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[Board Games] Cornfields are awesome until you floop the pig

jergarmarjergarmar hollow man crewgoes pew pew pewRegistered User regular
edited March 2014 in Critical Failures
Hey there! This thread is about board games. Let me tell you about them!

A different kind of board game is on the rise. Invading pop culture. Invading Target, Barnes and Noble, Toys R Us. Invading Penny Arcade itself.
There are brand-new games about dying in the desert:
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or 20-year old card games getting new life:
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or even family-friendly train games that stir something black in the soul:
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This thread exists to convey one simple message: board games have come a long way since Monopoly and Risk.

Perhaps you’re looking for something for your lunch hour.
Perhaps you’re looking for something to play when you’re just hanging out with friends.
Perhaps you’re looking for something like chess but more fun for newcomers.
Perhaps you’re looking for an all-day simulation of the asymmetrical struggles of Europe during the Protestant Reformation.

No problem, gotcha covered. So without further ado, let me attempt to give you a barely-sketched outline of what is possible in cardboard, wood and plastic.

Oh, and watch out for that pig-flooping.


GREAT GAMES FOR JUST ABOUT ANYONE (especially those new to games):

Ticket to Ride
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Quite possibly one of the best entry-level games. Draw cards into your hands, claim a route between two cities with your train cars by laying down same-color cards that match a route on the board. Simple, intuitive. Kids can grasp it, adults can play it more cut-throat and get into deeper strategies. Many versions have been made; they are pretty much all great, but check to see how many people can play. There’s also plenty of expansion maps, including a highly-rated Asia map for team play up to 6.

Dominion
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This genre-defining game is played entirely with cards. Hey, I thought we were talking about board games! We are, shut up, it’s a problem of semantics, whatever. Anyway, in this game you build up your own personal deck by accumulating money cards (to buy things), action cards (to make cool stuff happen), and victory point cards (which give you points but clog up your deck). Each game has different action cards to buy so every game is different. There are a TON of expansions; good ones are Seaside (adds effects which carry over into later turns), Intrigue (a lot more interaction between players), and Prosperity (adds higher-value money and victory point cards). It plays fast, but some of the expansions slow it down a bit. Don’t buy Village.

Carcassonne
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Another older game, which has aged well because of its short length and wide appeal. Pick up a tile, add it to the tiles already placed so that you match the road, castle, or field. You may optionally “claim” a road, castle, or field with one of your followers or “meeples”, which gives you points. A great, quick game for pretty much all ages, but it is especially good for a younger crowd.

Lords of Waterdeep
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Newer game, but it has really made a splash. It’s a fairly light worker-placement euro that non-gamers (or minimal-gamers) really seem to enjoy. The “worker-placement” part is themed up as sending knights and wizards off to accomplish quests, and there’s even a bit of back-stabbery against the other players.

Forbidden Desert
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An amazing little cooperative game that starts with formula that made Forbidden Island and Pandemic so popular, and then develops and improves that formula into something magical. You must explore and excavate tiles to find pieces of an airship, while a sandstorm moves the tiles around and dumps sand everywhere. Everybody has their own special ability, and they work together in amazing ways. Get all the parts, find the launch pad, GET TO DA CHOPPA, and escape to safety. But you'll probably die of thirst first. Great components, too.


RECENT COOL GAMES THAT MAYBE YOU SHOULD LOOK AT:

Kemet
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Suburbia
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An engaging city-building game with some bidding and neat tile-positioning elements.

Trains
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The latest incarnation of the deck-building genre AND the train genre, but it has still made quite a splash and integrates the board with the cards well.

Caverna
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The spiritual successor to Agricola, and may have actually surpassed it.

Eldritch Horror
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This is the game that just might replace Arkham Horror as the go-to Lovecraft adventure. By all accounts it streamlines a lot and keeps the best stuff.

Rampage
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Based on the old arcade game of the same name, this has players controlling large monsters destroying a city. On a turn, a player can flick the base of the monster to move, pick up the monster and drop it on a building, pick up a car and flick it at a building or monster, or put a chin on the monster and blow, AKA bad monster breath. Players also pick special abilities and monster identities, which can change the way the game plays. Players compete to see who can eat the most people of different colors.

Keyflower
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Keyflower is a hybrid of many mechanics, including bidding, worker placement, pick-up-and-deliver, and tile placement. The game is played over four rounds (for the four seasons), in which players use their meeples to bid for tiles in the center, or to use the tiles' abilities. There is a catch though, because meeples can only be placed or use to bid on a location with meeples of the same color. This adds a lot of tension and competition for spots. Once a round is over, players collect all the tiles that they have won and add them to their village, taking account of how the roads are connected. They can use these roads later to ship goods from one tile to another for points. The player with the most points at the end of winter wins.


HOW ABOUT THESE REALLY GOOD TWO-PLAYER GAMES:

Twilight Struggle
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Probably the best epic 2-player game. Epic because of its length and scope. Intensely confrontational without being a wargame. Imagine a game about the Cold War where the mechanics take, at face value, the rhetoric of both sides. In other words, it’s the USA versus the USSR, and all the other nations in the world are just pawns to be influenced one way or the other. Influence is what you “spend” every round, to control a nation or even cause an uprising in a less-stable nation. Influence tends to spread through a region like a virus. You can use an event card for the event (which is some historical event or concept), or use it for influence, or even put it towards the space race. The only possible downside is that it’s long for a 2-player game, so it may be hard to introduce to a casual gaming group.

Memoir '44
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This is simply the easiest introduction into a whole family of light wargames: Commands & Colors: Ancients, Commands & Colors: Napoleonics, BattleLore, BattleCry. Most can be played within an hour, but can feel suitable epic. The basic idea is that the battlefield is divided into a left, center, and right flank. You play a card that “orders” units in a flank (or flanks), which allows it to move and attack. You attack by rolling dice, which can cause hits or retreats. You win by wiping out a set number of units (and maybe occupying critical points). A brilliant system that each game has a special “spin” on. Memoir is a bit simpler and has a very appealing theme. Ancients is also highly regarded here (and is my favorite); it has a priority on melee attacks and gives additional benefits if your units are lined up.

Summoner Wars
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Think of this as some strange asymmetric chess variant where the pieces are cards. Each player chooses a faction, and your goal is to kill the enemy summoner. Your units are ranged or melee, and have different attack strengths, and different hit points. You attack with dice. You bring new units out of your hand onto the board if you can pay the cost in magic. You gain magic by killing units or by dumping cards from your hand. Each faction plays VERY differently, and in fact every single card has some special ability (like moving extra spaces or attacking in a different way). There are a TON of factions for this game -- I think 16 right now -- and expansions for limited deck construction, and even some alternate summoners, so there’s a lot of stuff to try out.

BattleCON (War of Indines)
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Round 1! Fight! Yes, it’s a "fighting game simulation", where you have a position track and you play attacks simultaneously and try to out-think/out-maneuver your opponent. Your "hand" is made up of a few "styles" (unique to your character) and "bases" (mostly the same for everyone), and one “attack” is the combination of one style and one base. Any attack you do is on "cooldown" and can’t be used for 2 beats (rounds). The game comes with 18 characters, and they are all QUITE different to play. The print-and-play comes with 4 characters and is pretty easy to put together, if you want to try it out.

