Had some great games this weekend. Including 2 Evacuations where the same teams / monster stuck around for two whole runs cause we were all having such a good time.
I kind of feel bad for the monster when it comes to map voting. Almost every evac I've done has been Hunt / Nest / Hunt / Nest / Defend. No hunters will vote for rescue cause it's simply too easy for the Monster and it also bugs out a lot. Especially if you have Lazarus.
Though I keep hearing how hard Defend is for the monster to win, but I have some smart monsters doing things I didn't expect (Like a Goliath pretty much staying out of range and rock throwing the whole time).
In the beta I though rescue was one of the easier maps as the hunter.
I hate both Nest and Rescue mode as monster. Eggs are too hard to defend. Humans are way easier to deal with in Rescue, since the Hunters only have to pick them up.
The best match of Nest I played was my first one. I accidentally activated a bunch of eggs not knowing that was suicide, plus they had turrets everywhere so a lot of them died before the Hunters ever saw them. It came down to me and Goliath Jr. having to ambush them together. It worked for a few minutes before they realized they should focus on the Hatchling and not me.
One of the strangest things i've experienced so far playing this on xbox is how i haven't seen anyone take it too seriously
every game i've been in, people are laughing. Even when a bunch of us like 5's and 4's got matched with a level 30 hunter and tried and failed to kill him 10 games in a row. Instead of anyone screaming at eachother, we all just laugh and how bad we are.
it is weird.
Man I'm jealous, I had some guy trying to coach everyone and cursing at the whole team earlier.
Having Maggie as the first trapper really was a bad bad bad idea. Everyone just follows the dog instead of listening to the sounds and looking for clues and all that and they just kinda learn that that's what they do, follow the dog, if there's no dog follow the trapper.
"I will f**kin' beat you into the ground in front of your whole life that I don't get to have." -Nick Diaz
Who do people prefer for medic? I have lazarus and Val so far. Val seems like the more consistent healer...Laz seems like he's good for rezzing people but doesn't have a reliable way to heal the living beyond his class ability.
I really think that they should have had an advanced tutorial where they teach you to track the monster without the different tracker tools like Daisy/sound spikes.
That would encourage more people to listen for animal cries or note fallen trees.
Edit :
Curse you phone. Animal cries, not animal cities
General_Armchair on
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+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Who do people prefer for medic? I have lazarus and Val so far. Val seems like the more consistent healer...Laz seems like he's good for rezzing people but doesn't have a reliable way to heal the living beyond his class ability.
Laz is a massive pain in the ass for the Goliath, but both of the other Monsters can focus him well enough or move fast enough to just knock him out of a fight first anyway, if Laz isn't well-protected. Probably the most effective (and aggravating) combo to fight against is Hank + Laz, if the Hank player is on the ball with shielding. Laz rezzes to full health and his rez cooldown rate is absurdly quick (something like a paltry 20-30 seconds), so if the Hank player is shielding Laz effectively, you're going to have one hell of a time actually downing Laz. And if you can't down Laz, chances are pretty decent you won't be able to keep anybody down and they'll keep coming back up with no strikes and full health.
Laz sucks at conventional healing, but if people are getting downed, he heals way faster than the other medics; both of the other ones probably take a good 15-20 seconds to fully heal a low-health teammate anyway, which isn't really better than just being able to pick somebody up from death and put them back at max health twice a minute.
So how is it that some Kraken players have impossibly good control over their lightning strikes? Last I played it's a bit sluggish when moving over larger areas but nope! this Kraken can zero it in every damn time.
Is Lazarus on the hunters team? Then it looks like you will be dining on hunter flesh tonight. You can't revive the consumed.
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0
cptruggedI think it has something to do with free will.Registered Userregular
edited February 2015
Damn, I had no idea that Hyde's poison grenades slow everyone in their radius, including the hunters. That really sucks. I was getting cussed out for using them at all. Guess that puts Markov a bit ahead as far as best assault for me as he is the only one that can't screw over the team or themselves while using their abilities. Not quite sure I understand why they added drawbacks to the grenades and Parnell's super soldier.
