Death of the body is meaningless. Only the hollowing of the mind has any meaning. The body is only what remains after what drives it has finally gone.
I don't think this is correct, this is directly contradicted by dialog in game.
Your rescuer, Oscar, says " I'm done for, I'm afraid... I'll die soon, then lose my sanity" Note that he says he will die and then go hollow. In that order. Not the other way around. For him at least, physical death is the gateway to becoming hollow. He is clearly mentally stable and sound.
But undead die many times - what is it about this one death that leads to becoming hollow and not others? Unexplained.
Also,other NPC's tell you to not die out there, because they don't want you to go hollow.
Andre : "Don't get yourself killed, neither of us wants to see you go Hollow."
So this "Die, then turn hollow" chain of events is apparently well understood in the undead world.
But it's clearly not the *only* route to becoming hollow. We see several NPC's descend into madness and desperation and become hollow without ever having suffered physical death. I would say this latter route may even be the most common one, but it is far from the only one.
Becoming hollow is thus a constant danger to undead, that will attack wherever you are weakest, on either the physical or mental fronts. Like everything else out there in Lordran, it is coming to kill you and it won't give up. If you show the slightest vulnerability on either front, you're done for. Fits in well with the game overall being so bleak and depressing.
One very interesting tidbit is from the Crestfallen merchant, when asked where he gets his wares he says : "Where do I get all my things? Stripped off the corpses of fools like yourself. It isn't easy. I have to catch them just before they go Hollow"
This can be taken in at least two different ways: one is that he find the corpses of people and strips them before they turn hollow and re-animate. Another is that he finds them before they go hollow, then either kill them himself or see them get killed, then remove the equipment before they leave and go somewhere else (possibly another plane?) There could be other interpretations I have not yet considered.
Also very interesting is that Logan refers to Seath as a true undead. You do get a soul from seath as he dies, and he doesn't leave a corpse behind.
I don't think those things contradict that statement. They're referring to "you have died". Death of their body is worded as secondary importance. I don't agree that any of that changes the meaninglessness of physical death. Oscar didn't really care about dying. He cared about going hollow.
Both Oscar and Andre make it clear that death of your physical body can lead to going hollow.
It is therefore clear that death of the body is not something meaningless. Characters advise you to avoid it lest you go hollow.
I addressed that objection in the rest of the post. I refer back to it.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Dying and respawning in the hollow state just usually does the trick right there and then.
I don't think we can make this assertion at all. What evidence do we have that the first time an undead dies and comes back in in the 'hollow' state (which is *every* time), he turns insane?
Do wehave any evidence for how many times, on average, these undead die and respawn? How many times it takes them of respawning in the 'hollow' state to turn fully hollow? 1? 3? 100? We just don't know.
Since they are undead, we can assume they have died and come back to life at least once (Or else how would they know they are undead?) Given the dangerous and unforgiving world of Lordran it is likely they have died quite a few times and come back each time. We know Siegmeyer has.
At any rate, if dying means you usually end up hollow, then death is not meaningless, is it? If it was meaningless, characters in game wouldn't specifically tell you to try to avoid having it happen to you! I find your mental contortions and blatant disregarding of explicitly explained lore in game, all in an effort to defend an initial over the top claim, to be a bit much. If death was meaningless, you wouldn't lose all your souls and humanity, for one thing! Surely it would be easier to modify your position from the indefensible (death is meaningless) to the far more defensible (physical death is less likely problematic than going insane)?
The mechanics of becoming a hollow are not explicitly explained or fully understood, but it's clear your physical death makes the process more likely. We're also told that in the end *all* undead go hollow. A bit of a grim prognosis No wonder they are all so gloomy!
Are there any pictures of some nice looking environments in Dark Souls 2? I tried to look at some gameplay videos but, all I saw was some really really awful and bland looking castle segments and caves.
There's a flooded fortress, a jungle covered city, blight giant's tomb town and a super creepy fog covered forest that have impressed me. I don't have links to pics, but there are a lot of people uploading stuff to youtube.
In a few days there'll be a ton of media around I am looking forward to downsampling the shit out the PC version.
Not to be that dude, but maybe spoiler all that? A lot of us have tried really hard to go into this thing as blind as possible, and that includes not even knowing about the environments...
XBL: Jhnny Cash PSN: Jhnny_Cash Steam ID: http://steamcommunity.com/id/hypephb 3DS: 0619-4582-9630 Nintendo Network ID: DBrickashaw
You might know me as D'Brickashaw on Steam.
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Dying and respawning in the hollow state just usually does the trick right there and then.
