NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Not yet (presumably once we have the actual story quests in, there'll be more to do), and no clue, been noticing a fair amount of sameness myself, but I haven't exactly been worldhopping like a madman.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
So it's been a while since I've played, did they make the boss fights any easier, so I can get to the fun stuff I have yet to access? I read the combat stuff and whatnot, but I didn't see anything about the boss fights.
So it's been a while since I've played, did they make the boss fights any easier, so I can get to the fun stuff I have yet to access? I read the combat stuff and whatnot, but I didn't see anything about the boss fights.
Yup, the fights seem pretty balanced. I had a bit of a problem with the giant spider fight, but lots of healing items helped.
This lucky penny is bullshit.
Hearthstone - Webber #1330
3DS: 0920-3235-4071
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
I haven't had any particular issues with the bosses, but I also lucked into a pretty swag rocket launcher super early. Though I'm fairly certain that they're better tuned than they used to be back when you made summoning token things.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Really itching to play this but I'm still holding out for the next patch which is the story/progression update. The repetitive grindy progression is the #1 reason I stopped playing after the first early access release, I'm looking forward to seeing how all the pieces fit together when they finally address that.
Really itching to play this but I'm still holding out for the next patch which is the story/progression update. The repetitive grindy progression is the #1 reason I stopped playing after the first early access release, I'm looking forward to seeing how all the pieces fit together when they finally address that.
I want an ore scanner at the very least.
I ground up past the first boss in the last update and the prospect of finding a system containing a planet that contained the ore I needed, which I would then need to strip mine to acquire said ores, was too exhausting in principle to press forward.
Exploring the galaxy on your own is appropriately daunting, I suppose, but I really need some access to automation / empire building kind of stuff. Survey drones, mining drones. I guess just drones in general. (Or employees)
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IanatorGaze upon my works, ye mightyand facepalm.Registered Userregular
Isn't finding new ores technically "built in" to the progression? Once you move up from your Iron Anvil and see armor and weapons made from new metals, those metals are supposed to show up on a higher-difficulty planet than previous. You start on "mostly harmless" worlds with copper, iron and rare silver and gold. Then you beat the asteroid mine dungeon and move up to "risky" worlds with oil to make steel. Then you move to "dangerous" worlds with whatever's next in line, and so on.
...Though they've probably changed things somewhat since the last time I played, oooh, six months and five days ago.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg) Backlog Challenge List
Isn't finding new ores technically "built in" to the progression? Once you move up from your Iron Anvil and see armor and weapons made from new metals, those metals are supposed to show up on a higher-difficulty planet than previous. You start on "mostly harmless" worlds with copper, iron and rare silver and gold. Then you beat the asteroid mine dungeon and move up to "risky" worlds with oil to make steel. Then you move to "dangerous" worlds with whatever's next in line, and so on.
...Though they've probably changed things somewhat since the last time I played, oooh, six months and five days ago.
I don't think Ive played since difficulty existed in those terms, so it's possible that still is how it works and I just didn't realize iron gear qualified me for Risky.
Played a bit today, and the new stuff has been interesting. They seem to have increased the spawn rate of weapon chests? I've quite liked that, I'm only on the first planet and I've already got some fun stuff to play around with. The first chest I opened had a flamethrower. :P Already seen several new enemy stuff. These weird little rock dudes that hunker down into an invincible immobile state for a few seconds after you attack them, an enemy that splits into smaller enemies on death, and a bunch of guys who can walk on walls and ceilings. Also, I think I may be seeing a difference in how structures are generated. I think that before this, on a single planet you'd see a peculiar variety of abandoned facilities and ruins beneath each planet. Like, seeing ancient ruins, Apex facilities, Floran shrines, all on the same planet. But on my starter planet, I saw a lot of separate ruins beneath the surface, but all of the same sort of architecture. So, that might be different, they may have changed things so that it doesn't seem like every civilization in the 'verse have all set up shop next to eachother on every uninhabited planet.
