I'm curious why they are so concerned now about guild invite spam. I mean it existed even before the guild perks did and we had two expacs full of it with no comment from Blizzard.
I think the stronger point they're trying to make is that spam currently comes more from people wanting to take advantage of individuals without a guild, for those perks, and pocketing the money they gain from no work of their own. I mean, that's what they outright said.
The spam is an annoyance, but it isn't the disease, only a symptom. Getting rid of Cash Flow gets rid of one of the driving reasons behind the ginvite spam.
As far as it being a makeup for guild repairs and stuff, that's a fair concern, which they stated; but they are intending to have more active (i.e. guild members have to actually participate) means of making up that gold that would have otherwise come from Cash Flow. Things like current guild challenges can bring in a lot of gold without being some passive thing that encourages zero participation.
Our guild does a good job of doing both. Cash flow makes up for our repairs, and the challenges actually get us net gold gains. The thing is, there are people in my guild who don't want to do dungeons/scenarios/raiding, that still want to feel like their contributing when they're doing their dailies, or farming for pets, or leveling their boyfriend's alt's alt to 90 or what-have-you. It's not the end of the world or anything, it's really not a whole lot of money; I just feel like it's the wrong approach to solving this kind of problem.
The true disease is players thinking that kind of behavior is in any way ok. If it's not ginvite spam, it'll be something else. Ginvite spam is more than an annoyance though, if you're on a fairly populated server and are unguilded.
Edit: Also, their whole reasoning behind this makes the huge assumption that this ginvite spam is a result of cash flow. I played in bc before they added in guild levels, and I got tons of unsolicited ginvites just because I was a max level unguilded warlock.
I thought they explained in a pretty articulate way how it creates weird incentives; the number of invites lowbie alts get spammed with these days is absolutely a result of guild levels/cash flow. To whatever extent it existed before guild perks it is much more frequent now. I rolled a lowbie alt after I transferred to kil'jaeden and was getting an invite literally every 15 seconds until I disabled them.
All the other changes are good; remove the dumb guild leveling grind and just bake the stuff you wind up tuning around anyway into the base game experience.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Unrelated...damnit for whatever reason I thought the black prince buff was going until resets, but it's gone.
Bummer.
I got 4 runestones with it. Really looking forward to the next 8 taking 3 weeks.
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Warlock82Never pet a burning dogRegistered Userregular
Haha, these constant disconnects are killing my master plan to record everything. I'm up to 13 videos of Shadowmoon Valley now :P
On the plus side, I found the best bug. I had a quest to find Vindicator Maraad, but then turned around and there were TWO of them behind me. But apparently that wasn't the *right* Maraad. No, on my way to the quest location, I probably passed about 10 more Maraads. This is what happens when you mess with time travel :P
If that's the playstyle Blizzard wants me to play, I'll just retire my warrior.
I really don't get what they're trying to do with this. MS and CS on cooldown, WW filler. Umm... really? Oh wait, I forgot about random executes, I think. Is that still in?
Yep, that's it. At 90 you're 1 shotting everything so it doesn't matter, at 100 you're sitting there rage starved with your 2 abilities on cooldown. On the target dummy it wasn't even worth using whirlwind because that rage is just taken away from your next MS.
It's all the worst parts of vanilla warrior condensed. I'll finish my cloak on my warrior and then never play him again if this is going to stick.
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AngryThe glory I had witnessedwas just a sleight of handRegistered Userregular
The worst part is death knights are currently sitting there feeling AWESOME. Their level 100 talents are all cool, frost and unholy both feel good.
If that's the playstyle Blizzard wants me to play, I'll just retire my warrior.
I really don't get what they're trying to do with this. MS and CS on cooldown, WW filler. Umm... really? Oh wait, I forgot about random executes, I think. Is that still in?
Yep, that's it. At 90 you're 1 shotting everything so it doesn't matter, at 100 you're sitting there rage starved with your 2 abilities on cooldown. On the target dummy it wasn't even worth using whirlwind because that rage is just taken away from your next MS.
It's all the worst parts of vanilla warrior condensed. I'll finish my cloak on my warrior and then never play him again if this is going to stick.
To follow up on this, spent a lot of time trying out prot with gladiator stance. Constantly rage capped, constantly hitting buttons, doing more damage than arms.
Amusing druid bugs on the level 100 test server for feral that I found. Omen of Clarity doesn't fade when you use an ability, giving you 12 seconds of 0 energy cost for everything, and the Moonfire in Cat talent doesn't actually give you Moonfire so you can't test it.
