I just checked, and Wang Base Alpha is still good to go. WBA is on Alpha Deneb V 594 a and is located at -97106490, -12063603 in the Alpha Sector. Make sure you have the right planet in that system as there were a few others.
So what's going on with this game? I played it a bit when it was first opened and stopped after the first character wipe. It seems like people have stopped playing it...
I was thinking of starting up either Terraria or this. I was leaning more towards this because I never really finished it, but it still left a sour taste in my mouth for some reason. Has the game officially been released?
Nope, game hasn't really progressed much. There have been tweaks to combat I believe, but the game remains largely the same.
Terraria on the other hand, got an update in February I think? It added quite a good amount of new stuff. Also, if you haven't played Terraria since the BIG update, you're in for a delightful surprise.
Nope, game hasn't really progressed much. There have been tweaks to combat I believe, but the game remains largely the same.
Terraria on the other hand, got an update in February I think? It added quite a good amount of new stuff. Also, if you haven't played Terraria since the BIG update, you're in for a delightful surprise.
Yeah I was there for the hard mode patch. It was glorious!
Are the Starbound devs having issues? I don't understand.
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AkimboEGMr. FancypantsWears very fine pants indeedRegistered Userregular
I haven't been playing, but I have been following the devblog.
I think @Satsumomo is being unfair. There's been quite a lot of progress, but a lot of it is behind the scenes stuff.
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From memory, the devs started doing nightly builds, and promptly got attacked for publishing unstable code. So they pulled those.
Since then, they had a big period of moving people to London; a branching out into publishing other games; and a lot of dev blog updates on Starbound. I think they may have an unstable stream again, but the general gist is they're looking at a substantial update at some point rather than lots of little patches. No idea when that point is.
TL;DR lots of things happening for the future, not a lot visible at present.
(This, mind, is my impression from browsing the forums and the Reddit. YMMV.)
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ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
Nope, game hasn't really progressed much. There have been tweaks to combat I believe, but the game remains largely the same.
Terraria on the other hand, got an update in February I think? It added quite a good amount of new stuff. Also, if you haven't played Terraria since the BIG update, you're in for a delightful surprise.
Yeah I was there for the hard mode patch. It was glorious!
Are the Starbound devs having issues? I don't understand.
There has been a lot more added since the hard mode patch!
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IanatorGaze upon my works, ye mightyand facepalm.Registered Userregular
Nope, game hasn't really progressed much. There have been tweaks to combat I believe, but the game remains largely the same.
Terraria on the other hand, got an update in February I think? It added quite a good amount of new stuff. Also, if you haven't played Terraria since the BIG update, you're in for a delightful surprise.
Yeah I was there for the hard mode patch. It was glorious!
Are the Starbound devs having issues? I don't understand.
There has been a lot more added since the hard mode patch!
I must've spent a hundred hours in the last week and a half finally going through Hardmode. I've just beaten the Golem and the Dungeon Redux is next.
Back to Starbound, there are Nightly builds available through the Steam Beta thingy. You can give it a try, but keep in mind that they are in debug mode so your character is invincible with access to all crafting for free unless you flip a bit in the configs.
I think a lot of the hype has dropped off since we all expected "Terraria in SPAAACE~! and wound up with can only be objectively called "less than that". The blazing fires of hype have burned down to a slow, smoldering wait - if not gone cold completely for a lot of folks.
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I haven't played in a while, because I got in the mindset that I'd wait for the game to come out to avoid wipes. I'm surprised that progress has been slow since then.
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
edited August 2014
I'd play it how it is if it was actually optimized. My rig should be able to breeze through this game, but it doesn't, when I'm getting 60fps on Witcher 2 on high settings.
Nope, game hasn't really progressed much. There have been tweaks to combat I believe, but the game remains largely the same.
Terraria on the other hand, got an update in February I think? It added quite a good amount of new stuff. Also, if you haven't played Terraria since the BIG update, you're in for a delightful surprise.
Yeah I was there for the hard mode patch. It was glorious!
Are the Starbound devs having issues? I don't understand.
There has been a lot more added since the hard mode patch!
