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[WOW] Do people really pay 300g for Arcanite Bars ?

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  • KamarKamar Registered User regular
    There's a weekly quest in the bottom area of the Shrine that lets you trade thingies for your extra SoO rolls. I assume that's what he's talking about.

    Smrtnik
  • DelmainDelmain Registered User regular
    It's outside!

    It's not a basement.

    Why do you people use silly words for it?

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Halfmex wrote: »
    And lets be honest with ourselves here; Blizzard is in no way concerned about Wildstar, at all.

    Speaking as someone who's been with WoW since the beginning as well as someone who has been playing the Wildstar beta fairly extensively: they should be. That is, if they were to be worried about ANY release (and judging by their apparent confidence in their product and pace of content delivery, they're not. At all.), Wildstar would be it, because of all the MMOs that have come after WoW and gone after their playerbase specifically, Wildstar hits the mark closer than any other game has. That's likely largely due to the fact that a number of ex-WoW devs are on the team at Carbine, but it is very evident.

    The one thing that every other WoW-clone has failed to capture, and I myself never noticed it until playing WS, is the "feel" of WoW - not just the combat or the art or the races but everything as a whole. WoW does a number of things very well, and that is the primary reason that people always come back to it, no matter what new thing comes out. Even if it's just to check out the new expansions, people will largely return to the game. Wildstar hits the aesthetic nail right on the goddamned head, which is surprisingly effective in drawing players into the world. I'd taken WoW's exaggerated artstyle for granted, honestly becoming tired of it and wanting something more realistic at times, but when you see Wildstar's world (Nexus) you can definitely spot the influences from WoW in the art style and it helps sell the game a ton. Secondly, the races are actually different - not this "brown human, tall blue human, green human with horns" nonsense that unfortunately populates a large number of other MMOs. That's another thing that WoW does very well - the races actually give some sense of identity to your character. And the housing - honestly, after seeing what Wildstar's housing can do, I honestly hope Garrisons will end up following that same model. They won't at launch of course, but hopefully in future expansions/content patches.

    ESO is going to do well for those people who genuinely do want something different from WoW, but I would not be at all surprised to see a number of them return to the game. Wildstar on the other hand is the first MMO I've seen that actually captures enough of the WoW "magic" that I can genuinely see it being a replacement for some players.

    It's not the quality of the game that is the issue. There's lots of MMO's out there that are as good, or better, at various features than WoW. But just like every other major MMO release over the years, it'll garner some initial interest then settle into a much smaller, but stable playerbase. Wildstar doesn't even have any major IP behind it to drive attention like Star Wars, Trek, TESO, Final Fantasy and so on.

    This conversation happens every new MMO that folks get attached to, and the result is always the same. It's not that WoW is going to be 'king' forever, it's that there's a substantial amount of the WoW playerbase that simply will never migrate to another MMO because WoW was already a one-off thing for them and between giving up their investment in WoW and investing again in another MMO, it's just not realistic. I know quite a few non-gamer-ish folks who play, have played, and will play again, WoW, but have been very vocal in the fact that if they stop playing WoW they're not going to play any other MMO.

    Wildstar can be a great game, hell, it could be better than WoW; but like any genre, quality isn't always related to quantity of players. CoD games can shit out the same gameplay year after year and still sell better than far better games. WoW can shit out another expansion that may be good content, but is the same game we've been playing for ten years, and those will still sell far better than a new, no-name IP, MMO that is just another face in the crowd. Wildstar will get raves from people who really enjoy MMO's and are into the genre itself, but I really doubt it's going to have any major impact on the current status of MMO's.

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  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    Totally agreed there, I don't think it will bring in too many new players just due to the fact that the market is saturated at the moment - there's not a ton of new players coming into the genre. WoW really popularized MMOs and yeah, even Blizzard wouldn't likely be able to recreate that kind of success.

  • ExpigatorExpigator Registered User regular
    Mind you what I say next is coming from someone who's an avid gamer, was hardcore WoW back in it's heyday and now has kids...

