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[Mechwarrior Online] The Clans invaded, and melted our puny IS servers.

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Posts

  • Phoenix-DPhoenix-D Registered User regular
    Driving the A1 again, discovered a new scouting tactic: Toss LRMs into the terrain and watch to see where the AMS comes from.

    KashaarElvenshaemellestaditalianranma
  • SyngyneSyngyne Registered User regular
    Fun fact discovered: Rasalhague is actually Arabic (it was originally Ras Alhague), and the original name is pronounced like this. (click the little speaker button in the left box)

    5gsowHm.png
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    that's why I gave up on the medium tournament, ultimately. Trying to get good games (as opposed to just playing) became super frustrating

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    I need to plow through my last 8 games tonight...

    But my buddies sucked me back into Diablo 3 after not playing it for a year and a half. :(

    kx3klFE.png
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Syngyne wrote: »
    Fun fact discovered: Rasalhague is actually Arabic (it was originally Ras Alhague), and the original name is pronounced like this. (click the little speaker button in the left box)

    Your fun fact is fun, but man, that pronunciation? Dang. My unsophisticated American tongue can't handle that. I'm going to stick with my badly mangled WRASTLE-HAWG.

    Like, "Hey Ma! Come watch me wrastle this hawg!"

    Gives another wonderful, wholly-new meaning to our unit's chosen homeland. ;D

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    imperialparadoxmellestadOrickElvenshae
  • SyngyneSyngyne Registered User regular
    I think even astronomers call it rassle-haig, I was just wondering what the origin of the name was and found that little factoid.

    5gsowHm.png
  • NotoriusBENNotoriusBEN Registered User regular
    im with hydro.

    SRMs need fixing now.
    Phoenix-D wrote: »
    Driving the A1 again, discovered a new scouting tactic: Toss LRMs into the terrain and watch to see where the AMS comes from.

    i brought this up in closed beta. I'd like to be able to toggle ams on or off, especially as a scout mech, because the worst thing in the world is getting into position to kill an LRM fatboy is having your cover blown because your ams is shooting missiles going away from you.

    or yknow, flipping on while you are trying to flank along unseen in the 3 corridor and whoops, missiles gotta take care of those...

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • XantomasXantomas Registered User regular
    "Rah Sahl Hay Guh" is how it's pronounced in my brain.

  • Kaboodles_The_AssassinKaboodles_The_Assassin Kill the meat. Save the metal.Registered User regular
    Ra-s-Al-Ghul-batman-begins-11594806-260-359.jpg

    ?

    sXXjb1B.png
    Kashaar
  • KashaarKashaar Low OrbitRegistered User regular
    Fun fact, most of the stars in our night sky have Arabic names. That's why so many of them start with Al. This list on Wikipedia is actually pretty cool: https://en.wikipedia.org/wiki/List_of_proper_names_of_stars

    Indie Dev Blog | Twitter | Steam
    Unreal Engine 4 Developers Community.

    I'm working on a cute little video game! Here's a link for you.
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited March 2014
    Alright, I've got a new dilemma, and would like some input.

    I've got all these Griffins. So far, two of the three have eventually morphed into fast (280-300 XL engine) LRM (20-25) and laser (2x to 4x ML) support-fire chassis. I really like the way they play, but I was hoping I could find another good role for them. I originally set up the Phoenix variant* (the -1N, IIRC) as a light-hunter (360XL, 3xSSRM, 3xML), but it just...isn't...fun. I've run similar builds on other chassis, and enjoyed it, but for some reason a Griffin in this role just isn't working for me.

    I may in the end just make it into another fast support boat like its siblings, but I'd really like some variety here. Anybody got any good builds?

    [Edit] And a follow-up question: what do you guys think of an ERPPC/LRM10+A build? I'm not sure of the effectiveness of such a small flight, but I've always tended toward 20-30 missiles when I use LRMs.

