As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Mechwarrior Online] The Clans invaded, and melted our puny IS servers.

1798082848599

Posts

  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Docshifty wrote: »
    Nips wrote: »
    Public Test for Clan Invasion!

    http://mwomercs.com/forums/topic/160818-public-test-for-clan-content/

    Holy crap. I can actually participate in this.

    Thursday, June 12th 2014 for this 12-hour event, starting 11AM PDT / 2PM EDT / 6PM UTC

    Now I just need to know how to get on the Public Test server...

    The link for the PTR is actually in that post, so download it and get ready.

    Downloading it now. Also, even though only people who preordered the clan stuff get to play the clan mechs on the test server, anyone can still get on and play against them. They're actually hoping for some non-clan people to get on so they can see clan vs is play in a public environment. So everyone download it!

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited June 2014
    Well, attempting to edit my user.cfg file with:
    •gp_option_ShowCockpitGlass=0/1 (off/on)
    •r_DepthOfField=0/1 (off/on)
    •r_HDRGrainAmount=0.0-1.0 (film grain amount)

    hoping I can make the game look better

    EDIT: Set all 3 to 0 and it looks great.

    Gnome-Interruptus on
    steam_sig.png
    MWO: Adamski
  • OrickOrick Registered User regular
    Don't know if it's weird but I am honestly not even excited about it right now.

    If they sprung the clan mech on us in occasional surprise attacks during regular matches like a lot of people here suggested they should have, and did a slow tease reveal, I would have been hyped over the moon. Now it's just like "meh, some more mechs. Balance is gonna be effed for a while. Whatever"

    Maybe I am getting burned out and need to take a break.

    GaslightGnome-InterruptusnonoffensiveTiglissimperialparadox
  • XantomasXantomas Registered User regular
    Orick wrote: »
    Don't know if it's weird but I am honestly not even excited about it right now.

    If they sprung the clan mech on us in occasional surprise attacks during regular matches like a lot of people here suggested they should have, and did a slow tease reveal, I would have been hyped over the moon. Now it's just like "meh, some more mechs. Balance is gonna be effed for a while. Whatever"

    Maybe I am getting burned out and need to take a break.

    Yeah, where's the foreplay? Where's the romance? I guess we should be happy that it's really happening at all, but it could have been done so much better.

    Gnome-InterruptusitalianranmaOrickElvenshae
  • OrogogusOrogogus San DiegoRegistered User regular
    Orick wrote: »
    Don't know if it's weird but I am honestly not even excited about it right now.

    If they sprung the clan mech on us in occasional surprise attacks during regular matches like a lot of people here suggested they should have, and did a slow tease reveal, I would have been hyped over the moon. Now it's just like "meh, some more mechs. Balance is gonna be effed for a while. Whatever"

    Maybe I am getting burned out and need to take a break.

    I dunno, wasn't the cat let out of the bag 24 years ago? I feel like the net effect of surprise attacks would have been to see the dev-piloted Clans utterly routed every time they showed up. You already know they're not amazing pilots.

    ElvenshaeKashaar
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Oh man, tomorrow is going to be revelatory. On top of all the normal stat stuff everyone's curious about, I just rediscovered how expensive in-universe the Clan mechs are. A single Daishi Prime costs over 29 million C-bills (assuming you can buy it).

    I sure hope PGI's economy is planned out to address this sort of thing. Honestly, I just hope they skip using the canon C-bill costs...

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    Taranis
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Nips wrote: »
    Oh man, tomorrow is going to be revelatory. On top of all the normal stat stuff everyone's curious about, I just rediscovered how expensive in-universe the Clan mechs are. A single Daishi Prime costs over 29 million C-bills (assuming you can buy it).

    I sure hope PGI's economy is planned out to address this sort of thing. Honestly, I just hope they skip using the canon C-bill costs...

    If they do use canon C-Bill costs, I'll feel even better about buying the Clan package, because holy shit, that is a ton of C-Bills.

    I'm looking forward to seeing the new cockpit, ingame UI, and weapon effects. Gonna be so crazy!

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    Elvenshae
  • SyngyneSyngyne Registered User regular
    I imagine their economy is planned around people paying MC for Clan 'Mechs.

    5gsowHm.png
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    If the CBill costs on Clan mechs are that crazy, and they turn out to be overpowered, they are going to get a deluge of p2w accusations. Personally, I normally consider boosters to be pay-for-convenience, but if it turns out Clan mechs aren't really feasible to buy in-game...

    steam_sig.png
    Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
    XBL Gamertag: Paradox3351 | PSN: imperialparadox
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    edited June 2014
    wasnt there a list of all the configs being offered for each clan mech somewhere?

    i know the mechlab has em, but i need a list. for work browsing.

    HydroSqueegee on
    kx3klFE.png
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited June 2014

    Oh crap! I just realized the Mad Cat is hiding in that vid. Starting at 0:33, wait one tick then stop and pause, you'll see it. Hot.

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Test server is gonna have the Buckton fix tomorrow, too, so even if you don't want to test clan mechs for whatever reason, you can at least check out how improved the missiles are.

