Ah yeah, I should have noted that Heinlein has some problematic views in it. It's been a while since my reading, and it was one of several sci-fi novels I read around the same time, so I wasn't sure I was remembering correctly.
I want to say again that Edge of Tomorrow is just a really good sci-fi movie. Watch it instead of Chappie!
edit: didn't see the new comments while I wrote this responding to Chico on the last page so now I look like a dumb-dumb, yargh
Yeah I only watched it because I was on a plane and my policy for plane movies is "Only watch the ones you would never consider paying for" (planes ruin good movies)
Ah yeah, I should have noted that Heinlein has some problematic views in it. It's been a while since my reading, and it was one of several sci-fi novels I read around the same time, so I wasn't sure I was remembering correctly.
I want to say again that Edge of Tomorrow is just a really good sci-fi movie. Watch it instead of Chappie!
Man, I am having such a hard time not wanting to go see chappie even after all you folks (whom I normally agree with on movie subjects) gave it all the thumbs down. I can't let go of my hope from District 9, even after Elysium.
Found a cheaper school in a cheaper city (5400 in Baltimore instead of 7900 in Seattle), anyone familiar with it? http://www.schulerschool.com/
I'm not really into sculpture, but jumping right into every subject, including using watercolor seems like fun, most ateliers seem to make you work solely in black and white for at least a year.
I have no experience with either city, both seem pretty cool in their own way.
I used one of the desk arms at work for a long time. I love them and using a cintiq straight on a desk is weird to me now.
It does wobble as @NightDragon mentioned, but for me I solved that through the way I used it. I had it swung out and basically rested on my leg/knee like a lapboard.
This is what I want to do. Pull it towards me and kinda rest it over the ledge of my desk and on my lap. I have a pretty wide desk though, it's gotta clear 2 feet desk space.
I used one of the desk arms at work for a long time. I love them and using a cintiq straight on a desk is weird to me now.
It does wobble as @NightDragon mentioned, but for me I solved that through the way I used it. I had it swung out and basically rested on my leg/knee like a lapboard.
This is what I want to do. Pull it towards me and kinda rest it over the ledge of my desk and on my lap. I have a pretty wide desk though, it's gotta clear 2 feet desk space.
Found a cheaper school in a cheaper city (5400 in Baltimore instead of 7900 in Seattle), anyone familiar with it? http://www.schulerschool.com/
I'm not really into sculpture, but jumping right into every subject, including using watercolor seems like fun, most ateliers seem to make you work solely in black and white for at least a year.
I have no experience with either city, both seem pretty cool in their own way.
@diemeatbag I spent 6 years in Baltimore. Looks like the school is right by MICA, so you could probably take advantage of some of MICAs night/summer classes, (which I believe were in the 800-900 range, without materials) That section of the city is well equipped to serve a studio artist with the mica kids there, but since you are practically on campus, you'll be well in the range of competing with students for housing. Station north is also becoming hip and cool, but its a recent transition. Dont sign an apartment without seeing it first, if you dont know the city at all. A block in Baltimore can make a huge difference.
Wish I knew more about the school, but if you have any questions about mica or the area, that was my home for a long while.
This is what I want to do. Pull it towards me and kinda rest it over the ledge of my desk and on my lap. I have a pretty wide desk though, it's gotta clear 2 feet desk space.
I have one about this size and it's not a problem, this is pretty much what I do as well. If there's any wiggle just put a towel underneath where the lip of the desk meets the back on the monitor.
I didn't like Elysium, and Chappie overall was much worse. The CG character interacting with humans aspect was on par with District 9.
There were no likable characters in Chappie, besides Chappie, who is also stuck doing unlike able things almost the entire movie. The plot makes no sense. The things that the characters do make no sense. It's one of those movies that never develops an emotional connection to anything, rendering the entire movie pointless.
I liked the concepts and designs of the robots. The soundtrack was pretty cool!
Die Antwood was terrible and I couldn't tell what their relationship with each other was. Siblings? Lovers? Co gang members? I love Weaver and Jackman, but I couldn't imagine a more one note, flat performance. They were givin zero depth parts to play. Sad.
Oh man, that's disappointing. Well, you sold it pretty damn good with that description hahaha. Maybe I'll watch it when it comes out on dvd, muted, with the music of my choice playing as I do art things or edit photos.
I used one of the desk arms at work for a long time. I love them and using a cintiq straight on a desk is weird to me now.
It does wobble as @NightDragon mentioned, but for me I solved that through the way I used it. I had it swung out and basically rested on my leg/knee like a lapboard.
This is what I want to do. Pull it towards me and kinda rest it over the ledge of my desk and on my lap. I have a pretty wide desk though, it's gotta clear 2 feet desk space.
I used one of the desk arms at work for a long time. I love them and using a cintiq straight on a desk is weird to me now.
It does wobble as @NightDragon mentioned, but for me I solved that through the way I used it. I had it swung out and basically rested on my leg/knee like a lapboard.
