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  • MMMigMMMig Registered User regular
    When you're a druid and you get an innervate and a coin on your first turn, what's the best card to play? (constructed)

    i.e. at 4 cost
    I've been doing yeti but it hasn't been bringing me super secured success. Either I'm misplaying him a lot or maybe there's a better card

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • MenasorMenasor Registered User regular
    Chillwind Yeti really is one of the best. Or, wait until turn 2 for a Druid of the Claw.

    Destiny PS4: Earthen1
  • RozRoz Boss of InternetRegistered User regular
    MMMig wrote: »
    When you're a druid and you get an innervate and a coin on your first turn, what's the best card to play? (constructed)

    i.e. at 4 cost
    I've been doing yeti but it hasn't been bringing me super secured success. Either I'm misplaying him a lot or maybe there's a better card

    Leeroy Jenkins.

    For the grins

  • VorpalVorpal Registered User regular
    MMMig wrote: »
    When you're a druid and you get an innervate and a coin on your first turn, what's the best card to play? (constructed)

    i.e. at 4 cost
    I've been doing yeti but it hasn't been bringing me super secured success. Either I'm misplaying him a lot or maybe there's a better card

    Yeti is pretty much the best. What is happening to make him not bring you success?

    If you get two innervates and a coin, it's hard to beat the turn 1 hogger :)

    steam_sig.png
    PSN: Vorpallion Twitch: Vorpallion
  • WyvernWyvern Registered User regular
    MMMig wrote: »
    When you're a druid and you get an innervate and a coin on your first turn, what's the best card to play? (constructed)

    i.e. at 4 cost
    I've been doing yeti but it hasn't been bringing me super secured success. Either I'm misplaying him a lot or maybe there's a better card

    At 4/5, a Chillwind Yeti is almost 100% guaranteed to go 2 for 1. No minion costing 3 or less has more than four attack or more than four health (except a couple of never-used cards like Doomsayer or Magma Rager). No single spell costing 3 or less can singlehandedly neutralize it except Hex and Corruption. All the other good 4-drops I can think of have support abilities that are unspectacular on an empty board. Chillwind Yeti seems like about the best you could do.

    The thing is, although it won't do worse than 2 for 1, it also probably won't do better than 2 for 1, and Innervate + Yeti is itself two cards. Which means a turn 1 yeti isn't a gamewinning play by itself if your opponent has a good starting hand (3/2 plus a cheap 2-3 damage nuke), so you need a good followup to keep the pressure on or they can recover at a loss of only 4-8 health.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
    MMMig
  • MMMigMMMig Registered User regular
    Vorpal wrote: »
    MMMig wrote: »
    When you're a druid and you get an innervate and a coin on your first turn, what's the best card to play? (constructed)

    i.e. at 4 cost
    I've been doing yeti but it hasn't been bringing me super secured success. Either I'm misplaying him a lot or maybe there's a better card

    Yeti is pretty much the best. What is happening to make him not bring you success?

    If you get two innervates and a coin, it's hard to beat the turn 1 hogger :)

    Hah, yeah hogger would prob. be the best.

    Well, on turn 2 they can drop a 3-2 or even 2-3.
    I've been telling my yeti to kill those if I don't have an immediate removal, so then by turn 3 they either have a spell or something to only let the yeti hit the hero once, maaaybe twice.

    Maybe I should just concentrate on their face with him from the start and have my follow up minions / spells deal with the rest.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • SeGaTaiSeGaTai Registered User regular
    MMMig wrote: »
    When you're a druid and you get an innervate and a coin on your first turn, what's the best card to play? (constructed)

    i.e. at 4 cost
    I've been doing yeti but it hasn't been bringing me super secured success. Either I'm misplaying him a lot or maybe there's a better card

    The only downside is often you don't have a 2 or 3 drop because of your limited hand size, but hero power is at least a good turn 2 follow up.

    "Super secured success" is still far from guaranteed I think but it's always going to be a strong opening.

