L Ron HowardThe duckMinnesotaRegistered Userregular
Raid is great for grinding. Especially if you have it something like a thief with the +20% speed or so. Against bosses it's worthless, and you should swap it out beforehand. My experience is only in Chapter 3, but with a Thief that generally goes first, I've had good luck with getting first strike (+1 BP). The grinding mobs seem to go first less. I think the chance of getting +1 BP is set, and at least not based on the Thief. But getting three or four turns essentially before the enemy goes is pretty good.
Oh yeah, definitely turn it off against bosses cause it won't trigger against them.
Are we sure about that? Remember that people have gotten first strike against the summon bosses, though maybe they're not treated internally as bosses.
vampire mages are pretty potent later on as well. it's like what red mage should have been
Yeah. Well, Red Mage really isn't supposed to have powerful magic, I think they ended up having a pretty interesting role in this game as essentially fast mages due to all the BP regaining stuff, with some reasonable equipment options.
Vampire is like a super Red Mage in some ways. I love the -ja spells.
Since at least FF5 a defining ability of high level red mages was being able to cast two spells at once. Giving them BP generation abilities to be able to throw out more spells or whatever is a clever way to simulate that within the Brave/Default system.
Ok...do Dark Swords attack gain the Elemental Properties of Sword Magic? I mean, if you cast Holy Sword does it stop being a Dark Attack? Also, how do you raise Black/Dark Bane damage? Through P. Attack or M. Attack?
Nope, Dark Bane et al always do Dark damage. It's all physical attack. My current set up is Dark Knight/Salve maker, in case I run into something with an immunity.
Duly noted. What's actually fun is that if you cast Drain Sword, Black/Dark Bane don't drain HP. Hell, you can cast Rage with no danger at all!
Yeah, there's a sword you can steal in Chapter... 7? that has Drain Sword as its use so I just use that. Using a whole lotta equipment as items in this game, I'd say it feels kinda broken but it's probably the least overpowered thing at this point in the game.
Is there a way to forfeit battles that I'm not aware of? It'd be nice to have in cases like, for example, realizing I can't outpace the Salve-Maker's 1200 hp/turn regen and I need to switch up my strategy. Ended up telling everyone to run, hitting Y and waiting it out. He still kept defaulting :P
Pokémon X | 3DS Friend Code: 0490-4897-7688
Friend Safari: Fighting - Machoke, Pancham, Riolu | In game name: Jessica
Official Weather Gym Leader of the G+T Pokémon League. @me to try for the Climate Badge!
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L Ron HowardThe duckMinnesotaRegistered Userregular
Oh yeah, definitely turn it off against bosses cause it won't trigger against them.
Are we sure about that? Remember that people have gotten first strike against the summon bosses, though maybe they're not treated internally as bosses.
A summon might be different. I haven't played too much to know, but in my (little) bit of experience, I have not encountered any first strikes or BP+1 against a boss. My thoughts are that it's not possible in the main game because you have the cutscene that happens before hand, and it could go the other way and give the boss first strike or BP+1 and just smear you.
Though this is speculation based on observation.
Yeah, there's a sword you can steal in Chapter... 7? that has Drain Sword as its use so I just use that. Using a whole lotta equipment as items in this game, I'd say it feels kinda broken but it's probably the least overpowered thing at this point in the game.
Blood Sword. Hidden in floor 1 of the Vampire Castle.
Ok...do Dark Swords attack gain the Elemental Properties of Sword Magic? I mean, if you cast Holy Sword does it stop being a Dark Attack? Also, how do you raise Black/Dark Bane damage? Through P. Attack or M. Attack?
This has already been answered
But I want to add that the Drain sword magic does apply
Yeah, there's a sword you can steal in Chapter... 7? that has Drain Sword as its use so I just use that. Using a whole lotta equipment as items in this game, I'd say it feels kinda broken but it's probably the least overpowered thing at this point in the game.
Blood Sword. Hidden in floor 1 of the Vampire Castle.
Haha, typical. Couldn't ever be bothered to keep that ability on anyone, invisible paths are my absolute least favourite thing about old school style RPGs.
