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Star Citizen / Squadron 42 | Early Planetside Footage Released

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Posts

  • yossarian_livesyossarian_lives Registered User regular
    edited September 2014
    I highly recommend everyone check out this thread. Dude pulled the new xml files and found all kinds of tasty things. Like a menu for the mobiglass ui and three different loadouts for the fps module.

    Check out the valet services on the mobi menu!
    MobiGlassUI.png

    Heavy loadout for FPS module.
    FPSLoadout3-Heavy.png



    yossarian_lives on
    "I see everything twice!"


    Steel FireSoggybiscuitStormwatcher
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    It seems like the M50s and 350rs are definitely at the top of the racing food chain. If there's even one person in your match with either and you're in anything else, you're probably not getting 1st place. That said, the scramble for "first that isn't an M50 or 350r" is still a lot of fun, a Hornet was even keeping up with me for a while in my last race. I was in a battle for second place with another 300i at the end. We went through the finishing line tunnel together and he ultimately beat me by point 0.02 of a second. Motherfucker.

    KashaarElvenshae
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited September 2014
    The size difference between the Hornet and the M50 is massive.

    Most of the animations in the Phoenix are hooked up now, still a few issues.

    The new hangars are pretty bad ass, and they are like, 10 stories tall. This may be the same height as before, but you can actually count the floors easily on the Revel and York elevators.

    Since the Aeroview and Revel and York hangars are expected to be in planetary atmosphere, they don't need airlocks out the main doors, but if you were on a moon or something you really couldn't use those hangars as they are now. Decompressing that much space would play hell with anyone sitting upstairs in the lounge.

    They seem to have put panels over the equipment in the engine room on the Phoenix, but the texturing is really crappy.

    The back seat on the 2 person hornet is easily accessible now.

    They took away my temporary ships, so I am presuming that my models of hornet are flyable in arena commander now? OR am I stuck with only the M-50 in AC?

    You can put on the alternate costume from the mannequin again. It doesn't look right with a helmet on.



    Edit: Can the mods change the title to reflect that the new version is here?

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • KashaarKashaar Low OrbitRegistered User regular
    edited September 2014
    They took away my temporary ships, so I am presuming that my models of hornet are flyable in arena commander now? OR am I stuck with only the M-50 in AC?

    Yeah... so lonely in my hangar all of a sudden. Just HAD to get my Avenger a little playmate.
    You can still fly those trainer variants in Arena Commander though! Even edit them in the ship loadout panel. They just won't sit in your hangar anymore :-/
    Edit: Can the mods change the title to reflect that the new version is here?

    Seconded! @TychoCelchuuu‌ should change the thread title again at his own peril. (This was starting to get silly)

    Kashaar on
    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
    TOGSolid
  • VoodooVVoodooV Registered User regular
    It's weird, despite the new racing module and the new PBR hangars. since the hangars can only show certain ships, I feel like this is a step back.

    the new hangars do rock though. I never really liked my deluxe hangar, but the Revel and York stuff is really cool. It's really making my GTX 570 chug more and re-igniting my urge to get a new video card, which I know I shouldn't do.

  • GokerzGokerz Registered User regular
    edited September 2014
    Okay, until they fix aiming with class 1 weapons using KBAM no more SC for me.
    This is absolutely ridiculous and zero fun.

    Unless you go into relative mode you have absolutely no chance of actually hitting an enemy.
    The Keyboard preset I am used to using does not have a key to change over into relative mode, so I'm fucked. And you can't turn worth shit in relative mode anyway, and asking the player to constantly switch between relative and normal mode depending on whether an enemy is in front of them or not is ridiculous.

    10 minutes to get through wave one. Got one lucky kill, the other two died by flying into the zone border. 15 minutes later I was still in wave 2, no enemy was dead but both my wingmen were.
    This aiming system is idiotic.

    Gokerz on
    causality.png
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Kashaar wrote: »
    They took away my temporary ships, so I am presuming that my models of hornet are flyable in arena commander now? OR am I stuck with only the M-50 in AC?

    Yeah... so lonely in my hangar all of a sudden. Just HAD to get my Avenger a little playmate.
    You can still fly those trainer variants in Arena Commander though! Even edit them in the ship loadout panel. They just won't sit in your hangar anymore :-/
    Edit: Can the mods change the title to reflect that the new version is here?

