Portrait of Ruin and Order of Ecclesia would be awkward ports as they had alternate characters who used the touch screen heavily.
Really? I'm fuzziest on Portrait of Ruin, but I don't remember using the touchscreen for much beyond menus in Order of Ecclesia. It's been a long time since I played it, though. Perhaps I never even tried any of the alternate characters.
Portrait of Ruin and Order of Ecclesia would be awkward ports as they had alternate characters who used the touch screen heavily.
Really? I'm fuzziest on Portrait of Ruin, but I don't remember using the touchscreen for much beyond menus in Order of Ecclesia. It's been a long time since I played it, though. Perhaps I never even tried any of the alternate characters.
You could do a playthrough as Albus and he uses the touchscreen a lot for mobility stuff.
Portrait of Ruin and Order of Ecclesia would be awkward ports as they had alternate characters who used the touch screen heavily.
Change it to a dual stick shooter. I think that would work fine.
+3
Options
KalnaurI See Rain . . .Centralia, WARegistered Userregular
As I mentioned before, Dream Drop Distance HD, the game that came in KH 2.8, had extensive use of the other screen, as well as the cameras for AR interaction.
Since it was only released on the PS4, they changed the touch screen to the touch pad interaction for several mini-games and commands, for just one example.
Now, to be fair, Tetsuya Nomura considers the HD version to be a complete remake because of the transition from one screen to two screens, but still, as someone else pointed out, Mirror of Fate came over to almost every platform that I can think of being largely unchanged.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Portrait of Ruin and Order of Ecclesia would be awkward ports as they had alternate characters who used the touch screen heavily.
Really? I'm fuzziest on Portrait of Ruin, but I don't remember using the touchscreen for much beyond menus in Order of Ecclesia. It's been a long time since I played it, though. Perhaps I never even tried any of the alternate characters.
You could do a playthrough as Albus and he uses the touchscreen a lot for mobility stuff.
And Portrait of Ruin had an option to play as Stella and Loretta, who attack by swiping or pointing at enemies with the touch screen.
As I mentioned before, Dream Drop Distance HD, the game that came in KH 2.8, had extensive use of the other screen, as well as the cameras for AR interaction.
Since it was only released on the PS4, they changed the touch screen to the touch pad interaction for several mini-games and commands, for just one example.
Now, to be fair, Tetsuya Nomura considers the HD version to be a complete remake because of the transition from one screen to two screens, but still, as someone else pointed out, Mirror of Fate came over to almost every platform that I can think of being largely unchanged.
As I mentioned before, Dream Drop Distance HD, the game that came in KH 2.8, had extensive use of the other screen, as well as the cameras for AR interaction.
Since it was only released on the PS4, they changed the touch screen to the touch pad interaction for several mini-games and commands, for just one example.
Now, to be fair, Tetsuya Nomura considers the HD version to be a complete remake because of the transition from one screen to two screens, but still, as someone else pointed out, Mirror of Fate came over to almost every platform that I can think of being largely unchanged.
Yeah but Square actually cares, Konami doesn't.
Oh for sure. My point was that it is possible, which exactly means that Konami don't give a shit.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
+1
Options
SteevLWhat can I do for you?Registered Userregular
Maybe Konami will at least be cool enough to bring that Castlevania Requiem collection to friggin' Steam. I'd buy it.
Couldn't they just implement the touch stuff to swipes and rotations to the right stick?
Yes, but don't put glyph drawing on the analog stick. Just delete that part because it was bad. The two follow up games for the same system sure did!
+8
Options
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Its sad but the thing I remember most from those games are swapping characters.
Jonathan Charlotte Jonathon
?? ??? Arikado!
Well. That and how impossible Ecclesia was. I couldn't get past the crab forever. Although I think I did beat the game on level 1 mode somehow eventually?
"Arukado". They didn't need to use the fake name by that point.