    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    So, I know most of you guys don't really do the reddit thing, but for those that do, I got the Oosik logo uploaded to their flair section over at /HPG so we can properly rock our colors over there now.

    CampyNipsElbasunuHydroSqueegeeElvenshaeStabbity Style
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    edited June 2014
    Test client is patched and...holy shit what the hell?
    <OmniPods>
      <Set name="dwf-prime">
        <SetBonuses>
          <Bonus PieceCount="8">
            <Quirk name="xp_bonus_multiplier" value="0.025" />
          </Bonus>
        </SetBonuses>
        <component name="centre_torso">
          <Quirk name="torso_speed_yaw_multiplier" value="0.05" />
        </component>
        <component name="head" />
        <component name="right_leg" />
        <component name="right_torso">
          <Quirk name="turn_lerp_low_rate_multiplier" value="0.1" />
          <Quirk name="turn_lerp_mid_rate_multiplier" value="0.1" />
          <Quirk name="turn_lerp_high_rate_multiplier" value="0.1" />
        </component>
        <component name="right_arm">
          <Hardpoint ID="30" Type="1" lookAim="1" />
          <Hardpoint ID="31" Type="0" lookAim="1" />
          <Quirk name="energy_cooldown_multiplier" value="0.075" />
        </component>
        <component name="left_torso">
          <Hardpoint ID="20" Type="2" lookAim="0" />
          <Quirk name="missile_cooldown_multiplier" value="-0.1" />
        </component>
        <component name="left_leg" />
        <component name="left_arm">
          <Hardpoint ID="40" Type="1" lookAim="1" />
          <Hardpoint ID="41" Type="0" lookAim="1" />
          <Quirk name="energy_cooldown_multiplier" value="0.075" />
        </component>
      </Set>
      <Set name="dwf-a">
        <SetBonuses>
          <Bonus PieceCount="8">
            <Quirk name="xp_bonus_multiplier" value="0.025" />
          </Bonus>
        </SetBonuses>
        <component name="head" />
        <component name="centre_torso">
          <Quirk name="torso_speed_yaw_multiplier" value="0.05" />
        </component>
        <component name="right_leg" />
        <component name="right_torso">
          <Hardpoint ID="10" Type="4" lookAim="0" />
          <Quirk name="turn_lerp_low_rate_multiplier" value="0.05" />
          <Quirk name="turn_lerp_mid_rate_multiplier" value="0.05" />
          <Quirk name="turn_lerp_high_rate_multiplier" value="0.05" />
        </component>
        <component name="right_arm">
          <Internal ItemID="1910" Toggleable="1" />
          <Hardpoint ID="32" Type="1" lookAim="1" />
          <Quirk name="energy_cooldown_multiplier" value="0.05" />
        </component>
        <component name="left_leg" />
        <component name="left_torso">
          <Hardpoint ID="21" Type="2" lookAim="0" />
        </component>
        <component name="left_arm">
          <Hardpoint ID="41" Type="0" lookAim="1" />
        </component>
      </Set>
      <Set name="dwf-b">
        <SetBonuses>
          <Bonus PieceCount="8">
            <Quirk name="xp_bonus_multiplier" value="0.025" />
          </Bonus>
        </SetBonuses>
        <component name="right_leg" />
        <component name="right_torso">
          <Hardpoint ID="11" Type="0" lookAim="0" />
        </component>
        <component name="right_arm">
          <Hardpoint ID="31" Type="0" lookAim="1" />
        </component>
        <component name="left_leg" />
        <component name="left_torso">
          <Hardpoint ID="22" Type="0" lookAim="0" />
        </component>
        <component name="left_arm">
          <Hardpoint ID="40" Type="1" lookAim="1" />
          <Quirk name="energy_cooldown_multiplier" value="0.05" />
        </component>
        <component name="centre_torso">
          <Hardpoint ID="0" Type="1" lookAim="0" />
        </component>
        <component name="head" />
      </Set>
    </OmniPods>
    
    They are applying quirks to the components of Clan mechs?

    Mvrck on
    Kashaar
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    Is there a way to see if IS mechs have that code? Maybe it's just overall balance changes?

