free shield and generate bonus shield when he uses a zero-cooldown ability and have two of his abilities get stronger on successive casts and get 50% bonus armour penetration after he ults.
After playing against him, my only beef with Yasuo is his shield. He has enough mobility and other stuff that he shouldn't need the shield (or it should be nerfed hard) if he's played correctly.
yasuo has very hard laning phases against a lot of champions, and if the jungler comes at the right time he has no escape
the shield is the only thing that lets him not get pushed out lane
I'd like to see a change in mechanics for him somewhere, but I don't think nerfing his laning phase is the way to go, he's already one of the champions that requires the most practice to not have a painful game. Certain junglers just shut him down if they focus on mid, teams that know to treat yasuo like the steamroller he can become can make his life hell (and if they have a warwick or vi on the enemy team you better hope your carry won their lane or you will be deleted every teamfight before you do a single point of damage)
He should have a hard laning phase as he has DOUBLE CRIT and is a hypercarry. Nerf the shield or nerf his lategame. I would rather see the shield nerfed so good yasuo's can still make an impact late game.
And while we're making suggestions, how about fixing the matchmaker so a 4 man premade with ranked players and an average of 800 wins doesn't go against 5 man pub group an average of 300.
Win counts mean very little once you're over 200 or so, as they could have 1600 losses apiece.
Wait, are we bitching about how overloaded champions are bad for the game?
Awesome.
Also regarding the comments earlier about Leona. I don't think she needs nerfed, her strength is more a by product of a bunch of stuff like the caster support nerfs, the tanky meta and the fact that most 'good' support items are tank stat oriented.
I'd much rather the design team looked at those aspects because otherwise we'll just repeat the same rodeo when another tank support comes along.
And while we're making suggestions, how about fixing the matchmaker so a 4 man premade with ranked players and an average of 800 wins doesn't go against 5 man pub group an average of 300.
Win counts mean very little once you're over 200 or so, as they could have 1600 losses apiece.
Yeah I know it's not the best metric, but between that and the ranked aspects, it seemed like MM just had it out for me in that game.
My scouted win count is very very low, for instance, because I don't like playing SR. But I've still played a total of fewer than 350 pvp games so up against people with 1000 wins shows a bit more experience.
So [email protected] quoted Kitae who I guess is the lead writer about how lore is so minimal and slow nowadays, and this is what she said:
"Where is Singed's bio is a reasonable question. I'm not happy we haven't gotten that out to you guys yet. At the time I posted about Singed he was next in line, but some priorities got jumbled.
We aren't emphasizing bio rewrites right now because (frankly) we're not super happy with the current bio format. I think that you guys aren't super happy with it either.
What I can say is we have a passionate team of writers, who believe strongly in the value of story and character and we are trying to figure out the best way to bring more story to you guys. Beyond writers, story is valued across Riot. However, as far as actually delivering story goes we've been kind of slow. I do think our events (Shadow Isles, Freljord) and recent champion promotions (Jinx recently, Vel'koz) have going well and I think in game our characters are very strong, but I get you guys want more out of game meaty narrative. So do I.
What I can say is I am your ally. Every day I advocate for character, story, and world. I advocate for you guys."
She continued:
"Yep that is totally reasonable and that would be the perspective I would have as a player. I am pushing for more visible progress on lore. There is always a tradeoff here. If we don't work on ambitious projects, we won't bring you guys better quality lore experiences. But, if we work on projects that are too long term, we run the risk of not having progress.
We have been delivering new content to you guys: new champions, reworks, faction events, champion previews.
But we want to deliver a lot more and I agree our visible progress is too low right now. I'm taking that to heart."
...What? That's a lot of words to say "More lore? Soon, maybe."
Just got the best idea of how to help Skarner out - make his shield stealth him until it's broken. It would make him more immune to kiting while having better gank paths/opportunities. Due to the short duration and range that you can run, I don't think it would be game breaking either.
It feels like the lore team can't stick to an idea long enough to get it out. Like, it's been two years that they've been promising more in-depth/accessible lore and all we've gotten out of it is a few events (although those certainly have been cool). They need to stop chasing the perfect and go for the good. Or the anything.
Hmm, what is that figure to the right of Victor and under Velkie?
Gotta be a new champion. Its not Kog, Skarner, Cho, or Urgot. It could possibly be Kayle, Malzahar, Vlad, or Lissandra but its unlikely.
A better question is what the fuck is up with Vel'kos's right tenticle (on the left) which appears to be roughly the size of an iron girder at the front, and then go all the way to a building which is larger than and behind Cho-gath and wreck it.
