The hypothetical team scramble could handle parties and individuals separately, although with no more than 6 players per team there isn't as much 'wiggle room.' (IE if you have a party of 4 in a match and all the rest are randoms, no matter what one team is going to be 66% people in a party, and if the party are the ones rolling everybody scrambling all the randoms won't really change anything, the party will keep rolling everyone else).
Even in games like MechWarrior Online, with 12 players per team, it's well known that a group of 4 on one team when everyone else in the game is assembled randomly can be a huge unbalancing factor.
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
To that guy earlier who was wondering if this game would work on his laptop; there are a few maps that are more demanding than the beta maps, two come to mind for me. So if you were only running okay in the beta you might have 2 maps that I know of that will give you FPS drops.
Oasis is particular. That's the only map I've had any sort of trouble with.
They need to do something about how they group teams up. This morning, my team consisted of between Level 8s and 25s. We were matched against a group consisting of a 20, 36, 38, 45, Prestige 48, and Prestige 50. Needless to say, it was the worst beating I've witnessed yet.
Getting beat savagely is the one of the quickest ways to learn, if you don't get lost in the "getting beat savagely" part.
How did they do it? What did they do? Answering these questions with things are not like "kicked the shit out of me" will help you get better!
I fully understand that the best way to learn is through a loss. I actually don't mind losing. With a 40% win record, it's obviously happened enough. There wasn't anything to really learn from that, though. The second you turned a corner, they were all over you. I'm one of the players that tries to group with the team or not stupidly running into the open to avoid feeding the other team, but even that was to no avail. My escape tactics are usually pretty good. I tend to watch my death replays to get a better idea of what I could have done and quite honestly, these guys were just sick and there wasn't anything I could have done.
It felt like that commercial where this guy is stuffing basketball shots left and right, but it turns out to be a father/son tournament and he's just being a jerk, lol.
While I agree that being insensitive is an issue, so is being oversensitive.
Absolute stomps are pretty terrible ways to learn.
If I get matched against a Diamond player in League all I'll learn is that the diamond player is better than me. His presence will warp the game that much.
You learn to play better from playing strong opponents who you can adapt too. Not by facing people so much better that all your feedback will be repeated deaths.
Do you actually get anything for prestiging or is it just so you can keep filling bars?
You get an XP bonus that lets you fill bars faster.
So you can prestige again!
OK in all seriousness I don't come from a background with the CoD games or anything so what is the actual point of prestiging? Just bragging rights?
In CoD I really didn't think I'd want to prestige. I didn't think it would matter to me if I lost the sense of progression, since I played games like Counter-Strike, Team Fortress, Day of Defeat, etc. for ages without having any unlockables. Plus, I imagined I'd hate to temporarily lose access to a bunch of the weapons and abilities I really liked.
But because of peer pressure, I prestiged anyway, and I was glad I did. Since I was better at the game, I still played well despite losing access to weapons/abilities I had come to rely on, and with a clean slate I found myself trying out weapons/abilities I skipped over my first time through. And of course, filling bars is indeed fun.
Think of it as something akin to the New Game+ mode you see in other games.
Is there actual confirmation that they're running TrueSkill (or something), or have we mostly just been speculating that they probably are because why wouldn't they?
Since I'm an all-around terrible shooter player, my metric is not "How can I turn this curbstombing I am being subjected to into a learning experience?" so much as "Am I having fun even though I'm dying all the time?"
So far with Titanfall, like with the last online shooter I really enjoyed (Bad Company 2), the answer to question #2 has been "Yes, usually", since I can at least get some parkour and creep-killing done, and maybe capture a totally undefended point and/or rodeo a Titan before being killed.
Unlike, say, the Battlefield 4 beta, where after every slow graceful fall from the sky I'd be insta-gibbed by some invisible sniper from halfway across the map.
I think we'll see less prestiging in this game because it isn't as easy as CoD. There you only have to hit max level then hit the button. TF is tougher, as every Gen past the first has specific challenges you have to complete that start easy (to go to 3 you need to finish all Pistol, SMG, and Shotgun challenges) and get harder as you go (I think it's Gen 7 that has one requirement 'kill 50 pilots after they eject).
I wouldn't mind going to Gen 10 myself but some of the stuff you have to do just sounds frustrating.
They need to do something about how they group teams up. This morning, my team consisted of between Level 8s and 25s. We were matched against a group consisting of a 20, 36, 38, 45, Prestige 48, and Prestige 50. Needless to say, it was the worst beating I've witnessed yet.
Getting beat savagely is the one of the quickest ways to learn, if you don't get lost in the "getting beat savagely" part.