Android: Netrunner
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Newer asymmetric game that is very geeky and very good. The "corporation" player must defend and score their agendas. The "hacker" player must steal agendas from the "corporation". The agendas are worth points, and first to 7 points wins. What really sets this one apart is that almost everything the corporation does is hidden information (i.e. face-down cards), so there's ample room for bluffing and traps. This is a "Living Card Game", which means that there are numerous expansions, each of which is a fixed number of cards so you know what you're buying. Still allows for spending a lot on the game, but the base game comes with a LOT of stuff to try out (i.e. multiple hacker and corporation "identities").


WHAT IF YOU'RE EXPECTING LOTS OF COMPANY (6+ players):

Bohnanza
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Great little game of planting, trading, and harvesting beans. The trick is that you can’t rearrange your hand; you must trade in order to plant the beans you want. Once you get enough of a particular type of bean (or when you’re forced to plant another type of bean), harvest it for points. It get special kudos from me because it’s great with kids and adults. Plays up to 7.

Dixit (Odyssey)
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A party game! Well, sort of. In this game everybody is given a hand of imaginative, surreal, and evocative cards. The active player puts a card face down, and give a phrase, word, or noise that goes with it. Everyone else ALSO puts in a card that best goes with that “clue”. They are mixed up, shown, and people get points for picking the active player’s card, or for getting people to choose their card. But if the clue is too obvious or too hard, the active player gets NO points. So there are serious demands made on the imagination of the players -- dull clues or simply half-hearted ones diminish the game experience. But knowing that caveat, it’s a GREAT game. There are a couple of versions of this one, but Odyssey plays up to 12.

Time’s Up! (Title Recall)
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Another party game, but you might call this one a “proper” party game. You play in pairs, and you have 30 seconds at a time to make your partner guess what’s on the cards. In the first round, you can use just about any clues, gestures, and noises. In the second round, you are limited to ONE WORD for a clue and one guess. In the third round, NO talking but gestures and noises still allowed. Absolute hilarity ensues. The "Title Recall" version is the best, because even if you don't know the movie/book/song, you can give hints one word at a time (i.e. "Devil With the Blue Dress On" is easier than "Rutherford B. Hayes" if you are unfamiliar with both).

Citadels
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Straight-forward, almost bare-bones game that is also great and plays up to 8. Pass around the role cards, pick one secretly, the king calls out the roles in order. You collect gold and use it to pay for building cards out of your hand. Use your role's special ability to get more gold or cards or to mess with others. Very much a social game. Plays a bit long; I recommend playing to only 7 buildings (instead of 8).

7 Wonders
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30-minute game that is VERY popular game these-a-days for a group of up to 7. You build up a civilization, which really just means you play cards that produce some product, or provide military strength, or give you points directly, or improves your science. So multiple win paths, which is always cool. Each player has a hand, but you only play ONE card before passing your hand to the adjacent player. You can also trade with your neighbors, so overall you are VERY interested in what other players are doing, and you often have to change your strategy to thwart theirs. Highly recommended by this thread.

The Resistance (Avalon)
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You ever play mafia or werewolf? Some smart guy boiled it down into a 5-10 player game that can be played in 30 minutes. Every round someone becomes the leader, who then chooses a team for a mission. Each person on the team secretly contribute a “pass” or “fail” card for that mission. Since there are spies, some missions are going to fail. Incriminations will fall like the rain on the moor. Best 3 out of 5 missions. An elegant and tense social game, but like all social games it is somewhat dependent on the group. Quick enough for multiple games (which will often be stridently demanded). There's also a newer, better version of this game called "Resistance: Avalon", where one character (Merlin) knows who the bad guys are, but the bad guys will win if they identify Merlin.


ESTABLISHED CLASSICS THAT GUFFAW AT THESE PUNK UPSTARTS:

Settlers of Catan
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Ah, the grandfather of what’s called the “euro-game”. Little direct confrontation, trading, grabbing valuable resources or positions before your opponent, a bit abstract, and you win by accumulating the most points. You accumulate and trade to get certain combinations of resources to get cities and roads. Your cities help you gather more resources. It’s a bit grey around the temples these days, and there are probably better expressions of these mechanics, but it has stood the test of time and one huge reason to include it here is that you may have already played it. If you want an expansion, get “Seafarers”.

Puerto Rico
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The premier euro game. Shoot, the premier board game. Rich, deep, and meaty. Grow crops, sell them, buy buildings which give you abilities and benefits, and you need laborers for all this stuff as well. You choose a role which helps you in some way every round. High player interaction, though it's not direct. For such a deep game, it’s not actually that difficult to teach to new players, but there can be a big gulf in player skill. Some people who have played this forever can be a bit hostile to newbies, but that is NOT true of the people in this thread, that I've seen. Playable online -- many people here will help you get started if you ask.

El Grande
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An older euro game, but the daddy of all area control games, and still very highly regarded. You play "caballeros" into regions adjacent to the movable “king” figure, and then you score points in a region by having more of them than the others. There are semi-randomized event cards which drive the action every round, so every game and every round is different. A bit abstract but still pretty approachable.

Agricola
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Farming-themed game of resource management. Sound exciting? It is! You struggle just to get your family fed, and yet you also need to scrabble for resources to improve your farm. One of the most satisfying things is upgrading your wood hut to stone. Fairly easy to teach to others, simply because the theme is so immediately understandable, and the turns are quick, and because at the end of the game, even if you lose, you can admire and show off the farm you made. So I would call it a good introduction to the longer euro games.

Small World
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Choose from the randomized races, spread out, hold key areas, gain points every round. Once you have extended as much as you can, put the race into decline (i.e. you can’t do anything with it but it still gives you points), and choose a new race. You get the good feeling from wiping someone out without as much of the hurt feelings, because they can just get a new race and ethnic-cleanse you in return. Popular, has a bunch of expansions.


WEEKEND-CONSUMING ENDEAVORS (aka games lasting 3+ hours):

Twilight Imperium (3rd edition)
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Ah, the game that defines epic space expansion and warfare. In a nutshell, the hex-based “board” is made up of planetary systems, which can be conquered. You “spend” command tokens to activate a system and move stuff there or build stuff. Then there’s technology research, trading, dice-based warfare, secret objectives, phase selection, a hand of action cards,... and on and on. Pretty intense. Pretty long. But there’s something about the theme that makes it almost irresistible.

Arkham Horror
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In many ways this is on the other end of the spectrum from the sterile spaceships and abstracted planet-conquering of Twilight Imperium or Eclipse. This game is all about the atmosphere, and trying to hold it together while you avoid being devoured by nameless horrors. Those horrors are of the Lovecraftian kind, and the rulebook kind. Seriously, the FAQ has its own FAQ. But if you can pierce through the “rule crust” into the pulsing black heart of the game, you’ll probably... uh... go insane. But madmen are often happy, right? UPDATE: The recently-released Eldritch Horror is apparently Arkham without the rulebook insanity. Highly-recommended alternative by this thread.

Risk: Legacy
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This has consistently been one of the most-talked-about games since it came out. It’s a streamlined version of Risk with a huge twist -- after each game you will permanently alter the board (naming a continent, adding a city), the cards (ripping up(!) one of them), and/or the rule book itself. It comes with packets that you will open after meeting certain criteria. It’s meant to be played over 15 games with the same group of people, producing a totally unique map which is also a testament to each previous battle. Not all groups can make this kind of commitment, but we can dream, can’t we?

