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[Tales of] Your Mom - Best Dog Is Back

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Posts

  • SwashbucklerXXSwashbucklerXX Swashbucklin' Canuck Registered User regular
    Blackjack wrote: »
    It's always an experience watching Tales AI. Sometimes it's completely awful, and then sometimes it's amazing. I swear the Hearts AI is better at the game than I am.

    I really loved the Hearts combat even though I was probably awful at it. All I wanted to do was just keep zipping all over the battlefield.

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  • PolaritiePolaritie Sleepy Registered User regular
    Blackjack wrote: »
    It's always an experience watching Tales AI. Sometimes it's completely awful, and then sometimes it's amazing. I swear the Hearts AI is better at the game than I am.

    I really loved the Hearts combat even though I was probably awful at it. All I wanted to do was just keep zipping all over the battlefield.

    It feels really good to start smacking a boss all over the place.

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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Yeah. Played a bit of the demo and a lot of the base complaints I had with Zestiria seemed to have been fixed.

    Didn't delve too deep though as it seems like I would need to play around with.the combat more to get used to it.

  • chocoboliciouschocobolicious Registered User regular
    Being one of the few that actually looked the Zestiria combat system, this definitely feels like a sad step back. It's like I'm playing star ocean game with how simple it feels.

    Aside from that it seems to run beautifully well considering some of bamcos previous horrible attempts at PC gaming so that's nice.

    Probably pick this up day one. Mostly go support more Tales as I'll probably be busy with other stuff for a while.

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  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Better combat.

    Fixed that garbage ToZ camera.

    Better gear system.

    IMO better character design.

    I'm in.

  • TakelTakel Registered User regular
    I'm going to have to agree that the combat in ToB so far is very mashy. Velvet especially... Soul Break, spam out a huge combo chain, break, and break soul again with full HP and full SG because you had to have gotten a new soul during that -30% SG cost chain...

    And the biggest thing I reckon about making the combat more fun during the demo? Changing the default arte mapping because the one they gave you by default sucks ass.

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • BlackjackBlackjack Registered User regular
    Blackjack wrote: »
    It's always an experience watching Tales AI. Sometimes it's completely awful, and then sometimes it's amazing. I swear the Hearts AI is better at the game than I am.

    I really loved the Hearts combat even though I was probably awful at it. All I wanted to do was just keep zipping all over the battlefield.

    I'm still salty how often they took Kohaku out of your party because I adored playing as her. A bit odd though as I could never really get into Milla or Judith and they have the same sort of "live enemy goes up, dead enemy comes down" kind of style.

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  • PolaritiePolaritie Sleepy Registered User regular
    Blackjack wrote: »
    Blackjack wrote: »
    It's always an experience watching Tales AI. Sometimes it's completely awful, and then sometimes it's amazing. I swear the Hearts AI is better at the game than I am.

    I really loved the Hearts combat even though I was probably awful at it. All I wanted to do was just keep zipping all over the battlefield.

    I'm still salty how often they took Kohaku out of your party because I adored playing as her. A bit odd though as I could never really get into Milla or Judith and they have the same sort of "live enemy goes up, dead enemy comes down" kind of style.

    Milla didn't juggle nearly as much as Judith.

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  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Takel wrote: »
    I'm going to have to agree that the combat in ToB so far is very mashy. Velvet especially... Soul Break, spam out a huge combo chain, break, and break soul again with full HP and full SG because you had to have gotten a new soul during that -30% SG cost chain...

    And the biggest thing I reckon about making the combat more fun during the demo? Changing the default arte mapping because the one they gave you by default sucks ass.

    The general consensus from people who have played the full version is that it's less mash-y when you play the real game because they teach you the mechanics one at a time and once you understand them all there's enough depth there where you get more benefits from using them correctly than just mashing.

  • chocoboliciouschocobolicious Registered User regular
    Takel wrote: »
    I'm going to have to agree that the combat in ToB so far is very mashy. Velvet especially... Soul Break, spam out a huge combo chain, break, and break soul again with full HP and full SG because you had to have gotten a new soul during that -30% SG cost chain...

    And the biggest thing I reckon about making the combat more fun during the demo? Changing the default arte mapping because the one they gave you by default sucks ass.

    The general consensus from people who have played the full version is that it's less mash-y when you play the real game because they teach you the mechanics one at a time and once you understand them all there's enough depth there where you get more benefits from using them correctly than just mashing.