So how is it that some Kraken players have impossibly good control over their lightning strikes? Last I played it's a bit sluggish when moving over larger areas but nope! this Kraken can zero it in every damn time.
I swear it's harder to aim as well now and takes forever to actually activate.
Picked this up for a deal right at launch, been playing it quite a bit. Love the mechanics, would also love some teammates. If there's a group invite toss me one please, otherwise hit me up on steam.
PS The Kraken is awesome...when you play as it. Otherwise it sucks to fight against. Unlocked him last night and won my first bout with him, mines are rude.
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So how is it that some Kraken players have impossibly good control over their lightning strikes? Last I played it's a bit sluggish when moving over larger areas but nope! this Kraken can zero it in every damn time.
Because from a distance it looks sluggish but it's actually moving very fast. Far away things (like the distance it moves) look small.
I hate both Nest and Rescue mode as monster. Eggs are too hard to defend. Humans are way easier to deal with in Rescue, since the Hunters only have to pick them up.
The best match of Nest I played was my first one. I accidentally activated a bunch of eggs not knowing that was suicide, plus they had turrets everywhere so a lot of them died before the Hunters ever saw them. It came down to me and Goliath Jr. having to ambush them together. It worked for a few minutes before they realized they should focus on the Hatchling and not me.
For Nest, you just want to get to Stage 2 ASAP, then pop an egg and go to town with them with the baby, who will helpfully lead the way. You generally won't have time to get armor but you might, but it's not very important. Capitalize on the added havoc to knock them out.
You really have to make your move before you have 2 eggs left because at that point they can easily ignore you and just gun down the eggs/babies for the win.
I have a feeling Laz's ability will see a longer cooldown or if you go down and are rez'd, maybe that counts as a strike. Laz is great but in a good team even at full armor and stage 3, he can effectively whittle down that monster no matter how effective you are. Not that that's terrible, but it feels crappy to down everyone and have Laz firing off rez's just as fast as I can down them at stage 3. Just about everytime I have lost as monster, they had a Laz on the team.
It wouldn't be so bad if camo didn't also cloak downed enemies, so even if I down Laz they often toss camo or shield on him for protection.
I know it sucks to lose a person but this game could really use a "Do not match me with games in progress" checkbox.
+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited February 2015
Look, if you are new to this game or are trying a new character or something, do everybody a favor and practice in fucking solo mode. Because a rookie can still help the team as long as they know, at the very least, how their shit works and how to not get fucking eaten by wildlife. You don't need to be a wizard at being a Hunter, just know enough to not completely fuck over your team the whole match.
Had a couple games in a row where the team was all over the Monster, with me getting to play as Cairra and Cabot. The Hunter did their shit, we tracked, trapped, and fought the Monster, and everybody used their abilities to take down a Kraken and a Wraith before they ever hit S3.
The game after that, one guy drops out and we got a rock-bottom-stupid idiot who was worse than useless as Griffin. Ran off by himself constantly, got attacked by something like a half-dozen critters, and was already at two strikes before he managed to trap the Monster even once. The rest of us did just fine, but naturally, the Monster crushed us because this guy was grab-assing two hundred meters away every time we found the Monster and we couldn't pin it down. A bot would've been straight-up better in every way.
Anyway, I'm liking Cairra quite a bit. Her heal grenades means she can heal a lot more than Val because she can group-heal (and even heal herself), and that speed boost is pretty boss for tracking the Monster. It's also great for popping it in a fight to escape the Monster and heal up. And since weapons can backpack reload in this game (hit reload and switch weapons; the weapon you just put away will reload automatically), she can spew fire grenades and heal grenades pretty much constantly aside from the brief pauses to switch weapons.
