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[Bravely series] Bravely Default II coming to Nintendo Switch

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Posts

  • EnlongEnlong Registered User regular
    jothki wrote: »
    In Chapter 3 myself. I wonder if there's something to be taken from the fact that
    the location of the Great Chasm is completely MIA.
    well, the chasm was sealed at the end of BD. I suppose it makes sense that Norende isn't there either. We didn't get to visit the place in BD, but they couldn't have been rebuilding in the same location, since it was all chasm-y in BD

  • PolaritiePolaritie Sleepy Registered User regular
    Hmm. A choice that I was okay with either way for once (Chapter 2):
    Knight or Ninja. Either outcome seems like the result would be fine, so I just picked by job. And Knight's Two-Handed basically made up my mind (Yeah, I know you can do dumb shit with Dual Wield too, but...)

    Now I should be able to REALLLY make things suffer. Especially since Hawkeye has some really good buffs... like... "ignore defense" and "ignore default".

    Steam: Polaritie
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  • EnlongEnlong Registered User regular
    If you get Valkyrie, you can get Ignore Default as a passive.

  • PolaritiePolaritie Sleepy Registered User regular
    I expect to pick that when I get the chance, its a nice class anyways (especially with doublehand!)

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  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    To give you an idea of how much free time I have to play this game vs. just leaving it on in sleep mode.

    I just got the Swordmaster job, and also just finished completely rebuilding the Lunar Base.

    ecco the dolphin
  • PolaritiePolaritie Sleepy Registered User regular
    To give you an idea of how much free time I have to play this game vs. just leaving it on in sleep mode.

    I just got the Swordmaster job, and also just finished completely rebuilding the Lunar Base.

    Yeah, I'm closing in on finishing it too - I can get a lot done during work (I just set lots of stuff to ~8 hours to go on the bus ride in). I do slightly miss the OP weapon shop though.

    Steam: Polaritie
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    Switch: SW-5185-4991-5118
    PSN: AbEntropy
    Grape Ape
  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    Polaritie wrote: »
    To give you an idea of how much free time I have to play this game vs. just leaving it on in sleep mode.

    I just got the Swordmaster job, and also just finished completely rebuilding the Lunar Base.

    Yeah, I'm closing in on finishing it too - I can get a lot done during work (I just set lots of stuff to ~8 hours to go on the bus ride in). I do slightly miss the OP weapon shop though.

    There was a bow, and the Blessed Shield, I remember, that broke the game in half basically.

  • PolaritiePolaritie Sleepy Registered User regular
    Polaritie wrote: »
    To give you an idea of how much free time I have to play this game vs. just leaving it on in sleep mode.

    I just got the Swordmaster job, and also just finished completely rebuilding the Lunar Base.

    Yeah, I'm closing in on finishing it too - I can get a lot done during work (I just set lots of stuff to ~8 hours to go on the bus ride in). I do slightly miss the OP weapon shop though.

    There was a bow, and the Blessed Shield, I remember, that broke the game in half basically.

    Yeah, you got Thief in Ch.2 and then you just took that bow and cleared until the end of Ch. 3 with it. You mostly just needed to use whatever the highest weapon from that shop was to beat things senseless.

    Not that you can't do silly things in Second without that. Deus Ex Hammer is a fuckton of damage to almost anything, and spellcraft on summons is a pittance since they're already -aga level costs.

    Steam: Polaritie
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    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • EnlongEnlong Registered User regular
    Summon Mist is a hell of a lot of bang for your buck.

    What I really love about the lunar base shops is the new Trigger lab. Now you can put whatever trigger on whichever weapon type. Which is huge. Bows and Knuckles are no longer the end-all weapons for special skills, and axes and spears are no longer worthless.

    PolaritieXerink
  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    Enlong wrote: »
    Summon Mist is a hell of a lot of bang for your buck.

