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[RUST] - If you build it, they will come. And then they will murder you. (New PA Server!)

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Posts

  • TheKoolEagleTheKoolEagle Registered User regular
    edited February 2014
    cmsamo wrote: »
    More to the point how did they get so much C4? The few guys that were on late last night were making out that it's almost impossible to get ecplosives sliver's server? So how did they have 17 C4?

    These are questions I also would like to know. They blasted through several wooden walls and then 4-5 metal doors, it was Sielak and his gang of silly geese, so my guess is they either never stop playing rust, or they duped items to make a bunch of c4.

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • BigityBigity Lubbock, TXRegistered User regular
    Is duping an item even a thing? Maybe they got lucky with some air drops.

  • cmsamocmsamo Registered User regular
    I'm only going on what some other players told me last night (so it could be all made up) but those guys said that the only way explosives can spawn is via an air-drop, which on Sliver's server is admin-controlled. There are no air-drops unless an admin creates one, and there are no signal flares in any loot tables. To my knowledge, there was at least one air-drop on the server yesterday (and that's just while I was online) so if a single air-drop contains enough explosives for 17 C4, and those guys got the air drop, then it makes sense.

    Either that, or there was more than 1 air drop yesterday, and those guys got the extra air-drop.

    Of course the people who were telling me all this could have been making it all up. I dunno. I am new to the server.

    steam_sig.png
  • TheKoolEagleTheKoolEagle Registered User regular
    well you can learn C4 on Sliver's server, so they could make it, but its still an asston of resources they blew through, I also know that one of the admins likes to spawn things for players sometimes, but he has recently been de-modded

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • SprinklesAKSprinklesAK Registered User regular
    Just an FYI for everyone - TrueHardCore was wiped today so its a nice fresh start. We also updated our rules to more clearly disallow really inappropriate behavior, griefing, etc. The wipe was to add a mod that lets us see who placed a structure to verify and ban house griefing. We're slowly working on setting things up to better cater to the range of playstyles. It won't be foolproof but hopefully we can encourage a competitive but not "lol I ruined your day" player base.

    10280
  • Zul the ConquerorZul the Conqueror Registered User regular
    The last few days on Pie's server have been pretty quiet... Have people moved on? Not that I particularly mind; I have little enough playtime that harvesting wood and rocks, building a base, and murdering zombiebears will keep me entertained probably until the next update/wipe.

  • BigityBigity Lubbock, TXRegistered User regular
    Been busy with other stuff mostly. The wipe was fine, but the speed at which some groups got back to where they were was a little wind out of the sails.

  • Big DookieBig Dookie Smells great! Houston, TXRegistered User regular
    Yeah, I know I haven't been on in a few days. For like 3 weeks straight I played nothing but Rust, so I've been trying to catch up on a few other games on my backlog for the last week or so.

    Steam | Twitch
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  • JRoseyJRosey Registered User regular
    Zway and I have been on semi frequently the past couple days. I already feel pretty powerful due to the increased explosives drop rate. I'm just waiting for the Calvary to return.

  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    I've been incredibly busy with work and domestic things. Trying to get things taken care of now, so the next big meta changing update I can throw some heavy time into the game without getting burnt out.

  • zwayhowderzwayhowder SydneyRegistered User regular
    I've been building up a base near coast resource. It's just getting to a good size now. I hope to get another 16 hours in this week, just so on the 1 month anniversary of purchasing the game I will have 144 hours of game time.

    Zway
    3DS - 3669-0094-2458 || WiiU/Steam/PSN zwayhowder || XboX lujjan || Untappd zwayhowder
  • XantomasXantomas Registered User regular
    I started over on an official server because I don't think my only game experience should be on such a low pop modded one. My combat skillz are terrible too, and I'm not going to get any better getting waxed or hiding from veteran pk squads constantly and I don't want to be shooting at you guys. Luckily the cesspool that is the population of the official servers pretty much all deserve to be shot, so I'm going to spend some time playing there and being a bit more aggressive than I usually am. I learned alot my first 2 weeks and know the map a little better now, I'm still going to miss location command and using a pickaxe to clean up my house building mistakes though. They need to add those features to vanilla asap.