    steam_sig.png
    Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
    XBL Gamertag: Paradox3351 | PSN: imperialparadox
  • HerothHeroth Registered User regular
    Mvrck wrote: »
    Test client is patched and...holy shit what the hell?
    <OmniPods>
      <Set name="dwf-prime">
        <SetBonuses>
          <Bonus PieceCount="8">
            <Quirk name="xp_bonus_multiplier" value="0.025" />
          </Bonus>
        </SetBonuses>
        <component name="centre_torso">
          <Quirk name="torso_speed_yaw_multiplier" value="0.05" />
        </component>
        <component name="head" />
        <component name="right_leg" />
        <component name="right_torso">
          <Quirk name="turn_lerp_low_rate_multiplier" value="0.1" />
          <Quirk name="turn_lerp_mid_rate_multiplier" value="0.1" />
          <Quirk name="turn_lerp_high_rate_multiplier" value="0.1" />
        </component>
        <component name="right_arm">
          <Hardpoint ID="30" Type="1" lookAim="1" />
          <Hardpoint ID="31" Type="0" lookAim="1" />
          <Quirk name="energy_cooldown_multiplier" value="0.075" />
        </component>
        <component name="left_torso">
          <Hardpoint ID="20" Type="2" lookAim="0" />
          <Quirk name="missile_cooldown_multiplier" value="-0.1" />
        </component>
        <component name="left_leg" />
        <component name="left_arm">
          <Hardpoint ID="40" Type="1" lookAim="1" />
          <Hardpoint ID="41" Type="0" lookAim="1" />
          <Quirk name="energy_cooldown_multiplier" value="0.075" />
        </component>
      </Set>
      <Set name="dwf-a">
        <SetBonuses>
          <Bonus PieceCount="8">
            <Quirk name="xp_bonus_multiplier" value="0.025" />
          </Bonus>
        </SetBonuses>
        <component name="head" />
        <component name="centre_torso">
          <Quirk name="torso_speed_yaw_multiplier" value="0.05" />
        </component>
        <component name="right_leg" />
        <component name="right_torso">
          <Hardpoint ID="10" Type="4" lookAim="0" />
          <Quirk name="turn_lerp_low_rate_multiplier" value="0.05" />
          <Quirk name="turn_lerp_mid_rate_multiplier" value="0.05" />
          <Quirk name="turn_lerp_high_rate_multiplier" value="0.05" />
        </component>
        <component name="right_arm">
          <Internal ItemID="1910" Toggleable="1" />
          <Hardpoint ID="32" Type="1" lookAim="1" />
          <Quirk name="energy_cooldown_multiplier" value="0.05" />
        </component>
        <component name="left_leg" />
        <component name="left_torso">
          <Hardpoint ID="21" Type="2" lookAim="0" />
        </component>
        <component name="left_arm">
          <Hardpoint ID="41" Type="0" lookAim="1" />
        </component>
      </Set>
      <Set name="dwf-b">
        <SetBonuses>
          <Bonus PieceCount="8">
            <Quirk name="xp_bonus_multiplier" value="0.025" />
          </Bonus>
        </SetBonuses>
        <component name="right_leg" />
        <component name="right_torso">
          <Hardpoint ID="11" Type="0" lookAim="0" />
        </component>
        <component name="right_arm">
          <Hardpoint ID="31" Type="0" lookAim="1" />
        </component>
        <component name="left_leg" />
        <component name="left_torso">
          <Hardpoint ID="22" Type="0" lookAim="0" />
        </component>
        <component name="left_arm">
          <Hardpoint ID="40" Type="1" lookAim="1" />
          <Quirk name="energy_cooldown_multiplier" value="0.05" />
        </component>
        <component name="centre_torso">
          <Hardpoint ID="0" Type="1" lookAim="0" />
        </component>
        <component name="head" />
      </Set>
    </OmniPods>
    
    They are applying quirks to the components of Clan mechs?

    Didn't they say there would be bonuses for using a proper 'set' of pods? instead of a hodge podge of pods.

    1Gn4PNI.png
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    I may have missed that, because, you know...they give no info out ever.

    But being able to get 12% off cooldowns is no small bonus.

  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    LB20X have no ghost heat.