    *which, in some far future, I'd expect to use a lot for the Loyalty bonuses. Yeah, yeah, I know, dreaming here.

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    Just when I was finally getting used to the LRM changes:

    http://mwomercs.com/forums/topic/153946-lrm-update-march-24/

    Though admittedly it's a very small nerf (15m/s). I wonder how that will play out for lights being able to avoid missiles?

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  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited March 2014
    Just when I was finally getting used to the LRM changes:

    http://mwomercs.com/forums/topic/153946-lrm-update-march-24/

    Though admittedly it's a very small nerf (15m/s). I wonder how that will play out for lights being able to avoid missiles?

    Nice. We still won't be able to dance around in the open, but at least that gives faster mechs near cover an extra second or two to get hull down.

    [Edit] Also, this means Paul is actually doing his job, which I think some of us were dubious of.

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    ElvenshaeHydroSqueegee
  • Phoenix-DPhoenix-D Registered User regular
    I'm running PPC / SRM on one Griffon. The ppc at range, SRMs in close. Its pretty fun.

  • Phoenix-DPhoenix-D Registered User regular
    Oh hey, they are reducing screen shake too. Nice!

  • imperialparadoximperialparadox Houston, TXRegistered User regular
    Phoenix-D wrote: »
    I'm running PPC / SRM on one Griffon. The ppc at range, SRMs in close. Its pretty fun.

    PPC ASRM18? The one that all the hardpoints are all lopsided? I'm actually running that build, it works out pretty nice (SRM's seem to work out ok with it).

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  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I have ERPPC/4xSSRM on the 3M. It kills lights pretty effectively and you can poke at long range with the PPC.

    I wound up selling the three missile/three laser variant; it just didn't seem like there was much it did well that I couldn't do better on one of the other two.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Phoenix-D wrote: »
    I'm running PPC / SRM on one Griffon. The ppc at range, SRMs in close. Its pretty fun.

    PPC ASRM18? The one that all the hardpoints are all lopsided? I'm actually running that build, it works out pretty nice (SRM's seem to work out ok with it).

    Something like this? GRF-1N
    I have ERPPC/4xSSRM on the 3M. It kills lights pretty effectively and you can poke at long range with the PPC.

    I wound up selling the three missile/three laser variant; it just didn't seem like there was much it did well that I couldn't do better on one of the other two.

    Yeah, I have the 4xM Shadow Hawk set up like this that just straight-up feels better than anything I tried on the GRF-1N. But I'm completely averse to selling mechs, so here I am, trying to make every one have a place.

    Seriously, owning nine different 55t mechs is a first-world problem.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    HydroSqueegee
  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    edited March 2014
    Nips wrote: »
    I clicked on this thread thinking maybe we'd have news about custom game lobbies, but it looks like instead PGI has just reinstated LRMageddon. Okay then.

    We should set up a campaign to be fought out when custom games are around. PGI will never implement BV, but we've got all the pieces to do that if enough people are interested.

    I've been thinking about this since almost after PGI announced the Launch module date (along with everyone else, apparently). I'm so down for it. Listening to the NGNG podcast, so is basically every organized group that plays MWO.

    I've determined the way to do this is to have a solaris league, where stables can be between 6-10 people (depending on # of players), and have everyone play in an NFL style divisional system. once you get the brackets setup the thing mostly administers itself, you can have teams forfeit games without screwing the entire thing up, and allowing you to bring extra ppl deals with the problem of no-shows.

    kaliyama on
    fwKS7.png?1
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    kaliyama wrote: »
    Nips wrote: »
    I clicked on this thread thinking maybe we'd have news about custom game lobbies, but it looks like instead PGI has just reinstated LRMageddon. Okay then.

    We should set up a campaign to be fought out when custom games are around. PGI will never implement BV, but we've got all the pieces to do that if enough people are interested.