    That's kind of every tales game though. But if you can just mash through it there isn't much incentive to engage.

    Things like the fields in Abyss can be completely ignored. While mashing in Zestiria meant you were out of TP more often than not and couldn't really do anything. Though even just a rudimentary nod to the system made it easy enough to regain to keep spamming water arrows.

    Course in Hearts R the whole smashing and chasing thing could technically be ignored as well but it was fun and easy enough that you just kind of wanted to do it anyway.

    So it kind of comes down to if the game of challenging enough to require it (going to guess not) or if the mechanics are easy/integrated enough to make people engage for the sake of it. (Who knows. Bamco makes weird decisions)

    I don't actually mind mashing, really. That's pretty much all Symphonia and Vesperia had going for them and they were still good fun. (Ignoring Sheena because I never really knew anyone who played her except to abuse very specific strats for that sword dancer boss)

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  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Actually most tales games around the Abyss era took TONS of strategy on the hard difficulty before you are able to absolutely overload yourself with items. The first 4 or 5 bosses in Abyss on hard difficulty are legit challenges that are BEYOND unmashable. Hell, I have never not played tales on hard and I actually had to do the first real boss in Abyss on normal the first time because I spent 2 days dying to it (then kept a separate save file, casually went to show a friend and beat it first try). I have since been able to do it fairly consistently because I learned a solid strat. Vesperia on hard was incredible for the first third.

    Most of the time doing damage can be devolved into spam. But it's not a fighting game and most of the time never intended to be. A few of them had some serious input skill (I can bring up Rebirth again because seriously its the best fighting engine they ever made) but most you pretty much hit attack 3-4 times and a skill or two. The strat came with great positioning, good lockdowns and good reaction to deal with things coming after they escape lockdown etc...

    Which eventually all goes out the window when you can always have 16 life bottles and full hp heals because you pretty much never suffer for your mistakes.

    You couldn't ignore the fields in Abyss in those early hard difficulty fights, for the record, if you wanted to finish some of those fights. They could be a legit resources management deal and wasted damage would mean you run dry and die.

  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    I really loved FoF in Abyss. I liked the fact that characters' actions combo'd into stronger moves for other characters. It also added a positioning tactical element to the battles.

    And then, later game, Luke could due FoF combos by himself as well when you felt truly powerful.

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  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Aye the difficulty you pick matters a lot in tales games.

    The harder difficulties add stuff like base xp being lowered with bonus xp being higher so your performance in every fight matters more to keep your levels from falling behind too far.

  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited January 2017
    I really loved FoF in Abyss. I liked the fact that characters' actions combo'd into stronger moves for other characters. It also added a positioning tactical element to the battles.

    And then, later game, Luke could due FoF combos by himself as well when you felt truly powerful.

    Well in later game you were basically doing the super attacks every battle, so it did kind of invalidate a lot of that.

    But the thing you could add to skills to make them FoF upgrade on low level fields was considered super powerful for a reason.

    I am fairly convinced in most Tales games, they balance it for the hard difficulty and then just dumb a lot of things down for normal.

    Kai_San on
  • SwashbucklerXXSwashbucklerXX Swashbucklin' Canuck Registered User regular
    Whee, updated the OP to fix some broken videos and get Berseria up to date.

    Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
    DemonStaceyZilla360
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    You know what I was just thinking?

    We haven't had a summoner character in a Tales game in awhile have we?

    I miss that!

    Polaritie
  • PolaritiePolaritie Sleepy Registered User regular
    You know what I was just thinking?

    We haven't had a summoner character in a Tales game in awhile have we?

    I miss that!

    How many are there even though?

    Also, it's such bullshit how Sheena's summons basically couldn't be used in battle because of the overlimit requirement.

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  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    edited January 2017
    Polaritie wrote: »
    You know what I was just thinking?

    We haven't had a summoner character in a Tales game in awhile have we?

    I miss that!

    How many are there even though?

    Also, it's such bullshit how Sheena's summons basically couldn't be used in battle because of the overlimit requirement.

    Eternia had 10 and Symphonia had 14.

    From there they starting dwindling for some reason or another.

    I'd love to see some of them come back in more modern graphics and updated designs.