How did they do it? What did they do? Answering these questions with things are not like "kicked the shit out of me" will help you get better!
It is very hard to learn anything to improve when you are simply dying instantly over and over.
Secondly, not everybody playing a game is interested in improving their skill at any cost. Most people would prefer to have an enjoyable, competitive game against people at a range of skill levels close to their own (some a little worse, some equal, some a little better) and slowly get better at the game naturally through practice...not by beating their head against a wall until they achieve some kind of breakthrough insight. This is a video game, people play them to have fun and relax. It's not a pro sport or boot camp.
Hopefully once the game has been out a little longer and there is a larger pool of data on people's skill and outcomes to pull from matchmaking will get better.
Which is why I said, if you don't get lost in the "getting beat savagely" part. If you can see past that. you can learn. If you cannot, then it's just "I'm getting my ass handed to me!" And/or I need to play with these people because I cannot win alone (and natch, it's the other pubbies fault).
There's always going to be a player or team that's better than you or that you cannot overcome. And there's always the chance, regardless of your (or your team's) skill, that you can lose a match.
In a curbstomp situation like that there was bound to be a point beyond the demoralizing realization that these guys are much higher level than I am and the application of those collected hours of experience when one could have switched from "beating their head against a wall" to looking at what they do, and how they do it, and learning. But idk.
I imagine that over time the game's matchmaking will level out (usually takes a few weeks to stabilize), and it won't be a big issue.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
They need to do something about how they group teams up. This morning, my team consisted of between Level 8s and 25s. We were matched against a group consisting of a 20, 36, 38, 45, Prestige 48, and Prestige 50. Needless to say, it was the worst beating I've witnessed yet.
Getting beat savagely is the one of the quickest ways to learn, if you don't get lost in the "getting beat savagely" part.
How did they do it? What did they do? Answering these questions with things are not like "kicked the shit out of me" will help you get better!
It is very hard to learn anything to improve when you are simply dying instantly over and over.
Secondly, not everybody playing a game is interested in improving their skill at any cost. Most people would prefer to have an enjoyable, competitive game against people at a range of skill levels close to their own (some a little worse, some equal, some a little better) and slowly get better at the game naturally through practice...not by beating their head against a wall until they achieve some kind of breakthrough insight. This is a video game, people play them to have fun and relax. It's not a pro sport or boot camp.
Hopefully once the game has been out a little longer and there is a larger pool of data on people's skill and outcomes to pull from matchmaking will get better.
Which is why I said, if you don't get lost in the "getting beat savagely" part. If you can see past that. you can learn. If you cannot, then it's just "I'm getting my ass handed to me!" And/or I need to play with these people because I cannot win alone (and natch, it's the other pubbies fault).
There's always going to be a player or team that's better than you or that you cannot overcome. And there's always the chance, regardless of your (or your team's) skill, that you can lose a match.
In a curbstomp situation like that there was bound to be a point beyond the demoralizing realization that these guys are much higher level than I am and the application of those collected hours of experience when one could have switched from "beating their head against a wall" to looking at what they do, and how they do it, and learning. But idk.
I imagine that over time the game's matchmaking will level out (usually takes a few weeks to stabilize), and it won't be a big issue.
Especially in a fast-paced shooter a big part of the gap between top players and newbies is stuff like coordination, reflexes, and aim...call these "muscle memory" or twitch skills. Yes, you can learn something from getting beat by observing how someone, say, used the level design better to get a positional advantage over you, or by realizing you made a basic mistake like standing still out in the open. But if two people run into each other head to head and there is a big gap in those muscle memory skills, things that only come through practice, the experienced player will most of the time simply mow down the less experienced player. And when this happens over and over the less experienced player has no chance to improve his own twitch skills because he will always be dead.
Note that in these situations, the more experienced player is usually just that...more experienced. Sure, some people are just born with slightly superior reflexes and such, but these things matter less and less the more people play. This isn't like, say, basketball where all other things being equal a tall person is just always going to have an advantage over a big person. Nobody is born good at video games. They have to learn to be good at video games. The superior skills of the player insta-gibbing the mystified newbie over and over have probably come from lots of practice...these are the people who play the game religiously, or who have been playing twitch shooters going back to Quake LAN parties so that all this stuff is second nature, etc. Their skills, for the most part, developed naturally...NOT from a crucible of being repeatedly matched against players far beyond their level. That being so, it's little wonder that hapless inexperienced players will learn little from a crucible of being repeatedly matched against practiced pros.