Aria of Sorrow spoilers cuz... eh, just in case.
Yeah, the moment Soma becomes "Dracula" and knows everything... yeah, the line should have been "Alucard, I know you're watching, come out!", not "Arukado. That would have been 100x more powerful.
Oh well, c'est la vie.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
"Arukado". They didn't need to use the fake name by that point.
Aria of Sorrow spoilers cuz... eh, just in case.
Yeah, the moment Soma becomes "Dracula" and knows everything... yeah, the line should have been "Alucard, I know you're watching, come out!", not "Arukado. That would have been 100x more powerful.
Oh well, c'est la vie.
i think he has full awareness of his nature as Dracula's reincarnation, but he doesn't have Dracula's memories. He's still Soma, and Alucard didn't give Soma his real name.
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited September 2018
When I serve avocado to my children I make sure to say ARIKADO. They.... may not get the reference since they are 2 and 5 but they like to say it too. The legacy of Castlevania lives on.
IceBurnerIt's cold and there are penguins.Registered Userregular
edited September 2018
Played a bunch of Timespinner today. So far as I can tell, it's a class act. Looks, sounds, and plays like the veteran-made 2D platformers of SNES, PS1, GBA, and DS.
- Looks-wise it's solidly a high-end 2D SNES/PS1 game.
- Sound-wise it's perfect (the producer/programmer/graphic designer hired Power-Up audio and real composers).
- Story-wise it's reasonably interesting and well-written (hired a real writer).
- Gameplay-wise and mechanically it borrows a lot, mostly from Igavania games, though it also makes use of Metroid-like ledge grabs.
- Your main attack mechanic is straight out of Order of Ecclesia, but you're not on a souls collect-a-thon, you find your basic attack, strong attack, passive, movement abilities from either exploring or from defeating bosses.
- Rather than sub-weapons, the game has charged strong attacks. These are limited by a gauge which recharges itself reasonably quickly.
- It has time-themed mechanics, such as a time-stop which lets step on enemies. The game starts out using this for platforming, but immediately makes stopping time and walking on/jumping off bosses integral to avoiding certain attacks.
- Time powers are limited by a glacially-regenerating sand meter.
- Enemies and the game's equivalent to candles drop you sand, money, and occasional consumables.
As far as technology goes, it supports enough resolutions for a wide variety of systems and displays, in full-screen and windowed modes. It doesn't have a borderless window mode, but that's easily fixed with various utilities.
This is an amazing result for a game mostly made by one person, as it feels good enough to stand with the best.
My only complaints are the inability to attack in a direction other than forward or dodge in a direction other than backward.
Not being able to attack upward or at an angle makes fighting aerial enemies quite awkward. Only being able to dodge backward has led to me ignoring it and just baiting out attacks with regular movement.
It's a little annoying that they didn't feel the need to port the remake of Rondo that they made on the PSP anywhere. That was a real good version of the game, and had some neat features, like being able to use any music in any stage.
+4
Options
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited September 2018
What's with Dracula's purple cape and dying his hair brown? Isn't he a bit old for that?
It's a little annoying that they didn't feel the need to port the remake of Rondo that they made on the PSP anywhere. That was a real good version of the game, and had some neat features, like being able to use any music in any stage.
Yeah, that is weird. I prefer the original, but I don't see why they wouldn't put that version on there too.
KalnaurI See Rain . . .Centralia, WARegistered Userregular
Yeah, it does feel sort of odd that the PSP game wouldn't be released in this, except I seem to remember that Rondo was a 2.5D remake that would need to be remastered for a release intended to be played on televisions, where the original sprites will just be seen as "nostalgic".
I.E. Less work for Konami.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
SOTN on the switch would be nice if they could do a decent job porting it. The current track record for slow down in 3rd party, side scrolling platformers with a moderate amount of enemies on the screen hasn't exactly been in the switch's favor.
