@kime Sorry I had to leave last night (sleep mode) before you came back from stuffing your face
I'll be on tonight if you want to "razzle dazzle" then
I actually want to play a match with the "don't play ANYTHING, including hero powers, until round 6" rule
(6 because by round 5 the player going 2nd will already have 10 cards in their hand, so give up the coin to get your 10th card)
just finished an mage arena with a very average deck at 7 wins, 2 flamestrikes were the highlight http://arenamastery.com/Le7d
general thoughts (not specific to this arena):
Jungle panther is a crappy card, its almost impossible to 2 for 1, mostly trades down, and even left alone it doesn't do much unless it is behind a taunt. The 2 health makes it vulnerable to the "free" removal of bomber, golem half, demolisher, buffed token, and most AOE
Stormwind knight is a great card and is up there with yeti, I would pick it over shieldmasta if both were offered
Shieldmasta isn't as good a card as everyone rates it, it is at least as situational as stormwind knight with less of an upside if it is played on an open board
@kime Sorry I had to leave last night (sleep mode) before you came back from stuffing your face
I'll be on tonight if you want to "razzle dazzle" then
I actually want to play a match with the "don't play ANYTHING, including hero powers, until round 6" rule
(6 because by round 5 the player going 2nd will already have 10 cards in their hand, so give up the coin to get your 10th card)
or "only fatties all day erry day"
or "only taunt minions"
and other such silliness
Is that the HS equivalent of BGH10minNR from SC:BW?
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
These are the two decks I'm laddering with at the moment, used a token druid from 25-15 the other day, shaman from 15-11ish, now a watcher druid from 11 to my current 7. Shaman is flexible and reliable enough to beat most decks you'll run into consistently EXCEPT hunter (can still win, but unfavored), and watcher druid stomps aggro of any flavor including hunter. Shaman does better against control decks though
I'm tweaking both as I start to need certain cards above others, both are flexible enough that you can add/drop as you need
I've been iterating on a similar Druid deck, unfortunately I'm too poor for the Ancients and the deck kind of falls apart without them at higher ranks. I'm starting to think that Zoo might be the best way to rank up although control warrior and Handlock probably aren't far behind if you have patience and dust, and of course there's always herp derp hunter. Funnily, I've had the most success with a Trump-style mage deck even though people are really down on mage right now.
I've gone from 20 to 8 with a pally aggro deck, most of that without leeroy, finally crafted him around rank 11
For what it's worth I'm going to stop playing slower decks when resets happen until I get into lower ranks - too many needlessly slow games, the drop from 25 a few days ago could have been a lot faster
That's actually what got me to start playing slower decks, everyone else is thinking the same thing as you and I find there's way too much luck in mindless aggro vs aggro.
Playing Zoolock to do a daily quest. Two of my five opponents so far have conceded after 2-3 turns. This is a really annoying deck, lol.
I've found that people in casual have really started to build against Zoo, for whatever reason. Like, I'll play Argent and Crusader, and they'll almost always go Blood Knight -> board clear. And then laugh at what a scrub I am.
OK, so I decided to go nuts on creating a HS variation with a StarCraft theme. While the general gameplay is similar to HS, there would be some exceptions. Units would have extra classifications such as Biological, Mechanical, Armored, etc. They'd also be either ground or flying and would have a separate attack value against them, denoted with as value/value with "-" being unable to attack that type. Color specific artwork would make these differences obvious.
The whole thing adds another layer of complexity which would definitely turn off the casual HS player. It would be a lot more complex and possibly not as fun. Who knows. I mean, I simply could have reskinned the existing cards, but what's the fun in that?
So here are some examples of what I was thinking. Don't hold my art against me, I'm a designer and have no artistic talents.
Obviously there would be a lot of balance needed, but you get the general idea. Some other mechanics/buttons might be needed like "transform" on Tanks/Vikings and burrow on Zerg units. Spell cards would act like abilities such as Force Field, Stim pack, and Stutter-Step Micro.
Again, I think the complexity would really turn off a lot of players but could have a bigger payoff. Thoughts?
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
I'm really surprised at how consistent this little Rogue deck I put together has been for me today. Not sure how well it would do on the ladder, but it's been stomping in the Casual room, even against big budget decks.
I say simplify the vs air and ground attack though and just give a single attack value. That just won't blend well with the game mechanics (seeing as how a 1/1 recruit can attack a flying twilight drake, etc.).
and put a zero where there is no attack (carrier). That's how that's represented.
