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Posts

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Dwarves as a race for a bunch of new cards with Hardiness would be super cool!

    I just melted 2x Ice Block and 1x Far Sight and crafted Leeroy. I am now one of those assholes.

  • MMMigMMMig Registered User regular
    edited March 2014
    @kime Sorry I had to leave last night (sleep mode) before you came back from stuffing your face ;)

    I'll be on tonight if you want to "razzle dazzle" then


    I actually want to play a match with the "don't play ANYTHING, including hero powers, until round 6" rule
    (6 because by round 5 the player going 2nd will already have 10 cards in their hand, so give up the coin to get your 10th card)

    or "only fatties all day erry day"

    or "only taunt minions"

    and other such silliness

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
    kime
  • rembrandtqeinsteinrembrandtqeinstein Registered User regular
    just finished an mage arena with a very average deck at 7 wins, 2 flamestrikes were the highlight
    http://arenamastery.com/Le7d

    general thoughts (not specific to this arena):
    Jungle panther is a crappy card, its almost impossible to 2 for 1, mostly trades down, and even left alone it doesn't do much unless it is behind a taunt. The 2 health makes it vulnerable to the "free" removal of bomber, golem half, demolisher, buffed token, and most AOE

    Stormwind knight is a great card and is up there with yeti, I would pick it over shieldmasta if both were offered

    Shieldmasta isn't as good a card as everyone rates it, it is at least as situational as stormwind knight with less of an upside if it is played on an open board

  • The EnderThe Ender Registered User regular
    Holy mother of God, I just made a tech play that makes me feel so smug inside right now.

    Endgame, i'm at 5 life, Priest is at 14. I have Krush, Leeroy, Arcane Shot and Hunter's Mark. We're both at 10 mana.

    "Hmm. Well, if i Krush, I'll just die to Mind Control on his turn. HMM. WAIT!"

    Krush -> Face ->

    Priest emotes, "Well played,"

    Mark -> Arcane Shot on Krush


    He was real mad.

    Rank 7 in this house!

    With Love and Courage
    MMMigkimeMNC DoverJurgHeartlashRozKnight_So It GoesDoodmann
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    MMMig wrote: »
    @kime Sorry I had to leave last night (sleep mode) before you came back from stuffing your face ;)

    I'll be on tonight if you want to "razzle dazzle" then


    I actually want to play a match with the "don't play ANYTHING, including hero powers, until round 6" rule
    (6 because by round 5 the player going 2nd will already have 10 cards in their hand, so give up the coin to get your 10th card)

    or "only fatties all day erry day"

    or "only taunt minions"

    and other such silliness

    Is that the HS equivalent of BGH10minNR from SC:BW?

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
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    VariableMMMig
  • kimekime Queen of Blades Registered User regular
    Possibly. I'd totally be up for that, MMMig

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • The EnderThe Ender Registered User regular
    So It Goes wrote: »
    Coinage wrote: »
    MummBrah wrote: »
    and anyone else who's interested

    These are the two decks I'm laddering with at the moment, used a token druid from 25-15 the other day, shaman from 15-11ish, now a watcher druid from 11 to my current 7. Shaman is flexible and reliable enough to beat most decks you'll run into consistently EXCEPT hunter (can still win, but unfavored), and watcher druid stomps aggro of any flavor including hunter. Shaman does better against control decks though

    Druid: http://www.hearthhead.com/deckbuilder#cMaf7MfE7zig7MmP7zl7Mzt7zb37MqK7zj67zRI7Mdq7Mmh7Maq7zcl7zbv7zzj7Mfo7MzV7Mra8q

    Shaman: http://www.hearthhead.com/deckbuilder#czmP7MbW7Md67zbS7zbH7Mb37Md07MmM7Mcb7MiV7zfS7Mb67MRe7MaD7zRH7Mmc7zww7Mdk8k

    I'm tweaking both as I start to need certain cards above others, both are flexible enough that you can add/drop as you need
    I've been iterating on a similar Druid deck, unfortunately I'm too poor for the Ancients and the deck kind of falls apart without them at higher ranks. I'm starting to think that Zoo might be the best way to rank up although control warrior and Handlock probably aren't far behind if you have patience and dust, and of course there's always herp derp hunter. Funnily, I've had the most success with a Trump-style mage deck even though people are really down on mage right now.