    I've been thinking about this since almost after PGI announced the Launch module date (along with everyone else, apparently). I'm so down for it. Listening to the NGNG podcast, so is basically every organized group that plays MWO.

    I've determined the way to do this is to have a solaris league, where stables can be between 6-10 people (depending on # of players), and have everyone play in an NFL style divisional system. once you get the brackets setup the thing mostly administers itself, you can have teams forfeit games without screwing the entire thing up, and allowing you to bring extra ppl deals with the problem of no-shows.

    My aspirations for Oosik matches are probably shooting too high in my head. Why stop at a simple bracket? Who needs PGI's CW, when you can arrange private matches and do the logistics yourself? We could arrange a map-control campaign-style series of games, and manage the logistics manually. It could be as complex or simple as we'd like, and were willing to manage.

    I'm going to put some train-commute time into thinking on this.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Nips wrote: »
    Phoenix-D wrote: »
    I'm running PPC / SRM on one Griffon. The ppc at range, SRMs in close. Its pretty fun.

    PPC ASRM18? The one that all the hardpoints are all lopsided? I'm actually running that build, it works out pretty nice (SRM's seem to work out ok with it).

    Something like this? GRF-1N
    I have ERPPC/4xSSRM on the 3M. It kills lights pretty effectively and you can poke at long range with the PPC.

    I wound up selling the three missile/three laser variant; it just didn't seem like there was much it did well that I couldn't do better on one of the other two.

    Yeah, I have the 4xM Shadow Hawk set up like this that just straight-up feels better than anything I tried on the GRF-1N. But I'm completely averse to selling mechs, so here I am, trying to make every one have a place.

    Seriously, owning nine different 55t mechs is a first-world problem.

    Try 12. :cry:

    Still not sure why i dont get rid of some.

    kx3klFE.png
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    Nips wrote: »
    Phoenix-D wrote: »
    I'm running PPC / SRM on one Griffon. The ppc at range, SRMs in close. Its pretty fun.

    PPC ASRM18? The one that all the hardpoints are all lopsided? I'm actually running that build, it works out pretty nice (SRM's seem to work out ok with it).

    Something like this? GRF-1N

    Yeah, except I have the DHS slotted and no AMS, though I'd probably rebuild it slightly in the new LRM meta. I haven't piloted it since the last patch because getting into SRM range can be tricky now.
    Nips wrote: »
    kaliyama wrote: »
    Nips wrote: »
    I clicked on this thread thinking maybe we'd have news about custom game lobbies, but it looks like instead PGI has just reinstated LRMageddon. Okay then.

    We should set up a campaign to be fought out when custom games are around. PGI will never implement BV, but we've got all the pieces to do that if enough people are interested.

    I've been thinking about this since almost after PGI announced the Launch module date (along with everyone else, apparently). I'm so down for it. Listening to the NGNG podcast, so is basically every organized group that plays MWO.

    I've determined the way to do this is to have a solaris league, where stables can be between 6-10 people (depending on # of players), and have everyone play in an NFL style divisional system. once you get the brackets setup the thing mostly administers itself, you can have teams forfeit games without screwing the entire thing up, and allowing you to bring extra ppl deals with the problem of no-shows.

    My aspirations for Oosik matches are probably shooting too high in my head. Why stop at a simple bracket? Who needs PGI's CW, when you can arrange private matches and do the logistics yourself? We could arrange a map-control campaign-style series of games, and manage the logistics manually. It could be as complex or simple as we'd like, and were willing to manage.

    I'm going to put some train-commute time into thinking on this.

    I was kind of thinking about CW, and I have a couple of opinions on it, take it for what you will.

    1. I think private matches would allow the community so solve a lot of it's own problems. Yes, PGI should have a robust CW system, but when it actually launches I have the feeling that it will be very barebones, just amounting to a colored map with incredibly tiny bonuses associated with it's sectors. I'm not really sure what people are expecting out of CW, at the far extreme people (not anyone here in particular) seem to think that this is going to be robot EVE, and I never see that happening.