0
IanatorGaze upon my works, ye mightyand facepalm.Registered Userregular
Isn't finding new ores technically "built in" to the progression? Once you move up from your Iron Anvil and see armor and weapons made from new metals, those metals are supposed to show up on a higher-difficulty planet than previous. You start on "mostly harmless" worlds with copper, iron and rare silver and gold. Then you beat the asteroid mine dungeon and move up to "risky" worlds with oil to make steel. Then you move to "dangerous" worlds with whatever's next in line, and so on.
...Though they've probably changed things somewhat since the last time I played, oooh, six months and five days ago.
I don't think Ive played since difficulty existed in those terms, so it's possible that still is how it works and I just didn't realize iron gear qualified me for Risky.
Don't take the actual names in that as fact. I played last night and Iron armor probably qualifies you for no higher than "Mostly Harmless". That said, it does seem the progression in general does still work like that.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg) Backlog Challenge List
So I thought this sounded like it'll be a nice quality of life improvement:
Tiyuri tweeted the above screenshot a little while ago, but I thought I’d give you just a teeensy bit more information. This is a sort of ‘inspection mode’ feature that will replace the current 3D printing system as a way to learn recipes, and it’ll tie into progression quests.
It looks like we'll be able to just scan the objects in the world to get them for the 3D printer instead of having to carry them back to the printer and stuff them in one by one.
In other news, it turns out building a colony in the middle of a sea of lava is hard. Who knew?
:? I didn't see anything in there about server-side mods, and I don't believe they've been added yet. I don't see any of my friends being convinced to go all in again unless we can properly setup a server. And I'd rather not get invested unless I can fix stupid design decisions (ie: ammo-less guns). Oh, and removing the fucking awful mining colony story section. It's pretty awful having forced story gating in a sandbox style game, and the difficulty for soloing that is obnoxious.
Would you be going the route of having guns have ammo be common enough that there's effectively infinite ammo except with a bit of extra management tacked on, or having ammo be rare enough that using them against normal enemies is wasteful?
Probably the route where I strip mine entire planets and use automated factories to fuel my genocide against every race in the cosmos.
The system they had when I last played was horrifically bad. You had finite energy to attack with ranged weapons, it wasn't used by melee, but it was used by movement skills. And if you deplete your energy, you're fucked for several seconds. Did I mention melee weapons still hit for far more than ranged? And enemies with ranged did shit tons of damage, and had no energy limitations. There's not much point in having a futuristic game if you're still just hitting enemies with a sword. Not even a lightsaber, just a regular old sword. Just like pickaxes, it's something that needed to go away after tier 1.
Yeah I just messaged Nackma tonight saying "Oh look a blog post saying '1.0 is coming for reals this time soon*' *1.0 being the story/engine is done"
Steamworks for mods seems neat. Basically no word on actual server support is silly at this point. Really its negative word with them saying "but adding security is hard" The engine being 'done' gives me little hope of actual features coming together successfully on that front.
On server news if I catch 1.0 hits, or someone pings me, I'll try to get a fresh server up for us to play on. It will be vanilla to start and we will see if we keep a population up and if theres anything that is absolutely needed mod wise. I think I mentioned before but I have a new VPS that should be a bit more stable than the last one we played on, we'ill give that a try.
Probably the route where I strip mine entire planets and use automated factories to fuel my genocide against every race in the cosmos.
The system they had when I last played was horrifically bad. You had finite energy to attack with ranged weapons, it wasn't used by melee, but it was used by movement skills. And if you deplete your energy, you're fucked for several seconds. Did I mention melee weapons still hit for far more than ranged? And enemies with ranged did shit tons of damage, and had no energy limitations. There's not much point in having a futuristic game if you're still just hitting enemies with a sword. Not even a lightsaber, just a regular old sword. Just like pickaxes, it's something that needed to go away after tier 1.
Melee weapons put you in more danger so yeah they should be stronger. I like melee combat, I'd rather it be viable than adhere to pseudo-realism by making it terrible or having a laser sword be the only type of melee weapon.