Dominant Species
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A grand worker-placement and area-control game, that still very successfully conveys the theme of struggling for survival on a map that’s far too small and environmentally hostile.

War of the Ring
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The definitive LOTR experience in board game form. It’s everybody against the Sauron player, and you have to keep the One Ring out of his hands while also keeping his armies from turning Middle-Earth into a suburb of Mordor.

When I was a child, I had a fever...
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  • jergarmarjergarmar hollow man crew goes pew pew pewRegistered User regular
    edited March 2014
    COOPERATION JUST MEANS EVERYBODY GETS DECIMATED AT ONCE (aka co-op):

    Forbidden Desert
    (mentioned above)

    Pandemic
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    This is the most “mainline” of a group of games with similar mechanics. The others are Forbidden Island (search for treasure theme, a bit easier) and Defenders of the Realm (fantasy theme, a bit more involved). You play cooperatively against the game, needed to coordinate and combine your special abilities in order not to die horribly. In Pandemic the theme is fighting disease outbreaks all over the world.

    Space Alert
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    One criticism of standard co-op games is that a knowledgeable player can power-game and boss the other players around. Space Alert seeks to solve this problem by making “that guy” the captain (responsible for any and all failures), and by adding a time restraint. You actually play a track off of a CD, which will give you a certain amount of time to meet each threat. You play cards to “go to this room, press this button” to deal with the threat. After the mission track is over, you go through everyone’s cards and determine whether you succeeded, or (much more likely) you determine which threat caused everyone to die a gruesome death. Super cool but also a much more intense and stressful games than some people enjoy. But those people don’t deserve to be your friends, now, do they?

    Sentinels of the Multiverse

    Ghost Stories

    LET’S PLAY SOMETHING WHILE WE WAIT ON THE OTHER GAME TO FINISH BECAUSE HEAVEN FORFEND THAT WE TALK ABOUT ANYTHING OTHER THAN GAMES (aka light/quick/filler):
    7 Wonders
    (mentioned above)

    King of Tokyo
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    A little game by Richard Garfield (i.e. creator of Magic) that is way more fun than it has any right to be. Each player is a giant monster, and you can attack each other by rolling a bunch of dice, but the big points are gained when you go into Tokyo and stay there for as long as you can. While you're there you can be attacked by everybody, so there's a push-your-luck element to it.

    Hey, That's My Fish!
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    Fun game of sliding penguins and claiming fish and blocking opponents, that's ALSO cutthroat enough for adults to play.

    Love Letter
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    This much-loved filler is easy to understand and interesting to play, and consists of only 16 cards and some red cube tokens. A bit of bluffing and a bit of luck will see you through.

    Roll Through the Ages
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    A surprisingly satisfying little civ-building dice-rolling game.

    No Thanks
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    Simple, light bidding (or perhaps anti-bidding) game that everybody enjoys, kids to grandmas. Each player is given chips, which give them the ability to "pass" and avoid taking a card. The chips build up on the card until somebody takes it. Plays in 20 minutes, tops.

    For Sale
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    Simple auction game that everybody likes. In the first phase you bid on properties ranging from cardboard box to space station. In the second phase you blind bid properties to get checks. Count up the checks at the end and the person with the most money wins.

    WHOA EFFICIENCY IS SOOOO EXCITING (aka worker placement):
    Agricola
    (mentioned above)

    Caylus

    Village
    Village is a lovely, pastoral game about bumping off your family members at the most opportune moment. In this worker placement game the workers are your “family”, each of whom you assign a life's work of carpentry, husbandry, government, the clergy, etc. Their children are the next generation of “workers”. As you complete tasks and gather resources in the form of colorful cubes or tiles, you will gather points, but also the years will roll by and the elders of your family will die. Will they be remembered (i.e. give you points) for their contributions to the village? Or will they die on the road and be consigned to a shallow, unmarked graves, never to be thought of again?

    BOARD GAMES IN SPAAAAAAACE (aka space theme):
    Race for the Galaxy
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    Card-based space-exploration/conquest economic game, though the theme isn’t very strong. Players choose a phase simultaneously, and the only phases in the round are the ones that players picked. Has a pretty dense iconography, making it a bit daunting for new players, but it allows for a fleshed-out and satisfying game with multiple paths to victory. Low player interaction. Has a bunch of expansions; I suggest the first one (Gathering Storm), as it improves the base game and adds some optional goals to provide a focus for new players. Good with two players, also.

    Twilight Imperium (3rd edition)
    (mentioned above)

    Eclipse
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    This game LOOKS similar to Twilight Imperium. Sci-fi space exploration with hexes, dice combat, and tech research. However, it is QUITE different in scope and "feel". This is a premier mechanic-centered euro in the same class as Power Grid and Agricola. This means that it’s a bit more indirect than you might expect in the genre; it has been described as “intensely passive-aggressive”. Many of your thoughts are about optimizing your actions or making other people’s actions sub-optimal, rather than "space ship battle pew pew". However, direct conflict has a definite place in this game, and furthermore it has awesome stuff like exploration-produced initial maps, and also customizing your own spacecraft blueprints.

    THERE ARE REALLY A LOT OF TRAIN GAMES (aka route building):

    Ticket to Ride
    (mentioned above)

    Power Grid
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    A meaty, polished, economic game. Not technically trains, but included here because the basic idea of “claiming a route” is the same. Buy a network of cities, bid on power plants to power those cities, profit. You need to supply your power plants with resources (oil, nuclear, etc), but the cost of a resource goes up if everybody needs it. There’s math. LOTS of math. There’s also a bit of fiddling as you decide the turn order (and whether you’re going through it forwards or backwards), refilling resources, knowing when to go to “Step 2/3”, and so on. So not really an introductory-level game, but very satisfying.

    Steam
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    This is the latest incarnation of a very good series of route-building goods-delivery games. This one is great because it has a totally viable "basic" version of the rules, streamlined and appropriate for casual groups, and a "standard" version of the rules, with auctions for everything and a much more demanding economic system. It's almost two games in one. Whenever I play Ticket to Ride (except for the Asia team game), I fantasize about playing this one instead.

    THERE ARE ALSO QUITE A LOT OF DECK-BUILDING GAMES (aka uhhhh, never mind):
    Trains
    (mentioned above)

    Quarriors
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    Dice. Lots of dice. Cool dice. You roll dice and buy things with... ugh... “quiddity” shown on them. You buy monsters that attack other players’ monsters. Doesn’t have a lot of depth, especially when compared to other games with this mechanic (I would lean towards calling it filler), but it’s flashy and quick and good for getting an “Oh, cool!” out of people you introduce it to. There are some "advanced rules" if you want to mix up and/or deepen the gameplay, though it makes the game a bit longer.

    Thunderstone (Advance)
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    This was the next big game after Dominion that used the same mechanic, but it has a real theme! It’s a dungeon crawl. Wait, what? No, seriously! The basic idea is that you alternate between buying adventurers and weapons and stuff in the village to improve your deck, and then trying to defeat monsters in the dungeon, which also get added to your deck, giving you points and other benefits. Has a ton of expansions. There’s a new version of this called “Thunderstone Advance” that is probably your best choice if you’re starting off.