    Seconded! @TychoCelchuuu‌ should change the thread title again at his own peril. (This was starting to get silly)

    Yeah, I don't think anyone is gonna care if it gets changed to read "Arena Commander .9 Released!" or some shit like that.

    wWuzwvJ.png
  • CogliostroCogliostro Marginal Opinions Spring, TXRegistered User regular
    So where does one obtain this game? I can't seem to find it anywhere. :(

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Since the Aeroview and Revel and York hangars are expected to be in planetary atmosphere, they don't need airlocks out the main doors, but if you were on a moon or something you really couldn't use those hangars as they are now. Decompressing that much space would play hell with anyone sitting upstairs in the lounge.
    Eh, the setting has force fields. The usual solution there is a low-powered barrier that ships can pass through, but atmosphere can't. Makes sense that the pricier hangars would splurge on something like that, so they can have big, fancy open spaces rather than having to keep everything small so you can launch a ship without decompressing half the place.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Cogliostro wrote: »
    So where does one obtain this game? I can't seem to find it anywhere. :(

    https://robertsspaceindustries.com/download

    wWuzwvJ.png
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    edited September 2014
    Man, the game feels really different now. I like the lead indicators, though I sort of wish that you could set up different weapons to converge on the same spot, because currently I'm starting to think that the best play might be boating all of the same weapon so that they all hit the same place (gee that sounds familiar). It's not so bad in the Hornet, but ships with fixed weapons are in a much harder place right now. The game feels much more like a flight simulator now, in that hitting ships with your cannons is very hard, and getting a good line on your target is more important. A lot of people hate this, and I understand because it is basically a drastic change from .8, so I wonder how CIG will respond.

    I feel like the overall controls have taken a step backwards - things feel more jerky and less responsive now. This is something that they can tune though. I do like the new sense of speed though, and if you turn 180 you actually drift for a while before you change your momentum unless you use the afterburners. If they can smooth out the controls I think they will be in a good place.

    M50's seem to be bugged in some ways though. Apparently they can ram people and survive, which is incredibly silly. They are also incredibly fast and maneuverable, it's very hard to kill one because it's practically impossible to keep your guns trained on one long enough to eat the shields. Really makes me want one now lol.

    Also, TrackIR works now, which is useful for the Hornet with it's gimbaled weapons of course. I'm trying to decide if I like aiming with TrackIR though, looking at the target while also flying is harder than it sounds. I think it would be easier with a Rift though, because you would be "in" true 3D space as opposed to glancing around a monitor.

    imperialparadox on
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  • yossarian_livesyossarian_lives Registered User regular
    edited September 2014
    Gokerz wrote: »
    Okay, until they fix aiming with class 1 weapons using KBAM no more SC for me.
    This is absolutely ridiculous and zero fun.

    Unless you go into relative mode you have absolutely no chance of actually hitting an enemy.
    The Keyboard preset I am used to using does not have a key to change over into relative mode, so I'm fucked. And you can't turn worth shit in relative mode anyway, and asking the player to constantly switch between relative and normal mode depending on whether an enemy is in front of them or not is ridiculous.

    10 minutes to get through wave one. Got one lucky kill, the other two died by flying into the zone border. 15 minutes later I was still in wave 2, no enemy was dead but both my wingmen were.
    This aiming system is idiotic.
    Yeah, it's definitely harder to hit enemies now. I think they need to implement a little bit of aim assist, at least for certain control modes. Still had a blast popping vanduuls with my 3D pro.

    *Edit* Looks like they dropped a new patch. Private servers are disabled for the moment until they can fix some issues. Friend codes still work. They're also making control fixes a priority.

    yossarian_lives on
    "I see everything twice!"


  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited September 2014
    A lot of people hate this, and I understand because it is basically a drastic change from .8, so I wonder how CIG will respond.

