Personally I can't wait to die first every time because mages are squishy!
It already happens a lot if I'm not Fire, because we literally have no passives to reduce damage at all. Our actives are quite good for big hits, but continuous damage fucks us over.
Don't they say they want to change healing this way every single xpac? Then fail to do so?
Like is that my imagination or is that a thing?
No, they make some sweeping changes to how healing works. It goes live for the first patch, which is seriously overtuned, and then revert most everything in the next patch.
They also talk about having a faster turnaround on expansions. And we always have a year+ of BT/SW, ICC, DragonSuck, and now Siege!
Celestials and Ordos were hairy again for the first time since the month after launch. I approve of the boost to 90 because --at this point in WOW's life span-- FUCK leveling. But man, I have a number of issues. I like that you get all the flying and the gear is cool, altho gear is pointless with Timeless right there. The bags are nice, but for $60 they really should give you professions primary and secondary (albeit with a 'base' list for the crafters, so those people still have to load gold into buying or finding the recipes they want to unlock) at max. I really think they should have done the phased teaching with the boost, too. I think the crafting you could argue, but at that price tag it just sucks not to include it unless you do 2/3 of the boost's work on your own (and even then, only for primaries).
On a side note, I lvled a toon with RAF and a friend a couple weeks ago. I thought you were supposed to be able to skin mobs in pandaria no matter your skin level. Is this a thing that only the Mining and Herb-gathering resource professions benefit from? Was Timeless isle somehow left out of this?
“There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
XBOne | LyrKing
Damn, I might just skip it till we have more information on the garrisons. If nothing else, I'd love for the garrisons to be a catch-up mechanic in leveling professions; I'd almost prefer that than having access to professions outside those chosen on the toon. Meh.
Did people on this forum ever get together and do any Challenge modes? I know I'm walking in late but if this is a thing I'd love to get in on it.
“There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
XBOne | LyrKing
Yeah, lvl 90 boosts should lvl up all professions to 600 regardless of level. I suppose the argument could be made that they would need to do something with the three primary gathering professions, to discourage shitty gold farmers from spending 60 dollars a throwaway character to bot farm mats.
I hate to be that guy, but even the first time we had the debates about the price structure I don't think the 60 price tag has anything to do with gold-farmers. I'm fairly certain it'd be worth even more for a gold-farmer to have nearly max level toons rdy to farm the relevant content (aside from the next 4-7 months where it's actually a max level toon). Let's be real, $60 was never considered as a 'fair price' or a 'gate' to harmful users. Much more likely, WOW thought this was the maximum a casual player might be willing to pay. They know it's the gold-farmers and the compulsive types who'll likely be the majority buyers of 90-boosts, and that these people will pay almost any price for the convenience. They just wanted to set the gate at the very highest they could milk from anyone else who might be inclined toward the service.
Edit: I don't mean to harp on this all over again. It just sets my teeth on edge to see the expansion advertised with this free service at a '$60' value. Seems cheesy to laud yourself for such a thing when you're the one setting the value of the service in the first place.
Papagander on
“There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
XBOne | LyrKing
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited March 2014
I wondered what Blizzard would do in response to ELDER SCROLLS ONLINE, and now we know. Boost a bunch of fresh 90's so they can get started on endgame content when they might have tried out ESO instead. Give away an easy to achieve WOW mount in HEARTHSTONE to get people trying that game when they might have tried out ESO instead. I suspect we will see similar developments in early May to counter WILDSTAR.
gold farming isn't really a thing that happens on a large scale anymore anyway, is my understanding. Blizzard is quite good at detecting bots now and the amount of gold the game throws at you just for playing means that it no longer makes sense to farm manually. Most of the illicit gold people buy is from compromised or sold accounts.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I wondered what Blizzard would do in response to ELDER SCROLLS ONLINE, and now we know. Boost a bunch of fresh 90's so they can get started on endgame content when they might have tried out ESO instead. Give away an easy to achieve WOW mount in HEARTHSTONE to get people trying that game when they might have tried out ESO instead. I suspect we will see similar developments in early May to counter WILDSTAR.
Well played, Blizzard, well played.