Posts
Really? I'm fuzziest on Portrait of Ruin, but I don't remember using the touchscreen for much beyond menus in Order of Ecclesia. It's been a long time since I played it, though. Perhaps I never even tried any of the alternate characters.
My Backloggery
You could do a playthrough as Albus and he uses the touchscreen a lot for mobility stuff.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Change it to a dual stick shooter. I think that would work fine.
Since it was only released on the PS4, they changed the touch screen to the touch pad interaction for several mini-games and commands, for just one example.
Now, to be fair, Tetsuya Nomura considers the HD version to be a complete remake because of the transition from one screen to two screens, but still, as someone else pointed out, Mirror of Fate came over to almost every platform that I can think of being largely unchanged.
And Portrait of Ruin had an option to play as Stella and Loretta, who attack by swiping or pointing at enemies with the touch screen.
Yeah but Square actually cares, Konami doesn't.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Oh for sure. My point was that it is possible, which exactly means that Konami don't give a shit.
My Backloggery
that's my wishful thinking.
Yes, but don't put glyph drawing on the analog stick. Just delete that part because it was bad. The two follow up games for the same system sure did!
Jonathan Charlotte Jonathon
?? ??? Arikado!
Well. That and how impossible Ecclesia was. I couldn't get past the crab forever. Although I think I did beat the game on level 1 mode somehow eventually?
Yeah I'd buy that if they put it on steam.
And apparently the "J" in "Julius" is pronounced with a Y sound.
Aria of Sorrow spoilers cuz... eh, just in case.
Oh well, c'est la vie.
https://youtu.be/tvzwzpDk0sk
- Looks-wise it's solidly a high-end 2D SNES/PS1 game.
- Sound-wise it's perfect (the producer/programmer/graphic designer hired Power-Up audio and real composers).
- Story-wise it's reasonably interesting and well-written (hired a real writer).
- Gameplay-wise and mechanically it borrows a lot, mostly from Igavania games, though it also makes use of Metroid-like ledge grabs.
- Your main attack mechanic is straight out of Order of Ecclesia, but you're not on a souls collect-a-thon, you find your basic attack, strong attack, passive, movement abilities from either exploring or from defeating bosses.
- Rather than sub-weapons, the game has charged strong attacks. These are limited by a gauge which recharges itself reasonably quickly.
- It has time-themed mechanics, such as a time-stop which lets step on enemies. The game starts out using this for platforming, but immediately makes stopping time and walking on/jumping off bosses integral to avoiding certain attacks.
- Time powers are limited by a glacially-regenerating sand meter.
- Enemies and the game's equivalent to candles drop you sand, money, and occasional consumables.
As far as technology goes, it supports enough resolutions for a wide variety of systems and displays, in full-screen and windowed modes. It doesn't have a borderless window mode, but that's easily fixed with various utilities.
This is an amazing result for a game mostly made by one person, as it feels good enough to stand with the best.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
https://www.youtube.com/watch?v=qEAJZwCOSig
Plus you can preorder now.
I saw complaints on Facebook saying this is useless because they already put the game out on PSP, which is a nonsensical complaint to me.
My Backloggery
Not being able to attack upward or at an angle makes fighting aerial enemies quite awkward. Only being able to dodge backward has led to me ignoring it and just baiting out attacks with regular movement.
I mean, come on, your *son* has white hair.
Apparently it's ONLY for PS4, which is baffling.
Give. Me. Symphony. On. PC.
Vampires age differently. Purple hair is a sign of ancient status, whereas white hair is merely old. It isn't a dye job.
Twitch: KoopahTroopah - Steam: Koopah
"Unable to find this page"
Cool.
Steam: pazython
Yeah, that is weird. I prefer the original, but I don't see why they wouldn't put that version on there too.
My Backloggery
Give. Me. Symphony. On. Switch.
I.E. Less work for Konami.
Just release all the Castlevanias on everything.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
even better!
Steam: pazython