Gloom, BP Capacity Boost from Templar, Drain Attack Amp from Vampire, BP Recovery from Red Mage, and then a 1-point Ability of your choice (I like to use Two-Handed from Knight)
Build up to 4 BP while adding Drain magic to your sword
Rage, Life or Death, Rage, Rage
80% of the time you attack with Rage it will activate Adversity so even before Life and Death you're going stupid amounts of damage. Fairy Amp will make you do even more.
This combo is so effective it's almost cheating, but I loved it too much to stop; it breaks 9999 in a hurry, which makes me wonder how powerful Rage can be when Special move boosted into Bravely Second
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L Ron HowardThe duckMinnesotaRegistered Userregular
I wish I knew what you guys were talking about.
I'm working on trying to grind out job levels in Chapter 3, in the Keep with the Skeletons, because everyone has a healing shield, and I can quickly dispose of them without losing anyone.
I'm working on trying to grind out job levels in Chapter 3, in the Keep with the Skeletons, because everyone has a healing shield, and I can quickly dispose of them without losing anyone.
Don't grind job levels in chapter 3.
The easiest fights in chapter 4 are worth 100-200 JP each, it's so much faster.
Yeah, there's a sword you can steal in Chapter... 7? that has Drain Sword as its use so I just use that. Using a whole lotta equipment as items in this game, I'd say it feels kinda broken but it's probably the least overpowered thing at this point in the game.
Blood Sword. Hidden in floor 1 of the Vampire Castle.
Haha, typical. Couldn't ever be bothered to keep that ability on anyone, invisible paths are my absolute least favourite thing about old school style RPGs.
Really surprised that none of the classes have some kind of "Detect hidden path" as a low level support ability. Would have been a lot better then divining rod. Something that would show up on the minimap, or pop up an icon on the top screen in front
Gloom, BP Capacity Boost from Templar, Drain Attack Amp from Vampire, BP Recovery from Red Mage, and then a 1-point Ability of your choice (I like to use Two-Handed from Knight)
Build up to 4 BP while adding Drain magic to your sword
Rage, Life or Death, Rage, Rage
80% of the time you attack with Rage it will activate Adversity so even before Life and Death you're going stupid amounts of damage. Fairy Amp will make you do even more.
This combo is so effective it's almost cheating, but I loved it too much to stop; it breaks 9999 in a hurry, which makes me wonder how powerful Rage can be when Special move boosted into Bravely Second
Oh! I gotta try this one. Wait...can you do Rage, Rage, Rage? Wouldn't you run out of BP even with BP Capacity Boost?
Gloom, BP Capacity Boost from Templar, Drain Attack Amp from Vampire, BP Recovery from Red Mage, and then a 1-point Ability of your choice (I like to use Two-Handed from Knight)
Build up to 4 BP while adding Drain magic to your sword
Rage, Life or Death, Rage, Rage
80% of the time you attack with Rage it will activate Adversity so even before Life and Death you're going stupid amounts of damage. Fairy Amp will make you do even more.
This combo is so effective it's almost cheating, but I loved it too much to stop; it breaks 9999 in a hurry, which makes me wonder how powerful Rage can be when Special move boosted into Bravely Second
Oh! I gotta try this one. Wait...can you do Rage, Rage, Rage? Wouldn't you run out of BP even with BP Capacity Boost?
That's why you take the BP Capacity boost from Templar. and BP Recovery from Red Mage This combo will take you from 4 to -4, but it will fit
Okay guys I have a question about that Rage/LoD/Rage/Rage combo
Sometimes it works and sometimes it doesn't?
My wife has used it like 5 times with the exact setup I have and it's managed to fire off the third Rage all of one time; other times the BP goes down different?
It should go 4 - 3 (Rage) = 1 + 1 (LoD) = 2 - 3 (Rage) = -1 - 3 (Rage) = -4
But she often ends up at -3 after the second Rage
What the Hell is happening? I know she has BP Recovery on, I'm seeing it happen
Edit; Oh wait she had Fairy Ward on so Life or Death couldn't activate BP Recovery
Wyborn on
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JeanHeartbroken papa bearGatineau, QuébecRegistered Userregular
edited February 2014
I wish I had noticed that friend code spreadsheet sooner! I just added myself to it.
