Also, TrackIR works now, which is useful for the Hornet with it's gimbaled weapons of course. I'm trying to decide if I like aiming with TrackIR though, looking at the target while also flying is harder than it sounds. I think it would be easier with a Rift though, because you would be "in" true 3D space as opposed to glancing around a monitor.
Hey @imperialparadox, since I'll get my Rift DK2 on Monday and you seem to already have yours... how's the VR support in this game? Is it... existant?
Also, TrackIR works now, which is useful for the Hornet with it's gimbaled weapons of course. I'm trying to decide if I like aiming with TrackIR though, looking at the target while also flying is harder than it sounds. I think it would be easier with a Rift though, because you would be "in" true 3D space as opposed to glancing around a monitor.
Hey @imperialparadox, since I'll get my Rift DK2 on Monday and you seem to already have yours... how's the VR support in this game? Is it... existant?
Becoming more and more tempted to cross chassis my way to a 350r from a 325a... get to keep LTI and it's $5 cheaper than buying outright!
Having done some more research it seems that having that extra engine is a huge advantage as you can essentially kit the 250r out like a fighter as it has all the same hard points.
The 350R is a BEAST, i'm glad I upgraded my 325A. It takes getting used to as it is a LOT of machine, but I have definitely been enjoying the huge kick in the pants in speed/acceleration. Still trying to solve the red/grey/blackouts on the racetrack, but with more practice I think those can be figured out.
"It's not enough that we do our best; sometimes we have to do what's required." - Sir. Winston Churchill
Also, TrackIR works now, which is useful for the Hornet with it's gimbaled weapons of course. I'm trying to decide if I like aiming with TrackIR though, looking at the target while also flying is harder than it sounds. I think it would be easier with a Rift though, because you would be "in" true 3D space as opposed to glancing around a monitor.
Hey @imperialparadox, since I'll get my Rift DK2 on Monday and you seem to already have yours... how's the VR support in this game? Is it... existant?
DK1 only currently.
Does that mean it won't work with the DK2, or just that positional tracking doesn't work?
Also, TrackIR works now, which is useful for the Hornet with it's gimbaled weapons of course. I'm trying to decide if I like aiming with TrackIR though, looking at the target while also flying is harder than it sounds. I think it would be easier with a Rift though, because you would be "in" true 3D space as opposed to glancing around a monitor.
Hey @imperialparadox, since I'll get my Rift DK2 on Monday and you seem to already have yours... how's the VR support in this game? Is it... existant?
DK1 only currently.
Does that mean it won't work with the DK2, or just that positional tracking doesn't work?
I've gotten it to extend to the Rift, but there is no tracking and the view was messed up (not centered right). If you figure anything out let me know.
Also, TrackIR works now, which is useful for the Hornet with it's gimbaled weapons of course. I'm trying to decide if I like aiming with TrackIR though, looking at the target while also flying is harder than it sounds. I think it would be easier with a Rift though, because you would be "in" true 3D space as opposed to glancing around a monitor.
Hey @imperialparadox, since I'll get my Rift DK2 on Monday and you seem to already have yours... how's the VR support in this game? Is it... existant?
DK1 only currently.
Does that mean it won't work with the DK2, or just that positional tracking doesn't work?
I've gotten it to extend to the Rift, but there is no tracking and the view was messed up (not centered right). If you figure anything out let me know.
Will do! That Revel & York hangar will be baller in VR... Looking down at your ship from that lounge upstairs is something I'm much looking forward to.
Yeah, I hope they don't fall into the trap of "balancing" ships for Arena Commander, because some ships should be flat out better at combat than others.
To touch on this, I was listening to some streamers, and man do a lot of them have the opinion that an Aurora and a 300i should be balanced and as powerful as a Hornet. Why do people have this idea that the space-pinto and the space-BMW should be the equivalent weapons platform as the space-F15? It's pretty ridiculous to me.
Some of them use the reasoning that everything was supposed to be balanced, even though it's not - I remember Travis talking about "weight matching" to account for the fact that the Hornet is a better combat ship, and others complain about how they shouldn't be forced to spend money on a combat ship to be good at combat...wtf? One guy even literally said he should be able to stay in the Aurora and do whatever other ships can do.
Eventually there will be a system that nets us fake money that can be used to buy equipment and possibly even temporary ships. Once that happens calls for balancing things out should die down.