At the very least guns and tech should use different energy pools so you're not gimping your movement by using guns. If we can get direct energy artillery weapons too, so much the better.
Sounds like they're looking to deliver it within the next couple months.
No mention of Factorio-like mega factories, I am dissapoint! Well not really, but that game really only suffers from the lack of a galaxy to conquer; and this one needs some robots.
Do we know if the NPC's you can attract to a colony are planned to provide any labor yet? Farmers, miners, or the like?
Hey, remember that awesome mechs mod that worked with the old tech system? I started wondering if maybe if had been updated to work with the current game, and it turns out it has! http://community.playstarbound.com/resources/xs-mechs-vehicle-edition.3407/
Uses the new vehicle system instead of techs, interestingly enough.
Then again, could you imagine what it would have been like if the initial alpha of Starbound made it to release?
There's something to be said with the stupid amounts of feedback they got within the first 24hours of that alpha access
I wasn't expecting it but the revisions to the weapons and combat that I'm seeing in the nightly branch have actually done a lot for me
alt abilities on weapons can be pretty fun
for a while there I was pretty worried about the direction universe generation seemed to be taking. I guess they felt like they had compensated too far in the direction of making individual planets and star systems more captivating? and they wanted to get you back itching to get to that next star
but then it got to the point where everything was so spread out and star systems had like, two or three planets by default and the universe felt so empty
before all that, damn, I could legit pass an hour or so in the navigation screen, combing through systems to choose my next destination.
frozen stars had the best spreads. I found one that had two midnight planets, snow, asteroid field, frozen ocean, poison ocean, arid, couple of alien planets, and hell maybe even a forest planet? which I think weren't really supposed to generate around frozen stars. and at least a couple of those were moons for a gas giant so they would have it in the night sky
and I was like
this is home
it seems like they're adjusting away from that sparse extreme these past few builds though. I'm actually wondering if maybe those emptier areas are meant to be where you originally spawn, baby's first solar system
Man, it's great to have this mod again. It's worth it just for the Ronin Rho. Its plasma beam has huge block damage so the best way to mine ends up being getting in a mech and melting your way through the crust with a plasma beam.
I look on steam and see it's very highly rated so I go to check the reviews .... which all seem very negative.
I love LOVE Terraria. My son and I play it all the time, but we have the moonlord on farm and now the game just seems kind of finished.
I'm looking to buy a game this summer on steam sale and this one looks like it will fit the bill .... until I read the reviews saying that once you've defeated one enemy, you've defeated them all and once you've mined one tile, you've mined them all
Are people just being dramatic?
I loved Terraria when every 20-40 rows, there was something else to mine/craft/fight/fish/build/ride/whatever
I look on steam and see it's very highly rated so I go to check the reviews .... which all seem very negative.
I love LOVE Terraria. My son and I play it all the time, but we have the moonlord on farm and now the game just seems kind of finished.
I'm looking to buy a game this summer on steam sale and this one looks like it will fit the bill .... until I read the reviews saying that once you've defeated one enemy, you've defeated them all and once you've mined one tile, you've mined them all
Are people just being dramatic?
I loved Terraria when every 20-40 rows, there was something else to mine/craft/fight/fish/build/ride/whatever
It's enjoyable but nowhere near as good as Terraria yet.
Terraria's world is more interesting than any number of Starbound's worlds, something partly by design. You're not meant to just stay on a single world in Starbound the way you do in Terraria. Starbound's planets tend to feel less like playgrounds for you and more like planets that don't really care that you're there.
The enemies are almost all procedurally generated too which means nothing is as interesting as some of the more interesting enemies in Terraria like slime bats that turn into ground slimes when hit.
They do seem determined to make combat more interesting and involved with the active blocking but it's still a work in progress.
Mind you it took years for Terraria to reach the point it is now so a direct comparison to Starbound isn't the best.
Starbound is a lot more about exploring different planets with their different environments. The pace is slower and it's less "oh crap, goblin invasion" and more "oh crap, the clouds are raining lava and gravity is 3 times normal."
