Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
I voted for you Fuzzy (at least, I thought I did, for some reason its showing the Four Horseman one as glowing, but I know I voted for you)
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Fuzzy! I didn't expect credit for the modularity idea but thanks for showing my quote! I was really happy to see it incorporated into the design. You have my vote good sir.
Fuzzy! I didn't expect credit for the modularity idea but thanks for showing my quote! I was really happy to see it incorporated into the design. You have my vote good sir.
Thanks for the advice! Let no one say I built her alone
Soooo.....a Reddit guild has extended diplomatic feelers.
I think the appropriate PAI reaction would be to try and sell them junk bonds or perhaps a time-share in the Tiber System.
My initial reaction would be to offer to sell them Sex-Bots that look like them and hope they can extrapolate the intended message
This might just be the best thing I've ever read on these forums.
Aw, shucks
I had to start thinking of naked old people and boring sports to get my shit back together before the watch engineer showed up. >_>
Anyhoo, is Reddit all that awful? I rarely ever go there so I'm not all that familiar with the general culture of that board. I've also never had any issues with their in game clans as opposed to SA and 4chan who are pretty much gonna be KOS for me.
Any of the default Subreddits are fucking horrible and should be avoided at all costs. The more esoteric the sub you visit, generally the better class of people you find there. With obvious exceptions of course. Just going on size I would think the star citizen section of reddit is fairly decent.
Some places in Reddit are alright, but they're usually the smaller sub-reddits dedicated to some very specific things like camping or something. The bigger a sub-reddit, the worse it usually is with memes, racism, misogyny, misandry, etc.
Some places in Reddit are alright, but they're usually the smaller sub-reddits dedicated to some very specific things like camping or something. The bigger a sub-reddit, the worse it usually is with memes, racism, misogyny, misandry, etc.
Pretty much this. Reddit isn't a forum so much as its a thousand different forums in one. Every sub is different, and has its own rules and moderators. They range in quality from almost as good as these forums, all the way down to concentrated 4chan. And yes, the default subs attract the kind of person that just wants the largest possible audience for their asshattery and are generally terrible, but subs for a specific topic (like Star Citizen) are generally ok.
If they want to shoot spaceships with us I don't see why not, I have a feeling they're trying to build a bloc to rival the inevitable return of Goonswarm in Star Citizen. If that's their goal, then I support them whole-heartedly.
The new weekly report on Arena Commander is out, and the Santa Monica office did some changes to how the IFCS works. The accompanying video makes the 'sliding around corners' effect you get with both Comstab and Geforce safeties disabled look absolutely badass
Did I miss in that article where they explained what comstab is? It's a portmanteau of something and stability, I guess? IFCS is Internal/Inertial Flight Control System?
@Taranis as I understand it, Comstab is the name they use for the traction-control like system, that prevents your ship from rotating faster than your angular velocity can change.
Basically it's a result of your main thruster being so much more powerful than your maneuvering thrusters. If you change your heading too quickly, you will slide for a bit as the meneuvring thrusters work to cancel the momentum you got from your main thruster while on your original heading.
Edit: misread our question. I don't hink they explained whether Comstab is just the name or a shorthand or something else.
Some places in Reddit are alright, but they're usually the smaller sub-reddits dedicated to some very specific things like camping or something. The bigger a sub-reddit, the worse it usually is with memes, racism, misogyny, misandry, etc.
Reddit is typically worse than SA about this, by far.
Some places in Reddit are alright, but they're usually the smaller sub-reddits dedicated to some very specific things like camping or something. The bigger a sub-reddit, the worse it usually is with memes, racism, misogyny, misandry, etc.
Pretty much this. Reddit isn't a forum so much as its a thousand different forums in one. Every sub is different, and has its own rules and moderators. They range in quality from almost as good as these forums, all the way down to concentrated 4chan. And yes, the default subs attract the kind of person that just wants the largest possible audience for their asshattery and are generally terrible, but subs for a specific topic (like Star Citizen) are generally ok.
If they want to shoot spaceships with us I don't see why not, I have a feeling they're trying to build a bloc to rival the inevitable return of Goonswarm in Star Citizen. If that's their goal, then I support them whole-heartedly.
It's something to think about but I think it'll be best to wait and see if huge player count corps will even matter in SC before we commit to anything. With the ability to join multiple corps and the rough things we've heard about instancing, I kinda think the Goon's won't be too relevant.
Besides, if we do need to get some friends I'd much rather start by opening talks with the classy people over at Ars Technica. Every time I've run into them in a game they've been pretty friendly and good sports.
Hopefully big corps won't really matter. I can think of nothing worse for the game than for some internet idiocy movement to gain clout in the setting.
I honestly think the only reason people are really worried about is due to the high amount of Eve vets floating around still having Vietnam grade flashbacks to the clusterfucks caused by the power of huge corps. What we've heard about how things work in this game kinda makes it sound like that corp size won't matter too much.
