In Chapter 3 myself. I wonder if there's something to be taken from the fact that
the location of the Great Chasm is completely MIA.
well, the chasm was sealed at the end of BD. I suppose it makes sense that Norende isn't there either. We didn't get to visit the place in BD, but they couldn't have been rebuilding in the same location, since it was all chasm-y in BD
Hmm. A choice that I was okay with either way for once (Chapter 2):
Knight or Ninja. Either outcome seems like the result would be fine, so I just picked by job. And Knight's Two-Handed basically made up my mind (Yeah, I know you can do dumb shit with Dual Wield too, but...)
Now I should be able to REALLLY make things suffer. Especially since Hawkeye has some really good buffs... like... "ignore defense" and "ignore default".
To give you an idea of how much free time I have to play this game vs. just leaving it on in sleep mode.
I just got the Swordmaster job, and also just finished completely rebuilding the Lunar Base.
Yeah, I'm closing in on finishing it too - I can get a lot done during work (I just set lots of stuff to ~8 hours to go on the bus ride in). I do slightly miss the OP weapon shop though.
To give you an idea of how much free time I have to play this game vs. just leaving it on in sleep mode.
I just got the Swordmaster job, and also just finished completely rebuilding the Lunar Base.
Yeah, I'm closing in on finishing it too - I can get a lot done during work (I just set lots of stuff to ~8 hours to go on the bus ride in). I do slightly miss the OP weapon shop though.
There was a bow, and the Blessed Shield, I remember, that broke the game in half basically.
To give you an idea of how much free time I have to play this game vs. just leaving it on in sleep mode.
I just got the Swordmaster job, and also just finished completely rebuilding the Lunar Base.
Yeah, I'm closing in on finishing it too - I can get a lot done during work (I just set lots of stuff to ~8 hours to go on the bus ride in). I do slightly miss the OP weapon shop though.
There was a bow, and the Blessed Shield, I remember, that broke the game in half basically.
Yeah, you got Thief in Ch.2 and then you just took that bow and cleared until the end of Ch. 3 with it. You mostly just needed to use whatever the highest weapon from that shop was to beat things senseless.
Not that you can't do silly things in Second without that. Deus Ex Hammer is a fuckton of damage to almost anything, and spellcraft on summons is a pittance since they're already -aga level costs.
Summon Mist is a hell of a lot of bang for your buck.
What I really love about the lunar base shops is the new Trigger lab. Now you can put whatever trigger on whichever weapon type. Which is huge. Bows and Knuckles are no longer the end-all weapons for special skills, and axes and spears are no longer worthless.
+2
silence1186Character shields down!As a wingmanRegistered Userregular
Summon Mist is a hell of a lot of bang for your buck.
What I really love about the lunar base shops is the new Trigger lab. Now you can put whatever trigger on whichever weapon type. Which is huge. Bows and Knuckles are no longer the end-all weapons for special skills, and axes and spears are no longer worthless.
all weapons had specific special activations. daggers were the worst since they were activated by using items. that said I haven't touched an axe/spear so far because you don't have easy access to two handed like before, which makes knuckles and bows(and guns) even stronger here.
Summon Mist is a hell of a lot of bang for your buck.
What I really love about the lunar base shops is the new Trigger lab. Now you can put whatever trigger on whichever weapon type. Which is huge. Bows and Knuckles are no longer the end-all weapons for special skills, and axes and spears are no longer worthless.
To be honest, I set everyone's trigger to Brave, and I don't plan on changing it.
all weapons had specific special activations. daggers were the worst since they were activated by using items. that said I haven't touched an axe/spear so far because you don't have easy access to two handed like before, which makes knuckles and bows(and guns) even stronger here.
No, Daggers could be triggered pretty quickly if you were, say, using Salve-Maker abilities (which use 2 items per mix) a lot. Mind you, the person I had as a Salve-Maker was also my healer, so she had a Staff equipped at almost all times (except when I needed Falcon Knife speed).
The worst were Spears, which triggered based on how many different targets you attacked (good luck using that in boss fights which don't involve respawning minions), and Axes, which triggered based on kills (again, good luck building that up that in boss fights).
The best were Knuckles, which triggered on critical hits, and Bows, which triggered on exploiting enemy weaknesses. Both of which could easily be achieved with proper use of Merchants, or Spell Fencers and Salve-Makers, respectively.
Of course, those were the best triggers. The best actual special move was Rejuvenation, after you gave it the max HP, MP, and BP recovery boosts, and slapped Cure Death on it.
Summon Mist is a hell of a lot of bang for your buck.
What I really love about the lunar base shops is the new Trigger lab. Now you can put whatever trigger on whichever weapon type. Which is huge. Bows and Knuckles are no longer the end-all weapons for special skills, and axes and spears are no longer worthless.
To be honest, I set everyone's trigger to Brave, and I don't plan on changing it.
