I turned 8 not long ago so maybe I need to check more closely. I think I prefer the level 1 spells over level 2 even. Bigger aoes, party friendly, and more debuffy iirc
No, I'm saying you get them at 9, but I personally think we should get it at 8.
I've been thinking about non-standard party setups, particularly involving multiples of certain classes, and how they could break the game. I think it would be really fun. Honestly, 6 of any given class could be awesome.
6 rangers with pet bears has been done. People say it's actually very effective because all the bears easily tank all the enemies due to the engagement system and you can just autoattack destroy everything.
Imagine 6 island aumaua rogues tricked out with the right talents to be packing 4 blunderbusses each. Sneak attack in the first 2 seconds of combat means you thin every herd incredibly fast, and quick switching to the other blunderbusses without needing to reload probably means the rest of the fight is over just as quickly.
Imagine 6 chanters all chanting different chants, keeping the whole group perma-buffed with everything. If they can survive to get a few chant points you could summon a huge army. In fact, survivability might not be a problem, if you assume their summons will be dealing all the damage. Stat them all for pure defense, put them in the heaviest enchanted armor you can find, take all the best defensive talents.
You can really cheese the game with Chanters since you can just have one high speed character run circles around the enemy to distract them while your Chanters get enough phrases to summon, then have the summoned creatures do all the fighting for you.
Wizards have a lot of elemental spells so they benefit from the talents that increase elemental damage.
Their low level spells also becomes per encounter at higher levels. Always having Eldritch Aim cast can make Wizards way better damage dealers/debuffers than Ciphers. They pretty much won't miss any more and will get tons of crits. Eldritch Aimed Fan of Flames with Scion of Flame can destroy hoards of high level enemies.
I feel like (much like in D&D, but moreso) those elemental damage bonus talents just aren't worth it. You need to be constantly looking at enemy DR/defenses and choosing spells that way, so trying to be the "fire guy" or whatever and focusing on that kind of damage needlessly hamstrings any casters.
Except that applies to everything. Every attack and debuff in this game are subject to the target's defenses. A blinding debuff will have to beat the enemy's fortitude defense, hobble has to beat reflex, confuse has to beat will, etc. Regular attacks has to beat slash/pierce/crush DR.
Also, unlike D&D, there are no immunities in this game. Every enemy will take some damage from every attack (if they hit).
because for whatever reason the game lets you stack infinite seals before combat but not traps
The reason for the traps thing is obvious, if you've ever played Baldur's Gate 2. The first thing I did when I saw that there were traps was try to place all of them in one spot. They just didn't think it over when it comes to the cleric.
because for whatever reason the game lets you stack infinite seals before combat but not traps
The reason for the traps thing is obvious, if you've ever played Baldur's Gate 2. The first thing I did when I saw that there were traps was try to place all of them in one spot. They just didn't think it over when it comes to the cleric.
BG2 traps are still in another category. It wasn't just being able to lay a lot of damage, it was piling on unresistable damage to instantly gib a dragon the moment it went hostile.
I'll admit I was kind of disappointed about the limitations on traps. But given how many I've found, it was probably for the best. Perhaps they could have upped the number of active ones via talents? With only one, I find myself never bothering to use them.
I suppose this is a good place to ask, because I have a question of the highest importance about this game: where can you buy wide brimmed hats? I've only found one, in the derelict district you visit through the main story line. Next time I play this, I must have my party decked out as a stylish mercenary company, not a bunch of hut dwelling peasants.
I'll admit I was kind of disappointed about the limitations on traps. But given how many I've found, it was probably for the best. Perhaps they could have upped the number of active ones via talents? With only one, I find myself never bothering to use them.
I suppose this is a good place to ask, because I have a question of the highest importance about this game: where can you buy wide brimmed hats? I've only found one, in the derelict district you visit through the main story line. Next time I play this, I must have my party decked out as a stylish mercenary company, not a bunch of hut dwelling peasants.