Eh, considering the near universal response to TESO has been a resounding meh, I'd put money on them being more concerned about Titanfall than anything.
And lets be honest with ourselves here; Blizzard is in no way concerned about Wildstar, at all.
With the problems I currently have with Fed Ex I probably will not bother with Amazon and the release day
I might press my luck to get the CE in person
Blizzard needs to stop being silly and implement it inside WoW so you can play while you're waiting on queues and such.
You can just fire it up while playing WoW. That's what I was doing last night while waiting for my raid to form. I also realized that I really suck at the game.
When I released what those tables were at the shrines I kind of wished when you sat at it you got to play the game
But then there would be fights for the chairs
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
And lets be honest with ourselves here; Blizzard is in no way concerned about Wildstar, at all.
Speaking as someone who's been with WoW since the beginning as well as someone who has been playing the Wildstar beta fairly extensively: they should be. That is, if they were to be worried about ANY release (and judging by their apparent confidence in their product and pace of content delivery, they're not. At all.), Wildstar would be it, because of all the MMOs that have come after WoW and gone after their playerbase specifically, Wildstar hits the mark closer than any other game has. That's likely largely due to the fact that a number of ex-WoW devs are on the team at Carbine, but it is very evident.
The one thing that every other WoW-clone has failed to capture, and I myself never noticed it until playing WS, is the "feel" of WoW - not just the combat or the art or the races but everything as a whole. WoW does a number of things very well, and that is the primary reason that people always come back to it, no matter what new thing comes out. Even if it's just to check out the new expansions, people will largely return to the game. Wildstar hits the aesthetic nail right on the goddamned head, which is surprisingly effective in drawing players into the world. I'd taken WoW's exaggerated artstyle for granted, honestly becoming tired of it and wanting something more realistic at times, but when you see Wildstar's world (Nexus) you can definitely spot the influences from WoW in the art style and it helps sell the game a ton. Secondly, the races are actually different - not this "brown human, tall blue human, green human with horns" nonsense that unfortunately populates a large number of other MMOs. That's another thing that WoW does very well - the races actually give some sense of identity to your character. And the housing - honestly, after seeing what Wildstar's housing can do, I honestly hope Garrisons will end up following that same model. They won't at launch of course, but hopefully in future expansions/content patches.
ESO is going to do well for those people who genuinely do want something different from WoW, but I would not be at all surprised to see a number of them return to the game. Wildstar on the other hand is the first MMO I've seen that actually captures enough of the WoW "magic" that I can genuinely see it being a replacement for some players.
And lets be honest with ourselves here; Blizzard is in no way concerned about Wildstar, at all.
Speaking as someone who's been with WoW since the beginning as well as someone who has been playing the Wildstar beta fairly extensively: they should be. That is, if they were to be worried about ANY release (and judging by their apparent confidence in their product and pace of content delivery, they're not. At all.), Wildstar would be it, because of all the MMOs that have come after WoW and gone after their playerbase specifically, Wildstar hits the mark closer than any other game has. That's likely largely due to the fact that a number of ex-WoW devs are on the team at Carbine, but it is very evident.
The one thing that every other WoW-clone has failed to capture, and I myself never noticed it until playing WS, is the "feel" of WoW - not just the combat or the art or the races but everything as a whole. WoW does a number of things very well, and that is the primary reason that people always come back to it, no matter what new thing comes out. Even if it's just to check out the new expansions, people will largely return to the game. Wildstar hits the aesthetic nail right on the goddamned head, which is surprisingly effective in drawing players into the world. I'd taken WoW's exaggerated artstyle for granted, honestly becoming tired of it and wanting something more realistic at times, but when you see Wildstar's world (Nexus) you can definitely spot the influences from WoW in the art style and it helps sell the game a ton. Secondly, the races are actually different - not this "brown human, tall blue human, green human with horns" nonsense that unfortunately populates a large number of other MMOs. That's another thing that WoW does very well - the races actually give some sense of identity to your character. And the housing - honestly, after seeing what Wildstar's housing can do, I honestly hope Garrisons will end up following that same model. They won't at launch of course, but hopefully in future expansions/content patches.