In this case, getting beat savagely will not be a "quick" way to learn at all. It will be a very slow way to learn and a significant number of people will never learn at all because they will quit because they are not having fun and they (quite sensibly) like to have fun playing video games...they probably already have enough things in life they don't have a choice about doing which are not fun and when they do have a choice about what to do to have fun, they could be playing another game, or reading a book, or painting a fucking watercolor, or whatever else it is they actually consistently enjoy.
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jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
edited March 2014
Yeah whenever I do the kill cam the guy who blew me away survived with 27% health because he was shooting me in the face while I was firing into his groin. The hardpoint (heheh) gameplay I can do well at because I 'm an ace at hiding on the wall in the corner and shooting dudes trying to cap points. +75 points for holding the objective! Then I get called to go to take another point and charge into the room as a meat shield. I'm good with either.
Yeah whenever I do the kill cam the guy who blew me away survived with 27% health because he was shooting me in the face while I was firing into his groin.
Yep. "Aim for the head" is a general principle you can learn, but being able to quickly aim for the head and keep your aiming point there when both you and the enemy player are moving and shooting is not something you can do well instantly.
The concept you can pick up intellectually by observation, executing the concept consistently you can only do by having the chance to practice it.
Yeah, the sage advice of "learn from your mistakes that lead to your death!" is great and all but in some situations its just not going to happen.
There's nothing to be learned if you're just getting utterly demolished by a team. There was a point in counter-strike where I couldn't get past the AK rank just due to players getting some really insane shots on me and I just couldn't get anything productive done in matches. And their ability to aim like that just came from pouring hours and hours into the game.
Yeah whenever I do the kill cam the guy who blew me away survived with 27% health because he was shooting me in the face while I was firing into his groin.
Yep. "Aim for the head" is a general principle you can learn, but quickly aiming for the head and keeping your aiming point there when both you and the enemy player are moving and shooting is something that comes from practice.
I went from being an excellent shot in BF3 or ME3 multi to not playing many FPS for over a year and a half. I know it'll take time to get back into the swing of things. At least stepping on people while in a mech is easy to master.
EDIT: Best use of the kill cam for me was locating snipers who were prowling rooftops. Killing lone wolves who don't communicate even though they are right next to each other. Just like Bad company 2.
I don't know why it took me this long, but I've realized what I love about the smart pistol. Fuck using iron sights; I'd rather be jumping around and running on walls constantly. If I'm standing still or on the ground for more than about two seconds, I feel like I'm doing something wrong. The smart pistol (and to a lesser extent, the shotgun) lets me do this.
Yeah, the sage advice of "learn from your mistakes that lead to your death!" is great and all but in some situations its just not going to happen.
There's nothing to be learned if you're just getting utterly demolished by a team. There was a point in counter-strike where I couldn't get past the AK rank just due to players getting some really insane shots on me and I just couldn't get anything productive done in matches. And their ability to aim like that just came from pouring hours and hours into the game.
Yep. Your mistake in those cases was "I was on the opposite team from that guy," and there is nothing you can do about that but find another server.
I really like the second sniper you unlock (it looks like an m1), its got all that semi auto stopping power I want in a gun. Also I'm freaking terrible with satchel charges, I end up blowing my self up more often.
I would like some money because these are artisanal nuggets of wisdom philistine.
They need to do something about how they group teams up. This morning, my team consisted of between Level 8s and 25s. We were matched against a group consisting of a 20, 36, 38, 45, Prestige 48, and Prestige 50. Needless to say, it was the worst beating I've witnessed yet.
Getting beat savagely is the one of the quickest ways to learn, if you don't get lost in the "getting beat savagely" part.
How did they do it? What did they do? Answering these questions with things are not like "kicked the shit out of me" will help you get better!
It is very hard to learn anything to improve when you are simply dying instantly over and over.
Secondly, not everybody playing a game is interested in improving their skill at any cost. Most people would prefer to have an enjoyable, competitive game against people at a range of skill levels close to their own (some a little worse, some equal, some a little better) and slowly get better at the game naturally through practice...not by beating their head against a wall until they achieve some kind of breakthrough insight. This is a video game, people play them to have fun and relax. It's not a pro sport or boot camp.
Hopefully once the game has been out a little longer and there is a larger pool of data on people's skill and outcomes to pull from matchmaking will get better.
Which is why I said, if you don't get lost in the "getting beat savagely" part. If you can see past that. you can learn. If you cannot, then it's just "I'm getting my ass handed to me!" And/or I need to play with these people because I cannot win alone (and natch, it's the other pubbies fault).
There's always going to be a player or team that's better than you or that you cannot overcome. And there's always the chance, regardless of your (or your team's) skill, that you can lose a match.