I haven't found a place to buy them, but I've found at least 3 of them. One was before you reach Act 2 for sure. Another probably came from murdering a Kickstarter npc in Defiance Bay.
Yeah I got one super early in the game. It may have been from a concealed thing that my rogue found, I remember feeling like it was appropriate that he got it.
Actually...is every single piece of loot hand-placed? Or are some things a bit randomized and the seed is set when you start the game, so every time you reload and loot again it's the same item?
Because the minor loot in barrels and such feels kind of all over the place, it really could be generated.
Some loot is generated. I've reloaded saves and gotten different stuff from the same place. The reload was fairly far back, I'm pretty sure once you've entered an area for the first time the random loot is generated then.
Also trying to decide on my 6 custom character party for hard mode.
I've got fighter, paladin, rogue, cipher, chanter. Can't decide on last spot. Ranger for more deeps + another body for protection, Druid for more mage deeps, wizard for more controlly spells.
Does anyone know what happens to classes affected by reputation when they aren't the main PC? I made my paladin the watcher to make sure I could keep them boosted by the correct alignments. But what if I added a priest with different alignments? Do they just remain neutral the whole game?
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Some loot is generated. I've reloaded saves and gotten different stuff from the same place. The reload was fairly far back, I'm pretty sure once you've entered an area for the first time the random loot is generated then.
Also trying to decide on my 6 custom character party for hard mode.
I've got fighter, paladin, rogue, cipher, chanter. Can't decide on last spot. Ranger for more deeps + another body for protection, Druid for more mage deeps, wizard for more controlly spells.
Does anyone know what happens to classes affected by reputation when they aren't the main PC? I made my paladin the watcher to make sure I could keep them boosted by the correct alignments. But what if I added a priest with different alignments? Do they just remain neutral the whole game?
Hard/PotD is a slog without a Druid or Wizard dropping bombs on the huge packs you face.
2 Blizzards and 4 talons dropped back to back at level 3 is incredible.
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
My rogue has a high mechanics skill, so I generally get any trap I disarm. Aside from that, you can buy them with the appropriate building in your fort.
Kinda annoyed at these bugs. My main character's Flames of Devotion (paladin ability) does nothing, and the Iconic Projection level 2 priest spell does nothing. I'm also having problems with Fan of Flames never hitting units twice; first time it hits, second time every unit is unaffected by it (not dodging it, just not getting hit).
At some point you may come across a temple of Skaen. If so, enter it through the entrance in the wilderness, NOT the one in the guy's shop. That dungeon is HUGE and super tedious IMO, but if you enter through the wilderness entrance (look for a statue of feet in the area east of Dyrford) you can skip almost all of it.
the magical soul spear you get in a certain ancient ruin
am I missing something or should I just reload and not kill spiderbro
because this spear isn't very good at all and I don't even use spears
like there's a whole cinematic for it and it's pretty much garbage
My understanding is that some of the stat combos you can get from answering the questions certain ways can make it one of the best weapons in the game.
I didn't kill the creature though because I was comfortable with my gear and at that point was close to done.
Has there been any word on a incoming bug patch?
Have a ton of stuff to play right now, but also still super tempted to dive in on Pillars since I went through the prologue.
Might be worth holding off until some of the more game breaking stuff is wrapped up though. I would totally have fallen prey to that npc stat boosting bug.
Has there been any word on a incoming bug patch?
Have a ton of stuff to play right now, but also still super tempted to dive in on Pillars since I went through the prologue.
Might be worth holding off until some of the more game breaking stuff is wrapped up though. I would totally have fallen prey to that npc stat boosting bug.
There's supposed to be a patch in a few days (which they said a few days ago) that fixes blanking your character's stats if you double click to equip an item. Not sure what else is on the agenda.
In Caed Nua, that first shortcut trapdoor from the outside down to the giant hand thing isn't working for me. I can leave the dungeon via it fine, but if I try to enter it the game instead brings up a blank world map menu.
In Caed Nua, that first shortcut trapdoor from the outside down to the giant hand thing isn't working for me. I can leave the dungeon via it fine, but if I try to enter it the game instead brings up a blank world map menu.
