I completely forgot about this game. Is there a release date yet?
They're aiming to have 1.0 out by "the end of the year or early next year" which I read as "probably around June 2015". This next update is not 1.0, so presumably the rough release date is some point between now and December... which isn't awfully helpful but I'd rather the devs remain vague until they're absolutely sure then have them say "by the end of October" and have us still waiting by Christmas.
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
With any luck they've also grown as a dev team to the point they can actually halfway manage a decently accurate release estimate. Damn rough start they've had, likely mostly because of the massive hype train that started once the internet caught wind of them.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Last I heard about this game was that most of the developers had moved on to other projects, basically leaving this to rot. I wonder how true that was, and what may have changed. It was certainly very easy to believe, considering the state of the game.
Last I heard about this game was that most of the developers had moved on to other projects, basically leaving this to rot. I wonder how true that was, and what may have changed. It was certainly very easy to believe, considering the state of the game.
Not entirely true but Chucklefish did have a "buy all the indie devs" phase a few months back.
ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
I was surprised when I saw the Chucklefish name show up in Risk of Rain, which I thought was pretty much made entirely made by two guys in Gamemaker Studio.
I guess sometimes Indie devs need an indie publisher.
It sort of makes sense. Two guys making games in Gamemaker Studio don't want to be tied to EA or whoever, and chucklefish already has all the industry contacts they need to get games published on steam and the psn.
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ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
Well it turned out to be a pretty successful endeavour, so. mission complete I suppose!
Technically yes, but the cultural distinction between high-budget and low-budget game development has become very significant, and a working definition of "indie" that includes Bastion and Risk of Rain is more conversationally useful than a definition which excludes them but includes Team Fortress 2.
I'm pretty sure indie publisher is literally a contradiction in terms.
Like, if you have a publisher aren't you by definition no longer indie?
Well that's a grey area; typically "publishing" would mean "selling boxed copies in a store", but what if you're publishing your game by putting it on steam or selling it on a website? That takes significantly less resources, but does that mean Chucklefish is still a publisher?
I'm pretty sure indie publisher is literally a contradiction in terms.
Like, if you have a publisher aren't you by definition no longer indie?
Well that's a grey area; typically "publishing" would mean "selling boxed copies in a store", but what if you're publishing your game by putting it on steam or selling it on a website? That takes significantly less resources, but does that mean Chucklefish is still a publisher?
Publisher also take over the job of marketing and PR, liaising with digital storefronts, etc. Indie publishers are a good thing and something we need more of, imho.
Was listening to the OST today, and I think I'll do some Starbound over the weekend. Any suggestions for what race to be? I'm kinda thinking about going Hylotyl.
Anyone play the Nightly build? I was planning to come back to this game, thought I'd do that build to play with the latest stuff, but I can't start it.
Did all the things you need to, clear/rename the Universe and player folders, delete the .config file so it makes a new one, but the game closes itself on the loading screen, there isn't even an error in the .log file.
Anyone play the Nightly build? I was planning to come back to this game, thought I'd do that build to play with the latest stuff, but I can't start it.
Did all the things you need to, clear/rename the Universe and player folders, delete the .config file so it makes a new one, but the game closes itself on the loading screen, there isn't even an error in the .log file.
Have you tried completely uninstalling and then reinstalling it?
Anyone play the Nightly build? I was planning to come back to this game, thought I'd do that build to play with the latest stuff, but I can't start it.
Did all the things you need to, clear/rename the Universe and player folders, delete the .config file so it makes a new one, but the game closes itself on the loading screen, there isn't even an error in the .log file.
Have you tried completely uninstalling and then reinstalling it?
Yup, which, I am told, does not actually remove the files that normally cause problems, hence the need to go in and delete the mentioned files manually.
The way it just closes after it finishes loading makes me think there is some file that was altered earlier in the nightly builds so it would run, but isn't loaded as a part of today's build. There is at least on other person on the official forums with the same problem, who also decided to try the nightly build today.
Yeah, sometimes the nightlies just don't work at all. From reading the dev blog they're finally starting to work on progression (i.e, making sure things actually work from end to end), which means there might be a playable game here soon. According to the dev blog they're aiming for a new stable release before the end of the year, so we should have a playable nightly build before that.
In the most recent nightly I was able to build it was obvious they've already changed a lot; you don't start with the ability to go to other planets anymore, you start with a broken ship which you have to fix with "core fragments" from the planet's actual core. Except the core fragments wouldn't appear in my inventory when I collected them so I was basically stuck on the first planet.
I'm looking forward to playing it again but definitely waiting for 1.0. The progression stuff is important for your first time through, you can't really go back to do that again.
Yeah, sometimes the nightlies just don't work at all. From reading the dev blog they're finally starting to work on progression (i.e, making sure things actually work from end to end), which means there might be a playable game here soon. According to the dev blog they're aiming for a new stable release before the end of the year, so we should have a playable nightly build before that.
In the most recent nightly I was able to build it was obvious they've already changed a lot; you don't start with the ability to go to other planets anymore, you start with a broken ship which you have to fix with "core fragments" from the planet's actual core. Except the core fragments wouldn't appear in my inventory when I collected them so I was basically stuck on the first planet.
Yeah, I read up on it and found out you need to use admin commands to get pretty much anywhere in the nightly build right now.
Yeah, I'd assumed that the nightlies were just broken, but it seems that if you delete starbound.config, the "player" folder and the "universe" folder it will launch fine. However, its still a little screwy. Stone tools seem to be missing, for example, which is a problem given that the only axe that actually cuts trees is the stone one.