    PSN SeGaTai
  • MMMigMMMig Registered User regular
    I did once get 2 innervates a coin and druid of wisdom on turn 2.
    That game went pretty well.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • kedinikkedinik Captain of Industry Registered User regular
    edited February 2014
    The arena's fun but it takes a while to farm that much gold.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • kedinikkedinik Captain of Industry Registered User regular
    Innervate + coin is pretty much gg.

    :'(

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • MolybdenumMolybdenum Registered User regular
    MMMig wrote: »
    When you're a druid and you get an innervate and a coin on your first turn, what's the best card to play? (constructed)

    i.e. at 4 cost
    I've been doing yeti but it hasn't been bringing me super secured success. Either I'm misplaying him a lot or maybe there's a better card

    Save your coin and drop a Demolisher instead. At 4 health he survives the vast majority of turn 1/2 removal answers, and he auto-clears 3-2s. what more could you want?

    Steam: Cilantr0
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  • milskimilski Poyo! Registered User regular
    edited February 2014
    Better than 50% to clear minions? Better than a gimmicky 3/4 on an empty board?

    milski on
    I ate an engineer
  • VorpalVorpal Registered User regular
    MMMig wrote: »
    Vorpal wrote: »
    MMMig wrote: »
    When you're a druid and you get an innervate and a coin on your first turn, what's the best card to play? (constructed)

    i.e. at 4 cost
    I've been doing yeti but it hasn't been bringing me super secured success. Either I'm misplaying him a lot or maybe there's a better card

    Yeti is pretty much the best. What is happening to make him not bring you success?

    If you get two innervates and a coin, it's hard to beat the turn 1 hogger :)

    Hah, yeah hogger would prob. be the best.

    Well, on turn 2 they can drop a 3-2 or even 2-3.
    I've been telling my yeti to kill those if I don't have an immediate removal, so then by turn 3 they either have a spell or something to only let the yeti hit the hero once, maaaybe twice.

    Maybe I should just concentrate on their face with him from the start and have my follow up minions / spells deal with the rest.

    Yeah you need to know when to go for his face and when to trade.

    Basically, if you'll win if you both go for the face, go for the face. He will either go for the face (and lose) or trade into you (and you get an extra attack out of it)

    If I drop a single big guy early I'm probably going to attack the hero. He's going to be trying to frantically trade into me as fast as possible to take down my guy. If I just spend my strength over killing a bunch of weak minions that's not a very useful play.

    Basically if you could trade, but you think your opponent is going to trade in his turn, if you attack the hero and let him do the trade, well, you come out ahead.

    I mean, sometimes its obvious: You put out a fairy dragon. The enemy put out a 2-1. Let's assume you have no good removal. It would be silly to attack the 2-1 with your fairy dragon because that's a really good trade for him so he's almost certainly going to make that trade in his turn. So attack the enemy hero for 3 so you at least get some damage in.

    It's not always that easy though.

    steam_sig.png
    PSN: Vorpallion Twitch: Vorpallion
    schmads38thDoe
  • ShenShen Registered User regular
    61% towards having 2 copies of every expert card and 1 of every legendary, 89% towards 2 of every common. I almost want to spend the dust to fill it out, but I'd be burning it on crap like Shieldbearer and Windfury Harpy, and ugh.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
  • InvictusInvictus Registered User regular
    Shen wrote: »
    61% towards having 2 copies of every expert card and 1 of every legendary, 89% towards 2 of every common. I almost want to spend the dust to fill it out, but I'd be burning it on crap like Shieldbearer and Windfury Harpy, and ugh.

    How are you that many packs in without six Shieldbearers? I'm not nearly that complete, and I can tell you right now I have 2 of every common Gravity labels 'terrible' in his arena guide.