    2. With the current state of 12-mans, if CW actually launched, how would we (Oosiks) handle it? Twelve people is a lot to field...I guess we would see some people return to the game if CW became a reality but that still seems like a large number of players to have online consistently. I think PGI said that you could fill in empty slots with random mercs, but in the back of my mind I wonder how such a system would work out for us. There's really nothing but conjecture at this point though, because their CW ideas are still vague.

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  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    We have a TON of people waiting for CW. I shit you not, we could probably run 2 full 12-mans at least.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    imperialparadoxApogee
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    We have a TON of people waiting for CW. I shit you not, we could probably run 2 full 12-mans at least.

    Give me private matches where we could implement our own rules on team loadouts, and I will be back playing in a heartbeat.

    m!ttensimperialparadoxKashaarCabezoneCampy
  • italianranmaitalianranma Registered User regular
    Just when I had accepted the LRM change:) Honestly, I agree with one of the first posters on that thread: the speed is pretty significant, but it's a lot of the ancillary bonuses that are really the problem. Mainly that LRMs are grouped so tightly. I did a few training grounds tests: certain mechs with broad compact bodies (Hunchback, Dragon, Catapult, Awesome, and to a lesser extent Cicada) actually take more hits than taller ganglier bodies with gaps in their legs; for example I commonly missed 3-5 hits on the Atlas that went straight between it's legs. Also TAG wasn't really noticeable with Artemis equipped. I'd like to see an overall increase in the spread (at least to the size of SRM6s) with more noticeable advantages with TAG since that's somewhat of a high risk low reward item right now. Finally I'd be happy with having 0 target decay w/o the module, and 2s with it. 3.5s means a guaranteed hit within about 450m.

    飛べねぇ豚はただの豚だ。
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    It doesn't help that the new arc they introduced a couple months ago makes most cover useless.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    italianranmaGnome-Interruptus
  • italianranmaitalianranma Registered User regular
    I'm just happy for the iteration. Don't get me riled up, I'm still a little sore over it, but as I said before the change was necessary. I just think there are some additional changes that are necessary too. I'm relearning how to skirmish, and I'm ok with that, but I seem to have disproportionally higher K/D ratios in my LRM boats.

    飛べねぇ豚はただの豚だ。
  • nonoffensivenonoffensive Registered User regular
    Nips wrote: »
    Phoenix-D wrote: »
    I'm running PPC / SRM on one Griffon. The ppc at range, SRMs in close. Its pretty fun.

    PPC ASRM18? The one that all the hardpoints are all lopsided? I'm actually running that build, it works out pretty nice (SRM's seem to work out ok with it).

    Something like this? GRF-1N

    Yeah, except I have the DHS slotted and no AMS, though I'd probably rebuild it slightly in the new LRM meta. I haven't piloted it since the last patch because getting into SRM range can be tricky now.
    Nips wrote: »
    kaliyama wrote: »
    Nips wrote: »
    I clicked on this thread thinking maybe we'd have news about custom game lobbies, but it looks like instead PGI has just reinstated LRMageddon. Okay then.

    We should set up a campaign to be fought out when custom games are around. PGI will never implement BV, but we've got all the pieces to do that if enough people are interested.

    I've been thinking about this since almost after PGI announced the Launch module date (along with everyone else, apparently). I'm so down for it. Listening to the NGNG podcast, so is basically every organized group that plays MWO.

    I've determined the way to do this is to have a solaris league, where stables can be between 6-10 people (depending on # of players), and have everyone play in an NFL style divisional system. once you get the brackets setup the thing mostly administers itself, you can have teams forfeit games without screwing the entire thing up, and allowing you to bring extra ppl deals with the problem of no-shows.

