Have only been following this game a little bit, how are the general alpha impressions? Balanced quite right between monsters and hunters and not just a camp-fest for the monster or too straightforward tactics for the hunters?
Opinions are pretty varied. Personally? The game feels tedious more often than fun and the movement and gun play are lacking, the class balance feels pretty wonky too. Sometimes in a game all the stars align and the match is actually fun but for every 1 of those games you have 10 games where either your team never really finds the monster until the end, your team finds and slaughters the monster a couple minutes in, or games where you trap the monster early on but get slaughtered because your team isn't good at fighting. The game pacing is erratic and the few moments of excitement are generally punctuated with rather long lulls.
Despite what I just wrote sounding overwhelmingly negative, I do fee that there is a kernel of a good game tucked in here, and maybe the devs can tease more of it out by release, and it should end up being some fun playing with three other friends regardless, but I would not spend $60 on it, especially not 4 times to get a team going with my friends.
+2
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
Have only been following this game a little bit, how are the general alpha impressions? Balanced quite right between monsters and hunters and not just a camp-fest for the monster or too straightforward tactics for the hunters?
The balance seems pretty fucked (to me, anyway) once you figure out how to play the monster. Especially the kraken holy hell in a handbasket. https://www.youtube.com/watch?list=UUOuWqB1YCcrYQ2YGCQIzfbQ&v=0CvyecLgB1I
That said, if you're lucky enough to play against a group that is coordinated and knows what to do, it can be pretty challenging fun.
I'm kind of surprised it's not going to be some kind of F2P thing. I could easily see charging $5-$10 for hunter classes and more for monsters or whatever. No way I'd buy this full price, but I could see spending more than $60 on it over time if they kept adding enough interesting new classes/monsters/whatever.
Anyway I had about 10 games in the same lobby with a damn good hunter group. I took them about 7 out of 10 with the kraken, but they eventually got me on lock by using the flamethrower guy and the harpoon guy. Their support was really good too, always finding the highpoints and shielding whichever player I was going after. When I went after the support, the medic would heal folks up.
Hell of a lot more fun to play against compared to yesterdays stomping. Kind of want to push to level 20 just because (at 19 now) but eh, don't want to burn out so quickly.
I agree if they could charge for monster but also make it so that you could earn them like how League of legends does it I could see this game going some where.
The thing thats going to kill this game is the lack of content yes they probably have about two more hunters for each class but hows that going to hold up over its life cycle? If they continually add new things because its a F2P game then I feel it won't be a problem. You will have the usuals gripes about it being pay to win but so long as they don't make too grindy it won't be a problem.
My post is mostly about the Goliath, by the way. Every Kraken match I have played has just been deeply unfun, win or lose, I simply don't think he's a good concept for a monster and will need serious overhauling to be fun.
Thanks for those impressions. My main fear is that it would grow repetitive quick (same battles, different scenery). Maybe I should get back into L4D2 while I wait for L4D3
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firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
is there a limit to how many traps you can have out at the same time?
5, be they traps/mines/sentries.
And yeah that video is pretty great. I haven't tried an ambush like that yet, but my record kill time is like 3 minutes. If you're lucky with creature spawns you can get to level 2 like 30 seconds in, and then it's pretty much over.
Have only been following this game a little bit, how are the general alpha impressions? Balanced quite right between monsters and hunters and not just a camp-fest for the monster or too straightforward tactics for the hunters?
Playing Solo/with Pubs as a Hunter can be super frustrating and unfun. Playing with a 3 or 4 man squad is almost completely different and pretty fun IME. The ratio of fun games to unfun games Soloing is something like 1 to 8, which is kinda bad, but playing with friends it's more 6 to 1. Part of that could be people just not knowing shit, but all around the game has some "information" complexity to it; it's hard to keep up with whats going on with the 3 other people in your squad if you're not looking at them. Even with voice comms people get lost or don't realize you're getting eaten by something and could really use the help.
My personal concern is the game is $60 dollars per player, and I think that's going to turn off a lot of people. Game's fun, it's a super focused PvP game. Even with other game modes, I'm not sure if it'll reach the critical mass it'll need to last, or have enough longevity in gameplay for people to stay around.
