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Star Citizen / Squadron 42 | Early Planetside Footage Released

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Posts

  • yossarian_livesyossarian_lives Registered User regular
    Taranis wrote: »
    When purchasing my ships I glossed over the fact that none of them have jump drives. You can upgrade ships with them, right? Either way I might grab a Constellation at some point.
    Jump drives take an upgrade slot and that's pretty much it. You need one to use a jump point but the only ship we know of that can't fit a drive is the snub fighter. If your ship doesn't come with one then you just shell out some cash.

    "I see everything twice!"


    CarbonFire
  • TaranisTaranis Registered User regular
    edited May 2014
    Taranis wrote: »
    When purchasing my ships I glossed over the fact that none of them have jump drives. You can upgrade ships with them, right? Either way I might grab a Constellation at some point.
    Jump drives take an upgrade slot and that's pretty much it. You need one to use a jump point but the only ship we know of that can't fit a drive is the snub fighter. If your ship doesn't come with one then you just shell out some cash.

    The snubfighter is the Hornet? At least my Cutlass will get a jump drive at some point.

    Skimming through the previous threads I saw mention of newer backers getting LTI on a ship if gifted from an original backer. Is that still possible? If so I might need someone to do me a favor next month when I inevitably breakdown and buy a Constellation.

    Taranis on
    EH28YFo.jpg
  • Steel FireSteel Fire Gunboat Diplomat PAI MarketingRegistered User regular
    edited May 2014
    No one can buy ships with LTI anymore, not even older backers, so that ship has sailed. Unless you could get an older backer to give up their existing LTI ship package. No biggie, as they've made it clear that insurance isn't going to break the bank. In all honesty, hull insurance (which is all LTI covered) is probably going to be the least cumbersome credit sink, there will also be docking fees, cargo insurance, extra insurance for any fancy add-on gear (stuff not part of the original hull), and fuel for your ships.

    And no, the Hornet is not the snub fighter. The snub fighter is the Merlin that goes with the Constellation. You should be able to equip both your Hornet and Cutlass with jump drives.

    Steel Fire on
    ElvenshaeTaranis
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    Ha! I'ma gonna buy This one of a kind flightstick and I'ma gonna be the nerdiest of the nerds!!!!
    SUCK ON MY SPACE STICK !

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
    ElvenshaeTaranisCarbonFireTOGSolidan_altLord_Asmodeus
  • Fuzzy ModemFuzzy Modem Registered User regular
    Ha! I'ma gonna buy This one of a kind flightstick and I'ma gonna be the nerdiest of the nerds!!!!
    SUCK ON MY SPACE STICK !

    That is the coolest joystick on the planet.

    ElvenshaeKashaar
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited May 2014
    I'm not even necessarily certain what a jump drive is needed for in terms of travel. I would expect there to be some gate-based travel that needs no drive since the gate system handles it, but trying to jump somewhere besides gates, such as on the other side of a system or to unexplored areas, would need a jump system.

    If you're a merc type and only operate at the edges of traveled space, you might not even need a jump drive if you're doing things like defending places. Same would go for hauling cargo in well-traveled areas.

    Neither would I be surprised if taking a jump drive didn't have notable mass or power requirements so they aren't just a flat upgrade that literally everybody takes because there's no downside besides one less upgrade slot.

    Ninja Snarl P on
  • Fuzzy ModemFuzzy Modem Registered User regular
    IIRC Jump gates require a toll.

    Jump drives are a one time investment, after-which no tolls need be paid.

    Elvenshae
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    Also, limiting yourself to jump gates sounds like a recipe to be ganked.

    steam_sig.png
    Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
    XBL Gamertag: Paradox3351 | PSN: imperialparadox
    TOGSolidElvenshae
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited May 2014
    Steel Fire wrote: »
    No one can buy ships with LTI anymore, not even older backers, so that ship has sailed. Unless you could get an older backer to give up their existing LTI ship package.