    Generalísimo de Fuerzas Armadas de la República Argentina
    38thDoeLucedes
  • MadicanMadican No face Registered User regular
    I hate going against Priest so much. Their Divine Spirit combo requires four cards to pull off, at minimum, but if they get it off then it's pretty much automatic win for them. I have to kill their high health creatures on the turn they drop them, otherwise next turn it's free to attack and they suddenly whip out two Divine Spirits and an Inner Fire.

  • WyvernWyvern Registered User regular
    edited February 2014
    MMMig wrote: »
    Vorpal wrote: »
    MMMig wrote: »
    When you're a druid and you get an innervate and a coin on your first turn, what's the best card to play? (constructed)

    i.e. at 4 cost
    I've been doing yeti but it hasn't been bringing me super secured success. Either I'm misplaying him a lot or maybe there's a better card

    Yeti is pretty much the best. What is happening to make him not bring you success?

    If you get two innervates and a coin, it's hard to beat the turn 1 hogger :)

    Hah, yeah hogger would prob. be the best.

    Well, on turn 2 they can drop a 3-2 or even 2-3.
    I've been telling my yeti to kill those if I don't have an immediate removal, so then by turn 3 they either have a spell or something to only let the yeti hit the hero once, maaaybe twice.

    Maybe I should just concentrate on their face with him from the start and have my follow up minions / spells deal with the rest.

    Well, let's think about this. Opponent passes, you play Yeti, opponent plays generic 3/2, you have no Wrath or Claw. What's the play?

    If you have your own minion to play on turn 2, you probably clear the board to protect it. That leaves you with a 4/2 yeti and a 2-drop. This is playing into Forked Lightning and Cleave if you're against a Shaman or Warrior, but there's no way to prevent that other than to not play anything turn 2 (or playing a 2/3 instead of a 3/2).

    If you DON'T have a minion to play turn 2, you should consider what your opponent's removal options are. If they're a Paladin, all of their good turn 3 plays either require an active minion (Blessing of Might, Divine Shield, Equality, etc.) or they can Humility/Peacekeeper to weaken your position without losing their minion, so you always trade. If they're a mage, pretty much their only good turn 3 play is Frostbolt + trade, so you swing for the face for totally free damage (technically an Abusive Sergeant + Hero Power + trade buffed 3/2 will make you regret this, but that's an edge case). Always trade something next turn, though, because a full-health yeti on turn 4 is doomed to a near-certain 1-for-1 versus a mage.

    Versus Druid, you basically decide whether you're playing into Wrath/Claw+Hero Power or playing into Mark of the Wild/Nature.

    Versus Warlock, Power Overwhelming, Felguard, and Corruption + 2 drop slightly punish swinging to the face, but Shadowbolt and Soulfire are way better than all of those spells and Warlocks hate being hit in the face, so I'd probably go for the face anyway.

    Versus Shaman, Hex and Lava Burst are so crippling that you have to trade as aggressively as possible.

    Versus Hunter you probably trade to protect against Hunter's Mark and Deadly Shot.

    Versus Warrior you're playing into Commanding Shout, Cruel Taskmaster, or Charge by swinging for the face, or into Heroic Strike, Execute, Mortal Strike, or Fiery War Axe by trading.

    Versus Rogue you either play into uncomboed Eviscerate/Perdition's Blade or you play into Backstab/Sap/Cold Blood. They probably would have already played Backstab or Sap if they had them, though.

    Versus Priest you can plausibly swing for the face against a 3/2 (Smite is the only play that kills the yeti) but should always trade against a 2/3 (Power Word: Shield or Divine Spirit on a 2/3 is a bit messy, and a 4/3 yeti on an empty board is unpunishable turn 3 except by Wolfrider).


    So I guess it's kind of a crapshoot in most cases. I guess you have to decide whether you're more afraid of a weak minion being left on the board or wasting four damage, depending on your strategy and what your next few turns are going to look like.

    Actually, now that I think of it, if the opponent has no turn 3 play that kills the yeti and you don't trade, THEY'LL probably swing to the face and try to outnumber you (especially since Druids don't have 3-mana removal), so if you have a turn 3 play worth protecting that tilts the balance more towards trading.