    Eh, I really, really like where this is going so I hope they don't backtrack. It feels far more simmy with the lead indicators, a high value placed on good flying, getting good angles on your targets, etc. It also prioritizes getting up closer to your opponent now that you can't snipe with gimbaled weapons from a mile away (basically it's god damn WW2 in space). It still needs a ton of polish but I think the flight model is on the right track. I admit I do need to try some Class 1s out to see how big of a pain in the ass they are but the Hornet felt great. Note: I was flying with my HOTAS setup but no mouse or TrackIR so I didn't really have any help from the gimbaled guns.

    The boating thing has always been an issue in games with lead indicator combat. Even if the weapons were all gimbaled so that aiming at one point would let all of them have a chance to hit, making sure your weapons all move roughly the same speed would still be ideal since you'd get solid hits more regularly. I've never really seen a solution to this beyond just limiting what ships can mount or ensuring that all the weapons function differently enough that boating becomes a non-issue.

    The joystick movement definitely feels like the sensitivity curve went all wacky. It needs to be way less sensitive with small movements than it is right now (something I'm about to go see if I can do manually actually) which is leading to a lot of aiming and fine control problems.

    TOGSolid on
    wWuzwvJ.png
  • CampyCampy Registered User regular
    TOGSolid wrote: »
    A lot of people hate this, and I understand because it is basically a drastic change from .8, so I wonder how CIG will respond.

    Eh, I really, really like where this is going so I hope they don't backtrack. It feels far more simmy with the lead indicators, a high value placed on good flying, getting good angles on your targets, etc. It also prioritizes getting up closer to your opponent now that you can't snipe with gimbaled weapons from a mile away (basically it's god damn WW2 in space). It still needs a ton of polish but I think the flight model is on the right track. I admit I do need to try some Class 1s out to see how big of a pain in the ass they are but the Hornet felt great. Note: I was flying with my HOTAS setup but no mouse or TrackIR so I didn't really have any help from the gimbaled guns.

    The boating thing has always been an issue in games with lead indicator combat. Even if the weapons were all gimbaled so that aiming at one point would let all of them have a chance to hit, making sure your weapons all move roughly the same speed would still be ideal since you'd get solid hits more regularly. I've never really seen a solution to this beyond just limiting what ships can mount or ensuring that all the weapons function differently enough that boating becomes a non-issue.

    The joystick movement definitely feels like the sensitivity curve went all wacky. It needs to be way less sensitive with small movements than it is right now (something I'm about to go see if I can do manually actually) which is leading to a lot of aiming and fine control problems.

    I was wondering this, I hadn't played in a while so I just thought I was terrible again. Really, really hard work getting the guns on target.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited September 2014
    And I see what you guys are talking about with the 300i and the Class 1 guns. Their inability to converge is gonna wreck that ship unless Class 1s are given the ability to at least adjust for distance. Right now you don't have to just be close to hit consistently with them, you have to be right up the target's ass.

    TOGSolid on
    wWuzwvJ.png
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    A Star Citizen channel has been created in Ventrilo with sub-channels for the different modes. Have fun guys!

    Host: vent20.gameservers.com
    Port: 4384
    Password is the usual PA password (ask if you don't know).

    wWuzwvJ.png
    OrickIanatorElvenshaeEvmaAlsar
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    TOGSolid wrote: »
    The boating thing has always been an issue in games with lead indicator combat. Even if the weapons were all gimbaled so that aiming at one point would let all of them have a chance to hit, making sure your weapons all move roughly the same speed would still be ideal since you'd get solid hits more regularly. I've never really seen a solution to this beyond just limiting what ships can mount or ensuring that all the weapons function differently enough that boating becomes a non-issue.

    Well, I like the default Hornet's loadout, with the idea of repeaters chewing through shields and the gatlings eating armor (even though you actually usually fire both) but it's annoying to have to switch from one target box to the other to use them. I would think that the ship's computer could create a fire-group for both weapons, adjusting their aim to where everything converges on the same target box. I love the lead indicators, but I think some in-universe scifi could make them easier to use.

    Personally. I would make the fixed weapons the domain of really fast weapons, like lasers and such that are practically hitscan weapons. Basically if you press fire while your pip is on the target, it should hit. Considering how much everybody drifts and jerks in Arena Commander, this can actually be hard to do.