Yes, in 6.0 auction houses are unified between factions on a given server. The benefit you cite is a major reason behind the change.
Wow, I think I speak for a lot of people when I say "Finally!". One of the worst parts of being on the wrong faction on a faction-lopsided server (read: all of them) was seeing your faction's meager AH offerings, what few things are available are ridiculously priced. Then you make an alt on the opposite faction just to check theirs and there are four pages of the thing you want listed for an Irish half-penny.
Yea my first reaction to that announcement was 'FAKE', but apparently it's legit. Seems very out of left field. I mean, Blizzard hasn't exactly showered the AH system with attention in the last 9 years or whatever.
1% wipe on Garrosh and I am slowly losing my will to live let alone play. At this point I think I'll just skip Garrosh and try to gear up through the rest of normal in order to put out some better numbers and then go back in a few weeks.
I'm so glad they're focusing on this and not unlocking instanced content for alpha/beta testers.
Because there's only one dude at Blizzard working on every aspect of the game himself?
Pretty sure the "instanced content" dudes and the "guild perks" homies are different people. This isn't a zero-sum situation here, it's not like working on guilds is preventing instanced content from happening.
That being said, I'm going to wait until I see what they plan to do to replace Cash Flow. A more active concept designed around actually participating in your guild sounds like a good idea.
+1
AngryThe glory I had witnessedwas just a sleight of handRegistered Userregular
This sounds less like 'they fucked up Arms for WoD' and more like 'Arms isn't even close to being done for WoD'.
Although maybe I'm being naively optimistic here.
all of this ability removal and still no combination of Battle+Commanding Shout? Why not?
It's actually a benefit; it's added flexibility. Many DPS bring 2 buffs, you bring Versatility + (Stamina or Attack Power). (Celestalon)
Re: Arms... How do we generate rage now? Charge/auto attack/crits only?
Correct. (Celestalon)
No Rend, no Slam, no Thunderclap. Is Arms now just MS, CS, Execute, and Sweeping Strikes?
And Whirlwind. (Celestalon)
Hint to arms' rotation on your end? All I see is MS > CS > T4 talent > nothing. WW in ST like 5.0 fury did before WS buffed?
Yes, WW as a filler. (Celestalon)
Is WW free now or something? If it costs any rage, we won't touch it as a filler.
Why not...? (Celestalon)
Why would I use rage on WW if I need my rage for MS and CS which both hit much harder?
Because you've got more Rage than you can spend on just MS and CS. (Celestalon)
So MS still has a six second CD, and Colossus smash still has a 20 second CD?
Correct. (Celestalon)
And that CS CD is fixed with no Sudden Death to refresh it?
Correct. (Celestalon)
Not to mention I have no idea how rage generation is getting that high when the only change is increased rage from crits
"Battle Stance for Arms Warriors now generates increased 100% Rage from auto-attacks..." (Celestalon)
He's 100% wrong on the rage gen, at least at the moment. Even fighting level 85 target dummies your rage gen is garbage.
Yes, in 6.0 auction houses are unified between factions on a given server. The benefit you cite is a major reason behind the change.
Wow, I think I speak for a lot of people when I say "Finally!". One of the worst parts of being on the wrong faction on a faction-lopsided server (read: all of them) was seeing your faction's meager AH offerings, what few things are available are ridiculously priced. Then you make an alt on the opposite faction just to check theirs and there are four pages of the thing you want listed for an Irish half-penny.
Indeed. Still think they should look at merging AH's on the battle realm lvl at a minimum, I think that removes one of the few unfair factors regarding CRZs, where you get stuck competing with people from a higher pop server, but don't get access to their AH. Hell, I think they should just merge all AHs into one massive one, who gives a fuck if someone can't corner the AH, when someone can do that, that usually means it's in a piss poor shape (granted I suppose you might get the occasional item, where there aren't that many period).
I'm guessing they'll probably remove the added cost from the neutral AH and merge them into the regular ones. Otherwise there won't be much point in having them. Sure there would remove a taxed means of setting stuff between someone's characters, that are on the same server/(digital server), but in different factions. So that would suck for some, but I feel if they want to keep that aspect, maybe they should look into a better way of doing it, that would be less frustrating for people.
He's 100% wrong on the rage gen, at least at the moment. Even fighting level 85 target dummies your rage gen is garbage.
oh wow
I thought the beta stuff was work in progress and they just didn't get around to adding the procs and maybe another ability to arms, but seems like it is intended design
that's the most god damn boring idea for a spec I have ever read, who the fuck will play a class that has some so much downtime and only the same 3 buttons to press on set CDs with no procs or secondary resources or whatever?