    It's at this point that I feel like it's my duty to mention that after the game launches I'll in turn be launching a few businesses, including "Solid Ship Rentals." Players will be able to enjoy a nice cruise, run freight, or destroy their targets in the luxurious cockpit of a ship they don't need to worry about spending their life saving's on!

    For a fee, of course.
    ClientisresponsibleforalldamageincurredtoshipFailuretopayfeeswillresultinbeinghunteddownandassassinatedMustbe18yearsorolderandhavevalidpilotlicense

    TOGSolid on
    wWuzwvJ.png
    ElvenshaeamnesiasoftOrickSteel FireMvrckSanguineAngelan_altDuriniaLord_Asmodeusitalianranma
  • amnesiasoftamnesiasoft Thick Creamy Furry Registered User regular
    Void where prohibited. Offer not valid in Space Canada?

    steam_sig.png
    ZeroczOrickSteel Fire
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited May 2014
    Also, limiting yourself to jump gates sounds like a recipe to be ganked.
    Or a recipe for increased margins, since jump gates would be a thing for civilized sectors. I would obviously expect some some leeway out towards the unexplored edges of space since law enforcement would be thinner, but if, say, a jump drive on a cargo ship takes up something significant like a few thousand kilograms of mass, scaling up depending on ship size, then there probably wouldn't be much point in taking a jump drive if you're hauling expensive cargo through mostly civilized space. I don't ever see me not taking a jump drive, but if CIG actually does a good job of keeping people from just swarming good jumpgates to pick off loners a la EVE, I don't see a jump drive being a necessity at all for people cruising civilized space.

    I mean, the devs have already stated that there's going to be a certain risk/reward relationship with civilized versus uncivilized space; if cruising civilized space for trade is going to have higher fees, then I would bet on people foregoing jump drives to haul more cargo to increase their profits.

    Ninja Snarl P on
    ElvenshaeMirkelSteel Fire
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    Yeah, in a safe area a jump drive displaces other upgrades like cargo space. It's a trade off.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited May 2014
    Void where prohibited. Offer not valid in Space Canada?
    I'd lose like 2/3rds of my possible clients around here if I did that.
    then I would bet on people foregoing jump drives to haul more cargo to increase their profits.
    I love the smell of spreadsheets in the morning.

    TOGSolid on
    wWuzwvJ.png
    Elvenshaeitalianranma
  • LD50LD50 Registered User regular
    Maximum space weed transportation throughput.

  • amnesiasoftamnesiasoft Thick Creamy Furry Registered User regular
    TOGSolid wrote: »
    Void where prohibited. Offer not valid in Space Canada?
    I'd lose like 2/3rds of my possible clients around here if I did that.
    No no, these people are merely Canadians, not Space Canadians. Except maybe Chris Hadfield, but we can make an exception for him.

    steam_sig.png
    Steel FireElvenshae
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    Every time I see replies in this thread I pray it is announcing that Arena Commander is available for download.

    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
    SanguineAngelVoodooVitalianranma
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    these people are merely Canadians,
    Easily fixed via liberal application of rockets.

    wWuzwvJ.png
    doomybearamnesiasoftSteel FireElvenshae
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Every time I see replies in this thread I pray it is announcing that Arena Commander is available for download.
    I'll probably change the thread title when that happens.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited May 2014
    You should probably just change the thread title to "ARENA COMMANDER: No, it's not out yet, stop asking."

    Except I like the Freddie Prinze Jr. thing too.

    Ninja Snarl P on
    TOGSolid
  • yossarian_livesyossarian_lives Registered User regular
    edited May 2014
    I'm not even necessarily certain what a jump drive is needed for in terms of travel. I would expect there to be some gate-based travel that needs no drive since the gate system handles it, but trying to jump somewhere besides gates, such as on the other side of a system or to unexplored areas, would need a jump system.