Its better than everyone flying around in a hornet, isn't it?
I'd rather there be categories or 'classes' of ships that say, the Hornet, 325a ect ect are in and they are 'equal' and then maybe have a lower tier for aurora's and so on and so forth.
and they should be 'balanced' with a mix of speed/fire-power or just straight up similiar/same.
If you make the hornet the absolute best weapons platform then that is all anyone will fly.
So, yeah... a combat 300 series (maybe not the base model 300i, but) should be on very even footing with a Hornet.
Eventually there will be a system that nets us fake money that can be used to buy equipment and possibly even temporary ships. Once that happens calls for balancing things out should die down.
One guy even literally said he should be able to stay in the Aurora and do whatever other ships can do.
bwuh?
That's like asking for a level 1 (in standard power curve terms) to be able to stand toe-to-toe with level 'max'. Of course, those same people would probably argue that they should be able to disable and cap a Bengal with a couple squads of Auroras and Mustangs too. Bengal would be like, "That tickles."
The problem is that Arena commander IS an arcade game in terms of mechanics, so people are evaluating things from that standpoint. Of course, the problem with that is Star Citizen is supposed to be a full fledged MMO with more considerations than pure combat, but those just don't exist yet.
What I think they should do in the mean time is implement a "lives" system into the game. Like, a Hornet gets two lives, a 300i three, and an Aurora four lives. That should tide down some of the complains without actually equalizing ships. And for racing, they need to just make matches all the same ship until more options are available.
Oh, and since it's not on the front page anymore...
We crossed $53mil sometime late Thursday or early Friday and are one-third of the way to $54mil. So, official, Arbitrator's Guild is a thing we'll be getting. Next up: expanded AI.
More variation in track design will probably help with the racing thing
I've only played the easy(?) track and the 350r doesn't have many spots to try and use it's top speed advantage to overcome the M50s acceleration advantage
On as related note I can't fly with this yaw/roll setup. Like my brain is incapable of thinking of it in the way necessary to make the ship do what I'm wanting it to do :P
Yeah just jumped in an M50 and tried a race against randoms and it wasn't even a contest... even discounting pubby derp factor the M50's agility and acceleration just blows through the course and your only real danger is human error.
Lots of fun though! SC is actually going to offer a legitimate racing mode considering how detailed the physics model is - if they do a good job filling out the "career" portion of the Murray Cup I could see people primarily logging onto SC just to race!
Its better than everyone flying around in a hornet, isn't it?
I'd rather there be categories or 'classes' of ships that say, the Hornet, 325a ect ect are in and they are 'equal' and then maybe have a lower tier for aurora's and so on and so forth.
and they should be 'balanced' with a mix of speed/fire-power or just straight up similiar/same.
If you make the hornet the absolute best weapons platform then that is all anyone will fly.
So, yeah... a combat 300 series (maybe not the base model 300i, but) should be on very even footing with a Hornet.
I disagree completely....the 300 is a jack of all trades. Those different series, with the exception or the R, are just different loadouts of the base model. It shouldn't even compete with the Hornet, which is a pure fighter.
I just wish the game would remember my settings between patches; it seems as though every time a patch drops it puts my yaw and roll back to the default setting and sets my graphics to Very High. And while I can run Arena Commander on Very High and not have my computer explode, its only really playable on medium, or ideally low. So I have no idea why it always wants to set everything to max.
+1
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited September 2014
As far as the thing with people insisting all ships should be equal with all other ships, well, some people have opinions, and some people are just plain wrong. And those people are just plain wrong. Either they're wrong because they just completely misunderstand what kind of game SC will be, or they're wrong because having everything in a setting like this be more or less "equal" is stupid.
And it's good that ships won't be equivalent across the different sizes, and likely even within the same size classes. For one thing, it means the balance situation won't be an impossible nightmare; ships that are good at what they're built for is how they need to be anyway, rather than trying to balance them with the eventual dozens of other ships. For another, well, it would be pretty dumb if there was a 1:1 ratio of ability between stuff like Auroras and Hornets, because they're just plain built for different roles. A dinky Ford Focus is great for city and highway driving, but nobody runs around bitching that they also can't handle offroad driving like a some monster vehicle with big clearance and four-wheel drive.
I disagree completely....the 300 is a jack of all trades. Those different series, with the exception or the R, are just different loadouts of the base model. It shouldn't even compete with the Hornet, which is a pure fighter.