I don't think we can make this assertion at all. What evidence do we have that the first time an undead dies and comes back in in the 'hollow' state (which is *every* time), he turns insane?
Do wehave any evidence for how many times, on average, these undead die and respawn? How many times it takes them of respawning in the 'hollow' state to turn fully hollow? 1? 3? 100? We just don't know.
Since they are undead, we can assume they have died and come back to life at least once (Or else how would they know they are undead?) Given the dangerous and unforgiving world of Lordran it is likely they have died quite a few times and come back each time. We know Siegmeyer has.
At any rate, if dying means you usually end up hollow, then death is not meaningless, is it? If it was meaningless, characters in game wouldn't specifically tell you to try to avoid having it happen to you!
The mechanics of becoming a hollow are not explicitly explained or fully understood, but it's clear your physical death makes the process more likely. We're also told that in the end *all* undead go hollow. A bit of a grim prognosis No wonder they are all so gloomy!
It is definitely meaningless if the ultimate risk is not death itself but going hollow. The evidence we have is Oscar. He said "I'll die and then go hollow". He died and then went hollow. The same habitual reassurance from Andre you keep referring to is another clue: most undead in the hollow state go nuts very, very quickly.
I'm not saying the hollow state magically causes their insanity. I'm saying it makes it much more likely. Crestfallen Warrior says this if you talk to him while Hollow "Oh, your face! You're practically Hollow. But who knows, going Hollow could solve quite a bit! Hah hah hah hah…"
Also, whenever you see an NPC in the hollow state, they're crazy. You never, ever, in this game, talk to an NPC in zombified form who is sane. Ever. Sane ones always look human.
The only one who seems to be able to handle it is you. Every other person in the game has the willpower of a concussed kitten.
I bet all you guys wandering around in Hollow form to avoid PVP made all the NPC's at Firelink really nervous.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Why would I kill Priscilla in the Painted World of Ariamis? I mean, discounting the tail dagger and soul reward, what's my motivation to kill her? I'm actually really intrigued by her story, or maybe the lack of details. I get that she's an abomination because she's half-dragon, but who were her parents? Is she trapped in the world or did she go there of her own free will? Why does she say the inhabitants of her world are peaceful when they're murderous infected Hollows or asshole crow people? I remember reading somewhere that the whole area was really an homage to Demon Souls, though I never played it.
Dying and respawning in the hollow state just usually does the trick right there and then.
I don't think we can make this assertion at all. What evidence do we have that the first time an undead dies and comes back in in the 'hollow' state (which is *every* time), he turns insane?
Do wehave any evidence for how many times, on average, these undead die and respawn? How many times it takes them of respawning in the 'hollow' state to turn fully hollow? 1? 3? 100? We just don't know.
Since they are undead, we can assume they have died and come back to life at least once (Or else how would they know they are undead?) Given the dangerous and unforgiving world of Lordran it is likely they have died quite a few times and come back each time. We know Siegmeyer has.
At any rate, if dying means you usually end up hollow, then death is not meaningless, is it? If it was meaningless, characters in game wouldn't specifically tell you to try to avoid having it happen to you!
The mechanics of becoming a hollow are not explicitly explained or fully understood, but it's clear your physical death makes the process more likely. We're also told that in the end *all* undead go hollow. A bit of a grim prognosis No wonder they are all so gloomy!
It is definitely meaningless if the ultimate risk is not death itself but going hollow. The evidence we have is Oscar. He said "I'll die and then go hollow". He died and then went hollow. The same habitual reassurance from Andre you keep referring to is another clue: most undead in the hollow state go nuts very, very quickly.
I'm not saying the hollow state magically causes their insanity. I'm saying it makes it much more likely. Crestfallen Warrior says this if you talk to him while Hollow "Oh, your face! You're practically Hollow. But who knows, going Hollow could solve quite a bit! Hah hah hah hah…"
Also, whenever you see an NPC in the hollow state, they're crazy. You never, ever, in this game, talk to an NPC in zombified form who is sane. Ever. Sane ones always look human.
The only one who seems to be able to handle it is you.
I bet all you guys wandering around in Hollow form to avoid PVP made all the NPC's are Firelink really nervous.
Merchant.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Dying and respawning in the hollow state just usually does the trick right there and then.
I don't think we can make this assertion at all. What evidence do we have that the first time an undead dies and comes back in in the 'hollow' state (which is *every* time), he turns insane?
Do wehave any evidence for how many times, on average, these undead die and respawn? How many times it takes them of respawning in the 'hollow' state to turn fully hollow? 1? 3? 100? We just don't know.
Since they are undead, we can assume they have died and come back to life at least once (Or else how would they know they are undead?) Given the dangerous and unforgiving world of Lordran it is likely they have died quite a few times and come back each time. We know Siegmeyer has.