I must've spent a hundred hours in the last week and a half finally going through Hardmode. I've just beaten the Golem and the Dungeon Redux is next.
Back to Starbound, there are Nightly builds available through the Steam Beta thingy. You can give it a try, but keep in mind that they are in debug mode so your character is invincible with access to all crafting for free unless you flip a bit in the configs.
I think a lot of the hype has dropped off since we all expected "Terraria in SPAAACE~! and wound up with can only be objectively called "less than that". The blazing fires of hype have burned down to a slow, smoldering wait - if not gone cold completely for a lot of folks.
Terraria has the advantage of a few big content updates since its release. What Starbound has now is on par with what Terraria had on release but the pacing of advancement is very different.
Terraria has the advantage of a few big content updates since its release. What Starbound has now is on par with what Terraria had on release but the pacing of advancement[/b] is very different.
Most definitely. With Starbound it's very "mine ores, upgrade weapons and armor, summon and defeat boss, repeat in next sector". The equipment progression is extremely linear and there really isn't much variety in character builds besides "this is my regular armor, this is my cold planet armor". Compare to Terraria's set bonuses and Hardmode's headgear variety - I can take on the Eye of Cthulhu with Iron Armor and have a good, long battle... or I can explore the Corruption or Crimson early, wreck some Orbs or Hearts and absolutely wreck that same boss with full Meteorite armor and the Space Gun.
I had written up a big post about it but really, that's the gist of it.
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Yeah, I've been keeping up with the dev blog and it sounds like they're re-doing pretty much everything behind-the-scenes. What we've seen so far is a tech demo at best. I'm surprised its taking them so long to come out with a new stable build, but I'm willing to give them the benefit of the doubt given that I've already had my $15 worth of fun from what the devs consider to be a buggy alpha version of what will eventually be the completed game.
I'd play it how it is if it was actually optimized. My rig should be able to breeze through this game, but it doesn't, when I'm getting 60fps on Witcher 2 on high settings.
Yeah, I had a lot of issues with it lagging. But the baseline truth is that I just find Terraria more fun to play. Starbound has a lot of cool shit, but it felt far more linear and shallow whenever I played it. Of course it's not done either, so that criticism is pretty hollow.
+1
HiT BiT🍒 Fresh, straight from Pac-man'sRegistered Userregular
I'm glad they're working on the game still. I was sorta concerned that it was abandoned. I think I'll probably start in Terraria then and wait for another stable build release.
I agree with @Dark_Side that it felt very linear.
Sorry, I didn't mean to be unfair, I've been following the dev blog as well, and I can tell they're making up for a really good game, but right now, the game honestly does feel mostly the same since I last played.
Starbound seems like a bit of an object lesson on the perils of the early access system, and how we are discovering that games really only get one "release hype" window whether they're releasing as fully fledged products or as early access betas. It makes you wonder whether it was worth it for Starbound to go into early access or not.
I'm sure they've made a ton of money from early access, but it seems that it may have come at a pretty dire cost when you consider how negative and disenchanted the community has become towards the game. I honestly don't know what will happen when they finally ship 1.0 and the game everyone hoped Starbound would be is released. Will there be a surge of sales, press, and the complete reinvigoration of the community? Or will nobody except a subset of those who already bought the game last year even care?
If you want to follow development you should read the blog, they have in-depth daily updates. They're working on really big sweeping changes to the progression and objectives along with literally every in-game system. Development isn't slow at all, they just decided to let it fall off the map for a while before they probably do a big "re-launch" at some point.
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
On one hand there's less motivation to actually complete the product once most of the money has been given to you. On the other games like this might not have even been made if they didn't have early access money in the first place to sustain themselves.
I have 60 hours in the game and had a lot of fun for $15 so I'm not THAT upset
On one hand there's less motivation to actually complete the product once most of the money has been given to you. On the other games like this might not have even been made if they didn't have early access money in the first place to sustain themselves.