I'm going to be honest... I probably put about 20 or so hours into Starbound (probably near alpha phase) and about 1000+ hours into Terraria. It may be completely different now, but Terraria was far superior in every possible way. Unless they made huge changes to the combat I can't see myself ever actually recommending Starbound to anyone.
Is the game even 1.0 yet? I can't even remember. It's actually the main reason why I avoid games that haven't been fully released yet.
I'm going to be honest... I probably put about 20 or so hours into Starbound (probably near alpha phase) and about 1000+ hours into Terraria. It may be completely different now, but Terraria was far superior in every possible way. Unless they made huge changes to the combat I can't see myself ever actually recommending Starbound to anyone.
Is the game even 1.0 yet? I can't even remember. It's actually the main reason why I avoid games that haven't been fully released yet.
I think that the next update is 1.0?
I could be wrong.
I have over (I believe) 500 hours in Terraria and still play it (though less these days)
I basically want a good coop game to play with my son and we really really loved playing Terraria together.
I'm going to be honest... I probably put about 20 or so hours into Starbound (probably near alpha phase) and about 1000+ hours into Terraria. It may be completely different now, but Terraria was far superior in every possible way. Unless they made huge changes to the combat I can't see myself ever actually recommending Starbound to anyone.
Is the game even 1.0 yet? I can't even remember. It's actually the main reason why I avoid games that haven't been fully released yet.
I think that the next update is 1.0?
I could be wrong.
I have over (I believe) 500 hours in Terraria and still play it (though less these days)
I basically want a good coop game to play with my son and we really really loved playing Terraria together.
You guys might still really enjoy it, but keep in mind that it feels very different from Terraria. As noted above: Everything about it is slower. But if I lower your expectations enough you might be able to get some sort of enjoyment from the game. Don't think of the game as a Terraria^2 like I did, because it's not. But the game is pretty cheap so you two should be able to pick it up and at least get some enjoyment from it.
I have nearly 300 hours in Terraria and 200 in Starbound. They're different types of games, despite both having quite a few similar features (2D, sidescrolling, mining, block-placing, etc.) Starbound is a ton of fun already though and I've recently been playing their nightly builds to look at all the changes they've made so far that will be in the 1.0 update and it's going to be even better. Like on a whole new level better. The combat's been improved, the tech progression is better, more weapons, armor, items, everything. There will be an actual storyline in 1.0 as well with a few different ways of going about completing it. Lots more stuff really, you can just go to their website and check out their blog to see what they've been working on (I wouldn't recommend trying to actually play the nightly builds since they're very raw and incomplete). The game is still really fun in it's current state with all they changes and additions they've made since the initial release, and was a lot of fun playing with friends. It's always cool to explore a new planet with people, and go spelunking or clearing out a dungeon. It's also fun to build big huge homes with your friends, and there's a lot of neat biomes you can choose to build in (and to stripmine for materials to build with!) It's a far different and improved game than when people first played it, and I would highly recommend it to anyone.
I have nearly 300 hours in Terraria and 200 in Starbound. They're different types of games, despite both having quite a few similar features (2D, sidescrolling, mining, block-placing, etc.) Starbound is a ton of fun already though and I've recently been playing their nightly builds to look at all the changes they've made so far that will be in the 1.0 update and it's going to be even better. Like on a whole new level better. The combat's been improved, the tech progression is better, more weapons, armor, items, everything. There will be an actual storyline in 1.0 as well with a few different ways of going about completing it. Lots more stuff really, you can just go to their website and check out their blog to see what they've been working on (I wouldn't recommend trying to actually play the nightly builds since they're very raw and incomplete). The game is still really fun in it's current state with all they changes and additions they've made since the initial release, and was a lot of fun playing with friends. It's always cool to explore a new planet with people, and go spelunking or clearing out a dungeon. It's also fun to build big huge homes with your friends, and there's a lot of neat biomes you can choose to build in (and to stripmine for materials to build with!) It's a far different and improved game than when people first played it, and I would highly recommend it to anyone.