Jean on
"You won't destroy us, You won't destroy our democracy. We are a small but proud nation. No one can bomb us to silence. No one can scare us from being Norway. This evening and tonight, we'll take care of each other. That's what we do best when attacked'' - Jens Stoltenberg
Using Specials always makes me really stressed about entering commands for the next few turns.
"Haha! Yes! Awesome! Ohshit, get Ringabel's magic in before the M.Atk boost wears off GOTTA GO FAST"
Pokémon X | 3DS Friend Code: 0490-4897-7688
Friend Safari: Fighting - Machoke, Pancham, Riolu | In game name: Jessica
Official Weather Gym Leader of the G+T Pokémon League. @me to try for the Climate Badge!
I guess I don't have to worry about grinding up my jobs any more, just find a friend with 14 levels in both of them.
Pokémon X | 3DS Friend Code: 0490-4897-7688
Friend Safari: Fighting - Machoke, Pancham, Riolu | In game name: Jessica
Official Weather Gym Leader of the G+T Pokémon League. @me to try for the Climate Badge!
0
L Ron HowardThe duckMinnesotaRegistered Userregular
I'm working on trying to grind out job levels in Chapter 3, in the Keep with the Skeletons, because everyone has a healing shield, and I can quickly dispose of them without losing anyone.
Don't grind job levels in chapter 3.
The easiest fights in chapter 4 are worth 100-200 JP each, it's so much faster.
Is there a good spot to grind jobs in Chapter 4? Like I think the Keep in Chapter 3 has been pretty good so far.
Earlier we were talking about AI mechanics and what actions enemies would take/party members they would target.
I was under the impression that enemies picked targets randomly normally. Though... then I remembered the early accessory from Norendre's shop. The Smiley Badge: "A friendly badge that freezes your aggro level". The extra says, "Wearer's chance at being targeted by enemies remains constant". Is this badge only to counter abilities that enemies use to make you more likely to get targeted or does it play into a behind-the-scenes aggro table? Anyone ever used this thing and noticed any results?
edit: Just caught your invite, @vegeta_666 - added!
Corp.Shephard on
+1
L Ron HowardThe duckMinnesotaRegistered Userregular
My experience with the Smiley Badge is that it's completely fucking worthless.
The only thing I've seen that affects aggro is the Freelancer Mislead skill. That seems more successful more often.
Are axes just hot garbage in this game? My reduced hit-count seems real bad for auto-attack damage. What's up with the special conditional too? This ain't DotA2: I can't last-hit enemies reliably to build up my special. It's particularly bad for boss battles. I've only seen two boss battles involving re-spawning minions and the most recent one actually incentivized me to keep one alive.
I've gotten Tiz to level 8 Pirate and I think I've used Grand Strike twice. I was so excited to actually get one that I sent it up for a summon attack.
I can't figure out if I am conflating axes being bad with Pirates being lackluster. Or I just have the wrong gear to make it work right now...
I want to run some extended testing to gather some data, but my suspicions are that the 'aggro' system is just a system of weighted chance. Targeting is random otherwise.
The below is pure conjecture:
Let's say for example, everyone starts with 2 threat. Anything that decreases threat reduces it to 1, while increasing threat sets it to 3. Hence, by default, everyone has a 25% chance of being targeted under normal conditions. Let's say Tiz uses Provoke, so his threat increases to 3 while everyone else stays at 2. Tiz now has 3/9 chance of being targeted, so around 33% while everyone has ~22% chance. Tiz will be targeted 50% more than anyone else, but that doesn't mean he'll be targeted 50% of the time. Let's say everyone else apart from Tiz drops their threat to 1. The new threat total is 6. In this situation, Tiz does have a 50% chance to be targeted. Let's say Ringabel decides to use Provoke as well so his threat goes to 3. The threat pool is now 8, with Tiz and Ringabel each having a 37.5% chance to be targeted while Edea and Agnes each have a 12.5% chance to be targeted. Edea provokes and the pool jumps to 10. Agnes has a 10% chance to be targeted while everyone else is at 30%.
The above is pure conjecture.
The Smiley Badge accessory would have an effect against mobs that have aggro increasing attacks. I can't remember the name but there's a few that hit a party member, and that party member's threat is increased. The Smiley Badge would prevent that threat change.