Anybody else had that?
Scroll up, it starts scrolled at the last floor.
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
In Caed Nua, that first shortcut trapdoor from the outside down to the giant hand thing isn't working for me. I can leave the dungeon via it fine, but if I try to enter it the game instead brings up a blank world map menu.
Anybody else had that?
Scroll the seemingly blank map around, it's a big place.
Anyone know if 2 handed weapon style applies to 2 handed ranged weapons? The description makes no attempt to explain whether it is melee weapons only or not.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Has there been any word on a incoming bug patch?
Have a ton of stuff to play right now, but also still super tempted to dive in on Pillars since I went through the prologue.
Might be worth holding off until some of the more game breaking stuff is wrapped up though. I would totally have fallen prey to that npc stat boosting bug.
There's supposed to be a patch in a few days (which they said a few days ago) that fixes blanking your character's stats if you double click to equip an item. Not sure what else is on the agenda.
It's going to fix more than that, they've said that a couple of the biggest bugs will be fixed along with a lot of other things. ETA is Friday I believe.
In Caed Nua, that first shortcut trapdoor from the outside down to the giant hand thing isn't working for me. I can leave the dungeon via it fine, but if I try to enter it the game instead brings up a blank world map menu.
Anybody else had that?
Scroll the seemingly blank map around, it's a big place.
Anyone know if 2 handed weapon style applies to 2 handed ranged weapons? The description makes no attempt to explain whether it is melee weapons only or not.
it does not. The talent for ranged weapon style is separate.
The crashes on Raedric's Hold are documented (several posts about this on the forums) and we've already got a fix coming in the next patch.
However, some users have reported that a background program (Rivatuner Statistics Server) can be a cause of crashes when transitioning (prone to hit in the RH areas). Please, take a look in your systems to ensure that the Rivatuner program isn't running when you play PoE.
Until the patch arrives (really soon, actually), I hope that info helps you in the meantime.
I'll admit I was kind of disappointed about the limitations on traps. But given how many I've found, it was probably for the best. Perhaps they could have upped the number of active ones via talents? With only one, I find myself never bothering to use them.
I suppose this is a good place to ask, because I have a question of the highest importance about this game: where can you buy wide brimmed hats? I've only found one, in the derelict district you visit through the main story line. Next time I play this, I must have my party decked out as a stylish mercenary company, not a bunch of hut dwelling peasants.
I haven't found a place to buy them, but I've found at least 3 of them. One was before you reach Act 2 for sure. Another probably came from murdering a Kickstarter npc in Defiance Bay.
I've found 2 so far and 1 tricorn hat in Act 1. All looted from containers I think. I haven't murdered any of the kickstarters.....yet. The two wide brimmed have different feathers in them also. They are super handy for easy identification.
How are you guys dealing with Mind Control effects? They're starting to become more prevalent and annoying in the latter third of the game.
Obviously stunning the affected character works, but is there no way to purge or dispel the effect? Priest "Prayer against X" spells seem frustratingly specific and limited in what they can do for you, and none seem to help with Domination.
In Caed Nua, that first shortcut trapdoor from the outside down to the giant hand thing isn't working for me. I can leave the dungeon via it fine, but if I try to enter it the game instead brings up a blank world map menu.
Anybody else had that?
Scroll the seemingly blank map around, it's a big place.
Anyone know if 2 handed weapon style applies to 2 handed ranged weapons? The description makes no attempt to explain whether it is melee weapons only or not.
it does not. The talent for ranged weapon style is separate.
Wait, what? It applied to ranged weapons in the Beta....and what talent for ranged weapons are you talking about?
Paladin companion gets access to a spell around level 5 or 6. It's friendly aoe and suspends all negative effects on allies for 20 seconds. Priest probably has something similar, those appear to be the equivalent of dispels in this game. Also certain chants and such that boost Will defence.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Paladin companion gets access to a spell around level 5 or 6. It's friendly aoe and suspends all negative effects on allies for 20 seconds. Priest probably has something similar, those appear to be the equivalent of dispels in this game. Also certain chants and such that boost Will defence.
