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THQ Announces Company Of Heroes: Opposing Fronts

bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
edited April 2007 in Games and Technology
AGOURA HILLS, Calif. April 5, 2007 - THQ Inc. (NASDAQ: THQI) today announced Company of Heroes™: Opposing Fronts™, the next chapter in the groundbreaking real-time strategy (RTS) franchise, from internal studio Relic Entertainment, is scheduled to launch in fall 2007 for Windows PC. Powered by the proprietary Essence Engine and Microsoft DirectX® 10, Company of Heroes: Opposing Fronts allows players to fight as the tenacious British 2nd Army during the heroic World War II liberation of Caen, France, and command the German Panzer Elite as they struggle to repel the largest airborne invasion in history. Players can battle online in exciting new multiplayer modes with these two all-new armies and utilize full compatibility with the original Company of Heroes™ for a total of four playable armies.

"Company of Heroes smashed preconceptions of what an RTS game could and should be, earning dozens of industry awards and the highest review score average of any RTS title in the last decade," said Bob Aniello, senior vice president of worldwide marketing, THQ. "Company of Heroes: Opposing Fronts is an epic new chapter in this series, and we are excited to bring this top-tier cinematic RTS to consumers worldwide."

"In Company of Heroes: Opposing Fronts players will experience fast-paced dynamic tactics like never before, in two of the most brutal World War II campaigns ever fought," said Tarrnie Williams, general manager, Relic Entertainment. "With two intensely cinematic campaigns, significant upgrades to the Essence Engine, mission persistence, improved vehicle AI and weather effects that directly impact the battlefield, we're delivering yet again on our commitment to leading the way in strategic gaming with the best, most innovative titles available."

About Company of Heroes: Opposing Fronts
Company of Heroes: Opposing Fronts is the next chapter in the critically acclaimed Company of Heroes series. Players take command of the German Panzer Elite as they struggle against the might of Operation Market Garden, or lead the British 2nd Army in the vicious battle for Caen, France. The standalone title features two unique armies with full length campaigns, new multiplayer modes, Microsoft DirectX® 10 support, mission persistence, improved vehicle and soldier AI, enhanced physics, and a dynamic weather system. Company of Heroes: Opposing Fronts is fully compatible with Company of Heroes, allowing players to wage war with four unique armies. Internally developed by Relic Entertainment, Company of Heroes: Opposing Fronts is scheduled to ship for Windows PC in Fall 2007.

THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com and www.thqwireless.com. THQ, THQ Wireless, Relic Entertainment, Company of Heroes, Company of Heroes: Opposing Fronts and their respective logos are trademarks and/or registered trademarks of THQ Inc.

Microsoft, DirectX, and the Windows logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries.

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    thorpethorpe Registered User regular
    edited April 2007
    Fuck, I was hoping for Russians.

    Still, dynamic weather=:!:

    thorpe on
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    Captain KCaptain K Registered User regular
    edited April 2007
    Yeah, I wanted the Eastern Front, or North Africa, or something. But shit, this is still an awesome announcement.



    I wonder if this game will let you play Allies vs. Allies in multiplayer, or Axis vs. Axis, etc.

    Captain K on
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    bombardierbombardier Moderator mod
    edited April 2007
    The Russian front in Company of Heroes would be so fucking badass. Especially with the top quality unit sounds that CoH brings.

    bombardier on
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    MonaroMonaro Registered User regular
    edited April 2007
    "Powered by" DX10, huh? Would this make it the first Vista-only game? Narrowing their market ya think? I know Crysis has a DX9 mode for XP...

    Monaro on
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    bombardierbombardier Moderator mod
    edited April 2007
    I'm pretty sure it will be backwards compatible. They'd be pretty retarded to release a DX10 only game since maybe 2% of the potential market has a DX10 card.

    bombardier on
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    StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited April 2007
    I loved the living daylights out of Company of Heroes, though it did inherit and in some ways magnify the annoying problem that Dawn of War's unit cap presented. Maybe I just sucked at it, but it always felt like I was stretched too thin, especially in certain missions where they stuffed your unit cap with infantry and you were fighting a lot of armor. In a semi-related story, fuck any mission that involved taking or holding hills.

    It does sound like this'll kick a lot of ass, but the Eastern front should've been a given. Turning the Axis invasion around, scorched earth during the initial retreat, the battles at Kharkov... would've been great stuff.

    Stolls on
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    DrovekDrovek Registered User regular
    edited April 2007
    So, it's another stand alone expansion like Dark Crusade? I was just thinking about grabbing Company of Heroes recently because I finally got a video card that could play the damn thing (Damn that demo, it leaves you hooked!). Wait for this thing? Wait for the price drop on the first one? Brits with Brens, or Airborne? Decisions, decisions...