Are axes just hot garbage in this game? My reduced hit-count seems real bad for auto-attack damage. What's up with the special conditional too? This ain't DotA2: I can't last-hit enemies reliably to build up my special. It's particularly bad for boss battles. I've only seen two boss battles involving re-spawning minions and the most recent one actually incentivized me to keep one alive.
I've gotten Tiz to level 8 Pirate and I think I've used Grand Strike twice. I was so excited to actually get one that I sent it up for a summon attack.
I can't figure out if I am conflating axes being bad with Pirates being lackluster. Or I just have the wrong gear to make it work right now...
Axes are fine, just use attack skills which can't miss. Pirates are great single target damage and debuffing, non-existent multi-target.
this fucker has 9999 in both defenses, so I can do one point of damage to him, until he transforms (which you have no way to see coming). Then he uses an attack that hits my whole party, EASILY KOing them if they're not Defaulting (and usually taking out two of them from full health anyway). I spend a turn healing so I don't immediately die, and he goes back to "impossible to even touch" mode.
I don't know why I even bought this game, I'm fucking terrible at video games. I should have seen this coming.
So do I just grind until I'm level 99 or what?
Also, I don't think they actually bothered programming the black mage's status-causing spells into the game, considering that it misses 100% of the time.
Pokémon X | 3DS Friend Code: 0490-4897-7688
Friend Safari: Fighting - Machoke, Pancham, Riolu | In game name: Jessica
Official Weather Gym Leader of the G+T Pokémon League. @me to try for the Climate Badge!
Your ability to inflict status is affected by your magic attack stat, and their magic defense helps them resist it. High enough magic attack and it will almost always get applied.
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Okay! What is friend list cap anyways?
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
100 people.
I actually have 10-15 real life friends and coworkers with 3DSs if you can believe it! The rest are Penny Arcade and other places.
Are we sure about that? Remember that people have gotten first strike against the summon bosses, though maybe they're not treated internally as bosses.
Since at least FF5 a defining ability of high level red mages was being able to cast two spells at once. Giving them BP generation abilities to be able to throw out more spells or whatever is a clever way to simulate that within the Brave/Default system.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Duly noted. What's actually fun is that if you cast Drain Sword, Black/Dark Bane don't drain HP. Hell, you can cast Rage with no danger at all!
Friend Safari: Fighting - Machoke, Pancham, Riolu | In game name: Jessica
Official Weather Gym Leader of the G+T Pokémon League. @me to try for the Climate Badge!
A summon might be different. I haven't played too much to know, but in my (little) bit of experience, I have not encountered any first strikes or BP+1 against a boss. My thoughts are that it's not possible in the main game because you have the cutscene that happens before hand, and it could go the other way and give the boss first strike or BP+1 and just smear you.
Though this is speculation based on observation.
Added you back
Blood Sword. Hidden in floor 1 of the Vampire Castle.
This has already been answered
But I want to add that the Drain sword magic does apply
Haha, typical. Couldn't ever be bothered to keep that ability on anyone, invisible paths are my absolute least favourite thing about old school style RPGs.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
The first one? "wild_one," a Tiz with 147,577 power. Holyshit.
Build up to 4 BP while adding Drain magic to your sword
Rage, Life or Death, Rage, Rage
80% of the time you attack with Rage it will activate Adversity so even before Life and Death you're going stupid amounts of damage. Fairy Amp will make you do even more.
This combo is so effective it's almost cheating, but I loved it too much to stop; it breaks 9999 in a hurry, which makes me wonder how powerful Rage can be when Special move boosted into Bravely Second
I'm working on trying to grind out job levels in Chapter 3, in the Keep with the Skeletons, because everyone has a healing shield, and I can quickly dispose of them without losing anyone.
Don't grind job levels in chapter 3.
The easiest fights in chapter 4 are worth 100-200 JP each, it's so much faster.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Oh! I gotta try this one. Wait...can you do Rage, Rage, Rage? Wouldn't you run out of BP even with BP Capacity Boost?
That's why you take the BP Capacity boost from Templar. and BP Recovery from Red Mage This combo will take you from 4 to -4, but it will fit
Sometimes it works and sometimes it doesn't?
My wife has used it like 5 times with the exact setup I have and it's managed to fire off the third Rage all of one time; other times the BP goes down different?