This is what I'm interested in most. I'm guessing from this that you can have a central base like in terraria?
Is it accessible from seperate accounts? For example, in Terraria, my son made the map and unless we were playing together, I had no access to it.
Is it similar in starbound?
I always wished I could have gone in and done some of the things he didn't enjoy as much (like crafting walls and furniture and things) while he wasn't playing.
I have nearly 300 hours in Terraria and 200 in Starbound. They're different types of games, despite both having quite a few similar features (2D, sidescrolling, mining, block-placing, etc.) Starbound is a ton of fun already though and I've recently been playing their nightly builds to look at all the changes they've made so far that will be in the 1.0 update and it's going to be even better. Like on a whole new level better. The combat's been improved, the tech progression is better, more weapons, armor, items, everything. There will be an actual storyline in 1.0 as well with a few different ways of going about completing it. Lots more stuff really, you can just go to their website and check out their blog to see what they've been working on (I wouldn't recommend trying to actually play the nightly builds since they're very raw and incomplete). The game is still really fun in it's current state with all they changes and additions they've made since the initial release, and was a lot of fun playing with friends. It's always cool to explore a new planet with people, and go spelunking or clearing out a dungeon. It's also fun to build big huge homes with your friends, and there's a lot of neat biomes you can choose to build in (and to stripmine for materials to build with!) It's a far different and improved game than when people first played it, and I would highly recommend it to anyone.
This is what I'm interested in most. I'm guessing from this that you can have a central base like in terraria?
Is it accessible from seperate accounts? For example, in Terraria, my son made the map and unless we were playing together, I had no access to it.
Is it similar in starbound?
I always wished I could have gone in and done some of the things he didn't enjoy as much (like crafting walls and furniture and things) while he wasn't playing.
You could setup a Terraria server that you both could connect to. That way if you weren't on then he could play and vice-versa. It's the same for Starbound.
I have nearly 300 hours in Terraria and 200 in Starbound. They're different types of games, despite both having quite a few similar features (2D, sidescrolling, mining, block-placing, etc.) Starbound is a ton of fun already though and I've recently been playing their nightly builds to look at all the changes they've made so far that will be in the 1.0 update and it's going to be even better. Like on a whole new level better. The combat's been improved, the tech progression is better, more weapons, armor, items, everything. There will be an actual storyline in 1.0 as well with a few different ways of going about completing it. Lots more stuff really, you can just go to their website and check out their blog to see what they've been working on (I wouldn't recommend trying to actually play the nightly builds since they're very raw and incomplete). The game is still really fun in it's current state with all they changes and additions they've made since the initial release, and was a lot of fun playing with friends. It's always cool to explore a new planet with people, and go spelunking or clearing out a dungeon. It's also fun to build big huge homes with your friends, and there's a lot of neat biomes you can choose to build in (and to stripmine for materials to build with!) It's a far different and improved game than when people first played it, and I would highly recommend it to anyone.
This is what I'm interested in most. I'm guessing from this that you can have a central base like in terraria?
Is it accessible from seperate accounts? For example, in Terraria, my son made the map and unless we were playing together, I had no access to it.
Is it similar in starbound?
I always wished I could have gone in and done some of the things he didn't enjoy as much (like crafting walls and furniture and things) while he wasn't playing.
Well, if you made a server you could do that, but if you just wanted to do the drop in drop out coop which is being added next update, no.
I have nearly 300 hours in Terraria and 200 in Starbound. They're different types of games, despite both having quite a few similar features (2D, sidescrolling, mining, block-placing, etc.) Starbound is a ton of fun already though and I've recently been playing their nightly builds to look at all the changes they've made so far that will be in the 1.0 update and it's going to be even better. Like on a whole new level better. The combat's been improved, the tech progression is better, more weapons, armor, items, everything. There will be an actual storyline in 1.0 as well with a few different ways of going about completing it. Lots more stuff really, you can just go to their website and check out their blog to see what they've been working on (I wouldn't recommend trying to actually play the nightly builds since they're very raw and incomplete). The game is still really fun in it's current state with all they changes and additions they've made since the initial release, and was a lot of fun playing with friends. It's always cool to explore a new planet with people, and go spelunking or clearing out a dungeon. It's also fun to build big huge homes with your friends, and there's a lot of neat biomes you can choose to build in (and to stripmine for materials to build with!) It's a far different and improved game than when people first played it, and I would highly recommend it to anyone.