This is what I want to do. Pull it towards me and kinda rest it over the ledge of my desk and on my lap. I have a pretty wide desk though, it's gotta clear 2 feet desk space.
how much of a lip does your arm need? The sides of my desk only have a 2 inch lip.
Based on my memory of it (forgot to measure it at work), you need 3-4 inches of clearance to fit the clamp on properly.
EDIT: The one I've got is an Ergotron and looks like the one in Wasser's link, but it could be a different model for all I know (it was just lying around in the office so I grabbed it).
I used one of the desk arms at work for a long time. I love them and using a cintiq straight on a desk is weird to me now.
It does wobble as @NightDragon mentioned, but for me I solved that through the way I used it. I had it swung out and basically rested on my leg/knee like a lapboard.
This is what I want to do. Pull it towards me and kinda rest it over the ledge of my desk and on my lap. I have a pretty wide desk though, it's gotta clear 2 feet desk space.
It tumbled into around 250 notes or something. I'm currently writing another odd/tragic/silly take on genre fiction though, it's about 'grammar-man' who is at first lauded by the mayor of metropolis for doing good, until one day when grammar man corrects the mayor himself! Dot dot dot. It's strange how these things start writing themselves once you find a combination of ideas and feelings that click.
gavindelThe reason all your softwareis brokenRegistered Userregular
As part of the "haha, art" class, I needed to visit a museum and write a paper about a piece. I went to the Dallas Museum of Art and found a pretty good one:
Since I would have to write a paper on it, I wanted something classical with plenty to chew on. (Sorry, Japanese guy foot paintings). So now I'm sitting here writing, and holy crap the more I look the better done this picture is. Needed to write a BS paragraph about how implied line work, but wait! Actually, the implied lines in this are really good. Mountain faces and boulders and water and figures all leading straight to the central town. Colors that stay in a narrow range of earthy greens and browns until Vernet decided to make an impression with a bright dash of red and orange. I know just enough about painting now to feel like a massive noob staring at it.
The picture is a meter by two meters, and I have to wonder how long it took to paint.
Apparently its twin is owned by the Koch brothers.
Angels, innovations, and the hubris of tiny things: my book now free on Royal Road! Seraphim
Not quite related, but this has been on my mind for a bit...
I've been developing an increasing interest in tracking down the student work of badass artists. There's something about that body of work that is really appealing to me -- when they were really focusing on getting their skills as strong as possible yet were unburdened from years of art directors or designers or what-have-you saying "this kind of thing doesn't work" or "something like this is too tough to animated" or "this kind of setting would need too many unique props" or even just "that's cool but let's bring it back 10%". Student work often feels so much more energetic and authentic.
I feel like I've seen enough technically impressive production artwork over the years that it's pretty boring to me at this point. I feel like I'd take a somewhat wonkily-rendered design that feels fresh over one that is immaculately rendered but largely retreads familiar territory. That has some implications for my own work, so I'm really interested in pushing past my very conservative design sense to try to get back to more of that pre-graduate mentality.
Anyway, sorry for blathering. Just something I wanted to think over out loud and see if it resonates with anyone.
I remember seeing a part of Deus Ex and thinking "Man, this reeks of concept art." It was just a part of the game that didn't seem to have any reasonable function and it felt like I'd seen it all before. Games suffer from it alot, I think just because there's so much to consider technically.
I'd be interested to know what artists you've dug up old work from? There's part of me that wants to put my old parts of DA in storage forever, but then the other part goes "eh, it doesnt matter"
I've been looking at some of the older stuff from Khang Le, Alexandre Diboine, and Levente Peterffy, as well as a bunch of random artists on places like DA where I can root around at the older end of their gallery. Part of it is a vague feeling that whenever I see art that makes me stop and appreciate it for a minute, it's very often student work. The professional work often feels more sure of itself and well-constructed, but more mundane and samey.
It's like... that last big student project for graduating art school is the where the combination of "developing technical skills and applying LOTS of hard work" and "trying fun stuff without worrying about how it would sell or how practical it is" hits an apex.
Hmmm, now I posted the meticulously rendered robot painting to my tumblr, but I'm kind of afraid I might lose followers from this. Like, half the people following me now are following me because of a more gestural drawing style, not this plastic looking stuff. Oh well.
Hmmm, now I posted the meticulously rendered robot painting to my tumblr, but I'm kind of afraid I might lose followers from this. Like, half the people following me now are following me because of a more gestural drawing style, not this plastic looking stuff. Oh well.
Try not to worry about losing followers, can't imagine you'd lose some from that painting. Even if you did, you'll gain a bunch, because... awesome robot painting.
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Also, Tom Cruise's character actually has a development arc, which seems super rare for action films these days.