    Ascension
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    PERFECTING THE DECEIVING AND BETRAYING OF THE ONES YOU LOVE (aka negotiation):

    Cosmic Encounter
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    Perhaps a strange entry here, but this is a difficult-to-classify and yet really good group game that I must mention. In this game each player has 5 planets and 20 ships, and to win they need to get at least one ship (a "colony") on 5 foreign worlds. Each player also gets an alien power, and some of them are absurdly powerful and unfair. But that just means that they will find everyone teaming up against them. You don't choose who to attack (the destiny deck decides that), but you CAN choose who to ally with. So it takes the fangs out of the confrontation, and fewer people get their feelings hurt. It's very much a social game that can be played as friendly or as back-stabby as the group wishes. It's not TOO serious or strategic, so it might not be the best for your hardcore wargame group, but it is a lighter game that has aged amazingly well.

    Battlestar Galactica
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    In the description for The Resistance, I called it “tense”. Battestar Galactica redefines the term into something devastating. It’s a game with a strong theme from the TV series, but the game is good enough to be fully enjoyed by people who have who have never seen the show. The goal is to get to Earth, but the ship is faced with environmental threats in deep space, hostile Cylon warships, and internal Cylon traitors. Each player has a hand of cards that is used to meet (or sabotage) these threats. The basic flow is “Jump into terrible location, deal with terrible event after terrible event, deal with an increasingly terrible Cylon armada, and then jump again... if anybody is still alive”. Popular here on the forums as PbP.

    Game of Thrones
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    I LOVE that I'm putting this game after Cosmic Encounter. They could not be more different in tone. CE is ponies and rainbows, and this one is flint knives and broken glass. In other games there is a back-stab mechanic -- in this game it is the driving force of the game. This is because you have your territory to defend, but you simply can’t defend against all threats. You place order tokens face down into different regions on the board, allowing for a surprise on the reveal phase. And even after you reveal, you have opportunities for deception (for example, promising to help defend but then you join the attack). As soon as you reeeeally need someone to support you (or vice versa), that's when they will invade your unprotected flank, undoing what it took you half the game to build up.

    PLAYING RISK WITH A BUNCH OF PACIFISTS (aka area control):
    El Grande
    (mentioned above)

    Chaos in the Old World
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    Area control meets Warhammer fantasy chaos gods. Not exactly child-safe content (“Rain of Pus”, et al), but a strong theme meeting a solid euro mechanic. Encourages some deliciously evil role-playing and temporary alliances. The characters play out VERY differently in how they score points and manage their hand -- kudos for the (mostly) balanced asymmetrical play. Popular here as PbP.

    Age of Empires III: Age of Discovery
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    A bit of genre-crossing while colonizing the new world. You place colonists to establish control of an area, but you’re also putting down buildings to get benefits and points, and doing some worker-placement to make stuff happen. “Stuff” can be over-generalized as discovery, trading, and colonizing, each of which is a valid path to victory. A nice way to scratch that civilization-building itch in just a couple of hours.

    DICK DASTARDLY AND MUTTLEY ARE MY HEROES (aka racing):
    RoboRally
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    Programmable robots! You choose 5 instruction cards out of your hand to move your robot on a board filled with hazards. Cards are revealed simultaneously, keeping the action moving along. You need to land on flags in order, which are scattered across the board. If you bump another robot, that robot continues its instructions for that round, potentially driving it into a pit or missing the flag. Hugely customizable -- it’s almost a game system in its own right, allowing and encouraging variants like “blocker” robots and team-based capture-the-flag.

    Galaxy Trucker
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    Racing game? Well, yeah, but the most fun is the time-limited and frenzied ship-building phase. Or maybe the most fun is watching your friend’s ship get sawn in half by an errant meteor. Anyway, you get points for bringing home cargo ahead of your competitors, but there’s a good chance that nobody even makes it to the finish line. And nobody seems to mind!

    Formula D
    pic1001993_md.jpg
    An attractive Formula 1 racing game. There are some flaws here, such as a runaway-leader problem and player elimination, but it plays quickly so it doesn’t matter TOO much. You want to get into the higher gears to move faster, but it has a contrary push-your-luck mechanic in that you have to stop X number of times in a corner. It also has drafting, customizable car stats, and fiery crashes. It plays a LOT of people, too -- up to 10.

    GIVING YOUR MIND A BREAK AND YOUR FINGERS CRAMPS (aka dexterity):
    Crokinole
    pic79413_md.jpg
    Dexterity games are not mentioned much here, but they are still worth a look. Crokinole is a classic where the gameplay revolves around flicking disks into certain areas of a circular board. It’s also about letting your teammates down, after being set up for the perfect shot. This is an expensive game, but it can also be a beautiful conversation-starting display game.

    Rampage
    (mentioned above)

    Sorry! Sliders
    pic618788_md.jpg
    This is a cheap, readily available dexterity game that kids seem to love. You slide pieces down a track to score points on a concentric-ring target. The track can be made longer for a more “adult” difficulty.

    Pitchcar
    pic1102217_md.jpg
    A modern dexterity classic where you race around a track by flicking your car. There’s also a version of Sorry! Sliders (Cars 2?) with this mechanic that might be easier to find.

    PLAYING WITH FIGURINES THE MANLY WAY (aka tactical miniatures):
    X-Wing Miniatures Game
    pic1574101_md.jpg
    This is probably one of the biggest wallet-smacking games in this thread, but it’s irresistible. It’s a fairly quick and easy system to send a handful of TIE fighters against a couple of X-Wings and see what happens. Oh, but there’s also Y-Wings. And TIE Interceptors. And A-Wings. And the Millenium Falcon and Slave 1. And they all look pretty great. You can also choose pilots like Luke and Vader and Biggs, and add mech droids like good ol’ R2-D2. But for a proper game you’ll probably want 2 core sets, 1 X-Wing and 1 TIE (for the extra pilots), a couple of Interceptors, a couple more rebel ships to taste.... yeah. But it’s Star Wars! So queue up the John Williams on your MP3 player and get started.

    Descent 2.0
    pic1370522_md.jpg
    Looking for an old-fashioned fantasy RPG with an epic campaign, packaged into bite-sized scenarios? You might try this one. This new version has really boiled it down to it’s best parts, and there’s already expansions in the works, so there’s no better time to jump into it.

    D&D games
    pic1120716_md.jpg
    This is not a single game, but a whole family of light dungeon-crawl skirmish games (Wrath of Ashardalon, Legend of Drizzt, Castle Ravenloft), which are all compatible with each other and have some pretty cool looking monsters.

    TAKE THIS THEME AND SHOVE IT (aka abstracts):
    Battle Line
    pic1170_md.jpg
    This SOUNDS like another combat game, but it’s not. It’s an abstract game where you’ve got 9 flags in a row, and you take turns playing one card in front of a flag. You need a better “set” of three cards in front of a flag to “claim” that flag as yours. Get 5 total flags or 3 adjacent flags to win. It’s a game where you’re working through the odds of finishing a “set”, against a bit of guessing as to what your opponent is holding onto in his hand.