Leaving aside all the nitpicks I think there's just two main problems to this game. Unfortunately, they seem pretty hard-coded into the basic concept, but I have to believe they'll be resolved somehow.
One is that 4v1 means the Monster just needs to be competent, but all the Hunters need to know their shit. At the very least it's going to take a while for the player base to figure out the game. Until that time comes I'm going to almost exclusively play in parties.
The second is the Monster has a much larger room for error. Things just have to go consistently right for the Hunters and they can't afford even one big fuck-up. Meanwhile, I've seen games where we've domed the monster two, three times, tracked him the whole time, hit him with massive orbital barrages, had him on his last legs...and then he staged up and wiped us anyway. The best answer I can think of is that one or several of us Hunters dropped the ball in the final fight. But that just gets back to the first problem: the monster just has to be ok; the hunters have to be on the ball all the time.
The Kraken's seemingly OP nature is just an extreme version of these problems because his huge alpha strikes can change the game state in seconds.
I'm still praying that we'll all figure this game out in time and it's just newbie jitters, coz it's good fun when you're not being wiped mercilessly.
Have only been following this game a little bit, how are the general alpha impressions? Balanced quite right between monsters and hunters and not just a camp-fest for the monster or too straightforward tactics for the hunters?
Opinions are pretty varied. Personally? The game feels tedious more often than fun and the movement and gun play are lacking, the class balance feels pretty wonky too. Sometimes in a game all the stars align and the match is actually fun but for every 1 of those games you have 10 games where either your team never really finds the monster until the end, your team finds and slaughters the monster a couple minutes in, or games where you trap the monster early on but get slaughtered because your team isn't good at fighting. The game pacing is erratic and the few moments of excitement are generally punctuated with rather long lulls.
Despite what I just wrote sounding overwhelmingly negative, I do fee that there is a kernel of a good game tucked in here, and maybe the devs can tease more of it out by release, and it should end up being some fun playing with three other friends regardless, but I would not spend $60 on it, especially not 4 times to get a team going with my friends.
Inquisitor basically says it all for me here.
In the interest of fairness, I will say that my complaint yesterday about Evolve spiking my CPU temps high enough to trigger warnings from Asus AI Suite was partially unfounded... I discovered a problem with my fan controller that was keeping my case fans from keeping things as cool as they should have. Even so, Evolve drove my CPU temps hotter than stuff like Titanfall on max settings. Does that seem right to you? [/Jubal Early]
Have only been following this game a little bit, how are the general alpha impressions? Balanced quite right between monsters and hunters and not just a camp-fest for the monster or too straightforward tactics for the hunters?
The balance seems pretty fucked (to me, anyway) once you figure out how to play the monster. Especially the kraken holy hell in a handbasket. https://www.youtube.com/watch?list=UUOuWqB1YCcrYQ2YGCQIzfbQ&v=0CvyecLgB1I
That said, if you're lucky enough to play against a group that is coordinated and knows what to do, it can be pretty challenging fun.
The funniest thing to me is that, if you go back in this thread or into any other discussion about the game before the Alpha, the complaint was that the Kraken seemed less powerful than the Goliath because of it's fragility.
I'm not sure if the problem is that the Kraken is much more difficult to deal with for new players but falls-off in power as you learn how to deal with him, or if it's just a developer's bubble where players in the closed environment were getting into a routine that wasn't representative of the game's full range.
Have only been following this game a little bit, how are the general alpha impressions? Balanced quite right between monsters and hunters and not just a camp-fest for the monster or too straightforward tactics for the hunters?
The balance seems pretty fucked (to me, anyway) once you figure out how to play the monster. Especially the kraken holy hell in a handbasket. https://www.youtube.com/watch?list=UUOuWqB1YCcrYQ2YGCQIzfbQ&v=0CvyecLgB1I
That said, if you're lucky enough to play against a group that is coordinated and knows what to do, it can be pretty challenging fun.
The funniest thing to me is that, if you go back in this thread or into any other discussion about the game before the Alpha, the complaint was that the Kraken seemed less powerful than the Goliath because of it's fragility.
I'm not sure if the problem is that the Kraken is much more difficult to deal with for new players but falls-off in power as you learn how to deal with him, or if it's just a developer's bubble where players in the closed environment were getting into a routine that wasn't representative of the game's full range.
