Fantastic advice. Thanks @MummBrah, @Vorpal and @Wyvern. One problem I had was that my Druid was not yet 10 when I posted that image. That's no longer a problem, so I have all his free cards now.
I spent a lot of time tweaking the deck and was able to disenchant some cards and get started with some of the rares I would need to improve the deck. I'll post a screenshot after work, but I followed a lot of your advice.
The deck is still meant to buff small minions into big threats, but now has that removal it was lacking.
Made some updates to the deck, with a few more of the cards I'd need. Been playing around with it against the expert AI, seems to trounce them handily, of course that is not really indicative of playing against people (just trying to get the 100g for beating them all).
Battletag: Threeve#1501
PSN: Threeve703
0
TIFunkaliciousKicking back inNebraskaRegistered Userregular
Should I drop defias ringleader out of my hand if I go first? It feels like I can't combo him till turn 3 or 4 if I don't have the coin and the drops I could be putting down that late instead are more tempting
Fantastic advice. Thanks @MummBrah, @Vorpal and @Wyvern. One problem I had was that my Druid was not yet 10 when I posted that image. That's no longer a problem, so I have all his free cards now.
I spent a lot of time tweaking the deck and was able to disenchant some cards and get started with some of the rares I would need to improve the deck. I'll post a screenshot after work, but I followed a lot of your advice.
The deck is still meant to buff small minions into big threats, but now has that removal it was lacking.
Made some updates to the deck, with a few more of the cards I'd need. Been playing around with it against the expert AI, seems to trounce them handily, of course that is not really indicative of playing against people (just trying to get the 100g for beating them all).
I think the next few to look at replacing are the marks of the wild, the nightblade (honestly, I'd replace it with a yeti right now--nightblade is good in really aggro straight-for-the-face kinda decks, but I'm not sure that's you), and maybe the abusive sergeants and the questing adventurer. Another keeper would be excellent, and I'd look for another dark iron dwarf too.
I think the deck right now is in a pretty good place; it's just tuning now.
EDIT: eventually, of course, you'll want force of nature, but that's an epic.
Invictus on
Generalísimo de Fuerzas Armadas de la República Argentina
Actaully, I'd like some feedback on my own gimmick deck.
It's all about basically getting as many defias on the field as possible, Though it can also be used for multiple defenders and such.
I understand it doesn't fit with the theme, but every rogue deck in the world should run two eviscerates, just like they should run two backstabs. You've also got 13 spells in that deck; I would take a serious, serious look at Gadgetzan Auctioneer.
EDIT: also, Mogu'shan Warden suuuuucks. if you really want another taunt there, I'd take fen creeper, but honestly, I'd cut it for one of the other things. Kidnapper is also pretty bad, I think, though I appreciate it fits with the theme.
Invictus on
Generalísimo de Fuerzas Armadas de la República Argentina
it is always, always important to remember that regardless of the specific situations the coin is really good in, being one mana ahead all game is always amazing, just in subtle ways that are hard to notice
Fantastic advice. Thanks @MummBrah, @Vorpal and @Wyvern. One problem I had was that my Druid was not yet 10 when I posted that image. That's no longer a problem, so I have all his free cards now.
I spent a lot of time tweaking the deck and was able to disenchant some cards and get started with some of the rares I would need to improve the deck. I'll post a screenshot after work, but I followed a lot of your advice.
The deck is still meant to buff small minions into big threats, but now has that removal it was lacking.
Made some updates to the deck, with a few more of the cards I'd need. Been playing around with it against the expert AI, seems to trounce them handily, of course that is not really indicative of playing against people (just trying to get the 100g for beating them all).
I think the next few to look at replacing are the marks of the wild, the nightblade (honestly, I'd replace it with a yeti right now--nightblade is good in really aggro straight-for-the-face kinda decks, but I'm not sure that's you), and maybe the abusive sergeants and the questing adventurer. Another keeper would be excellent, and I'd look for another dark iron dwarf too.
I think the deck right now is in a pretty good place; it's just tuning now.
EDIT: eventually, of course, you'll want force of nature, but that's an epic.
honestly i'd replace questing adventurer before i replaced nightblade
Actaully, I'd like some feedback on my own gimmick deck.
It's all about basically getting as many defias on the field as possible, Though it can also be used for multiple defenders and such.
I understand it doesn't fit with the theme, but every rogue deck in the world should run two eviscerates, just like they should run two backstabs. You've also got 13 spells in that deck; I would take a serious, serious look at Gadgetzan Auctioneer.
EDIT: also, Mogu'shan Warden suuuuucks. if you really want another taunt there, I'd take fen creeper, but honestly, I'd cut it for one of the other things. Kidnapper is also pretty bad, I think, though I appreciate it fits with the theme.