    Nips
  • imperialparadoximperialparadox Houston, TXRegistered User regular
    Heroth wrote: »
    Mvrck wrote: »
    Test client is patched and...holy shit what the hell?
    <OmniPods>
      <Set name="dwf-prime">
        <SetBonuses>
          <Bonus PieceCount="8">
            <Quirk name="xp_bonus_multiplier" value="0.025" />
          </Bonus>
        </SetBonuses>
        <component name="centre_torso">
          <Quirk name="torso_speed_yaw_multiplier" value="0.05" />
        </component>
        <component name="head" />
        <component name="right_leg" />
        <component name="right_torso">
          <Quirk name="turn_lerp_low_rate_multiplier" value="0.1" />
          <Quirk name="turn_lerp_mid_rate_multiplier" value="0.1" />
          <Quirk name="turn_lerp_high_rate_multiplier" value="0.1" />
        </component>
        <component name="right_arm">
          <Hardpoint ID="30" Type="1" lookAim="1" />
          <Hardpoint ID="31" Type="0" lookAim="1" />
          <Quirk name="energy_cooldown_multiplier" value="0.075" />
        </component>
        <component name="left_torso">
          <Hardpoint ID="20" Type="2" lookAim="0" />
          <Quirk name="missile_cooldown_multiplier" value="-0.1" />
        </component>
        <component name="left_leg" />
        <component name="left_arm">
          <Hardpoint ID="40" Type="1" lookAim="1" />
          <Hardpoint ID="41" Type="0" lookAim="1" />
          <Quirk name="energy_cooldown_multiplier" value="0.075" />
        </component>
      </Set>
      <Set name="dwf-a">
        <SetBonuses>
          <Bonus PieceCount="8">
            <Quirk name="xp_bonus_multiplier" value="0.025" />
          </Bonus>
        </SetBonuses>
        <component name="head" />
        <component name="centre_torso">
          <Quirk name="torso_speed_yaw_multiplier" value="0.05" />
        </component>
        <component name="right_leg" />
        <component name="right_torso">
          <Hardpoint ID="10" Type="4" lookAim="0" />
          <Quirk name="turn_lerp_low_rate_multiplier" value="0.05" />
          <Quirk name="turn_lerp_mid_rate_multiplier" value="0.05" />
          <Quirk name="turn_lerp_high_rate_multiplier" value="0.05" />
        </component>
        <component name="right_arm">
          <Internal ItemID="1910" Toggleable="1" />
          <Hardpoint ID="32" Type="1" lookAim="1" />
          <Quirk name="energy_cooldown_multiplier" value="0.05" />
        </component>
        <component name="left_leg" />
        <component name="left_torso">
          <Hardpoint ID="21" Type="2" lookAim="0" />
        </component>
        <component name="left_arm">
          <Hardpoint ID="41" Type="0" lookAim="1" />
        </component>
      </Set>
      <Set name="dwf-b">
        <SetBonuses>
          <Bonus PieceCount="8">
            <Quirk name="xp_bonus_multiplier" value="0.025" />
          </Bonus>
        </SetBonuses>
        <component name="right_leg" />
        <component name="right_torso">
          <Hardpoint ID="11" Type="0" lookAim="0" />
        </component>
        <component name="right_arm">
          <Hardpoint ID="31" Type="0" lookAim="1" />
        </component>
        <component name="left_leg" />
        <component name="left_torso">
          <Hardpoint ID="22" Type="0" lookAim="0" />
        </component>
        <component name="left_arm">
          <Hardpoint ID="40" Type="1" lookAim="1" />
          <Quirk name="energy_cooldown_multiplier" value="0.05" />
        </component>
        <component name="centre_torso">
          <Hardpoint ID="0" Type="1" lookAim="0" />
        </component>
        <component name="head" />
      </Set>
    </OmniPods>
    
    They are applying quirks to the components of Clan mechs?

    Didn't they say there would be bonuses for using a proper 'set' of pods? instead of a hodge podge of pods.

    No idea. Who's excited for overpowered Clan tech! I know I am...
    ...not. :(
    Mvrck wrote: »
    LB20X have no ghost heat.

    How many LB20's can be stuffed into a mech?

    steam_sig.png
    Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
    XBL Gamertag: Paradox3351 | PSN: imperialparadox
  • SyngyneSyngyne Registered User regular
    quick

    someone build an all LB20x Dire Wolf and name it Cheney

    5gsowHm.png
    imperialparadoxErlkönigOrickitalianranmaXantomas
  • ErlkönigErlkönig Seattle, WARegistered User regular
    Syngyne wrote: »
    quick

    someone build an all LB20x Dire Wolf and name it Cheney

    Couldn't figure out how to give it a name...but ask, and ye shall receive!

    [DIRE WOLF-B]: 4xCMPL, 3xCLB20X, Clan XL300, DHS

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    OUCH. Possibly even worse. According to what I can tell from the game files, the Clan AC/20 and UAC20 aren't in the same alpha group. I've included a ERLL for comparison, note the heatPenaltyID - That indicates that it and another weapon are in the same heat group.
    <Weapon id="1241" name="ClanAutoCannon20" HardpointAliases="AutoCannon20,AutoCannon,Ballistic,LargeWeapon" faction="Clan">
        <Loc nameTag="@ClanAC20" descTag="@ClanAC20_desc" iconTag="StoreIcons\ClanAutoCannon20.dds" />
        <WeaponStats Health="10" slots="9" type="Ballistic" projectileclass="bullet" numFiring="5" damage="4" heatdamage="0" heatpenalty="30.0" minheatpenaltylevel="2" impulse="0.13" heat="6.0" cooldown="4.7" ammoType="ClanAC20Ammo" ammoPerShot="1" minRange="0" longRange="360" maxRange="720" tons="12" duration="0.0" lifetime="10.0" speed="650" volleydelay="0.17" gravity="0,0,-9.8" maxDepth="10.0" />
    
     <Weapon id="1207" name="ClanUltraAutoCannon20" HardpointAliases="UltraAutoCannon20,AutoCannon,Ballistic,UltraAutoCannon,LargeWeapon" faction="Clan">
        <Loc nameTag="@ClanUAC20" descTag="@ClanUAC20_desc" iconTag="StoreIcons\ClanUltraAutoCannon20.dds" />
        <WeaponStats Health="10" slots="8" type="Ballistic" projectileclass="bullet" numFiring="5" damage="4" heatdamage="0" heatpenalty="30.0" minheatpenaltylevel="2" impulse="0.13" heat="7.0" cooldown="4.0" ammoType="ClanUltraAC20Ammo" ammoPerShot="1" minRange="0" longRange="360" maxRange="720" tons="12" duration="0.0" lifetime="10.0" speed="650" volleydelay="0.17" ShotsDuringCooldown="1" JammingChance="0.16" JammedTime="5.0" gravity="0,0,-9.8" maxDepth="10.0" />
    
