It's like 75% puns and 25% names that are either just names, or have some sort of meaning (not always a meaning that's relevant to the character, mind) if you squint and turn your head.
Truthfully all the names should have been puns. Puns all day, every day. In fact, the characters should have been speaking in puns.
This checks out, the entire game is literally one giant "Final Fantasy" pun.
I've been pondering whether there would have been better ways to handle the second half of the game, budget permitting.
Maybe send the characters through a world where the Orthodoxy was never overthrown. Everything still kind of sucks, but in entirely different ways. Without Khamer and Profiteur's influence, the windmills were never built, leaving the desert as a depopulated wasteland where the only source of water is the increasingly overtaxed oasis. Without the Bloodrose Legion's tampering, Florem is a misandrist shithole where the male inhabitants have no rights whatsoever. The Shieldbearers have taken over Eisenberg and cut off all communication with the rest of the world. Eternia is ruled by the Orthodoxy, which is more interested in maintaining its own glory and power than in using its influence to actually help the world.
The end result is that Braev's actions become far more obviously ambiguous. His actions caused much suffering, but they also broke things that needed to be broken. He needed to be stopped, but he left behind a world that could be built into something far better than what it was before, rather than one trapped in an oppressive stasis. The question asked is whether it is better to chose the option that risks great suffering but has the chance to change the world for the better, or to choose the option that minimizes risk but prevents things from becoming better. Brave, or Default?
After that, there could be a chapter or two of boss teamup silliness.
It's kind of interesting how the game handles Florem.
As initially presented, it runs solely on video game logic. A city populated solely by women obviously wouldn't work, but you ignore that because it's just a poorly developed video game town with only two screens and you have things that you need to kill. Everything that the Bloodrose Legion is doing is bad because blahblahblahwhatever, and they're going way too far while doing it.
And then you find out that Alternis grew up there, and all the video game logic falls away. Of course there are plenty of men there, and they're treated like total shit. In order to maintain a facade of being only populated by women, the city would need to strongly restrict the ability of men to do anything where they could ever been seen by visitors, which would require something between a slums and a prison camps. Officially all of this would have to be denied, leaving a large group of people who the law refuses to acknowledge even exist. The female half of Florem would have to all be aware of something on that scale, meaning that their culture wouldn't just exalt femininity, it would claim that men are so inferior that they don't deserve to have rights.
What's happening in Florem isn't political manipulation, it's a grudge. Braev and Alternis want to rip Florem's culture to shreds, and feel no obligation to be nice about doing so. They might not approve of the extent to which the Bloodrose Legion has gone in harming civilians, but they sent them there in the first place with a mandate to do nasty things to Florem.
And the game mentions none of this, leaving it up to the player to infer.
Without Khamer and Profiteur's influence, the windmills were never built, leaving the desert as a depopulated wasteland where the only source of water is the increasingly overtaxed oasis.
Weren't the windmills already there before they took power? That region did have the Wind Crystal after all. Their influence was the use of over-the-top, mandatory physical labour to turn the mills when the wind stopped.
Holy shit you guys weren't kidding. I wasn't ready. It just keeps going... and going... My main complaint is that there's pretty much nothing new after chapter 4 or 5. At least they start condensing the number of sidequest battles though.
Holy shit you guys weren't kidding. I wasn't ready. It just keeps going... and going... My main complaint is that there's pretty much nothing new after chapter 4 or 5. At least they start condensing the number of sidequest battles though.
Actually there's the whole getting to know the asterisk holders and finding out that things aren't quite black and white as they would seem from first glance. And also mixing things up and showing what all the various job combos are like and give you hints on how to tackle the later challenges
Well yeah, but the first and second times you go through are not terribly different. You could just skip the first time through and go straight to the second time through. First time through was the game really trying to be coy about there being parallel worlds.
Although honestly the game would find amazing results in one of the cycles keeping the world exactly as it was in the original world of the protagonists, but because the protagonists respond to these situation differently they play out differently. It becomes less a message of these people being less scumlords and more the immaturity of the protagonists not being able to see past the surface.
The world where Til goes off and becomes the protagonist would have also been boss, the loved ones of each party member in a sort of mirror party. All I got for it is Til and Olivia though.