The warden is really just a stall tactic for when I have bad draws. but It's not actually meant to kill anything, just give me a turn or two of breathing room. I might switch it out for the fen creeper, but the mana makes it slightly harder to combo with. And while Eviscerates would be helpful, probably, I don't know what I could really remove that wouldn't severely hamper my card draw, which is very important for this deck. Though I can probably remove a stormwind knight for one. The Gadgetzan auctioneer I can probably replace the gnomish inventor for.
Oh. I just realized that was a slightly obsolete one. I have a second kidnapper, but I can replace that with the second eviscerate. I also nixed the conceal, because I actually didn't really use it in the games I played.
Should I drop defias ringleader out of my hand if I go first? It feels like I can't combo him till turn 3 or 4 if I don't have the coin and the drops I could be putting down that late instead are more tempting
No, there are other combos you can make beside the coin.
oh yeah I know, but I get impatient waiting for inner fire to drop and sometimes there's taunts and stuff. I'm just dicking around in casual, it's a stupid strategy since there's so many direct removal cards.
Say my opponent has a full board and mine's empty. If I were to drop a Timber Wolf down, and then play UtH, would it summon 7 minions and oust my TW or would it only summon 6 dudes?
it's really a shame the kidnapper is a bad card because it's a cool theme
It needs the combo requirement taken off of it in my opinion.
At that point it might be overpowered because you'd basically be getting a 5/3 for four mana with a sap effect (2 mana) added on top.
Actually, that still sounds under powered. A 5/3 for four mana is pretty horrible.
With the combo requirement it's all but worthless.
Oh well. I still always put him in my rogue decks. Because he's cool. That's why.
Conversely, there aren't any other cards out there besides Ysera's sleep and ____ (I'm sure I'm missing some) that allow you to return either one of your cards to your hand or one of your opponent's cards to the player's hand.
Sap is enemy only and brews are friendly cards only.
No, I don't think allowing you the choice between makes up for the horrible stats it comes packaged with.
Surprise lethal is the most fun lethal. Getting 18 damage against someone who just dropped Ysera with only a scarlet crusader and Tazdingo is great fun. Shaman 4 lyfe.
I'm pretty sure coin is more useful in arena than it is in constructed, where you can be guaranteed a non-garbage curve. Across 133 arena games I win 62% of the time going first, and 72% of the time going second. Still small sample, but it's interesting to see how it grows.
Spell damage most certainly works on the Rogue's "break your weapon to deal damage to everything" card, as I have unfortunately found out. There are a few problematic edge cases in the game like that.
I ate an engineer
0
GrobianWhat's on sale?Pliers!Registered Userregular
I think it is 5, but I'm also not entirely sure. if you did it on a Dark Iron Dwarf next to the Azure Drake, it would be 5 for sure.
Any spell that does damage gets boosted by spell damage, that I'm sure about. I'm just not sure if the azure drake +1 drops before the shadowflame damage hits.
+1
GrobianWhat's on sale?Pliers!Registered Userregular
Any spell that does damage gets boosted by spell damage, that I'm sure about. I'm just not sure if the azure drake +1 drops before the shadowflame damage hits.
i know there's an exception to spell damage working, somewhere, i'm just not sure which spell it is or if it's been patched.
it's a spell with two numbers... explosive shot?
Man, last night had a game vs a warlock.
It was an obvious giant / drake deck. Especially when he used his "deal 4 dmg and discard a card" on my 2/4.
Took care of the rock giant w/o too much problem, then the drake.
He drops 2 molten giants and on my turn I leave him at 5 hp, with 2 of my minions on board that have lethal, and I also have a swipe in my hand so he's def. dead next turn unless he taunts or heals by 6 hp.
I'm at 25hp + 1 armor so I'm sure he's dead since I can easily take the 16 dmg from the giants.
On his turn, he drops alexstrasza putting me down to 15 hp + 1 armor, then hits for 16 and I die
Man, when you get bad rng on what cards you're offered in an arena run it can be bad.
I'm not talking "aw shucks didn't get a legendary" over here. I mean seven picks of "would you like a: silverback patriarch, eye for an eye, or repentance."
BF4: nowaymanblue
+3
ResIpsaLoquiturNot a grammar nazi, just alt-write.Registered Userregular
edited February 2014
Could I get a critique of my pally deck? It's what I want to run primarily for ranked, but needs some real work. I was able to get rank 16 with it, only playing very occasionally. When I can get it going, it works great, but it seems to stall too often.
I only have two legendaries (Geblin and Nozdormu), and no applicable epics. I have enough dust to craft 1 epic (or equivalent rares and/or commons); I'd have a 2nd epic if I dusted the Nozdormu.
Incidentally, I'd be curious to see what people name their decks, as I can't be the only one who has fun with it.
ResIpsaLoquitur on
League of Legends: MichaelDominick; Blizzard(NA): MichaelD#11402; Steam ID: MichaelDominick
My names are either really creative things like "Custom Warrior," or if I'm feeling really creative, "My Warrior." I think my most outrageous deck name is "Only the Mighty Quest".