    The could also probably change the yellow target box to make it a little bigger, or have it get larger the closer you are to your target. Currently it feels like you are trying to hit a very specific, single pixel, and it seems a lot of shots miss no matter how close you are if you don't have a firing solution diamond.

    steam_sig.png
    Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
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  • GokerzGokerz Registered User regular
    Man, the game feels really different now. I like the lead indicators, though I sort of wish that you could set up different weapons to converge on the same spot, because currently I'm starting to think that the best play might be boating all of the same weapon so that they all hit the same place (gee that sounds familiar). It's not so bad in the Hornet, but ships with fixed weapons are in a much harder place right now. The game feels much more like a flight simulator now, in that hitting ships with your cannons is very hard, and getting a good line on your target is more important. A lot of people hate this, and I understand because it is basically a drastic change from .8, so I wonder how CIG will respond.
    Going by the comments I read on other forums, It's worse for Aurora pilots than others, as they have a harder time reliably getting behind enemy ships and don't have enough firepower to get through enemy shields for the fractions of a second they actually get a bead on someone. Unlike the M50 and the other ships with class 1 weapons, the thrusters aren't high quality enough and produce too much shake to allow for the miniscule corrections necessary to hit something in relative mode with KBAM. In normal mode with KBAM you have the problem of the big deadzone in the middle that is slightly bigger then the ability of class 1 hardpoints to rotate, making hits outright a matter of luck.
    If you add my problem of using a default keyboard preset were the CIG employee forgot to include a button to change into relative mode and you have a lesson in frustration.

    causality.png
  • yossarian_livesyossarian_lives Registered User regular
    Well the Aurora isn't exactly a combat ship, though the LN should have an easier time with the additional firepower.

    "I see everything twice!"


    Steel Fire
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Well the Aurora isn't exactly a combat ship, though the LN should have an easier time with the additional firepower.

    Yeah, I feel for the Aurora only pilots but on the flip side, bitching about it not having great combat performance is like trying to drag race a hot rod in a minivan and being surprised when you lose.

    wWuzwvJ.png
    yossarian_livesimperialparadoxGokerzSteel FireJust_Bri_ThanksElvenshaeEvmaAlsarStormwatcher
  • yossarian_livesyossarian_lives Registered User regular
    The Mustang seems more suited toward combat anyway and people will be given the option trade out their Aurora for one, free of charge.

    "I see everything twice!"


  • imperialparadoximperialparadox Houston, TXRegistered User regular
    Yeah, I hope they don't fall into the trap of "balancing" ships for Arena Commander, because some ships should be flat out better at combat than others.

    steam_sig.png
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    Sir CarcassTOGSolid
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    So I feel like the flight model itself is way, way better now, but yeah, the targeting system is... bad. Part of it is that controls in general seem goofy right now; I was tooling around using a gamepad and aim gets slewed all over the place because of the overactive sensitivity. On top of that, the targeting computer itself seems practically nonexistent; the points you have to aim at to hit anything are absurdly small, and the computer should really be adjusting all your weapons systems to hit at the same point automatically, not giving you separate spots to fire at for each system. Seriously, all this stuff is gimballed to some extent, it's not unreasonable that it can all be handled by the computer; if people are going to have to aim separately for different weapon systems, they're just going to pile on a single weapon system and that's going to cut armament diversity down a ton.

    I'm surprised at the racing stuff, though. Normally, I couldn't give a crap about racing events in games that aren't actual racing games, but with this flight model, I could legitimately see racing being a fun thing to watch or participate in. There's a heckuva lot more to it than just "mash accelerator, slow down at turns", and it's pretty hazardous.

    Syrdon
  • yossarian_livesyossarian_lives Registered User regular
    Auto targeting avionics will be an available upgrade later on. It'll take an upgrade slot and cpu power though.

    "I see everything twice!"


  • yossarian_livesyossarian_lives Registered User regular
    Mustang is looking good!

    https://www.youtube.com/watch?v=Mg71qz40gIs&list=UUridKdy9TAY90Zih7qv7dWw

    Evolution of the Hornet. It's amazing just how much work they put into overhauling the early design.

    https://www.youtube.com/watch?v=4nzqXtyj9-U&list=UUridKdy9TAY90Zih7qv7dWw

    "I see everything twice!"