At any rate, if dying means you usually end up hollow, then death is not meaningless, is it? If it was meaningless, characters in game wouldn't specifically tell you to try to avoid having it happen to you!
The mechanics of becoming a hollow are not explicitly explained or fully understood, but it's clear your physical death makes the process more likely. We're also told that in the end *all* undead go hollow. A bit of a grim prognosis No wonder they are all so gloomy!
It is definitely meaningless if the ultimate risk is not death itself but going hollow. The evidence we have is Oscar. He said "I'll die and then go hollow". He died and then went hollow. The same habitual reassurance from Andre you keep referring to is another clue: most undead in the hollow state go nuts very, very quickly.
I'm not saying the hollow state magically causes their insanity. I'm saying it makes it much more likely. Crestfallen Warrior says this if you talk to him while Hollow "Oh, your face! You're practically Hollow. But who knows, going Hollow could solve quite a bit! Hah hah hah hah…"
Also, whenever you see an NPC in the hollow state, they're crazy. You never, ever, in this game, talk to an NPC in zombified form who is sane. Ever. Sane ones always look human.
The only one who seems to be able to handle it is you.
I bet all you guys wandering around in Hollow form to avoid PVP made all the NPC's are Firelink really nervous.
Why would I kill Priscilla in the Painted World of Ariamis? I mean, discounting the tail dagger and soul reward, what's my motivation to kill her? I'm actually really intrigued by her story, or maybe the lack of details. I get that she's an abomination because she's half-dragon, but who were her parents? Is she trapped in the world or did she go there of her own free will? Why does she say the inhabitants of her world are peaceful when they're murderous infected Hollows or asshole crow people? I remember reading somewhere that the whole area was really an homage to Demon Souls, though I never played it.
You get an achievement.
Ariamis is just an area where From tested a lot stuff around the start of the game's development. It was suppossed to be Nito's dungeon.
To me it's just a bonus dungeon with some quirky stuff.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Why would I kill Priscilla in the Painted World of Ariamis? I mean, discounting the tail dagger and soul reward, what's my motivation to kill her? I'm actually really intrigued by her story, or maybe the lack of details. I get that she's an abomination because she's half-dragon, but who were her parents? Is she trapped in the world or did she go there of her own free will? Why does she say the inhabitants of her world are peaceful when they're murderous infected Hollows or asshole crow people? I remember reading somewhere that the whole area was really an homage to Demon Souls, though I never played it.
Unless you want the lifehunt weapons, there's no reason to kill her.
She was trapped. Talking to her makes it sound like she was convinced it was an okay thing to do, but it's basically that she had a really deadly power and everyone was scared of it, so they locked her up and threw away the key.
As to why she thinks everyone is peaceful? I get the feeling she doesn't get out much.
Dying and respawning in the hollow state just usually does the trick right there and then.
I don't think we can make this assertion at all. What evidence do we have that the first time an undead dies and comes back in in the 'hollow' state (which is *every* time), he turns insane?
Do wehave any evidence for how many times, on average, these undead die and respawn? How many times it takes them of respawning in the 'hollow' state to turn fully hollow? 1? 3? 100? We just don't know.
Since they are undead, we can assume they have died and come back to life at least once (Or else how would they know they are undead?) Given the dangerous and unforgiving world of Lordran it is likely they have died quite a few times and come back each time. We know Siegmeyer has.
At any rate, if dying means you usually end up hollow, then death is not meaningless, is it? If it was meaningless, characters in game wouldn't specifically tell you to try to avoid having it happen to you!
The mechanics of becoming a hollow are not explicitly explained or fully understood, but it's clear your physical death makes the process more likely. We're also told that in the end *all* undead go hollow. A bit of a grim prognosis No wonder they are all so gloomy!
It is definitely meaningless if the ultimate risk is not death itself but going hollow. The evidence we have is Oscar. He said "I'll die and then go hollow". He died and then went hollow. The same habitual reassurance from Andre you keep referring to is another clue: most undead in the hollow state go nuts very, very quickly.
I'm not saying the hollow state magically causes their insanity. I'm saying it makes it much more likely. Crestfallen Warrior says this if you talk to him while Hollow "Oh, your face! You're practically Hollow. But who knows, going Hollow could solve quite a bit! Hah hah hah hah…"
Also, whenever you see an NPC in the hollow state, they're crazy. You never, ever, in this game, talk to an NPC in zombified form who is sane. Ever. Sane ones always look human.
The only one who seems to be able to handle it is you.