In a curbstomp situation like that there was bound to be a point beyond the demoralizing realization that these guys are much higher level than I am and the application of those collected hours of experience when one could have switched from "beating their head against a wall" to looking at what they do, and how they do it, and learning. But idk.
I imagine that over time the game's matchmaking will level out (usually takes a few weeks to stabilize), and it won't be a big issue.
Especially in a fast-paced shooter a big part of the gap between top players and newbies is stuff like coordination, reflexes, and aim...call these "muscle memory" or twitch skills. Yes, you can learn something from getting beat by observing how someone, say, used the level design better to get a positional advantage over you, or by realizing you made a basic mistake like standing still out in the open. But if two people run into each other head to head and there is a big gap in those muscle memory skills, things that only come through practice, the experienced player will most of the time simply mow down the less experienced player. And when this happens over and over the less experienced player has no chance to improve his own twitch skills because he will always be dead.
Note that in these situations, the more experienced player is usually just that...more experienced. Sure, some people are just born with slightly superior reflexes and such, but these things matter less and less the more people play. This isn't like, say, basketball where all other things being equal a tall person is just always going to have an advantage over a big person. Nobody is born good at video games. They have to learn to be good at video games. The superior skills of the player insta-gibbing the mystified newbie over and over have probably come from lots of practice...these are the people who play the game religiously, or who have been playing twitch shooters going back to Quake LAN parties so that all this stuff is second nature, etc. Their skills, for the most part, developed naturally...NOT from a crucible of being repeatedly matched against players far beyond their level. That being so, it's little wonder that hapless inexperienced players will learn little from a crucible of being repeatedly matched against practiced pros.
In this case, getting beat savagely will not be a "quick" way to learn at all. It will be a very slow way to learn and a significant number of people will never learn at all because they will quit because they are not having fun and they (quite sensibly) like to have fun playing video games...they probably already have enough things in life they don't have a choice about doing which are not fun and when they do have a choice about what to do to have fun, they could be playing another game, or reading a book, or painting a fucking watercolor, or whatever else it is they actually consistently enjoy.
Which is why I said if you don't get lost in the "getting beat savagely" part.
“I used to draw, hard to admit that I used to draw...”
Since I'm an all-around terrible shooter player, my metric is not "How can I turn this curbstombing I am being subjected to into a learning experience?" so much as "Am I having fun even though I'm dying all the time?"
So far with Titanfall, like with the last online shooter I really enjoyed (Bad Company 2), the answer to question #2 has been "Yes, usually", since I can at least get some parkour and creep-killing done, and maybe capture a totally undefended point and/or rodeo a Titan before being killed.
Unlike, say, the Battlefield 4 beta, where after every slow graceful fall from the sky I'd be insta-gibbed by some invisible sniper from halfway across the map.
I do feel like this game has the low skill floor to play down pat. Even if you suck at twitch shooting you can still cap points and murder creeps until you get a titan, and with titans you're bound to get stuff done if you play smartly if not skillfully. This game wipes the floor with CoDs noobtube.
That said the shotgun seems a bit over the top, as does satchel charges. No idea why you're allowed to throw satchel charges, they're like bigger stronger frag grenades without the HUD warning coupled with the whole anti titan angle. Pre-release I thought they would be a rodeo weapon, turns out you can use them for everything.
On the whole skilled players vs unskilled players debate, in this kind of game you're always going to have someone more skilled than you. As has already been pointed out the only thing the developers can do is try to make you enjoy the game anyway. The best way to do this is with a trueskill system (that everyone denounces and deems unfair like in LoL, even if it's absolutely fair) which we know very little about in titanfall, as well as having a good low skill floor design which simultaneously allows a high skill ceiling. Outside of those balance issues above I think they've succeeded, assuming there is a trueskill system in place that can properly adjust for parties.
Also I'm finally getting the hang of wall jumping to reach higher places, eventually I'll be able to combine these mario skills with something that actually kills someone.
Got the max a challenge cheevo this morning for the archer rocket launcher. FEAR ME TITANS!
I would like some money because these are artisanal nuggets of wisdom philistine.
I think we'll see less prestiging in this game because it isn't as easy as CoD. There you only have to hit max level then hit the button. TF is tougher, as every Gen past the first has specific challenges you have to complete that start easy (to go to 3 you need to finish all Pistol, SMG, and Shotgun challenges) and get harder as you go (I think it's Gen 7 that has one requirement 'kill 50 pilots after they eject).
I wouldn't mind going to Gen 10 myself but some of the stuff you have to do just sounds frustrating.
