Edit:
So there are big changes with this game, which mostly revolve around it going Free to Play. Turns out their original model didn't work out and so they're trying to turn it into a F2P model. So far it seems fairly good and hopefully will revitalize some interest in the game. Note that there is no indication, at the moment, what the game is doing when it comes to the console versions. If I find anything out, I shall let you know in the OP.
Here is the PA steam group:
PA Evolve
Come join and play!
Have you heard of a video game called
Evolve yet? It's made by the people who made a small game you might have played called Left 4 Dead, only Evolve takes the concept of the survivors vs. infected multiplayer from that game one crucial step further. Instead of having a battle versus a human controlled tank infected - a heavily armored and heavy hitting infected monster - only a once off thing, they made a game where 4 people play against one gigantic monster. The best bit?
Someone else actually plays the monster. There isn't a lot of information out right now but what we do know is:
1) Team of up to four human hunters, each with their own class abilities and powers vs. one other player who plays as a gigantic monster (we only know of one so far, the goliath)

Example classes: From the leftmost character to the one on the right; Val (medic), Markov (assault), Griffin (trapper), Hank (support).
http://www.youtube.com/watch?v=AFEvl5Cgw8A
An example of a monster, the Goliath. Why yes, he
is breathing fire!
http://www.youtube.com/watch?v=7ofvvsztOCk
2) There is ambient AI on the map such as smaller creatures and similar. Both hunters and the monster can use these to their advantage and the monster also eats them to "evolve".
Example video:
http://www.youtube.com/watch?v=J7UMGoDcOPw
3) The monster starts out reasonably weak but eats hunters and other monsters to grow larger and more powerful. A level 3 monster basically turns the tables on the hunters and can chase them down with impunity.
4) Don't have friends? Bots apparently substitute for the missing players and can play as the monster if you're so inclined.
5) Multiple ways of winning some maps: The hunters have to kill the monster, but on the map we know of the monster can also win by breaking into a facility and murdering scientists.
6) There are multiple monsters but we only know about just the one, who is the very "tank like" Goliath.
7) Tracking the monster for the hunters involves following footsteps and looking for disturbed ambient life like birds suddenly flying into the air in the distance.
People are getting their hands on the game and have been writing some impressions. Based on these impressions I feel it could be well worth getting excited, because it's pretty
god damn awesome from all accounts.
IGN also did a positive write up of it.
PC Gamer did an interview with the art director on the game.
In short, it sounds awesome and if they pull it off could be an incredibly unique and very awesome multiplayer experience.
So let's talk about it here and stuff. I will add more (much more actually) to the OP when I am more coherent and there is a good way to parse all the information on the game.
Edit:
NEW STUFF
In the style of XCOM's trailers, they have done another one of those spiffy interactive youtube trailer things.
http://www.youtube.com/watch?v=m97O1dQAyhc
I approve.
Also a new trailer in general:
http://www.youtube.com/watch?v=WU90_1Sowfo
Plus from comments about the gender representation presented initially in the game, apparently there will be female options for other classes than medic (and at least a male option or so for the medic as well). So rest assured that everyone gets represented some way. Also they made a significant change to the monsters gameplay, in that the monster can choose to buy abilities like perks. So you can invest everything in fire breath (As an example) without the other skills, changing how the game plays significantly. Originally the monster unlocked all of its skills as it leveled up without any choice (so always got fire breath, rock throw and stomp for example) - now the player gets 3 skill points and chooses where to put them. I rather like this and apparently it's a pretty substantial and interesting change.
The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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"We have years of struggle ahead, mostly within ourselves." - Made in USA
GI's Evolve coverage hub: http://www.gameinformer.com/p/evolve.aspx
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
They are being very tight lipped about monsters other than the goliath, but at least it is known there are multiple monsters and hopefully they all have very different playstyles (like the various hunters).
Edit: And yes indeed he says in the Rev3 interview "Each monster fundamentally changes the way the game is played". Huzzah!
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
No it's not. You have to pick one of each class, but who is who and what specific subtype of a class is up to the players.
What I wonder about is if the players know what the monster is before the game begins?
Me likey.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Wait, the players decide amongst themselves who is who? That... might be trouble.
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
Love the concept, absolutely, but I'm hoping that there will be player options for "building" your own hunter from available skills, as opposed to being the same stock character every time. Same goes for the Goliath. If there's a Borderlands-esque skill system where, say, Trappers can spec between better tracking or better harpoon benefits and the Goliath can spec for better ambushing or tanking, aside from whatever they get when starting a match, I'll basically salivate.
I know that the L4D games didn't do skills, but I feel like no player-chosen character skills would make this too much like "survivors versus a tank" from L4D, except all the time. Though I imagine it would be tough to balance gameplay between a specced-out ambush Goliath and a rookie Medic, so I can't necessarily expect a system like that.
I don't normally comment on these sorts of things, but when I saw this picture I actually felt a little disappointed. It had me thinking "Of course the one chick on the team is a tiny sniper medic." It was only a brief thought, though. Soon replaced by "That guy has a sweet 'stache."
At any rate, day one-ing Evolve so hard! I had so much fun playing L4D 1 and 2 on Xbox, and some really epic memories from playing as a Tank. I imagine playing as the creature with be like that but times a million.
Currently playing: GW2 and TSW
They've said its one hunter per PC/Console so I'm guessing so.
Pity. FPS Monster Hunter sounds interesting.
Currently playing: GW2 and TSW
Wasn't asking if I can play alone, was asking if I can play without the internet
Currently playing: GW2 and TSW
But if you want to play with other players. Yep, online.
It's pretty much the way things roll these days, so I'm not complaining or anything. Offline SP might entice me to try it if they live up to the promises. These kinds of games succeed or fail on the monster design and AI.
Currently playing: GW2 and TSW
But at the same time, it isn't easy for me to organize a get-together with friends these days anyway(especially since a lot of them live across the city/in another state). So, I guess its a wash for me.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Bots for teammates and the creature(s). You can also take control of a bot teammate at the press of a button. They're being very friendly to those who prefer solo/have trouble organizing games with pals or have spotty internet connections. Doubtful we'll have trouble getting PA games going
So I doubt splitscreen is a thing.
This has been a tough thing to overcome for other one-vs-many games, like The Hidden.
That all said, this game still looks rad as fuck and I will be buying it.
Actually Skull, I had an identical thought but apparently there will be more variety in other characters (so not all medics will be female and so on).
They won't be doing that because they want to balance the game specifically around people being able to identify and clearly plan strategies against different compositions and such. It would be way too unfair and difficult to the monster if you had four player characters who can do almost anything - hence why different builds are entirely different characters. So you see X player and instantly know that they can do certain things. Same thing with the monster, where hunters can develop certain strategies depending on what the creature is and its playstyle (as every monster plays considerably different and they don't know what the monster is until they see it). Balancing the game to be fun with something that's 4 vs. 1 is very very hard, so they want to have variety and yet have that balanced. The only way to do that is to make clear identifications as to who does what and that's probably why they chose the system they did.
Actually some wildlife can help the hunters as well if the hunters can goad the monster into an ill thought attack. That's what I like, there are creatures that aren't afraid to take on the monster and then there are other things that are too scared, but will gladly attack hunters.
Giant robot. That gotta be DLC at least.
EDIT: Or Riddick.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Worried about the class roles. There will surely be fights over that.
Excited for everything else.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
Leaks so I don't consider it official but I doubt Valve is gonna give up on it.
"We have years of struggle ahead, mostly within ourselves." - Made in USA