    Ingenious
    pic40424_md.jpg
    Great, intuitive abstract that scales well from 2-4. Place a tile on the hexagonal board to score points for matching icons. You need to score well in EVERY icon type, because only your WORST icon score is your actual score. Get it? Part of the appeal of this game is the excellent component quality. Chunky plastic tiles, fabric bag, and solid cardboard.

    Hive
    pic155724_md.jpg
    This is an abstract game where the entire game is 22 hexagon pieces of bakelite. There’s not even a board. The pieces are bugs, each of which moves in a particular way. The winner is the one that surrounds the enemy queen. It looks pretty nice as the game plays itself out, too.

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  • jergarmarjergarmar hollow man crew goes pew pew pewRegistered User regular
    edited May 2014
    AND INTRODUCING SOME REGULARS TO THE THREAD :

    Your host, jergarmar
    I feel like my biases are on display here anyway, but I tend to gravitate towards the very best in older games:

    Crokinole: The best dexterity game. YOU NEED ONE. A bit pricey, but save your game money for a month or two and bite the bullet. You won't be sorry. It also looks great as a display game and conversation starter.

    Commands and Colors: Ancients: Another 2-player game, but this one is more of a skirmish game. You have to manage your hand of combat cards, using them to keep your troops lined up (making them less likely to retreat) and driving them into enemy formations. Oh, and elephants. Such a fun game.

    El Grande: The 20-year-old game that feels fresh and new.

    But a lot of my favorites are recent games, too:

    Archipelago: A messy and glorious fusion of euro and negotiation and exploration. Semi-cooperative, though that really just means one person wins unless everyone loses. Beautiful to behold.

    Dungeon Petz: A recent acquisition, but this is euro done RIGHT. Great theme (growing monster pets to sell to strange clients), meaty decisions, attractive to look at.

    Earth Reborn: The tactical squad game to rule them all. Modular board, scenario-generating system, and funny characters and backstory.

    Polis: Fight for the Hegemony: It's Athens vs Sparta, as they try to gain trade dominance in the Aegean, while scrambling to keep everyone fed. Brilliant but less-known 2-player game. It's resource management, mixed with some very light combat, with a bit of area control.

    Forbidden Desert: A co-op so good, it broke through my antipathy towards the genre. Amazing game.

    JonBob
    JonBob

    Short, filler games
    No Thanks! - This game is basically perfect. A very small set of rules leads to very interesting emergent behavior.
    For Sale - What No Thanks! does for push-your-luck games, For Sale does for auctions. Simple, quick, easy to teach.
    King of Tokyo - Roar! Monsters! Everyone can get into the theme here, and it's hard to take it too seriously. Power Up! is a great expansion, but it does make the game longer.

    Light, Gateway games
    Ticket to Ride is a classic for good reason. The base game is greatly improved by 1910, and Team Asia is also fantastic.
    Pandemic remains my favorite co-op, especially revitalized with On the Brink.
    San Juan... I honestly prefer it to papa Puerto Rico or twin brother Race for the Galaxy] in most ways. I'm in the minority.

    Light, but not really gateway, games
    Dominion is still probably the best basic deckbuilding game mechanically, if it is thematically dry. Try Prosperity first if you want to expand it.
    7 Wonders is short, but can be fairly deep. You won't understand what decisions are good ones the first time, which is why I don't put it in "gateway." The second time and thereafter, it's a blast. Best with the Leaders expansion.
    Kingdom Builder is dry, but the variable setup lends a lot of variety. It's basically an abstract, and I think refines ideas from classics like Through the Desert very well.

    An oddball suggestion
    Zendo is my favorite board game, bar none. I barely ever get to play it.

    Trynant
    My preferred ratio of playtime to depth of the game is ridiculously in favor of depth. Throw those ridiculously thinky games at me, dawg.
    I write and sometimes podcast about board games here. My boardgamegeek collection best sums up my preferences.

    FAVORITE GAMES
    Earth Reborn - Best (two-player) tactical minis game out there. It's crazy deep almost to the point of simulation, but slowly eases you into it. I cannot recommend this game enough.
    Archipelago - While its freewheeling semi-cooperative element can be off-putting, I heartily recommend this game. It takes worker placement as you know it and turns the genre on its head in the best ways.
    BattleCON - The smartest character-driven dueling card game out there. It's a game like Street Fighter transformed into a rich, tactical experience. The content here is mind-blowing.
    Splotter Spellen games - Great Zimbabwe, Roads & Boats & etcetera, Indonesia, Antiquity, Greed Inc.: If you can get your hands on one (or more) of these rare and pricey titles, do so. They're the richest "euro-style" games around.
    Space Alert - The best coop. As red shirts on an unwieldy space vessel, you try to fend off alien attacks, ship hazards, and more; but all this is done with an excrutiating 10-minute timer. Great, hilarious stuff.
    Dominant Species - Imagine a worker-placement given with a cutthroat, competitive edge. That's his game. It's really a territorial war game with worker placement elements.

    MOST HATED GAMES
    Fluxx - A joke about random combinations that made the mistake of trying to be a game. Fluxx falls apart when what should be five minutes or less of filler drags on for up to half an hour. Play the We Didn't Playtest This... card games instead.
    Munchkin - This screw-your-neighbor game suffers from a horrendously drawn out endgame mixed with all-too-nerdy references that alienate more than bring the table together. The jokes and "humor" of being a misanthropic RPG gamer fall flat, leaving an unbalanced and poorly paced card game as a result.
    Titan - Bleugh. This weird fantasy battle game combines some of the most loathed game mechanics in table-top gaming and infuses them into a mess of broken design. Player elimination, roll-and-move chance, and horrific downtime destroy what fun there could be had in Titan.
    Horus Heresy - Fuck this game. It is the worst case of "Fantasy Flight syndrome," where a labyrinthine rulebook fails to explain what is a bloated, broken piece of overproduced trash.

    Namrok
    My favorite games lately are Commands & Colors: Ancients and Napoleonics. Their fluid, quick gameplay really captures the feel of the battles for me, but stays relatively rules light. After that there is Chaos in the Old World, one of my favorite blends of European and American styles, and an exemplary case of asymmetric gameplay. I've also been completely enamored by X-Wing lately. The pilot skill system creates this fantastic sliding scale of partial knowledge as you take your turn. Plus individual actions resolve incredibly fast for a miniatures game. On the lighter side I've finally discovered Roll Through the Ages, and adore it. It's amazing how well this game captures civilization building in a 20 minute dice game that doesn't just feel like Yahtzee or shameless push your luck.

    ArcticLancer
    Core Worlds is still probably my favourite game. Even without Galactic Orders, it doesn't play out the same twice. Even when you don't win, you still have fun along the way. It's not an overly complex game, and it tends to work pretty well at damn near any player count. Overall, Core Worlds is full of genuinely meaningful decisions. Since drafting and actions happen interchangably, you have to make some tough choices, and it combines a strong tactical element (What is my priority right now? Is someone else going to take the card/world I want before I take another turn?) with a strong strategic element as you aim to take your final worlds.
    Everything syncs up remarkably well, and is supported with nicely flowing gameplay and gorgeous artwork.

    Inquisitor
    Favorite games:

    A Few Acres of Snow, Chaos in the Old World (sans expansion), GOSU, Citadels, Puerto Rico, Ghost Stories (favorite co-op), Twilight Struggle. Ascension (strictly as a portable, play by post, iOS experience).