I'm on Cabot, and we spot the monster, I manage to dust him, Laz is with me in pursuit. Our assault gets caught by a toad, our trapper lands in a plant. Both fail to mention this and are fairly far back so they get eaten. The assault has to wait the timer because the toad swallows her, but Laz makes it back to revive our Trapper.
Who jets into a toad. He dies again, Laz revives him. Toad instanly re-eats him. So I pop the toad so it can't do that again, and Laz goes to res him.
And rezzes the toad instead.
So I kill the toad a second time, and Laz manages to rez the trapper.
I'm on Cabot, and we spot the monster, I manage to dust him, Laz is with me in pursuit. Our assault gets caught by a toad, our trapper lands in a plant. Both fail to mention this and are fairly far back so they get eaten. The assault has to wait the timer because the toad swallows her, but Laz makes it back to revive our Trapper.
Who jets into a toad. He dies again, Laz revives him. Toad instanly re-eats him. So I pop the toad so it can't do that again, and Laz goes to res him.
And rezzes the toad instead.
So I kill the toad a second time, and Laz manages to rez the trapper.
Who falls through the world.
This was also against a Wraith, and somehow, we won that round. I was laughing for a good two minutes at that absurdity. Just stream of "Oh fuck!"s as everyone collectively yakkity saxxed themselves.
A wraith just played keep aways for the entire fucking game until he hit level 3, rolled us, and went for the relay.
The match went for 26 minutes and every single minute of it sucked.
Jesus. I like the wraith but a lot of people who play them adopt such lame tactics.
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A wraith just played keep aways for the entire fucking game until he hit level 3, rolled us, and went for the relay.
The match went for 26 minutes and every single minute of it sucked.
Jesus. I like the wraith but a lot of people who play them adopt such lame tactics.
This is one of the main complaints about wraith, it's not fun to play against. I get that it's supposed to be a sort of glass cannon monster, but his movement abilities give him such crazy distance, and the fact you can spam it 3 times in succession and be half way across the map makes him the worst to track and trap. They really need to tweak how the wraith works in some areas. I will say the more I play against one the more I feel they are less broken than most think.
Man, it'd be great if the timer didn't stop while the four of us guard the relay and the Wraith refuse to approach closer than 100m as he keeps trying to abduct people, but never actually engage in an effort to win.
The way I like to play the wraith is yes, I play stealthy and defensively at first, but I look for hit and run opportunities, as well as take any good chances that present themselves and bait the trapper into wasting his dome. At level 1 if a team is hot on my trail I'll lure them into animals and try to get a strike on one of them in the melee. When I have no armor left, I'll leave and try to evolve. I'm usually pretty bad at losing people for long though, they typically find me right after I begin evolving, so I need to defend myself, flee, armor up, and continue my hit and run attacks. Usually at stage 3 I'll try to end the game, but if they have a lazarus I'm often forced to evolve to stage 3 to finish them.
I don't know how to trap people beneath you while you maul them. Whenever I play, once a monster starts attacking me, I often can't get away from it, but other players escape me all the time.
Morblitz on
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So.... why do pugs rely only on the Trapper to find/hunt the monster? It's pretty annoying. I just have 3 people on my ass following me and doing nothing of their own.
When I'm with my premade group we're all paying attention and calling out traps and noises and trying to cut it off.
Man, it'd be great if the timer didn't stop while the four of us guard the relay and the Wraith refuse to approach closer than 100m as he keeps trying to abduct people, but never actually engage in an effort to win.
It'll be great if the timer didn't stop, period. I don't care if you're launching a final attack, you had your time, you're stage 3 and you didn't make it. Tough luck, the clock ends right on the dot.
Man, it'd be great if the timer didn't stop while the four of us guard the relay and the Wraith refuse to approach closer than 100m as he keeps trying to abduct people, but never actually engage in an effort to win.
It'll be great if the timer didn't stop, period. I don't care if you're launching a final attack, you had your time, you're stage 3 and you didn't make it. Tough luck, the clock ends right on the dot.