    The thing Wildstar (if it wants to try and be a "wow killer") can do is cater to both the hardcore and the casual gamerbase. Something that WoW has definitely moved towards as time has gone on. Back in it's prime, WoW catered to the top guilds who were pushing the envelope on content. Problem was you had to be in one of those guilds raiding 20+ hours a week to be on the leading edge. This is mainly speaking to the 40 man and some 25 man raids in BC. You wanted the best loot? You gotta spend time to earn it...

    Now, as I have moved away from having that much time to game. I can jump into a game like WoW (even before the 90 boost), enjoy leveling through the vast amount of content they have (and have added to) and still have the option to go for end game gear. Maybe I won't get that Heroic 25 man gear as I can't put the time requirement in to a raiding guild. But you know what? I can see that content. And I can get gear that's comparable (slightly). Basically my game doesn't end just because I'm not in the leading guilds on a server, something WoW has seriously improved upon.

    If Wildstar wants to succeed, beyond providing great intermediate content (professions, leveling, maybe something unique to its system), they need to provide end game content with updates and provide options for the more casual gamer too.

    SWTOR comes to mind as a great MMO when it first popped out. I was all over that. It's PVP was actually insanely fun. The playerbase was pretty strong, and the professions, leveling, story was top notch. But when you hit max level, you kind of hit a wall. Their end game content was no where near what WoW had offered when players first hit end game. I mean, Molten Core? Hello! That was legit back in the day.

    "Look out here comes"..."Susan"..."Suuuuuuuuuuuuusan".
    "Woah, I just scared myself!"
  • reVersereVerse Attack and Dethrone God Registered User regular
    Expigator wrote: »
    Mind you what I say next is coming from someone who's an avid gamer, was hardcore WoW back in it's heyday and now has kids...

    The thing Wildstar (if it wants to try and be a "wow killer") can do is cater to both the hardcore and the casual gamerbase.

    Good news everyone, WildStar is explicitly designed to cater to the people who thought 40-man raiding is the best thing ever.

  • ExpigatorExpigator Registered User regular
    reVerse wrote: »
    Expigator wrote: »
    Mind you what I say next is coming from someone who's an avid gamer, was hardcore WoW back in it's heyday and now has kids...

    The thing Wildstar (if it wants to try and be a "wow killer") can do is cater to both the hardcore and the casual gamerbase.

    Good news everyone, WildStar is explicitly designed to cater to the people who thought 40-man raiding is the best thing ever.

    That's what you got out of it?

    I think WoW is doing it WAY better now than it ever was.
    ---25 man raids are great for those who want to put the effort into being in a guild that puts the effort into logging in at the right times and hammering out encounters.
    ---LFR is great for casuals who really just want to see some cool shinies without being able to put in that sort of time effort.

    My point about Molten Core being great was that as the first end game raiding instance in WoW, it was a "wow" moment in what MMOs could be. Wildstar doesn't have to be ground breaking in all areas.

    "Look out here comes"..."Susan"..."Suuuuuuuuuuuuusan".
    "Woah, I just scared myself!"
  • AdvocateAdvocate Registered User regular
    One has a number of options in WoW when obtaining high level gear all ranging from 10 - 25 man, LFR to Heroic.

    My problem with Wildstar is that it's 40 man for top level, 20 man below it, just like Wrath's 25/10 split.

    Been there done that.

  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    And to be clear, I'm not suggesting WS will kill WoW - nothing is going to kill WoW. Well, nothing but Blizzard turning the servers off. That game will remain profitable enough to run until the heat death of the universe. WS is as good an alternative as there exists to the so-called "glory" days of WoW in the TBC/Wrath era. Whether that is enough to entice a substantial number of current WoW subscribers remains to be seen.

  • MillMill Registered User regular
    I'm not inclined to believe that WoW will last till the heat death of the universe, provided Blizz doesn't shut down the servers first. I think it's always possible for a new MMO to emerge that steals WoW's thunder, but I don't think that will be from a game that tries to be exactly like WoW. It'll be from one that does it's own thing, while incorporating more polished features of existing properties (be it something that Blizz came up with or that someone else thought up).

  • KamarKamar Registered User regular
    edited March 2014
    WoW may not be top dog for all of eternity, but I wouldn't be surprised if the servers are still running in the next century.