I bet all you guys wandering around in Hollow form to avoid PVP made all the NPC's are Firelink really nervous.
Dying and respawning in the hollow state just usually does the trick right there and then.
I don't think we can make this assertion at all. What evidence do we have that the first time an undead dies and comes back in in the 'hollow' state (which is *every* time), he turns insane?
Do wehave any evidence for how many times, on average, these undead die and respawn? How many times it takes them of respawning in the 'hollow' state to turn fully hollow? 1? 3? 100? We just don't know.
Since they are undead, we can assume they have died and come back to life at least once (Or else how would they know they are undead?) Given the dangerous and unforgiving world of Lordran it is likely they have died quite a few times and come back each time. We know Siegmeyer has.
At any rate, if dying means you usually end up hollow, then death is not meaningless, is it? If it was meaningless, characters in game wouldn't specifically tell you to try to avoid having it happen to you!
The mechanics of becoming a hollow are not explicitly explained or fully understood, but it's clear your physical death makes the process more likely. We're also told that in the end *all* undead go hollow. A bit of a grim prognosis No wonder they are all so gloomy!
It is definitely meaningless if the ultimate risk is not death itself but going hollow. The evidence we have is Oscar. He said "I'll die and then go hollow". He died and then went hollow. The same habitual reassurance from Andre you keep referring to is another clue: most undead in the hollow state go nuts very, very quickly.
I'm not saying the hollow state magically causes their insanity. I'm saying it makes it much more likely. Crestfallen Warrior says this if you talk to him while Hollow "Oh, your face! You're practically Hollow. But who knows, going Hollow could solve quite a bit! Hah hah hah hah…"
Also, whenever you see an NPC in the hollow state, they're crazy. You never, ever, in this game, talk to an NPC in zombified form who is sane. Ever. Sane ones always look human.
The only one who seems to be able to handle it is you.
I bet all you guys wandering around in Hollow form to avoid PVP made all the NPC's are Firelink really nervous.
Dying and respawning in the hollow state just usually does the trick right there and then.
I don't think we can make this assertion at all. What evidence do we have that the first time an undead dies and comes back in in the 'hollow' state (which is *every* time), he turns insane?
Do wehave any evidence for how many times, on average, these undead die and respawn? How many times it takes them of respawning in the 'hollow' state to turn fully hollow? 1? 3? 100? We just don't know.
Since they are undead, we can assume they have died and come back to life at least once (Or else how would they know they are undead?) Given the dangerous and unforgiving world of Lordran it is likely they have died quite a few times and come back each time. We know Siegmeyer has.
At any rate, if dying means you usually end up hollow, then death is not meaningless, is it? If it was meaningless, characters in game wouldn't specifically tell you to try to avoid having it happen to you!
The mechanics of becoming a hollow are not explicitly explained or fully understood, but it's clear your physical death makes the process more likely. We're also told that in the end *all* undead go hollow. A bit of a grim prognosis No wonder they are all so gloomy!
It is definitely meaningless if the ultimate risk is not death itself but going hollow. The evidence we have is Oscar. He said "I'll die and then go hollow". He died and then went hollow. The same habitual reassurance from Andre you keep referring to is another clue: most undead in the hollow state go nuts very, very quickly.
I'm not saying the hollow state magically causes their insanity. I'm saying it makes it much more likely. Crestfallen Warrior says this if you talk to him while Hollow "Oh, your face! You're practically Hollow. But who knows, going Hollow could solve quite a bit! Hah hah hah hah…"
Also, whenever you see an NPC in the hollow state, they're crazy. You never, ever, in this game, talk to an NPC in zombified form who is sane. Ever. Sane ones always look human.
The only one who seems to be able to handle it is you.
I bet all you guys wandering around in Hollow form to avoid PVP made all the NPC's are Firelink really nervous.
Also, whenever you see an NPC in the hollow state, they're crazy. You never, ever, in this game, talk to an NPC in zombified form who is sane. Ever. Sane ones always look human.
This is no good. You talk to NPC's in human form who are clearly insane, and you talk to NPC's in undead form who are sane (the male and female undead merchants in the burg, for example) - or at least as sane as you get in Lordran. When your barometer of sanity and morality is Oswald of Carim, you know you are in a bleak area. When NPC's crack and go hollow, they attack you in their human form - sometimes it's a shade, sometimes it isn't. But you're also attacked by hollows in hollowed form, clearly.
It's not as easy as 'hollowed form = hollow, human form = not hollow'.
They didn't make it as easy to explain as all that. Their world is a good deal more ambiguous and clues a good deal more difficult to decipher! I don't pretend to know all the answers. The Crestfallen warrior even talks about the virtues of going hollow and how it might solve some of your problems - on oblique reference to how it makes you get invaded less? So apparently the idea of tactically going into hollow form physically might be a thing amongst undead.