Remember, they claim Lazuarus is balanced.
Devs are often completely awful about balance in their own game. Mostly because much like a writer not seeing their own spelling errors and typos, they're too close the the game and are too focused on the vision of how it's supposed to play out, and ignoring what's going on in the game isn't fitting their vision.
Eh, while that's true I kinda find it hard to get super mad at balance right now because you're basically smashing random skilled players (many of which don't even really get how to play) into eachother right now in the alpha. So it's hard to tell if it's representative of how the game will actually play out long term.
Lazarus is a god
Val needs her med gun to heal faster
If Val could heal 2-3 times faster with her medgun and her medgun rezzes could pull people up without strikes (not dead players, just incapped ones she brings up by using the heal gun), she'd be comparable to Lazarus.
I guess I'm the only one that thinks Lazarus is weaker than the other medic. His lack of a ranged heal means people are going to go down quickly. After that, you know exactly where Lazarus is going to be, even if he cloaks. No tranq means you basically move twice as fast when compared to fighting against Val.
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firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
It's super annoying when people break off and run to the power relay the second S3 hits. Keep chasing! Don't let it armor! Fuck the relay.
God I was such a dick. Joined a friends match to help him with the hunt the game made me spawn as the kraken. He was down two teammates suffice to say it did not end well for him.
Maybe its the fact that I'm playing an alpha but the balance just is not there in this game out of the 10 times I've played monster I've only died twice. The 2nd time I will admit the enemy team was very competent but I was trying to unlock stuff so I was maxing skills I hardly ever use. Also the only time they manage to catch up with me as goliath is when I get distracted otherwise I'm able to stay miles ahead and feast to my hearts content.
I am fairly certain that when group play is instated (yes, include 5 player lobbies please) this game will flipping *shine* the same way PayDay 2 did. This game is meant to be played with bros, and there is a great pool of talent in the PA community to help with that. I'd love to be able to play on vent as the monster and antagonize back and forth with the hunters (of course, they'll probably need a different channel for tactics so the monster doesnt listen in... :P)
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Meh. Like I said earlier, competency seems to be a big part of this game so hard to say where the balance is.
I think its just that most shooters have a pretty soft skill cap where its easy enough to at least be a distraction. So not sure how people will receive a game where the being competent seems to be a requirement.
It's super annoying when people break off and run to the power relay the second S3 hits. Keep chasing! Don't let it armor! Fuck the relay.
Agreed. It's not always easy to engage early enough but there is an advantageous window after it evolves that people seem to ignore. They just accept it as inevitable that they're going to fight the monster with full armor and whatever buffs he wants
That said, if you don't have the monster's trail, it still might be best to hunker down at the relay immediately, where you can get into position and lay down traps, rather than risk getting caught in a bad spot out in the wilds.
Emperor_Z on
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FakefauxCóiste BodharDriving John McCain to meet some Iraqis who'd very much like to make his acquaintanceRegistered Userregular
It's super annoying when people break off and run to the power relay the second S3 hits. Keep chasing! Don't let it armor! Fuck the relay.
The thing is, a relay where you've laid traps and sensors, are prepared for the monster's approach, and see it coming, is probably the best battleground the hunters could ask for. What the monster could really use is a chance to catch the team off guard in the wilderness, preferably somewhere near sharp changes in elevation or deep water.
+1
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
Going after the relay as the monster seems entirely pointless to me.
Lazarus is a god
Val needs her med gun to heal faster
Honestly, my opinion about the medics is that they're currently the only class the hunters have that's worth a damn, and that Laz is still probably overpowered. Assault doesn't do a ton of damage, the CC that trappers can put out is puny besides the rage cage (which still requires a perfect environment where the cage edges seal off tunnels rather than allow for mostly-free mobility), and supports are not particularly threatening nor capable of making anybody else that tough to deal with.
Being able to subvert the strike system as Laz feels like a bit too much since it's the primary way the monster *should* be able to win early or make T3 a secure victory. Even if the monsters are currently OP enough to consistently win at T2 (Goliath) or T1 with armor (Kraken), if they do get brought down or player competence goes up, a guy that lets the hunters subvert the strike system would be like if you could perk your monster to restore HP damage; it makes fights that don't end the game decisively meaningless, and means you can roll the other side by getting small advantages.