    EDIT: Whoa, even more stand-alone than Dark Crusade! Even the ones who only own the original will be able to play against the ones who own the expansion. Linky.

    Drovek on
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    LavaKnightLavaKnight Registered User regular
    edited April 2007
    Drovek wrote: »
    So, it's another stand alone expansion like Dark Crusade? I was just thinking about grabbing Company of Heroes recently because I finally got a video card that could play the damn thing (Damn that demo, it leaves you hooked!). Wait for this thing? Wait for the price drop on the first one? Brits with Brens, or Airborne? Decisions, decisions...

    EDIT: Whoa, even more stand-alone than Dark Crusade! Even the ones who only own the original will be able to play against the ones who own the expansion. Linky.

    That's really cool.

    LavaKnight on
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    GoodOmensGoodOmens Registered User regular
    edited April 2007
    I'd be more excited about this news if I wasn't the suckiest suck who ever sucked at CoH.

    GoodOmens on
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    RookRook Registered User regular
    edited April 2007
    Monaro wrote: »
    "Powered by" DX10, huh? Would this make it the first Vista-only game? Narrowing their market ya think? I know Crysis has a DX9 mode for XP...

    It's not going to be Dx10 only. Dx10 is just supported.

    Rook on
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    Dublo7Dublo7 Registered User regular
    edited April 2007
    Man, I wish my PC ran COH :(

    Dublo7 on
    [SIGPIC][/SIGPIC]
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    MalkorMalkor Registered User regular
    edited April 2007
    The game takes like 12 mins. to load for me. I can play it fine after the load screen, but I usually play with a book by my desk.

    Malkor on
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    Dublo7Dublo7 Registered User regular
    edited April 2007
    I trudged through a few levels on slow frame rate.
    Man, that part where you had to ambush the nazi convoy?

    Holy shit... that made all my gaming penors cum. It was just amazing.
    I was literally screaming "YES!!!!! YES!!!!!!!!!!!!", while cars were swerving, exploding into buildings, etc etc.

    Dublo7 on
    [SIGPIC][/SIGPIC]
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    EdcrabEdcrab Actually a hack Registered User regular
    edited April 2007
    GoodOmens wrote: »
    I'd be more excited about this news if I wasn't the suckiest suck who ever sucked at CoH.

    I love the game myself, despite being absolutely dreadful at it.

    Very happy about this announcement! Would've also liked to see a Russian side, but I'm glad to see extra SP campaigns too.

    Edcrab on
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    LightReaperLightReaper Registered User regular
    edited April 2007
    FUCK YEAH THE BRITISH!

    Also ,more informaiton from the podcast:

    -Panzer Elite will be focused on mobility, with no static defenses whatsoever.
    -British will have more defensive units/structures than other Armies.
    -Brits will have Lieutenant and Captain units which grant bonuses to your other squads, so strategy will apparently revolve around trying to keep them alive.
    -One of the new British commander trees is Royal Canadian Artillery, with special abilities such as creeping barrage, anti-battery fire, and victory point fire (I think).

    THIS IS EXACTLY HOW I THOUGHT BRITAIN SHOULD PLAY GOD YES.

    LightReaper on
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    EdcrabEdcrab Actually a hack Registered User regular
    edited April 2007
    Hopefully the Brit side will have their own special forces unit too. After all, their tanks are likely to be a bit crapper than the American offerings...

    Edcrab on
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    MalkorMalkor Registered User regular
    edited April 2007
    The Stewart will do its job just fine. Run away really quick from tanks and any dudes with weapons bigger than a rifle, and look good doing it.

    Malkor on
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    LightReaperLightReaper Registered User regular
    edited April 2007
    I don't doubt that the British will get a stealthy anti-tank infantry unit.

    LightReaper on
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    Dublo7Dublo7 Registered User regular
    edited April 2007
    'ello, guvna!

    Dublo7 on
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    GoodOmensGoodOmens Registered User regular
    edited April 2007
    They'll need to make a new resource, in addition to Fuel and Munitions. Maybe "Resolve." That way they can have a "Stiff Upper Lip" upgrade. And "Pip Pip."

    And "Tea and Crumpets"

    And "Bangers and Mash"

    I don't know anything about Britainland.

    GoodOmens on
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    EdcrabEdcrab Actually a hack Registered User regular
    edited April 2007
    GoodOmens wrote: »
    They'll need to make a new resource, in addition to Fuel and Munitions. Maybe "Resolve." That way they can have a "Stiff Upper Lip" upgrade. And "Pip Pip."