    What I really love about the lunar base shops is the new Trigger lab. Now you can put whatever trigger on whichever weapon type. Which is huge. Bows and Knuckles are no longer the end-all weapons for special skills, and axes and spears are no longer worthless.

    Was that the case in BD? I don't remember why.

  • JarsJars Registered User regular
    all weapons had specific special activations. daggers were the worst since they were activated by using items. that said I haven't touched an axe/spear so far because you don't have easy access to two handed like before, which makes knuckles and bows(and guns) even stronger here.

  • Tim is on the InternetTim is on the Internet On the Internet Edmonton, ABRegistered User regular
    Enlong wrote: »
    Summon Mist is a hell of a lot of bang for your buck.

    What I really love about the lunar base shops is the new Trigger lab. Now you can put whatever trigger on whichever weapon type. Which is huge. Bows and Knuckles are no longer the end-all weapons for special skills, and axes and spears are no longer worthless.

    To be honest, I set everyone's trigger to Brave, and I don't plan on changing it.

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    Road Block
  • EnlongEnlong Registered User regular
    edited April 2016
    Jars wrote: »
    all weapons had specific special activations. daggers were the worst since they were activated by using items. that said I haven't touched an axe/spear so far because you don't have easy access to two handed like before, which makes knuckles and bows(and guns) even stronger here.

    No, Daggers could be triggered pretty quickly if you were, say, using Salve-Maker abilities (which use 2 items per mix) a lot. Mind you, the person I had as a Salve-Maker was also my healer, so she had a Staff equipped at almost all times (except when I needed Falcon Knife speed).

    The worst were Spears, which triggered based on how many different targets you attacked (good luck using that in boss fights which don't involve respawning minions), and Axes, which triggered based on kills (again, good luck building that up that in boss fights).

    The best were Knuckles, which triggered on critical hits, and Bows, which triggered on exploiting enemy weaknesses. Both of which could easily be achieved with proper use of Merchants, or Spell Fencers and Salve-Makers, respectively.

    Of course, those were the best triggers. The best actual special move was Rejuvenation, after you gave it the max HP, MP, and BP recovery boosts, and slapped Cure Death on it.
    Enlong wrote: »
    Summon Mist is a hell of a lot of bang for your buck.

    What I really love about the lunar base shops is the new Trigger lab. Now you can put whatever trigger on whichever weapon type. Which is huge. Bows and Knuckles are no longer the end-all weapons for special skills, and axes and spears are no longer worthless.

    To be honest, I set everyone's trigger to Brave, and I don't plan on changing it.

    Brave is a good one, though I've largely switched that out for more specialized triggers, such as magic casting (even on my healer, it's better, since the Heal trigger requires exactly as many casts, and I have non-healing buff spells, as well), or item use (since I have a Catmancer/Patissier). I'm thinking of giving Edea either Brave, Default, or Exploit, since her go-to strat these days is to use Warhead to exploit whatever weakness the enemy starts with/is given via Patissier mixes.

    Enlong on
  • PolaritiePolaritie Sleepy Registered User regular
    I'm mainly using Default right now, since it's the one that needs the fewest turns to build up (barring setups for stuff... like I can see Quadruple-Wield building attacker/exploit in no time... hmm... if one of those items can then BP boost... could you fire that special every single turn?)

    Steam: Polaritie
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    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • JarsJars Registered User regular
    that's exactly why you never used the dagger special, a salve master wouldn't use them and ninjas didn't use items so they all used katanas over daggers. now it's nice to be able to use daggers.

  • EnlongEnlong Registered User regular
    edited April 2016
    Mind you, if Perfect Circle existed back in BD? I'd totally have my Salve-Maker equipped with a pair of Falcon Knives all day. She wasn't using magic potency buffs for anything; she was healing with item-critical X-Potions.

    That's the other thing I love about specials in BS. Staves and Rods got a new attack special, and every other thing got an enfeebling, buffing, or healing special added, so Staves aren't the only thing that can heal, and the other weapons aren't quite as one-note anymore.