Going after the relay as the monster seems entirely pointless to me.
The point is is that you are required to. If you don't, you'll eventually lose via time-up
This, it's just a way to force the match to end, one way or another.
BTW when the monster attacks the relay, it has to finish an animation to do damage. Damage interrupts this animation, so a single hunter can stop relay damage for a long time. Some damage does get through (mostly because of reloads), but it's not going to be enough to end the match. Basically, the monster attacking the relay is only there to get the hunters to a specific spot on the map.
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firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
Yeah I know, but it's so much faster to just wipe the hunter team. And to do any damage to the relay, you can't be getting hurt, so you're going to want to kill anyone near the relay.
I could see it making sense if you got some huge goddamn point bonus for blowing it up.
The thing about the relay is it makes a fight happen. Hunters can't ignore it outright since if they monster destroys it they lose. It's very blatantly a endgame timer resolver. The game needs to end in some way, and the Monster arguably benefits more the longer the game goes on, in a infinite timer situation, the Monster could hit and run(recovering to full armor each time) until the Hunters had a bunch of strikes on them and could wipe them. So for the sake of preventing infinitely long games, they added a timer and to make it fair and prevent the hunters from just avoiding the Monster at the end, they added the Relay to force the fight.
The idea is pretty solid, it's just implementation that needs to be nailed down.
+2
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
Yeah makes sense. I just haven't had a single game - won or lost, hunter or monster - where the relay blew (with one exception where I blew it up for funsies after wiping the hunters twice and leaving Daisy alive).
my last game that I posted here is a good reason the relay is up.
I tend to play the game straight in how its intended. Relay goes up, Im gonna Pacific Rim that bitch. I could go and hunt down the Hunters, but they could spread out and time out the match as I try and chase them down. I'll force the fight via relay. No one was there, no traps, nothing. Ok, I'm gonna finish it.
It wasnt until 5% relay health was left that they decided to try and fight me, and I was willing to put on a Stomp for them.
Well, I can honestly say that this game is like night and day depending on how competent the hunters are. (Note: haven't fought the Kraken yet)
First off, I played as Val, the medic, and the monster once. I also jumped into a few matches as random people (Markov & Bucket). Yesterday, I mostly played with newbies for a few rounds, and the monster seemed uncatchable and made it to stage 3 and then wiped the group.
Today, I found a group of people that all knew what they were doing (they didn't even use voice comms), and we just destroyed every monster we came across. We were all beginner classes, too, except for bucket. The only round that group lost was when I first jumped in, because apparently their Markov simply had decided that shooting guns wasn't his thing (and then left). Even then, they managed to get a stage 3 monster down to a third (from about half armor and full health) before losing.
Hey does anyone have a group of folks playing that happen to have 2 slots? Friend and I have been trying to play for a while and have yet managed to get into a session together. The other folks I normally play with aren't interested in Evolve.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Likely due specifically to the PS4 issues. The Turtlerock forums do have a major posting about the PS4 issues; originally, they said they would be running the alpha at another time for PS4 users, but looks like that time is now.
Hah apparently I've been super lucky. Out of 10 matches playing as either medic or support I've gone 9/1. Lost another one when I came into it with the monster at stage two and me playing Trapper for the first time.
I suck as the monster though. 0/3 and that last time while I managed to kill all the hunters when I backed off for the last one to bleed out I got killed by a random spiky dog.
HappylilElf on
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Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
Likely due specifically to the PS4 issues. The Turtlerock forums do have a major posting about the PS4 issues; originally, they said they would be running the alpha at another time for PS4 users, but looks like that time is now.
Tried it for a half hour. No dice sadly. Says failed to create world or something
Posts
Opinions are pretty varied. Personally? The game feels tedious more often than fun and the movement and gun play are lacking, the class balance feels pretty wonky too. Sometimes in a game all the stars align and the match is actually fun but for every 1 of those games you have 10 games where either your team never really finds the monster until the end, your team finds and slaughters the monster a couple minutes in, or games where you trap the monster early on but get slaughtered because your team isn't good at fighting. The game pacing is erratic and the few moments of excitement are generally punctuated with rather long lulls.
