Hmmm I didn't realize it cared where you were looking. Dagger and Jade when you're a sniper and the enemies all spawn in the right place is great fun. Particularly if you have a krogan vanguard or something who immediately charges in to keep them busy while you pick them off.
Huh. I never knew the Polish as early as the 16th century were actually Turians.
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
Next thing you know they'll be giving James and orange ascot...
+1
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited March 2014
Ten years ago if you told me that the most interesting love interest in a bioware game was a weird sniper bird man creature, I would probably say that sounds shockingly bound to be true.
Ten years ago if you told me that the most interesting love interest in a bioware game was a weird sniper bird man creature, I would probably say that sounds shockingly bound to be true.
And with that, Mass Effect becomes a "virtual beastiality/demon rape simulator".
On top of being a regular ol' rape simulator, that is.
+2
Dr. ChaosPost nuclear nuisanceRegistered Userregular
I don't know about demon rape though, technically Shepherd can get fucked to death literally by an evil asari succubus, that might count.
It should've had some sort of secret thing attached to it to reward the people dumb enough to do it in an underhanded way.
Like maybe you receive control back after the cutscene ends as a Shepard husk with a zombie animation, and you think "SWEET" but the moment you go near the elevator Cerberus personnel are like "A HUSK!" and shoot you.
ME4 multiplayer will be improved simply by virtue of getting rid of the 4 Nodes Hack. No other objective inspires anywhere near as much irritation.
they're easy if your team does a good job of sucking up the aggro while you hack
i am an aggro sponge so i go off to find the nearest spawn and start killing
there's only 8 enemies allowed on the map at any given time, so if i'm chewing through them they're gonna spawn near me, not you
alternately, if the rest of the team is doing the sponging, i go hack
i personally find escort to be the most annoying because you're grouped close enough for ravager fire/scions/praetorians to take you out at range just by splash
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
+1
ComradebotLord of DinosaursHouston, TXRegistered Userregular
ME4 multiplayer will be improved simply by virtue of getting rid of the 4 Nodes Hack. No other objective inspires anywhere near as much irritation.
Eh... they're only troublesome on Dagger and London. The only thing that needs to change about them is Bioware needs to be smarter about where the hack can be. But those two maps I mentioned? They both have a possible hack that is right smack dab in the middle of em', an area which is incredibly open and equidistant from all the spawn points. Without a well coordinated team or a hex shield savvy Juggernaut... ick.
But rather than remove the objective entirely, I think it'd be better for Bioware to simply do their best to avoid putting in "hell hacks" where possible. Make sure there's always cover near the hack, preferably in a manner that a well-positioned player can only be fired on from 180 degrees, not the 270ish that can happen on Dagger and London.
+1
ComradebotLord of DinosaursHouston, TXRegistered Userregular
ME4 multiplayer will be improved simply by virtue of getting rid of the 4 Nodes Hack. No other objective inspires anywhere near as much irritation.
they're easy if your team does a good job of sucking up the aggro while you hack
i am an aggro sponge so i go off to find the nearest spawn and start killing
there's only 8 enemies allowed on the map at any given time, so if i'm chewing through them they're gonna spawn near me, not you
alternately, if the rest of the team is doing the sponging, i go hack
i personally find escort to be the most annoying because you're grouped close enough for ravager fire/scions/praetorians to take you out at range just by splash
My biggest problem with the Escort is that it's a kind of odd "fuck you" to infiltrators. Regular defense hacks? You can totally cloak and continue to contribute to the hack in process. An escort? The drone become dead in the water if cloak. I don't understand why one is treated differently than the other, especially since Escort is probably already the slightly harder of the two.
ME4 multiplayer will be improved simply by virtue of getting rid of the 4 Nodes Hack. No other objective inspires anywhere near as much irritation.
they're easy if your team does a good job of sucking up the aggro while you hack
With a team they're usually doable barring some of the really terrible locations. When soloing they are hell.
Especially with certain kits and against certain factions. I've been running a lot of solos against Cerberus lately; I want to say at least 70% of the unsuccessful attempts were the result of that objective and the fact that outside of the Dragoon, Cerberus is really lazy and is in no mood to hurry after you. So try as you might to kite them away to the other side of the map, chances are when you come back there'll still be a Nemesis or two hanging out with an Engineer, waiting to drop your shields while you're helpless. It'd be one thing if it behaved like a tiny hack circle where you could still fire back or better yet, leave without losing your progress. But as it is it's just so much worse than any other possibility.
