Take me to your boss!http://www.youtube.com/watch?v=aAQbh00CcJU
Available on Steam, PSN and XBLA,
Strider is the latest take on the classic Capcom IP by Double Helix, the result of merging Foundation 9 with Shiny. In an alternate future, the world and Eurasia in particular, has been conquered by Grandmaster Meio, who sits on the throne of communist empire Kazahk. Hiryu, the youngest Strider to achieve Special-A status, is the latest Strider tasked with assassinating Meio where other Striders have failed.
Double Helix merged all the gameplay elements one could associate with the Strider games into one intense Metroidvania. The key here is that there are really only three different games with which Double Helix has to work.
The first is the obscure NES title. This is where Strider gets is Metroidvania elements. Hiryu starts off with nothing but his sword and works his way to getting fancier toys, such as Gravity Boots.
http://www.youtube.com/watch?v=efJPvlfcVYs
The second is the Arcade/Mega Drive game. In this game, players would mash A and watch everything die, and Hiryu gets wall crawling immediately. Back in the day, this led to outstanding interactivity and some nail-biting action sequences. I played this game when I was too young to understand that the attack was actually Hiryu swinging a
sword. I beat it only
once later on in life. And watching playthroughs now, I'm not sure how I did it.
http://www.youtube.com/watch?v=FZwzRRHn53k
It was the Marvel vs Capcom series that brought Hiryu back from a long hiatus, sporting a
fabulous scarf and his modern aesthetics. There is also a very obscure Strider 2 game on PSX, and a sequel for Sega Genesis that nobody talks about. Just don't.
http://www.youtube.com/watch?v=4fMAbQh8rC4
The key about this new Strider, is that it merges
all of these games. From the moment you start the game, Hiryu is every bit the rampaging, wall crawling glass canon he was from the Arcade/SEGA game. The playing field is immediately open to a lot of exploration
yet players still seek out upgrades that open up new areas while making the combat and platforming more entertaining. His animations are mostly derived from MvC, but an interesting change here is that his scarf is now a translucent aura of plasma. As players unlock new plasmas, the scarf changes color to indicate what element they have selected, giving his sword and kunai new effects which I will not spoil. Hiryu is also more menacing, and less bishounen.
Post-game unlockables are found
as items within the game, which include concept art, pallate swaps, and stages for two different score based modes,
Survival and
Beacon Run. Survival is a gauntlet where players must test their combat skills.
Beacon Run is where players must use Hiryu's outstanding platforming arsenal to run through areas for time while cutting through or outright evading enemies set up to troll players. Scores for each go on leaderboards where players can compare times.
There is an achievement for a four hour speed run, so take that how you will. My first run on Normal took almost six hours, with 65% item collection. Rather than attempt the Speed Run next, I'm attempting Hard Mode.
Reviews are full of joy. Steam also sports Double Helix's Dev Library for details on the development of the game.
Posts
Huh. I'm not having any problems on Steam at 1080 but Total Biscuit described similar problems. Also, the end-game was wild enough to cause my machine to chug, but then I realized I had anti-alising on the whole time, and I never care about that. Turning it off seemed to do the trick.
Here's TB's video.
Oh indeed, coming from the game where the slightest pinprick sent Hiryu flying, I couldn't help but feel guilty soaking up hits.
If it makes you feel better, look on the top left of the screen. There is a Charge Meter that goes up when scoring hits and goes down with damage. Filling it all the way activates a super mode and there is an achievement for doing it twenty five times. Its really difficult filling that gauge, so its a good way to challenge yourself. I've only done it a few times.
EDIT - Double Helix must enjoy NES Strider more than I do. I just noticed a lot of the NES tracks are remade in this game.
I got the game a few days ago and liked what I played.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Furthermore, I now realize I missed many early collectibles that were available early on because they were hidden in a really clever fashion:
The part that takes the charged hit is based on the arcade game's sub boss in stage 1, Novo. Its health meter is now a power measurement
This game is good. I haven't been able to play in a couple days, though, so I'm more than ready to get back to it.