    Games I dislike that other people like:

    Arkham Horror, Space Alert, Galaxy Trucker, Dominion

    jakobagger
    All-time favourites:
    A Game of Thrones: the Board Game
    Battlestar Galactica
    Blood Bowl
    Chaos in the Old World
    Civilization (2010)
    Dominion
    Dune
    Magic: the Gathering
    Puerto Rico
    Through the Ages
    Twilight Struggle

    Currently playing (apart from favourites):
    7 Wonders
    A Few Acres of Snow
    Blood Bowl Team Manager
    Citadels
    Horus Heresy
    Infiltration
    Innovation
    Lords of Waterdeep

    Want to get into/play more:
    Andean Abyss
    Android: Netrunner
    Republic of Rome

    Games I was less into:
    Ideology: the War of Ideas
    Junta
    Monopoly
    Outpost
    Power Grid: Factory Manager
    Zombies!!!

    I like: strong theme combined with tight/elegant mechanics, asymmetry/variable player powers, moving dudes around on a map, some amount of luck to ensure variation and re-playability (Cards over dice), breaking up turns to remove or minimize downtime.

    Dislike: overly dry or pasted-on theme, abstracts, games with perfect information and no luck (games that feel solvable I guess?), games with too much randomness or unpredictability, games that are longer than their depth can justify.

    Vyolynce
    I write about board games. A lot. Like, every other week for the last five years and counting. And I play more than that, thanks to a great weekly group at my FLGS that has been meeting for over six years now.

    As a Magic Judge, I'm predisposed to liking card-based games and have a definite bias against randomness (read: dice) affecting strategy*. As such, some of my favorite games are Race for the Galaxy, Sentinels of the Multiverse, and Ascension. You can see my full Top 10 (and collection) on BGG. I'm also a big fan of abstracts, but those don't usually get talked about as much since they're typically dry two-player affairs. Sadly, I don't get to play as many "epic" games as I would like due to my Board Game Night happening in the middle of the work week.

    *Games where dice drive strategy (Castles of Burgundy, Alien Frontiers) are usually ok.

    cpugeek13
    top five games as of March 2014:
    1. Keyflower - Bidding, worker placement, and tile placement all in one spiffy package. Most fun euro game I've ever played.
    2. Android Netrunner - Awesome bluffing cyberpunk card game. This will probably be #1 if my fiancee ever gets tired of her Scorched Earth deck.
    3. Race for the Galaxy - Building star empires one card at a time.
    4. Village - Delightful grim reaper simulator.
    5. Manhattan Project - Why are we building these atom bombs, you may ask? Who cares.

    Good places to play games online:

    Boite a Jeux
    -- Agricola
    -- Alhambra
    -- Castles of Burgundy
    -- Dixit
    -- Trajan

    OCTGN
    -- THE place to play Android: Netrunner

    Yucata
    -- A Few Acres of Snow
    -- Roll Through the Ages
    -- El Grande
    -- Fearsome Floors
    -- Hawaii
    -- Stone Age

    Board Game Arena
    -- Race for the Galaxy
    -- Seasons
    -- Puerto Rico
    -- Libertalia
    -- Troyes
    -- Caylus

    BrettspielWelt
    -- ton of games but daunting


    Good places to find out more about games:

    BoardGameGeek
    The definitive site for all things board game. Forums, reviews, pictures, marketplace, you name it. Also complex and daunting at first. If you want to start using it, just start with looking up games you're interested in.

    The Dice Tower (also has The Dice Tower podcast)
    Very good podcast that is also an umbrella for a bunch of gaming podcasts and reviewers. Tom Vasel himself is a pretty good reviewer, but not so interested in the heavier euro games, especially those with threadbare themes.

    Shut Up and Sit Down
    Paul and Quinns are very funny reviewers of board games. The videos are great, but I think their blog reviews can be even better.

    Critical Failures PbP Gaming Index
    A repository of PbP games. Quite an assortment. Especially successful are Battlestar Galactica and Chaos in the Old World.

    Kickstarter Tabletop Games
    NEVER GO HERE. You'll end up paying some ridiculous amount for a miniatures game that won't ship for like 6 months because of the meticulously crafted minis and numerous stretch goals that they add-- hey! Didn't I just tell you not to go there?


    And finally, here are some previous incarnations of this thread (newest to oldest):
    -- Meeples, minis, dice, cards, and tokens galore
    --
    Running all your nets, winging all your exes
    -- Saving the world...
    -- Wil Wheaton's cardboard nerd-cred...
    --
    Risk Legacy is Neat...
    -- Space Alert Owns...
    -- Citadels For > 5 People...


    NOTES:
    -- thread up, but some cleanup to do, and adding of stuff for the new games
    -- a lot more images added for existing games
    -- title might be stupid, it's late, whatever

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  • mere_immortalmere_immortal So tasty!Registered User regular
    Woo new thread! Here's part 2 of my now probably monthly I got some new games posts.

    ro4dLPB.png

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  • The MantizThe Mantiz BONK! DenmarkRegistered User regular
    ^ Seasons has become my most played board game of all time, since my girlfriend has fallen completely in love with the game. She will often set up a game even if I had no plans of playing a board game that day. We play it al least 2 days a week.
    I see that some people are beginning to dislike it because of the importance of the drafting phase, but I you play it 2-player and play it often, then it is one of the most competitive games I have played. But it is pretty difficult to introduce it to new players without totally crushing them since the drafting is pretty make or break.

    But I would like some impressions on Rampage. A fun dexterity game is probably one of the biggest missing pieces in my collection.

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  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    Theseus: Forgettable Subtitle seems interesting. Somebody tell me about it

    Homogeneous distribution of your varieties of amuse-gueule
  • mere_immortalmere_immortal So tasty!Registered User regular
    I would have been able to give some opinions but not able to make my regular Wednesday boardgame night this week, although Terra Mystica is being played this week so probably wouldn't have had time to play much else anyway.

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  • cpugeek13cpugeek13 Registered User regular
    Mojo_Jojo wrote: »
    Theseus: Forgettable Subtitle seems interesting. Somebody tell me about it

    I bought this recently too, but I haven't gotten a chance to play it with anyone else yet. I have played a couple times solo though. Its kind of a weird game, like a thematic game with abstract mechanisms (or vice versa). Its definitely a unique game, and I'm looking forward to playing it with my wife.

  • SokpuppetSokpuppet You only yoyo once Registered User regular
    Mojo_Jojo wrote: »
    Theseus: Forgettable Subtitle seems interesting. Somebody tell me about it

    It's interesting, seems very well designed, and mechanically different enough from the rest of my library that I am definitely picking it up at some point.

  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    Woo new thread! Here's part 2 of my now probably monthly I got some new games posts.

    Eminent Domain is SO good. The girlfriend and I love it, it's a really awesome hybrid of a deck builder and role selection game. I've also been trying to use it to sneak my girlfriend into playing Race for the Galaxy since she looked at it a long time ago and her eyes became wild and wide with fear. Now I can just say "It's like Eminent Domain, but you discard cards to put out cards!" Even the trading/consuming is similar.

