When purchasing my ships I glossed over the fact that none of them have jump drives. You can upgrade ships with them, right? Either way I might grab a Constellation at some point.
Jump drives take an upgrade slot and that's pretty much it. You need one to use a jump point but the only ship we know of that can't fit a drive is the snub fighter. If your ship doesn't come with one then you just shell out some cash.
When purchasing my ships I glossed over the fact that none of them have jump drives. You can upgrade ships with them, right? Either way I might grab a Constellation at some point.
Jump drives take an upgrade slot and that's pretty much it. You need one to use a jump point but the only ship we know of that can't fit a drive is the snub fighter. If your ship doesn't come with one then you just shell out some cash.
The snubfighter is the Hornet? At least my Cutlass will get a jump drive at some point.
Skimming through the previous threads I saw mention of newer backers getting LTI on a ship if gifted from an original backer. Is that still possible? If so I might need someone to do me a favor next month when I inevitably breakdown and buy a Constellation.
No one can buy ships with LTI anymore, not even older backers, so that ship has sailed. Unless you could get an older backer to give up their existing LTI ship package. No biggie, as they've made it clear that insurance isn't going to break the bank. In all honesty, hull insurance (which is all LTI covered) is probably going to be the least cumbersome credit sink, there will also be docking fees, cargo insurance, extra insurance for any fancy add-on gear (stuff not part of the original hull), and fuel for your ships.
And no, the Hornet is not the snub fighter. The snub fighter is the Merlin that goes with the Constellation. You should be able to equip both your Hornet and Cutlass with jump drives.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited May 2014
I'm not even necessarily certain what a jump drive is needed for in terms of travel. I would expect there to be some gate-based travel that needs no drive since the gate system handles it, but trying to jump somewhere besides gates, such as on the other side of a system or to unexplored areas, would need a jump system.
If you're a merc type and only operate at the edges of traveled space, you might not even need a jump drive if you're doing things like defending places. Same would go for hauling cargo in well-traveled areas.
Neither would I be surprised if taking a jump drive didn't have notable mass or power requirements so they aren't just a flat upgrade that literally everybody takes because there's no downside besides one less upgrade slot.
No one can buy ships with LTI anymore, not even older backers, so that ship has sailed. Unless you could get an older backer to give up their existing LTI ship package.
It's at this point that I feel like it's my duty to mention that after the game launches I'll in turn be launching a few businesses, including "Solid Ship Rentals." Players will be able to enjoy a nice cruise, run freight, or destroy their targets in the luxurious cockpit of a ship they don't need to worry about spending their life saving's on!
For a fee, of course.
ClientisresponsibleforalldamageincurredtoshipFailuretopayfeeswillresultinbeinghunteddownandassassinatedMustbe18yearsorolderandhavevalidpilotlicense
Also, limiting yourself to jump gates sounds like a recipe to be ganked.
Or a recipe for increased margins, since jump gates would be a thing for civilized sectors. I would obviously expect some some leeway out towards the unexplored edges of space since law enforcement would be thinner, but if, say, a jump drive on a cargo ship takes up something significant like a few thousand kilograms of mass, scaling up depending on ship size, then there probably wouldn't be much point in taking a jump drive if you're hauling expensive cargo through mostly civilized space. I don't ever see me not taking a jump drive, but if CIG actually does a good job of keeping people from just swarming good jumpgates to pick off loners a la EVE, I don't see a jump drive being a necessity at all for people cruising civilized space.
I mean, the devs have already stated that there's going to be a certain risk/reward relationship with civilized versus uncivilized space; if cruising civilized space for trade is going to have higher fees, then I would bet on people foregoing jump drives to haul more cargo to increase their profits.
Ninja Snarl P on
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Yeah, in a safe area a jump drive displaces other upgrades like cargo space. It's a trade off.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
I'm not even necessarily certain what a jump drive is needed for in terms of travel. I would expect there to be some gate-based travel that needs no drive since the gate system handles it, but trying to jump somewhere besides gates, such as on the other side of a system or to unexplored areas, would need a jump system.
If you're a merc type and only operate at the edges of traveled space, you might not even need a jump drive if you're doing things like defending places. Same would go for hauling cargo in well-traveled areas.
Neither would I be surprised if taking a jump drive didn't have notable mass or power requirements so they aren't just a flat upgrade that literally everybody takes because there's no downside besides one less upgrade slot.