That doesn't sound too encouraging for my drive to pop that prestige 10 times achievement.
Is there a list of the requirements per prestige posted somewhere?
“I used to draw, hard to admit that I used to draw...”
0
minor incidentexpert in a dying fieldnjRegistered Userregular
I find that when I'm getting stomped the best thing I can do is hang back and kill grunts to get my Titan faster. Then I call down the Titan and totally just be his wingman and let him rack up a few kills while I stay nearby in buildings providing occasional assistance. You'll rack up some XP, and get a good lay of the land and the other team's positions by staying hidden near the large walking distraction that is your auto-Titan.
Everything looks beautiful when you're young and pretty
0
jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
Yup. I spent more than one round of attrition prowling the map killing mobs for team attrition score.
They need to do something about how they group teams up. This morning, my team consisted of between Level 8s and 25s. We were matched against a group consisting of a 20, 36, 38, 45, Prestige 48, and Prestige 50. Needless to say, it was the worst beating I've witnessed yet.
Getting beat savagely is the one of the quickest ways to learn, if you don't get lost in the "getting beat savagely" part.
How did they do it? What did they do? Answering these questions with things are not like "kicked the shit out of me" will help you get better!
It is very hard to learn anything to improve when you are simply dying instantly over and over.
Secondly, not everybody playing a game is interested in improving their skill at any cost. Most people would prefer to have an enjoyable, competitive game against people at a range of skill levels close to their own (some a little worse, some equal, some a little better) and slowly get better at the game naturally through practice...not by beating their head against a wall until they achieve some kind of breakthrough insight. This is a video game, people play them to have fun and relax. It's not a pro sport or boot camp.
Hopefully once the game has been out a little longer and there is a larger pool of data on people's skill and outcomes to pull from matchmaking will get better.
Which is why I said, if you don't get lost in the "getting beat savagely" part. If you can see past that. you can learn. If you cannot, then it's just "I'm getting my ass handed to me!" And/or I need to play with these people because I cannot win alone (and natch, it's the other pubbies fault).
There's always going to be a player or team that's better than you or that you cannot overcome. And there's always the chance, regardless of your (or your team's) skill, that you can lose a match.
In a curbstomp situation like that there was bound to be a point beyond the demoralizing realization that these guys are much higher level than I am and the application of those collected hours of experience when one could have switched from "beating their head against a wall" to looking at what they do, and how they do it, and learning. But idk.
I imagine that over time the game's matchmaking will level out (usually takes a few weeks to stabilize), and it won't be a big issue.
Especially in a fast-paced shooter a big part of the gap between top players and newbies is stuff like coordination, reflexes, and aim...call these "muscle memory" or twitch skills. Yes, you can learn something from getting beat by observing how someone, say, used the level design better to get a positional advantage over you, or by realizing you made a basic mistake like standing still out in the open. But if two people run into each other head to head and there is a big gap in those muscle memory skills, things that only come through practice, the experienced player will most of the time simply mow down the less experienced player. And when this happens over and over the less experienced player has no chance to improve his own twitch skills because he will always be dead.
Note that in these situations, the more experienced player is usually just that...more experienced. Sure, some people are just born with slightly superior reflexes and such, but these things matter less and less the more people play. This isn't like, say, basketball where all other things being equal a tall person is just always going to have an advantage over a big person. Nobody is born good at video games. They have to learn to be good at video games. The superior skills of the player insta-gibbing the mystified newbie over and over have probably come from lots of practice...these are the people who play the game religiously, or who have been playing twitch shooters going back to Quake LAN parties so that all this stuff is second nature, etc. Their skills, for the most part, developed naturally...NOT from a crucible of being repeatedly matched against players far beyond their level. That being so, it's little wonder that hapless inexperienced players will learn little from a crucible of being repeatedly matched against practiced pros.
In this case, getting beat savagely will not be a "quick" way to learn at all. It will be a very slow way to learn and a significant number of people will never learn at all because they will quit because they are not having fun and they (quite sensibly) like to have fun playing video games...they probably already have enough things in life they don't have a choice about doing which are not fun and when they do have a choice about what to do to have fun, they could be playing another game, or reading a book, or painting a fucking watercolor, or whatever else it is they actually consistently enjoy.
Which is why I said if you don't get lost in the "getting beat savagely" part.