    Also on a side note, my math trade completed! Looking over what people were willing to trade for Eldritch Horror, I'm glad it didn't trade. That doesn't mean anything since I suppose via a chain trade anything can happen but some of the offers were...unrealistic. I know I shouldn't expect retail value but when used game in good condition for another used game in good condition, they should have similar devaluations. Regardless, sold to one of my friends for 30 dollars now. I'm especially glad my sweet X-Wing minis collection didn't sell since those offers were even worse. I have quite a few ships!

    I did get rid of Elder Sign (for the KS edition of Coup) and Eclipse (for AGoT 2nd Ed) so that's good. Although I'm afraid Eclipse is going to be a bitch to ship.

  • BedlamBedlam Registered User regular
    OP needs more King of Tokyo.

  • Mikey CTSMikey CTS Registered User regular
    No Village in the OP? BURN IT DOWN!

    // PSN: wyrd_warrior // MHW Name: Josei //
  • imdointhisimdointhis I should actually stop doin' this. Registered User regular
    Dust:Tactics first gameplay battle report!!!!!!!!!

    So, those damn allies were defending this bridge, see? And us cyber-axis-of-evil and our big ass walker affectionately dubbed 'Hanz' need to take that bridge because reasons.

    Obviously the allies had a plan involving using rocket punches like some yeehaw cowboys, but unfortunately what they hadnt accounted for was MACHINEGUN HANDS AND LAZER CANNONS.

    As you can imagine, turn after turn of withering LAZER FIRE while Hans rained down missile barrages onto their position made short work of the road bump that are allies.

    In short, glory to the empire, the bridge was ours, and we did infact achieve whatever it was that bridge was for.




    Now then, who can direct me to excellent investing decisions regarding my Dust collection

  • poshnialloposhniallo Registered User regular
    Played Blokus Duo, Khmer and Spyrium today.

    The first two were fine, but I was very impressed by Spyrium. Although it is seemingly light, with few moving parts, I found it more of a brain burner than any of the famous worker-placement Euros. Caylus, Le Havre, Tzolkin, Agricola, Village etc were all quite simple, but this made us sit down before placing every worker and really think.

    The only euro I've played that burned my brain more was Vanuatu, where getting the calculations of turn order wrong can mean you just don't get a turn at all.

    I figure I could take a bear.
  • poshnialloposhniallo Registered User regular
    Mikey CTS wrote: »
    No Village in the OP? BURN IT DOWN!

    Ah, Hommlet. Happy days.

    I figure I could take a bear.
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    The real travesty is the lack of Tzolk'in, but I've just resigned myself to the fact that the game will never get as much press as Village or Agricola in the worker placement space.

  • DarkewolfeDarkewolfe Registered User regular
    edited March 2014
    The fact that Galaxy Truckers isn't listed anywhere is the travesty.

    Also Agricola being one of the "old games" that guffaws at upstarts. Agricola isn't that old.

    Edit: Oh, Galaxy Truckers is a... race game? I suppose that marginally makes some sense maybe, though you're more likely to win, especially post-expansions, by gunning for second rather than first.

    Darkewolfe on
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  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    Looking over it more, I like most of the categories there and I like the genre breakdown, but I think perhaps instead of dividing newness and old stuff, we should have a set of tiers of complexity or graduation. Our introductory tier should be trying to show everyone the kinds of mechanics and stuff that are out there (and it does a good job of this), and then we can say "Liked Lords of Waterdeep? You'll probably like Agricola, or Tzolk'in!" with short blurbs.

    Sometimes I think more information would be useful, because other games listed are also excellent two player games despite not being in that column, but perhaps that's best suited for bgg, or a wiki of some kind.

  • jergarmarjergarmar hollow man crew goes pew pew pewRegistered User regular
    edited March 2014
    King of Toyko is in there (light/filler).

    Yeah, I should probably add Village. Also, the nested spoiler tags ain't working for me at all. I'm removing them until I can figure them out.

    EDIT:
    Darkewolfe wrote: »
    Agricola being one of the "old games" that guffaws at upstarts. Agricola isn't that old.

    Good point. I meant for that to be more of a "classics" section so I changed the title.

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  • PMAversPMAvers Registered User regular
    Fuck yeah, new Warhammer: Diskwars expansions.

    Hammer and Hold adds in a full Dwarf army and Wood Elf and Lizardman regiments.
    Legions of Darkness adds in a full Vampire Counts army and some Dark Elf and Skaven regiments.

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  • cpugeek13cpugeek13 Registered User regular
    @jergarmar , you should write a little blurb about yourself! BTW, the photo for Ascension is incorrect (its a picture of quarriors). You can also add Star Trek Attack Wing to the miniatures section.

  • imdointhisimdointhis I should actually stop doin' this. Registered User regular
    ugh someone sell me their dust collection if they arent playing anymore, the prices on amazon are atrocious

  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator, Administrator admin
    New thread smell. So amaze. Much wow.

    Board Game Night last Friday was Vengeance (SotM) night, with one round of King of Tokyo to round it out. All of the folks at the table were experienced players of Sentinels of the Multiverse, so all three games were victories (despite terrible flops on the villain decks and playing on Advanced) and no game took more than 45 minutes to play.

    I got to check out The Sentinels (all this time, they never had a team called "The Sentinels" in the game?). The severe lack of card plays limits the utility of what otherwise is a solid character(s?) deck. The Draw 4-Play 1 card definitely allows you to get a lot of your stuff into your hand, but the best power was Writhe's default power, which allowed us to stack the Villain deck in our favor more than once. An extremely versatile deck, if you don't mind only playing one card per turn. Luckily, many of their cards are "Do an effect for this character if he's alive, then do an effect for this character if she's alive", giving you essentially a double card play for one card if you have the appropriate heroes in play.

    One of the other players managed a 20+ point burst of damage from a single card on Setback. Unfortunately, it also deals that much psychic damage to him. Fortunately, he had a card in play that revives Setback when taking lethal damage, and he managed to have more HP than when he started the attack. He took out the Operative pretty much by himself. I really like how random and awesome Setback can be. I think he's my favorite character of the new bunch.

    Parse felt really useful throughout the game she was in (when I played her). I spent most of my rounds doing deck manipulation, and it seemed like her deck-sifting powers are better than most of the other scout decks (like Wraith or Dark Visionary). She can even do one-shot bursts of damage to take out individual targets, which is quite fitting with her Archer theme.

    KNYFE is a pretty strong damage fountain, with a lot of nice extra card draw/play options at her disposal. Nearly no healing, though, so she can burn out pretty quickly if you let her. Overall, I think I like Chrono-Ranger better, but KNYFE definitely pours out more damage than most of the DPS heroes in the game.

    8i1dt37buh2m.png
  • jergarmarjergarmar hollow man crew goes pew pew pewRegistered User regular
    edited March 2014
    cpugeek13 wrote: »
    @jergarmar , you should write a little blurb about yourself! BTW, the photo for Ascension is incorrect (its a picture of quarriors). You can also add Star Trek Attack Wing to the miniatures section.

    Oh. Blurb selfie. Right. Regarding Ascension, durrrrrrr. And heck yeah add ST:AW. Don't need to tell me twice.

    EDIT: I took off the spoilers for the first games, because I think the thread still looks bland. If it gets too difficult to read/navigate, just let me know.