It feels like the lore team can't stick to an idea long enough to get it out. Like, it's been two years that they've been promising more in-depth/accessible lore and all we've gotten out of it is a few events (although those certainly have been cool). They need to stop chasing the perfect and go for the good. Or the anything.
I assume the lore team has SOME involvement in stuff like the TCM/Lucian loading screen story, Jinx video, Yasuo pre-release stuff, Freljord stuff...
Because if they aren't, then what are they even doing over there besides internal IP control
Oh, I'm sure they do, but they just feel like dribs and drabs of content that we get every couple of months. I dunno, maybe I'm just being an ungrateful ass, heh.
If I'm understanding this right, this is *old* skarner. Pre-rework. Which is kinda amusing that he finally sees pro play right before that old kit goes away.
Otherwise known as the day I finally uninstall forever.
Except it'll be a Piltover champ with the passive "For each equipped Infinity Edge you unlock an ability"
His name is Mobius Man, a Piltovian caped crusader, and is the shadowy figure in the background pursuing Viktor and his mechanical terrors. Catchphrase is "To infinity... again and again!"
If I'm understanding this right, this is *old* skarner. Pre-rework. Which is kinda amusing that he finally sees pro play right before that old kit goes away.
Hmm, what is that figure to the right of Victor and under Velkie?
Gotta be a new champion. Its not Kog, Skarner, Cho, or Urgot. It could possibly be Kayle, Malzahar, Vlad, or Lissandra but its unlikely.
A better question is what the fuck is up with Vel'kos's right tenticle (on the left) which appears to be roughly the size of an iron girder at the front, and then go all the way to a building which is larger than and behind Cho-gath and wreck it.
I thought perhaps Nocturne, but no. But also how confusing is it that Eternum Nocturne isn't Battlecast?
Posts
He should have a hard laning phase as he has DOUBLE CRIT and is a hypercarry. Nerf the shield or nerf his lategame. I would rather see the shield nerfed so good yasuo's can still make an impact late game.
Win counts mean very little once you're over 200 or so, as they could have 1600 losses apiece.
Awesome.
Also regarding the comments earlier about Leona. I don't think she needs nerfed, her strength is more a by product of a bunch of stuff like the caster support nerfs, the tanky meta and the fact that most 'good' support items are tank stat oriented.
I'd much rather the design team looked at those aspects because otherwise we'll just repeat the same rodeo when another tank support comes along.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
They've specifically stated that they want to not have pure passive abilities where possible if I remember correctly.
Actually, Udyr's pretty close to that already.
So just give me someone sort of like that.
I like nonstandard ability designs.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Those are both champions I enjoy.
But I also love Mr. Skillshot Ziggs. Who, by the way, needs a Pool Shark Skin.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Yeah I know it's not the best metric, but between that and the ranked aspects, it seemed like MM just had it out for me in that game.
My scouted win count is very very low, for instance, because I don't like playing SR. But I've still played a total of fewer than 350 pvp games so up against people with 1000 wins shows a bit more experience.
Battlecast Vel'koz splash!
New Kayle icons!
...What? That's a lot of words to say "More lore? Soon, maybe."
The face seems Rengarish, but I don't know why he'd have lightcycle mickey mouse ears.
Our right
It's Batman.
Gotta be a new champion. Its not Kog, Skarner, Cho, or Urgot. It could possibly be Kayle, Malzahar, Vlad, or Lissandra but its unlikely.
A better question is what the fuck is up with Vel'kos's right tenticle (on the left) which appears to be roughly the size of an iron girder at the front, and then go all the way to a building which is larger than and behind Cho-gath and wreck it.
What if the Battlecast skins and Pulsefire Ez's lore are building up to a Summoner's Rift reskin?
well not a reskin but there's totally going to be a VU
I assume the lore team has SOME involvement in stuff like the TCM/Lucian loading screen story, Jinx video, Yasuo pre-release stuff, Freljord stuff...
Because if they aren't, then what are they even doing over there besides internal IP control
Except it'll be a Piltover champ with the passive "For each equipped Infinity Edge you unlock an ability"
If I'm understanding this right, this is *old* skarner. Pre-rework. Which is kinda amusing that he finally sees pro play right before that old kit goes away.
His name is Mobius Man, a Piltovian caped crusader, and is the shadowy figure in the background pursuing Viktor and his mechanical terrors. Catchphrase is "To infinity... again and again!"
One last hurrah.
I thought perhaps Nocturne, but no. But also how confusing is it that Eternum Nocturne isn't Battlecast?