    My aspirations for Oosik matches are probably shooting too high in my head. Why stop at a simple bracket? Who needs PGI's CW, when you can arrange private matches and do the logistics yourself? We could arrange a map-control campaign-style series of games, and manage the logistics manually. It could be as complex or simple as we'd like, and were willing to manage.

    I'm going to put some train-commute time into thinking on this.

    I was kind of thinking about CW, and I have a couple of opinions on it, take it for what you will.

    1. I think private matches would allow the community so solve a lot of it's own problems. Yes, PGI should have a robust CW system, but when it actually launches I have the feeling that it will be very barebones, just amounting to a colored map with incredibly tiny bonuses associated with it's sectors. I'm not really sure what people are expecting out of CW, at the far extreme people (not anyone here in particular) seem to think that this is going to be robot EVE, and I never see that happening.

    2. With the current state of 12-mans, if CW actually launched, how would we (Oosiks) handle it? Twelve people is a lot to field...I guess we would see some people return to the game if CW became a reality but that still seems like a large number of players to have online consistently. I think PGI said that you could fill in empty slots with random mercs, but in the back of my mind I wonder how such a system would work out for us. There's really nothing but conjecture at this point though, because their CW ideas are still vague.

    As soon as they started selling mechs for money my hope for Mech EVE was crushed. Now my dream for CW is something that plays like the campaign from Mechwarrior 3. Load your desired mechs into a dropship, launch your assault. A temporary copy is made of each Mech and you have to play a series of matches where you fight with limited supplies and repairs. Salvage from the battles can be used to replace damaged weapons and expended ammo. After your campaign is finished or aborted you can drop in your original mech again.

    Ideally it'd play kind of like a casual raid in another MMO. Something you could finish in a night, but would be more structured and satisfying than running random matches in the evening.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Well poop. Totally didnt realize the tournament ended yesterday. Thought it went through midnight tonight. Ah well. Got 2/10 matches in.

    kx3klFE.png
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    K/D as an lrm boat is probably the result of not being as exposed as you'd be with other weapons

    I dunno, I think they're fine as is; they're not a better option than ballistic/PPC combos. I doubt the small velocity reduction will have much impact.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
    italianranmaElvenshaeGnome-Interruptus
  • italianranmaitalianranma Registered User regular
    K/D as an lrm boat is probably the result of not being as exposed as you'd be with other weapons

    I dunno, I think they're fine as is; they're not a better option than ballistic/PPC combos. I doubt the small velocity reduction will have much impact.

    Oh, I agree with you 100%. I do think it's a problem though when you look how matches are incentivized:
    nmwj0fh32g6u.jpg

    This is a slightly above average match for me in the Catapult. This would be a very good match in my X-5 prior to the match and an outstanding one afterwards. I guess this also goes hand in hand with the weight (im)balancing. You know who didn't get awesome XP/C-bills? All those brave brawling mechs who took the majority of the risk and damage. In every measurable stat (other than fun) it's easier to be an LRM boat IMO.

    飛べねぇ豚はただの豚だ。
    Gnome-Interruptus
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    I wonder if they should give rewards for damage taken? I mean, on the one hand, you don't want to reward someone for dying, but on the other hand, drawing and taking enemy fire is a valid strategy. How would you specifically do it however?

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    Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
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    Elvenshae
  • italianranmaitalianranma Registered User regular
    I wonder if they should give rewards for damage taken? I mean, on the one hand, you don't want to reward someone for dying, but on the other hand, drawing and taking enemy fire is a valid strategy. How would you specifically do it however?

    Without a lot of thought, I'd gate it behind certain % states. Maybe starting at 60% and 10% increments down to 20%. Then by percentage points after that. I wouldn't give big rewards for that though because it's not necessarily a great indicator of how much you contributed overall and it could be abused potentially. You know what I think they do well is the spotting bonus since that gives you a nice chunk but requires some risk and coordination on your part. Other than upping rewards for capturing points or gate assist XP by damage done, I don't know how they could incentivize the game to be anything other than what it is now. I guess by putting ammo/maintenance costs back in they could incentivize not taking damage and being accurate, but I think that's a bit punishing to new players.