New meta. Team scatters at stage 3. Cabot trolls monster through walls as it tries to destroy the power core. Sniper and long range assault rifle fire also interrupt the monster, preventing it from destroying the core. Try as it might, the monster can't hunt down four players that have scattered to the four winds before the team respawns and scatters again.
Hunter victory accomplished by hiding from the monster and waiting for the clock to run out.
So what are people's opinions on killing wildlife as they go after the monster?
I usually take out the smaller aggressive creatures and any carnivorous plants we come across as well as any potential dangers I can easily remove (i.e. a mammoth bird a little too close). Unless there is a buff we want, I generally leave the larger predators alone, though I will try to quickly kill it if it looks like it might be a threat in an upcoming fight.
I've seen some hunter groups that just quickly kill pretty much anything they find which can have the benefit of removing threats to them and potentially removing food as well--though I know it can be a free meal for the monster if they doubled back. IIRC these groups generally had an Abe though so I guess he was putting a tracking dart in the corpses as they went.
I know that animals make a different sound when spotting the monster (while playing the monster naturally) but unfortunately I haven't been able to pick them up often while actually playing the hunters due to the sound of various dialogue bits and jetpacks.
I'm 95% sure the Wraith is going to get nerfed. Nova+Decoy spam is super obnxious. Nova gives you zero percent chance to trap the monster, because the trapper will die, and his teammates will be distracted by that still rather dangerous Decoy. A good Wraith using the proper Nova/Decoy techniques will never, ever get caught. Funnily enough my team of 3 and an....ok pub ended up playing the best Wraith player on PS4 according to the leaderboards. All he did was nova our trapper. The only thing keeping us in the game was our exact team composition (chosen specifically to try beat Wraith) - my Bucket and my friend's Markov placed our deployed abilities around our Abe every time and it usually did just enough damage that this player (who has never died and only lost twice to time out in one hundred and seventy something games) lost his armour and then ran away. If we domed him he would just make absolutely sure to kill the Trapper. We could usually rez him with our pubby Laz. But in the end it wasn't enough. We could never force the fight because a Level 3 Decoy and Level 3 Nova plus liberal running and hiding will kill your Trapper and then the Wraith comes back in like 30 seconds with more armour.
The crazy thing is, I didn't feel outmatched by this player who is allegedly the best Wraith player in the world - it took him so many attempts to finally grind us down, he just refused to fight if we ever finished his armour, and it was literally no-joke impossible to keep him around when he wanted to leave. We chased him off about 4 or 5 times in the exact same position with our super defensive set-up, but by that time the Trapper was always dead or dying - we could never dome him long enough to do much health damage. So yeah, Wraith is getting nerfed hard.
I don't know how to trap people beneath you while you maul them. Whenever I play, once a monster starts attacking me, I often can't get away from it, but other players escape me all the time.
If a monster stealth attacks a hunter, they'll be pinned down unless a teammate frees them.
0
cptruggedI think it has something to do with free will.Registered Userregular
I've seen that tactic of zero'ing in on the trapper if we have a Laz a lot. With no healing, The monster can usually just down the trapper every time to avoid the dome.
That's all monsters doing that though. The bonus fuck you from the wraith is that it jukes around so fast with bonus decoy that you can't even get solid damage on it.
Fighting a good wraith simply sucks cause it feels like you can never make any headway.
I don't know how to trap people beneath you while you maul them. Whenever I play, once a monster starts attacking me, I often can't get away from it, but other players escape me all the time.
If a monster stealth attacks a hunter, they'll be pinned down unless a teammate frees them.
It's both the best feeling as the monster and the worst humiliation as a hunter.
And it seems like that wraith should have just taken the hp damage and wrecked both the trapper and laz (or everybody completely), @musicool?