Brave is a good one, though I've largely switched that out for more specialized triggers, such as magic casting (even on my healer, it's better, since the Heal trigger requires exactly as many casts, and I have non-healing buff spells, as well), or item use (since I have a Catmancer/Patissier). I'm thinking of giving Edea either Brave, Default, or Exploit, since her go-to strat these days is to use Warhead to exploit whatever weakness the enemy starts with/is given via Patissier mixes.
I'm mainly using Default right now, since it's the one that needs the fewest turns to build up (barring setups for stuff... like I can see Quadruple-Wield building attacker/exploit in no time... hmm... if one of those items can then BP boost... could you fire that special every single turn?)
that's exactly why you never used the dagger special, a salve master wouldn't use them and ninjas didn't use items so they all used katanas over daggers. now it's nice to be able to use daggers.
Mind you, if Perfect Circle existed back in BD? I'd totally have my Salve-Maker equipped with a pair of Falcon Knives all day. She wasn't using magic potency buffs for anything; she was healing with item-critical X-Potions.
That's the other thing I love about specials in BS. Staves and Rods got a new attack special, and every other thing got an enfeebling, buffing, or healing special added, so Staves aren't the only thing that can heal, and the other weapons aren't quite as one-note anymore.
In Chapter 3 myself. I wonder if there's something to be taken from the fact that
the location of the Great Chasm is completely MIA.
well, the chasm was sealed at the end of BD. I suppose it makes sense that Norende isn't there either. We didn't get to visit the place in BD, but they couldn't have been rebuilding in the same location, since it was all chasm-y in BD
Wait, hang on.
You're right. It's not just that there's nothing on the place where the Chasm was, I can't seem to find the island Norende was on at all. What gives? (don't tell me what gives)
and holy crap. That background when the SP tank was flooding the room with time and memories. That's the same background used when fighting a Ba'al! Most curious indeed.
Also, I do hope there are more fights in which Altair is active; I never used Bravely Second with him, to hear any of his quotes.
The umbrelle scene was adorable, I love Yew as a protagonist and feel very bad for Tiz. I hate these JRPG protags who dont know where babies come from. The difference in BF1 Tiz is aware he is one and suffers for it.
For their kind of disturbing origin, those umbrellas are very cool looking. And yeah, that scene was fun. I'm enjoying the story between Yew and Magnolia.
Just got to the first side quest and had a question.
Does the decision I make change the game at all beyond what job I get?
No.
That's a shame. Lot of replayability could be had by adding some branching paths. Maybe upgraded shops or recovered treasures from desert people or something.
Maybe in Bravely Third.
has Dark Knight as an option. I don't think I can resist making a choice based solely on job if Dark Knight is at stake.
Does Dark Knight still have Rage? And does a healing spell on Wall allow you to use multiple Rages in a turn?
I strongly suspect Wall won't work, since I think it triggers off of being hit by a physical attack. Dark Knights certainly won't ever counterattack themselves after using a Bane.
A lot of Dark Knight's most abusive combos are gone, unfortunately. BP recovery was nerfed to only restore 1 BP, and Drain Sword doesn't even exist.
I have no idea whether the class still manages to hold up in the context of everything else, I haven't reached it yet.
Just got to the first side quest and had a question.
Does the decision I make change the game at all beyond what job I get?
No.
That's a shame. Lot of replayability could be had by adding some branching paths. Maybe upgraded shops or recovered treasures from desert people or something.
Maybe in Bravely Third.
Saying it now, next game, if it's made, will be Bravely Try.
has Dark Knight as an option. I don't think I can resist making a choice based solely on job if Dark Knight is at stake.
Does Dark Knight still have Rage? And does a healing spell on Wall allow you to use multiple Rages in a turn?
I strongly suspect Wall won't work, since I think it triggers off of being hit by a physical attack. Dark Knights certainly won't ever counterattack themselves after using a Bane.
A lot of Dark Knight's most abusive combos are gone, unfortunately. BP recovery was nerfed to only restore 1 BP, and Drain Sword doesn't even exist.
I have no idea whether the class still manages to hold up in the context of everything else, I haven't reached it yet.
i mean using a Wall on the target the Dark Knight is attacking. Dark Bane is physical.
Ugh. But I'd have to side with Khamer in favor of not feeding the orphans? Ugh
You check out the journal entry for Amphisbaena? These people are way too glib for the world they live in
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
No, Confuse works. You just have to let the RNG do its thing. Sometimes he'll use it on you, sometimes on itself.
Ugh. I'm in chapter 4, and I can't beat
Janne 3. He just one-shots any of my guys outside of Default, and sometimes in it. And that's after
applying Charybdis and Physical Ward. His strength is just way too high, and his stances keep me from dropping his attack power below 100%. I guess I just need to grind a lot until I'm allowed to move on.
You check out the journal entry for Amphisbaena? These people are way too glib for the world they live in
I swear that entry belongs in another game. I also appreciate that the Catmancer skills have a handy guide in the journal telling you where to get skills instead of having to blunder around the map getting hit by everything to figure it out.