I dunno, it really comes down to what you mean by "shouldn't even compete". If you had the equivalent of the military version of the Hornet, it's gonna have a lot heavier firepower than basically any of the 300i variants, and be more durable. That doesn't simply make it the "best" for combat, though. After all, the Hornet is supposed to fly in conjunction with other fighters like itself; in that situation, the maneuverability issue is negated because everybody covers everybody. But somebody taking a 300i variant and optimizing it for combat? I don't see any good reason why it couldn't be pretty comparable with the military Hornet in a 1v1 fight, if the 300i pilot knows his ship. Sure, the 300 ship would get busted up in a head-on run, but why would it do that when it doesn't have to?
I think the balance there is just going to come down to the fact that any ships within certain weight ranges will be restricted by different levels of firepower, durability, and speed/agility. Some ships will be able to max out some of those aspects more easily than other designs, but I don't ever see something like Hornets being able to completely annihilate something like 300i's without any real effort. They're just too close in size for the design limits to let Hornets get that far out ahead of everything else.
EDIT: Speaking of ship limitations, does anybody know what CIG's plans are for telling use things like rate of pitch and whatnot? Because having a system which tells us exactly what a ship's maneuverability is like on different axiis would be super-useful, especially if it's a dynamic system that lets us see exactly how things like cargo, new thrusters, different engines, etc., affect those rates.
It's pretty early for a system like that because everything is in flux, but I was just wondering.
The 300i already has a speed and maneuverability advantage over the Hornet. That alone is more than enough to allow a skilled pilot to take on a more heavily armed and armored opponent.
"I see everything twice!"
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Conversely, a good Hornet pilot that has built up their shields at the expense of their firepower might be able to offset the weaker firepower of the 300i and draw out the fight long enough to get in the shorter, stronger hits for a win. Or maybe the Hornet pilot has sacrificed firepower for speed and a powerplant to put it on par with the 300i (they can mount the same tier engines, after all), leaving a fast Hornet with heavier shields than a 300i and heavier firepower to boot.
I would say that it wouldn't be unreasonable for a combat-oriented Hornet to consistently win out against a combat-oriented 300i if both pilots are of equivalent skill, but there are a lot of variables there. A 300i pilot should have to work harder to win the fight, sure, but there's only about a 10-15% mass difference between the two ship types; the way ships are designed simply prohibits the Hornet being so far out there in weapons or shields that the 300i has no chance.
So I was wondering if taking the guns off of my 300i before a race would make any difference to its performance... and the answer is an emphatic yes. I was almost (but not quite) able to keep up with an M50 that way in fact. I'd imagine a gun-less M50 or 350r would be absolutely insane.
Hell, if the LN was in the game, it'd give the Hornet some trouble. IIRC, the Aurora Trainer is slightly more agile than the Hornet, and the LN has an additional two maneuvering thrusters. With the extra guns, the LN has similar firepower to the Hornet(though the Hornet still has the advantage with the turret and gimbaled guns).
The Hornet would be favored(mostly from better coverage with the turret and better shields), but not decisively so.
Do we know anything about armor mechanics? I don't remember reading anything about it but I would assume the Hornet would have tougher armor than the LN and 300i.
"I see everything twice!"
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Yeah, ship size is gonna be a huge factor for what ships will be comparable in combat, especially for the smaller vessels. Below a certain threshold of mass, I just don't see there being much in the way of insurmountable differences between the ships in the lower ranges. An Aurora LN will have a lot more of a chance against a Hornet three times its mass than the Hornet would against a Connie that's about 3.5-4 times its mass. The Aurora pilot would probably have to really hustle and have a tailored ship to really have a solid chance, but it's doubtful that any amount of tailoring could make a lone Hornet have the same chance against the Connie.
Gotta wonder how terrifying it is for all the people living in those floating homes. To think that at any moment some hotshot pilot might come crashing through your wall.
Do we know anything about armor mechanics? I don't remember reading anything about it but I would assume the Hornet would have tougher armor than the LN and 300i.
We know it reduces damage from missiles and ballistics(but not energy weapons), but it's not implemented yet(AKAIK). Currently, each part of the ship has HP(structure), but there's no armor yet.