I have a feeling Laz's ability will see a longer cooldown or if you go down and are rez'd, maybe that counts as a strike. Laz is great but in a good team even at full armor and stage 3, he can effectively whittle down that monster no matter how effective you are. Not that that's terrible, but it feels crappy to down everyone and have Laz firing off rez's just as fast as I can down them at stage 3. Just about everytime I have lost as monster, they had a Laz on the team.
It wouldn't be so bad if camo didn't also cloak downed enemies, so even if I down Laz they often toss camo or shield on him for protection.
I'd be surprised if they nerfed Lazarus, he brings so little to the table aside from that. Especially early on. He does nothing to help catch the monster and he can't really heal, a lot of the time when the team reaches the monster, if they do catch up, earlier on they're already missing health if Laz is their medic.
"I will f**kin' beat you into the ground in front of your whole life that I don't get to have." -Nick Diaz
I've seen that tactic of zero'ing in on the trapper if we have a Laz a lot. With no healing, The monster can usually just down the trapper every time to avoid the dome.
That's all monsters doing that though. The bonus fuck you from the wraith is that it jukes around so fast with bonus decoy that you can't even get solid damage on it.
Fighting a good wraith simply sucks cause it feels like you can never make any headway.
Just run your support with your trappers and use the cloak field. So you drop the dome and cloak at the same time, and have your hunter not jetpack to reveal himself. Gives you some time to work with
I have a feeling Laz's ability will see a longer cooldown or if you go down and are rez'd, maybe that counts as a strike. Laz is great but in a good team even at full armor and stage 3, he can effectively whittle down that monster no matter how effective you are. Not that that's terrible, but it feels crappy to down everyone and have Laz firing off rez's just as fast as I can down them at stage 3. Just about everytime I have lost as monster, they had a Laz on the team.
It wouldn't be so bad if camo didn't also cloak downed enemies, so even if I down Laz they often toss camo or shield on him for protection.
I'd be surprised if they nerfed Lazarus, he brings so little to the table aside from that. Especially early on. He does nothing to help catch the monster and he can't really heal, a lot of the time when the team reaches the monster, if they do catch up, earlier on they're already missing health if Laz is their medic.
but Laz is so binary.
If Laz is on the field. Find him kill him.
But then Markov throws down mines soo... gg if you aint Kraken.
I've said it for pages and pages, its bullshit that a character just presses a button and completely undoes all the hard won progress of a monster gaining a strike.
The argument to be made is that the hard-won progress of gaining a strike is a whole lot less if Laz is out vs. Caira.
Val isn't that great at healing though.
I mean, I had one game on Rescue playing as Caira. Hank and I literally danced around the monster for like five minutes (Maggie was there too but died, though Daisy did help a bit). Hank occasionally dropped an airstrike (every time he thought he was going to go down but then he didn't) to deal some damage but it didn't matter because our Assault just rescued 4 out of 5 of the last wave of survivors solo, while the monster just literally could not kill either of us.
Imo, kill all wildlife in your path that you encounter so that it starts to decay. Don't go out of your way to hunt wildlife, just murder everything that gets in your way.
If you are alone or in pairs, avoid the big stuff. If your pairing has a lot of firepower, coordinate your attack to kill the big thing without breaking stride.
The "free meal" argument does not hold water too me. You save the monster how many fractions of a second to get a meal that is now partially decayed?
The monster's smell range is huge, so it isn't like your gunfire will alert it to your presence.
Edit:
But leave the spotter aliens with the frilly heads alive. They are harmless, provide little food, and their cries are super useful for tracking the monster.
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In the beta I though rescue was one of the easier maps as the hunter.
The best match of Nest I played was my first one. I accidentally activated a bunch of eggs not knowing that was suicide, plus they had turrets everywhere so a lot of them died before the Hunters ever saw them. It came down to me and Goliath Jr. having to ambush them together. It worked for a few minutes before they realized they should focus on the Hatchling and not me.
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Man I'm jealous, I had some guy trying to coach everyone and cursing at the whole team earlier.
