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[DnD 5E] Barrowtown - A 5E PbP (Game's done! Post-game discussion is open!)

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  • NealnealNealneal Registered User regular
  • DenadaDenada Registered User regular
    Rather than running away at the sudden turn in the battle, the remaining kobolds draw their swords and charge at Halath.

    A1 moves to D3, then attacks Halath with its Short Sword. The attack hits for 5 piercing damage.

    A2 moves C3, then attacks Halath with its Short Sword. The attack hits for 6 piercing damage.


    Round 3

    enc02-round3.jpg

    Sophia - HP 0/8; AC 14
    Loc: D1; Status: Dying (0/0).
    Geoffrey - HP 5/7; AC 15
    Loc: H3; Status: Normal.
    Theresa - HP 9/9; AC 18
    Loc: G2; Status: Normal.
    Halath - HP 1/12; AC 14
    Loc: G3; Status: Normal.
    Kobold Alchemist 1 - HP 7/7; AC 15
    Loc: D3; Status: Normal.
    Kobold Alchemist 2 - HP 7/7; AC 15
    Loc: C3; Status: Normal.

    Up Next: @Stilts for a death roll, then @Tox.

  • ToxTox I kill threads he/himRegistered User regular
    Geoffrey snarls a bit, standing slowly, pulling his blades, and advancing toward the kobolds and his allies.

    Move H3 -> F1 -> E1 ->D2

    Geth roll 1d20+4 for Shortsword 1 attack against A1
    Geth roll 1d6+3 for Shortsword 1 damage

    Geth roll 1d20+4 for Shortsword 2 attack against A2
    Geth roll 1d6 for Shortsword 2 damage

    Geth roll 1d6 for sneak attack damage (A2 if it hits, else A1)



    Geoffrey slashes at both kobolds, hoping to end this before his allies sustain more injuries.

    Shortsword 1 attack against A1:
    1d20+4 17 [1d20=13]
    Shortsword 1 damage:
    1d6+3 9 [1d6=6]
    Shortsword 2 attack against A2:
    1d20+4 24 [1d20=20]
    Shortsword 2 damage:
    1d6 2 [1d6=2]
    sneak attack damage (A2 if it hits, else A1):
    1d6 6 [1d6=6]

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  • DenadaDenada Registered User regular
    Well, that takes care of that. Sophia is still at 0 HP, but we'll go ahead and call her stable.

    Like the wolves on the bridge, the bodies of these kobolds fade into a black smoke. There's no wind down here to carry the smoke away, so it just lingers a bit before dissipating into the air. The green light from the room is coming from a cauldron full of glowing goo, perhaps something belonging to the kobold alchemists. After a moment the cauldron also fades into black smoke, leaving you in the dark.

  • MeldingMelding Registered User regular
    "Well, clean up is easy today."

  • DenadaDenada Registered User regular
    So you're in a dark hallway next to a dark room. Sophia is unconscious and Halath is close to that point. What are you going to do?

  • ToxTox I kill threads he/himRegistered User regular
    Geoffrey nods to Theresa and points at Halath, then goes over to Sophia, checking around the corner, then dragging her limp body back to the others.

    "We need to get them on their feet, then pull back somewhere safer."

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  • NealnealNealneal Registered User regular
    Halath cradles his side gingerly and nods at Geoffrey's suggestion.

  • DenadaDenada Registered User regular
    Left to her own unconsciousness, Sophia will be back at 1 HP in one hour. It won't be hard for you to carry her, assuming that nothing materializes to harass you. Where are you going to go? Don't forget that you could still hear howling outside before you made your way into the barrow. The wolves weren't around then, but they may be now.

  • MeldingMelding Registered User regular
    Theresa places her hand on Sophia casting a quick Spare the Dying to get her awake, but still only having 1HP.

    "Outside isn't going to be any safer than it was before, maybe we should try to hold up here? Seems quiet enough now."

  • StiltsStilts Registered User regular
    Sophia slowly stands up, clutching her side.

    "Yeah, I--ow!--I'd rather stick to the spots we know are safe. This has not been one of my better adventures."

    IKknkhU.gif
  • ToxTox I kill threads he/himRegistered User regular
    Geoffrey stifles a laugh at his friend, "Agreed." Standing and checking around the corner, the coast seems clear, for now.

    "Well, what we know is that, for now, it's as safe here as anywhere. Perhaps we should take a breather for a few, get our bearings."

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  • DenadaDenada Registered User regular
    So I'll assume you light a torch or two so that you can actually see down here.