OK, so I decided to go nuts on creating a HS variation with a StarCraft theme. While the general gameplay is similar to HS, there would be some exceptions. Units would have extra classifications such as Biological, Mechanical, Armored, etc. They'd also be either ground or flying and would have a separate attack value against them, denoted with as value/value with "-" being unable to attack that type. Color specific artwork would make these differences obvious.
The whole thing adds another layer of complexity which would definitely turn off the casual HS player. It would be a lot more complex and possibly not as fun. Who knows. I mean, I simply could have reskinned the existing cards, but what's the fun in that?
So here are some examples of what I was thinking. Don't hold my art against me, I'm a designer and have no artistic talents.
Obviously there would be a lot of balance needed, but you get the general idea. Some other mechanics/buttons might be needed like "transform" on Tanks/Vikings and burrow on Zerg units. Spell cards would act like abilities such as Force Field, Stim pack, and Stutter-Step Micro.
Again, I think the complexity would really turn off a lot of players but could have a bigger payoff. Thoughts?
This is so cooool I'm freaking out about how cool this is.
I say simplify the vs air and ground attack though and just give a single attack value. That just won't blend well with the game mechanics (seeing as how a 1/1 recruit can attack a flying twilight drake, etc.).
and put a zero where there is no attack (carrier). That's how that's represented.
You're probably right about the split attack values, I'll leave it at one number. I want to keep the Air/Ground and Range/Melee mechanic for changing how some cards work. For example:
"Sieged Tank:
Does +1 vs Armored and one damage to each surrounding unit. Does 0 damage to attacking melee units"
This makes Sieged Tanks get killed for free against attacking melee units. I don't know if there is an "attacking/defending" description in Hearthstone already.
OK, so I decided to go nuts on creating a HS variation with a StarCraft theme. While the general gameplay is similar to HS, there would be some exceptions. Units would have extra classifications such as Biological, Mechanical, Armored, etc. They'd also be either ground or flying and would have a separate attack value against them, denoted with as value/value with "-" being unable to attack that type. Color specific artwork would make these differences obvious.
The whole thing adds another layer of complexity which would definitely turn off the casual HS player. It would be a lot more complex and possibly not as fun. Who knows. I mean, I simply could have reskinned the existing cards, but what's the fun in that?
So here are some examples of what I was thinking. Don't hold my art against me, I'm a designer and have no artistic talents.
Obviously there would be a lot of balance needed, but you get the general idea. Some other mechanics/buttons might be needed like "transform" on Tanks/Vikings and burrow on Zerg units. Spell cards would act like abilities such as Force Field, Stim pack, and Stutter-Step Micro.
Again, I think the complexity would really turn off a lot of players but could have a bigger payoff. Thoughts?
This is so cooool I'm freaking out about how cool this is.
Thanks! I'm still in the very early design phase right now. But if I can find a firm grasp on certain changes, I'll go all-out and make a ton of cards. A fun fan project at best though.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
I think Argent Commander is pretty strong, but not nearly as amazing as people make him out to be. He's a "guaranteed" 2 for 1, except both of the two have to be way weaker than his mana cost. He's really unreliable against taunts, isn't efficient for damage in facerush, and he isn't going to clear off an opposing 5 or 6 drop nearly as well as most six drops. He's a solid generalist card, but I'd honestly value Sunwalker more than him for general use.
Ranked match against some guy. He had the strategy of waiting until the very last second before timing out to end his turn, every single turn. All his actions would be done, but he'd wait until just before the burning rope ran out to end turn. The game resets the full turn clock if you don't run out of time, so he'd get the full 90 seconds or whatever it is every single turn.
I'm guessing it was a strategy to get his opponents to quit out of frustration. It ended up being a 20 minute game of Hearthstone. I ended up winning but felt dirty for wasting all that time on one virtual card game.
Yessss, Goku Healadin has reached rank 9.5! Mages are so easy for this deck, I always end up having twice their cards for some reason. I guess 8 yetis are just too much value.
EDIT: I actually think the correct rank is 8.5 since rank goes downwards. In any case I'm so happy my totally not ripped from the internet deck is doing so well.
Yessss, Goku Healadin has reached rank 9.5! Mages are so easy for this deck, I always end up having twice their cards for some reason. I guess 8 yetis are just too much value.
EDIT: I actually think the correct rank is 8.5 since rank goes downwards. In any case I'm so happy my totally not ripped from the internet deck is doing so well.
You can't keep talking about how great your dck is without showing something. Let's see the goods.
Yessss, Goku Healadin has reached rank 9.5! Mages are so easy for this deck, I always end up having twice their cards for some reason. I guess 8 yetis are just too much value.
EDIT: I actually think the correct rank is 8.5 since rank goes downwards. In any case I'm so happy my totally not ripped from the internet deck is doing so well.