    Kamar on
    MillSmrtnik
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Kamar wrote: »
    WoW may not be top dog for all of eternity, but I wouldn't be surprised if the servers are still running in the next century.

    Can't wait to get that ilevel 456,271 gear from Thrall's Grandson's Raid.

    BigitySmrtnik
  • MillMill Registered User regular
    Henroid wrote: »
    Kamar wrote: »
    WoW may not be top dog for all of eternity, but I wouldn't be surprised if the servers are still running in the next century.

    Can't wait to get that ilevel 456,271 gear from Thrall's Grandson's Raid.

    Nah, just think of the screwy will writing that could lead to. Also the family fights over who gets the the bank alt, gold, mats and the characters that are currently OP classes.

  • Enosh20Enosh20 Registered User regular
    Mill wrote: »
    I'm not inclined to believe that WoW will last till the heat death of the universe, provided Blizz doesn't shut down the servers first. I think it's always possible for a new MMO to emerge that steals WoW's thunder, but I don't think that will be from a game that tries to be exactly like WoW. It'll be from one that does it's own thing, while incorporating more polished features of existing properties (be it something that Blizz came up with or that someone else thought up).
    but we had those
    hell the whole marketing around guild wars 2 seemed to be "yo guys we are totally not wow! try this if you are sick of wow"
    and not just GW2, it seems like a lot of MMOs are trying the hardest to not be wow

  • MillMill Registered User regular
    I refuse to acknowledge any game that markets itself as a "we're a [insert game here] killer" because that's a recipe for failure. It's pretty much fails for the same reason that games that try to be the next [insert game here] fail. Instead of selling what makes there game good, they spend the whole time reminding everyone of the game they are trying to beat and that just makes any failing on their part more glaring.

  • JavenJaven Registered User regular
    Negative ad campaigns only really work for politicians. Digging on coke has never really worked out for pepsi

    Smrtnik
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    From an interview, Blizzard is sticking to their guns about no flying in Draenor at launch. They're sticking to their guns about making it enabled via patch, but the new thing from the interview is that they want to see if they can get players interested in flightless content once again.

  • HerothHeroth Registered User regular
    Henroid wrote: »
    From an interview, Blizzard is sticking to their guns about no flying in Draenor at launch. They're sticking to their guns about making it enabled via patch, but the new thing from the interview is that they want to see if they can get players interested in flightless content once again.

    Which is fair enough and fine i guess but am i the only one that finds it slightly funny that they are giving away a *flying* mount for the collectors edition? and not just a 'mount that can fly' its clearly designed around flying...

    Speaking of which that mount is fucking awesome and i'm seriously considering picking it up. (having not played wow since before mists...)

    1Gn4PNI.png
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Henroid wrote: »
    From an interview, Blizzard is sticking to their guns about no flying in Draenor at launch. They're sticking to their guns about making it enabled via patch, but the new thing from the interview is that they want to see if they can get players interested in flightless content once again.

    It doesn't help that his answers are insufferable.
    I think you lack a frame of reference. It's possible to keep your perceived efficiency equal to flying with no fly.

    No, you don't need a frame of reference to know that it's literally impossible to keep up the efficiency of flying while not flying. That's dumb and I don't think he knows what 'efficiency' means.

    I still think that no flying at all is stupid, short sighted and a pretty piss-poor attempt at making content take longer. Fuck how flying effects PvP, that's not my problem; if you really want to turn it off on PvP realms, whatever, pretend PvP in WoW isn't laughable. But keep it to those realms.

    This is all irritating me way more than it probably should.

    And because I'm feeling cynical:
    Garrisons will change the way the game plays, making it feel new.

    No, no they won't. They might be kinda fun, and a neat feature for a bit, but unless they've got something faaaaaar up their sleeves on this one, it's not going to 'change the way the game plays, making it feel new'.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
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    HerothSmrtnikAegisLorahaloKamarEmporiumDibby
  • SmasherSmasher Starting to get dizzy Registered User regular
    I'm kind of conflicted because PvP has been the cause of some of both my most frustrating and my most satisfying moments in WoW.