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
So you can only have 9 decks total, ever?
That seems like a really low number for messing around with.
Posts
I think Pyroblast won me like 8 games. Also, having 3 water elementals is ridiculous. He's almost always going to get me a 2-for-1.
Made some updates to the deck, with a few more of the cards I'd need. Been playing around with it against the expert AI, seems to trounce them handily, of course that is not really indicative of playing against people (just trying to get the 100g for beating them all).
PSN: Threeve703
I think the next few to look at replacing are the marks of the wild, the nightblade (honestly, I'd replace it with a yeti right now--nightblade is good in really aggro straight-for-the-face kinda decks, but I'm not sure that's you), and maybe the abusive sergeants and the questing adventurer. Another keeper would be excellent, and I'd look for another dark iron dwarf too.
I think the deck right now is in a pretty good place; it's just tuning now.
EDIT: eventually, of course, you'll want force of nature, but that's an epic.
It's all about basically getting as many defias on the field as possible, Though it can also be used for multiple defenders and such.
I understand it doesn't fit with the theme, but every rogue deck in the world should run two eviscerates, just like they should run two backstabs. You've also got 13 spells in that deck; I would take a serious, serious look at Gadgetzan Auctioneer.
EDIT: also, Mogu'shan Warden suuuuucks. if you really want another taunt there, I'd take fen creeper, but honestly, I'd cut it for one of the other things. Kidnapper is also pretty bad, I think, though I appreciate it fits with the theme.
Combo on-demand seems pretty good for Rogues.
honestly i'd replace questing adventurer before i replaced nightblade
Oh. I just realized that was a slightly obsolete one. I have a second kidnapper, but I can replace that with the second eviscerate. I also nixed the conceal, because I actually didn't really use it in the games I played.
No, there are other combos you can make beside the coin.
Turn 2 = backstab + scrubs
or
turn 2 weapon
turn 3 deadly poison + scrubs
PSN: Vorpallion Twitch: Vorpallion
Turn 5 Gurubashi
Turn 6 Dread Infernal
Turn 7 elven archer + mortal coil + mortal coil the gurubashi
3DS: 0447-9966-6178
It needs the combo requirement taken off of it in my opinion.
At that point it might be overpowered because you'd basically be getting a 5/3 for four mana with a sap effect (2 mana) added on top.
Actually, that still sounds under powered. A 5/3 for four mana is pretty horrible.
With the combo requirement it's all but worthless.
Oh well. I still always put him in my rogue decks. Because he's cool. That's why.
Conversely, there aren't any other cards out there besides Ysera's sleep and ____ (I'm sure I'm missing some) that allow you to return either one of your cards to your hand or one of your opponent's cards to the player's hand.
Sap is enemy only and brews are friendly cards only.
No, I don't think allowing you the choice between makes up for the horrible stats it comes packaged with.
The best hearthstone stream face.
I'm dead serious."
power overwhelming + mortal coil + elven archer + hellfire on a Gurubashi, swing for the kill
3DS: 0447-9966-6178
Origin: KafkaAU B-Net: Kafka#1778
should be 4 damage
there are no actual numbers in the spell's text box.
http://us.battle.net/hearthstone/en/forum/topic/10262757116 claims that the spelldamage even works if the spelldamage minion is targeted. But it should be quite easy to test in a friendly match.
i know there's an exception to spell damage working, somewhere, i'm just not sure which spell it is or if it's been patched.
it's a spell with two numbers... explosive shot?
Guess which minion priest has a hard time removing!
Get the warleader offered first and say to hell with it. I've done it once, it's... swingy, to say the least.
Innerfire his yeti and then power word death.
Wait... yeah don't do that.
It was an obvious giant / drake deck. Especially when he used his "deal 4 dmg and discard a card" on my 2/4.
Took care of the rock giant w/o too much problem, then the drake.
He drops 2 molten giants and on my turn I leave him at 5 hp, with 2 of my minions on board that have lethal, and I also have a swipe in my hand so he's def. dead next turn unless he taunts or heals by 6 hp.
I'm at 25hp + 1 armor so I'm sure he's dead since I can easily take the 16 dmg from the giants.
On his turn, he drops alexstrasza putting me down to 15 hp + 1 armor, then hits for 16 and I die
Witty signature comment goes here...
wra
I'm not talking "aw shucks didn't get a legendary" over here. I mean seven picks of "would you like a: silverback patriarch, eye for an eye, or repentance."
I only have two legendaries (Geblin and Nozdormu), and no applicable epics. I have enough dust to craft 1 epic (or equivalent rares and/or commons); I'd have a 2nd epic if I dusted the Nozdormu.
Incidentally, I'd be curious to see what people name their decks, as I can't be the only one who has fun with it.
That seems like a really low number for messing around with.
Is there a stats screen?