Also, whenever you see an NPC in the hollow state, they're crazy. You never, ever, in this game, talk to an NPC in zombified form who is sane. Ever. Sane ones always look human.
It's not as easy as 'hollowed form = hollow, human form = not hollow'.
I did not say this. If you think I did you have misunderstood.
I said npcs are much more likely to lose their sanity in the Hollow form. This is different from saying all insanity is tied to the hollow form. Clearly it is not. That it is not all linked to the hollow form has no bearing on the fact that most hollows you meet are completely off their rocker and the ones who aren't are...really weird.
I picked the word "likely" with great care . It's a probability statement. "Most" is also a probability statement. I've been using them a lot. Please note them carefully. They should not be misread and it should not be assumed that I am making direct causal links when I use them. They're more like correlations.
The point you picked up on was an example that led on from this probability statement. You should not be reverse engineering from that example when I've clearly already laid out the limitations of the example before hand. Sometimes it feels like you read my posts backwards. You'll take an example and imply out of it a statement that I not only didn't say, but expressly contradicted beforehand. The best way to approach something like that in the future is to assume I have made a mistake in my example, or my example is incomplete and needs more added, or that I've messed up the wording a bit (that's the reason I edit all the time). Please do not assume that I'm suddenly changing my mind. I assure you that if my train of thought has resulted in me changing my mind I will express this clearly. Ok?
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Woo! Going to pick it up right now. Anyone has any questions, let me know and I'll do my best to answer them-
XBL: Jhnny Cash PSN: Jhnny_Cash Steam ID: http://steamcommunity.com/id/hypephb 3DS: 0619-4582-9630 Nintendo Network ID: DBrickashaw
You might know me as D'Brickashaw on Steam.
Woo! Going to pick it up right now. Anyone has any questions, let me know and I'll do my best to answer them-
If you find the holy grail, the spoons, I would like to know how to get them without any actual spoilers on monster or game mechanics.
Even if this means "From start of game go left, right, left, right up, through, and kill everything in there one of them will drop it."
If you manage that I'll love you forever. My concern is that playing it blind might mean I don't get my spoons for ages. But I'm afraid of looking them up because finding out how to get them will come with lots of unnecessary names and monster baggage I don't want.
I hope they're easy to get.
Alternatively if they are easy to get something like "Just explore everywhere you'll get them in the first hour or so" will be very reassuring.
I'll probably pick swordsman and use his starting weapons until I get them.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Hey Morning, the cestus are available from the merchant lady as far as I know.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited March 2014
Fists are so last game.
This time it's Spoons.
I'm really worried that it might be a single drop. So I'll only have one spoon. I have no idea what I'm going to do with only one spoon. I want to dual wield them!
If this turns out to be the case I may go hollow right there and then.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Woo! Going to pick it up right now. Anyone has any questions, let me know and I'll do my best to answer them-
I'm interested in how it actually looks in comparison to Dark Souls 1. The developer walk through stuff looks great, but I've seen some REALLY rough footage and screenshots out there for Dark Souls 2, and I'm wondering if they just happened to catch unusually bad areas or if this is some weird step down in graphical fidelity.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited March 2014
I think that the ridiculously good lighting is going to come at a cost.
I don't think anyone should be surprised by this, or expect the exact same visuals as Dark Souls 1 + that lighting oh my gawd how the hell did they do THAT on a ps3. The rest of it is going to have to take a little bit of a hit.
It is worth the trade off.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
XBL: Jhnny Cash PSN: Jhnny_Cash Steam ID: http://steamcommunity.com/id/hypephb 3DS: 0619-4582-9630 Nintendo Network ID: DBrickashaw
You might know me as D'Brickashaw on Steam.
+2
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited March 2014
@Hyperion: I'd appreciate it if you PM'd me, because now that someone finally has the game and I can expect that some non regulars may get the game and come here to post, I'm really honestly truly gone now.
Unbookmarking thread.
Not coming back until I've beaten it.
Have fun guys!
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Hopefully lining up an early copy on Wednesday from a local independent retailer. I've bought Titanfall this week as well but I'm kidding myself that it will get played before next week at the earliest.
So the 360 version has tearing, because of no VSync. PS3 version has Vsync.
Not sure about fps drops.
Based off of this I cancelled the 360 collector's edition and ordered the PS3 version instead, but I just got an email from Amazon that they're already shipping the 360 and it's too late to cancel. So I cancelled the PS3 order. Oh well, I hate the PS3 controller anyway.