    DemonStacey on
  • PolaritiePolaritie Sleepy Registered User regular
    I meant summoner characters, but that works too

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  • Shenl742Shenl742 Registered User regular
    Pascal in Graces used summons for her Mystic artes. Millia in Xillia used them for her regular artes (among other more mundane things)

    FC: 1907-8030-1478
    TDawgCaedwyr
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Polaritie wrote: »
    I meant summoner characters, but that works too

    Ohhh haha.

    Whoops. That I'm not sure of!

    All I know is there hasn't been one in the last few games.

  • chocoboliciouschocobolicious Registered User regular
    Kai_San wrote: »
    Actually most tales games around the Abyss era took TONS of strategy on the hard difficulty before you are able to absolutely overload yourself with items. The first 4 or 5 bosses in Abyss on hard difficulty are legit challenges that are BEYOND unmashable. Hell, I have never not played tales on hard and I actually had to do the first real boss in Abyss on normal the first time because I spent 2 days dying to it (then kept a separate save file, casually went to show a friend and beat it first try). I have since been able to do it fairly consistently because I learned a solid strat. Vesperia on hard was incredible for the first third.

    Most of the time doing damage can be devolved into spam. But it's not a fighting game and most of the time never intended to be. A few of them had some serious input skill (I can bring up Rebirth again because seriously its the best fighting engine they ever made) but most you pretty much hit attack 3-4 times and a skill or two. The strat came with great positioning, good lockdowns and good reaction to deal with things coming after they escape lockdown etc...

    Which eventually all goes out the window when you can always have 16 life bottles and full hp heals because you pretty much never suffer for your mistakes.

    You couldn't ignore the fields in Abyss in those early hard difficulty fights, for the record, if you wanted to finish some of those fights. They could be a legit resources management deal and wasted damage would mean you run dry and die.

    Yet here I finished the first boss by simply hitting it then walking away repeatedly doing like 2 damage a hit til it died five minutes later. Not really what I consider a challenge. Mostly just a slog, and your options for doing anything weren't great early on. Abyss is even my favorite Tales and I wouldn't call it fun at all until about 4 hours in. Then I'd switch off to hard when you can at least have options.

    Different experiences or expectations I suppose!

    I'm trying to think of a Tales game that was actually challenging. Most of them just got boring. There wasn't any kind of DPS checks or such so you could always just hit then hop/run/block away and such. I guess if you never used movement it might be hard. But really most of them just plopped tons of stats on things that simply made fights take too long.

    If nothing else at least xillia 2 had the good graces to have a lot of things just instantly kill you for not using your gauge/evading well enough. Though that led into a lot of fights being super damage spongy without abusing your transformation, too.

    Hearts R might have done it the best with the guard breaking and such.

    Though I'll always have a soft spot for manual input Destiny and being able to co-op infinite juggle things between characters for fun.


    ... Man Luke had the most awkward basic combo animation ever, thinking back on it.

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  • Page-Page- Registered User regular
    edited January 2017
    I don't quite get what you mean. The games aren't hard as long as you just never get hit? You could literally say the same thing about some of the most difficult games ever made if you're just going to say remove the whole "getting hit" part from the difficulty equation.

    Luke did feel and control like a tank to me. I switched to Guy as soon as he was available and only actually played Luke when the game forced me to. Made Abyss much more enjoyable to me.

    Page- on
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  • CaedwyrCaedwyr Registered User regular

    It always depends on the difficulty level you are playing on. For games like Xillia 1 and 2, the bosses can be very damage spongy on higher difficulties if you ignore the elemental weakness/break system. If you use those systems and are very good at dodging you can pretty much go through the game with a level 1 character and not suffer too horribly. The advantage of the transformation is that it could pretty much break things on it's own without having to do a complicated combo or taking advantage of a setup from another party member. Volt is a great example of this.

    The game I ran up the hardest against raw stat requirements for fights was Zestiria on higher difficulties. Zestiria was a bit weird though in that the AI didn't get much smarter, it just raised the level of the enemies (and their stats) instead. It also wasn't prepared for spell spam at all, which was a bit of a throwback to some of the earlier games like ToE (ToD2).