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
edited November 2014
Given that the matter manipulator isn't ass slow anymore, is that really a problem?
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Kinda surprised it hasn't already come up, but I'm gonna go ahead and say Starbound. Their initial release got rushed out to keep from missing yet another self-imposed deadline, and they've since spend nearly an entire year reworking the game from the ground up to try and fix it. Hopefully they get a new stable release out before too long, would be nice to see if it lives up to the dream once it's actually had time to get done right.
I just started checking out the nightlies, and having gone through a portal generated by a stone arch covered in cthuloid imagery on an asteroid, and been... hang on, it's something you have to see for yourself.
The portal in question. Went through, came out of a similar portal on the other side. Was very worried about what I might run into.
Alright, artificial lighting, and in a form fairly familiar. I might be okay. But, then again, it's not like in the stable versions NPCs have been happy to see you very often. Gotta keep my guard up, look out for any...
Oh my god.
Oh my god.
oh my godAHAHAHAHHAAHAHAHAH
Anyway, so yeah. The core of the game is solid, and I've been having fun going back to the stable builds of Starbound every once in a while, but when they built up all that suspense for me and then turned it on its head like that, I my excitement for what the final release was gonna be like was pretty much rekindled. I'm far from saying that Starbound has failed.
That's good to hear! I've been following their blog and all the stuff they've been working on sounds awesome to me, but it's nice to hear from someone that's not a dev about how the nightlies are turning out. I'm still excited for the game's next big update, and I understand why they're waiting to release it and I'm okay with it. I just want it out sooooon
Yep, still needs a little more time in the oven, but its obvious that the devs haven't been sat twiddling their thumbs this whole time, as some people seem to believe.
In the update I took those screenshots in, nothing, but now they've gotten some of the shops at that place working (There's a larger structure just to the right), and Infinity Express sells stuff like med kits, rope, and some snack food, and the other store, Terramart, sells a bunch of other food.
I believe Terramart also sells seeds, and will buy your crops and food items off you. The new progression system is going to be limited by physical hazards rather than arbitrarily dividing systems into sectors, so for example the first objective is to get core fragments from the planet's core, then you might have to get something from an Ice planet which would need some way of generating heat, then maybe you need something from an Ocean planet so you need an oxygen tank e.t.c. But all of these recipes are going to take a lot of pixels (as they do now), and the idea is that if you want to earn pixels by growing crops and selling the resulting food products at Terramart to save yourself some grinding, you can totally do that.
I believe Terramart also sells seeds, and will buy your crops and food items off you. The new progression system is going to be limited by physical hazards rather than arbitrarily dividing systems into sectors, so for example the first objective is to get core fragments from the planet's core, then you might have to get something from an Ice planet which would need some way of generating heat, then maybe you need something from an Ocean planet so you need an oxygen tank e.t.c. But all of these recipes are going to take a lot of pixels (as they do now), and the idea is that if you want to earn pixels by growing crops and selling the resulting food products at Terramart to save yourself some grinding, you can totally do that.
This sounds awesome. I'm tempted to install a nighty to take a peek at the progress, but I think I may still wait for the next stable version to swing by.
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They're aiming for the end of the year.
The harder the rain, honey, the sweeter the sun.
They're aiming to have 1.0 out by "the end of the year or early next year" which I read as "probably around June 2015". This next update is not 1.0, so presumably the rough release date is some point between now and December... which isn't awfully helpful but I'd rather the devs remain vague until they're absolutely sure then have them say "by the end of October" and have us still waiting by Christmas.
Warframe/Steam: NFyt
Not entirely true but Chucklefish did have a "buy all the indie devs" phase a few months back.
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I guess sometimes Indie devs need an indie publisher.
Like, if you have a publisher aren't you by definition no longer indie?
Well that's a grey area; typically "publishing" would mean "selling boxed copies in a store", but what if you're publishing your game by putting it on steam or selling it on a website? That takes significantly less resources, but does that mean Chucklefish is still a publisher?
Publisher also take over the job of marketing and PR, liaising with digital storefronts, etc. Indie publishers are a good thing and something we need more of, imho.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Did all the things you need to, clear/rename the Universe and player folders, delete the .config file so it makes a new one, but the game closes itself on the loading screen, there isn't even an error in the .log file.
Yup, which, I am told, does not actually remove the files that normally cause problems, hence the need to go in and delete the mentioned files manually.
The way it just closes after it finishes loading makes me think there is some file that was altered earlier in the nightly builds so it would run, but isn't loaded as a part of today's build. There is at least on other person on the official forums with the same problem, who also decided to try the nightly build today.
In the most recent nightly I was able to build it was obvious they've already changed a lot; you don't start with the ability to go to other planets anymore, you start with a broken ship which you have to fix with "core fragments" from the planet's actual core. Except the core fragments wouldn't appear in my inventory when I collected them so I was basically stuck on the first planet.
Yeah, I read up on it and found out you need to use admin commands to get pretty much anywhere in the nightly build right now.
Alright, guess not. Well, I'll try again tomorrow.
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Warframe/Steam: NFyt
The harder the rain, honey, the sweeter the sun.
This sounds awesome. I'm tempted to install a nighty to take a peek at the progress, but I think I may still wait for the next stable version to swing by.
It's a real game, Charlie Brown.
My husband I will probably start playing again once this is live.
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