    The room that the kobolds were in is dominated by several tall shelves that are full of mummified corpses. Most of them are wearing ancient clothing or armor, though some are simply wrapped in linen. Other than the bodies, the room is empty.

    A staircase on the south side of the room leads down into further darkness.

  • NealnealNealneal Registered User regular
    Halath starts bandaging his injuries. Then he lays out a bedroll and breaks out some rations.

    "Maybe a fire to warm us up and dry us out will make us less likely to get nearly killed next time?"

  • DenadaDenada Registered User regular
    Since we've got two party members at 1 HP and the white mage is out of MP, I'm going to assume you're all going to rest here for the night. Normally you would each get 10 XP for the kobold fight, but I'm going to bump that up to 100 XP because I want you to be able to actually level up this year. You should all be at 140 XP now.

    You'll need to rest for 8 hours, after which you'll all be at full HP and HD. If there's anything you want to talk to each other about or investigate in a non-strenuous manner, go ahead. Otherwise just let me know when you're ready to delve deeper.

  • NealnealNealneal Registered User regular
    Halath will take a leisurely look around the room after resting for a bit, but otherwise he's too beat up to do much more than heal up.

  • StiltsStilts Registered User regular
    edited March 2014
    Sophia checks the corpses to see if she can find any identifying marks or unusual features.

    Geth roll 1d20+3 for Search corpses

    EDIT: I have no idea what I did wrong that time. So here's Orokos.

    Search corpses: 1d20+3 23

    Oh, sure, NOW I roll high...

    Stilts on
    IKknkhU.gif
  • NealnealNealneal Registered User regular
    You have to include a return before you do the Geth roll thing. If you do it immediately after the color tag, it doesn't read it as asking for a roll.

  • DenadaDenada Registered User regular
    The corpses appear to be mostly dwarven, judging by their shape. They are hundreds of years old, but well preserved. Their armor and clothing are of ancient designs that aren't often seen in anything other than ceremonial applications these days.

    As far as any unusual marks, you do notice that their armor and weapons all have the tell-tale signs of actual use. The notches and scars indicate that these people were probably adventurers, much like yourselves, and saw quit a bit of combat before being laid to rest here.

  • ToxTox I kill threads he/himRegistered User regular
    Geoffrey sets down his pack and begins unloading, "Well, if we're going to be here for a while, we might as well enjoy a nice, hot meal" he offers, pulling out first his rations, then a large pouch containing more, smaller pouches, metal vials, and various cooking implements.

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  • StiltsStilts Registered User regular
    Sophia sits down slowly--so as to not reopen her wounds--next to Geoffrey.

    "Seems we've stumbled upon a burial chamber for some ancient adventures. Mostly dwarven. Tales of how Barrowtown got started sometimes mentioned the founders uncovering a sizable pile of treasure in mounds like this. Most claim it's a coincidence, but me?" She takes her lantern out and places it between herself and Geoffrey. "I don't believe in coincidences. If they were adventurers, they probably would have accumulated a pretty good amount of riches in their lifetimes. And it's not particularly uncommon to bury the dead with their wealth."

    She pauses for a moment and frowns, lost in thought.

    "I have...suspicions about what's going on here, and it's unsettling me. Even more than kobolds who can make and properly use firebombs. Feel free to steal some fire from that lantern, by the way. Beats scraping a piece of flint for minutes."

    IKknkhU.gif
  • NealnealNealneal Registered User regular
    Halath frowns at the mention of firebombs, "Disappearing kobolds who know how to use firebombs... Well, I'm going to trance for a bit, then I'll take my turn at watch."

  • MeldingMelding Registered User regular
    "Skilled kobolds are a rare thin, but not unheard of. I heard of a dungeon where a group of organized kobolds were basically the scariest thing there. Which to me, doesn't sound that bad." Theresa props herself up against her shield as she rambles. "Tomorrow we just need to focus on moving quietly and carefully and we'll get this place figured out in no time."

  • DenadaDenada Registered User regular
    The night passes quietly, though not exactly peacefully, since you're sleeping in an ancient tomb surrounded by mummified corpses. In any case, enough time has passed that you feel rested and ready to proceed.

    The stairs lead down to another hallway, though this one is quite a bit larger than the ones you've previously been through. Huge columns hold up a high ceiling that stretches for hundreds of feet in every direction. The light of your torches seems to extend farther here, and you quickly realize it's because the stone here is full of flecks of gold, causing it to glitter and reflect the light.