Your phrasing of "Getting lost in being beat savagely" makes it sound like this is some failing on the part of the player getting beat savagely though, and it's not. You make it sound like "If the dude dying within 0.5 seconds of any enemy player ever becoming aware of his presence could just gain some sort of higher perspective on the whole thing he would suddenly get better at the game," and he won't. There is no reasonable chance the guy getting his shit pushed in because he is matched against players far beyond his level will learn anything from the experience, certainly not in any period of time he can be reasonably expected to put up with something which is supposed to be fun but which is probably making him miserable. The only thing he will learn is "I suck at this game, this game is not fun, I am going to go do something fun."
They need to do something about how they group teams up. This morning, my team consisted of between Level 8s and 25s. We were matched against a group consisting of a 20, 36, 38, 45, Prestige 48, and Prestige 50. Needless to say, it was the worst beating I've witnessed yet.
Getting beat savagely is the one of the quickest ways to learn, if you don't get lost in the "getting beat savagely" part.
How did they do it? What did they do? Answering these questions with things are not like "kicked the shit out of me" will help you get better!
It is very hard to learn anything to improve when you are simply dying instantly over and over.
Secondly, not everybody playing a game is interested in improving their skill at any cost. Most people would prefer to have an enjoyable, competitive game against people at a range of skill levels close to their own (some a little worse, some equal, some a little better) and slowly get better at the game naturally through practice...not by beating their head against a wall until they achieve some kind of breakthrough insight. This is a video game, people play them to have fun and relax. It's not a pro sport or boot camp.
Hopefully once the game has been out a little longer and there is a larger pool of data on people's skill and outcomes to pull from matchmaking will get better.
Which is why I said, if you don't get lost in the "getting beat savagely" part. If you can see past that. you can learn. If you cannot, then it's just "I'm getting my ass handed to me!" And/or I need to play with these people because I cannot win alone (and natch, it's the other pubbies fault).
There's always going to be a player or team that's better than you or that you cannot overcome. And there's always the chance, regardless of your (or your team's) skill, that you can lose a match.
In a curbstomp situation like that there was bound to be a point beyond the demoralizing realization that these guys are much higher level than I am and the application of those collected hours of experience when one could have switched from "beating their head against a wall" to looking at what they do, and how they do it, and learning. But idk.
I imagine that over time the game's matchmaking will level out (usually takes a few weeks to stabilize), and it won't be a big issue.
Especially in a fast-paced shooter a big part of the gap between top players and newbies is stuff like coordination, reflexes, and aim...call these "muscle memory" or twitch skills. Yes, you can learn something from getting beat by observing how someone, say, used the level design better to get a positional advantage over you, or by realizing you made a basic mistake like standing still out in the open. But if two people run into each other head to head and there is a big gap in those muscle memory skills, things that only come through practice, the experienced player will most of the time simply mow down the less experienced player. And when this happens over and over the less experienced player has no chance to improve his own twitch skills because he will always be dead.
Note that in these situations, the more experienced player is usually just that...more experienced. Sure, some people are just born with slightly superior reflexes and such, but these things matter less and less the more people play. This isn't like, say, basketball where all other things being equal a tall person is just always going to have an advantage over a big person. Nobody is born good at video games. They have to learn to be good at video games. The superior skills of the player insta-gibbing the mystified newbie over and over have probably come from lots of practice...these are the people who play the game religiously, or who have been playing twitch shooters going back to Quake LAN parties so that all this stuff is second nature, etc. Their skills, for the most part, developed naturally...NOT from a crucible of being repeatedly matched against players far beyond their level. That being so, it's little wonder that hapless inexperienced players will learn little from a crucible of being repeatedly matched against practiced pros.
In this case, getting beat savagely will not be a "quick" way to learn at all. It will be a very slow way to learn and a significant number of people will never learn at all because they will quit because they are not having fun and they (quite sensibly) like to have fun playing video games...they probably already have enough things in life they don't have a choice about doing which are not fun and when they do have a choice about what to do to have fun, they could be playing another game, or reading a book, or painting a fucking watercolor, or whatever else it is they actually consistently enjoy.
Which is why I said if you don't get lost in the "getting beat savagely" part.
Your phrasing of "Getting lost in being beat savagely" makes it sound like this is some failing on the part of the player getting beat savagely though, and it's not. You make it sound like "If the dude dying within 0.5 seconds of any enemy player ever becoming aware of his presence could just gain some sort of higher perspective on the whole thing he would suddenly get better at the game," and he won't. There is no reasonable chance the guy getting his shit pushed in because he is matched against players far beyond his level will learn anything from the experience, certainly not in any period of time he can be reasonably expected to put up with something which is supposed to be fun but which is probably making him miserable. The only thing he will learn is "I suck at this game, this game is not fun, I am going to go do something fun."
We're probably not going to agree on this at all so let's not do another lap of this, yes?