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  • JonBobJonBob Registered User regular
    The Mantiz wrote: »
    I would like some impressions on Rampage. A fun dexterity game is probably one of the biggest missing pieces in my collection.
    It is pretty great. Brings smiles all around, and inspires lots of laughter and cheering. I am very happy to have it in my collection.

    Cons:
    - Can be quite random. The special powers aren't particularly well-balanced, and the victor can easily be determined based on one flukey turn.
    - Setup takes a while.
    - The meeple stickers were only packaged with games bound for select retailers. I'm sad I can't get them.
    - The player shields that are supposed to hide your score don't do much good, since you walk around the table all the time. I think I'm going to get some drawstring bags to work around this issue.
    - Pricey.

    jswidget.php?username=JonBob&numitems=10&header=1&text=none&images=small&show=recentplays&imagesonly=1&imagepos=right&inline=1&domains%5B%5D=boardgame&imagewidget=1
  • VyolynceVyolynce Registered User regular
    Star Realms has apparently started shipping to distributors, for those who have been waiting impatiently (like three or four people at my FLGS).

  • JebusUDJebusUD Adventure! Candy IslandRegistered User regular
    So FLGS is friendly local game store right?

    and I wonder about my neighbors even though I don't have them
    but they're listening to every word I say
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator, Administrator admin
    JebusUD wrote: »
    So FLGS is friendly local game store right?
    Yup.

    8i1dt37buh2m.png
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    Any chance for a blurb on Cyclades/Kemet? Also Castles of Burgundy.

  • DarkewolfeDarkewolfe Registered User regular
    We enjoy the hell out of Castles of Burgundy. It's a nice semi-light "worker placement" Euro using dice as workers. It's the step above Kingsburg, in a way.

    What is this I don't even.
  • GuibsGuibs Weekend Warrior Somewhere up North.Registered User regular
    Mikey CTS wrote: »
    No Village in the OP? BURN IT DOWN!

    There is no Ghost stories in the OP so I feel your pain.

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    PSN: Guibs25 | XboxLive: Guibs | Steam: Guibsx | Twitch: Guibsx
  • EndaroEndaro Registered User regular
    edited March 2014
    Great OP. While we are nitpicking, the description for War of the Ring is misleading. It's really a 1vs1 game, with one person playing the forces of good and the other the forces of evil. It is, rarely, a 2v2 game, in which both sides are split via the factions among the players. It is even more rarely, and almost never, everyone against the Sauron player, though you technically could play it 1v2. You're thinking of Middle Earth Quest.

    Endaro on
  • imdointhisimdointhis I should actually stop doin' this. Registered User regular
    Someone talk me out of arcadia quest please

  • Ah_PookAh_Pook Registered User regular
    imdointhis wrote: »
    Someone talk me out of arcadia quest please
    Looks like a pretty good chance that its a mediocre game hiding behind pretty miniatures. If it turns it to be good pick it up after it comes out. No reason to break the bank now in the hope that it might be good.

  • ToothyToothy Registered User regular
    Hey guys, I'm pretty new to board games, but my roommate and I have been piddling around with playing some random ones lately. We've both become entranced by BattleCON: Destruction of Indines, though. Have any of you guys played this one or the first, War of Indines? We're wondering if it's worthwhile to pick up the first one or the expansions.

  • EpimerEpimer Registered User regular
    Vyolynce wrote: »
    Star Realms has apparently started shipping to distributors, for those who have been waiting impatiently (like three or four people at my FLGS).

    But still nothing concrete for Europe.

    Amazon plus international shipping option at the very least, please!

  • BedlamBedlam Registered User regular
    Toothy wrote: »
    Hey guys, I'm pretty new to board games, but my roommate and I have been piddling around with playing some random ones lately. We've both become entranced by BattleCON: Destruction of Indines, though. Have any of you guys played this one or the first, War of Indines? We're wondering if it's worthwhile to pick up the first one or the expansions.
    War was getting a reprint/rebalance. I haven't been paying as much attention to board games over the winter so I don't know if its out yet, but it was being projected as coming out soon. So if you want that one its better to wait.

  • jergarmarjergarmar hollow man crew goes pew pew pewRegistered User regular
    edited March 2014
    Toothy wrote: »
    Hey guys, I'm pretty new to board games, but my roommate and I have been piddling around with playing some random ones lately. We've both become entranced by BattleCON: Destruction of Indines, though. Have any of you guys played this one or the first, War of Indines? We're wondering if it's worthwhile to pick up the first one or the expansions.

    Each of these games is stand-alone, so either one will give you the experience. "Destruction" has a lot more content, like boss battles and all sorts of stuff, so it is almost double the price of "War", which may be a plus or a minus depending on how much you were expecting to spend. I THINK Destruction is a bit easier to find right now.

    In general, though, these games are awesome and even "War" will give you a LOT of content.

    EDIT: I'm up for adding Village, Ghost Stories, and fixing War of the Ring to the OP. Working on it.

    EDIT2: I can add Kemet to the "new" section, if you want. I think I'll also put that section right after the "games for everyone" section and remove those spoilered images, too. If there's pictures for anything, we should see some new stuff!

    jergarmar on
    When I was a child, I had a fever...
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    My BoardGameGeek profile
    Battle.net: TheGerm#1430 (Hearthstone, Destiny 2)
  • ToothyToothy Registered User regular
    Awesome, good to know.

  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    I think I need Devastation of Indines. I love fighting games and somehow I've heard buzz about this game without knowing it was a fighting game in a box.

    But my birthday is so far away =(

  • WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    Had an awesome session playing Arkham Horror with my sister and bro-in-law.

    After realizing that we couldn't move, kill a monster, then continue on our planned route in the same turn all-ninja-like, like how we did it in our last few games, we decided to fight someone called Ithaqua. I was playing Honest Bob the salesman who don't really believe the mumbo jumbo, my sister tried the weary Author, and my bro-in-law tried the doctor who is not a witch doctor but can cast spells like a witch and fix wounds like a doctor.

    So we started feeling the effects of Ithaqua's blizzarding, since now we get stuck on the streets after encountering monsters. After an unnecessarily exciting dice roll from the Writer to try and cast a binding spell from a particularly nasty baddie, we started going into portals.

    Then the Hound of Tindalos shows up, in perfect timing after the Environment that prevents spellcasting comes online. The Doctor was the closest, and he got KOd. His shotgun, three man posse, and impressive array of spells was of no use.

    The Environment for Blood magic then comes around, conveniently the turn after that, and Doctor, shaken and haunted by his past experience, heals up and marches to the streets, trying to bargain with things man was never meant to ken. He got devoured at 4 stamina.

    Enter Mandy Thompson the researcher as replacement.

    Meanwhile, Author was kicking ass and taking names and sealing portals like she was never 50 years old. I was mainly stuck to gunning down Witches duty, although I did have a Portal Sealing to my name because I set my Lore to zero and my Luck to four, getting mad lucky in the Other World and returning without a scratch and a few dollars richer and a bit more Clued.

    At the 10 of 11 Doom Track watch, we are at 3 portals sealed, we're all in different Other Worlds each with means to seal our respective gates, and I'm about to exit my portal next turn.

    Which is the perfect moment for the game to come up with this.

    Cue about a minute of stunned silence.

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