It's been explained on Wingman's Hangar a few times. Basically, jump points provide the only means of ftl travel in the game. They are also the only means by which you move from one system to another. They are "gates" in the sense that they are points in space you move into in order to show up in another point in space. BUT, they are also going to be large on both ends and you don't always pop out in the same place on the other side. So ganking is going to be somewhat difficult unless you can cover the entire jump point. We've been told doing so will be impossible by design.
You also can't see a jump point with the naked eye and can't move through one without a drive. So it's a gate with poorly defined edges and it's big. And it's also a natural phenomenon.
In-system travel will be sublight only.
*edit* Oh, and they won't be flat upgrades either. Unexplored jump points will be super dangerous to traverse unless you have the proper equipment.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Wait, so if you don't have an jump drive, you just plain can't do FTL at all? That seems... excessively limited.
Sure, it makes sense to need a jump drive for exploration or going off the standard path, but I dunno about needing a jump drive for everything involving FTL travel, especially since more than a few ships don't come with a jump drive as their stock loadout. To me, that would mean that ships should pretty much have a jump drive capacity completely separate from normal upgrade slots, since obviously being able to use FTL would be an upgrade to virtually any ship that doesn't do long-distance travel in another ship and nobody would want to be stuck in one system for ages.
Now, needing a jump drive to actually navigate jump points and go to unexplored ones? That would make sense. Then the folks without jump drives basically just tell a gate where to send them and it sends them there, without any other options along the way. Yeah, they'd have to pay, but it also means a sure means of travel along a protected route, at the loss of exploration potential.
But the thing with "gates" being general regions instead of obvious points is a good call, especially if that space is big enough such that people can literally just turn around and jump back out rather than deal with people trying to gank the exit point. Having a physical mechanism to draw people down out of FTL looks better, but not giving people the ability to be lazy and just camp exit points easily is a good call.
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
It would match what we've seen in the Wing Commander universe; particularly Wing Commander: Privateer.
You toodle around in your starting system until you can afford a jump drive, then the universe opens up to you.
I think you guys might be reading too much into this. We know autopilot will function as a sort of fast travel. At least that's the impression that I got from when they've talked about it. There should be plenty of ways to make money in any system without having to leave. We'll find out for sure during the beta but I'm not gonna freak out quite yet. Besides, if you're right we can always make noise until they change it. CIG is really good at addressing the concerns of its community.
Roberts has used a difference in 'jumping' and 'warping' in his answers on 10FTC. Jumping is between systems and needs a jump drive, as described above. In-system ships can warp up to 0.2c, and the flight control systems will automatically slow you if you come within an arbitrary distance of another object like a player. Basically exactly like Privateer, but with no loading screens between points of interest.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited May 2014
Yeah, I'm not at all worried about the result will be for the FTL stuff, it's just that the info isn't entirely matching with what I expected. It just seems to me that if jump drives are going to be basically a necessity, then they just shouldn't be taking an upgrade slot and should instead have their own slot on each ship.
Not that it'll be a big deal to me, since the Connie is one of the two uprade-iest ships so far, and even when other ships come out with more upgrade slots, I imagine 20 slots is going to go a loooong way towards keeping the ship plenty versatile. Having "only" 19 upgrade slots won't be an issue there, with a jump drive taking a meager one of twenty slots. But for ships with only a handful of slots, taking that jump drive is going to be a notable sacrifice if upgrades don't really do more than add little 1/2/3% boosts to whatever.
Didn't know about warping but it sounds good. I have a hard time watching the Chairman videos because I hate unscripted rambling. As for jump drives taking upgrade slots, there are always carriers that can bring smaller ships through jump points. That way your fighter can use the extra space for something else.
Based on what little we know, the jump mechanic sounds a bit disappointing to me. I wish that it worked like Ninja Snarl described (free access of gates, jump drive required to go to random points in unknown space), but the system that they are implementing sounds more like EVE Online, where you travel along preordained "space highways" and exploring is just being the first person to enter a far-flung system.
What worries me, is that based on this and the fact that areas of space will have multiple instances, and that we will have some kind of nebulous "pvp slider," I wonder if coming across another player randomly will be a rare event? Unless the system count is quite small, you might fly for a long time without seeing anybody, and that doesn't sound as exciting to me as a truly persistent universe. Or maybe it will be like some MMO's, where you zone in and don't see anybody, so you switch to instance 4 in the hopes of finding something - but that sounds kind of silly.