I have 60 hours in the game and had a lot of fun for $15 so I'm not THAT upset
I really doubt the Starbound guys are just sitting back and counting their stacks of cash. Hell, I really don't see many of the devs that are involved with Early Access games doing that. I think at the least they're going to want to work on their game and get it completed out of guilt that they have the customer's money so the customer should get a game out of it. But I think these guys (and most others) have enough pride in their work and have enough of a work ethic that they'll finish it because they want a finished product that's awesome as much as we do.
Well, I seem to have gone on a bit of a Starbound kick and decided to grab some mods that you guys posted in this thread. Unfortunate that the Ammo Overhaul mod seems to have been taken down, but still plenty of coolness to go around.
The devs posted what I felt was kind of a shitty post saying 'quit being jerks, we could always just rename this 1.0 and move on', which was jarring to me. At the bare minimum they havent met the goals on their roadmap or stretch goals, its kind of insulting to be told 'well the game is 'playable', and we could just leave it that way.'
They seem to be doing a major overhaul of the combat at the moment, which you can test if you sign up for nightlies. the PA community is dead and I havent checked the server in months, it might be up but I doubt it? If we get a major update I'll happily start actively monitoring it again. However that said its still one of the top games on steam, people are playing the hell out of this game.
To be fair, moving into a new office is rough, but I still kind of expected things to progress a bit more. They seem to be of the opinion that they can now work on the big long change in progress because of early access, otherwise they would have rushed to finish the remaining content/systems and we would get what we already have for combat. I think when 1.0 hits you will see another flare up for this game, however it won't be as big as the initial bum rush we had, all frothing at the mouth like.
It's also important to remember, to get to where we were at early access release, it was like 3 years of work or something, right? Major changes take time.
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
The devs posted what I felt was kind of a shitty post saying 'quit being jerks, we could always just rename this 1.0 and move on', which was jarring to me.
Assuming their forums haven't somehow magically gotten less toxic from how it was before early access started, I can believe they'd make a quit being jerks post.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
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The devs posted what I felt was kind of a shitty post saying 'quit being jerks, we could always just rename this 1.0 and move on', which was jarring to me.
Assuming their forums haven't somehow magically gotten less toxic from how it was before early access started, I can believe they'd make a quit being jerks post.
Almost all game forums are like that. I have to try really hard not to take things personally when interacting with forums of games I work on, lest I get real damn snippy.
It makes you hate your own customers.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Generally the main forums for any game will be full of idiots.
Not just idiots. They're full of complete fucking assholes, the literal scum of the Earth. I rarely check official forums for any game more than once. Even Steam's forums are awful, but they're at least useful for finding answers to common problems for games.
Also, talking about how the PA community for this game is dead made me kind of sad but it's understandable. I also think there will be a big resurgence for this game once the next big update is out, or when 1.0 hits, whichever comes first. I've gotten 99 hours of enjoyment out of the game already though so even if I never load it up again (doubtful) I still feel I've gotten my money's worth.
The devs posted what I felt was kind of a shitty post saying 'quit being jerks, we could always just rename this 1.0 and move on', which was jarring to me. At the bare minimum they havent met the goals on their roadmap or stretch goals, its kind of insulting to be told 'well the game is 'playable', and we could just leave it that way.'
They seem to be doing a major overhaul of the combat at the moment, which you can test if you sign up for nightlies. the PA community is dead and I havent checked the server in months, it might be up but I doubt it? If we get a major update I'll happily start actively monitoring it again. However that said its still one of the top games on steam, people are playing the hell out of this game.
To be fair, moving into a new office is rough, but I still kind of expected things to progress a bit more. They seem to be of the opinion that they can now work on the big long change in progress because of early access, otherwise they would have rushed to finish the remaining content/systems and we would get what we already have for combat. I think when 1.0 hits you will see another flare up for this game, however it won't be as big as the initial bum rush we had, all frothing at the mouth like.
It's also important to remember, to get to where we were at early access release, it was like 3 years of work or something, right? Major changes take time.
To me, it seems like there are cycles in the life of developing a game, and well frankly any big project one might undertake. There are times when major progress is made almost daily, and there are times where everything grinds to a halt as you hammer on all the little details and ends that need tying up. I'm feel like the Starbound team is stuck firmly in the latter position, and that's ok.