I think those don't actually dispel since it doesn't target enemies. Maybe if you precast it. I couldn't get it to work to remove domination but it gets rid of other effects fine.
Ugh, just ran into the plague of insects bug. I certainly hope the patch hits tomorrow, since getting rid of plague of insects is... tedious at the moment. It apparently involves getting into a fight and ending it with the priest spell that supresses afflictions, and then exiting the game and the supression is permanent, as well as the spell itself.
First bug for me though, just a hell of an annoying one.
It's also apprently making bonded grief stick for sagani, even though itumaak is right there!
Ugh, just ran into the plague of insects bug. I certainly hope the patch hits tomorrow, since getting rid of plague of insects is... tedious at the moment. It apparently involves getting into a fight and ending it with the priest spell that supresses afflictions, and then exiting the game and the supression is permanent, as well as the spell itself.
First bug for me though, just a hell of an annoying one.
It's also apprently making bonded grief stick for sagani, even though itumaak is right there!
Yeah that happened to me too. I reloaded and fought them again and they never used that particular spell again. Could just do that.
Ugh, just ran into the plague of insects bug. I certainly hope the patch hits tomorrow, since getting rid of plague of insects is... tedious at the moment. It apparently involves getting into a fight and ending it with the priest spell that supresses afflictions, and then exiting the game and the supression is permanent, as well as the spell itself.
First bug for me though, just a hell of an annoying one.
It's also apprently making bonded grief stick for sagani, even though itumaak is right there!
I had the same thing happen when fighting ogres in a cave. I tried it a few times but I couldn't kill the ogre before he insect plagued me and it seemed to be a permanent effect. I eventually reloaded an earlier save and just ignored that cave.
I saved right after and went to my keep, overwriting my earlier autosave.
God damn it. Aloth apparently lost the debuff by getting maimed. Guess I have to find a group to maim the other party members one at a time. Without getting them killed. That will... take a while.
Ugh, just ran into the plague of insects bug. I certainly hope the patch hits tomorrow, since getting rid of plague of insects is... tedious at the moment. It apparently involves getting into a fight and ending it with the priest spell that supresses afflictions, and then exiting the game and the supression is permanent, as well as the spell itself.
First bug for me though, just a hell of an annoying one.
It's also apprently making bonded grief stick for sagani, even though itumaak is right there!
I had the same thing happen when fighting ogres in a cave. I tried it a few times but I couldn't kill the ogre before he insect plagued me and it seemed to be a permanent effect. I eventually reloaded an earlier save and just ignored that cave.
Ogre druids are fucking OP.
Hmm, noted. I'll be dropping paralyze and my interrupt happy rogue on any of those bastards I happen to come upon.
Paladin companion gets access to a spell around level 5 or 6. It's friendly aoe and suspends all negative effects on allies for 20 seconds. Priest probably has something similar, those appear to be the equivalent of dispels in this game. Also certain chants and such that boost Will defence.
I think those don't actually dispel since it doesn't target enemies. Maybe if you precast it. I couldn't get it to work to remove domination but it gets rid of other effects fine.
Arcane dampener the level 2 wizard spell might work since it targets enemy effects
How are you guys dealing with Mind Control effects? They're starting to become more prevalent and annoying in the latter third of the game.
Obviously stunning the affected character works, but is there no way to purge or dispel the effect? Priest "Prayer against X" spells seem frustratingly specific and limited in what they can do for you, and none seem to help with Domination.
The Goldpack Paladin gets a talent that modifies their Liberating Exhortation to give it bonus defense against mental attacks.