Yeah, ship size is gonna be a huge factor for what ships will be comparable in combat, especially for the smaller vessels. Below a certain threshold of mass, I just don't see there being much in the way of insurmountable differences between the ships in the lower ranges. An Aurora LN will have a lot more of a chance against a Hornet three times its mass than the Hornet would against a Connie that's about 3.5-4 times its mass. The Aurora pilot would probably have to really hustle and have a tailored ship to really have a solid chance, but it's doubtful that any amount of tailoring could make a lone Hornet have the same chance against the Connie.
The Constellation versus the Hornet is kinda of weird, but it's just how the dynamics play out. As ships get bigger and bigger, being more agile than your opponent starts to matter less and less. The Constellation Andromeda is bigger, more durable, has better guns and the turrets give it much better coverage. Being agile and trying to exploit blind spots is straight up impossible once ships start having nearly 360 spherical coverage. The Hornet can try postional stuff to minimize incoming fire, but it's losing game. Trying to maneuver means less uptime firing and the Constellation's turrets will win via attrition, and head to head the Hornet loses because the Constellations guns are just bigger. A Hornet couldn't win 1v1 against a Constellation, barring some really bad plays on the Constellation's part(or the Constellation being heavily undermanned).
But that changes if you had say, 3 Hornets versus 2 Constellations. The 3 Hornets are still severely outmassed, but their ability to bring all their guns to bear while dodging most of the Constellation's firepower means that clever maneuvering and position can minimize the Constellation's firepower. When it's one on one, the Constellation can maneuver to counter the Hornet's own movements, but when there's three of them, doing so isn't easy. The Constellations are still heavily favored to win, but where 1 Hornet versus 1 Constellation is 100% win-rate for the Constellation, I'd say that 3 Hornets vs 2 Constellations isn't as one sided. Probably a 98% win rate for the Constellations, but I'd imagine roughly half the time, one the constellations ends up dead or with severe damage.
Not really a balance thing, just observations on how I think things will play out, and the nature of the dynamics changing once larger ships get into play(and where the game goes from pure dogfighting to having naval-like elements).
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Gotta wonder how terrifying it is for all the people living in those floating homes. To think that at any moment some hotshot pilot might come crashing through your wall.
This is a networked simulation of the actual racing course being run by armatures. I would imagine that wrecking in the real course is quite rare.
(Probably because you would have to sim test on it without wrecking an ungodly number of times first, and in the actual game wrecking means no more race ship until you buy another. Well, that and since this is the premiere racing course simple math means that only the very best racers even get to run it.)
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...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Gotta wonder how terrifying it is for all the people living in those floating homes. To think that at any moment some hotshot pilot might come crashing through your wall.
Can't be too different from living at Monaco.
I got a code from the Newegg/AMD fiasco a little while back, so I'm hoping they send it to me sooner rather than later, because I'm anxious to check the game out.
Are any of you guys running on modest hardware? I've got an i3 3240 at 3.4GHz, 8GB of RAM, and for the time being a 768MB GTX460.
Gotta wonder how terrifying it is for all the people living in those floating homes. To think that at any moment some hotshot pilot might come crashing through your wall.
Like golf course housing, they probably pay top dollar for that living space as well.
A Hornet couldn't win 1v1 against a Constellation, barring some really bad plays on the Constellation's part(or the Constellation being heavily undermanned).
And I bet you that this will be directly how a lot of non-Constellation owners will acquire Constellations early on in the game. :P I would put odds in favor of a 2-crewed Super Hornet going against a Connie being flown solo. We all know that a bunch of hot shots at launch are going to be flying around their expensive Connies solo (and other big ships), thinking they are safe.
Not that I would ever dream of trying to get out early and acquire some slightly used ships from silly people. *whistles*
OMG... so finally loaded this up and went to explore my Revell & York hangar. O.O Super posh. It almost feels wrong taking my buggy up to the top floor and driving it around on all that nice hardwood flooring; but I can, so I will. They definitely are going to need to work on some variant decor items based on which hangar you're in. Yeah, the easter egg lockers and the changing station and foot locker really don't look like they belong in that hangar. the fish tank pulls it off well enough, but a Revell & York version of the fish tank, in matching white with wood trim would be stellar. I'd pay more space bucks for that option.
I just hope, eventually, when we can add modular rooms, that we get the option to decide which rooms stuff like fish tanks and display cases and what not are at. Because I will have a fish room; all completely, legally acquired too.