    Stormwatcher
  • GokerzGokerz Registered User regular
    "TOGSolid wrote: »

    Yeah, I feel for the Aurora only pilots but on the flip side, bitching about it not having great combat performance is like trying to drag race a hot rod in a minivan and being surprised when you lose.
    Agreed.
    Thankfully no one in this thread is asking for the aurora to have great combat performance.

    Let's leave those to the official forum and not assume that anyone posting here is enough of a silly goose to want that.

    causality.png
    TOGSolidSteel Fire
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Gokerz wrote: »
    "TOGSolid wrote: »

    Yeah, I feel for the Aurora only pilots but on the flip side, bitching about it not having great combat performance is like trying to drag race a hot rod in a minivan and being surprised when you lose.
    Agreed.
    Thankfully no one in this thread is asking for the aurora to have great combat performance.

    Let's leave those to the official forum and not assume that anyone posting here is enough of a silly goose to want that.

    Oh definitely, it's just latent mad leaking into my posts. Official forums are a good way to end up as a believer in eugenics because daaaaaaaaaaaamn there are some stupid motherfuckers out there.

    wWuzwvJ.png
    EvmaAlsar
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    TOGSolid wrote: »
    Gokerz wrote: »
    "TOGSolid wrote: »

    Yeah, I feel for the Aurora only pilots but on the flip side, bitching about it not having great combat performance is like trying to drag race a hot rod in a minivan and being surprised when you lose.
    Agreed.
    Thankfully no one in this thread is asking for the aurora to have great combat performance.

    Let's leave those to the official forum and not assume that anyone posting here is enough of a silly goose to want that.

    Oh definitely, it's just latent mad leaking into my posts. Official forums are a good way to end up as a believer in eugenics because daaaaaaaaaaaamn there are some stupid motherfuckers out there.

    The people who originally bought 350rs and M50s are also freaking the fuck out because they were put on sale again after being told they were limited edition.

    Tharghor
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Mr Ray wrote: »
    TOGSolid wrote: »
    Gokerz wrote: »
    "TOGSolid wrote: »

    Yeah, I feel for the Aurora only pilots but on the flip side, bitching about it not having great combat performance is like trying to drag race a hot rod in a minivan and being surprised when you lose.
    Agreed.
    Thankfully no one in this thread is asking for the aurora to have great combat performance.

    Let's leave those to the official forum and not assume that anyone posting here is enough of a silly goose to want that.

    Oh definitely, it's just latent mad leaking into my posts. Official forums are a good way to end up as a believer in eugenics because daaaaaaaaaaaamn there are some stupid motherfuckers out there.

    The people who originally bought 350rs and M50s are also freaking the fuck out because they were put on sale again after being told they were limited edition.
    Which I found hilarious, because it means people are getting mad because they don't want anybody to have the same stuff they do. Yet CIG said aaaaaages ago that there was absolutely no guarantee that those once-limited sales would remain limited, either in terms of coming up for sale again or going on general sale.

    People can be such selfish assholes over the dumbest things.

  • GokerzGokerz Registered User regular
    Mr Ray wrote: »
    TOGSolid wrote: »
    Gokerz wrote: »
    "TOGSolid wrote: »

    Yeah, I feel for the Aurora only pilots but on the flip side, bitching about it not having great combat performance is like trying to drag race a hot rod in a minivan and being surprised when you lose.
    Agreed.
    Thankfully no one in this thread is asking for the aurora to have great combat performance.

    Let's leave those to the official forum and not assume that anyone posting here is enough of a silly goose to want that.

    Oh definitely, it's just latent mad leaking into my posts. Official forums are a good way to end up as a believer in eugenics because daaaaaaaaaaaamn there are some stupid motherfuckers out there.

    The people who originally bought 350rs and M50s are also freaking the fuck out because they were put on sale again after being told they were limited edition.

    In fact there was so much bitching that they were made limited again!

    causality.png
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    On a lighter note, someone pointed out this from the patch notes:
    NKGcscX.png

    TOGSolidSteel FireSoggybiscuitOrickKashaarKusmerogluElvenshaeEvmaAlsaremp123Stormwatcher
  • SomeWarlockSomeWarlock Registered User regular
    edited September 2014
    Mr Ray wrote: »
    TOGSolid wrote: »
    Gokerz wrote: »
    "TOGSolid wrote: »

    Yeah, I feel for the Aurora only pilots but on the flip side, bitching about it not having great combat performance is like trying to drag race a hot rod in a minivan and being surprised when you lose.
    Agreed.
    Thankfully no one in this thread is asking for the aurora to have great combat performance.