ESO is going to do well for those people who genuinely do want something different from WoW, but I would not be at all surprised to see a number of them return to the game. Wildstar on the other hand is the first MMO I've seen that actually captures enough of the WoW "magic" that I can genuinely see it being a replacement for some players.
Really? As someone who has bought and played pretty much every major and many minor MMO releases in the last five years...Wildstar is probably getting a skip. Each aspect of Wildstar feels halfassed, like the idea guys are great and the implementation guys just aren't.
I was super excited about the game until I actually played it. I'm a gaming slut, any game that teases me with some beta play usually gets a pre-order, but Wildstar managed to kill itself in a weekend for me. The combat feels like TSW combat (not a compliment), the setting falls flat because of shoddy presentation (on par with TERA). The design is very fun, but regularly messes up and goes too silly with the wrong things (WoW does silly design way, way better).
And of course the game just felt janky as fuck, but I forgive that in betas. Janky is to be expected.
WoW really, really doesn't have any reason to worry about Wildstar.
Well, I'm back into the game, thanks to the instant level 90. I've been wanting to play a warlock for quite some time but never got around leveling one. Now with the instant level 90, I felt an urge to come back.
Now I have to learn everything from scratch to play my warlock efficiently but I gotta say the few hours I played last night were quite awesome, I think I'm falling in love with the class
Instant 90 a enhance shaman last night. Wow, there have been some changes to the class since BC! lol. That being said, fell right back into it and was placing top 10 on damage meters. Yeah, i was one of those guys in LFR as a fresh 90.
Oh and Timeless Isle = WAY easier as a dps class then trying to tank my way through it. Almost got a full set of 496 mail gear for him already, AND a couple of pieces of plate gear that I'll send over to my now dust collecting prot warrior.
Question though - Is it worth turning the mail set I have into the 496 gear or waiting for those pieces that upgrade to 535 or whatever ilvl it is? I had 2 chest pieces so i turned one and saved the other for the token upgrade. Basically, is the ratio on getting those token upgrades high enough to warrant keeping the set in the background, or is the ratio on getting those set pieces high enough that I'll probably end up getting 2 of each before I get the upgrade tokens to change em?
Also, weapons. Get from LFR or try and grind the 50000 coins you need? Seems like the LFR is the way to go. Also, how does the loot work in LFR? I didn't even roll on a 535 trinket and it was awarded to me?
"Look out here comes"..."Susan"..."Suuuuuuuuuuuuusan".
"Woah, I just scared myself!"
Instant 90 a enhance shaman last night. Wow, there have been some changes to the class since BC! lol. That being said, fell right back into it and was placing top 10 on damage meters. Yeah, i was one of those guys in LFR as a fresh 90.
Oh and Timeless Isle = WAY easier as a dps class then trying to tank my way through it. Almost got a full set of 496 mail gear for him already, AND a couple of pieces of plate gear that I'll send over to my now dust collecting prot warrior.
Question though - Is it worth turning the mail set I have into the 496 gear or waiting for those pieces that upgrade to 535 or whatever ilvl it is? I had 2 chest pieces so i turned one and saved the other for the token upgrade. Basically, is the ratio on getting those token upgrades high enough to warrant keeping the set in the background, or is the ratio on getting those set pieces high enough that I'll probably end up getting 2 of each before I get the upgrade tokens to change em?
Also, weapons. Get from LFR or try and grind the 50000 coins you need? Seems like the LFR is the way to go. Also, how does the loot work in LFR? I didn't even roll on a 535 trinket and it was awarded to me?
You will probably be able to find enough pieces to keep up with the Burden of Eternity drop rate - there's one guaranteed and the rest are pretty rare.
Weapons are 10k coins per hand but they're only 489 so you're better off with the LFR ones.
Also, LFR loot is personal - every boss has an X% chance of giving you an item (for your class/spec) from its loot table, no relation to what anyone else gets, and fail bag (10-110 gold) if you don't get an item. The bonus rolls are a second chance with limited uses (3 per week on current content, older stuff can be purchased with timeless coins for Throne of Thunder and the 5.0 raids won't have any upgrades for you if you got the 483 gear from boosting to 90.)