He's 100% wrong on the rage gen, at least at the moment. Even fighting level 85 target dummies your rage gen is garbage.
oh wow
I thought the beta stuff was work in progress and they just didn't get around to adding the procs and maybe another ability to arms, but seems like it is intended design
that's the most god damn boring idea for a spec I have ever read, who the fuck will play a class that has some so much downtime and only the same 3 buttons to press on set CDs with no procs or secondary resources or whatever?
Personally I like how an aoe attack is supposed to be filler. Now, I'm not one of those "WE MUST BE USING CC ON EVERY PULL" types, but this is just silly. At the very least they should put slam back in.
I swapped my druid back to feral and boy did I miss it. Even if I'm a baddie who uses Glyph of Savage Roar. And I will probably use the glyph that makes Savage Roar passive in WoD.
Though, with snap-shotting gone maybe juggling that one extra buff won't be so annoying.
Yeah the last talent tier for Ferals is really good so far (at least what I've played of it). I haven't tested the Moonfire one since beta bugs, but you have the choice between extra dot to track, old Dream of Cenarius snapshotting, and easier rotation. I'll miss the Rake for days that it used to have but the new one is just like playing DoC.
In other news, holy fuck do Frost mages has burst coming out their ass. Frozen Orb+Prismastic Crystal+Frost Bomb is the most broken AoE. Even crazier on AoE.
I only got to try Balance's new setup in 5 minute chunks at a time (any longer and the game would crash my computer) but currently I don't like it. It doesn't flow well at all, primarily due to Moonfire/Sunfire switching at 0% and making it feel like I'm cutting off a portion of my DoT by casting it at 0% and again at 100%. Also now using Super Moonkin effectively is way more complex than it was before, which seems against their intent to make Balance easier to play. The rotation I invented might not have been the best though, so without more time to figure things out I can't be sure.
Playing DW Frost is hectic. There is no time when you're not pushing a button for something and there is no rotation, only a priority list that needs to be matched up with literal split-second decisions as procs come and go faster than you can react. It's also crazy fun so I hope it doesn't change in Warlords.
Everyone's comments regarding the new character models reminds me of Luclin era EQ...
You will get used to them.
It will not matter after 1 month.
Take screenshots now of your characters in your favorite areas.
"He piled upon the whale's white hump the sum of all the general rage and hate felt by his whole race from Adam down; and then, as if his chest had been a mortar, he burst his hot heart's shell upon it." -Moby Dick
I an fully on board with the new models. What in unhappy about is that my existing one looks to be 20-30 year old while new one got a ton of wrinkles. I know some face has to be the grandpa face, I dig it, especially for a mage. But it does not go well with my rogue.
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
The new models are absolutely an improvement over the current models, though overall I've seen far less complaints about the models themselves and more about the lack of variety between the faces. Presumably that will be addressed at some point, likely post-launch.
I chat and enjoy myself when I'm bursting as Enh; and I think we pretty much defined "GCD Locked" for the past two expansions
Not to be picky, but how many bleeds do you have to worry about reapplying constantly because your snapshot gets better? In addition to another MUST BE UP buff (with a max time of 42 seconds) that runs off a secondary resource and mostly staying behind the target? And potentially a boss debuff in smaller raids?
Playing DW Frost is hectic. There is no time when you're not pushing a button for something and there is no rotation, only a priority list that needs to be matched up with literal split-second decisions as procs come and go faster than you can react. It's also crazy fun so I hope it doesn't change in Warlords.
Changing I'm not so worried about so much as slowing down pacing a smidge or not destroying your DPS if you have to split your attention for a second or two.
Slowing things down is one thing but if we end up in a situation where there is just nothing to really do for several gcds while simultaneously being capped on resources it is going to really annoy me. Some of the stuff coming out of the beta, especially the warrior bit but also other classes, seems to indicate that this might actually become a problem adding to the feeling that the ability pruning is headed up by monkeys and not the smart ones at that.
Posts
I think the stronger point they're trying to make is that spam currently comes more from people wanting to take advantage of individuals without a guild, for those perks, and pocketing the money they gain from no work of their own. I mean, that's what they outright said.
The spam is an annoyance, but it isn't the disease, only a symptom. Getting rid of Cash Flow gets rid of one of the driving reasons behind the ginvite spam.
As far as it being a makeup for guild repairs and stuff, that's a fair concern, which they stated; but they are intending to have more active (i.e. guild members have to actually participate) means of making up that gold that would have otherwise come from Cash Flow. Things like current guild challenges can bring in a lot of gold without being some passive thing that encourages zero participation.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Bummer.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
The true disease is players thinking that kind of behavior is in any way ok. If it's not ginvite spam, it'll be something else. Ginvite spam is more than an annoyance though, if you're on a fairly populated server and are unguilded.