    Enlong on
  • EnlongEnlong Registered User regular
    Enlong wrote: »
    jothki wrote: »
    In Chapter 3 myself. I wonder if there's something to be taken from the fact that
    the location of the Great Chasm is completely MIA.
    well, the chasm was sealed at the end of BD. I suppose it makes sense that Norende isn't there either. We didn't get to visit the place in BD, but they couldn't have been rebuilding in the same location, since it was all chasm-y in BD

    Wait, hang on.
    You're right. It's not just that there's nothing on the place where the Chasm was, I can't seem to find the island Norende was on at all. What gives? (don't tell me what gives)

  • see317see317 Registered User regular
    Just got to the first side quest and had a question.
    Does the decision I make change the game at all beyond what job I get?

  • Tim is on the InternetTim is on the Internet On the Internet Edmonton, ABRegistered User regular
    see317 wrote: »
    Just got to the first side quest and had a question.
    Does the decision I make change the game at all beyond what job I get?

    No.

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  • EnlongEnlong Registered User regular
    So, I just fought the Exorxist.
    and holy crap. That background when the SP tank was flooding the room with time and memories. That's the same background used when fighting a Ba'al! Most curious indeed.

    Also, I do hope there are more fights in which Altair is active; I never used Bravely Second with him, to hear any of his quotes.

  • CantidoCantido Registered User regular
    edited April 2016
    The umbrelle scene was adorable, I love Yew as a protagonist and feel very bad for Tiz. I hate these JRPG protags who dont know where babies come from. The difference in BF1 Tiz is aware he is one and suffers for it.

    Cantido on
    3DS Friendcode 5413-1311-3767
  • EnlongEnlong Registered User regular
    For their kind of disturbing origin, those umbrellas are very cool looking. And yeah, that scene was fun. I'm enjoying the story between Yew and Magnolia.

    PolaritieGrape Ape
  • see317see317 Registered User regular
    see317 wrote: »
    Just got to the first side quest and had a question.
    Does the decision I make change the game at all beyond what job I get?

    No.
    That's a shame. Lot of replayability could be had by adding some branching paths. Maybe upgraded shops or recovered treasures from desert people or something.
    Maybe in Bravely Third.

  • EnlongEnlong Registered User regular
    Guys. I have a problem.

    The side quest I'm currently on
    has Dark Knight as an option. I don't think I can resist making a choice based solely on job if Dark Knight is at stake.

    Does Dark Knight still have Rage? And does a healing spell on Wall allow you to use multiple Rages in a turn?

  • jothkijothki Registered User regular
    Enlong wrote: »
    Guys. I have a problem.

    The side quest I'm currently on
    has Dark Knight as an option. I don't think I can resist making a choice based solely on job if Dark Knight is at stake.

    Does Dark Knight still have Rage? And does a healing spell on Wall allow you to use multiple Rages in a turn?
    I strongly suspect Wall won't work, since I think it triggers off of being hit by a physical attack. Dark Knights certainly won't ever counterattack themselves after using a Bane.

    A lot of Dark Knight's most abusive combos are gone, unfortunately. BP recovery was nerfed to only restore 1 BP, and Drain Sword doesn't even exist.

    I have no idea whether the class still manages to hold up in the context of everything else, I haven't reached it yet.

  • homogenizedhomogenized Registered User regular
    see317 wrote: »
    see317 wrote: »
    Just got to the first side quest and had a question.
    Does the decision I make change the game at all beyond what job I get?

    No.
    That's a shame. Lot of replayability could be had by adding some branching paths. Maybe upgraded shops or recovered treasures from desert people or something.
    Maybe in Bravely Third.
    Saying it now, next game, if it's made, will be Bravely Try.

  • EnlongEnlong Registered User regular
    jothki wrote: »
    Enlong wrote: »
    Guys. I have a problem.