Well, I guess we can agree that curbstomping players isn't fun on either end. You don't really improve or learn anything from winning the majority of the time either.
“I used to draw, hard to admit that I used to draw...”
Here's a round that I had yesterday with some PA folks, possibly my best round ever. Everything was going my way, from the missed grenades that killed someone about to kill me, or dudes having my back, or the guy at the end who I barely killed before he evac'd. I also had a decent sniper round a bit later that I'm currently compiling.
Don't know who you are on the forums because I didn't find your name in the Origin list, but good games, Jammin. This weekend, drunken robutts shall fall on our enemies and much swearing will be done.
Here's a round that I had yesterday with some PA folks, possibly my best round ever. I also had a decent sniper round a bit later that I'm currently compiling.
I think Youtube has a box you can tick when you upload it that allows them to mess with it a bit and up the quality. It doesn't ever really do a good job though. I would just recommend recording in a higher quality if possible
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Even in games like MechWarrior Online, with 12 players per team, it's well known that a group of 4 on one team when everyone else in the game is assembled randomly can be a huge unbalancing factor.
Oasis is particular. That's the only map I've had any sort of trouble with.
It felt like that commercial where this guy is stuffing basketball shots left and right, but it turns out to be a father/son tournament and he's just being a jerk, lol.
If I get matched against a Diamond player in League all I'll learn is that the diamond player is better than me. His presence will warp the game that much.
You learn to play better from playing strong opponents who you can adapt too. Not by facing people so much better that all your feedback will be repeated deaths.
In CoD I really didn't think I'd want to prestige. I didn't think it would matter to me if I lost the sense of progression, since I played games like Counter-Strike, Team Fortress, Day of Defeat, etc. for ages without having any unlockables. Plus, I imagined I'd hate to temporarily lose access to a bunch of the weapons and abilities I really liked.
But because of peer pressure, I prestiged anyway, and I was glad I did. Since I was better at the game, I still played well despite losing access to weapons/abilities I had come to rely on, and with a clean slate I found myself trying out weapons/abilities I skipped over my first time through. And of course, filling bars is indeed fun.
Think of it as something akin to the New Game+ mode you see in other games.
So far with Titanfall, like with the last online shooter I really enjoyed (Bad Company 2), the answer to question #2 has been "Yes, usually", since I can at least get some parkour and creep-killing done, and maybe capture a totally undefended point and/or rodeo a Titan before being killed.
Unlike, say, the Battlefield 4 beta, where after every slow graceful fall from the sky I'd be insta-gibbed by some invisible sniper from halfway across the map.
I wouldn't mind going to Gen 10 myself but some of the stuff you have to do just sounds frustrating.
I'm really glad I did. A fully charged shot on a mech's red spot does a fuckload of damage. And with a damage core active? Ah! Its great
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Which is why I said, if you don't get lost in the "getting beat savagely" part. If you can see past that. you can learn. If you cannot, then it's just "I'm getting my ass handed to me!" And/or I need to play with these people because I cannot win alone (and natch, it's the other pubbies fault).
There's always going to be a player or team that's better than you or that you cannot overcome. And there's always the chance, regardless of your (or your team's) skill, that you can lose a match.
In a curbstomp situation like that there was bound to be a point beyond the demoralizing realization that these guys are much higher level than I am and the application of those collected hours of experience when one could have switched from "beating their head against a wall" to looking at what they do, and how they do it, and learning. But idk.
I imagine that over time the game's matchmaking will level out (usually takes a few weeks to stabilize), and it won't be a big issue.
Especially in a fast-paced shooter a big part of the gap between top players and newbies is stuff like coordination, reflexes, and aim...call these "muscle memory" or twitch skills. Yes, you can learn something from getting beat by observing how someone, say, used the level design better to get a positional advantage over you, or by realizing you made a basic mistake like standing still out in the open. But if two people run into each other head to head and there is a big gap in those muscle memory skills, things that only come through practice, the experienced player will most of the time simply mow down the less experienced player. And when this happens over and over the less experienced player has no chance to improve his own twitch skills because he will always be dead.
Note that in these situations, the more experienced player is usually just that...more experienced. Sure, some people are just born with slightly superior reflexes and such, but these things matter less and less the more people play. This isn't like, say, basketball where all other things being equal a tall person is just always going to have an advantage over a big person. Nobody is born good at video games. They have to learn to be good at video games. The superior skills of the player insta-gibbing the mystified newbie over and over have probably come from lots of practice...these are the people who play the game religiously, or who have been playing twitch shooters going back to Quake LAN parties so that all this stuff is second nature, etc. Their skills, for the most part, developed naturally...NOT from a crucible of being repeatedly matched against players far beyond their level. That being so, it's little wonder that hapless inexperienced players will learn little from a crucible of being repeatedly matched against practiced pros.