    Jimbo
  • SmrtnikSmrtnik job boli zub Registered User regular
    Delmain wrote: »
    It's outside!

    It's not a basement.

    Why do you people use silly words for it?
    It's got a roof and walls, and the roof is the floor for rest of shrine. It's a basement.

    steam_sig.png
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I like the no flying thing, at least for at first. Whether it'll feel bad or inefficient depends on how the zones are designed. It'll make it more arduous to farm ore/herbs I guess, but I that seems like a fairly minor thing to get angry about.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • OptyOpty Registered User regular
    The thing that matters is if they finally swallow their pride or whateverthefuck and make flight points direct no matter which endpoint you pick. No needing to hit 3 different spots on the way, just fly straight there at full speed, faster than flying mounts. If they do their job right even when they implement flying mounts people will still want to use flight points.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I still use them now, sometimes. Like if I'm going to timeless isle or out to the shado pan area for some reason, I'll just hop on an FP and alt-tab.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • Redcoat-13Redcoat-13 Registered User regular
    You're living in another world if you think the reason why no flying is the result of a demand pvp.

    Reasons for no flying? Work doesn't get wasted because people aren't zipping about at a speed, which barely loads a person in; the zones can be designed more compactly, because they don't need to design the place with the idea people are travelling at the very least at 280% speed; that then has the knock on effect of you more likely "bumping" into others, and making the outside world seem more "alive", which has been an aim for quite a while now.

    Honestly, I can't believe anyone can possibly think the no flying zones have been designed to encourage pvp, especially with the complete and utter mess "world" pvp was in the last patch, and to a lesser extent this patch, with the massive ilevel differences between top tier pvp gear and warforged Flex gear (let alone normal or heroic).

    Considering there is an item (alright, the long cooldown is pretty dumb, but that's in line with most silly items) that deals with people on fliers, I don't see why the ability isn't just caked into the pvp trinket (i.e. you use your "get out of cc card" to stop someone from flying away).

    PSN Fleety2009
  • BaalorBaalor Registered User regular
    No flying while leveling and doing the one time questlines makes sense. Its more immersive and opens up more design choices for them since they can predict where people will go.

    No flying at max level after having done "Loremaster of WoD" serves no purpose that I can see other than slow down travel and promote more world pvp. There is no benefit at all from "bumping" into other players unless you are looking for someone to gank.

    Personally I love all the little details they put everywhere in Pandaria and I spent alot of time during the first few months exploring every nook and cranny for all the hidden secrets and hunting rare mobs. A lot of times I was flying somewhere and then noticed something curious on the way which I could fly down and investigate.
    I don't see that happening much with afk-flightpath travel.

  • Redcoat-13Redcoat-13 Registered User regular
    Baalor wrote: »
    No flying while leveling and doing the one time questlines makes sense. Its more immersive and opens up more design choices for them since they can predict where people will go.

    No flying at max level after having done "Loremaster of WoD" serves no purpose that I can see other than slow down travel and promote more world pvp. There is no benefit at all from "bumping" into other players unless you are looking for someone to gank.

    Personally I love all the little details they put everywhere in Pandaria and I spent alot of time during the first few months exploring every nook and cranny for all the hidden secrets and hunting rare mobs. A lot of times I was flying somewhere and then noticed something curious on the way which I could fly down and investigate.
    I don't see that happening much with afk-flightpath travel.

    It depends on how they do the flightpaths. Blizzard have said that with no flying initially, the zones can be made more compact. That implies that flightpaths and their ilk (Zepplins) are going to be much shorter than they currently are. Personally, I could do without a flightpath that insists on circling three times the town I'm going to, or one that takes a detour so that I can whiz underneath bridges along a river.

    Also, it might just be me, but flying around Pandaria is pretty tedious as well; I normally just point my character in a direction and go afk for a bit.

    6.0 in the new zones is a chance for Blizzard to try show people that flying isn't actually needed. I still remember back in Vanilla, catching the deeprun tram and being pretty amazed at the sheer scale. A shame it's not been repeated anywhere else.

    PSN Fleety2009
  • ExpigatorExpigator Registered User regular
    Redcoat-13 wrote: »
    Baalor wrote: »
    No flying while leveling and doing the one time questlines makes sense. Its more immersive and opens up more design choices for them since they can predict where people will go.