+2
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited May 2014
The instancing limits alone should severely curtail the sort of one-sided shenaninigans that assholes loved in EVE. Gonna be tough to gank folks when the game won't spawn you any victims because you've obviously got a massive force and nobody else that strong is flying around, or the game doesn't spawn them near enough to you for ganking when they come in from a jump.
I think corp size will matter in the sense that it means they can buy more ships more easily and probably controlling regional production, but even that doesn't seem like it will really matter because SC ships aren't like EVE ships in that big stuff takes more than one person to fly, and even then, just because it's big doesn't mean it's going to be great at gunning everything down. I'm personally hoping that somebody trying to fly an Idris solo with an all-NPC crew is basically flying a big space coffin, simply because trying to defend one against human pilot without a competent crew and your own human-piloted ships makes you easy prey.
So while I think big EVE-like corporations would be able to afford a slew of Idris-size ships (not counting carriers because apparently there will be an in-universe limit to them), I don't think there will be enough ships in an instance or enough player control over the entirety of a big ship for the type of "click on this guy for the game to obliterate them automatically with insane firepower" bullshittery. It's entirely possible that attacking and beating other people will rely largely on what you can do with what you have, not on the massive size of your corp's wallet.
EDIT: And the best part is that the EVE folks who will whine up a shitstorm when they find out their corp-based bullshit isn't going to fly is going to be hilariously ineffective at convincing Chris Roberts to turn SC into a piece of shit to make folks like that happy, because he already knows what is good and fun and what isn't.
And that's not even counting all the EVE try hards having to come to grips with the fact that they may actually not be all that good at space combat sims when it isn't automated for them.
You know, EVE is an entirely different game. They have spaceships, but um...they don't have anything in common with gameplay. I find the comparison funny, because it's like saying "yeah, we're going to totally own those Crusader Kings II players as well, when they find out they can't arrange a marriage with my neighbor to gain access to better resources for their longbowman!"
You know, EVE is an entirely different game. They have spaceships, but um...they don't have anything in common with gameplay. I find the comparison funny, because it's like saying "yeah, we're going to totally own those Crusader Kings II players as well, when they find out they can't arrange a marriage with my neighbor to gain access to better resources for their longbowman!"
The difference being there doesn't seem to be a huge subset of Crusader Kings II players assuming they can just roll in an dominate through sheer numbers because they did it in Crusader Kings II, ignoring the vast differences in mechanics and game play.
I'm personally hoping that somebody trying to fly an Idris solo with an all-NPC crew is basically flying a big space coffin, simply because trying to defend one against human pilot without a competent crew and your own human-piloted ships makes you easy prey.
This is exactly the type of idiocy I'm hoping to see from some of these people early on. That's just a payday right there; disable, board, capture - keep, sell, salvage...ransom.
I don't think many people are assuming that? SC sounds like it's going to be basically a lobby-based shooter where you warp around from arena to arena (as a simplification).
Well, I'm talking about the persistent world really. From the way they described it, you fly to a system (zone), and you get thrown into a random instance of that zone, and depending on your PVP slider you may or may not see other people. It doesn't sound like any kind of fleet-on-fleet battles would be possible at all really. Just small skirmishes.
I don't think the PVP slider will have any impact on low security areas of space. But massive fleet action would probably melt most computers unless they pull some clever programming that automatically scales down detail so a bunch of ships can all be in one place.
It would actually be kind of interesting to break up fleet v fleet combat in that way. Have a series of zones in a row, as a conflict scale. Have the initial combat in the center zone be fighters v fighters, then when one side wins you push to the next zone towards the opposing fleet's base. In the next zone, there'd be fighters plus larger cap ships involved, and switching zones would allow some of the fighter pilots to jump to the cap ship's stations, since there'd be fewer "fighter" slots for them to occupy. And so on and so on, with the conflict pushing back and forth, with the ship makeup depending on the zone to keep things mixed up and prevent one fleet from just steamrolling with the same thing over and over.
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
If you think about it, a zone doesn't need to be big enough to fit a fleet. You can have a zone be very small and load quote a few of them. The one you are in and all the ones around it. Load in the zones you approach and drop from memory the one you move away from and you may only need to load in a handful of ships per person in a fleet action. This would also hide loading, which would mean no loading screens.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
It would actually be kind of interesting to break up fleet v fleet combat in that way. Have a series of zones in a row, as a conflict scale. Have the initial combat in the center zone be fighters v fighters, then when one side wins you push to the next zone towards the opposing fleet's base. In the next zone, there'd be fighters plus larger cap ships involved, and switching zones would allow some of the fighter pilots to jump to the cap ship's stations, since there'd be fewer "fighter" slots for them to occupy. And so on and so on, with the conflict pushing back and forth, with the ship makeup depending on the zone to keep things mixed up and prevent one fleet from just steamrolling with the same thing over and over.