ME4 multiplayer will be improved simply by virtue of getting rid of the 4 Nodes Hack. No other objective inspires anywhere near as much irritation.
they're easy if your team does a good job of sucking up the aggro while you hack
i am an aggro sponge so i go off to find the nearest spawn and start killing
there's only 8 enemies allowed on the map at any given time, so if i'm chewing through them they're gonna spawn near me, not you
alternately, if the rest of the team is doing the sponging, i go hack
i personally find escort to be the most annoying because you're grouped close enough for ravager fire/scions/praetorians to take you out at range just by splash
My biggest problem with the Escort is that it's a kind of odd "fuck you" to infiltrators. Regular defense hacks? You can totally cloak and continue to contribute to the hack in process. An escort? The drone become dead in the water if cloak. I don't understand why one is treated differently than the other, especially since Escort is probably already the slightly harder of the two.
My guess is that behavior with regards to the infiltrator was intentional after originally making objectives like the aforementioned 4 Nodes Hack so heavily favored toward infiltrators. They're already head and shoulders the most powerful class in the game, giving them additional advantages on the objective waves just seemed like piling on.
Keep in mind that the other added objective, Pizza Delivery, also doesn't allow infiltrators to cloak. Cloaking makes you clumsy or something and thus unable to hold onto the pizza.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The thing I hate about escort and hack objectives is that they so heavily penalize short range classes.
I mean, I abuse the hack bug all the time by entering and then exiting the hack as soon as it begins. If you leave the hack area before the announcer finishes his dialogue line, he never registers that you left the area and it continues to count you as a player unless you re-enter and leave again.
The only problem of course being that people in pubs bitch and moan at me for not being inside the hack area even though the game is clearly reporting 4 players uploading. fucking idiots.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
0
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Johnny Omnibow is hilarious.
What do people give him in terms of weapons? He doesn't need any and doesn't recharge, so is it just a thing to ignore completely? Would a shotgun melee mod improve his omnibow damage?
Homogeneous distribution of your varieties of amuse-gueule
Four node hack would be greatly improved by allowing partial progress, rather than resetting all the progress on a node if you only manage 99% of it before going down.
ME4 multiplayer will be improved simply by virtue of getting rid of the 4 Nodes Hack. No other objective inspires anywhere near as much irritation.
they're easy if your team does a good job of sucking up the aggro while you hack
i am an aggro sponge so i go off to find the nearest spawn and start killing
there's only 8 enemies allowed on the map at any given time, so if i'm chewing through them they're gonna spawn near me, not you
alternately, if the rest of the team is doing the sponging, i go hack
i personally find escort to be the most annoying because you're grouped close enough for ravager fire/scions/praetorians to take you out at range just by splash
My biggest problem with the Escort is that it's a kind of odd "fuck you" to infiltrators. Regular defense hacks? You can totally cloak and continue to contribute to the hack in process. An escort? The drone become dead in the water if cloak. I don't understand why one is treated differently than the other, especially since Escort is probably already the slightly harder of the two.
also probably the fact that the very act of cloaking literally sheds all the aggro you had onto your teammates. you stay in the escort circle nice and safe, but your teammates have to deal with 25% more enemy fire
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
What do people give him in terms of weapons? He doesn't need any and doesn't recharge, so is it just a thing to ignore completely? Would a shotgun melee mod improve his omnibow damage?
Yeah his bow's damage is tied directly to melee damage, so the shotgun omniblade is what you want in order to maximize that. The Graal pairs really nicely with him.
Weight affects your charge generation so I tend just run an Eviscerator with omni-blade. The bow and trip mines do so much damage that I'd rather have more of them than shoot much, and it's still good enough to blast the occasional trooper in the face.
+1
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited March 2014
Thanks @Just_Bri_Thanks for some really fun silver games tonight. I hope you enjoyed playing a caster class and being able to kick a bit of butt!
Dhalphir on
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
It wasn't bad. I still died a lot, but I felt not totally useless.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited March 2014
God, I love the sniper rifles in the Mass Effect universe.
That was my favorite part of ME3, just opening a black hole in some poor bastard enemy's skull.
Gotta remember to try them whenever I replay the first two games, never did use them in those.
It wasn't bad. I still died a lot, but I felt not totally useless.
Yeah, you'll still die a lot even with a more useful class. It's something that improves over time as you improve situational awareness and map knowledge. You start to get a knack for where enemies typically like to move to during missions after they've spawned.
God, I love the sniper rifles in the Mass Effect universe.
That was my favorite part of ME3, just opening a black hole in some poor bastard enemy's skull.