My 360 is really loud and has some frequent slowdown on newer games: I see it a lot in Blighttown, but also while playing Halo 4. I wonder if trading in for a new slim 360 would correct this or not.
italianranma on
飛べねぇ豚はただの豚だ。
0
AlazullYour body is not a temple, it's an amusement park.Enjoy the ride.Registered Userregular
Alright, Gaping Dragon down! Wasn't able to take the tail off, but kind of don't care.
Dude killed Lautrec and Solaire before he was even to half health because I was having a problem getting somewhere to hit him. In the end I just took it easy and attacked his tail region any time he was stunned after charging. I unfortunately got my Drake Sword broken by his puke, but I was able to switch to my Scimitar +5 and finish him off between two-handed swings and hitting him with Combustion. Kind of an annoying fight, but I got the key to Blighttown! One nasty looking dragon out of this world, probably about a dozen more to go.
Now Lautrec is saying some creepy shit referring to the Fire Keeper at Firelink. I'm worried that means he's going to try to kill her sometime soon, which means I might want to kill him myself. I'm already making plans to take out Petrus since he's gotten all kinds of fucking creepy since Reah and her peeps disappeared. Figure I'll buy all his Miracles then just backstab him, perhaps kick Lautrec off that cliff he's sitting in front of. Laurentius and the sorcery dude have become my boys though, especially Laurentius because oh my god I'm in love with pyromancy.
Also I upgraded my Short Bow to +5 so it is like my best scaled weapon, all to DEX. So I started pumping DEX (now at 21) and have noticed a marked improvement in damage from a range. Now I'm sniping things in one shot that took 2 or more, its pretty awesome. I'm thinking of trying to upgrade my Winged Spear past +5 as well, figuring that a weapon with some decent range and accuracy will be helpful in the future, as I'm getting tired of my Drake Sword missing things because its animation isn't getting their hitbox even while focused on them.
User name Alazull on Steam, PSN, Nintenders, Epic, etc.
So the 360 version has tearing, because of no VSync. PS3 version has Vsync.
Not sure about fps drops.
Based off of this I cancelled the 360 collector's edition and ordered the PS3 version instead, but I just got an email from Amazon that they're already shipping the 360 and it's too late to cancel. So I cancelled the PS3 order. Oh well, I hate the PS3 controller anyway.
My 360 is really loud and has some frequent slowdown on newer games: I see it a lot in Blighttown, but also while playing Halo 4. I wonder if trading in for a new slim 360 would correct this or not.
Just a heads up, if you're used to playing console games, then some tearing due to desync is NOT going to ruin your experience. There are very few console games that run at 60 FPS and never drop or 30 FPS locked without every dropping. It's simply not the issue some make it out to be.
Now if a game is dropping below 30 consistently then you're going to have serious slowdown performance issues. Here we're talking about Blighttown, or Dragon's Dogma when a lot of spell effects are on screen. But if the 360 version of Dark Souls runs variable between 30-60 it wouldn't be that big of a deal. You would notice it if you were panning your camera quickly in a boss and what not, but what I'm saying is it's something you'll be used to if you play games regularly.
So the 360 version has tearing, because of no VSync. PS3 version has Vsync.
Not sure about fps drops.
Based off of this I cancelled the 360 collector's edition and ordered the PS3 version instead, but I just got an email from Amazon that they're already shipping the 360 and it's too late to cancel. So I cancelled the PS3 order. Oh well, I hate the PS3 controller anyway.
My 360 is really loud and has some frequent slowdown on newer games: I see it a lot in Blighttown, but also while playing Halo 4. I wonder if trading in for a new slim 360 would correct this or not.
Just a heads up, if you're used to playing console games, then some tearing due to desync is NOT going to ruin your experience. There are very few console games that run at 60 FPS and never drop or 30 FPS locked without every dropping. It's simply not the issue some make it out to be.
Now if a game is dropping below 30 consistently then you're going to have serious slowdown performance issues. Here we're talking about Blighttown, or Dragon's Dogma when a lot of spell effects are on screen. But if the 360 version of Dark Souls runs variable between 30-60 it wouldn't be that big of a deal. You would notice it if you were panning your camera quickly in a boss and what not, but what I'm saying is it's something you'll be used to if you play games regularly.
I'm fine with some FPS drops on consoles, it just is what it is, but screen tearing gives me a headache so that would probably mess up my experience pretty well.
Posts
I addressed that objection in the rest of the post. I refer back to it.
I don't think we can make this assertion at all. What evidence do we have that the first time an undead dies and comes back in in the 'hollow' state (which is *every* time), he turns insane?