This is what I'm interested in most. I'm guessing from this that you can have a central base like in terraria?
Is it accessible from seperate accounts? For example, in Terraria, my son made the map and unless we were playing together, I had no access to it.
Is it similar in starbound?
I always wished I could have gone in and done some of the things he didn't enjoy as much (like crafting walls and furniture and things) while he wasn't playing.
You could setup a Terraria server that you both could connect to. That way if you weren't on then he could play and vice-versa. It's the same for Starbound.
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
In its current undercontent'd state, I've already put 400some hours into Starbound. Once all the story and colony and whatever stuff is actually properly implemented, it'll probably waste no time in catching up with Terraria's 800+ hours.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Posts
Warframe/Steam: NFyt
Yup, the fights seem pretty balanced. I had a bit of a problem with the giant spider fight, but lots of healing items helped.
Hearthstone - Webber #1330
3DS: 0920-3235-4071
Warframe/Steam: NFyt
They do 1/8th of my life per hit.
My gun does 5 damage, which feels like 1/20th of their life bar
Great design.
This game has so much potential I'll never see.
It developed more than a bit.
I understand the frustration, but if it's your first planet, and it sucks, why not just re-seed it? It's not like you've poured hours into it yet.
I want an ore scanner at the very least.
I ground up past the first boss in the last update and the prospect of finding a system containing a planet that contained the ore I needed, which I would then need to strip mine to acquire said ores, was too exhausting in principle to press forward.
Exploring the galaxy on your own is appropriately daunting, I suppose, but I really need some access to automation / empire building kind of stuff. Survey drones, mining drones. I guess just drones in general. (Or employees)
...Though they've probably changed things somewhat since the last time I played, oooh, six months and five days ago.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
I don't think Ive played since difficulty existed in those terms, so it's possible that still is how it works and I just didn't realize iron gear qualified me for Risky.
Don't take the actual names in that as fact. I played last night and Iron armor probably qualifies you for no higher than "Mostly Harmless". That said, it does seem the progression in general does still work like that.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
In other news, it turns out building a colony in the middle of a sea of lava is hard. Who knew?
Sounds like they're looking to deliver it within the next couple months.
The system they had when I last played was horrifically bad. You had finite energy to attack with ranged weapons, it wasn't used by melee, but it was used by movement skills. And if you deplete your energy, you're fucked for several seconds. Did I mention melee weapons still hit for far more than ranged? And enemies with ranged did shit tons of damage, and had no energy limitations. There's not much point in having a futuristic game if you're still just hitting enemies with a sword. Not even a lightsaber, just a regular old sword. Just like pickaxes, it's something that needed to go away after tier 1.
Steamworks for mods seems neat. Basically no word on actual server support is silly at this point. Really its negative word with them saying "but adding security is hard" The engine being 'done' gives me little hope of actual features coming together successfully on that front.
On server news if I catch 1.0 hits, or someone pings me, I'll try to get a fresh server up for us to play on. It will be vanilla to start and we will see if we keep a population up and if theres anything that is absolutely needed mod wise. I think I mentioned before but I have a new VPS that should be a bit more stable than the last one we played on, we'ill give that a try.
Melee weapons put you in more danger so yeah they should be stronger. I like melee combat, I'd rather it be viable than adhere to pseudo-realism by making it terrible or having a laser sword be the only type of melee weapon.
No mention of Factorio-like mega factories, I am dissapoint! Well not really, but that game really only suffers from the lack of a galaxy to conquer; and this one needs some robots.