    I've gone from 20 to 8 with a pally aggro deck, most of that without leeroy, finally crafted him around rank 11

    I'll post it later on but it's p fun

    I really want to see this list.

    With Love and Courage
  • JunleaJunlea Registered User regular
    My free card pack for pre-ordering Reaper of Souls had a Golden Al'akir the Windlord in it.

    Thank you based Blizzard!

    Junlea :: Writer, Gamer, Bagel Fan
    RiusJurgRoz
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Playing Zoolock to do a daily quest. Two of my five opponents so far have conceded after 2-3 turns. This is a really annoying deck, lol.

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Leeroy has already won me 3 games; so wrong, so wrong. But so right.

  • CoinageCoinage Heaviside LayerRegistered User regular
    MummBrah wrote: »
    For what it's worth I'm going to stop playing slower decks when resets happen until I get into lower ranks - too many needlessly slow games, the drop from 25 a few days ago could have been a lot faster
    That's actually what got me to start playing slower decks, everyone else is thinking the same thing as you and I find there's way too much luck in mindless aggro vs aggro.

  • The EnderThe Ender Registered User regular
    Rius wrote: »
    Playing Zoolock to do a daily quest. Two of my five opponents so far have conceded after 2-3 turns. This is a really annoying deck, lol.

    I've found that people in casual have really started to build against Zoo, for whatever reason. Like, I'll play Argent and Crusader, and they'll almost always go Blood Knight -> board clear. And then laugh at what a scrub I am.

    With Love and Courage
  • kimekime Queen of Blades Registered User regular
    What is Zoolock?

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    kime wrote: »
    What is Zoolock?
    http://reynad.com/decks/warlock/zoo

    ...and of course, as always, Kill Hitler.
    Variable
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    OK, so I decided to go nuts on creating a HS variation with a StarCraft theme. While the general gameplay is similar to HS, there would be some exceptions. Units would have extra classifications such as Biological, Mechanical, Armored, etc. They'd also be either ground or flying and would have a separate attack value against them, denoted with as value/value with "-" being unable to attack that type. Color specific artwork would make these differences obvious.

    The whole thing adds another layer of complexity which would definitely turn off the casual HS player. It would be a lot more complex and possibly not as fun. Who knows. I mean, I simply could have reskinned the existing cards, but what's the fun in that?

    So here are some examples of what I was thinking. Don't hold my art against me, I'm a designer and have no artistic talents. :)
    SCmarine_zps7d5c6053.png
    SCzealot_zps320615a2.png
    SCtank_zps88e80040.png
    SCmuta_zps8f639aab.png
    SCcarrier_zps674a972c.png

    Obviously there would be a lot of balance needed, but you get the general idea. Some other mechanics/buttons might be needed like "transform" on Tanks/Vikings and burrow on Zerg units. Spell cards would act like abilities such as Force Field, Stim pack, and Stutter-Step Micro.

    Again, I think the complexity would really turn off a lot of players but could have a bigger payoff. Thoughts?

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
    Variable
  • The EnderThe Ender Registered User regular
    roguef2p.png

    I'm really surprised at how consistent this little Rogue deck I put together has been for me today. Not sure how well it would do on the ladder, but it's been stomping in the Casual room, even against big budget decks.

    With Love and Courage
    MMMig
  • MMMigMMMig Registered User regular
    Nice!