Do wehave any evidence for how many times, on average, these undead die and respawn? How many times it takes them of respawning in the 'hollow' state to turn fully hollow? 1? 3? 100? We just don't know.
Since they are undead, we can assume they have died and come back to life at least once (Or else how would they know they are undead?) Given the dangerous and unforgiving world of Lordran it is likely they have died quite a few times and come back each time. We know Siegmeyer has.
At any rate, if dying means you usually end up hollow, then death is not meaningless, is it? If it was meaningless, characters in game wouldn't specifically tell you to try to avoid having it happen to you! I find your mental contortions and blatant disregarding of explicitly explained lore in game, all in an effort to defend an initial over the top claim, to be a bit much. If death was meaningless, you wouldn't lose all your souls and humanity, for one thing! Surely it would be easier to modify your position from the indefensible (death is meaningless) to the far more defensible (physical death is less likely problematic than going insane)?
The mechanics of becoming a hollow are not explicitly explained or fully understood, but it's clear your physical death makes the process more likely. We're also told that in the end *all* undead go hollow. A bit of a grim prognosis
PSN: Vorpallion Twitch: Vorpallion
Not to be that dude, but maybe spoiler all that? A lot of us have tried really hard to go into this thing as blind as possible, and that includes not even knowing about the environments...
You might know me as D'Brickashaw on Steam.
It is definitely meaningless if the ultimate risk is not death itself but going hollow. The evidence we have is Oscar. He said "I'll die and then go hollow". He died and then went hollow. The same habitual reassurance from Andre you keep referring to is another clue: most undead in the hollow state go nuts very, very quickly.
I'm not saying the hollow state magically causes their insanity. I'm saying it makes it much more likely. Crestfallen Warrior says this if you talk to him while Hollow "Oh, your face! You're practically Hollow. But who knows, going Hollow could solve quite a bit! Hah hah hah hah…"
Also, whenever you see an NPC in the hollow state, they're crazy. You never, ever, in this game, talk to an NPC in zombified form who is sane. Ever. Sane ones always look human.
The only one who seems to be able to handle it is you. Every other person in the game has the willpower of a concussed kitten.
I bet all you guys wandering around in Hollow form to avoid PVP made all the NPC's at Firelink really nervous.
Merchant.
http://darksouls.wikidot.com/crestfallen-warrior
http://darksouls.wikidot.com/crestfallen-merchant
Not sure about fps drops.
Currently playing: GW2 and TSW
You get an achievement.
To me it's just a bonus dungeon with some quirky stuff.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
She was trapped. Talking to her makes it sound like she was convinced it was an okay thing to do, but it's basically that she had a really deadly power and everyone was scared of it, so they locked her up and threw away the key.
As to why she thinks everyone is peaceful? I get the feeling she doesn't get out much.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
http://darksouls.wikidot.com/undead-merchant-female
http://darksouls.wikidot.com/undead-merchant-male
PS3 was probably lead platform.
Well you guys get it first so I'm sure there will be some side by sides before Friday.
Oh those merchants. I thought you were correcting me on my quote. Sorry.
Also I'd argue neither are sane.
Ah, they're just a little eccentric.
This is no good. You talk to NPC's in human form who are clearly insane, and you talk to NPC's in undead form who are sane (the male and female undead merchants in the burg, for example) - or at least as sane as you get in Lordran. When your barometer of sanity and morality is Oswald of Carim, you know you are in a bleak area. When NPC's crack and go hollow, they attack you in their human form - sometimes it's a shade, sometimes it isn't. But you're also attacked by hollows in hollowed form, clearly.
It's not as easy as 'hollowed form = hollow, human form = not hollow'.
They didn't make it as easy to explain as all that. Their world is a good deal more ambiguous and clues a good deal more difficult to decipher! I don't pretend to know all the answers. The Crestfallen warrior even talks about the virtues of going hollow and how it might solve some of your problems - on oblique reference to how it makes you get invaded less? So apparently the idea of tactically going into hollow form physically might be a thing amongst undead.
PSN: Vorpallion Twitch: Vorpallion
I did not say this. If you think I did you have misunderstood.
I said npcs are much more likely to lose their sanity in the Hollow form. This is different from saying all insanity is tied to the hollow form. Clearly it is not. That it is not all linked to the hollow form has no bearing on the fact that most hollows you meet are completely off their rocker and the ones who aren't are...really weird.
I picked the word "likely" with great care . It's a probability statement. "Most" is also a probability statement. I've been using them a lot. Please note them carefully. They should not be misread and it should not be assumed that I am making direct causal links when I use them. They're more like correlations.