The bummer for me is that I can already tell I don't much care for the vanilla game, and I worry the mod scene is going to dry up as the game sits in limbo.
It lets me remove, place, and duplicate ship system blocks as well as the thruster lights. Might use an inventory editor to give me two tech stations so I can duplicate one of them. Only have to one and I can't upload it into itself.
Instead of finishing the ship right now, I think I'll finish moving all of my stuff back onto the ship and go on a looting spree. Hoping to find some throwing blocks; they have a really nice aesthetic.
Well according to this at least, the Starbound server should be alive, but of course you'd have very slim odds of actually getting two people online at the same time, currently.
I think the thing that the Starbound community is most pissed about is that a good chunk of the Starbound early-access money hat is now being used to fund other games. As I understand it, Chucklefish put out a stunningly good alpha product whilst working out of various basements, made a shit-ton of money, went "holy shit we have money now, lets use it to make ourselves into a real dev studio", and then spent a lot of time doing just that. They also drastically expanded the scale of what the finished product is going to be now that they can afford to work to their own schedule, which has only slowed things even further. The thing is though, this is how real professional game studios work. You always want to have more than one game in development at any one time if possible, or one game in development whilst making DLC or expansion packs for an existing game for example, otherwise you're putting all of your eggs in one basket.
I don't begrudge Chucklefish for investing their money into the future of their business rather than blowing it all on getting one game out of the door asap, but on the other hand someone did write "Starbound will be released in 2013 no matter what" on their website at one point, which was hilariously optimistic.
Big update on the way there's the pastebin, will be a stable update. Not sure on the exact release date but this is the first stable update in a long, long time.
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I was thinking of starting up either Terraria or this. I was leaning more towards this because I never really finished it, but it still left a sour taste in my mouth for some reason. Has the game officially been released?
Terraria on the other hand, got an update in February I think? It added quite a good amount of new stuff. Also, if you haven't played Terraria since the BIG update, you're in for a delightful surprise.
Yeah I was there for the hard mode patch. It was glorious!
Are the Starbound devs having issues? I don't understand.
I think @Satsumomo is being unfair. There's been quite a lot of progress, but a lot of it is behind the scenes stuff.
Since then, they had a big period of moving people to London; a branching out into publishing other games; and a lot of dev blog updates on Starbound. I think they may have an unstable stream again, but the general gist is they're looking at a substantial update at some point rather than lots of little patches. No idea when that point is.
TL;DR lots of things happening for the future, not a lot visible at present.
(This, mind, is my impression from browsing the forums and the Reddit. YMMV.)
There has been a lot more added since the hard mode patch!
I must've spent a hundred hours in the last week and a half finally going through Hardmode. I've just beaten the Golem and the Dungeon Redux is next.
Back to Starbound, there are Nightly builds available through the Steam Beta thingy. You can give it a try, but keep in mind that they are in debug mode so your character is invincible with access to all crafting for free unless you flip a bit in the configs.
I think a lot of the hype has dropped off since we all expected "Terraria in SPAAACE~! and wound up with can only be objectively called "less than that". The blazing fires of hype have burned down to a slow, smoldering wait - if not gone cold completely for a lot of folks.
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Terraria has the advantage of a few big content updates since its release. What Starbound has now is on par with what Terraria had on release but the pacing of advancement is very different.
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Most definitely. With Starbound it's very "mine ores, upgrade weapons and armor, summon and defeat boss, repeat in next sector". The equipment progression is extremely linear and there really isn't much variety in character builds besides "this is my regular armor, this is my cold planet armor". Compare to Terraria's set bonuses and Hardmode's headgear variety - I can take on the Eye of Cthulhu with Iron Armor and have a good, long battle... or I can explore the Corruption or Crimson early, wreck some Orbs or Hearts and absolutely wreck that same boss with full Meteorite armor and the Space Gun.
I had written up a big post about it but really, that's the gist of it.