In this case, getting beat savagely will not be a "quick" way to learn at all. It will be a very slow way to learn and a significant number of people will never learn at all because they will quit because they are not having fun and they (quite sensibly) like to have fun playing video games...they probably already have enough things in life they don't have a choice about doing which are not fun and when they do have a choice about what to do to have fun, they could be playing another game, or reading a book, or painting a fucking watercolor, or whatever else it is they actually consistently enjoy.
Yep. "Aim for the head" is a general principle you can learn, but being able to quickly aim for the head and keep your aiming point there when both you and the enemy player are moving and shooting is not something you can do well instantly.
The concept you can pick up intellectually by observation, executing the concept consistently you can only do by having the chance to practice it.
There's nothing to be learned if you're just getting utterly demolished by a team. There was a point in counter-strike where I couldn't get past the AK rank just due to players getting some really insane shots on me and I just couldn't get anything productive done in matches. And their ability to aim like that just came from pouring hours and hours into the game.
I went from being an excellent shot in BF3 or ME3 multi to not playing many FPS for over a year and a half. I know it'll take time to get back into the swing of things. At least stepping on people while in a mech is easy to master.
EDIT: Best use of the kill cam for me was locating snipers who were prowling rooftops. Killing lone wolves who don't communicate even though they are right next to each other. Just like Bad company 2.
Steam: MightyPotatoKing
Yep. Your mistake in those cases was "I was on the opposite team from that guy," and there is nothing you can do about that but find another server.
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Which is why I said if you don't get lost in the "getting beat savagely" part.
I do feel like this game has the low skill floor to play down pat. Even if you suck at twitch shooting you can still cap points and murder creeps until you get a titan, and with titans you're bound to get stuff done if you play smartly if not skillfully. This game wipes the floor with CoDs noobtube.
That said the shotgun seems a bit over the top, as does satchel charges. No idea why you're allowed to throw satchel charges, they're like bigger stronger frag grenades without the HUD warning coupled with the whole anti titan angle. Pre-release I thought they would be a rodeo weapon, turns out you can use them for everything.
On the whole skilled players vs unskilled players debate, in this kind of game you're always going to have someone more skilled than you. As has already been pointed out the only thing the developers can do is try to make you enjoy the game anyway. The best way to do this is with a trueskill system (that everyone denounces and deems unfair like in LoL, even if it's absolutely fair) which we know very little about in titanfall, as well as having a good low skill floor design which simultaneously allows a high skill ceiling. Outside of those balance issues above I think they've succeeded, assuming there is a trueskill system in place that can properly adjust for parties.
Got the max a challenge cheevo this morning for the archer rocket launcher. FEAR ME TITANS!
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That doesn't sound too encouraging for my drive to pop that prestige 10 times achievement.
Is there a list of the requirements per prestige posted somewhere?
Your phrasing of "Getting lost in being beat savagely" makes it sound like this is some failing on the part of the player getting beat savagely though, and it's not. You make it sound like "If the dude dying within 0.5 seconds of any enemy player ever becoming aware of his presence could just gain some sort of higher perspective on the whole thing he would suddenly get better at the game," and he won't. There is no reasonable chance the guy getting his shit pushed in because he is matched against players far beyond his level will learn anything from the experience, certainly not in any period of time he can be reasonably expected to put up with something which is supposed to be fun but which is probably making him miserable. The only thing he will learn is "I suck at this game, this game is not fun, I am going to go do something fun."
This is how you win attrition anyway.
Yes and no, players and player titans are worth more per kill, but wiping out support staff gets you a titan a lot faster. So there is that.
Man the rail gun can f a titan up, but jesus alive it can not hit pilot at all.
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So I'm accidentally valuable. I'll take it.
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Origin/BF3 - MintyDVision
We're probably not going to agree on this at all so let's not do another lap of this, yes?
Well, I guess we can agree that curbstomping players isn't fun on either end. You don't really improve or learn anything from winning the majority of the time either.
edit: how do I make it 720p on youtube?
Twitch Wed-Sun, 2-5pm CST
This almost makes me wish they did the thing that CoD did where see the game winning kill. I always loved that little feature
I think Youtube has a box you can tick when you upload it that allows them to mess with it a bit and up the quality. It doesn't ever really do a good job though. I would just recommend recording in a higher quality if possible
pleasepaypreacher.net