    The hardest fights in Graces, Vesperia, Xillia tended to be multi-enemy boss fights where the level of chaos and number of things to keep track of is larger. Fights can also end up being quite a bit different depending on which character you use and their playstyle. You can argue that on xillia 2 Ludger made all the fights boring and easy, but most other characters had to approach the fights with a lot more respect and strategy on higher difficulties. Playing as Jude or Milla or Gauis all give quite different play experiences and tactics (also depending on link partners). Playing as Repede or Yuri or Rita or Karol all have quite different playstyles and approaches to combat.

  • BlackjackBlackjack Registered User regular
    About Berseria. I just realized something.

    The blonde fist guy in the demo
    is Edna's brother

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    DemonStaceyXerink
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited January 2017
    Kai_San wrote: »
    Actually most tales games around the Abyss era took TONS of strategy on the hard difficulty before you are able to absolutely overload yourself with items. The first 4 or 5 bosses in Abyss on hard difficulty are legit challenges that are BEYOND unmashable. Hell, I have never not played tales on hard and I actually had to do the first real boss in Abyss on normal the first time because I spent 2 days dying to it (then kept a separate save file, casually went to show a friend and beat it first try). I have since been able to do it fairly consistently because I learned a solid strat. Vesperia on hard was incredible for the first third.

    Most of the time doing damage can be devolved into spam. But it's not a fighting game and most of the time never intended to be. A few of them had some serious input skill (I can bring up Rebirth again because seriously its the best fighting engine they ever made) but most you pretty much hit attack 3-4 times and a skill or two. The strat came with great positioning, good lockdowns and good reaction to deal with things coming after they escape lockdown etc...

    Which eventually all goes out the window when you can always have 16 life bottles and full hp heals because you pretty much never suffer for your mistakes.

    You couldn't ignore the fields in Abyss in those early hard difficulty fights, for the record, if you wanted to finish some of those fights. They could be a legit resources management deal and wasted damage would mean you run dry and die.

    Yet here I finished the first boss by simply hitting it then walking away repeatedly doing like 2 damage a hit til it died five minutes later. Not really what I consider a challenge. Mostly just a slog, and your options for doing anything weren't great early on. Abyss is even my favorite Tales and I wouldn't call it fun at all until about 4 hours in. Then I'd switch off to hard when you can at least have options.

    On hard? Dunno how that was possible. The first boss in my mind was Arietta and she was such an interesting fight because she had 2 minions to deal with while herself being a caster. There is way too much going on in that fight to be done like that. Maybe I am forgetting something else as a first boss, but she was the first fight I remember considering a "boss" so that always stuck out to me. I also had trouble with and thus, a good time fighting the spider in the sewer.

    There might not be like, DPS checks, but if there is anything like a caster you need to get in on them and get enough hits to break through their anti stagger or you are done. Sure you can prolong the fight for a good amount of time / avoid damage but you need to get in there eventually. It is not easy to avoid ALL damage AND hit something. If you are avoiding all the damage then you are quite skilled and thus proving the point.

    The biggest issue with Tales games early is when you cannot switch characters mid battle. The real strategy of those tales games came from switching people constantly both to circumvent bad AI, but to set some things up as well (which is also dealing with bad AI I suppose).

    What you describe does sound more like how I felt the "extra" difficulties in that game worked. They were pretty much a horrible thing for NG+ that made the enemy stats higher basically and thus most fights you did like no damage and they took forever unless you took the bonuses to NG+ to level absurdly fast and thus trivialize the stat increases, and thus be playing the same as normal difficulty.

    Also I feelt that the one game that had some raw challenge overall was Rebirth. But since no one ever played that -_-

    Kai_San on
  • Page-Page- Registered User regular
    I thought Symphonia did it well because you could actually play and beat Mania mode without XP multipliers. Abyss was the first one I remembered where, after the first couple of hours, you really just did zero damage to bosses unless you power levelled with NG+ grade bonuses.

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  • Page-Page- Registered User regular
    And IGN just called Berseria the best Tales game of all time. But that seemed to be mostly story related.

    Spent a couple hours trying to find anything else worth playing and couldn't, so I think I'll probably end up springing for that last-minute preorder anyway. Even if I don't love the game, it's a tiny bit of a nudge toward maybe porting some other 3D Tales games to PC, right?

    https://www.youtube.com/watch?v=74BA7CUrGYw

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  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    Just played the demo last night and now this review might have swayed me on picking Beseria up. The skits seem really good in this one. :)

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  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Really looking forward to TPless combat.

    yusssssss.

    Although gonna play through KH2.8 tonight. So Tales will have to wait to tomorrow!