    And "Tea and Crumpets"

    And "Bangers and Mash"

    I don't know anything about Britainland.

    Evidently.

    There'll clearly be an "Emergency Dentistry" upgrade first.

    Edcrab on
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    MalkorMalkor Registered User regular
    edited April 2007
    lol Blood Pudding, London Calling.

    Malkor on
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    EdcrabEdcrab Actually a hack Registered User regular
    edited April 2007
    Mostly what I want to see is one side to get an actual Medic unit. Since the Brits seem to have a focus on command hierarchy, I wouldn't be too suprised if Medics were another squad addon.

    Edcrab on
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    LightReaperLightReaper Registered User regular
    edited April 2007
    GoodOmens wrote: »
    They'll need to make a new resource, in addition to Fuel and Munitions. Maybe "Resolve." That way they can have a "Stiff Upper Lip" upgrade. And "Pip Pip."

    And "Tea and Crumpets"

    And "Bangers and Mash"

    I don't know anything about Britainland.
    Only if they enable the American's arrogance trait, wherein for them to exist you must built huts for them to stay in, as they are too rich to live in tents (true story!).

    Face it, the British were fighting the war for alot longer and with a lot less resources than you, we *know* grit; and I can't wait for that to be reflected in the game.

    LightReaper on
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    MalkorMalkor Registered User regular
    edited April 2007
    GoodOmens wrote: »
    They'll need to make a new resource, in addition to Fuel and Munitions. Maybe "Resolve." That way they can have a "Stiff Upper Lip" upgrade. And "Pip Pip."

    And "Tea and Crumpets"

    And "Bangers and Mash"

    I don't know anything about Britainland.
    Only if they enable the American's arrogance trait, wherein for them to exist you must built huts for them to stay in, as they are too rich to live in tents (true story!).

    Face it, the British were fighting the war for alot longer and with a lot less resources than you, we *know* grit; and I can't wait for that to be reflected in the game.

    This banter is almost word for word to what Robert Shaw's character told Harrison Ford's character in Force 10 from Navarone. Srsly. Someone just needs to say something about The Queen and the Colonies.

    Malkor on
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    GoombaGoomba __BANNED USERS regular
    edited April 2007
    Well, Lightreaper does constantly toast the queen.

    Goomba on
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    strategerystrategery Registered User regular
    edited April 2007
    Who wants new unit info?


    Army/Race
    Doctrine


    Panzer Elite:

    Units that are not doctrine specific:
    - Halftracks with mortars ( not walking stuka? )
    - Hetzer
    - Marder 3

    Verbrannte Erde / Scorched Earth
    -?

    Luftwaffe / Airforce
    - Fallschirmjäger / Paratroopers
    - Flak Vierling ( quad barreled anti air gun )
    - Henschel Hs 129 Tank buster aircraft

    Panzerjäger / Tank Hunters
    - Jagdpanther
    - Königstiger


    British forces:

    - Have mobile buildings!
    - Can camo buildings!
    - Gain no veterancy ( except officers )

    Units that are not doctrine specific:
    - Lieutenants
    - Captains
    - M5 Stuart tank
    - Sherman Firefly tank
    - Cromwell tank
    - Tommys ( kind of British Riflemen )
    - Universal Carrier ( Bren Carrier )
    - Sappers? ( antitank infantry )

    Royal Canadian Artillery
    - M7 Priest

    Royal Commandos
    - Glider SAS troops
    - Tetrach I light tank ( airdropped! )

    Royal Engineers
    - Churchill tank variants ( 290mm mortar, 2 pounder sponsons?, Flamethrower )

    Basically all of the units on that list are confirmed, some of the stuff in paranthesis(like the chuchill stuff) is speculation.

    Some also speuclate that the JagdTiger may be making an appearance, but I find that doubtful with the regular Tiger already in the game, and the Tiger II(King Tiger) coming in the expansion.

    As far as play modes. No you will not be able to do mirror matches, it's still Allies vs Axis only. You can, however, mix up the new factions. So British/American vs Panzer Elite/Wehrmacht, or British/British vs Wehrmach/Wehrmach, etc.

    I haven't been able to confirm this with Buggo, but I do believe the Dynamic Weather is going to carry over into the multiplayer as well.

    Speaking of multiplayer, we're also getting TWO new game modes in the expansion on top of annihilation and victory point control.

    And yes the game supports DX10, but it's also backwards compatible with DX9. It's basically the DX10 upgraded version of the essence engine(see: What's coming in patch 1.7), on top of what's already in the game. So it will NOT be Vista only.