    No flying at max level after having done "Loremaster of WoD" serves no purpose that I can see other than slow down travel and promote more world pvp. There is no benefit at all from "bumping" into other players unless you are looking for someone to gank.

    Personally I love all the little details they put everywhere in Pandaria and I spent alot of time during the first few months exploring every nook and cranny for all the hidden secrets and hunting rare mobs. A lot of times I was flying somewhere and then noticed something curious on the way which I could fly down and investigate.
    I don't see that happening much with afk-flightpath travel.

    It depends on how they do the flightpaths. Blizzard have said that with no flying initially, the zones can be made more compact. That implies that flightpaths and their ilk (Zepplins) are going to be much shorter than they currently are. Personally, I could do without a flightpath that insists on circling three times the town I'm going to, or one that takes a detour so that I can whiz underneath bridges along a river.

    Also, it might just be me, but flying around Pandaria is pretty tedious as well; I normally just point my character in a direction and go afk for a bit.

    6.0 in the new zones is a chance for Blizzard to try show people that flying isn't actually needed. I still remember back in Vanilla, catching the deeprun tram and being pretty amazed at the sheer scale. A shame it's not been repeated anywhere else.

    Ew, that brings back memories. I'll tell ya where I miss flying already. Timeless Isle. Granted I know a lot of the stuff there was designed specifically for non-flying. But going from Panda island to this little island and only being able to hop around again. Yeah i basically afk fly unless i'm looking for nodes or rares. I consider it a more direct flight path most of the time.

    "Look out here comes"..."Susan"..."Suuuuuuuuuuuuusan".
    "Woah, I just scared myself!"
    Emporium
  • LorahaloLorahalo Registered User regular
    edited March 2014
    There are like, 3 places in particular one Timeless that make me worried about their "no flying" design ideas. Specifically the two guys that guard the first bridge to the Ordons, the guy ON the first bridge, and the two guys guarding the second bridge.

    The first two guys I can never ride past without being dazed, the second guy needs to be killed otherwise he just eternally charges you to death, and the same with the other two guys. They don't want people flying because they just fly over all the mobs to the quest objective. If your quests are so fucking tedious because you have to fight 60 mobs to get to the objective, maybe flying is a good thing.

    Fuck having to fight through enemies because they daze on the first hit every fucking time. It's shit. Dragging out the content by making it tedious isn't good, it's a bad thing. It's the same problem we had at the start of MoP. Everything was made tediously long and it was fucking awful.

    Lorahalo on
    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
    EmporiumNobody
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    Having to actually ride around on the ground increases the sense of exploring the world, it doesn't reduce it. You don't 'explore' most zones now after you're done questing through them because you're flying way above everything on your way to a daily hub or whatever. Contrast that with something like timeless isle, where you're frequently tripping over shit to pick up or open.

    A zone like timeless isle provides a great example of why flying isn't the dealbreaker everybody thinks it is. Would the experience there really be improved if everybody could fly around? I doubt it; it'd just be people flying from rare to rare instead of running, and more obnoxious from a pvp standpoint.

    I legit don't remember the last time a ground mob dazed me off my mount and forced me to fight it. I guess there's that one spot on timeless isle with the berserkers but that doesn't seem likely to be a common circumstance

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • Enosh20Enosh20 Registered User regular
    Redcoat-13 wrote: »
    6.0 in the new zones is a chance for Blizzard to try show people that flying isn't actually needed. I still remember back in Vanilla, catching the deeprun tram and being pretty amazed at the sheer scale. A shame it's not been repeated anywhere else.
    oh yeah I was also amazed the first time I did it
    then I did it the second time
    and the third
    and the fourth...
    and then it was just "jesus fucking christ where is this fucking train"

    if people want to explore and see all the wonders and whatever else bullshit people come up with let them, no one is standing with a gun to their head forcing them to not explore
    but for people who just don't give a fuck about that (aka me) I'll just use the closest flightpath and alt tab and just like before I won't care and won't see the world beyond what i want to see, removing flying limits my options while not providing anything in return