You can't keep talking about how great your dck is without showing something. Let's see the goods.
(2) Loot hoarder x2-->Early trades, gets you cool cards
(2) Holy Light x2-->This deck is named Healadin, what did you expect
(2) Wild Pyromancer x2-->Adds oomph to consecrate, clears board with equality
(2) Equality x2-->Best Paladin removal
(3) Injured Blademaster x2-->4/3 is very good. Can be healed and this is a deck full of heals
(3) Earth Ring Farseer x2--> Awesome cow that heals you or a friendly minion
(3) Aldor Peacekeeper x2-->Rules2stronk
(4) Chillwind Yeti x2 ---> Best card in the game
(4) Spellbreaker x1 --> Useful against some stuff, I replaced it 5 mins ago with a Big Game Hunter I got in a pack
(4) Consecrate x2--->Excellent sweeper against aggro
(4) Truesilver Champion x2-->AKA Valuestick
(5) Darkscale Healer x2-->It's a Yeti that heals your other Yetis. Nuff said
(6) Priestess of Elune x1-->Bad card, but heals you and draws removal because it still hits hard
(6) Sunwalker x2--> Value cow. It's a Yeti with Taunt and Divine Shield
(6) Cairne Bloodhoof--> Buy a Yeti, get a second Yeti 50% off
(7) Guardian of Kings x2-->Get healed, leave a dangerous dude on the table
(8) Lay on Hands--> Never topdeck, always survive. Eye of the Tiger
+2
ObiFettUse the ForceAs You WishRegistered Userregular
I just faced (and beat!) a Mage in the Arena who played both Rag and Pyroblast.
I've seen each of those once in all my drafts and that guy gets both in one draft?! And draws them both in a game?!
Ranked match against some guy. He had the strategy of waiting until the very last second before timing out to end his turn, every single turn. All his actions would be done, but he'd wait until just before the burning rope ran out to end turn. The game resets the full turn clock if you don't run out of time, so he'd get the full 90 seconds or whatever it is every single turn.
I'm guessing it was a strategy to get his opponents to quit out of frustration. It ended up being a 20 minute game of Hearthstone. I ended up winning but felt dirty for wasting all that time on one virtual card game.
The game could use a reporting system for cases like this, yes.
Posts
I just melted 2x Ice Block and 1x Far Sight and crafted Leeroy. I am now one of those assholes.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I'll be on tonight if you want to "razzle dazzle" then
I actually want to play a match with the "don't play ANYTHING, including hero powers, until round 6" rule
(6 because by round 5 the player going 2nd will already have 10 cards in their hand, so give up the coin to get your 10th card)
or "only fatties all day erry day"
or "only taunt minions"
and other such silliness
Witty signature comment goes here...
wra
http://arenamastery.com/Le7d
general thoughts (not specific to this arena):
Jungle panther is a crappy card, its almost impossible to 2 for 1, mostly trades down, and even left alone it doesn't do much unless it is behind a taunt. The 2 health makes it vulnerable to the "free" removal of bomber, golem half, demolisher, buffed token, and most AOE
Stormwind knight is a great card and is up there with yeti, I would pick it over shieldmasta if both were offered
Shieldmasta isn't as good a card as everyone rates it, it is at least as situational as stormwind knight with less of an upside if it is played on an open board
Endgame, i'm at 5 life, Priest is at 14. I have Krush, Leeroy, Arcane Shot and Hunter's Mark. We're both at 10 mana.
"Hmm. Well, if i Krush, I'll just die to Mind Control on his turn. HMM. WAIT!"
Krush -> Face ->
Priest emotes, "Well played,"
Mark -> Arcane Shot on Krush
He was real mad.
Rank 7 in this house!
Is that the HS equivalent of BGH10minNR from SC:BW?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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3DS Friend Code: 3110-5393-4113
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I really want to see this list.
Thank you based Blizzard!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I've found that people in casual have really started to build against Zoo, for whatever reason. Like, I'll play Argent and Crusader, and they'll almost always go Blood Knight -> board clear. And then laugh at what a scrub I am.
3DS Friend Code: 3110-5393-4113
Steam profile
The whole thing adds another layer of complexity which would definitely turn off the casual HS player. It would be a lot more complex and possibly not as fun. Who knows. I mean, I simply could have reskinned the existing cards, but what's the fun in that?
So here are some examples of what I was thinking. Don't hold my art against me, I'm a designer and have no artistic talents.
Obviously there would be a lot of balance needed, but you get the general idea. Some other mechanics/buttons might be needed like "transform" on Tanks/Vikings and burrow on Zerg units. Spell cards would act like abilities such as Force Field, Stim pack, and Stutter-Step Micro.