    Wyvern on
    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
    MMMig
  • kedinikkedinik Captain of Industry Registered User regular
    Does any 3rd copy of a card disenchant automatically?

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • WyvernWyvern Registered User regular
    No, but there's a "disenchant extra cards" button that does it for you. Cards to disenchant for full value if they're changed in a patch, though, so you might want to consider not doing that if you have nothing to buy yet.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • heenatoheenato Alice Leywind Registered User regular
    You have to go into crafting mode, and there will be a button to DE any extras you have.

    M A G I K A Z A M
  • kedinikkedinik Captain of Industry Registered User regular
    Thanks.

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • I needed anime to post.I needed anime to post. boom Registered User regular
    note that if you have say 2 golden versions of a card, it will not auto-disenchant the non-golden versions

    liEt3nH.png
  • nowayman xynowayman xy Registered User regular
    edited February 2014
    Madican wrote: »
    I hate going against Priest so much. Their Divine Spirit combo requires four cards to pull off, at minimum, but if they get it off then it's pretty much automatic win for them. I have to kill their high health creatures on the turn they drop them, otherwise next turn it's free to attack and they suddenly whip out two Divine Spirits and an Inner Fire.

    It's so much fun to do, though.

    I turn five'd a light spawn into a 20/20 against a warlock just the other day and popped him down to six.

    Turns out that wasn't such a great idea. He coined a siphon soul on his turn five and on turn six I found out I was playing a giant lock (mountain and two moltens came down on the same turn. Argus was either that turn or the turn after). Yeah, I didn't win.

    I should have known that prior to my own play but I never claimed to be the best player. Plus I was way to excited to plop down the huge minion to care.

    ... That was a fast game.

    nowayman xy on
    BF4: nowaymanblue
  • BullioBullio Registered User regular
    Had a couple skin of my teeth matches with my hunter rush deck tonight (I know, but it's ranked so fuck it). Just barely managed to squeak out a win against this warlock in my last game and the warrior I faced the game before that. Had I topdecked a Kill Command I would have beaten the hunter I played before the warrior too, which would have ensured a flawless night. Lost that one 4 health to 2, and I had used both of my Arcane Shots during the match.

    Earned enough gold for two packs though. Nothing of note really, though I did get a golden rare and common in the last one so I'm up, uh, 140 dust?

    steam_sig.png
  • BlueBlueBlueBlue Registered User regular
    that dust is nothing to sneeze at

    CD World Tour status:
    Baidol Voprostein Avraham Thetheroo Taya Zerofill Effef Crimson King Lalabox Mortal Sky ASimPerson Sal Wiet Theidar Tynic Speed Racer Neotoma Goatmon ==>Larlar Munkus Beaver Day of the Bear miscellaneousinsanity Skull Man Delzhand Caulk Bite 6 Somestickguy
  • Knight_Knight_ Dead Dead Dead Registered User regular
    Holy christ almighty I just played a druid at rank 25 with a sylvanus, gruul, bloodmage, 2x faceless and cenarius. I was playing pretty well and countered most of his plays and then double faceless when i dropped an earth ele.

    aeNqQM9.jpg
  • VorpalVorpal Registered User regular
    edited February 2014
    You know that bug where you play a card and sometimes it floats in mid air?

    Well apparently if that bug happens to a weapon it just freezes the game and neither player will time out, and neither player can take any actions.