If you think about it, a zone doesn't need to be big enough to fit a fleet. You can have a zone be very small and load quote a few of them. The one you are in and all the ones around it. Load in the zones you approach and drop from memory the one you move away from and you may only need to load in a handful of ships per person in a fleet action. This would also hide loading, which would mean no loading screens.
I imagine a zone is going to be a star system though, and travelling will be through jump gates - in other words a transitional screen and a session change. I don't think a system would really be broken up like that.
Hell, technically Freelancer didn't have loading screens. I mean, yeah, the jump gates between systems were basically them, but it was done in a way that didn't make me shout "My immersion!"
If you think about it, a zone doesn't need to be big enough to fit a fleet. You can have a zone be very small and load quote a few of them. The one you are in and all the ones around it. Load in the zones you approach and drop from memory the one you move away from and you may only need to load in a handful of ships per person in a fleet action. This would also hide loading, which would mean no loading screens.
Posts
Aw, shucks
Thanks for the advice! Let no one say I built her alone
-
Vote here! https://robertsspaceindustries.com/contest/the-next-great-starship/save
Sex bots and timeshares?
I just genuinely love the notion of having a single ship that can have major sections swapped out to completely alter function.
Vote cast.
Anyhoo, is Reddit all that awful? I rarely ever go there so I'm not all that familiar with the general culture of that board. I've also never had any issues with their in game clans as opposed to SA and 4chan who are pretty much gonna be KOS for me.
http://steamcommunity.com/id/pablocampy
Pretty much this. Reddit isn't a forum so much as its a thousand different forums in one. Every sub is different, and has its own rules and moderators. They range in quality from almost as good as these forums, all the way down to concentrated 4chan. And yes, the default subs attract the kind of person that just wants the largest possible audience for their asshattery and are generally terrible, but subs for a specific topic (like Star Citizen) are generally ok.
If they want to shoot spaceships with us I don't see why not, I have a feeling they're trying to build a bloc to rival the inevitable return of Goonswarm in Star Citizen. If that's their goal, then I support them whole-heartedly.
Basically it's a result of your main thruster being so much more powerful than your maneuvering thrusters. If you change your heading too quickly, you will slide for a bit as the meneuvring thrusters work to cancel the momentum you got from your main thruster while on your original heading.
Edit: misread our question. I don't hink they explained whether Comstab is just the name or a shorthand or something else.
Reddit is typically worse than SA about this, by far.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
It's something to think about but I think it'll be best to wait and see if huge player count corps will even matter in SC before we commit to anything. With the ability to join multiple corps and the rough things we've heard about instancing, I kinda think the Goon's won't be too relevant.
Besides, if we do need to get some friends I'd much rather start by opening talks with the classy people over at Ars Technica. Every time I've run into them in a game they've been pretty friendly and good sports.
I think corp size will matter in the sense that it means they can buy more ships more easily and probably controlling regional production, but even that doesn't seem like it will really matter because SC ships aren't like EVE ships in that big stuff takes more than one person to fly, and even then, just because it's big doesn't mean it's going to be great at gunning everything down. I'm personally hoping that somebody trying to fly an Idris solo with an all-NPC crew is basically flying a big space coffin, simply because trying to defend one against human pilot without a competent crew and your own human-piloted ships makes you easy prey.
So while I think big EVE-like corporations would be able to afford a slew of Idris-size ships (not counting carriers because apparently there will be an in-universe limit to them), I don't think there will be enough ships in an instance or enough player control over the entirety of a big ship for the type of "click on this guy for the game to obliterate them automatically with insane firepower" bullshittery. It's entirely possible that attacking and beating other people will rely largely on what you can do with what you have, not on the massive size of your corp's wallet.
EDIT: And the best part is that the EVE folks who will whine up a shitstorm when they find out their corp-based bullshit isn't going to fly is going to be hilariously ineffective at convincing Chris Roberts to turn SC into a piece of shit to make folks like that happy, because he already knows what is good and fun and what isn't.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
The difference being there doesn't seem to be a huge subset of Crusader Kings II players assuming they can just roll in an dominate through sheer numbers because they did it in Crusader Kings II, ignoring the vast differences in mechanics and game play.
This is exactly the type of idiocy I'm hoping to see from some of these people early on. That's just a payday right there; disable, board, capture - keep, sell, salvage...ransom.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
chair to Creation and then suplex the Void.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
chair to Creation and then suplex the Void.
Sounds like a board game or a MOBA.
I imagine a zone is going to be a star system though, and travelling will be through jump gates - in other words a transitional screen and a session change. I don't think a system would really be broken up like that.
But who knows at this point?
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
chair to Creation and then suplex the Void.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
chair to Creation and then suplex the Void.