      <Weapon id="1213" name="ClanERLargeLaser" HardpointAliases="ERLargeLaser,Energy,LargeLaser,Laser" faction="Clan">
        <Loc nameTag="@ClanERLL" descTag="@ClanERLL_desc" iconTag="StoreIcons\ClanERLargeLaser.dds"/>
        <WeaponStats Health="10" slots="1" type="Energy" projectileclass="" numFiring="1" damage="11.25" heatdamage="0" heatpenalty="3.0" minheatpenaltylevel="3" impulse="0.0" heatPenaltyID="3" heat="8.5" cooldown="3.25" ammoType="" ammoPerShot="0" minRange="0" longRange="890" maxRange="1780" visRange="2000" tons="4" duration="1.5" lifetime="0" speed="0" volleydelay="0.0" maxDepth="10.0"/>
    

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Erlkönig wrote: »
    Syngyne wrote: »
    quick

    someone build an all LB20x Dire Wolf and name it Cheney

    Couldn't figure out how to give it a name...but ask, and ye shall receive!

    [DIRE WOLF-B]: 4xCMPL, 3xCLB20X, Clan XL300, DHS

    NOT ENOUGH KABLAM!!! THE DAKKA GODS REQUIRE COMPLETE DEVOTION!!!

    [DIRE WOLF-B]: 4xCLB20X, Clan XL300, DHS

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    ElvenshaeOrick
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    More fun stuff: Apparently half tons of ammo will now be in.

    italianranmaSyngyneHydroSqueegeeStabbity StyleKashaar
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Mvrck wrote: »
    More fun stuff: Apparently half tons of ammo will now be in.

    YES, YES, YES! About effing time!

    I have literally waited for this addition since the first mech I built in MWO.

    I am so overhyped right now.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    ElvenshaeitalianranmaOrickKashaar
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Got the fucking Engine ID's right when we guessed at them. Just made my day not having to update those.

    ElvenshaeElbasunuSyngyneGnome-InterruptusStabbity StyleKashaar
  • HerothHeroth Registered User regular
    Mvrck wrote: »
    OUCH. Possibly even worse. According to what I can tell from the game files, the Clan AC/20 and UAC20 aren't in the same alpha group. I've included a ERLL for comparison, note the heatPenaltyID - That indicates that it and another weapon are in the same heat group.
    <Weapon id="1241" name="ClanAutoCannon20" HardpointAliases="AutoCannon20,AutoCannon,Ballistic,LargeWeapon" faction="Clan">
        <Loc nameTag="@ClanAC20" descTag="@ClanAC20_desc" iconTag="StoreIcons\ClanAutoCannon20.dds" />
        <WeaponStats Health="10" slots="9" type="Ballistic" projectileclass="bullet" numFiring="5" damage="4" heatdamage="0" heatpenalty="30.0" minheatpenaltylevel="2" impulse="0.13" heat="6.0" cooldown="4.7" ammoType="ClanAC20Ammo" ammoPerShot="1" minRange="0" longRange="360" maxRange="720" tons="12" duration="0.0" lifetime="10.0" speed="650" volleydelay="0.17" gravity="0,0,-9.8" maxDepth="10.0" />
    
     <Weapon id="1207" name="ClanUltraAutoCannon20" HardpointAliases="UltraAutoCannon20,AutoCannon,Ballistic,UltraAutoCannon,LargeWeapon" faction="Clan">
        <Loc nameTag="@ClanUAC20" descTag="@ClanUAC20_desc" iconTag="StoreIcons\ClanUltraAutoCannon20.dds" />
        <WeaponStats Health="10" slots="8" type="Ballistic" projectileclass="bullet" numFiring="5" damage="4" heatdamage="0" heatpenalty="30.0" minheatpenaltylevel="2" impulse="0.13" heat="7.0" cooldown="4.0" ammoType="ClanUltraAC20Ammo" ammoPerShot="1" minRange="0" longRange="360" maxRange="720" tons="12" duration="0.0" lifetime="10.0" speed="650" volleydelay="0.17" ShotsDuringCooldown="1" JammingChance="0.16" JammedTime="5.0" gravity="0,0,-9.8" maxDepth="10.0" />
    
      <Weapon id="1213" name="ClanERLargeLaser" HardpointAliases="ERLargeLaser,Energy,LargeLaser,Laser" faction="Clan">
        <Loc nameTag="@ClanERLL" descTag="@ClanERLL_desc" iconTag="StoreIcons\ClanERLargeLaser.dds"/>
        <WeaponStats Health="10" slots="1" type="Energy" projectileclass="" numFiring="1" damage="11.25" heatdamage="0" heatpenalty="3.0" minheatpenaltylevel="3" impulse="0.0" heatPenaltyID="3" heat="8.5" cooldown="3.25" ammoType="" ammoPerShot="0" minRange="0" longRange="890" maxRange="1780" visRange="2000" tons="4" duration="1.5" lifetime="0" speed="0" volleydelay="0.0" maxDepth="10.0"/>
    

    Wait, why are the ac20/uac20's only showing four damage?