    Naturally it happened in a ranked match in which I was winning comfortably :D

    Vorpal on
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    PSN: Vorpallion Twitch: Vorpallion
    MMMig
  • InvictusInvictus Registered User regular
    I just drafted this deck. I think it /should/ do well; it's the most controlly deck I think I've ever drafted in arena, and that's a style I love to play, though I do think, while they were the best choices at the time, I now wish I hadn't drafted those war golems.
    lHc7NL8.jpg

    Generalísimo de Fuerzas Armadas de la República Argentina
  • BlueBlueBlueBlue Registered User regular
    http://www.hearthpwn.com/news/296-developer-interview-with-eric-dodds-and-ben-brode
    Interview with hearthstone devs
    As useful for finding out new information that they haven't already volunteered as ever

    CD World Tour status:
    Baidol Voprostein Avraham Thetheroo Taya Zerofill Effef Crimson King Lalabox Mortal Sky ASimPerson Sal Wiet Theidar Tynic Speed Racer Neotoma Goatmon ==>Larlar Munkus Beaver Day of the Bear miscellaneousinsanity Skull Man Delzhand Caulk Bite 6 Somestickguy
  • SeGaTaiSeGaTai Registered User regular
    Invictus wrote: »
    I just drafted this deck. I think it /should/ do well; it's the most controlly deck I think I've ever drafted in arena, and that's a style I love to play, though I do think, while they were the best choices at the time, I now wish I hadn't drafted those war golems.
    lHc7NL8.jpg

    Just keep dropping those fire elementals and never look back

    PSN SeGaTai
    MMMigforty
  • I needed anime to post.I needed anime to post. boom Registered User regular
    BlueBlue wrote: »
    http://www.hearthpwn.com/news/296-developer-interview-with-eric-dodds-and-ben-brode
    Interview with hearthstone devs
    As useful for finding out new information that they haven't already volunteered as ever

    i look forward to people saying that the developers are lying about saying that literally every class has a statistical advantage going first

    liEt3nH.png
  • InvictusInvictus Registered User regular
    SeGaTai wrote: »
    Invictus wrote: »
    I just drafted this deck. I think it /should/ do well; it's the most controlly deck I think I've ever drafted in arena, and that's a style I love to play, though I do think, while they were the best choices at the time, I now wish I hadn't drafted those war golems.
    lHc7NL8.jpg

    Just keep dropping those fire elementals and never look back

    This is totally the plan.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • InvictusInvictus Registered User regular
    BlueBlue wrote: »
    http://www.hearthpwn.com/news/296-developer-interview-with-eric-dodds-and-ben-brode
    Interview with hearthstone devs
    As useful for finding out new information that they haven't already volunteered as ever

    i look forward to people saying that the developers are lying about saying that literally every class has a statistical advantage going first

    not just that: every class, at every level.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • kimekime Queen of Blades Registered User regular
    But going second feels better

    Battle.net ID: kime#1822
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    MMMigBedlamMolybdenum
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Invictus wrote: »
    SeGaTai wrote: »
    Invictus wrote: »
    I just drafted this deck. I think it /should/ do well; it's the most controlly deck I think I've ever drafted in arena, and that's a style I love to play, though I do think, while they were the best choices at the time, I now wish I hadn't drafted those war golems.
    lHc7NL8.jpg

    Just keep dropping those fire elementals and never look back

    This is totally the plan.

    Its a really really good plan

    5 Fire Elementals is insane

    kimeMMMigInvictus
  • CoinageCoinage Heaviside LayerRegistered User regular
    Man the double health/inner fire priest thing works way better than it should. After doing double double health on like turn 5 so my yeti had 24 health, I waited 8 more turns to pull the inner fire. The mage never pulled polymorph and I one shot her.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    edited February 2014
    i just feel like if i tracked my stats i'd win more going second, you know guys?

    I needed anime to post. on
    liEt3nH.png
    kimeMMMig
  • kimekime Queen of Blades Registered User regular
    I'm really just talking about the visceral pleasure of having that extra spell/card in the coin. It is a more active benefit which is more fun, even if going first is better

    But we've had this conversation :)

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • I needed anime to post.I needed anime to post. boom Registered User regular
    i can't believe the coin counts as a spell, so unfair guys

    liEt3nH.png
    Bedlamkime
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    Going first is about 3% better. What does arena mastery say? 3% better, lol.

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    Origin: KafkaAU B-Net: Kafka#1778
This discussion has been closed.