    If you're a merc type and only operate at the edges of traveled space, you might not even need a jump drive if you're doing things like defending places. Same would go for hauling cargo in well-traveled areas.

    Neither would I be surprised if taking a jump drive didn't have notable mass or power requirements so they aren't just a flat upgrade that literally everybody takes because there's no downside besides one less upgrade slot.
    It's been explained on Wingman's Hangar a few times. Basically, jump points provide the only means of ftl travel in the game. They are also the only means by which you move from one system to another. They are "gates" in the sense that they are points in space you move into in order to show up in another point in space. BUT, they are also going to be large on both ends and you don't always pop out in the same place on the other side. So ganking is going to be somewhat difficult unless you can cover the entire jump point. We've been told doing so will be impossible by design.

    You also can't see a jump point with the naked eye and can't move through one without a drive. So it's a gate with poorly defined edges and it's big. And it's also a natural phenomenon.

    In-system travel will be sublight only.

    *edit* Oh, and they won't be flat upgrades either. Unexplored jump points will be super dangerous to traverse unless you have the proper equipment.

    yossarian_lives on
    "I see everything twice!"


  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Wait, so if you don't have an jump drive, you just plain can't do FTL at all? That seems... excessively limited.

    Sure, it makes sense to need a jump drive for exploration or going off the standard path, but I dunno about needing a jump drive for everything involving FTL travel, especially since more than a few ships don't come with a jump drive as their stock loadout. To me, that would mean that ships should pretty much have a jump drive capacity completely separate from normal upgrade slots, since obviously being able to use FTL would be an upgrade to virtually any ship that doesn't do long-distance travel in another ship and nobody would want to be stuck in one system for ages.

    Now, needing a jump drive to actually navigate jump points and go to unexplored ones? That would make sense. Then the folks without jump drives basically just tell a gate where to send them and it sends them there, without any other options along the way. Yeah, they'd have to pay, but it also means a sure means of travel along a protected route, at the loss of exploration potential.

    But the thing with "gates" being general regions instead of obvious points is a good call, especially if that space is big enough such that people can literally just turn around and jump back out rather than deal with people trying to gank the exit point. Having a physical mechanism to draw people down out of FTL looks better, but not giving people the ability to be lazy and just camp exit points easily is a good call.

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    It would match what we've seen in the Wing Commander universe; particularly Wing Commander: Privateer.

    You toodle around in your starting system until you can afford a jump drive, then the universe opens up to you.

  • yossarian_livesyossarian_lives Registered User regular
    I think you guys might be reading too much into this. We know autopilot will function as a sort of fast travel. At least that's the impression that I got from when they've talked about it. There should be plenty of ways to make money in any system without having to leave. We'll find out for sure during the beta but I'm not gonna freak out quite yet. Besides, if you're right we can always make noise until they change it. CIG is really good at addressing the concerns of its community.

    "I see everything twice!"


  • HellboreHellbore A bad, bad man Registered User regular
    Roberts has used a difference in 'jumping' and 'warping' in his answers on 10FTC. Jumping is between systems and needs a jump drive, as described above. In-system ships can warp up to 0.2c, and the flight control systems will automatically slow you if you come within an arbitrary distance of another object like a player. Basically exactly like Privateer, but with no loading screens between points of interest.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited May 2014
    Yeah, I'm not at all worried about the result will be for the FTL stuff, it's just that the info isn't entirely matching with what I expected. It just seems to me that if jump drives are going to be basically a necessity, then they just shouldn't be taking an upgrade slot and should instead have their own slot on each ship.

    Not that it'll be a big deal to me, since the Connie is one of the two uprade-iest ships so far, and even when other ships come out with more upgrade slots, I imagine 20 slots is going to go a loooong way towards keeping the ship plenty versatile. Having "only" 19 upgrade slots won't be an issue there, with a jump drive taking a meager one of twenty slots. But for ships with only a handful of slots, taking that jump drive is going to be a notable sacrifice if upgrades don't really do more than add little 1/2/3% boosts to whatever.