    I say simplify the vs air and ground attack though and just give a single attack value. That just won't blend well with the game mechanics (seeing as how a 1/1 recruit can attack a flying twilight drake, etc.).

    and put a zero where there is no attack (carrier). That's how that's represented.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • AustralopitenicoAustralopitenico Registered User regular
    MNC Dover wrote: »
    OK, so I decided to go nuts on creating a HS variation with a StarCraft theme. While the general gameplay is similar to HS, there would be some exceptions. Units would have extra classifications such as Biological, Mechanical, Armored, etc. They'd also be either ground or flying and would have a separate attack value against them, denoted with as value/value with "-" being unable to attack that type. Color specific artwork would make these differences obvious.

    The whole thing adds another layer of complexity which would definitely turn off the casual HS player. It would be a lot more complex and possibly not as fun. Who knows. I mean, I simply could have reskinned the existing cards, but what's the fun in that?

    So here are some examples of what I was thinking. Don't hold my art against me, I'm a designer and have no artistic talents. :)
    SCmarine_zps7d5c6053.png
    SCzealot_zps320615a2.png
    SCtank_zps88e80040.png
    SCmuta_zps8f639aab.png
    SCcarrier_zps674a972c.png

    Obviously there would be a lot of balance needed, but you get the general idea. Some other mechanics/buttons might be needed like "transform" on Tanks/Vikings and burrow on Zerg units. Spell cards would act like abilities such as Force Field, Stim pack, and Stutter-Step Micro.

    Again, I think the complexity would really turn off a lot of players but could have a bigger payoff. Thoughts?

    This is so cooool I'm freaking out about how cool this is.

    kime
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    I crafted Leeroy.

    On a scale of one to Fruit Fucker how awful of a person am I now?

    wWuzwvJ.png
  • The EnderThe Ender Registered User regular
    TOGSolid wrote: »
    I crafted Leeroy.

    On a scale of one to Fruit Fucker how awful of a person am I now?

    Communist Hitler.

    With Love and Courage
    MMMigCapfalconfortyTeriferin
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    MMMig wrote: »
    Nice!

    I say simplify the vs air and ground attack though and just give a single attack value. That just won't blend well with the game mechanics (seeing as how a 1/1 recruit can attack a flying twilight drake, etc.).

    and put a zero where there is no attack (carrier). That's how that's represented.

    You're probably right about the split attack values, I'll leave it at one number. I want to keep the Air/Ground and Range/Melee mechanic for changing how some cards work. For example:

    "Sieged Tank:
    Does +1 vs Armored and one damage to each surrounding unit. Does 0 damage to attacking melee units"


    This makes Sieged Tanks get killed for free against attacking melee units. I don't know if there is an "attacking/defending" description in Hearthstone already.
    MNC Dover wrote: »
    OK, so I decided to go nuts on creating a HS variation with a StarCraft theme. While the general gameplay is similar to HS, there would be some exceptions. Units would have extra classifications such as Biological, Mechanical, Armored, etc. They'd also be either ground or flying and would have a separate attack value against them, denoted with as value/value with "-" being unable to attack that type. Color specific artwork would make these differences obvious.

    The whole thing adds another layer of complexity which would definitely turn off the casual HS player. It would be a lot more complex and possibly not as fun. Who knows. I mean, I simply could have reskinned the existing cards, but what's the fun in that?

    So here are some examples of what I was thinking. Don't hold my art against me, I'm a designer and have no artistic talents. :)
    SCmarine_zps7d5c6053.png
    SCzealot_zps320615a2.png
    SCtank_zps88e80040.png
    SCmuta_zps8f639aab.png
    SCcarrier_zps674a972c.png

    Obviously there would be a lot of balance needed, but you get the general idea. Some other mechanics/buttons might be needed like "transform" on Tanks/Vikings and burrow on Zerg units. Spell cards would act like abilities such as Force Field, Stim pack, and Stutter-Step Micro.

    Again, I think the complexity would really turn off a lot of players but could have a bigger payoff. Thoughts?

    This is so cooool I'm freaking out about how cool this is.