    Nitsua
  • PolaritiePolaritie Sleepy Registered User regular
    So annoyed at the PC release being Thursday.

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  • jothkijothki Registered User regular
    Really looking forward to TPless combat.

    yusssssss.

    Although gonna play through KH2.8 tonight. So Tales will have to wait to tomorrow!

    It has TP. It's called something else, but it's TP.

  • ViskodViskod Registered User regular
    Thank god I could switch velvet out of her default attire to some normal looking prologue clothes.

    Because yeeeeeesh.

    Oats
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    edited January 2017
    jothki wrote: »
    Really looking forward to TPless combat.

    yusssssss.

    Although gonna play through KH2.8 tonight. So Tales will have to wait to tomorrow!

    It has TP. It's called something else, but it's TP.

    No it's definitely not TP at all.

    To expand, the souls things you get for continuing to do combos and play the game well.

    TP you restore by stopping actually using mechanics and mashing regular attack in a random encounter until you are topped up.

    It's like saying mana and energy in in WoW or LoL are the same just with different names.

    It still has a resource but it is not TP at all.

    DemonStacey on
    TDawg
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Viskod wrote: »
    Thank god I could switch velvet out of her default attire to some normal looking prologue clothes.

    Because yeeeeeesh.

    Speaking of, are any of the DLC outfits up currently?

    I really want the one haircut for Eizen that comes with the swimwear and I don't want them to release it after I have the game beaten.

  • Page-Page- Registered User regular
    jothki wrote: »
    Really looking forward to TPless combat.

    yusssssss.

    Although gonna play through KH2.8 tonight. So Tales will have to wait to tomorrow!

    It has TP. It's called something else, but it's TP.

    No it's definitely not TP at all.

    To expand, the souls things you get for continuing to do combos and play the game well.

    TP you restore by stopping actually using mechanics and mashing regular attack in a random encounter until you are topped up.

    It's like saying mana and energy in in WoW or LoL are the same just with different names.

    It still has a resource but it is not TP at all.

    But "continuing to do combos and play the game well" = mashing regular attacks. This isn't the first Tales game with a more limited combo gauge, either.

    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
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  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Page- wrote: »
    jothki wrote: »
    Really looking forward to TPless combat.

    yusssssss.

    Although gonna play through KH2.8 tonight. So Tales will have to wait to tomorrow!

    It has TP. It's called something else, but it's TP.

    No it's definitely not TP at all.

    To expand, the souls things you get for continuing to do combos and play the game well.

    TP you restore by stopping actually using mechanics and mashing regular attack in a random encounter until you are topped up.

    It's like saying mana and energy in in WoW or LoL are the same just with different names.

    It still has a resource but it is not TP at all.

    But "continuing to do combos and play the game well" = mashing regular attacks. This isn't the first Tales game with a more limited combo gauge, either.

    Aren't basic attacks completely gone?

    All four face buttons lead to different arte chains correct?

    And I never said it was. Just the first one that both appeals to me and isn't complete butts(Zestiria)

  • Page-Page- Registered User regular
    All the buttons you'd mash to do basic attacks just get you fancier basic attacks now. There are still artes, too.

    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
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  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    edited January 2017
    Page- wrote: »
    All the buttons you'd mash to do basic attacks just get you fancier basic attacks now. There are still artes, too.

    Aye but you build and use that all per battle. Yes? I mean there's a reason there are people that want TP back... because it plays differently.

    My issues with TP are resolved by this system. It's not building and using a resource I'm talking about.

    The consensus everywhere is that these new systems (not just this game) play different than the old TP systems. Many people have said this one is a much better take on these new systems. I'm not sure why just now after months of people talking about the new system this is first I've ever seen anyone try and say it's the same as TP.

    Edit: read more to confirm and yea... it's not at all the same. It's about management per fight rather than an ongoing pool. That's the whole thing I'm talking about.

    DemonStacey on
  • Page-Page- Registered User regular
    Oh, it's definitely different from TP--in many ways, it's actually more restrictive. It's a boon for casters, sure, but it's easy to get gauge blocked in Berseria, especially if you're not on top of things, and end up with very limited options.

    Not disputing the differences at all, only the idea that the gauge somehow eliminates, or even cuts down on, mashing basic attacks in combat. It really doesn't (except for casters, obviously).

    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
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