    Let's leave those to the official forum and not assume that anyone posting here is enough of a silly goose to want that.

    Oh definitely, it's just latent mad leaking into my posts. Official forums are a good way to end up as a believer in eugenics because daaaaaaaaaaaamn there are some stupid motherfuckers out there.

    The people who originally bought 350rs and M50s are also freaking the fuck out because they were put on sale again after being told they were limited edition.
    Which I found hilarious, because it means people are getting mad because they don't want anybody to have the same stuff they do. Yet CIG said aaaaaages ago that there was absolutely no guarantee that those once-limited sales would remain limited, either in terms of coming up for sale again or going on general sale.

    People can be such selfish assholes over the dumbest things.

    What's super dumb about all that, is that CIG have been clear everything* you can buy with cash money will be for sell in game for in game money. You're just going to be able to buy an M50 or 350r once the game is out, so whining that it's for sell again just seems super dumb.

    *The sole exception to this so far is been the Phoenix Constellation IIRC, which they said that specific years model wouldn't be available after it sold out. The next years constellation will have a new phoenix variant(which will also probably be limited production).

    SomeWarlock on
  • CogliostroCogliostro Marginal Opinions Spring, TXRegistered User regular
    edited September 2014
    TOGSolid wrote: »
    Cogliostro wrote: »
    So where does one obtain this game? I can't seem to find it anywhere. :(

    https://robertsspaceindustries.com/download

    Thanks man.

    This looks like a really in-depth game that is also, from looking at the website, considerably more expensive than your average space sim. Is there a tutorial from basic to advanced that I can read somewhere before I go dropping $300 on a virtual ship? :)

    Cogliostro on
  • StericaSterica Yes Registered User, Moderator mod
    Geth, kill @TychoCelchuuu

    YL9WnCY.png
    TOGSolidyossarian_livesElvenshaeEvmaAlsar
  • yossarian_livesyossarian_lives Registered User regular
    edited September 2014
    Cogliostro wrote: »
    TOGSolid wrote: »
    Cogliostro wrote: »
    So where does one obtain this game? I can't seem to find it anywhere. :(

    https://robertsspaceindustries.com/download

    Thanks man.

    This looks like a really in-depth game that is also, from looking at the website, considerably more expensive than your average space sim. Is there a tutorial from basic to advanced that I can read somewhere before I go dropping $300 on a virtual ship? :)
    Actually there's a $30 package that nets you the game but doesn't have alpha or beta access. You can drop $5 for Arena Commander access on top of that original price.

    https://robertsspaceindustries.com/pledge/Packages/Aurora-MR

    https://robertsspaceindustries.com/pledge/Module-Passes/Arena-Commander

    No need to go balls out for the more expensive stuff. Also, once you buy a game package you can always melt it for store credit and buy something more expensive later on.

    yossarian_lives on
    "I see everything twice!"


    Elvenshae
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Geth, kill @TychoCelchuuu

    Oh shit, the culling has begun. Run!

    wWuzwvJ.png
  • DockenDocken Registered User regular
    edited September 2014
    Becoming more and more tempted to cross chassis my way to a 350r from a 325a... get to keep LTI and it's $5 cheaper than buying outright!

    Having done some more research it seems that having that extra engine is a huge advantage as you can essentially kit the 250r out like a fighter as it has all the same hard points.

    Docken on
  • CabezoneCabezone Registered User regular
    It currently has all the same hardpoints. I can't see them leaving it as just the ultimate version of the 350.

  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    edited September 2014
    Cogliostro wrote: »
    TOGSolid wrote: »
    Cogliostro wrote: »
    So where does one obtain this game? I can't seem to find it anywhere. :(

    https://robertsspaceindustries.com/download

    Thanks man.