    Ninja Snarl P on
  • yossarian_livesyossarian_lives Registered User regular
    Didn't know about warping but it sounds good. I have a hard time watching the Chairman videos because I hate unscripted rambling. As for jump drives taking upgrade slots, there are always carriers that can bring smaller ships through jump points. That way your fighter can use the extra space for something else.

    "I see everything twice!"


  • imperialparadoximperialparadox Houston, TXRegistered User regular
    Based on what little we know, the jump mechanic sounds a bit disappointing to me. I wish that it worked like Ninja Snarl described (free access of gates, jump drive required to go to random points in unknown space), but the system that they are implementing sounds more like EVE Online, where you travel along preordained "space highways" and exploring is just being the first person to enter a far-flung system.

    What worries me, is that based on this and the fact that areas of space will have multiple instances, and that we will have some kind of nebulous "pvp slider," I wonder if coming across another player randomly will be a rare event? Unless the system count is quite small, you might fly for a long time without seeing anybody, and that doesn't sound as exciting to me as a truly persistent universe. Or maybe it will be like some MMO's, where you zone in and don't see anybody, so you switch to instance 4 in the hopes of finding something - but that sounds kind of silly.

    steam_sig.png
    Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
    XBL Gamertag: Paradox3351 | PSN: imperialparadox
  • Steel FireSteel Fire Gunboat Diplomat PAI MarketingRegistered User regular
    The jump drive/gate system makes perfect sense to me. Gates are like a wormhole and not every one is going to have identical specifications. That's why mapping a new gate is so dangerous because you have to scan for the proper parameters and hope you got them all right or the traverse is going to rip your ship apart. Once those parameters are known and confirmed, then any up-to-date nav system with a jump drive can match the parameters for that particular gate and travel safely.

    Yes, it has been mentioned in the lore that civilized systems will have "controlled" jump gates with potentially a security/customs station, but it's not likely to be anything like B5 or Freelancer jump gates where it's a physical gate. I could see marker buoys in civilized space though.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Steel Fire wrote: »
    The jump drive/gate system makes perfect sense to me. Gates are like a wormhole and not every one is going to have identical specifications. That's why mapping a new gate is so dangerous because you have to scan for the proper parameters and hope you got them all right or the traverse is going to rip your ship apart. Once those parameters are known and confirmed, then any up-to-date nav system with a jump drive can match the parameters for that particular gate and travel safely.

    Yes, it has been mentioned in the lore that civilized systems will have "controlled" jump gates with potentially a security/customs station, but it's not likely to be anything like B5 or Freelancer jump gates where it's a physical gate. I could see marker buoys in civilized space though.

    Dibs on being the underworld savvy bartender constantly getting in trouble yet simultaneously too useful to get rid of.

    wWuzwvJ.png
  • Fuzzy ModemFuzzy Modem Registered User regular
    TOGSolid wrote: »
    Steel Fire wrote: »
    The jump drive/gate system makes perfect sense to me. Gates are like a wormhole and not every one is going to have identical specifications. That's why mapping a new gate is so dangerous because you have to scan for the proper parameters and hope you got them all right or the traverse is going to rip your ship apart. Once those parameters are known and confirmed, then any up-to-date nav system with a jump drive can match the parameters for that particular gate and travel safely.

    Yes, it has been mentioned in the lore that civilized systems will have "controlled" jump gates with potentially a security/customs station, but it's not likely to be anything like B5 or Freelancer jump gates where it's a physical gate. I could see marker buoys in civilized space though.

    Dibs on being the underworld savvy bartender constantly getting in trouble yet simultaneously too useful to get rid of.

    I just can't picture that when I look at your avatar :P

  • LD50LD50 Registered User regular
    Yeah, all I can see from his avatar is that crook that causes even the shady types to feel dirty after they work together.