    The side quest I'm currently on
    has Dark Knight as an option. I don't think I can resist making a choice based solely on job if Dark Knight is at stake.

    Does Dark Knight still have Rage? And does a healing spell on Wall allow you to use multiple Rages in a turn?
    I strongly suspect Wall won't work, since I think it triggers off of being hit by a physical attack. Dark Knights certainly won't ever counterattack themselves after using a Bane.

    A lot of Dark Knight's most abusive combos are gone, unfortunately. BP recovery was nerfed to only restore 1 BP, and Drain Sword doesn't even exist.

    I have no idea whether the class still manages to hold up in the context of everything else, I haven't reached it yet.
    i mean using a Wall on the target the Dark Knight is attacking. Dark Bane is physical.

    Ugh. But I'd have to side with Khamer in favor of not feeding the orphans? Ugh

  • PaladinPaladin Registered User regular
    More like Bravely Second: Silent Hills
    You check out the journal entry for Amphisbaena? These people are way too glib for the world they live in

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
    OatsEnlong
  • EnlongEnlong Registered User regular
    Sigh. I just couldn't go through with it.
    I now have Time Mage.

  • BlackjackBlackjack Registered User regular
    That was the most annoying side quest. Like, I'm pretty sure there's a middle ground there you two.

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    Vyolynce
  • EnlongEnlong Registered User regular
    Wow. The Guardian was a weird fight.

  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    If you want Lanterns to cast White Wind on you, do you still need to confuse them?

  • VyolynceVyolynce Registered User regular
    If you want Lanterns to cast White Wind on you, do you still need to confuse them?

    I tried that and it still cast on itself. Reflect doesn't work either. I think you need to charm them.

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  • EnlongEnlong Registered User regular
    No, Confuse works. You just have to let the RNG do its thing. Sometimes he'll use it on you, sometimes on itself.


    Ugh. I'm in chapter 4, and I can't beat
    Janne 3. He just one-shots any of my guys outside of Default, and sometimes in it. And that's after
    applying Charybdis and Physical Ward. His strength is just way too high, and his stances keep me from dropping his attack power below 100%. I guess I just need to grind a lot until I'm allowed to move on.

  • JarsJars Registered User regular
    I used the good ol ninja strategy. it's not an instant win like the dragons and I only had 2 ninjas but it worked enough to win

  • MechanicalMechanical Registered User regular
    Paladin wrote: »
    More like Bravely Second: Silent Hills
    You check out the journal entry for Amphisbaena? These people are way too glib for the world they live in

    I swear that entry belongs in another game. I also appreciate that the Catmancer skills have a handy guide in the journal telling you where to get skills instead of having to blunder around the map getting hit by everything to figure it out.

    Grape ApeVyolynce
  • King RiptorKing Riptor Registered User regular
    Blackjack wrote: »
    That was the most annoying side quest. Like, I'm pretty sure there's a middle ground there you two.

    Edea literally yells at one of them and says that

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  • JarsJars Registered User regular
    she gives it to alternis straight but it doesn't have any effect, taxes keep going up

    that said of course I'm siding with the socialist

  • VyolynceVyolynce Registered User regular
    edited April 2016
    I don't know which is worse about the 2nd Chapter 3 subquest, the fact that I was arbitrating the dispute over the apparent rights to a long-lost sea shanty or that I now have an asterisk I cannot stand because she was clearly the wrong party here.

    Vyolynce on
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  • BlackjackBlackjack Registered User regular
    Vyolynce wrote: »
    I don't know which is worse about the 2nd Chapter 3 subquest, the fact that I was arbitrating the dispute over the apparent rights to a long-lost sea shanty or that I now have an asterisk I cannot stand because she was clearly the wrong party here.

    They do a pretty solid job justifying both choices, I thought.
    If you side with Praline, they point out that her remix may go against his thoughts when writing the song, but that as he got older his last rule for music was 'the most important thing is to have fun' or whatever, and that her remix will obviously do that for a lot of people.

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