Gotta remember to try them whenever I replay the first two games, never did use them in those.
ME1: High-Explosive Rounds
You'll shit bricks.
I was about to say...
In ME1, you just get the biggest sniper rifle available (Spectre one, I believe, is the best in the game), and you give it double scram rails and high explosive rounds.
You effectively have the world's most accurate grenade launcher. Your "fights" will often be to the tune of "BOOM beepbeepbeepbeepbeepbeepbeep BOOM beepbeepbeepbeepbeepbeepbeep BOOM" until everything is dead without having ever even seen you.
With ME2, its all about equipping a Firestorm. There is nothing more satisfying than decloaking behind some poor bastards so you can make them dance in the flame. That, and I guess a sniper rifle? I mean, sometimes you run out of Firestorm fuel, that's just basic logistics.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
+1
OrcaAlso known as EspressosaurusWrexRegistered Userregular
How do those flamethrowing vorcha like THEM apples?
0
ComradebotLord of DinosaursHouston, TXRegistered Userregular
Having just played around with mine, I have to say... Batarian Soldiers are capable of basically being walking Michael Bay movies.
You can make your ballistic blades explode.
Inferno grenade explodes.
After inferno grenade lights everything on fire, something else can cause all those folks who are burning to explode.
When you falcon punch someone, their head explodes.
And just for kicks, I even equip my Kishock Harpoon Gun with explosive rounds so the harpoon explodes.
It's not too often I score as many points as the rest of the team combined, but damn it always feels good.
Having just played around with mine, I have to say... Batarian Soldiers are capable of basically being walking Michael Bay movies.
You can make your ballistic blades explode.
Inferno grenade explodes.
After inferno grenade lights everything on fire, something else can cause all those folks who are burning to explode.
When you falcon punch someone, their head explodes.
And just for kicks, I even equip my Kishock Harpoon Gun with explosive rounds so the harpoon explodes.
It's not too often I score as many points as the rest of the team combined, but damn it always feels good.
its true that explosive rounds are still a massive disappointment in dps terms but i love slapping them on the kishock. like 'here, im going to chuck this metre of rebar at your face at 100kph, catch!'
.
.
.
'also it explodes, lol what larks'
+2
ComradebotLord of DinosaursHouston, TXRegistered Userregular
Having just played around with mine, I have to say... Batarian Soldiers are capable of basically being walking Michael Bay movies.
You can make your ballistic blades explode.
Inferno grenade explodes.
After inferno grenade lights everything on fire, something else can cause all those folks who are burning to explode.
When you falcon punch someone, their head explodes.
And just for kicks, I even equip my Kishock Harpoon Gun with explosive rounds so the harpoon explodes.
It's not too often I score as many points as the rest of the team combined, but damn it always feels good.
its true that explosive rounds are still a massive disappointment in dps terms but i love slapping them on the kishock. like 'here, im going to chuck this metre of rebar at your face at 100kph, catch!'
.
.
.
'also it explodes, lol what larks'
I just like the idea that I have explosive-tipped harpoons. It increases my feeling of being a whaler.
Posts
that's ludicrously impractical
the right side of the cape has only one attachment -- by string, to the left side
it's going to ride up and back immediately, and scrape the hell out of Kaidan's neck
if the leather assembly were strapped to both sides, then it would be fine
edit: reinstalling me3 now.
biotics
http://girlplaysgame.tumblr.com/post/69089729531/garrus-putting-the-angel-in-archangel-mod
There.
Huh. I never knew the Polish as early as the 16th century were actually Turians.
And with that, Mass Effect becomes a "virtual beastiality/demon rape simulator".
On top of being a regular ol' rape simulator, that is.
Yeah, but it's consensual.
Because Shep literally does not believe death can stop her.
"You'll die, Shepherd."
"It's fine, I'll get better. Take your pants off."
Like maybe you receive control back after the cutscene ends as a Shepard husk with a zombie animation, and you think "SWEET" but the moment you go near the elevator Cerberus personnel are like "A HUSK!" and shoot you.
Origin: RollThatKatamari
i am an aggro sponge so i go off to find the nearest spawn and start killing
there's only 8 enemies allowed on the map at any given time, so if i'm chewing through them they're gonna spawn near me, not you
alternately, if the rest of the team is doing the sponging, i go hack
i personally find escort to be the most annoying because you're grouped close enough for ravager fire/scions/praetorians to take you out at range just by splash
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Eh... they're only troublesome on Dagger and London. The only thing that needs to change about them is Bioware needs to be smarter about where the hack can be. But those two maps I mentioned? They both have a possible hack that is right smack dab in the middle of em', an area which is incredibly open and equidistant from all the spawn points. Without a well coordinated team or a hex shield savvy Juggernaut... ick.