    There are a number of passages that connect to this great hall. None of the passages are blocked by the large stones that you've seen on the higher levels.

  • NealnealNealneal Registered User regular
    Halath looks down the passageways around them and asks, "Which way should we head?"

  • ToxTox I kill threads he/himRegistered User regular
    Geoffrey looks down each of the halls, seeing no differences or significance to any of them.

    Cracking a smirk, he offers, "Maybe we should just roll a die."

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  • StiltsStilts Registered User regular
    "Well, the trick to navigating mazes is to choose the left or right wall and then follow it, right? So maybe we should just do that?"

    While she waits for a response, Sophia checks to see if there are any of those Dwarven navigational runes around here.

    Search for runes: 1d20+3 18

    IKknkhU.gif
  • NealnealNealneal Registered User regular
    "Follow the right hand wall seems like a fine method to me," Halath responds.

  • DenadaDenada Registered User regular
    There are runes in this great hall, Sophia, though there are a lot more here than in the hallways of the upper levels. Every single pillar is marked with at least one set of runes. Most of them are marked with several. The runes are names, dates, locations, and titles. You get the sense that if you spent long enough in here, you could piece together a pretty thorough accounting of the history of who built this place. Perhaps when you have a few weeks to sit down and take some notes you could come back and make a project of it.

    One thing that you notice while examining the pillars is that some of them have been touched. You can see that the dust has been rubbed off in a few places here and there, as though someone ran their hand along the surface of a pillar, or perhaps leaned against it.

  • StiltsStilts Registered User regular
    "On second thought, we could follow the pillars that have been touched recently, instead," Sophia says, pointing to the nearest pillar where dust has been rubbed off.

    IKknkhU.gif
  • MeldingMelding Registered User regular
    "That sounds like a wonderful idea"

  • NealnealNealneal Registered User regular
    "Well, sure, if you want to make things easy. We elves are well known for our inability to see the forest for the trees sometimes."

  • DenadaDenada Registered User regular
    It's a bit difficult to figure out where the trail starts, and you end up following it in a bit of a haphazard, meandering loop through the great hall. After a few minutes you eventually find a place where the trail seems to head not toward an exit, but straight into a wall.

    The wall has a scene carved into it depicting a group of dwarves building a bridge. There's a stylized point of light high above the bridge, with rays coming down and touching each dwarf.

  • StiltsStilts Registered User regular
    Sophia puts her hands on her hips as she stares at the carving.

    "Okay, so, three possibilities. One: we're not very good at following a trail. Two: This girl can phase through walls. Three: There's a hidden passage somewhere and this carving is supposed to clue us into the password or something. I'm gonna assume it's three, partly because I'm sick of being incompetent today and partly because I hate dealing with ghosts. So now to figure out what it means."

    She looks toward the ceiling for a light source that the point of light in the carving might represent.

    IKknkhU.gif
  • DenadaDenada Registered User regular
    The ceiling is pretty high, but with just the right application of light from a torch you catch a glimpse of something shiny up there. If you can somehow get a beam of light pointed at said shiny thing...

  • NealnealNealneal Registered User regular
    edited April 2014
    Halath sees what Sophia is trying to do and says, "Here, let me give you a hand."

    Halath casts Mage Hand and lifts the torch up to get a better view of the shiny thing.

    Nealneal on
  • DenadaDenada Registered User regular
    It's a crystal, and a fairly large one at that. The light from the torch is enhanced significantly by the crystal, but it's not enough to produce the rays of light that you're looking for. You're going to need a light source that is brighter and more "pure" than a simple torch.

  • MeldingMelding Registered User regular
    Hums for a moment, tryign to think.

    "Maybe we need more light." She quickly casts light on the tip of her spear and holds it up as high as she can near the torch.

  • DenadaDenada Registered User regular
    The magic light almost seems drawn to the crystal, and in an instant you see several rays shoot out toward the carving. The wall slides open, revealing a long hallway that is lit by softly glowing crystals. You see the shadow of a thin humanoid on the wall at the far end of the hallway. Its source appears to be around the corner somewhere, and judging by the shadow's stance, is about to start running.

  • ToxTox I kill threads he/himRegistered User regular
    Geoffrey raises an eyebrow, "Well, you don't see something like that everyday, now do ya?"

    Sorry guys! Been working like hell and didn't really have anything to contribute anyway

    As Geoffrey notices the shadow dart off, he sighs, "Of course she's going to run."

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