The jump drive/gate system makes perfect sense to me. Gates are like a wormhole and not every one is going to have identical specifications. That's why mapping a new gate is so dangerous because you have to scan for the proper parameters and hope you got them all right or the traverse is going to rip your ship apart. Once those parameters are known and confirmed, then any up-to-date nav system with a jump drive can match the parameters for that particular gate and travel safely.
Yes, it has been mentioned in the lore that civilized systems will have "controlled" jump gates with potentially a security/customs station, but it's not likely to be anything like B5 or Freelancer jump gates where it's a physical gate. I could see marker buoys in civilized space though.
The jump drive/gate system makes perfect sense to me. Gates are like a wormhole and not every one is going to have identical specifications. That's why mapping a new gate is so dangerous because you have to scan for the proper parameters and hope you got them all right or the traverse is going to rip your ship apart. Once those parameters are known and confirmed, then any up-to-date nav system with a jump drive can match the parameters for that particular gate and travel safely.
Yes, it has been mentioned in the lore that civilized systems will have "controlled" jump gates with potentially a security/customs station, but it's not likely to be anything like B5 or Freelancer jump gates where it's a physical gate. I could see marker buoys in civilized space though.
Dibs on being the underworld savvy bartender constantly getting in trouble yet simultaneously too useful to get rid of.
The jump drive/gate system makes perfect sense to me. Gates are like a wormhole and not every one is going to have identical specifications. That's why mapping a new gate is so dangerous because you have to scan for the proper parameters and hope you got them all right or the traverse is going to rip your ship apart. Once those parameters are known and confirmed, then any up-to-date nav system with a jump drive can match the parameters for that particular gate and travel safely.
Yes, it has been mentioned in the lore that civilized systems will have "controlled" jump gates with potentially a security/customs station, but it's not likely to be anything like B5 or Freelancer jump gates where it's a physical gate. I could see marker buoys in civilized space though.
Dibs on being the underworld savvy bartender constantly getting in trouble yet simultaneously too useful to get rid of.
I just can't picture that when I look at your avatar :P
The jump drive/gate system makes perfect sense to me. Gates are like a wormhole and not every one is going to have identical specifications. That's why mapping a new gate is so dangerous because you have to scan for the proper parameters and hope you got them all right or the traverse is going to rip your ship apart. Once those parameters are known and confirmed, then any up-to-date nav system with a jump drive can match the parameters for that particular gate and travel safely.
Yes, it has been mentioned in the lore that civilized systems will have "controlled" jump gates with potentially a security/customs station, but it's not likely to be anything like B5 or Freelancer jump gates where it's a physical gate. I could see marker buoys in civilized space though.
Dibs on being the underworld savvy bartender constantly getting in trouble yet simultaneously too useful to get rid of.
I just can't picture that when I look at your avatar :P
That avatar is actually last year's bar crawl costume. I head the Slytherin Death Eater team for the big Pre-PAX bar crawl.
The jump drive/gate system makes perfect sense to me. Gates are like a wormhole and not every one is going to have identical specifications. That's why mapping a new gate is so dangerous because you have to scan for the proper parameters and hope you got them all right or the traverse is going to rip your ship apart. Once those parameters are known and confirmed, then any up-to-date nav system with a jump drive can match the parameters for that particular gate and travel safely.
Yes, it has been mentioned in the lore that civilized systems will have "controlled" jump gates with potentially a security/customs station, but it's not likely to be anything like B5 or Freelancer jump gates where it's a physical gate. I could see marker buoys in civilized space though.
Dibs on being the underworld savvy bartender constantly getting in trouble yet simultaneously too useful to get rid of.
Seems perfectly in line with being Space Janitor, so that works for me.
Posts
The snubfighter is the Hornet? At least my Cutlass will get a jump drive at some point.
Skimming through the previous threads I saw mention of newer backers getting LTI on a ship if gifted from an original backer. Is that still possible? If so I might need someone to do me a favor next month when I inevitably breakdown and buy a Constellation.
And no, the Hornet is not the snub fighter. The snub fighter is the Merlin that goes with the Constellation. You should be able to equip both your Hornet and Cutlass with jump drives.
SUCK ON MY SPACE STICK !
That is the coolest joystick on the planet.
If you're a merc type and only operate at the edges of traveled space, you might not even need a jump drive if you're doing things like defending places. Same would go for hauling cargo in well-traveled areas.
Neither would I be surprised if taking a jump drive didn't have notable mass or power requirements so they aren't just a flat upgrade that literally everybody takes because there's no downside besides one less upgrade slot.