    Also, on the single player front, there's going to be not two full length campaigns. A British campaign set during the battle for Caen, and a Germany campaign set during Operation Market Garden. We finall get to be the bad guys!

    strategery on
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    zerg rushzerg rush Registered User regular
    edited April 2007
    strategery wrote: »
    Royal Cadian Artillery
    -M7 Priest
    FUCK. I read that as Royal Cadian Artillery. You got my hopes up you son of a bitch.

    zerg rush on
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    bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
    edited April 2007
    FUCK YEAH, Canadian Infantry gets its own doctrine WOOOOO!

    bloodyroarxx on
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    bombardierbombardier Moderator mod
    edited April 2007
    Canadian Artillery? FUCK YES.

    That's like, a video game first!

    My dad is in the artillery so this is extra cool. There are 105mm shells strewn about my house.

    bombardier on
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    bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
    edited April 2007
    ^5 bomb

    bloodyroarxx on
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    SandersSanders Registered User regular
    edited April 2007
    Edcrab wrote: »
    Mostly what I want to see is one side to get an actual Medic unit. Since the Brits seem to have a focus on command hierarchy, I wouldn't be too suprised if Medics were another squad addon.
    I never did find a use for the medics in CoH. The range just seemed way to short to be of any use.

    Sanders on
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    strategerystrategery Registered User regular
    edited April 2007
    Sanders wrote: »
    Edcrab wrote: »
    Mostly what I want to see is one side to get an actual Medic unit. Since the Brits seem to have a focus on command hierarchy, I wouldn't be too suprised if Medics were another squad addon.
    I never did find a use for the medics in CoH. The range just seemed way to short to be of any use.

    Build the medic station near the frontline, and when they collect enough wounded soldiers you get a free squad. And enemy squads do not automatically engage medics. But if the person you're playing against is like me, they'll shoot the medic just because. I know I sure as shit don't want you getting a free squad :P.

    The brits will probably just get a medic bunker like everyone else, although I wouldn't doubt they get some form of a mobile triage center(supposedly they do get mobile buildings of some form).

    strategery on
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    SandersSanders Registered User regular
    edited April 2007
    So uh... anybody up or some CoH? Perferably humans vs AI.

    Sanders on
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    strategerystrategery Registered User regular
    edited April 2007
    I'd play, but I'm stuck at work :(.

    strategery on
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    Dublo7Dublo7 Registered User regular
    edited April 2007
    Edcrab wrote: »
    GoodOmens wrote: »
    They'll need to make a new resource, in addition to Fuel and Munitions. Maybe "Resolve." That way they can have a "Stiff Upper Lip" upgrade. And "Pip Pip."

    And "Tea and Crumpets"

    And "Bangers and Mash"

    I don't know anything about Britainland.

    Evidently.

    There'll clearly be an "Emergency Dentistry" upgrade first.

    Hahaha, oh wow. That was good.

    Dublo7 on
    [SIGPIC][/SIGPIC]
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    Dark_SideDark_Side Registered User regular
    edited April 2007
    I found it much easier to just replace squad members as they died then to use the med station. Keep around three rotating squads and replace members as they die. CoH makes it so easy to do lots of damage with limited numbers as long as their used strategically. I only use the med station at choke points where I know lots of fights are going to take place and lots of squads are going to die.

    Dark_Side on
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    LightReaperLightReaper Registered User regular
    edited April 2007
    Thing about playing vs AI is that it's godamn retarded.

    "THE KEY TO VICTORY IS TO AMASS TROOP TRANSPORTS!"

    LightReaper on
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    strategerystrategery Registered User regular
    edited April 2007
    Dark_Side wrote: »
    I found it much easier to just replace squad members as they died then to use the med station. Keep around three rotating squads and replace members as they die. CoH makes it so easy to do lots of damage with limited numbers as long as their used strategically. I only use the med station at choke points where I know lots of fights are going to take place and lots of squads are going to die.

    Med Station is just for collecting wounded, has nothing to do with healing squads or reinforcing them. So there's really no reason to not do both unless you're just that strapped for resources.

    But retreating heavily wounded squads to reinforce and letting them hang out around a traige center or giving them a medkit to be healed is always a good idea.

    strategery on
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    GoombaGoomba __BANNED USERS regular
    edited April 2007
    Thing about playing vs AI is that it's godamn retarded.

    "THE KEY TO VICTORY IS TO AMASS TROOP TRANSPORTS!"
    I thought it was rushing flame throwers.

    Goomba on
    [SIGPIC][/SIGPIC]
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