Despite what I just wrote sounding overwhelmingly negative, I do fee that there is a kernel of a good game tucked in here, and maybe the devs can tease more of it out by release, and it should end up being some fun playing with three other friends regardless, but I would not spend $60 on it, especially not 4 times to get a team going with my friends.
The balance seems pretty fucked (to me, anyway) once you figure out how to play the monster. Especially the kraken holy hell in a handbasket.
https://www.youtube.com/watch?list=UUOuWqB1YCcrYQ2YGCQIzfbQ&v=0CvyecLgB1I
That said, if you're lucky enough to play against a group that is coordinated and knows what to do, it can be pretty challenging fun.
I agree if they could charge for monster but also make it so that you could earn them like how League of legends does it I could see this game going some where.
The thing thats going to kill this game is the lack of content yes they probably have about two more hunters for each class but hows that going to hold up over its life cycle? If they continually add new things because its a F2P game then I feel it won't be a problem. You will have the usuals gripes about it being pay to win but so long as they don't make too grindy it won't be a problem.
My post is mostly about the Goliath, by the way. Every Kraken match I have played has just been deeply unfun, win or lose, I simply don't think he's a good concept for a monster and will need serious overhauling to be fun.
5, be they traps/mines/sentries.
And yeah that video is pretty great. I haven't tried an ambush like that yet, but my record kill time is like 3 minutes. If you're lucky with creature spawns you can get to level 2 like 30 seconds in, and then it's pretty much over.
Playing Solo/with Pubs as a Hunter can be super frustrating and unfun. Playing with a 3 or 4 man squad is almost completely different and pretty fun IME. The ratio of fun games to unfun games Soloing is something like 1 to 8, which is kinda bad, but playing with friends it's more 6 to 1. Part of that could be people just not knowing shit, but all around the game has some "information" complexity to it; it's hard to keep up with whats going on with the 3 other people in your squad if you're not looking at them. Even with voice comms people get lost or don't realize you're getting eaten by something and could really use the help.
My personal concern is the game is $60 dollars per player, and I think that's going to turn off a lot of people. Game's fun, it's a super focused PvP game. Even with other game modes, I'm not sure if it'll reach the critical mass it'll need to last, or have enough longevity in gameplay for people to stay around.
One is that 4v1 means the Monster just needs to be competent, but all the Hunters need to know their shit. At the very least it's going to take a while for the player base to figure out the game. Until that time comes I'm going to almost exclusively play in parties.
The second is the Monster has a much larger room for error. Things just have to go consistently right for the Hunters and they can't afford even one big fuck-up. Meanwhile, I've seen games where we've domed the monster two, three times, tracked him the whole time, hit him with massive orbital barrages, had him on his last legs...and then he staged up and wiped us anyway. The best answer I can think of is that one or several of us Hunters dropped the ball in the final fight. But that just gets back to the first problem: the monster just has to be ok; the hunters have to be on the ball all the time.
The Kraken's seemingly OP nature is just an extreme version of these problems because his huge alpha strikes can change the game state in seconds.
I'm still praying that we'll all figure this game out in time and it's just newbie jitters, coz it's good fun when you're not being wiped mercilessly.
hAmmONd IsnT A mAin TAnk
Inquisitor basically says it all for me here.
In the interest of fairness, I will say that my complaint yesterday about Evolve spiking my CPU temps high enough to trigger warnings from Asus AI Suite was partially unfounded... I discovered a problem with my fan controller that was keeping my case fans from keeping things as cool as they should have. Even so, Evolve drove my CPU temps hotter than stuff like Titanfall on max settings. Does that seem right to you? [/Jubal Early]
The funniest thing to me is that, if you go back in this thread or into any other discussion about the game before the Alpha, the complaint was that the Kraken seemed less powerful than the Goliath because of it's fragility.
I'm not sure if the problem is that the Kraken is much more difficult to deal with for new players but falls-off in power as you learn how to deal with him, or if it's just a developer's bubble where players in the closed environment were getting into a routine that wasn't representative of the game's full range.
Remember, they claim Lazuarus is balanced.