    TOGSolidimperialparadox
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited May 2014
    TOGSolid wrote: »
    Steel Fire wrote: »
    The jump drive/gate system makes perfect sense to me. Gates are like a wormhole and not every one is going to have identical specifications. That's why mapping a new gate is so dangerous because you have to scan for the proper parameters and hope you got them all right or the traverse is going to rip your ship apart. Once those parameters are known and confirmed, then any up-to-date nav system with a jump drive can match the parameters for that particular gate and travel safely.

    Yes, it has been mentioned in the lore that civilized systems will have "controlled" jump gates with potentially a security/customs station, but it's not likely to be anything like B5 or Freelancer jump gates where it's a physical gate. I could see marker buoys in civilized space though.

    Dibs on being the underworld savvy bartender constantly getting in trouble yet simultaneously too useful to get rid of.

    I just can't picture that when I look at your avatar :P

    That avatar is actually last year's bar crawl costume. I head the Slytherin Death Eater team for the big Pre-PAX bar crawl. :smiley:

    TOGSolid on
    wWuzwvJ.png
  • Steel FireSteel Fire Gunboat Diplomat PAI MarketingRegistered User regular
    TOGSolid wrote: »
    Steel Fire wrote: »
    The jump drive/gate system makes perfect sense to me. Gates are like a wormhole and not every one is going to have identical specifications. That's why mapping a new gate is so dangerous because you have to scan for the proper parameters and hope you got them all right or the traverse is going to rip your ship apart. Once those parameters are known and confirmed, then any up-to-date nav system with a jump drive can match the parameters for that particular gate and travel safely.

    Yes, it has been mentioned in the lore that civilized systems will have "controlled" jump gates with potentially a security/customs station, but it's not likely to be anything like B5 or Freelancer jump gates where it's a physical gate. I could see marker buoys in civilized space though.

    Dibs on being the underworld savvy bartender constantly getting in trouble yet simultaneously too useful to get rid of.

    Seems perfectly in line with being Space Janitor, so that works for me.


    On another note: Multi-org membership is live! https://robertsspaceindustries.com/comm-link/transmission/13856-Multiple-Organization-Membership-Launched
    I shall be pointing any interested fellow Enforcers this way, so there could be some join requests incoming in the future.

    TOGSolidElvenshaeSoggybiscuitSwampFoxJust_Bri_Thanksyossarian_livesCarbonFire
  • yossarian_livesyossarian_lives Registered User regular
    @TOGSolid Where the fuck are the Shame Eaters? You slackin mister?

    "I see everything twice!"


  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    @TOGSolid Where the fuck are the Shame Eaters? You slackin mister?

    Currently trapped in the malicious eddies and chaotic influences of a warp storm.
    RSI is blocked at work these days and I don't get home till Tuesday.

    wWuzwvJ.png
  • The_InfidelThe_Infidel Registered User regular
    Soooo.....a Reddit guild has extended diplomatic feelers.

    I think the appropriate PAI reaction would be to try and sell them junk bonds or perhaps a time-share in the Tiber System.

    amnesiasoftTOGSolidyossarian_livesStormwatcherElvenshaeDurinia
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    edited May 2014
    Soooo.....a Reddit guild has extended diplomatic feelers.

    I think the appropriate PAI reaction would be to try and sell them junk bonds or perhaps a time-share in the Tiber System.

    My initial reaction would be to offer to sell them Sex-Bots that look like them and hope they can extrapolate the intended message

    https://www.youtube.com/watch?v=DOqb_UzJSUQ

    DaMoonRulz on
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    TOGSolidKashaarSteel FireGONG-00DockenStormwatcherElvenshaeimperialparadoxMvrckTaranisan_altDurinia
  • TaranisTaranis Registered User regular
    Soooo.....a Reddit guild has extended diplomatic feelers.

    I think the appropriate PAI reaction would be to try and sell them junk bonds or perhaps a time-share in the Tiber System.

    As long as they keep out of the Taranis System... :P

    EH28YFo.jpg
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