  • CroakerCroaker Registered User regular
    I started playing this game and I have barely stopped for days.

    My friend and I have a few loose alliances across our general neighborhood - we have rooms in a few big bases, but we keep our shit locked down and separate from everyone else. We have everything researched except for Explosives, despite having successfully retrieved a couple of air drops.

    Our server has one particularly troublesome group who enjoy shotgunning new spawns after declaring friendly, but they will get theirs soon enough. Their base is insane, though. Surrounded by pillars to prevent pillar exploits and many levels high to prevent people from getting to their stashes at the top, I assume. Not sure how we're going to get in there yet, but it's going down one way or another.

    I'm going to start setting up a series of smaller shelters with a 'respawn stash' at each so that I don't have to worry about being raided and losing everything.

  • devmandevman Registered User regular
    So a few of us moved on to other servers, sorry Pieman. I think the biggest issue for me was the latency being an east coast person myself.

    Having been able to play with different loot rules on a handful of servers, my opinion is that non-craftable weapons and armor are harmful to the PVP overall, this is only exacerbated if sleepers are turned off. It allows established groups to horde weapons and armor safely and use them to dominate air drops. Meanwhile if someone happens to get lucky and find a top tier weapon or armor in a smaller group it is only a matter of time before they get busted with it and have no way to farm it back. Allowing the crafting of all weapons promotes players brining their best to every fight. If they lose stuff it still hurts, but they can recover. Everyone should have equal access to things that are actively helpful in PVP. When this occurs, players in smaller groups or players who do not play as often feel they can compete on at least somewhat of an equal footing and this is good for the server population. Even if you get wiped out completely, raided and sleeper murdered, you can get back to a fairly lethal PVP setup in a handful of hours.

    Explosives on the hand is a different story. When made craftable the amount of C4 on a server quickly rises with population. This can lead to a situation where it is such over abundance that people can burn C4 on 1x1s and shacks, this can be seriously toxic to a servers long term health. By making explosives drop only, admins can exert some control over the C4 "economy" via periodic loot table adjustments. This also raises the importance of airdrops and when combined with the points I made about craftable pvp gear earlier leads to very competitive and enjoyable experience.

    Loot tables should focus on materials to encourage crafting and building with completed items being thrown in for researching purposes. I hate the concept of BPs, personally, because it is a dead item after you use it the first time. If I were running my own server I might even considered getting rid of BPs and using research only for discovering craftable items.

    Just recapping with what I think are ideal settings.
    • Sleepers on.
    • No BPs at all.
    • Explosives (material) - No research, drop only (uncommon-rare, but from all loot locations), this drop rate is the value that needs the most careful tweaking.
    • C4 - Resarchable, drops only from air drops and crates.
    • Grenades - No research. Drops from air or crates.
    • Guns are uncommon drops, but all are researchable.
    • Armor same as guns.
    • Loot tables are such that materials are common with completed items being uncommon.

    Roothack.png
    MvrckJunleaTorgaironXantomas
  • CapedJACapedJA Registered User regular
    Just started the game yesterday and after first fighting with just getting the game to stop freezing and dying, it was refreshing and fun to do the same with my character. I'm on a hackintosh running Maverick and have zero clue what I did to actually get the game to start working, but it does now.

    I'm on Pie's server and after a half dozen deaths due to basically everything but people, I have a hovel that is hopefully well hidden and am hoping to start expanding on it. I'm hoping to log in for at least an hour on most nights and am steadily gathering recipes, so if you have an alliance going, let me know and I'll at least be better than nothing. Steam name is capedjackass

  • cmsamocmsamo Registered User regular
    On Sliver's server, I have so many BPs now that I'm considering setting a crate up on the road just to give them away :)

    I do like the way the server is working though, because it's given me more freedom to play without worrying about losing the gear that keeps me competitive. I can now craft most weapons, and all mods, and I'm working up to armor. At this point if I go out fully kevlar, with a fully modded 4 slot weapon, I don't want to be reckless and lose it, but at the same time, I know that I am only x materials (and a bit of crafting luck) away from having all that stuff again, since I know the schematics. So, when it comes to going out into the world away from the safety of my base, I can have a little fun and be a bit more aggressive to bandits that want a fight. The challenge on Sliver's server is to get metal and learn the metal base parts so I can build a metal base. I *really* need a metal foundation :)

    I should point out that it's taken a significant (but reasonable) amount of farming for me to get these BP's so it's not like I started out and instantly had everything. The balance of farming vs reward has been pretty great so far.