I'm playing on normal difficulty, which starts out easy, but gradually increases. By the third boss, things become noticeably harder. I think they've done a pretty good job as far as difficulty progression goes. Abilities are gained regularly and the game has no qualms about crushing you until you absorb Strider's new moves into your tactics.
And if the game isn't hard enough, some of the challenges seem really masochistic.
Hopefully by the time I'm done with Bravely Default it will be fixed.
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http://www.youtube.com/watch?v=FzjPnwzVZOU
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Strider's attacks, movements and wall crawling are derived from the Arcade/Sega game.
If you watch the arcade video, you'll see that's the Strider that got thrust into a Metroidvania. He can attack as fast as players can mash the attack button, slide, and climb any surface immediately.
I played for a little bit tonight once I got it running. Really enjoying it so far, but it suffers from Sonic Syndrome. For how fast you move, the camera is zoomed in way too damn close.
Explosive kunai are badass!
Right, I know about the original arcade game, I even have the disc that got mislabeled with Strider 2 when that's what I was trying to buy (there was only one disc being sold). It's the sequels I don't know anything about, and I thought you said the new game even incorporates stuff from those?
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That whole thing just felt like awesome. I haven't touched the series before, and I didn't feel out of place on Normal mode. The complaints about it being a bit easy aren't unfounded, but the bosses that should take me a couple of tries did. Still, best most smoothest metroidvania I've played in forever.
I missed one upgrade and its eating at me. Just gotta let this one go.
EDIT: Watching that MvC3 footage makes me very sad at the lack of an Izuna Drop in this game.
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
oooooooooohhhhhhhhhhh
I vaguely remember Strider Returns on Genesis. It chugged at a consistent 30FPS or less (which shouldn't suggest the first one was smooth as butter.) It had lots of fighting tanks. It was a miserably slow game. But in my youth I was to scared to complete it past stage 5 (a spooky Aliens ripoff stage). I think the only thing this game has from that game is throwing Kunai.
As for Strider 2 on PSX, I think Double Helix and Capcom derived Hiryu's modern "angrier" look from that game. The Capcom dev in the dev library for this new game said his latest look was from the PSX Strider 2.
MvC 1 Strider: :winky:
Strider 2, PSX
Please Do Not Feed the New Strider
Ugh. Moon Diver was a train wreck, and I tried very hard to like that game and see it through to the end. This is everything a new Strider should be.
They even took the parts I didn't expect or want (I didn't realize NES Strider was so popular) and made it work for those on the other side of the fence.
So really, it's his original look :P
Are you sure they're not referring to it being some sort of plasma/energy scarf, sort of like X had in Mega Man X Command Mission?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
You're right, the NES intro shows Hiryu had the scarf. Shame on me.
I had no clue the NES title was so highly regarded. I was all about the Sega title back in the day.
Funny enough, it took me a while to realize Hiryu's launcher made it in, though there's no real reason to use it other than to toy with the prey you are killing. I just carry on with mashing the attack button.
After the 2nd boss, you head into a new level and it does not save there, so I have to re-do the fight.
Games: Ad Astra Per Phalla | Choose Your Own Phalla
Heh, neither did I. It was my introduction to Strider, and while it could use some smoothing out, I've always thought it was neat. Most people have always seemed to hate it, whenever it comes up, though. "No, the ARCADE IS KING!" and such.
But I've long, long said that I've wanted a Strider that mixed the exploration and upgrading of the NES game with the combat and action of the arcade game. Lo and behold, here we are.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
No, my recollection is totally not biased by nostalgia-tinted memories of being a kid stuffed full of pizza and root beer and shoving tokens into the old coin op machine after playing mini golf
Debating buying this game! Hmm.
But I didn't know if they were the same since they looked so different (darker blue suit/red scarf vs light blue suit and open face). Plus when that other Sega game came out it further confused me (also there are a lot of design similarities between the airship in Strider and the ones in Sonic, which to me ment that Strider was a Sega property and not a third party).
But when MvC came out it cemented to me that they were the same guy since he had all his powers/moves/bots from the arcade but looked like this
"We have years of struggle ahead, mostly within ourselves." - Made in USA