Jump drives are a one time investment, after-which no tolls need be paid.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
It's at this point that I feel like it's my duty to mention that after the game launches I'll in turn be launching a few businesses, including "Solid Ship Rentals." Players will be able to enjoy a nice cruise, run freight, or destroy their targets in the luxurious cockpit of a ship they don't need to worry about spending their life saving's on!
For a fee, of course.
ClientisresponsibleforalldamageincurredtoshipFailuretopayfeeswillresultinbeinghunteddownandassassinatedMustbe18yearsorolderandhavevalidpilotlicense
I mean, the devs have already stated that there's going to be a certain risk/reward relationship with civilized versus uncivilized space; if cruising civilized space for trade is going to have higher fees, then I would bet on people foregoing jump drives to haul more cargo to increase their profits.
chair to Creation and then suplex the Void.
I love the smell of spreadsheets in the morning.
chair to Creation and then suplex the Void.
Except I like the Freddie Prinze Jr. thing too.
You also can't see a jump point with the naked eye and can't move through one without a drive. So it's a gate with poorly defined edges and it's big. And it's also a natural phenomenon.
In-system travel will be sublight only.
*edit* Oh, and they won't be flat upgrades either. Unexplored jump points will be super dangerous to traverse unless you have the proper equipment.
Sure, it makes sense to need a jump drive for exploration or going off the standard path, but I dunno about needing a jump drive for everything involving FTL travel, especially since more than a few ships don't come with a jump drive as their stock loadout. To me, that would mean that ships should pretty much have a jump drive capacity completely separate from normal upgrade slots, since obviously being able to use FTL would be an upgrade to virtually any ship that doesn't do long-distance travel in another ship and nobody would want to be stuck in one system for ages.
Now, needing a jump drive to actually navigate jump points and go to unexplored ones? That would make sense. Then the folks without jump drives basically just tell a gate where to send them and it sends them there, without any other options along the way. Yeah, they'd have to pay, but it also means a sure means of travel along a protected route, at the loss of exploration potential.
But the thing with "gates" being general regions instead of obvious points is a good call, especially if that space is big enough such that people can literally just turn around and jump back out rather than deal with people trying to gank the exit point. Having a physical mechanism to draw people down out of FTL looks better, but not giving people the ability to be lazy and just camp exit points easily is a good call.
You toodle around in your starting system until you can afford a jump drive, then the universe opens up to you.
Not that it'll be a big deal to me, since the Connie is one of the two uprade-iest ships so far, and even when other ships come out with more upgrade slots, I imagine 20 slots is going to go a loooong way towards keeping the ship plenty versatile. Having "only" 19 upgrade slots won't be an issue there, with a jump drive taking a meager one of twenty slots. But for ships with only a handful of slots, taking that jump drive is going to be a notable sacrifice if upgrades don't really do more than add little 1/2/3% boosts to whatever.
What worries me, is that based on this and the fact that areas of space will have multiple instances, and that we will have some kind of nebulous "pvp slider," I wonder if coming across another player randomly will be a rare event? Unless the system count is quite small, you might fly for a long time without seeing anybody, and that doesn't sound as exciting to me as a truly persistent universe. Or maybe it will be like some MMO's, where you zone in and don't see anybody, so you switch to instance 4 in the hopes of finding something - but that sounds kind of silly.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
Yes, it has been mentioned in the lore that civilized systems will have "controlled" jump gates with potentially a security/customs station, but it's not likely to be anything like B5 or Freelancer jump gates where it's a physical gate. I could see marker buoys in civilized space though.
Dibs on being the underworld savvy bartender constantly getting in trouble yet simultaneously too useful to get rid of.
I just can't picture that when I look at your avatar :P
That avatar is actually last year's bar crawl costume. I head the Slytherin Death Eater team for the big Pre-PAX bar crawl.
Seems perfectly in line with being Space Janitor, so that works for me.
On another note: Multi-org membership is live! https://robertsspaceindustries.com/comm-link/transmission/13856-Multiple-Organization-Membership-Launched
I shall be pointing any interested fellow Enforcers this way, so there could be some join requests incoming in the future.
Currently trapped in the malicious eddies and chaotic influences of a warp storm.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
https://robertsspaceindustries.com/contest/the-next-great-starship/save
I think the appropriate PAI reaction would be to try and sell them junk bonds or perhaps a time-share in the Tiber System.
My initial reaction would be to offer to sell them Sex-Bots that look like them and hope they can extrapolate the intended message
As long as they keep out of the Taranis System... :P