    I think there's some opportunity with CW. Like a lot of the stuff @nonoffensive‌ wrote. They could structure it like Hearthstone where for a small fee of real money or a larger fee of CBills you'd have the opportunity to gain some extra rewards, likely GXP and C-Bills, though they could give your random parts or modules as well. I wrote a few pages back on how I'd like to see procedurally generated scenarios that may or may not feature PVP. I think it'd be fun to kill some NPC tanks and airplanes only to run into another lance of PCs or NPCs. A defend the brewery scenario would be perfect for new Oosik hazings introductions.

    飛べねぇ豚はただの豚だ。
    nonoffensive
  • Phoenix-DPhoenix-D Registered User regular
    LRMs also get you a fuckton of assists and the various other rewards, which are incentivized a bit too much right now.

    Two games in a row-
    First game, I do 300 damage, 4 kills. 90k cbills.
    Second game, 600 damage, 1 kill. 250k cbills.

    The difference: The second game I had a LOT of assists and component destruction, the first I was solo and either got quick kills or murdered wounded mechs. No assists, no savior bonuses.

    italianranma
  • nonoffensivenonoffensive Registered User regular
    I wonder if they should give rewards for damage taken? I mean, on the one hand, you don't want to reward someone for dying, but on the other hand, drawing and taking enemy fire is a valid strategy. How would you specifically do it however?

    Without a lot of thought, I'd gate it behind certain % states. Maybe starting at 60% and 10% increments down to 20%. Then by percentage points after that. I wouldn't give big rewards for that though because it's not necessarily a great indicator of how much you contributed overall and it could be abused potentially. You know what I think they do well is the spotting bonus since that gives you a nice chunk but requires some risk and coordination on your part. Other than upping rewards for capturing points or gate assist XP by damage done, I don't know how they could incentivize the game to be anything other than what it is now. I guess by putting ammo/maintenance costs back in they could incentivize not taking damage and being accurate, but I think that's a bit punishing to new players.

    I think there's some opportunity with CW. Like a lot of the stuff @nonoffensive‌ wrote. They could structure it like Hearthstone where for a small fee of real money or a larger fee of CBills you'd have the opportunity to gain some extra rewards, likely GXP and C-Bills, though they could give your random parts or modules as well. I wrote a few pages back on how I'd like to see procedurally generated scenarios that may or may not feature PVP. I think it'd be fun to kill some NPC tanks and airplanes only to run into another lance of PCs or NPCs. A defend the brewery scenario would be perfect for new Oosik hazings introductions.

    I like the Hearthstone idea. Imagine two groups with 12 wins facing off against each other. Mechs barely recognizable from when they started, held together with bailing wire and hope. Some of them missing arms, rare DHS damaged, under-gunned and low on ammo. Slugging it out to see who holds their ground and gets the most coveted salvage to haul home with them.

    italianranmaElvenshae
  • italianranmaitalianranma Registered User regular
    edited March 2014
    Well I just had my best game ever, and it was in a medium mech with no AMS.
    hvo9wolhahl2.jpg
    kln4vd17g1si.jpg
    This match was really fun: @imperialparadox‌ and I were both running mediums, our lance went right when everyone else went left, we ran into a DDC, Catapult, Orion, Wolverine combo and I being the scout immediately locked them up to show position and turned and ran. The thunderbolt in our lance wasn't so quick on the draw (get it?) and he ran into the group. I supported him taking what shots I could but prioritized my own survival. After that I found that the rest of the team had suffered losses as well. I ran all the way to the left now to see if I could get some crossing fields of fire on the enemy team, and I did ward them off, but since they had the north flank already they pushed us back. At the time we were down 3 kills to their 5. I danced around taking what shots I could and they were all pushed up around our base. I like to think that by giving them a fleeting target I helped the base turrets score some damage. Seeing our impending doom I got balsy and skirted out on my own to take out a lone misery that was in their backfield. My low profile and high mounted lasers together with fleeting shots and his lack of tag denied him the lock and let me core out his side torsos. As I went in for the kill Imp backed me up and some random shot an LRM salvo that the stalker backed into. After that we had two mechs up on top of the canyon and we'd completely flanked all the remaining mechs which were assaults and heavies. I quickly cored out that DDC from behind while he was still worried about the rest of our team. Before he fell though he turned tail and started running along with the rest of his team. Our team had climbed the ridges in the mean time. Leading the charge I harassed them all out from the canyons to the western basin near where Theta usually is. By that time it was over. We'd evened up the kills, but their team was all beaten and broken up, and you can see the results.