Having Maggie as the first trapper really was a bad bad bad idea. Everyone just follows the dog instead of listening to the sounds and looking for clues and all that and they just kinda learn that that's what they do, follow the dog, if there's no dog follow the trapper.
I love south american ground karate
That would encourage more people to listen for animal cries or note fallen trees.
Edit :
Curse you phone. Animal cries, not animal cities
Armchair: 4098-3704-2012
Laz sucks at conventional healing, but if people are getting downed, he heals way faster than the other medics; both of the other ones probably take a good 15-20 seconds to fully heal a low-health teammate anyway, which isn't really better than just being able to pick somebody up from death and put them back at max health twice a minute.
Armchair: 4098-3704-2012
I swear it's harder to aim as well now and takes forever to actually activate.
PS The Kraken is awesome...when you play as it. Otherwise it sucks to fight against. Unlocked him last night and won my first bout with him, mines are rude.
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Because from a distance it looks sluggish but it's actually moving very fast. Far away things (like the distance it moves) look small.
For Nest, you just want to get to Stage 2 ASAP, then pop an egg and go to town with them with the baby, who will helpfully lead the way. You generally won't have time to get armor but you might, but it's not very important. Capitalize on the added havoc to knock them out.
You really have to make your move before you have 2 eggs left because at that point they can easily ignore you and just gun down the eggs/babies for the win.
It wouldn't be so bad if camo didn't also cloak downed enemies, so even if I down Laz they often toss camo or shield on him for protection.
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Had a couple games in a row where the team was all over the Monster, with me getting to play as Cairra and Cabot. The Hunter did their shit, we tracked, trapped, and fought the Monster, and everybody used their abilities to take down a Kraken and a Wraith before they ever hit S3.
The game after that, one guy drops out and we got a rock-bottom-stupid idiot who was worse than useless as Griffin. Ran off by himself constantly, got attacked by something like a half-dozen critters, and was already at two strikes before he managed to trap the Monster even once. The rest of us did just fine, but naturally, the Monster crushed us because this guy was grab-assing two hundred meters away every time we found the Monster and we couldn't pin it down. A bot would've been straight-up better in every way.
Anyway, I'm liking Cairra quite a bit. Her heal grenades means she can heal a lot more than Val because she can group-heal (and even heal herself), and that speed boost is pretty boss for tracking the Monster. It's also great for popping it in a fight to escape the Monster and heal up. And since weapons can backpack reload in this game (hit reload and switch weapons; the weapon you just put away will reload automatically), she can spew fire grenades and heal grenades pretty much constantly aside from the brief pauses to switch weapons.
I'm on Cabot, and we spot the monster, I manage to dust him, Laz is with me in pursuit. Our assault gets caught by a toad, our trapper lands in a plant. Both fail to mention this and are fairly far back so they get eaten. The assault has to wait the timer because the toad swallows her, but Laz makes it back to revive our Trapper.
Who jets into a toad. He dies again, Laz revives him. Toad instanly re-eats him. So I pop the toad so it can't do that again, and Laz goes to res him.
And rezzes the toad instead.
So I kill the toad a second time, and Laz manages to rez the trapper.
Who falls through the world.
This was also against a Wraith, and somehow, we won that round. I was laughing for a good two minutes at that absurdity. Just stream of "Oh fuck!"s as everyone collectively yakkity saxxed themselves.
The match went for 26 minutes and every single minute of it sucked.
Jesus. I like the wraith but a lot of people who play them adopt such lame tactics.
Please shoot me a PM if you add me so I know to add you back.
This is one of the main complaints about wraith, it's not fun to play against. I get that it's supposed to be a sort of glass cannon monster, but his movement abilities give him such crazy distance, and the fact you can spam it 3 times in succession and be half way across the map makes him the worst to track and trap. They really need to tweak how the wraith works in some areas. I will say the more I play against one the more I feel they are less broken than most think.
I don't know how to trap people beneath you while you maul them. Whenever I play, once a monster starts attacking me, I often can't get away from it, but other players escape me all the time.