    Thanks! I'm still in the very early design phase right now. But if I can find a firm grasp on certain changes, I'll go all-out and make a ton of cards. A fun fan project at best though. :(

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    TOGSolid wrote: »
    I crafted Leeroy.

    On a scale of one to Fruit Fucker how awful of a person am I now?

    About 32.3%. Repeating of course.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
    kedinikXerink
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    UGH! 0-3 Mage Arena run with a awful deck. Almost won my second game, but my Sea Giant got stolen via MCT and turned things around.

    25 gold and one pack of cards. 2 Harvest Golems (10 dust), Redemption (5 dust), Argent Commander, and Doomhammer. Sounds good I guess.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
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  • kimekime Queen of Blades Registered User regular
    edited March 2014
    You got two harvest golems in a single pack? Golly I wish I got that back in my first month or so...

    Plus an Argent Commander. I think I still only have one of those :P

    kime on
    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
    forty38thDoe
  • MMMigMMMig Registered User regular
    edited March 2014
    You just got 3 of some of the most amazing cards in the game...

    hell, even I don't have argent commander and I've thrown $90+ at this damn thing
    I think he needs to be an epic at least, too


    ed: ON THAT NOTE, DO NOT DUST THE HARVEST GOLEMS. YOU FOOL!!!!

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
    Lilnoobs38thDoe
  • milskimilski Poyo! Registered User regular
    I think Argent Commander is pretty strong, but not nearly as amazing as people make him out to be. He's a "guaranteed" 2 for 1, except both of the two have to be way weaker than his mana cost. He's really unreliable against taunts, isn't efficient for damage in facerush, and he isn't going to clear off an opposing 5 or 6 drop nearly as well as most six drops. He's a solid generalist card, but I'd honestly value Sunwalker more than him for general use.

    I ate an engineer
  • MrBodyMrBody Registered User regular
    Arrrrrrgggg!!!!! The most frustrating match ever.

    Ranked match against some guy. He had the strategy of waiting until the very last second before timing out to end his turn, every single turn. All his actions would be done, but he'd wait until just before the burning rope ran out to end turn. The game resets the full turn clock if you don't run out of time, so he'd get the full 90 seconds or whatever it is every single turn.

    I'm guessing it was a strategy to get his opponents to quit out of frustration. It ended up being a 20 minute game of Hearthstone. I ended up winning but felt dirty for wasting all that time on one virtual card game.

    MMMigThe Enderkime
  • AustralopitenicoAustralopitenico Registered User regular
    edited March 2014
    Yessss, Goku Healadin has reached rank 9.5! Mages are so easy for this deck, I always end up having twice their cards for some reason. I guess 8 yetis are just too much value.

    EDIT: I actually think the correct rank is 8.5 since rank goes downwards. In any case I'm so happy my totally not ripped from the internet deck is doing so well.

    Australopitenico on
    MMMig
  • SensationalSensational Registered User regular
    Yessss, Goku Healadin has reached rank 9.5! Mages are so easy for this deck, I always end up having twice their cards for some reason. I guess 8 yetis are just too much value.

    EDIT: I actually think the correct rank is 8.5 since rank goes downwards. In any case I'm so happy my totally not ripped from the internet deck is doing so well.

    You can't keep talking about how great your dck is without showing something. Let's see the goods.

    MMMigforty
  • AustralopitenicoAustralopitenico Registered User regular
    Yessss, Goku Healadin has reached rank 9.5! Mages are so easy for this deck, I always end up having twice their cards for some reason. I guess 8 yetis are just too much value.

    EDIT: I actually think the correct rank is 8.5 since rank goes downwards. In any case I'm so happy my totally not ripped from the internet deck is doing so well.

    You can't keep talking about how great your dck is without showing something. Let's see the goods.