    1Gn4PNI.png
  • TiglissTigliss Registered User regular
    Mvrck wrote: »
    More fun stuff: Apparently half tons of ammo will now be in.

    This may be the most exciting news of the day! I'll have some builds to revisit.

    l7n41RV.png?1
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited June 2014
    Heroth wrote: »
    Mvrck wrote: »
    OUCH. Possibly even worse. According to what I can tell from the game files, the Clan AC/20 and UAC20 aren't in the same alpha group. I've included a ERLL for comparison, note the heatPenaltyID - That indicates that it and another weapon are in the same heat group.
    <Weapon id="1241" name="ClanAutoCannon20" HardpointAliases="AutoCannon20,AutoCannon,Ballistic,LargeWeapon" faction="Clan">
        <Loc nameTag="@ClanAC20" descTag="@ClanAC20_desc" iconTag="StoreIcons\ClanAutoCannon20.dds" />
        <WeaponStats Health="10" slots="9" type="Ballistic" projectileclass="bullet" numFiring="5" damage="4" heatdamage="0" heatpenalty="30.0" minheatpenaltylevel="2" impulse="0.13" heat="6.0" cooldown="4.7" ammoType="ClanAC20Ammo" ammoPerShot="1" minRange="0" longRange="360" maxRange="720" tons="12" duration="0.0" lifetime="10.0" speed="650" volleydelay="0.17" gravity="0,0,-9.8" maxDepth="10.0" />
    
     <Weapon id="1207" name="ClanUltraAutoCannon20" HardpointAliases="UltraAutoCannon20,AutoCannon,Ballistic,UltraAutoCannon,LargeWeapon" faction="Clan">
        <Loc nameTag="@ClanUAC20" descTag="@ClanUAC20_desc" iconTag="StoreIcons\ClanUltraAutoCannon20.dds" />
        <WeaponStats Health="10" slots="8" type="Ballistic" projectileclass="bullet" numFiring="5" damage="4" heatdamage="0" heatpenalty="30.0" minheatpenaltylevel="2" impulse="0.13" heat="7.0" cooldown="4.0" ammoType="ClanUltraAC20Ammo" ammoPerShot="1" minRange="0" longRange="360" maxRange="720" tons="12" duration="0.0" lifetime="10.0" speed="650" volleydelay="0.17" ShotsDuringCooldown="1" JammingChance="0.16" JammedTime="5.0" gravity="0,0,-9.8" maxDepth="10.0" />
    
      <Weapon id="1213" name="ClanERLargeLaser" HardpointAliases="ERLargeLaser,Energy,LargeLaser,Laser" faction="Clan">
        <Loc nameTag="@ClanERLL" descTag="@ClanERLL_desc" iconTag="StoreIcons\ClanERLargeLaser.dds"/>
        <WeaponStats Health="10" slots="1" type="Energy" projectileclass="" numFiring="1" damage="11.25" heatdamage="0" heatpenalty="3.0" minheatpenaltylevel="3" impulse="0.0" heatPenaltyID="3" heat="8.5" cooldown="3.25" ammoType="" ammoPerShot="0" minRange="0" longRange="890" maxRange="1780" visRange="2000" tons="4" duration="1.5" lifetime="0" speed="0" volleydelay="0.0" maxDepth="10.0"/>
    

    Wait, why are the ac20/uac20's only showing four damage?

    I'm guessing because they will be burst-fire weapons, which I think they talked about in one of the Command Chair updates (or I'm making that up in my head):
    projectileclass="bullet" numFiring="5" damage="4"

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    imperialparadoxStabbity Style
  • TiglissTigliss Registered User regular
    Nips wrote: »
    Erlkönig wrote: »
    Syngyne wrote: »
    quick

    someone build an all LB20x Dire Wolf and name it Cheney

    Couldn't figure out how to give it a name...but ask, and ye shall receive!

    [DIRE WOLF-B]: 4xCMPL, 3xCLB20X, Clan XL300, DHS

    NOT ENOUGH KABLAM!!! THE DAKKA GODS REQUIRE COMPLETE DEVOTION!!!

    [DIRE WOLF-B]: 4xCLB20X, Clan XL300, DHS

    Only one minor problem with that build...

    l7n41RV.png?1
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Tigliss wrote: »
    Nips wrote: »
    Erlkönig wrote: »
    Syngyne wrote: »
    quick

    someone build an all LB20x Dire Wolf and name it Cheney

    Couldn't figure out how to give it a name...but ask, and ye shall receive!

    [DIRE WOLF-B]: 4xCMPL, 3xCLB20X, Clan XL300, DHS

    NOT ENOUGH KABLAM!!! THE DAKKA GODS REQUIRE COMPLETE DEVOTION!!!