    On Pie's server, it's a bit of a different story for me. I think the loot tables are marginally different. For a similar amount of farming, I don't have the blueprints for weapons and armor creation, but I do have some weapons stored. I've noticed that on Pie's server, I am getting way more metal parts as loot drops, so I've been able to build several metal bases, which is great. Going outside highly geared alone is something I don't do, though. I don't want to lose the stuff I've got so far.

    Explosives on Pie's server are also easier to come by... speaking of which, a few went missing from my crate ;) Explosives on Sliver's server are much more rare.

    The interesting dynamic is how the loot tables and farming results on each server have dictated my play style. On Pie's server I am much more focused on staying hidden away from people, working with the other PA guys, and hunkering down in base building. I rarely go out with anything other than hatchet/bow and arrow. On Sliver's server I play a lot more boldly, because I have less to lose.

    On both servers though, I am still quite a ways from being confident and equipped enough to raid a base.

    steam_sig.png
  • surettesurette kill the switch Boston, MARegistered User regular
    Started playing two weeks ago and I've logged 66 hours since then. I'm totally hooked. Haven't tried any of the PA servers, but I've been playing on a community server with some friends and having a great time. Here's my Steam profile if anyone wants to add me or hop in the server I'm on: http://steamcommunity.com/id/scottsurette

  • zwayhowderzwayhowder SydneyRegistered User regular
    The drop rates have definitely changed on Pie's server, I'm getting a lot more BPs now, including Shotgun & Laser Sight, that I can't learn :(

    I've hit my target of 144 hours in a single month. aka since I purchased Rust, 1 quarter of my time has been spent playing Rust. (Let's not think about the amount of time spent thinking about playing Rust).

    I'm going to cut back a little now, though I'll stay logged in to keep building my base. (I'm accepting donations in metal and metal building parts).

    Zway
    3DS - 3669-0094-2458 || WiiU/Steam/PSN zwayhowder || XboX lujjan || Untappd zwayhowder
  • OMalleyNymOMalleyNym Registered User regular
    zwayhowder wrote: »
    The drop rates have definitely changed on Pie's server, I'm getting a lot more BPs now, including Shotgun & Laser Sight, that I can't learn :(

    I think that the last patch somehow broke the loot tables.

    Planetes Discord: https://discord.gg/NJHFGcc
  • cmsamocmsamo Registered User regular
    Think I'm about done with Rust. The level of dickhead behavior by people on 90% of server is ridiculous. I spent ages building a base which is really tough to raid, and all that happens is that I get constantly griefed by people who are blowing just the front door off and putting their own on, over and over again.

    Everyone keeps saying "build better bases" but how the hell can you even defend against that?

    steam_sig.png
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    Being able to do stuff like replace doors on other people's bases is asinine, it sort of turns me off on the Rust raiding scene because it doesn't even make much sense. Game is still very alpha though, the final product could be quite different when it's finished. Maybe check back in a few months? That's probably what I am going to do.

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    Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
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    Big Dookie
  • Big DookieBig Dookie Smells great! Houston, TXRegistered User regular
    Yeah, I'm taking a break on Rust too until we get a fairly major update or they go into beta or whatever. Titanfall has consumed my life lately anyway, and this situation is not likely to improve once the actual game is released in a few weeks.

    Steam | Twitch
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  • imperialparadoximperialparadox Houston, TXRegistered User regular
    Whaddup smart-gun wielding bro?

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  • Big DookieBig Dookie Smells great! Houston, TXRegistered User regular
    Now if Rust had a smart pistol, that might get me playing again. I'd love to see the mats needed for that.