I've been asked who wrote which companions a number of times recently. I'd held off answering because there was a chance that it was going to tie into some of our PR around launch time, but I believe that is no longer the case. So for those curious:
Aloth - Carrie Patel
Durance - Chris Avellone
Edér - me
Grieving Mother - Chris Avellone
Hiravias - Matt MacLean
Kana Rua - Olivia Veras
Pallegina - Josh Sawyer
Sagani - Carrie Patel
Paladin companion gets access to a spell around level 5 or 6. It's friendly aoe and suspends all negative effects on allies for 20 seconds. Priest probably has something similar, those appear to be the equivalent of dispels in this game. Also certain chants and such that boost Will defence.
I think those don't actually dispel since it doesn't target enemies. Maybe if you precast it. I couldn't get it to work to remove domination but it gets rid of other effects fine.
Oh, is that why it doesn't work? I've tried it myself and it definitely does not work.
Paladin companion gets access to a spell around level 5 or 6. It's friendly aoe and suspends all negative effects on allies for 20 seconds. Priest probably has something similar, those appear to be the equivalent of dispels in this game. Also certain chants and such that boost Will defence.
I think those don't actually dispel since it doesn't target enemies. Maybe if you precast it. I couldn't get it to work to remove domination but it gets rid of other effects fine.
Arcane dampener the level 2 wizard spell might work since it targets enemy effects
But that only suppresses positive effects, no? I haven't tried it though.
Charm them back, maybe? That was always the ghetto charm protection in BG2.
Also, not sure what this Plague of Insects bug is. Well, I know what it is - it never ends - but I don't know what triggers it. I've fought Ogre Druids that have cast it on me and had no issues (... well other than with the Ogre Druid himself).
I did find a way in which you might not be able to discuss the vision. There are multiple pathways to get to a lot of Durance's topics. There's one where if you ask him about the etchings on his staff, he'll start talking about things that make the game think you've already discussed the vision, even when you haven't.
If that is your problem, I have a fix you are welcome to try out. I am too late to get it into the latest patch, I believe, but if you want to test it out on your own (and at your own risk ), I have a dropbox link with a couple updated files:
These would go in the Pillars of Eternity\PillarsOfEternity_Data\data\conversations\companions subdirectory of your game directory. (For steam, it's Steam\SteamApps\common\Pillars of Eternity\PillarsOfEternity_Data\data\conversations\companions), and should overwrite two existing files there. For your own safety, I recommend making copies of the originals before you overwrite them with these.
The fix prevents you from being able to ask too early about the staff etchings, and also employs a better criterion for whether you've discussed the vision with Durance yet. I believe it will work retroactively.
Let me know how it goes!
EDIT: I screwed up and uploaded the wrong versions of the files at first. If you'd already gotten them before seeing this edit, you'll want to grab them again.
Posts
No, I'm saying you get them at 9, but I personally think we should get it at 8.
You can really cheese the game with Chanters since you can just have one high speed character run circles around the enemy to distract them while your Chanters get enough phrases to summon, then have the summoned creatures do all the fighting for you.
Except that applies to everything. Every attack and debuff in this game are subject to the target's defenses. A blinding debuff will have to beat the enemy's fortitude defense, hobble has to beat reflex, confuse has to beat will, etc. Regular attacks has to beat slash/pierce/crush DR.
Also, unlike D&D, there are no immunities in this game. Every enemy will take some damage from every attack (if they hit).
The reason for the traps thing is obvious, if you've ever played Baldur's Gate 2. The first thing I did when I saw that there were traps was try to place all of them in one spot. They just didn't think it over when it comes to the cleric.
BG2 traps are still in another category. It wasn't just being able to lay a lot of damage, it was piling on unresistable damage to instantly gib a dragon the moment it went hostile.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I suppose this is a good place to ask, because I have a question of the highest importance about this game: where can you buy wide brimmed hats? I've only found one, in the derelict district you visit through the main story line. Next time I play this, I must have my party decked out as a stylish mercenary company, not a bunch of hut dwelling peasants.
I haven't found a place to buy them, but I've found at least 3 of them. One was before you reach Act 2 for sure. Another probably came from murdering a Kickstarter npc in Defiance Bay.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Actually...is every single piece of loot hand-placed? Or are some things a bit randomized and the seed is set when you start the game, so every time you reload and loot again it's the same item?