Do we know if the NPC's you can attract to a colony are planned to provide any labor yet? Farmers, miners, or the like?
http://community.playstarbound.com/resources/xs-mechs-vehicle-edition.3407/
Uses the new vehicle system instead of techs, interestingly enough.
Starbound get's the fun award of being the reason why early access games get a wide berth from me.
There's something to be said with the stupid amounts of feedback they got within the first 24hours of that alpha access
alt abilities on weapons can be pretty fun
for a while there I was pretty worried about the direction universe generation seemed to be taking. I guess they felt like they had compensated too far in the direction of making individual planets and star systems more captivating? and they wanted to get you back itching to get to that next star
but then it got to the point where everything was so spread out and star systems had like, two or three planets by default and the universe felt so empty
before all that, damn, I could legit pass an hour or so in the navigation screen, combing through systems to choose my next destination.
frozen stars had the best spreads. I found one that had two midnight planets, snow, asteroid field, frozen ocean, poison ocean, arid, couple of alien planets, and hell maybe even a forest planet? which I think weren't really supposed to generate around frozen stars. and at least a couple of those were moons for a gas giant so they would have it in the night sky
and I was like
this is home
it seems like they're adjusting away from that sparse extreme these past few builds though. I'm actually wondering if maybe those emptier areas are meant to be where you originally spawn, baby's first solar system
Is this game any good?
I look on steam and see it's very highly rated so I go to check the reviews .... which all seem very negative.
I love LOVE Terraria. My son and I play it all the time, but we have the moonlord on farm and now the game just seems kind of finished.
I'm looking to buy a game this summer on steam sale and this one looks like it will fit the bill .... until I read the reviews saying that once you've defeated one enemy, you've defeated them all and once you've mined one tile, you've mined them all
Are people just being dramatic?
I loved Terraria when every 20-40 rows, there was something else to mine/craft/fight/fish/build/ride/whatever
It's enjoyable but nowhere near as good as Terraria yet.
Terraria's world is more interesting than any number of Starbound's worlds, something partly by design. You're not meant to just stay on a single world in Starbound the way you do in Terraria. Starbound's planets tend to feel less like playgrounds for you and more like planets that don't really care that you're there.
The enemies are almost all procedurally generated too which means nothing is as interesting as some of the more interesting enemies in Terraria like slime bats that turn into ground slimes when hit.
They do seem determined to make combat more interesting and involved with the active blocking but it's still a work in progress.
Mind you it took years for Terraria to reach the point it is now so a direct comparison to Starbound isn't the best.
Starbound is a lot more about exploring different planets with their different environments. The pace is slower and it's less "oh crap, goblin invasion" and more "oh crap, the clouds are raining lava and gravity is 3 times normal."
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So you keep most everything in your shuttle? How does multiplayer work in regards to travel and storage?
Is the game even 1.0 yet? I can't even remember. It's actually the main reason why I avoid games that haven't been fully released yet.
I think that the next update is 1.0?
I could be wrong.
I have over (I believe) 500 hours in Terraria and still play it (though less these days)
I basically want a good coop game to play with my son and we really really loved playing Terraria together.
You guys might still really enjoy it, but keep in mind that it feels very different from Terraria. As noted above: Everything about it is slower. But if I lower your expectations enough you might be able to get some sort of enjoyment from the game. Don't think of the game as a Terraria^2 like I did, because it's not. But the game is pretty cheap so you two should be able to pick it up and at least get some enjoyment from it.
This is what I'm interested in most. I'm guessing from this that you can have a central base like in terraria?
Is it accessible from seperate accounts? For example, in Terraria, my son made the map and unless we were playing together, I had no access to it.
Is it similar in starbound?
I always wished I could have gone in and done some of the things he didn't enjoy as much (like crafting walls and furniture and things) while he wasn't playing.
You could setup a Terraria server that you both could connect to. That way if you weren't on then he could play and vice-versa. It's the same for Starbound.
Well, if you made a server you could do that, but if you just wanted to do the drop in drop out coop which is being added next update, no.
OH!
Don't I feel sheepish =P
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