    Steam | Twitch
    Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
    imperialparadox
  • nefffffffffffnefffffffffff Registered User regular
    zwayhowder wrote: »
    I've hit my target of 144 hours in a single month. aka since I purchased Rust, 1 quarter of my time has been spent playing Rust. (Let's not think about the amount of time spent thinking about playing Rust).

    Jesus
    Being able to do stuff like replace doors on other people's bases is asinine, it sort of turns me off on the Rust raiding scene because it doesn't even make much sense. Game is still very alpha though, the final product could be quite different when it's finished. Maybe check back in a few months? That's probably what I am going to do.

    This is what I'm doing as well.

    camo_sig2.png
  • zwayhowderzwayhowder SydneyRegistered User regular
    It's been three days since the last patch and Pie's server hasn't been updated so I can't log in, I guess my base is decaying by now. That certainly makes it easier to stay logged out.

    My boss commented that my productivity has picked up in the last three days.

    But we all know that correlation does not imply causality.

    Zway
    3DS - 3669-0094-2458 || WiiU/Steam/PSN zwayhowder || XboX lujjan || Untappd zwayhowder
  • BigityBigity Lubbock, TXRegistered User regular
    Heh

  • cmsamocmsamo Registered User regular
    I logged in to Sliver's server last night, and I'm still stuck in my base behind a single locked metal door. I could suicide out of there but Meh.

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  • XantomasXantomas Registered User regular
    Official servers have had alot of issues with stability lately. Crashing frequently, horrible rubberband lag, and rollbacks. The Rust map seemed pretty huge to me at first, but when there's 100+ people on it there's nowhere to hide. I recently discovered the chaos that is "war servers", you spawn with an auto-kit that gives you armor and guns and it's pretty much Rust: Battleground Style. It's done wonders for my combat ability getting practice without constantly having to resource farm to replace my gear. It's not what Rust is about, but it's serving a purpose for me occasionally.

  • BigityBigity Lubbock, TXRegistered User regular
    I wonder if there will be bigger maps at some point. It does seem pretty small when every encounter is potentially costing you several hours of play time.

  • cmsamocmsamo Registered User regular
    Someone on the official rust forums posted the full size game map. It looks like the current 'map' is about 10-15% of the full map, in the lowest left corner :)

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    Bigity
  • SpoitSpoit *twitch twitch* Registered User regular
    cmsamo wrote: »
    Someone on the official rust forums posted the full size game map. It looks like the current 'map' is about 10-15% of the full map, in the lowest left corner :)

    Man it'll be hard to orientate yourself when the ocean will be more than 15 minutes away

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    Bigityminor incident
  • XantomasXantomas Registered User regular
    I was on a resource gathering trip pretty early after starting on the new server and night started to fall so I retreated up into the nearby mountains to find a nice hidden spot to wait out the darkness. I found a great "cave" and was just sitting there silently when some naked guy ran right into it, equipped his torch, then started hacking at me with a hatchet. I ran away, and he chased with torch equipped again, so I rushed him with my pickaxe and killed him. He had an MP5 with no ammo and some research kits, heh, score.

    I see people all over the place, and all of them attack me or run away. Most of the time I die I'm just running from place to place and somebody I never see kills me in half a second. People up in the rocks, out in the fields, near resources, zombie locations, everywhere. I finally got to a point where I had several stocked houses and enough resources to carry around that MP5 with 60 rounds of ammo and some kind of server rollback/decay event wiped out literally everything I had built and stored. I got killed again shortly after naturally, so I was back to "I'd better find a pig and a place to hide or I'm not going to survive the night" mode.

    It would be nice if the map were big enough to spread the players out a little bit. So it's not quite so easy for armed gangs to patrol around the good spots and being able to find resources/zombies in more places. I don't want safe zones or anything, and I'm willing to defend myself at all times. I don't know how much those guys in kevlar with M4's die, but it would be nice to not be literally hunted 24/7 and still have a decent server population.