    ...Still got more XP in that Catapult round, not counting the double XP first win bonus :disappointed:

    italianranma on
    飛べねぇ豚はただの豚だ。
    mellestadGnome-Interruptus
  • CabezoneCabezone Registered User regular
    Mvrck wrote: »
    We have a TON of people waiting for CW. I shit you not, we could probably run 2 full 12-mans at least.

    Give me private matches where we could implement our own rules on team loadouts, and I will be back playing in a heartbeat.

    There's no "humping the leg of post" check in PA.

  • OrogogusOrogogus San DiegoRegistered User regular
    edited March 2014
    I guess by putting ammo/maintenance costs back in they could incentivize not taking damage and being accurate, but I think that's a bit punishing to new players.
    It's punishing to entire playstyles. The game already tends to favor energy weapons and long range hide-and-shoot tactics. Putting reload & rearm costs back in seems like it would be less about rewarding damage minimization than about punishing brawlers and damage sinks. I think the consensus is that there's already enough poptarting and hill humping without giving everyone else lower rewards to boot. And also that there's not enough money coming out of matches as it is.

    Orogogus on
    Elvenshae
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I dunno, I guess it depends on what you were driving before?

    for me at least, the my ilya and firebrand are what other heavies and assaults are measured against. So I load up in my LRM stalker and get 600 damage and a couple kills and it's like, okay yeah this mech is alright

    the incentives thing is a separate problem; I think they've done sort of a poor job of aligning rewards with what actually contributes to a win. On the other hand, at least the incentives they have now more or less reward doing things that are fun. If more bills were awarded for components/kills you'd probably just get even more people driving heavies and assaults.

    I tend to think spot/tag/NARCing should be worth more though

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
    Gnome-InterruptusitalianranmaElvenshae
  • ElvenshaeElvenshae Registered User regular
    I dunno, I guess it depends on what you were driving before?

    for me at least, the my ilya and firebrand are what other heavies and assaults are measured against. So I load up in my LRM stalker and get 600 damage and a couple kills and it's like, okay yeah this mech is alright

    Yeah - I routinely do 400-500 damage with a couple kills and a couple assists in my YLW (though sometimes you lose the arm in the first salvo and then it's just like "welp!"). Heavies / Assaults should be able to do that - with LRMs or otherwise. A heavy mech that, piloted well, only turns in a couple hundred due to LRMs not being reliable weapons points to a problem with the weapon system.
    the incentives thing is a separate problem; I think they've done sort of a poor job of aligning rewards with what actually contributes to a win. On the other hand, at least the incentives they have now more or less reward doing things that are fun. If more bills were awarded for components/kills you'd probably just get even more people driving heavies and assaults.

    I tend to think spot/tag/NARCing should be worth more though

    All of this.

    The post-match rewards are one of the things I like least about MWO right now. During 4-of-a-kind night, we ran a Wang Lance.* I had 3 kills (two assaults and an enemy Wang), 7 component destructions, and a couple assists. We ended up losing as the entire rest of the team got rolled. My payout was 55k before the Hero mech bonus.


    * Actually the most fun loadout I think we did.

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