    [DIRE WOLF-B]: 4xCLB20X, Clan XL300, DHS

    Only one minor problem with that build...

    Huh, weird. The ammo didn't save with the rest of it; I definitely loaded it in before creating the link.

    Just assume any/all spare tonnage and slots is devoted to ammunition. Ding! The ultimate autocannon spray-nozzle.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • see317see317 Registered User regular
    Tigliss wrote: »
    Nips wrote: »
    Erlkönig wrote: »
    Syngyne wrote: »
    quick

    someone build an all LB20x Dire Wolf and name it Cheney

    Couldn't figure out how to give it a name...but ask, and ye shall receive!

    [DIRE WOLF-B]: 4xCMPL, 3xCLB20X, Clan XL300, DHS

    NOT ENOUGH KABLAM!!! THE DAKKA GODS REQUIRE COMPLETE DEVOTION!!!

    [DIRE WOLF-B]: 4xCLB20X, Clan XL300, DHS

    Only one minor problem with that build...

    No targeting computer, right?

    Elvenshae
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Nips wrote: »
    Tigliss wrote: »
    Nips wrote: »
    Erlkönig wrote: »
    Syngyne wrote: »
    quick

    someone build an all LB20x Dire Wolf and name it Cheney

    Couldn't figure out how to give it a name...but ask, and ye shall receive!

    [DIRE WOLF-B]: 4xCMPL, 3xCLB20X, Clan XL300, DHS

    NOT ENOUGH KABLAM!!! THE DAKKA GODS REQUIRE COMPLETE DEVOTION!!!

    [DIRE WOLF-B]: 4xCLB20X, Clan XL300, DHS

    Only one minor problem with that build...

    Huh, weird. The ammo didn't save with the rest of it; I definitely loaded it in before creating the link.

    Just assume any/all spare tonnage and slots is devoted to ammunition. Ding! The ultimate autocannon spray-nozzle.

    You guys are really bad at reading the warning at the top of the page apparently.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited June 2014
    Mav, I saw the warning, but I threw caution to the wind.

    Because, why not? It's GET HYPE day, isn't it?

    And just to be clear, the OBVIOUS warning at the top of the page is CLEARLY OBVIOUS. Y'done good there. Couldn't miss it if I tried.

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • HerothHeroth Registered User regular
    edited June 2014
    Nips wrote: »
    Heroth wrote: »
    Mvrck wrote: »
    OUCH. Possibly even worse. According to what I can tell from the game files, the Clan AC/20 and UAC20 aren't in the same alpha group. I've included a ERLL for comparison, note the heatPenaltyID - That indicates that it and another weapon are in the same heat group.
    <Weapon id="1241" name="ClanAutoCannon20" HardpointAliases="AutoCannon20,AutoCannon,Ballistic,LargeWeapon" faction="Clan">
        <Loc nameTag="@ClanAC20" descTag="@ClanAC20_desc" iconTag="StoreIcons\ClanAutoCannon20.dds" />
        <WeaponStats Health="10" slots="9" type="Ballistic" projectileclass="bullet" numFiring="5" damage="4" heatdamage="0" heatpenalty="30.0" minheatpenaltylevel="2" impulse="0.13" heat="6.0" cooldown="4.7" ammoType="ClanAC20Ammo" ammoPerShot="1" minRange="0" longRange="360" maxRange="720" tons="12" duration="0.0" lifetime="10.0" speed="650" volleydelay="0.17" gravity="0,0,-9.8" maxDepth="10.0" />
    
     <Weapon id="1207" name="ClanUltraAutoCannon20" HardpointAliases="UltraAutoCannon20,AutoCannon,Ballistic,UltraAutoCannon,LargeWeapon" faction="Clan">
        <Loc nameTag="@ClanUAC20" descTag="@ClanUAC20_desc" iconTag="StoreIcons\ClanUltraAutoCannon20.dds" />
        <WeaponStats Health="10" slots="8" type="Ballistic" projectileclass="bullet" numFiring="5" damage="4" heatdamage="0" heatpenalty="30.0" minheatpenaltylevel="2" impulse="0.13" heat="7.0" cooldown="4.0" ammoType="ClanUltraAC20Ammo" ammoPerShot="1" minRange="0" longRange="360" maxRange="720" tons="12" duration="0.0" lifetime="10.0" speed="650" volleydelay="0.17" ShotsDuringCooldown="1" JammingChance="0.16" JammedTime="5.0" gravity="0,0,-9.8" maxDepth="10.0" />
    
      <Weapon id="1213" name="ClanERLargeLaser" HardpointAliases="ERLargeLaser,Energy,LargeLaser,Laser" faction="Clan">
        <Loc nameTag="@ClanERLL" descTag="@ClanERLL_desc" iconTag="StoreIcons\ClanERLargeLaser.dds"/>
        <WeaponStats Health="10" slots="1" type="Energy" projectileclass="" numFiring="1" damage="11.25" heatdamage="0" heatpenalty="3.0" minheatpenaltylevel="3" impulse="0.0" heatPenaltyID="3" heat="8.5" cooldown="3.25" ammoType="" ammoPerShot="0" minRange="0" longRange="890" maxRange="1780" visRange="2000" tons="4" duration="1.5" lifetime="0" speed="0" volleydelay="0.0" maxDepth="10.0"/>
    

    Wait, why are the ac20/uac20's only showing four damage?