    Dibby
  • Redcoat-13Redcoat-13 Registered User regular
    Enosh20 wrote: »
    Redcoat-13 wrote: »
    6.0 in the new zones is a chance for Blizzard to try show people that flying isn't actually needed. I still remember back in Vanilla, catching the deeprun tram and being pretty amazed at the sheer scale. A shame it's not been repeated anywhere else.
    oh yeah I was also amazed the first time I did it
    then I did it the second time
    and the third
    and the fourth...
    and then it was just "jesus fucking christ where is this fucking train"

    if people want to explore and see all the wonders and whatever else bullshit people come up with let them, no one is standing with a gun to their head forcing them to not explore
    but for people who just don't give a fuck about that (aka me) I'll just use the closest flightpath and alt tab and just like before I won't care and won't see the world beyond what i want to see, removing flying limits my options while not providing anything in return

    You can still carry on sitting in a city, taking portals, waiting in queues for LFR / LFD / BG's. Your world (of warcraft) will not change much if your desire is to sit somewhere afk waiting for something to pop.

    PSN Fleety2009
  • DelmainDelmain Registered User regular
    Having to actually ride around on the ground increases the sense of exploring the world, it doesn't reduce it. You don't 'explore' most zones now after you're done questing through them because you're flying way above everything on your way to a daily hub or whatever. Contrast that with something like timeless isle, where you're frequently tripping over shit to pick up or open.

    A zone like timeless isle provides a great example of why flying isn't the dealbreaker everybody thinks it is. Would the experience there really be improved if everybody could fly around? I doubt it; it'd just be people flying from rare to rare instead of running, and more obnoxious from a pvp standpoint.

    I legit don't remember the last time a ground mob dazed me off my mount and forced me to fight it. I guess there's that one spot on timeless isle with the berserkers but that doesn't seem likely to be a common circumstance
    Having to actually ride around on the ground increases the sense of exploring the world, it doesn't reduce it. You don't 'explore' most zones now after you're done questing through them because you're flying way above everything on your way to a daily hub or whatever. Contrast that with something like timeless isle, where you're frequently tripping over shit to pick up or open.

    A zone like timeless isle provides a great example of why flying isn't the dealbreaker everybody thinks it is. Would the experience there really be improved if everybody could fly around? I doubt it; it'd just be people flying from rare to rare instead of running, and more obnoxious from a pvp standpoint.

    I legit don't remember the last time a ground mob dazed me off my mount and forced me to fight it. I guess there's that one spot on timeless isle with the berserkers but that doesn't seem likely to be a common circumstance

    Have you not played on the Timeless Isle at all?

    I get dazed off my mount at least once a day there. Either riding through the little ghost monk place, or going over one of bridges up to Ordos, or trying to dodge the Ordos guys over by where the ship spawns.

  • reVersereVerse Attack and Dethrone God Registered User regular
    Delmain wrote: »
    Having to actually ride around on the ground increases the sense of exploring the world, it doesn't reduce it. You don't 'explore' most zones now after you're done questing through them because you're flying way above everything on your way to a daily hub or whatever. Contrast that with something like timeless isle, where you're frequently tripping over shit to pick up or open.

    A zone like timeless isle provides a great example of why flying isn't the dealbreaker everybody thinks it is. Would the experience there really be improved if everybody could fly around? I doubt it; it'd just be people flying from rare to rare instead of running, and more obnoxious from a pvp standpoint.

    I legit don't remember the last time a ground mob dazed me off my mount and forced me to fight it. I guess there's that one spot on timeless isle with the berserkers but that doesn't seem likely to be a common circumstance
    Having to actually ride around on the ground increases the sense of exploring the world, it doesn't reduce it. You don't 'explore' most zones now after you're done questing through them because you're flying way above everything on your way to a daily hub or whatever. Contrast that with something like timeless isle, where you're frequently tripping over shit to pick up or open.

    A zone like timeless isle provides a great example of why flying isn't the dealbreaker everybody thinks it is. Would the experience there really be improved if everybody could fly around? I doubt it; it'd just be people flying from rare to rare instead of running, and more obnoxious from a pvp standpoint.