I think they would have been better serviced condensing chapters 5 & 6 down into a single one. They're the most similar (well 6 is where larger departures happen from the original timeline)
the story's logical endpoint is around the end of chapter 6, but the game uses a pair of big plot holes to get it to continue to chapter 8, and still have a "big reveal" moment there.
had the countdown be at 1 or 3 whatever the right number was and also had the meeting with the sage be mandatory to unlock the final class. have the unique group ups with the "enemy" and call it a day. Have a final chapter that is playing around before the final confrontation but doesn't retread the same stuff. Really my burnout was the material reward from those chapters was pretty non-existent. i'm not a 100% completionist so i didn't get all the vampire genomes but killing the tougher named mobs and not getting newer drops was kind of disappointing.
More new weapons and stuff would be great. Like, take that second Ise-No-Kami, and have beating Kamiizumi merge the two into some ultimate weapon for Edea. Take out Einheria one final time and have her gift you her spear. Stuff like that.
and if you must continue past 6, give them a reason to do so. They kind of did, but they made it require info they couldn't have, such as there being a bigger bad behnd the Evil One. Have them learn that informaiton somehow. A message from the Angel pendent. A mysterious new entry in D's Journal. Tiz hearing a mysterious voice from within. Something. You know? Because otherwise, 6 is just the logical endpoint, and having a chaper 8 requires that they know more, and then less, than they should.
there's a specific reason ominous drops that second ise no kami
I know! And they never follow it up! The party comes up with an alternate explanation and never find out the truth. Which is weird, because the next chapter involves her being dead. 5 and 6 could've been folded into each other
+2
Options
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
So, just started out, got the first three party members, and wandered into the ruins to try and thwart this Black Mage. Getting absolutely ROFLstomped by packs of orcs. Granted, I put it on Hard difficulty, but I've got Officers doing over 100 damage every turn to me and me barely making dents in them. Am I missing something? My characters are all around level 5.
not much to say beyond grinding a little bit. Go through the dungeon as far as you can, turn encounters down to 0% when you run out of magic for healing and run back to town
that specific dungeon is an odd little encounter difficulty hump before a less punishing bit
For all its virtues, Bravely Default is still a level-grinding game. One of its virtues is that it helps you automate the grind significantly (especially since you can usually wipe an enemy party in a turn of 4x Braves, and if you can't, you're underlevelled anyhow). But if you're getting ROFLstomped where you are, you probably just need to go back to where you were before and get more levels. (You are probably a bit too early for your party composition to be the problem, because you've got all of, what, two Asterisks?)
My favorite musical instrument is the air-raid siren.
Monk and White Mage, neither of which has amazing skills within the first five or so job levels you will get in this time period
Switched a character to monk and got him the Simian Staff from Norende and got the the Carving Knife for my Freelancer. Absolutely tearing through those orcs now.
Took my 3DS XL New to work today and left it open in my bag while I tended bar so I could periodically switch my villagers around to build up the various shops. I forgot to periodically save the game, and when the system ran out of batteries, all my progress on the town went *poof*. : P
You know you don't have to keep it open for the villagers to build stuff, right? They'll continue building straight through sleep mode. (Just close the lid. They will stop if you exit the game, though. EDIT: Or, uh, even if you turn it off completely.)
Frankly, the village kinda wrecks the equipment progression curve, and nothing you find in chests is ever worth a damn as a result. Don't worry too much about building it super fast.
0
Options
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
Frankly, the village kinda wrecks the equipment progression curve, and nothing you find in chests is ever worth a damn as a result. Don't worry too much about building it super fast.
Unless I grind like a madman, a lot of that stuff'll be out of my price range anyway.
So, apparently the EU version of Bravely Second has change the Tomahawk class's outfit from one based on native Americans to one based on cowboy gunslingers.
So, apparently the EU version of Bravely Second has change the Tomahawk class's outfit from one based on native Americans to one based on cowboy gunslingers.
I thank Bravely Default for the Abilink feature, which has enabled me to perform the Big Pharma trick in Chapter 1. I'm currently whacking a golem in the Wind Temple and most of the Norende stuff is already built because my playtime of video games for the past month can best be described as glacial.
So, apparently the EU version of Bravely Second has change the Tomahawk class's outfit from one based on native Americans to one based on cowboy gunslingers.
So that's a thing.