Devs are often completely awful about balance in their own game. Mostly because much like a writer not seeing their own spelling errors and typos, they're too close the the game and are too focused on the vision of how it's supposed to play out, and ignoring what's going on in the game isn't fitting their vision.
Val needs her med gun to heal faster
Streaming 8PST on weeknights
If Val could heal 2-3 times faster with her medgun and her medgun rezzes could pull people up without strikes (not dead players, just incapped ones she brings up by using the heal gun), she'd be comparable to Lazarus.
Maybe its the fact that I'm playing an alpha but the balance just is not there in this game out of the 10 times I've played monster I've only died twice. The 2nd time I will admit the enemy team was very competent but I was trying to unlock stuff so I was maxing skills I hardly ever use. Also the only time they manage to catch up with me as goliath is when I get distracted otherwise I'm able to stay miles ahead and feast to my hearts content.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I think its just that most shooters have a pretty soft skill cap where its easy enough to at least be a distraction. So not sure how people will receive a game where the being competent seems to be a requirement.
Agreed. It's not always easy to engage early enough but there is an advantageous window after it evolves that people seem to ignore. They just accept it as inevitable that they're going to fight the monster with full armor and whatever buffs he wants
That said, if you don't have the monster's trail, it still might be best to hunker down at the relay immediately, where you can get into position and lay down traps, rather than risk getting caught in a bad spot out in the wilds.
The thing is, a relay where you've laid traps and sensors, are prepared for the monster's approach, and see it coming, is probably the best battleground the hunters could ask for. What the monster could really use is a chance to catch the team off guard in the wilderness, preferably somewhere near sharp changes in elevation or deep water.
Honestly, my opinion about the medics is that they're currently the only class the hunters have that's worth a damn, and that Laz is still probably overpowered. Assault doesn't do a ton of damage, the CC that trappers can put out is puny besides the rage cage (which still requires a perfect environment where the cage edges seal off tunnels rather than allow for mostly-free mobility), and supports are not particularly threatening nor capable of making anybody else that tough to deal with.
Being able to subvert the strike system as Laz feels like a bit too much since it's the primary way the monster *should* be able to win early or make T3 a secure victory. Even if the monsters are currently OP enough to consistently win at T2 (Goliath) or T1 with armor (Kraken), if they do get brought down or player competence goes up, a guy that lets the hunters subvert the strike system would be like if you could perk your monster to restore HP damage; it makes fights that don't end the game decisively meaningless, and means you can roll the other side by getting small advantages.
The point is is that you are required to. If you don't, you'll eventually lose via time-up
This, it's just a way to force the match to end, one way or another.
BTW when the monster attacks the relay, it has to finish an animation to do damage. Damage interrupts this animation, so a single hunter can stop relay damage for a long time. Some damage does get through (mostly because of reloads), but it's not going to be enough to end the match. Basically, the monster attacking the relay is only there to get the hunters to a specific spot on the map.
I could see it making sense if you got some huge goddamn point bonus for blowing it up.
The idea is pretty solid, it's just implementation that needs to be nailed down.
I tend to play the game straight in how its intended. Relay goes up, Im gonna Pacific Rim that bitch. I could go and hunt down the Hunters, but they could spread out and time out the match as I try and chase them down. I'll force the fight via relay. No one was there, no traps, nothing. Ok, I'm gonna finish it.
It wasnt until 5% relay health was left that they decided to try and fight me, and I was willing to put on a Stomp for them.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
First off, I played as Val, the medic, and the monster once. I also jumped into a few matches as random people (Markov & Bucket). Yesterday, I mostly played with newbies for a few rounds, and the monster seemed uncatchable and made it to stage 3 and then wiped the group.
Today, I found a group of people that all knew what they were doing (they didn't even use voice comms), and we just destroyed every monster we came across. We were all beginner classes, too, except for bucket. The only round that group lost was when I first jumped in, because apparently their Markov simply had decided that shooting guns wasn't his thing (and then left). Even then, they managed to get a stage 3 monster down to a third (from about half armor and full health) before losing.
I suck as the monster though. 0/3 and that last time while I managed to kill all the hunters when I backed off for the last one to bleed out I got killed by a random spiky dog.
Tried it for a half hour. No dice sadly. Says failed to create world or something