Shrine basement? That area under the platform that's kind of "outside"? Is it a quest?
I have no idea what he means.
Go to where Emperor Shaohao is hanging out on top of his column. Stand behind him looking into the little arena, then go to the vendor that's immediately to your left.
That guy will sell you Mogu Runes of Fate that let you get a reroll in Throne of Thunder instances for 1000 Timeless Coins.
0
reVerseAttack and Dethrone GodRegistered Userregular
There is a daily quest in the Shrine Basement (i.e. the area below the outside bit of whatever shrine your faction is in), that will give you coins in exchange for lesser charms. Those coins will allow you to have a bonus roll on the latest tier of raiding (LFR / Flex / etc..) in addition to the Celestials, although if my experience is anything to go by, that bonus roll will just give you gold.
I don't think I've gotten any pvp gear from a boss this expansion.
Posts
Like is that my imagination or is that a thing?
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
It already happens a lot if I'm not Fire, because we literally have no passives to reduce damage at all. Our actives are quite good for big hits, but continuous damage fucks us over.
No, they make some sweeping changes to how healing works. It goes live for the first patch, which is seriously overtuned, and then revert most everything in the next patch.
They also talk about having a faster turnaround on expansions. And we always have a year+ of BT/SW, ICC, DragonSuck, and now Siege!
On a side note, I lvled a toon with RAF and a friend a couple weeks ago. I thought you were supposed to be able to skin mobs in pandaria no matter your skin level. Is this a thing that only the Mining and Herb-gathering resource professions benefit from? Was Timeless isle somehow left out of this?
XBOne | LyrKing
Did people on this forum ever get together and do any Challenge modes? I know I'm walking in late but if this is a thing I'd love to get in on it.
XBOne | LyrKing
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
Edit: I don't mean to harp on this all over again. It just sets my teeth on edge to see the expansion advertised with this free service at a '$60' value. Seems cheesy to laud yourself for such a thing when you're the one setting the value of the service in the first place.
XBOne | LyrKing
Why is that important?
Win three matches in ranked and you get a free mount in WoW. Another horse with wings type.
Have fun.
I just played thinking I would get my wins and get the mount, and ended up spending a couple hours finishing all of the dailies I had.
Hearthstone is fun.
Blizzard needs to stop being silly and implement it inside WoW so you can play while you're waiting on queues and such.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I remember they wanted triage and methodical healing in Cata, and didn't want people taking massive hits.
Heroic Magmaw could global tanks. Didn't even make it through the 1st tier.
Steam: pazython
Well played, Blizzard, well played.
It's a fun little game, and the horse is effin' cool looking!
that's why we call it the struggle, you're supposed to sweat
Eh, considering the near universal response to TESO has been a resounding meh, I'd put money on them being more concerned about Titanfall than anything.
And lets be honest with ourselves here; Blizzard is in no way concerned about Wildstar, at all.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I think I need to F5 harder.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Good point.
It's pretty cool.
Not replacing my main mount that I grinded for like a month and a half to get (Flameward Hippogryph hells yeah).
But pretty cool.
I might press my luck to get the CE in person
only five mounts to go
that's why we call it the struggle, you're supposed to sweat
Steam: pazython
You can just fire it up while playing WoW. That's what I was doing last night while waiting for my raid to form. I also realized that I really suck at the game.
But then there would be fights for the chairs
Speaking as someone who's been with WoW since the beginning as well as someone who has been playing the Wildstar beta fairly extensively: they should be. That is, if they were to be worried about ANY release (and judging by their apparent confidence in their product and pace of content delivery, they're not. At all.), Wildstar would be it, because of all the MMOs that have come after WoW and gone after their playerbase specifically, Wildstar hits the mark closer than any other game has. That's likely largely due to the fact that a number of ex-WoW devs are on the team at Carbine, but it is very evident.