Because the minor loot in barrels and such feels kind of all over the place, it really could be generated.
Also trying to decide on my 6 custom character party for hard mode.
I've got fighter, paladin, rogue, cipher, chanter. Can't decide on last spot. Ranger for more deeps + another body for protection, Druid for more mage deeps, wizard for more controlly spells.
Does anyone know what happens to classes affected by reputation when they aren't the main PC? I made my paladin the watcher to make sure I could keep them boosted by the correct alignments. But what if I added a priest with different alignments? Do they just remain neutral the whole game?
Hard/PotD is a slog without a Druid or Wizard dropping bombs on the huge packs you face.
2 Blizzards and 4 talons dropped back to back at level 3 is incredible.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Anyone else encountering this stuff?
My understanding is that some of the stat combos you can get from answering the questions certain ways can make it one of the best weapons in the game.
I didn't kill the creature though because I was comfortable with my gear and at that point was close to done.
Have a ton of stuff to play right now, but also still super tempted to dive in on Pillars since I went through the prologue.
Might be worth holding off until some of the more game breaking stuff is wrapped up though. I would totally have fallen prey to that npc stat boosting bug.
There's supposed to be a patch in a few days (which they said a few days ago) that fixes blanking your character's stats if you double click to equip an item. Not sure what else is on the agenda.
Anybody else had that?
Scroll up, it starts scrolled at the last floor.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Scroll the seemingly blank map around, it's a big place.
Anyone know if 2 handed weapon style applies to 2 handed ranged weapons? The description makes no attempt to explain whether it is melee weapons only or not.
It's going to fix more than that, they've said that a couple of the biggest bugs will be fixed along with a lot of other things. ETA is Friday I believe.
it does not. The talent for ranged weapon style is separate.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I've found 2 so far and 1 tricorn hat in Act 1. All looted from containers I think. I haven't murdered any of the kickstarters.....yet. The two wide brimmed have different feathers in them also. They are super handy for easy identification.
Obviously stunning the affected character works, but is there no way to purge or dispel the effect? Priest "Prayer against X" spells seem frustratingly specific and limited in what they can do for you, and none seem to help with Domination.
Wait, what? It applied to ranged weapons in the Beta....and what talent for ranged weapons are you talking about?
I think those don't actually dispel since it doesn't target enemies. Maybe if you precast it. I couldn't get it to work to remove domination but it gets rid of other effects fine.
First bug for me though, just a hell of an annoying one.
It's also apprently making bonded grief stick for sagani, even though itumaak is right there!
Yeah that happened to me too. I reloaded and fought them again and they never used that particular spell again. Could just do that.
I had the same thing happen when fighting ogres in a cave. I tried it a few times but I couldn't kill the ogre before he insect plagued me and it seemed to be a permanent effect. I eventually reloaded an earlier save and just ignored that cave.
Ogre druids are fucking OP.
God damn it. Aloth apparently lost the debuff by getting maimed. Guess I have to find a group to maim the other party members one at a time. Without getting them killed. That will... take a while.
Hmm, noted. I'll be dropping paralyze and my interrupt happy rogue on any of those bastards I happen to come upon.
Might be a way to trivialize Triple Crown before the patch comes out.
Arcane dampener the level 2 wizard spell might work since it targets enemy effects
The Goldpack Paladin gets a talent that modifies their Liberating Exhortation to give it bonus defense against mental attacks.
Suppress affliction can purge effects for a time.
Oh, is that why it doesn't work? I've tried it myself and it definitely does not work.
But that only suppresses positive effects, no? I haven't tried it though.
Charm them back, maybe? That was always the ghetto charm protection in BG2.
Also, not sure what this Plague of Insects bug is. Well, I know what it is - it never ends - but I don't know what triggers it. I've fought Ogre Druids that have cast it on me and had no issues (... well other than with the Ogre Druid himself).
avellone-chan~