  • BigityBigity Lubbock, TXRegistered User regular
    Spoit wrote: »
    cmsamo wrote: »
    Someone on the official rust forums posted the full size game map. It looks like the current 'map' is about 10-15% of the full map, in the lowest left corner :)

    Man it'll be hard to orientate yourself when the ocean will be more than 15 minutes away

    I'm hoping at some point you can craft a compass or something. Because the sun isn't always very accurate yet either :)

  • imperialparadoximperialparadox Houston, TXRegistered User regular
    cmsamo wrote: »
    Someone on the official rust forums posted the full size game map. It looks like the current 'map' is about 10-15% of the full map, in the lowest left corner :)

    Isn't the map just some sort of placeholder anyways? As in the final map will be completely different.
    Xantomas wrote: »
    It would be nice if the map were big enough to spread the players out a little bit. So it's not quite so easy for armed gangs to patrol around the good spots and being able to find resources/zombies in more places. I don't want safe zones or anything, and I'm willing to defend myself at all times. I don't know how much those guys in kevlar with M4's die, but it would be nice to not be literally hunted 24/7 and still have a decent server population.

    I know this is probably contrary to most of the playerbase, but personally I wouldn't mind if the map was big enough to where coming across other people was fairly rare. I'd like for the game to be in some sort of mythical zone where you are unlikely to see somebody if you are minding your own business, but still have it possible to find others if you are out specifically roaming and looking for targets. Currently, the maps eventually get too crowded, and you end up with several clans of murder-hobos living within earshot of you. I think that detracts from the survival experience somewhat, and I also think it might make raiding more interesting if you had to travel for a ways to do it, because hauling back your loot would have an increased element of risk as well.

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    That_Guy
  • BigityBigity Lubbock, TXRegistered User regular
    edited February 2014
    I agree. It's going to be hard to balance that though. I mean it is a pvp social type game, but at the same time, it's survivalist. Running across people with fully automatic weapons constantly isn't very survalist-y, to me.

    I'd just like to find the balance between seeing 5 people on a short trip to gather chicken meat, and each encounter being kind of a big deal.

    Bigity on
  • surettesurette kill the switch Boston, MARegistered User regular
    Bigity wrote: »
    I agree. It's going to be hard to balance that though. I mean it is a pvp social type game, but at the same time, it's survivalist. Running across people with fully automatic weapons constantly isn't very survalist-y, to me.
    Which is why I can't wait until military grade weapons are removed, since they've said they're just end-game placeholders for now. That should definitely make the game more interesting.

    BigityDrake
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    Bigity wrote: »
    I agree. It's going to be hard to balance that though. I mean it is a pvp social type game, but at the same time, it's survivalist. Running across people with fully automatic weapons constantly isn't very survalist-y, to me.

    I'd just like to find the balance between seeing 5 people on a short trip to gather chicken meat, and each encounter being kind of a big deal.

    The big problem is that there isn't a one-size-fits-all solution. You might get a spread of resources and bases (distance between) that is good for the players on the serve, but if the population fluxes down, it would become a wasteland, and if the server got more popular things would get more crowded. Though currently I think most servers could stand to have resources spread out more.

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  • cmsamocmsamo Registered User regular
    Spreading resources out is generally cool but I think part of the charm of the current test map is that there are hotspots, where if you want to progress, you know you have to go and raid in there to get the resource stacks faster.

    A further question: 'Survival' games are always going to come down to end game. I'm just wondering - remove high grade weapons, remove zombie/rad animals, what then? How do you progress? Where's the end? I guess in Rust, you need to get to a point where you have a self-sustaining setup, inside a secure base, where you can go on the offensive (or not) and easily replace anything you lose through ambush or stupidity.

    Some people suggested adding raid bosses. While the idea is cool, I don't know if it would work. It may force people to work together, who are actually enemies on a server.

    For it to be possible to have a true self sustaining community on a server, there are many more game elements that would need to be added (fortress type building objects, farming, animal husbandry etc). Only then could you try and build your own protected township that contained everything you need to survive, while still needing to leave your bubble to raid for resources from time to time... I definitely think there is a place for 'mad max' type tech and vehicles in this regard.

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  • BigityBigity Lubbock, TXRegistered User regular
    Anyone know what the patch today was?

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