    (2) Loot hoarder x2-->Early trades, gets you cool cards
    (2) Holy Light x2-->This deck is named Healadin, what did you expect
    (2) Wild Pyromancer x2-->Adds oomph to consecrate, clears board with equality
    (2) Equality x2-->Best Paladin removal
    (3) Injured Blademaster x2-->4/3 is very good. Can be healed and this is a deck full of heals
    (3) Earth Ring Farseer x2--> Awesome cow that heals you or a friendly minion
    (3) Aldor Peacekeeper x2-->Rules2stronk
    (4) Chillwind Yeti x2 ---> Best card in the game
    (4) Spellbreaker x1 --> Useful against some stuff, I replaced it 5 mins ago with a Big Game Hunter I got in a pack
    (4) Consecrate x2--->Excellent sweeper against aggro
    (4) Truesilver Champion x2-->AKA Valuestick
    (5) Darkscale Healer x2-->It's a Yeti that heals your other Yetis. Nuff said
    (6) Priestess of Elune x1-->Bad card, but heals you and draws removal because it still hits hard
    (6) Sunwalker x2--> Value cow. It's a Yeti with Taunt and Divine Shield
    (6) Cairne Bloodhoof--> Buy a Yeti, get a second Yeti 50% off
    (7) Guardian of Kings x2-->Get healed, leave a dangerous dude on the table
    (8) Lay on Hands--> Never topdeck, always survive. Eye of the Tiger

    MMMigSensational
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    I just faced (and beat!) a Mage in the Arena who played both Rag and Pyroblast.

    I've seen each of those once in all my drafts and that guy gets both in one draft?! And draws them both in a game?!

    kime
  • The EnderThe Ender Registered User regular
    LOL

    Playing Jaraxxus and then running through your deck is hilarious.


    "NOOOOOOOOOOO!!! I'M OUT OF CAAAAAAAARRRRDS!"

    With Love and Courage
    AustralopitenicoMMMigkimeVorpal
  • kimekime Queen of Blades Registered User regular
    Jaraxxus is just the best in every way.

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
    AustralopitenicoMMMigkedinik38thDoe
  • The EnderThe Ender Registered User regular
    MrBody wrote: »
    Arrrrrrgggg!!!!! The most frustrating match ever.

    Ranked match against some guy. He had the strategy of waiting until the very last second before timing out to end his turn, every single turn. All his actions would be done, but he'd wait until just before the burning rope ran out to end turn. The game resets the full turn clock if you don't run out of time, so he'd get the full 90 seconds or whatever it is every single turn.

    I'm guessing it was a strategy to get his opponents to quit out of frustration. It ended up being a 20 minute game of Hearthstone. I ended up winning but felt dirty for wasting all that time on one virtual card game.

    The game could use a reporting system for cases like this, yes. :|

    With Love and Courage
    So It GoesMMMigkimeVorpalAtlas in Chains
  • JAEFJAEF Unstoppably Bald Registered User regular
    https://www.youtube.com/watch?v=qKNUgKpY7X0

    Haha these are all great. Cards quote at 1:00

    Vorpal
  • MrBodyMrBody Registered User regular
    Finally saved up 1600 dust.

    Cursor hovering over the button to craft Cairne legendary.

    Crafted Deathwing instead :s

    kime
  • KorrorKorror Registered User regular
    Hilarious clip at 1:12:

    JARAXXYS IS .....
    ...
    ...
    ...
    sorry

    Battlenet ID: NullPointer
    JurgkimeMMMig38thDoeVorpalRiokenn
  • fortyforty Registered User regular
    JAEF wrote: »
    Haha these are all great. Cards quote at 1:00
    I liked "Where did my weapon go!?"

    Officially the unluckiest CCG player ever.
    kime
  • The EnderThe Ender Registered User regular
    RANK 6!

    Oh my God, I dare to dream that I might make it to Legendary before the reset in a few days...

    With Love and Courage
    MMMig
  • Minerva_SCMinerva_SC Registered User regular
    I just fought a mage with 5 fireballs. 5. And he always had them at the right time. every.single.one. I seriously hate this game sometimes.

    "If a cherry pie filled cape is wrong, I don't want to be right.
    I'm dead serious."
This discussion has been closed.