Gotta find time to check out the other hangars too.
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+2
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
...and when you are done with that; take a folding
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
I feel like Arena Commander should allow everyone to use all of the ships available. Otherwise, what's the point of an alpha test if not to get as much feedback on as wide a base as possible? I know it would make the people who bought extra ships just to fly them now unhappy, but they'll still have those ships when the full game hits while the rest won't, at first. It would also let people test drive ships to see if they want to buy one before the game launches so they have it day 1. Having people need to buy in more and more to test the upper levels of your alpha or beta seems kind of counter-productive to me.
Does anyone here find themselves needing to use that workaround for the throttle on the X-55? By which, I mean is it still necessary to use.
I am thinking it is because mine isn't working. If anyone can point to a good walk-through because I don't want to screw this up.
Are you selecting the premade profile in the controls section? If you don't, the throttle won't work. Go to options, controls, then joystick; there will be a drop down menu that will let you select a profile for the X55.
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited September 2014
Edit: I got it, and the M-50 is kinda squirrelly.
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...and when you are done with that; take a folding
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0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Gotta wonder how terrifying it is for all the people living in those floating homes. To think that at any moment some hotshot pilot might come crashing through your wall.
You know how people will pay extra to have their homes beside a golf course? It's like that, except inverted.
Because while people may be able to put up with the odd golf ball going through a window, it turns out they're less patient with 20-ton golf balls with fire-spewing engines.
Also, just for fun, I went EVA to go look around those apartment buildings. As usual, the folks at CIG had great attention to detail; everything is the scale of a person, so that track isn't just decoration you don't pay attention too as you zip by.
Ninja Snarl P on
+2
SanguineAngelLordCentre of the UniverseRegistered Userregular
I feel like Arena Commander should allow everyone to use all of the ships available. Otherwise, what's the point of an alpha test if not to get as much feedback on as wide a base as possible? I know it would make the people who bought extra ships just to fly them now unhappy, but they'll still have those ships when the full game hits while the rest won't, at first. It would also let people test drive ships to see if they want to buy one before the game launches so they have it day 1. Having people need to buy in more and more to test the upper levels of your alpha or beta seems kind of counter-productive to me.
I think they're likely to get a better spread this way as people will have to fly the ships they have. If we all had access to every ship I imagine we would trend towards certain ships or variants. This way, it's likely that the really dedicated fans will be flying the expensive ships so although there are less of them they should be more active whilst at the other end of the scale, more people will have the cheaper ships but may not be quite so obsessive so a smaller percentage might be active but there are more people total so numbers are still good.
We'll all have access to all the ships in the full game when that goes live (Via trading, fighting, stealing etc etc)
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Hey @imperialparadox, since I'll get my Rift DK2 on Monday and you seem to already have yours... how's the VR support in this game? Is it... existant?
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DK1 only currently.
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Nobody expects the robot inquisition!
The 350R is a BEAST, i'm glad I upgraded my 325A. It takes getting used to as it is a LOT of machine, but I have definitely been enjoying the huge kick in the pants in speed/acceleration. Still trying to solve the red/grey/blackouts on the racetrack, but with more practice I think those can be figured out.
Does that mean it won't work with the DK2, or just that positional tracking doesn't work?
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
I've gotten it to extend to the Rift, but there is no tracking and the view was messed up (not centered right). If you figure anything out let me know.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
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Will do! That Revel & York hangar will be baller in VR... Looking down at your ship from that lounge upstairs is something I'm much looking forward to.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
To touch on this, I was listening to some streamers, and man do a lot of them have the opinion that an Aurora and a 300i should be balanced and as powerful as a Hornet. Why do people have this idea that the space-pinto and the space-BMW should be the equivalent weapons platform as the space-F15? It's pretty ridiculous to me.
Some of them use the reasoning that everything was supposed to be balanced, even though it's not - I remember Travis talking about "weight matching" to account for the fact that the Hornet is a better combat ship, and others complain about how they shouldn't be forced to spend money on a combat ship to be good at combat...wtf? One guy even literally said he should be able to stay in the Aurora and do whatever other ships can do.
bwuh?
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
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I'd rather there be categories or 'classes' of ships that say, the Hornet, 325a ect ect are in and they are 'equal' and then maybe have a lower tier for aurora's and so on and so forth.
and they should be 'balanced' with a mix of speed/fire-power or just straight up similiar/same.