But rather than remove the objective entirely, I think it'd be better for Bioware to simply do their best to avoid putting in "hell hacks" where possible. Make sure there's always cover near the hack, preferably in a manner that a well-positioned player can only be fired on from 180 degrees, not the 270ish that can happen on Dagger and London.
My biggest problem with the Escort is that it's a kind of odd "fuck you" to infiltrators. Regular defense hacks? You can totally cloak and continue to contribute to the hack in process. An escort? The drone become dead in the water if cloak. I don't understand why one is treated differently than the other, especially since Escort is probably already the slightly harder of the two.
With a team they're usually doable barring some of the really terrible locations. When soloing they are hell.
Especially with certain kits and against certain factions. I've been running a lot of solos against Cerberus lately; I want to say at least 70% of the unsuccessful attempts were the result of that objective and the fact that outside of the Dragoon, Cerberus is really lazy and is in no mood to hurry after you. So try as you might to kite them away to the other side of the map, chances are when you come back there'll still be a Nemesis or two hanging out with an Engineer, waiting to drop your shields while you're helpless. It'd be one thing if it behaved like a tiny hack circle where you could still fire back or better yet, leave without losing your progress. But as it is it's just so much worse than any other possibility.
My guess is that behavior with regards to the infiltrator was intentional after originally making objectives like the aforementioned 4 Nodes Hack so heavily favored toward infiltrators. They're already head and shoulders the most powerful class in the game, giving them additional advantages on the objective waves just seemed like piling on.
Keep in mind that the other added objective, Pizza Delivery, also doesn't allow infiltrators to cloak. Cloaking makes you clumsy or something and thus unable to hold onto the pizza.
I mean, I abuse the hack bug all the time by entering and then exiting the hack as soon as it begins. If you leave the hack area before the announcer finishes his dialogue line, he never registers that you left the area and it continues to count you as a player unless you re-enter and leave again.
The only problem of course being that people in pubs bitch and moan at me for not being inside the hack area even though the game is clearly reporting 4 players uploading. fucking idiots.
that's why we call it the struggle, you're supposed to sweat
What do people give him in terms of weapons? He doesn't need any and doesn't recharge, so is it just a thing to ignore completely? Would a shotgun melee mod improve his omnibow damage?
also probably the fact that the very act of cloaking literally sheds all the aggro you had onto your teammates. you stay in the escort circle nice and safe, but your teammates have to deal with 25% more enemy fire
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Yeah his bow's damage is tied directly to melee damage, so the shotgun omniblade is what you want in order to maximize that. The Graal pairs really nicely with him.
chair to Creation and then suplex the Void.
That was my favorite part of ME3, just opening a black hole in some poor bastard enemy's skull.
Gotta remember to try them whenever I replay the first two games, never did use them in those.
Yeah, you'll still die a lot even with a more useful class. It's something that improves over time as you improve situational awareness and map knowledge. You start to get a knack for where enemies typically like to move to during missions after they've spawned.
ME1: High-Explosive Rounds
You'll shit bricks.
I was about to say...
In ME1, you just get the biggest sniper rifle available (Spectre one, I believe, is the best in the game), and you give it double scram rails and high explosive rounds.
You effectively have the world's most accurate grenade launcher. Your "fights" will often be to the tune of "BOOM beepbeepbeepbeepbeepbeepbeep BOOM beepbeepbeepbeepbeepbeepbeep BOOM" until everything is dead without having ever even seen you.
With ME2, its all about equipping a Firestorm. There is nothing more satisfying than decloaking behind some poor bastards so you can make them dance in the flame. That, and I guess a sniper rifle? I mean, sometimes you run out of Firestorm fuel, that's just basic logistics.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
You can make your ballistic blades explode.
Inferno grenade explodes.
After inferno grenade lights everything on fire, something else can cause all those folks who are burning to explode.
When you falcon punch someone, their head explodes.
And just for kicks, I even equip my Kishock Harpoon Gun with explosive rounds so the harpoon explodes.
It's not too often I score as many points as the rest of the team combined, but damn it always feels good.
its true that explosive rounds are still a massive disappointment in dps terms but i love slapping them on the kishock. like 'here, im going to chuck this metre of rebar at your face at 100kph, catch!'
.
.
.
'also it explodes, lol what larks'
I just like the idea that I have explosive-tipped harpoons. It increases my feeling of being a whaler.
On the moon.