    This looks like a really in-depth game that is also, from looking at the website, considerably more expensive than your average space sim. Is there a tutorial from basic to advanced that I can read somewhere before I go dropping $300 on a virtual ship? :)
    Actually there's a $30 package that nets you the game but doesn't have alpha or beta access. You can drop $5 for Arena Commander access on top of that original price.

    https://robertsspaceindustries.com/pledge/Packages/Aurora-MR

    https://robertsspaceindustries.com/pledge/Module-Passes/Arena-Commander

    No need to go balls out for the more expensive stuff. Also, once you buy a game package you can always melt it for store credit and buy something more expensive later on.

    Yeah, basically all pledging for a bigger ship really does is get you a ship to use now, during the alpha period before the game proper is released. If you just want to play the full game when it comes out, $30 is all you need to pay, and will probably be a ridiculously good deal given how the game is shaping up. If you want to try the game out now, the $45 Aurora package gives you the game, plus alpha/beta access, plus a ship to fly in arena commander. However! The basic Aurora sucks for both combat and racing, so if you go that route you probably won't be winning any multiplayer matches except by luck and a lot of ramming. But if you're willing to wait, $45 for the completed game is still going to be an absolute steal.

    On the other hand, if you want something that has a fighting chance in combat / racing, the 300i wouldn't be a bad choice at $65, which also comes with alpha/beta access. It was a lot more worthwhile getting the more expensive ships when they came with lifetime insurance, now they just come with 4 months worth. However! We have no idea how big of a deal insurance is actually going to be, so its not worth getting too excited over hypothetical future video-game space insurance.

    Mr Ray on
  • SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    So I feel like the flight model itself is way, way better now, but yeah, the targeting system is... bad. Part of it is that controls in general seem goofy right now; I was tooling around using a gamepad and aim gets slewed all over the place because of the overactive sensitivity. On top of that, the targeting computer itself seems practically nonexistent; the points you have to aim at to hit anything are absurdly small, and the computer should really be adjusting all your weapons systems to hit at the same point automatically, not giving you separate spots to fire at for each system. Seriously, all this stuff is gimballed to some extent, it's not unreasonable that it can all be handled by the computer; if people are going to have to aim separately for different weapon systems, they're just going to pile on a single weapon system and that's going to cut armament diversity down a ton.

    I'm surprised at the racing stuff, though. Normally, I couldn't give a crap about racing events in games that aren't actual racing games, but with this flight model, I could legitimately see racing being a fun thing to watch or participate in. There's a heckuva lot more to it than just "mash accelerator, slow down at turns", and it's pretty hazardous.

    I was fine with the flight model before, but it definitely feels much tighter now. I like it. I love the changes they made to the afterburner. It feels more natural to use. I'm less thrilled with the changes to the weapons, though. I could easily hit wave 15 before, but now I'm having trouble getting to wave 3. It feels like I'm literally shooting at a needle in a haystack. I've pretty much gotta be right up on something to hit it.

    My thoughts:
    They probably need to rethink Class 1 and Class 2 weapons. Maybe Class 1 should compensate for your ship velocity, yaw rate, pitch rate, and projectile speed to put your shots where you are aiming the crosshairs at the moment you pull the trigger. If you were off target, your shots would still be off target. Class 2 would add a limited auto-aim so you don't have to put your crosshairs directly over the lead indicator, but you still have to be close, maybe within a couple of degrees.

    A fun little bug I found is changing views or touching any other button the my X55 throttle besides the boost button immediately shoots my ships to 100% throttle and removes the ability for me to control it with the throttle.

    Cogliostro wrote: »
    TOGSolid wrote: »
    Cogliostro wrote: »
    So where does one obtain this game? I can't seem to find it anywhere. :(

    https://robertsspaceindustries.com/download

    Thanks man.

    This looks like a really in-depth game that is also, from looking at the website, considerably more expensive than your average space sim. Is there a tutorial from basic to advanced that I can read somewhere before I go dropping $300 on a virtual ship? :)

    Yeah, you don't have to spend $300 to get the game. They've got an Arena Commander Starter Package that gets you everything (including Arena Commander & Beta Access) for $45.

    Steam - Synthetic Violence | XBOX Live - Cannonfuse | PSN - CastleBravo | Twitch - SoggybiscuitPA
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