    I'm guessing because they will be burst-fire weapons, which I think they talked about in one of the Command Chair updates (or I'm making that up in my head):
    projectileclass="bullet" numFiring="5" damage="4"

    Ahhh, right... i remember them mentioning something like that.

    [TIMBER WOLF-S]: 4xCERLL, CAMS, 2xCMG, Clan XL375, DHS, Endo, Ferro

    Dreamin...

    Heroth on
    1Gn4PNI.png
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Heroth wrote: »
    Nips wrote: »
    Heroth wrote: »
    Mvrck wrote: »
    OUCH. Possibly even worse. According to what I can tell from the game files, the Clan AC/20 and UAC20 aren't in the same alpha group. I've included a ERLL for comparison, note the heatPenaltyID - That indicates that it and another weapon are in the same heat group.
    <Weapon id="1241" name="ClanAutoCannon20" HardpointAliases="AutoCannon20,AutoCannon,Ballistic,LargeWeapon" faction="Clan">
        <Loc nameTag="@ClanAC20" descTag="@ClanAC20_desc" iconTag="StoreIcons\ClanAutoCannon20.dds" />
        <WeaponStats Health="10" slots="9" type="Ballistic" projectileclass="bullet" numFiring="5" damage="4" heatdamage="0" heatpenalty="30.0" minheatpenaltylevel="2" impulse="0.13" heat="6.0" cooldown="4.7" ammoType="ClanAC20Ammo" ammoPerShot="1" minRange="0" longRange="360" maxRange="720" tons="12" duration="0.0" lifetime="10.0" speed="650" volleydelay="0.17" gravity="0,0,-9.8" maxDepth="10.0" />
    
     <Weapon id="1207" name="ClanUltraAutoCannon20" HardpointAliases="UltraAutoCannon20,AutoCannon,Ballistic,UltraAutoCannon,LargeWeapon" faction="Clan">
        <Loc nameTag="@ClanUAC20" descTag="@ClanUAC20_desc" iconTag="StoreIcons\ClanUltraAutoCannon20.dds" />
        <WeaponStats Health="10" slots="8" type="Ballistic" projectileclass="bullet" numFiring="5" damage="4" heatdamage="0" heatpenalty="30.0" minheatpenaltylevel="2" impulse="0.13" heat="7.0" cooldown="4.0" ammoType="ClanUltraAC20Ammo" ammoPerShot="1" minRange="0" longRange="360" maxRange="720" tons="12" duration="0.0" lifetime="10.0" speed="650" volleydelay="0.17" ShotsDuringCooldown="1" JammingChance="0.16" JammedTime="5.0" gravity="0,0,-9.8" maxDepth="10.0" />
    
      <Weapon id="1213" name="ClanERLargeLaser" HardpointAliases="ERLargeLaser,Energy,LargeLaser,Laser" faction="Clan">
        <Loc nameTag="@ClanERLL" descTag="@ClanERLL_desc" iconTag="StoreIcons\ClanERLargeLaser.dds"/>
        <WeaponStats Health="10" slots="1" type="Energy" projectileclass="" numFiring="1" damage="11.25" heatdamage="0" heatpenalty="3.0" minheatpenaltylevel="3" impulse="0.0" heatPenaltyID="3" heat="8.5" cooldown="3.25" ammoType="" ammoPerShot="0" minRange="0" longRange="890" maxRange="1780" visRange="2000" tons="4" duration="1.5" lifetime="0" speed="0" volleydelay="0.0" maxDepth="10.0"/>
    

    Wait, why are the ac20/uac20's only showing four damage?

    I'm guessing because they will be burst-fire weapons, which I think they talked about in one of the Command Chair updates (or I'm making that up in my head):
    projectileclass="bullet" numFiring="5" damage="4"

    Ahhh, right... i remember them mentioning something like that.

    [TIMBER WOLF-S]: 4xCERLL, CAMS, 2xCMG, Clan XL375, DHS, Endo, Ferro

    Dreamin...

    QuadaPult was old and busted, so we gave it real arms, and named it the QuadaCat?

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    HerothKashaar
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Shit, I just realized I have to build all the goddamned stock mechs for the clans.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Mvrck wrote: »
    Shit, I just realized I have to build all the goddamned stock mechs for the clans.

    Isn't there an XML file for that? (I know nothing about how this works).

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Nips wrote: »
    Mvrck wrote: »
    Shit, I just realized I have to build all the goddamned stock mechs for the clans.

    Isn't there an XML file for that? (I know nothing about how this works).

    Yeah. But we don't have a parser set up, and certainly not one for the clans with the Omnipods. We built em the same way you guys do.

  • BolthornBolthorn Registered User regular
    I knew I should have stayed home today.

Sign In or Register to comment.