Edit: Also, their whole reasoning behind this makes the huge assumption that this ginvite spam is a result of cash flow. I played in bc before they added in guild levels, and I got tons of unsolicited ginvites just because I was a max level unguilded warlock.
All the other changes are good; remove the dumb guild leveling grind and just bake the stuff you wind up tuning around anyway into the base game experience.
that's why we call it the struggle, you're supposed to sweat
I got 4 runestones with it. Really looking forward to the next 8 taking 3 weeks.
On the plus side, I found the best bug. I had a quest to find Vindicator Maraad, but then turned around and there were TWO of them behind me. But apparently that wasn't the *right* Maraad. No, on my way to the quest location, I probably passed about 10 more Maraads. This is what happens when you mess with time travel :P
Yep, that's it. At 90 you're 1 shotting everything so it doesn't matter, at 100 you're sitting there rage starved with your 2 abilities on cooldown. On the target dummy it wasn't even worth using whirlwind because that rage is just taken away from your next MS.
It's all the worst parts of vanilla warrior condensed. I'll finish my cloak on my warrior and then never play him again if this is going to stick.
Image of Archmage Vargoth
I really hope this isn't a placeholder
To follow up on this, spent a lot of time trying out prot with gladiator stance. Constantly rage capped, constantly hitting buttons, doing more damage than arms.
Although maybe I'm being naively optimistic here.
Dammit.
Because there's only one dude at Blizzard working on every aspect of the game himself?
Pretty sure the "instanced content" dudes and the "guild perks" homies are different people. This isn't a zero-sum situation here, it's not like working on guilds is preventing instanced content from happening.
That being said, I'm going to wait until I see what they plan to do to replace Cash Flow. A more active concept designed around actually participating in your guild sounds like a good idea.
He's 100% wrong on the rage gen, at least at the moment. Even fighting level 85 target dummies your rage gen is garbage.
Indeed. Still think they should look at merging AH's on the battle realm lvl at a minimum, I think that removes one of the few unfair factors regarding CRZs, where you get stuck competing with people from a higher pop server, but don't get access to their AH. Hell, I think they should just merge all AHs into one massive one, who gives a fuck if someone can't corner the AH, when someone can do that, that usually means it's in a piss poor shape (granted I suppose you might get the occasional item, where there aren't that many period).
I'm guessing they'll probably remove the added cost from the neutral AH and merge them into the regular ones. Otherwise there won't be much point in having them. Sure there would remove a taxed means of setting stuff between someone's characters, that are on the same server/(digital server), but in different factions. So that would suck for some, but I feel if they want to keep that aspect, maybe they should look into a better way of doing it, that would be less frustrating for people.
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
I thought the beta stuff was work in progress and they just didn't get around to adding the procs and maybe another ability to arms, but seems like it is intended design
that's the most god damn boring idea for a spec I have ever read, who the fuck will play a class that has some so much downtime and only the same 3 buttons to press on set CDs with no procs or secondary resources or whatever?
Don't play much GW2, I'm guessing ?
Personally I like how an aoe attack is supposed to be filler. Now, I'm not one of those "WE MUST BE USING CC ON EVERY PULL" types, but this is just silly. At the very least they should put slam back in.
Though, with snap-shotting gone maybe juggling that one extra buff won't be so annoying.
In other news, holy fuck do Frost mages has burst coming out their ass. Frozen Orb+Prismastic Crystal+Frost Bomb is the most broken AoE. Even crazier on AoE.
They haven't had it so good this expansion, and it doesn't look like it's gonna get any better.
Playing DW Frost is hectic. There is no time when you're not pushing a button for something and there is no rotation, only a priority list that needs to be matched up with literal split-second decisions as procs come and go faster than you can react. It's also crazy fun so I hope it doesn't change in Warlords.
You will get used to them.
It will not matter after 1 month.
Take screenshots now of your characters in your favorite areas.
people just love complaining about things
that's why we call it the struggle, you're supposed to sweat
Not to be picky, but how many bleeds do you have to worry about reapplying constantly because your snapshot gets better? In addition to another MUST BE UP buff (with a max time of 42 seconds) that runs off a secondary resource and mostly staying behind the target? And potentially a boss debuff in smaller raids?
See what I'm saying?
Changing I'm not so worried about so much as slowing down pacing a smidge or not destroying your DPS if you have to split your attention for a second or two.