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http://en.wikipedia.org/wiki/All_You_Need_Is_Kill
I want to say again that Edge of Tomorrow is just a really good sci-fi movie. Watch it instead of Chappie!
edit: didn't see the new comments while I wrote this responding to Chico on the last page so now I look like a dumb-dumb, yargh
wait is that a spoiler? better make sure I guess
I'd give it a "not bad!"
and then it was actually good??!
Man, I am having such a hard time not wanting to go see chappie even after all you folks (whom I normally agree with on movie subjects) gave it all the thumbs down. I can't let go of my hope from District 9, even after Elysium.
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I'm not really into sculpture, but jumping right into every subject, including using watercolor seems like fun, most ateliers seem to make you work solely in black and white for at least a year.
I have no experience with either city, both seem pretty cool in their own way.
This is what I want to do. Pull it towards me and kinda rest it over the ledge of my desk and on my lap. I have a pretty wide desk though, it's gotta clear 2 feet desk space.
Then I think its exactly what you want!
@diemeatbag I spent 6 years in Baltimore. Looks like the school is right by MICA, so you could probably take advantage of some of MICAs night/summer classes, (which I believe were in the 800-900 range, without materials) That section of the city is well equipped to serve a studio artist with the mica kids there, but since you are practically on campus, you'll be well in the range of competing with students for housing. Station north is also becoming hip and cool, but its a recent transition. Dont sign an apartment without seeing it first, if you dont know the city at all. A block in Baltimore can make a huge difference.
Wish I knew more about the school, but if you have any questions about mica or the area, that was my home for a long while.
I have one about this size and it's not a problem, this is pretty much what I do as well. If there's any wiggle just put a towel underneath where the lip of the desk meets the back on the monitor.
There were no likable characters in Chappie, besides Chappie, who is also stuck doing unlike able things almost the entire movie. The plot makes no sense. The things that the characters do make no sense. It's one of those movies that never develops an emotional connection to anything, rendering the entire movie pointless.
I liked the concepts and designs of the robots. The soundtrack was pretty cool!
Die Antwood was terrible and I couldn't tell what their relationship with each other was. Siblings? Lovers? Co gang members? I love Weaver and Jackman, but I couldn't imagine a more one note, flat performance. They were givin zero depth parts to play. Sad.
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Could you tell me the arm maker and model?
Kallisti, which one do you have?
I believe it is this one:
http://www.amazon.com/LX-Desk-Mount-LCD-Arm/dp/B00358RIRC/ref=sr_1_18?s=office-products&ie=UTF8&qid=1426053402&sr=1-18
Based on my memory of it (forgot to measure it at work), you need 3-4 inches of clearance to fit the clamp on properly.
EDIT: The one I've got is an Ergotron and looks like the one in Wasser's link, but it could be a different model for all I know (it was just lying around in the office so I grabbed it).
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I was leaning towards this model, actually. The "Ergotron" name is also a plus.
https://www.dma.org/collection/artwork/claude-joseph-vernet/mountain-landscape-approaching-storm
Since I would have to write a paper on it, I wanted something classical with plenty to chew on. (Sorry, Japanese guy foot paintings). So now I'm sitting here writing, and holy crap the more I look the better done this picture is. Needed to write a BS paragraph about how implied line work, but wait! Actually, the implied lines in this are really good. Mountain faces and boulders and water and figures all leading straight to the central town. Colors that stay in a narrow range of earthy greens and browns until Vernet decided to make an impression with a bright dash of red and orange. I know just enough about painting now to feel like a massive noob staring at it.
The picture is a meter by two meters, and I have to wonder how long it took to paint.
Apparently its twin is owned by the Koch brothers.
I've been developing an increasing interest in tracking down the student work of badass artists. There's something about that body of work that is really appealing to me -- when they were really focusing on getting their skills as strong as possible yet were unburdened from years of art directors or designers or what-have-you saying "this kind of thing doesn't work" or "something like this is too tough to animated" or "this kind of setting would need too many unique props" or even just "that's cool but let's bring it back 10%". Student work often feels so much more energetic and authentic.
I feel like I've seen enough technically impressive production artwork over the years that it's pretty boring to me at this point. I feel like I'd take a somewhat wonkily-rendered design that feels fresh over one that is immaculately rendered but largely retreads familiar territory. That has some implications for my own work, so I'm really interested in pushing past my very conservative design sense to try to get back to more of that pre-graduate mentality.
Anyway, sorry for blathering. Just something I wanted to think over out loud and see if it resonates with anyone.
I'd be interested to know what artists you've dug up old work from? There's part of me that wants to put my old parts of DA in storage forever, but then the other part goes "eh, it doesnt matter"
It's like... that last big student project for graduating art school is the where the combination of "developing technical skills and applying LOTS of hard work" and "trying fun stuff without worrying about how it would sell or how practical it is" hits an apex.
Try not to worry about losing followers, can't imagine you'd lose some from that painting. Even if you did, you'll gain a bunch, because... awesome robot painting.
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