Again, I think the complexity would really turn off a lot of players but could have a bigger payoff. Thoughts?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I'm really surprised at how consistent this little Rogue deck I put together has been for me today. Not sure how well it would do on the ladder, but it's been stomping in the Casual room, even against big budget decks.
I say simplify the vs air and ground attack though and just give a single attack value. That just won't blend well with the game mechanics (seeing as how a 1/1 recruit can attack a flying twilight drake, etc.).
and put a zero where there is no attack (carrier). That's how that's represented.
Witty signature comment goes here...
wra
This is so cooool I'm freaking out about how cool this is.
On a scale of one to Fruit Fucker how awful of a person am I now?
Communist Hitler.
You're probably right about the split attack values, I'll leave it at one number. I want to keep the Air/Ground and Range/Melee mechanic for changing how some cards work. For example:
"Sieged Tank:
Does +1 vs Armored and one damage to each surrounding unit. Does 0 damage to attacking melee units"
This makes Sieged Tanks get killed for free against attacking melee units. I don't know if there is an "attacking/defending" description in Hearthstone already.
Thanks! I'm still in the very early design phase right now. But if I can find a firm grasp on certain changes, I'll go all-out and make a ton of cards. A fun fan project at best though.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
About 32.3%. Repeating of course.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
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25 gold and one pack of cards. 2 Harvest Golems (10 dust), Redemption (5 dust), Argent Commander, and Doomhammer. Sounds good I guess.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Plus an Argent Commander. I think I still only have one of those :P
3DS Friend Code: 3110-5393-4113
Steam profile
hell, even I don't have argent commander and I've thrown $90+ at this damn thing
I think he needs to be an epic at least, too
ed: ON THAT NOTE, DO NOT DUST THE HARVEST GOLEMS. YOU FOOL!!!!
Witty signature comment goes here...
wra
Ranked match against some guy. He had the strategy of waiting until the very last second before timing out to end his turn, every single turn. All his actions would be done, but he'd wait until just before the burning rope ran out to end turn. The game resets the full turn clock if you don't run out of time, so he'd get the full 90 seconds or whatever it is every single turn.
I'm guessing it was a strategy to get his opponents to quit out of frustration. It ended up being a 20 minute game of Hearthstone. I ended up winning but felt dirty for wasting all that time on one virtual card game.
EDIT: I actually think the correct rank is 8.5 since rank goes downwards. In any case I'm so happy my totally not ripped from the internet deck is doing so well.
You can't keep talking about how great your dck is without showing something. Let's see the goods.
(2) Loot hoarder x2-->Early trades, gets you cool cards
(2) Holy Light x2-->This deck is named Healadin, what did you expect
(2) Wild Pyromancer x2-->Adds oomph to consecrate, clears board with equality
(2) Equality x2-->Best Paladin removal
(3) Injured Blademaster x2-->4/3 is very good. Can be healed and this is a deck full of heals
(3) Earth Ring Farseer x2--> Awesome cow that heals you or a friendly minion
(3) Aldor Peacekeeper x2-->Rules2stronk
(4) Chillwind Yeti x2 ---> Best card in the game
(4) Spellbreaker x1 --> Useful against some stuff, I replaced it 5 mins ago with a Big Game Hunter I got in a pack
(4) Consecrate x2--->Excellent sweeper against aggro
(4) Truesilver Champion x2-->AKA Valuestick
(5) Darkscale Healer x2-->It's a Yeti that heals your other Yetis. Nuff said
(6) Priestess of Elune x1-->Bad card, but heals you and draws removal because it still hits hard
(6) Sunwalker x2--> Value cow. It's a Yeti with Taunt and Divine Shield
(6) Cairne Bloodhoof--> Buy a Yeti, get a second Yeti 50% off
(7) Guardian of Kings x2-->Get healed, leave a dangerous dude on the table
(8) Lay on Hands--> Never topdeck, always survive. Eye of the Tiger
I've seen each of those once in all my drafts and that guy gets both in one draft?! And draws them both in a game?!
Xbox Live / Steam
Playing Jaraxxus and then running through your deck is hilarious.
"NOOOOOOOOOOO!!! I'M OUT OF CAAAAAAAARRRRDS!"
3DS Friend Code: 3110-5393-4113
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The game could use a reporting system for cases like this, yes.
Haha these are all great. Cards quote at 1:00
Cursor hovering over the button to craft Cairne legendary.
Crafted Deathwing instead
JARAXXYS IS .....
...
...
...
sorry
Oh my God, I dare to dream that I might make it to Legendary before the reset in a few days...
I'm dead serious."