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Yeah, I had a lot of issues with it lagging. But the baseline truth is that I just find Terraria more fun to play. Starbound has a lot of cool shit, but it felt far more linear and shallow whenever I played it. Of course it's not done either, so that criticism is pretty hollow.
I agree with @Dark_Side that it felt very linear.
I'm sure they've made a ton of money from early access, but it seems that it may have come at a pretty dire cost when you consider how negative and disenchanted the community has become towards the game. I honestly don't know what will happen when they finally ship 1.0 and the game everyone hoped Starbound would be is released. Will there be a surge of sales, press, and the complete reinvigoration of the community? Or will nobody except a subset of those who already bought the game last year even care?
I have 60 hours in the game and had a lot of fun for $15 so I'm not THAT upset
I really doubt the Starbound guys are just sitting back and counting their stacks of cash. Hell, I really don't see many of the devs that are involved with Early Access games doing that. I think at the least they're going to want to work on their game and get it completed out of guilt that they have the customer's money so the customer should get a game out of it. But I think these guys (and most others) have enough pride in their work and have enough of a work ethic that they'll finish it because they want a finished product that's awesome as much as we do.
They seem to be doing a major overhaul of the combat at the moment, which you can test if you sign up for nightlies. the PA community is dead and I havent checked the server in months, it might be up but I doubt it? If we get a major update I'll happily start actively monitoring it again. However that said its still one of the top games on steam, people are playing the hell out of this game.
To be fair, moving into a new office is rough, but I still kind of expected things to progress a bit more. They seem to be of the opinion that they can now work on the big long change in progress because of early access, otherwise they would have rushed to finish the remaining content/systems and we would get what we already have for combat. I think when 1.0 hits you will see another flare up for this game, however it won't be as big as the initial bum rush we had, all frothing at the mouth like.
It's also important to remember, to get to where we were at early access release, it was like 3 years of work or something, right? Major changes take time.
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Almost all game forums are like that. I have to try really hard not to take things personally when interacting with forums of games I work on, lest I get real damn snippy.
It makes you hate your own customers.
The harder the rain, honey, the sweeter the sun.
Not just idiots. They're full of complete fucking assholes, the literal scum of the Earth. I rarely check official forums for any game more than once. Even Steam's forums are awful, but they're at least useful for finding answers to common problems for games.
Also, talking about how the PA community for this game is dead made me kind of sad but it's understandable. I also think there will be a big resurgence for this game once the next big update is out, or when 1.0 hits, whichever comes first. I've gotten 99 hours of enjoyment out of the game already though so even if I never load it up again (doubtful) I still feel I've gotten my money's worth.
To me, it seems like there are cycles in the life of developing a game, and well frankly any big project one might undertake. There are times when major progress is made almost daily, and there are times where everything grinds to a halt as you hammer on all the little details and ends that need tying up. I'm feel like the Starbound team is stuck firmly in the latter position, and that's ok.
The bummer for me is that I can already tell I don't much care for the vanilla game, and I worry the mod scene is going to dry up as the game sits in limbo.
This mech makes a rather practical excavation platform.
Instead of finishing the ship right now, I think I'll finish moving all of my stuff back onto the ship and go on a looting spree. Hoping to find some throwing blocks; they have a really nice aesthetic.
I think the thing that the Starbound community is most pissed about is that a good chunk of the Starbound early-access money hat is now being used to fund other games. As I understand it, Chucklefish put out a stunningly good alpha product whilst working out of various basements, made a shit-ton of money, went "holy shit we have money now, lets use it to make ourselves into a real dev studio", and then spent a lot of time doing just that. They also drastically expanded the scale of what the finished product is going to be now that they can afford to work to their own schedule, which has only slowed things even further. The thing is though, this is how real professional game studios work. You always want to have more than one game in development at any one time if possible, or one game in development whilst making DLC or expansion packs for an existing game for example, otherwise you're putting all of your eggs in one basket.
I don't begrudge Chucklefish for investing their money into the future of their business rather than blowing it all on getting one game out of the door asap, but on the other hand someone did write "Starbound will be released in 2013 no matter what" on their website at one point, which was hilariously optimistic.
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