The point you picked up on was an example that led on from this probability statement. You should not be reverse engineering from that example when I've clearly already laid out the limitations of the example before hand. Sometimes it feels like you read my posts backwards. You'll take an example and imply out of it a statement that I not only didn't say, but expressly contradicted beforehand. The best way to approach something like that in the future is to assume I have made a mistake in my example, or my example is incomplete and needs more added, or that I've messed up the wording a bit (that's the reason I edit all the time). Please do not assume that I'm suddenly changing my mind. I assure you that if my train of thought has resulted in me changing my mind I will express this clearly. Ok?
You might know me as D'Brickashaw on Steam.
PSN: Vorpallion Twitch: Vorpallion
If you happen to find the halberd and the bastard sword, could you post the requirements?
And if you use them, how are the movesets?
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Who nose?
If you find the holy grail, the spoons, I would like to know how to get them without any actual spoilers on monster or game mechanics.
Even if this means "From start of game go left, right, left, right up, through, and kill everything in there one of them will drop it."
If you manage that I'll love you forever. My concern is that playing it blind might mean I don't get my spoons for ages. But I'm afraid of looking them up because finding out how to get them will come with lots of unnecessary names and monster baggage I don't want.
I hope they're easy to get.
Alternatively if they are easy to get something like "Just explore everywhere you'll get them in the first hour or so" will be very reassuring.
I'll probably pick swordsman and use his starting weapons until I get them.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
This time it's Spoons.
I'm really worried that it might be a single drop. So I'll only have one spoon. I have no idea what I'm going to do with only one spoon. I want to dual wield them!
If this turns out to be the case I may go hollow right there and then.
Currently playing: GW2 and TSW
I don't think anyone should be surprised by this, or expect the exact same visuals as Dark Souls 1 + that lighting oh my gawd how the hell did they do THAT on a ps3. The rest of it is going to have to take a little bit of a hit.
It is worth the trade off.
You might know me as D'Brickashaw on Steam.
Unbookmarking thread.
Not coming back until I've beaten it.
Have fun guys!
Based off of this I cancelled the 360 collector's edition and ordered the PS3 version instead, but I just got an email from Amazon that they're already shipping the 360 and it's too late to cancel. So I cancelled the PS3 order. Oh well, I hate the PS3 controller anyway.
My 360 is really loud and has some frequent slowdown on newer games: I see it a lot in Blighttown, but also while playing Halo 4. I wonder if trading in for a new slim 360 would correct this or not.
Dude killed Lautrec and Solaire before he was even to half health because I was having a problem getting somewhere to hit him. In the end I just took it easy and attacked his tail region any time he was stunned after charging. I unfortunately got my Drake Sword broken by his puke, but I was able to switch to my Scimitar +5 and finish him off between two-handed swings and hitting him with Combustion. Kind of an annoying fight, but I got the key to Blighttown! One nasty looking dragon out of this world, probably about a dozen more to go.
Now Lautrec is saying some creepy shit referring to the Fire Keeper at Firelink. I'm worried that means he's going to try to kill her sometime soon, which means I might want to kill him myself. I'm already making plans to take out Petrus since he's gotten all kinds of fucking creepy since Reah and her peeps disappeared. Figure I'll buy all his Miracles then just backstab him, perhaps kick Lautrec off that cliff he's sitting in front of. Laurentius and the sorcery dude have become my boys though, especially Laurentius because oh my god I'm in love with pyromancy.
Also I upgraded my Short Bow to +5 so it is like my best scaled weapon, all to DEX. So I started pumping DEX (now at 21) and have noticed a marked improvement in damage from a range. Now I'm sniping things in one shot that took 2 or more, its pretty awesome. I'm thinking of trying to upgrade my Winged Spear past +5 as well, figuring that a weapon with some decent range and accuracy will be helpful in the future, as I'm getting tired of my Drake Sword missing things because its animation isn't getting their hitbox even while focused on them.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Just a heads up, if you're used to playing console games, then some tearing due to desync is NOT going to ruin your experience. There are very few console games that run at 60 FPS and never drop or 30 FPS locked without every dropping. It's simply not the issue some make it out to be.
Now if a game is dropping below 30 consistently then you're going to have serious slowdown performance issues. Here we're talking about Blighttown, or Dragon's Dogma when a lot of spell effects are on screen. But if the 360 version of Dark Souls runs variable between 30-60 it wouldn't be that big of a deal. You would notice it if you were panning your camera quickly in a boss and what not, but what I'm saying is it's something you'll be used to if you play games regularly.
I'm fine with some FPS drops on consoles, it just is what it is, but screen tearing gives me a headache so that would probably mess up my experience pretty well.