Please shoot me a PM if you add me so I know to add you back.
"Have Daisy revive two hunters in a single match.... in 30 different matches."
Fuck you too game.
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When I'm with my premade group we're all paying attention and calling out traps and noises and trying to cut it off.
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It'll be great if the timer didn't stop, period. I don't care if you're launching a final attack, you had your time, you're stage 3 and you didn't make it. Tough luck, the clock ends right on the dot.
Hunter victory accomplished by hiding from the monster and waiting for the clock to run out.
Armchair: 4098-3704-2012
I usually take out the smaller aggressive creatures and any carnivorous plants we come across as well as any potential dangers I can easily remove (i.e. a mammoth bird a little too close). Unless there is a buff we want, I generally leave the larger predators alone, though I will try to quickly kill it if it looks like it might be a threat in an upcoming fight.
I've seen some hunter groups that just quickly kill pretty much anything they find which can have the benefit of removing threats to them and potentially removing food as well--though I know it can be a free meal for the monster if they doubled back. IIRC these groups generally had an Abe though so I guess he was putting a tracking dart in the corpses as they went.
I know that animals make a different sound when spotting the monster (while playing the monster naturally) but unfortunately I haven't been able to pick them up often while actually playing the hunters due to the sound of various dialogue bits and jetpacks.
The crazy thing is, I didn't feel outmatched by this player who is allegedly the best Wraith player in the world - it took him so many attempts to finally grind us down, he just refused to fight if we ever finished his armour, and it was literally no-joke impossible to keep him around when he wanted to leave. We chased him off about 4 or 5 times in the exact same position with our super defensive set-up, but by that time the Trapper was always dead or dying - we could never dome him long enough to do much health damage. So yeah, Wraith is getting nerfed hard.
hAmmONd IsnT A mAin TAnk
If a monster stealth attacks a hunter, they'll be pinned down unless a teammate frees them.
That's all monsters doing that though. The bonus fuck you from the wraith is that it jukes around so fast with bonus decoy that you can't even get solid damage on it.
Fighting a good wraith simply sucks cause it feels like you can never make any headway.
It's both the best feeling as the monster and the worst humiliation as a hunter.
And it seems like that wraith should have just taken the hp damage and wrecked both the trapper and laz (or everybody completely), @musicool?
I'd be surprised if they nerfed Lazarus, he brings so little to the table aside from that. Especially early on. He does nothing to help catch the monster and he can't really heal, a lot of the time when the team reaches the monster, if they do catch up, earlier on they're already missing health if Laz is their medic.
I love south american ground karate
Just run your support with your trappers and use the cloak field. So you drop the dome and cloak at the same time, and have your hunter not jetpack to reveal himself. Gives you some time to work with
but Laz is so binary.
If Laz is on the field. Find him kill him.
But then Markov throws down mines soo... gg if you aint Kraken.
I've said it for pages and pages, its bullshit that a character just presses a button and completely undoes all the hard won progress of a monster gaining a strike.
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Val isn't that great at healing though.
I mean, I had one game on Rescue playing as Caira. Hank and I literally danced around the monster for like five minutes (Maggie was there too but died, though Daisy did help a bit). Hank occasionally dropped an airstrike (every time he thought he was going to go down but then he didn't) to deal some damage but it didn't matter because our Assault just rescued 4 out of 5 of the last wave of survivors solo, while the monster just literally could not kill either of us.
If you are alone or in pairs, avoid the big stuff. If your pairing has a lot of firepower, coordinate your attack to kill the big thing without breaking stride.
The "free meal" argument does not hold water too me. You save the monster how many fractions of a second to get a meal that is now partially decayed?
The monster's smell range is huge, so it isn't like your gunfire will alert it to your presence.
Edit:
But leave the spotter aliens with the frilly heads alive. They are harmless, provide little food, and their cries are super useful for tracking the monster.
Armchair: 4098-3704-2012