If you make the hornet the absolute best weapons platform then that is all anyone will fly.
So, yeah... a combat 300 series (maybe not the base model 300i, but) should be on very even footing with a Hornet.
Like that ever happens in any game, ever. :P
That's like asking for a level 1 (in standard power curve terms) to be able to stand toe-to-toe with level 'max'. Of course, those same people would probably argue that they should be able to disable and cap a Bengal with a couple squads of Auroras and Mustangs too. Bengal would be like, "That tickles."
What I think they should do in the mean time is implement a "lives" system into the game. Like, a Hornet gets two lives, a 300i three, and an Aurora four lives. That should tide down some of the complains without actually equalizing ships. And for racing, they need to just make matches all the same ship until more options are available.
We crossed $53mil sometime late Thursday or early Friday and are one-third of the way to $54mil. So, official, Arbitrator's Guild is a thing we'll be getting.
I've only played the easy(?) track and the 350r doesn't have many spots to try and use it's top speed advantage to overcome the M50s acceleration advantage
On as related note I can't fly with this yaw/roll setup. Like my brain is incapable of thinking of it in the way necessary to make the ship do what I'm wanting it to do :P
Lots of fun though! SC is actually going to offer a legitimate racing mode considering how detailed the physics model is - if they do a good job filling out the "career" portion of the Murray Cup I could see people primarily logging onto SC just to race!
I disagree completely....the 300 is a jack of all trades. Those different series, with the exception or the R, are just different loadouts of the base model. It shouldn't even compete with the Hornet, which is a pure fighter.
And it's good that ships won't be equivalent across the different sizes, and likely even within the same size classes. For one thing, it means the balance situation won't be an impossible nightmare; ships that are good at what they're built for is how they need to be anyway, rather than trying to balance them with the eventual dozens of other ships. For another, well, it would be pretty dumb if there was a 1:1 ratio of ability between stuff like Auroras and Hornets, because they're just plain built for different roles. A dinky Ford Focus is great for city and highway driving, but nobody runs around bitching that they also can't handle offroad driving like a some monster vehicle with big clearance and four-wheel drive.
I dunno, it really comes down to what you mean by "shouldn't even compete". If you had the equivalent of the military version of the Hornet, it's gonna have a lot heavier firepower than basically any of the 300i variants, and be more durable. That doesn't simply make it the "best" for combat, though. After all, the Hornet is supposed to fly in conjunction with other fighters like itself; in that situation, the maneuverability issue is negated because everybody covers everybody. But somebody taking a 300i variant and optimizing it for combat? I don't see any good reason why it couldn't be pretty comparable with the military Hornet in a 1v1 fight, if the 300i pilot knows his ship. Sure, the 300 ship would get busted up in a head-on run, but why would it do that when it doesn't have to?
I think the balance there is just going to come down to the fact that any ships within certain weight ranges will be restricted by different levels of firepower, durability, and speed/agility. Some ships will be able to max out some of those aspects more easily than other designs, but I don't ever see something like Hornets being able to completely annihilate something like 300i's without any real effort. They're just too close in size for the design limits to let Hornets get that far out ahead of everything else.
EDIT: Speaking of ship limitations, does anybody know what CIG's plans are for telling use things like rate of pitch and whatnot? Because having a system which tells us exactly what a ship's maneuverability is like on different axiis would be super-useful, especially if it's a dynamic system that lets us see exactly how things like cargo, new thrusters, different engines, etc., affect those rates.
It's pretty early for a system like that because everything is in flux, but I was just wondering.
Then it's just boom and zoom erryday
I would say that it wouldn't be unreasonable for a combat-oriented Hornet to consistently win out against a combat-oriented 300i if both pilots are of equivalent skill, but there are a lot of variables there. A 300i pilot should have to work harder to win the fight, sure, but there's only about a 10-15% mass difference between the two ship types; the way ships are designed simply prohibits the Hornet being so far out there in weapons or shields that the 300i has no chance.
The Hornet would be favored(mostly from better coverage with the turret and better shields), but not decisively so.
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We know it reduces damage from missiles and ballistics(but not energy weapons), but it's not implemented yet(AKAIK). Currently, each part of the ship has HP(structure), but there's no armor yet.