I don't know which is worse about the 2nd Chapter 3 subquest, the fact that I was arbitrating the dispute over the apparent rights to a long-lost sea shanty or that I now have an asterisk I cannot stand because she was clearly the wrong party here.
I don't know which is worse about the 2nd Chapter 3 subquest, the fact that I was arbitrating the dispute over the apparent rights to a long-lost sea shanty or that I now have an asterisk I cannot stand because she was clearly the wrong party here.
They do a pretty solid job justifying both choices, I thought.
If you side with Praline, they point out that her remix may go against his thoughts when writing the song, but that as he got older his last rule for music was 'the most important thing is to have fun' or whatever, and that her remix will obviously do that for a lot of people.
Posts
Now I should be able to REALLLY make things suffer. Especially since Hawkeye has some really good buffs... like... "ignore defense" and "ignore default".
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I just got the Swordmaster job, and also just finished completely rebuilding the Lunar Base.
Yeah, I'm closing in on finishing it too - I can get a lot done during work (I just set lots of stuff to ~8 hours to go on the bus ride in). I do slightly miss the OP weapon shop though.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
There was a bow, and the Blessed Shield, I remember, that broke the game in half basically.
Yeah, you got Thief in Ch.2 and then you just took that bow and cleared until the end of Ch. 3 with it. You mostly just needed to use whatever the highest weapon from that shop was to beat things senseless.
Not that you can't do silly things in Second without that. Deus Ex Hammer is a fuckton of damage to almost anything, and spellcraft on summons is a pittance since they're already -aga level costs.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
What I really love about the lunar base shops is the new Trigger lab. Now you can put whatever trigger on whichever weapon type. Which is huge. Bows and Knuckles are no longer the end-all weapons for special skills, and axes and spears are no longer worthless.
Was that the case in BD? I don't remember why.
To be honest, I set everyone's trigger to Brave, and I don't plan on changing it.
Steam: TimIsOnSteam
Battle.net: TimIsOnBnet#1745
Switch: SW-7012-4788-7410
PSN: TimIsOnTheNet
No, Daggers could be triggered pretty quickly if you were, say, using Salve-Maker abilities (which use 2 items per mix) a lot. Mind you, the person I had as a Salve-Maker was also my healer, so she had a Staff equipped at almost all times (except when I needed Falcon Knife speed).
The worst were Spears, which triggered based on how many different targets you attacked (good luck using that in boss fights which don't involve respawning minions), and Axes, which triggered based on kills (again, good luck building that up that in boss fights).
The best were Knuckles, which triggered on critical hits, and Bows, which triggered on exploiting enemy weaknesses. Both of which could easily be achieved with proper use of Merchants, or Spell Fencers and Salve-Makers, respectively.
Of course, those were the best triggers. The best actual special move was Rejuvenation, after you gave it the max HP, MP, and BP recovery boosts, and slapped Cure Death on it.
Brave is a good one, though I've largely switched that out for more specialized triggers, such as magic casting (even on my healer, it's better, since the Heal trigger requires exactly as many casts, and I have non-healing buff spells, as well), or item use (since I have a Catmancer/Patissier). I'm thinking of giving Edea either Brave, Default, or Exploit, since her go-to strat these days is to use Warhead to exploit whatever weakness the enemy starts with/is given via Patissier mixes.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
That's the other thing I love about specials in BS. Staves and Rods got a new attack special, and every other thing got an enfeebling, buffing, or healing special added, so Staves aren't the only thing that can heal, and the other weapons aren't quite as one-note anymore.
Wait, hang on.
No.
Steam: TimIsOnSteam
Battle.net: TimIsOnBnet#1745
Switch: SW-7012-4788-7410
PSN: TimIsOnTheNet
Also, I do hope there are more fights in which Altair is active; I never used Bravely Second with him, to hear any of his quotes.
Maybe in Bravely Third.
The side quest I'm currently on
Does Dark Knight still have Rage? And does a healing spell on Wall allow you to use multiple Rages in a turn?
A lot of Dark Knight's most abusive combos are gone, unfortunately. BP recovery was nerfed to only restore 1 BP, and Drain Sword doesn't even exist.
I have no idea whether the class still manages to hold up in the context of everything else, I haven't reached it yet.
Ugh. But I'd have to side with Khamer in favor of not feeding the orphans? Ugh
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
3DS: 1607-3034-6970
I tried that and it still cast on itself. Reflect doesn't work either. I think you need to charm them.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
Ugh. I'm in chapter 4, and I can't beat
applying Charybdis and Physical Ward. His strength is just way too high, and his stances keep me from dropping his attack power below 100%. I guess I just need to grind a lot until I'm allowed to move on.
I swear that entry belongs in another game. I also appreciate that the Catmancer skills have a handy guide in the journal telling you where to get skills instead of having to blunder around the map getting hit by everything to figure it out.
Edea literally yells at one of them and says that
that said of course I'm siding with the socialist
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
They do a pretty solid job justifying both choices, I thought.
3DS: 1607-3034-6970