    I legit don't remember the last time a ground mob dazed me off my mount and forced me to fight it. I guess there's that one spot on timeless isle with the berserkers but that doesn't seem likely to be a common circumstance

    Have you not played on the Timeless Isle at all?

    I get dazed off my mount at least once a day there. Either riding through the little ghost monk place, or going over one of bridges up to Ordos, or trying to dodge the Ordos guys over by where the ship spawns.

    In all fairness though, the assholes on the bridge are real motherfuckers.

    orthancstone
  • Redcoat-13Redcoat-13 Registered User regular
    edited March 2014
    Having to actually ride around on the ground increases the sense of exploring the world, it doesn't reduce it. You don't 'explore' most zones now after you're done questing through them because you're flying way above everything on your way to a daily hub or whatever. Contrast that with something like timeless isle, where you're frequently tripping over shit to pick up or open.

    A zone like timeless isle provides a great example of why flying isn't the dealbreaker everybody thinks it is. Would the experience there really be improved if everybody could fly around? I doubt it; it'd just be people flying from rare to rare instead of running, and more obnoxious from a pvp standpoint.

    I legit don't remember the last time a ground mob dazed me off my mount and forced me to fight it. I guess there's that one spot on timeless isle with the berserkers but that doesn't seem likely to be a common circumstance

    Have you not played on the Timeless Isle at all?

    I get dazed off my mount at least once a day there. Either riding through the little ghost monk place, or going over one of bridges up to Ordos, or trying to dodge the Ordos guys over by where the ship spawns.

    I don't know why you'd ever need to ride through the Ghost monk place. The only mob that causes any problems for me at any rate, is the one on the bridge with the charge attack. That's pretty much it.

    I do have to ask if people who are really having problems getting dazed all the time in Timeless Isle, use any of the items? The feather from the bird that increases mount speed, the shell from the crabs that reduces your agro range, the green mist from the elementals that effectively gives you a vanish.

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  • ExpigatorExpigator Registered User regular
    Who's worse, the mobs that daze you on the bridge? Or the Alliance/Horde player that kills you right after you kill said dazing mob and have 10% hp left?

    ...brilliant idea to join a pvp server when you DON'T EVEN LIKE PVP.

    By the by, how do server transfer work?...lol

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  • Enosh20Enosh20 Registered User regular
    Redcoat-13 wrote: »
    You can still carry on sitting in a city, taking portals, waiting in queues for LFR / LFD / BG's. Your world (of warcraft) will not change much if your desire is to sit somewhere afk waiting for something to pop.
    except i still have to go out to gather, to get to raid portals, to do dailies/whatever they come up with etc etc
    so yes my experience will be negatively influenced by no flying

    and for what?
    see the world? people who want to experience the world on their ground mounts can do this right now (I think the only place you can't reach with a ground mount in MoP is that lorewalker faction) why should I be forced to no flying too? what exactly is prohibiting anyone from exploring pandaria on their ground mount at this moment?
    world pvp? I'm on a pve server I really don't care about pvp, disable flying on pvp servers then

    Emporium
  • DelmainDelmain Registered User regular
    I really really don't like the no-flying thing.

    I feel like the "flying at max level" thing worked perfectly fine. They could even modify it to be that you automatically get flying from like, the last quest chain in the last leveling zone, if they wanted to make sure people had explored.

    It's not "exploring" the umpteenth time you're running across the zone because it's raid night and god damnit the portal is a 10 minute ride from the nearest flight point.

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    there's the spot with the two berserkers on the 'first' bridge on the way to the sanctuary where you have to get off and fight them or they'll charge-kill you. Other than that no, there aren't any particular mobs on the isle that I recall forcing me to dismount. Sometimes I have the mount speed buff but not that often.

    I dunno, they just aren't difficult to dodge? Even when I ride straight through the ghost village place there aren't that many mobs to go around.

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  • SmasherSmasher Starting to get dizzy Registered User regular
    You can avoid ever being dazed by making sure the mobs are always in front of you. My favorite technique is to do the jump and turn, using the jump to make sure you're moving in the right direction and the turn to make sure you're facing the right way. One of many reasons why mouse turning is superior to the keyboard.

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