It should go 4 - 3 (Rage) = 1 + 1 (LoD) = 2 - 3 (Rage) = -1 - 3 (Rage) = -4
But she often ends up at -3 after the second Rage
What the Hell is happening? I know she has BP Recovery on, I'm seeing it happen
Edit; Oh wait she had Fairy Ward on so Life or Death couldn't activate BP Recovery
"Haha! Yes! Awesome! Ohshit, get Ringabel's magic in before the M.Atk boost wears off GOTTA GO FAST"
Friend Safari: Fighting - Machoke, Pancham, Riolu | In game name: Jessica
Official Weather Gym Leader of the G+T Pokémon League. @me to try for the Climate Badge!
I guess I don't have to worry about grinding up my jobs any more, just find a friend with 14 levels in both of them.
Friend Safari: Fighting - Machoke, Pancham, Riolu | In game name: Jessica
Official Weather Gym Leader of the G+T Pokémon League. @me to try for the Climate Badge!
Is there a good spot to grind jobs in Chapter 4? Like I think the Keep in Chapter 3 has been pretty good so far.
I was under the impression that enemies picked targets randomly normally. Though... then I remembered the early accessory from Norendre's shop. The Smiley Badge: "A friendly badge that freezes your aggro level". The extra says, "Wearer's chance at being targeted by enemies remains constant". Is this badge only to counter abilities that enemies use to make you more likely to get targeted or does it play into a behind-the-scenes aggro table? Anyone ever used this thing and noticed any results?
edit: Just caught your invite, @vegeta_666 - added!
The only thing I've seen that affects aggro is the Freelancer Mislead skill. That seems more successful more often.
Are axes just hot garbage in this game? My reduced hit-count seems real bad for auto-attack damage. What's up with the special conditional too? This ain't DotA2: I can't last-hit enemies reliably to build up my special. It's particularly bad for boss battles. I've only seen two boss battles involving re-spawning minions and the most recent one actually incentivized me to keep one alive.
I've gotten Tiz to level 8 Pirate and I think I've used Grand Strike twice. I was so excited to actually get one that I sent it up for a summon attack.
I can't figure out if I am conflating axes being bad with Pirates being lackluster. Or I just have the wrong gear to make it work right now...
The below is pure conjecture:
Let's say for example, everyone starts with 2 threat. Anything that decreases threat reduces it to 1, while increasing threat sets it to 3. Hence, by default, everyone has a 25% chance of being targeted under normal conditions. Let's say Tiz uses Provoke, so his threat increases to 3 while everyone else stays at 2. Tiz now has 3/9 chance of being targeted, so around 33% while everyone has ~22% chance. Tiz will be targeted 50% more than anyone else, but that doesn't mean he'll be targeted 50% of the time. Let's say everyone else apart from Tiz drops their threat to 1. The new threat total is 6. In this situation, Tiz does have a 50% chance to be targeted. Let's say Ringabel decides to use Provoke as well so his threat goes to 3. The threat pool is now 8, with Tiz and Ringabel each having a 37.5% chance to be targeted while Edea and Agnes each have a 12.5% chance to be targeted. Edea provokes and the pool jumps to 10. Agnes has a 10% chance to be targeted while everyone else is at 30%.
The above is pure conjecture.
The Smiley Badge accessory would have an effect against mobs that have aggro increasing attacks. I can't remember the name but there's a few that hit a party member, and that party member's threat is increased. The Smiley Badge would prevent that threat change.
- The Four Horsemen of the Apocalypse (2017, colorized)
Axes are fine, just use attack skills which can't miss. Pirates are great single target damage and debuffing, non-existent multi-target.
Also, in chapter 6...I assume I'm in for a big surprise right now...
Axe conditions are easy to fill: go to a weak area, slaughter things.
Items can be tougher but they're also really fast if you stock up on cheap-ass potions.
So do I just grind until I'm level 99 or what?
Also, I don't think they actually bothered programming the black mage's status-causing spells into the game, considering that it misses 100% of the time.
Friend Safari: Fighting - Machoke, Pancham, Riolu | In game name: Jessica
Official Weather Gym Leader of the G+T Pokémon League. @me to try for the Climate Badge!
For that boss:
Default. Heal. BRAVE.
That's all it will take.