The one thing that every other WoW-clone has failed to capture, and I myself never noticed it until playing WS, is the "feel" of WoW - not just the combat or the art or the races but everything as a whole. WoW does a number of things very well, and that is the primary reason that people always come back to it, no matter what new thing comes out. Even if it's just to check out the new expansions, people will largely return to the game. Wildstar hits the aesthetic nail right on the goddamned head, which is surprisingly effective in drawing players into the world. I'd taken WoW's exaggerated artstyle for granted, honestly becoming tired of it and wanting something more realistic at times, but when you see Wildstar's world (Nexus) you can definitely spot the influences from WoW in the art style and it helps sell the game a ton. Secondly, the races are actually different - not this "brown human, tall blue human, green human with horns" nonsense that unfortunately populates a large number of other MMOs. That's another thing that WoW does very well - the races actually give some sense of identity to your character. And the housing - honestly, after seeing what Wildstar's housing can do, I honestly hope Garrisons will end up following that same model. They won't at launch of course, but hopefully in future expansions/content patches.
ESO is going to do well for those people who genuinely do want something different from WoW, but I would not be at all surprised to see a number of them return to the game. Wildstar on the other hand is the first MMO I've seen that actually captures enough of the WoW "magic" that I can genuinely see it being a replacement for some players.
It seems like in beta people are still playing the tres chic mage and hunter decks
Really? As someone who has bought and played pretty much every major and many minor MMO releases in the last five years...Wildstar is probably getting a skip. Each aspect of Wildstar feels halfassed, like the idea guys are great and the implementation guys just aren't.
I was super excited about the game until I actually played it. I'm a gaming slut, any game that teases me with some beta play usually gets a pre-order, but Wildstar managed to kill itself in a weekend for me. The combat feels like TSW combat (not a compliment), the setting falls flat because of shoddy presentation (on par with TERA). The design is very fun, but regularly messes up and goes too silly with the wrong things (WoW does silly design way, way better).
And of course the game just felt janky as fuck, but I forgive that in betas. Janky is to be expected.
WoW really, really doesn't have any reason to worry about Wildstar.
Now I have to learn everything from scratch to play my warlock efficiently but I gotta say the few hours I played last night were quite awesome, I think I'm falling in love with the class
My Steam profile
3DS: 1435-3951-4785
Bout time, I don't want to think of how many times I needed to redo hexos because of that
Oh and Timeless Isle = WAY easier as a dps class then trying to tank my way through it. Almost got a full set of 496 mail gear for him already, AND a couple of pieces of plate gear that I'll send over to my now dust collecting prot warrior.
Question though - Is it worth turning the mail set I have into the 496 gear or waiting for those pieces that upgrade to 535 or whatever ilvl it is? I had 2 chest pieces so i turned one and saved the other for the token upgrade. Basically, is the ratio on getting those token upgrades high enough to warrant keeping the set in the background, or is the ratio on getting those set pieces high enough that I'll probably end up getting 2 of each before I get the upgrade tokens to change em?
Also, weapons. Get from LFR or try and grind the 50000 coins you need? Seems like the LFR is the way to go. Also, how does the loot work in LFR? I didn't even roll on a 535 trinket and it was awarded to me?
"Woah, I just scared myself!"
You will probably be able to find enough pieces to keep up with the Burden of Eternity drop rate - there's one guaranteed and the rest are pretty rare.
Weapons are 10k coins per hand but they're only 489 so you're better off with the LFR ones.
Also, LFR loot is personal - every boss has an X% chance of giving you an item (for your class/spec) from its loot table, no relation to what anyone else gets, and fail bag (10-110 gold) if you don't get an item. The bonus rolls are a second chance with limited uses (3 per week on current content, older stuff can be purchased with timeless coins for Throne of Thunder and the 5.0 raids won't have any upgrades for you if you got the 483 gear from boosting to 90.)
"Woah, I just scared myself!"
I have no idea what he means.
Go to where Emperor Shaohao is hanging out on top of his column. Stand behind him looking into the little arena, then go to the vendor that's immediately to your left.
That guy will sell you Mogu Runes of Fate that let you get a reroll in Throne of Thunder instances for 1000 Timeless Coins.
He means the NPC who trades X amount of shit coins for 3 current tier coins once a week.
"Woah, I just scared myself!"
I don't think I've gotten any pvp gear from a boss this expansion.