Really, we have two options.
Either we see ObiFett or we see Hedgethorn (to falsify two more accusations).
I'm not sure whether it matters which way we send people, aside determining who specifically to send first.
I am not at all sure how Mikey's slip-up didn't end the game right there, but I'm glad I didn't have to call a reset on the round.
I'll get the new roles out for Round 2 after I get home from work.
Would anyone like to volunteer for Philip?
Also, what are the thoughts on going to 10 players? Seems to me like a second traitor just makes it waaay too easy for the King, and that 9 is the more interesting game.
10 gives Phillip a 50% win rate assuming perfect play from the templars and no reads on people better than random
Are the monks allowed to lie about their seering? If not, Daemonis seering me doesn't matter in the least, because he'd be forced to announce my loyalty.
In any case, either Daemonis is lying, or both me and ObiFett are traitors.
Are the monks allowed to lie about their seering? If not, Daemonis seering me doesn't matter in the least, because he'd be forced to announce my loyalty.
In any case, either Daemonis is lying, or both me and ObiFett are traitors.
I'll actually leave it up to a vote of whether or not we allow the Seering or go with the Execution (note that this isn't saying anything one way or the other in regards to what the results are either way, I just don't want to set a bad precedent here.)
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Alright then, point for King Philip! I'll get the roles for the third round out a bit later tonight.
Though I'm thinking this game suffers a lot more from pbp than Resistance does. I think you really need to have all the Templars talking over each other and such to disorient things a bit.
InkSplat on
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
I don't know. Optimal play from the Templars appears to turn this into a logic puzzle for King Philip, whose success eventually revolves around a 2 or 3 way guess.
There's just not that much to it after the first pick. Philip sends a Monk to check out a Templar. He sends a Monk to check the Monk he checked. If he guessed the Templar correctly, great! 50% chance to win.
Well, King Philip could always send out all his Monks to just check Templars. If he does so and their stories don't match up, then it's 50% chance to pick Archivist and Grand Master. If he does so and their stories do all match up, then it's 33% chance to pick the Archivist.
Given that there's a lot of competition right now, do we want to go on with this for the third/fourth rounds, or do we just want to call an end to this? Not everyone seems equally engaged, and I don't want to bring the other games in the forum down if this one isn't hitting the right spot with you guys.
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
I have to say, I'm not exactly enamored with the Templar Intrigue gameplay mechanics, and since the teams change anyway, it's not like the rounds really add up to anything significant.
I like it, but I feel as though there's only so much one can say. Once I had been said to be the Grand Master, I couldn't say anything without really just implicating myself further. I think the only further play would be for a Templar to say again that it's someone else, but that means that the monk that said I was the Grand Master must be the Archivist if they have reason to tell a lie. Which the Templars don't want to reveal the Archivist either. So unless they're telling the truth, there's no reason for them to try and dissuade the king, and now I'm going all Vizzini on myself.
I dunno, maybe it's just my brain but it seems like there's not much to do without implicating yourself if you're not on the King's side.
Reminds me why they have the assassin in Avalon so even though Merlin knows, he still can't be blatant about it because if the assassin picks him out, he would lose. I'd be interested in seeing if there's a way to incorporate some method to where if the Templars (or one Templar, or the Grand Master) can pick out the traitor, he doesn't get a point even if King Phillip wins. That would add a lot more strategy to both the monks and the traitor's roles and make it that much harder for the traitor to give hints as to who is the Grand Master. Maybe not though. Just typing as I think.
Posts
Now we need to find a way to verify me and find the Archivist.
Cheers,
Templar Traitor
Monk
Monk
Monk
Either we see ObiFett or we see Hedgethorn (to falsify two more accusations).
I'm not sure whether it matters which way we send people, aside determining who specifically to send first.
@InkSplat Rhan9 to check ObiFett
THE KING HAS SPOKEN
10 gives Phillip a 50% win rate assuming perfect play from the templars and no reads on people better than random
Fun game to watch though!
Monk
Rhan9 vs Daemonis NO HOLDS BARRED CAGEFIGHT
Monk
I expect it to not yield any information though.
Monk
@Daemonis who do you want to see?
Well my money's on Daemonis being the Archivist.
That said, 50/50. Not sure how much I trust myself being affected by what people say.
In any case, either Daemonis is lying, or both me and ObiFett are traitors.
Monk
Monk
So @InkSplat bring me my sword. I take the heads of ArcSyn and Daemonis.
KING ME
We should definitely use another seer. Always get as much info as possible!
Still the Motherfucking Grandmaster
Though we all know what he will say.
Though I'm thinking this game suffers a lot more from pbp than Resistance does. I think you really need to have all the Templars talking over each other and such to disorient things a bit.
If not, he's basically boned.
I dunno, maybe it's just my brain but it seems like there's not much to do without implicating yourself if you're not on the King's side.
Reminds me why they have the assassin in Avalon so even though Merlin knows, he still can't be blatant about it because if the assassin picks him out, he would lose. I'd be interested in seeing if there's a way to incorporate some method to where if the Templars (or one Templar, or the Grand Master) can pick out the traitor, he doesn't get a point even if King Phillip wins. That would add a lot more strategy to both the monks and the traitor's roles and make it that much harder for the traitor to give hints as to who is the Grand Master. Maybe not though. Just typing as I think.