The Constellation versus the Hornet is kinda of weird, but it's just how the dynamics play out. As ships get bigger and bigger, being more agile than your opponent starts to matter less and less. The Constellation Andromeda is bigger, more durable, has better guns and the turrets give it much better coverage. Being agile and trying to exploit blind spots is straight up impossible once ships start having nearly 360 spherical coverage. The Hornet can try postional stuff to minimize incoming fire, but it's losing game. Trying to maneuver means less uptime firing and the Constellation's turrets will win via attrition, and head to head the Hornet loses because the Constellations guns are just bigger. A Hornet couldn't win 1v1 against a Constellation, barring some really bad plays on the Constellation's part(or the Constellation being heavily undermanned).
But that changes if you had say, 3 Hornets versus 2 Constellations. The 3 Hornets are still severely outmassed, but their ability to bring all their guns to bear while dodging most of the Constellation's firepower means that clever maneuvering and position can minimize the Constellation's firepower. When it's one on one, the Constellation can maneuver to counter the Hornet's own movements, but when there's three of them, doing so isn't easy. The Constellations are still heavily favored to win, but where 1 Hornet versus 1 Constellation is 100% win-rate for the Constellation, I'd say that 3 Hornets vs 2 Constellations isn't as one sided. Probably a 98% win rate for the Constellations, but I'd imagine roughly half the time, one the constellations ends up dead or with severe damage.
Not really a balance thing, just observations on how I think things will play out, and the nature of the dynamics changing once larger ships get into play(and where the game goes from pure dogfighting to having naval-like elements).
This is a networked simulation of the actual racing course being run by armatures. I would imagine that wrecking in the real course is quite rare.
(Probably because you would have to sim test on it without wrecking an ungodly number of times first, and in the actual game wrecking means no more race ship until you buy another. Well, that and since this is the premiere racing course simple math means that only the very best racers even get to run it.)
chair to Creation and then suplex the Void.
Can't be too different from living at Monaco.
I got a code from the Newegg/AMD fiasco a little while back, so I'm hoping they send it to me sooner rather than later, because I'm anxious to check the game out.
Are any of you guys running on modest hardware? I've got an i3 3240 at 3.4GHz, 8GB of RAM, and for the time being a 768MB GTX460.
And I bet you that this will be directly how a lot of non-Constellation owners will acquire Constellations early on in the game. :P I would put odds in favor of a 2-crewed Super Hornet going against a Connie being flown solo. We all know that a bunch of hot shots at launch are going to be flying around their expensive Connies solo (and other big ships), thinking they are safe.
Not that I would ever dream of trying to get out early and acquire some slightly used ships from silly people. *whistles*
OMG... so finally loaded this up and went to explore my Revell & York hangar. O.O Super posh. It almost feels wrong taking my buggy up to the top floor and driving it around on all that nice hardwood flooring; but I can, so I will.
I just hope, eventually, when we can add modular rooms, that we get the option to decide which rooms stuff like fish tanks and display cases and what not are at. Because I will have a fish room; all completely, legally acquired too.
Gotta find time to check out the other hangars too.
https://robertsspaceindustries.com/comm-link/transmission/14146-Arena-Commander-Patch-Star-Citizen-1301
chair to Creation and then suplex the Void.
Steam Support is the worst. Seriously, the worst
I am thinking it is because mine isn't working. If anyone can point to a good walk-through because I don't want to screw this up.
chair to Creation and then suplex the Void.
Are you selecting the premade profile in the controls section? If you don't, the throttle won't work. Go to options, controls, then joystick; there will be a drop down menu that will let you select a profile for the X55.
chair to Creation and then suplex the Void.
Because while people may be able to put up with the odd golf ball going through a window, it turns out they're less patient with 20-ton golf balls with fire-spewing engines.
Also, just for fun, I went EVA to go look around those apartment buildings. As usual, the folks at CIG had great attention to detail; everything is the scale of a person, so that track isn't just decoration you don't pay attention too as you zip by.
I think they're likely to get a better spread this way as people will have to fly the ships they have. If we all had access to every ship I imagine we would trend towards certain ships or variants. This way, it's likely that the really dedicated fans will be flying the expensive ships so although there are less of them they should be more active whilst at the other end of the scale, more people will have the cheaper ships but may not be quite so obsessive so a smaller percentage might be active but there are more people total so numbers are still good.
We'll all have access to all the ships in the full game when that goes live (Via trading, fighting, stealing etc etc)