Good. Releasing a game where white characters dress up as Native Americans in a class called "Tomahawk" is fucking dumb. I'm not sure "Cowboy" is a good replacement though.
i'm not sure how to feel about it. On the one hand, the class as it originally is is pretty dumb, design-wise (on top of the potential racism, why did you name a gun-wielding class after a kind of axe?). On the other hand, removing a native american design and replacing it with a cowboy one seems kind of uncomfortably on-the-nose, historically speaking.
i'm not sure how to feel about it. On the one hand, the class as it originally is is pretty dumb, design-wise (on top of the potential racism, why did you name a gun-wielding class after a kind of axe?). On the other hand, removing a native american design and replacing it with a cowboy one seems kind of uncomfortably on-the-nose, historically speaking.
Well one is a stereotyped profession while the other was a racial stereotype so yeah, one of them people choose to associate with and one is something people get associated with by the color of their skin. That choice makes a difference.
Posts
This checks out, the entire game is literally one giant "Final Fantasy" pun.
Think about it.
i stared at this for a minute longer than i should have.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Nintendo Network ID: PhysiMarc
The end result is that Braev's actions become far more obviously ambiguous. His actions caused much suffering, but they also broke things that needed to be broken. He needed to be stopped, but he left behind a world that could be built into something far better than what it was before, rather than one trapped in an oppressive stasis. The question asked is whether it is better to chose the option that risks great suffering but has the chance to change the world for the better, or to choose the option that minimizes risk but prevents things from becoming better. Brave, or Default?
After that, there could be a chapter or two of boss teamup silliness.
It's kind of interesting how the game handles Florem.
And then you find out that Alternis grew up there, and all the video game logic falls away. Of course there are plenty of men there, and they're treated like total shit. In order to maintain a facade of being only populated by women, the city would need to strongly restrict the ability of men to do anything where they could ever been seen by visitors, which would require something between a slums and a prison camps. Officially all of this would have to be denied, leaving a large group of people who the law refuses to acknowledge even exist. The female half of Florem would have to all be aware of something on that scale, meaning that their culture wouldn't just exalt femininity, it would claim that men are so inferior that they don't deserve to have rights.
What's happening in Florem isn't political manipulation, it's a grudge. Braev and Alternis want to rip Florem's culture to shreds, and feel no obligation to be nice about doing so. They might not approve of the extent to which the Bloodrose Legion has gone in harming civilians, but they sent them there in the first place with a mandate to do nasty things to Florem.
And the game mentions none of this, leaving it up to the player to infer.
Although honestly the game would find amazing results in one of the cycles keeping the world exactly as it was in the original world of the protagonists, but because the protagonists respond to these situation differently they play out differently. It becomes less a message of these people being less scumlords and more the immaturity of the protagonists not being able to see past the surface.
The world where Til goes off and becomes the protagonist would have also been boss, the loved ones of each party member in a sort of mirror party. All I got for it is Til and Olivia though.
Otherwise I'm okay with it, mostly.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
and if you must continue past 6, give them a reason to do so. They kind of did, but they made it require info they couldn't have, such as there being a bigger bad behnd the Evil One. Have them learn that informaiton somehow. A message from the Angel pendent. A mysterious new entry in D's Journal. Tiz hearing a mysterious voice from within. Something. You know? Because otherwise, 6 is just the logical endpoint, and having a chaper 8 requires that they know more, and then less, than they should.
I'm perhaps too worked up about that.
that specific dungeon is an odd little encounter difficulty hump before a less punishing bit
Switched a character to monk and got him the Simian Staff from Norende and got the the Carving Knife for my Freelancer. Absolutely tearing through those orcs now.
Took my 3DS XL New to work today and left it open in my bag while I tended bar so I could periodically switch my villagers around to build up the various shops. I forgot to periodically save the game, and when the system ran out of batteries, all my progress on the town went *poof*. : P
And 100 villagers really get things built quick!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Oh damn! The blessed shield! I totally forgot!
Yeah, that thing's amazing. i went through like all the game without White Mages because of that.
Unless I grind like a madman, a lot of that stuff'll be out of my price range anyway.
So that's a thing.
It has also transitioned from a bikini to pants
Good. Releasing a game where white characters dress up as Native Americans in a class called "Tomahawk" is fucking dumb. I'm not sure "Cowboy" is a good replacement though.
Well one is a stereotyped profession while the other was a racial stereotype so yeah, one of them people choose to associate with and one is something people get associated with by the color of their skin. That choice makes a difference.
What do the two versions of the class look like?