I run the Dragon priest deck so I don't have any mind controls. I don't really miss them tbh. If they were back to the 8 mana cost maybe but at 10 mana they just end up being dead cards for me.
I run the Dragon priest deck so I don't have any mind controls. I don't really miss them tbh. If they were back to the 8 mana cost maybe but at 10 mana they just end up being dead cards for me.
Eight mana sounds way better to me. It always feels like you're just leaving yourself open with the ten cost and playing nothing else. It's not like they can attack right away or something.
I run the Dragon priest deck so I don't have any mind controls. I don't really miss them tbh. If they were back to the 8 mana cost maybe but at 10 mana they just end up being dead cards for me.
Eight mana sounds way better to me. It always feels like you're just leaving yourself open with the ten cost and playing nothing else. It's not like they can attack right away or something.
It used to be 8 and was nerfed to 10 because it was too strong in taking another player's 8-cost minion before THEY could do anything.
Well there you go then. Truesilver is like 90% of the reason why Paladin is considered a strong arena class. Or, more specifically, it's the conflux of Truesilver and Consecrate. Paladins have Consecrate whereas the other two weapon classes have explicitly poor AoE. If you don't have both, you don't have much of anything.
Not only do you have no Truesilvers, but you also have no Peacekeepers and no Hammers of Wrath. That means that it was near-impossible for you to efficiently deal with any threat with more than two health without relying on a multi-card combo.
Also, an early Sword of Justice is just deadly.
I played a couple games against Paladins with that sword yesterday, and it was awful. I just couldn't handle minions that were just a bit better than normal.
A 5/6 Yeti on turn 4 is very scary.
Sword of Justice is indeed an incredible card, but in arena rankings classes live and die by their basics and commons, not their epics. The overwhelming majority of Paladin drafts will have no Swords of Justice.
The two times I've lost to a Paladin recently in draft it's because they had that stupid sword.
Well there you go then. Truesilver is like 90% of the reason why Paladin is considered a strong arena class. Or, more specifically, it's the conflux of Truesilver and Consecrate. Paladins have Consecrate whereas the other two weapon classes have explicitly poor AoE. If you don't have both, you don't have much of anything.
Not only do you have no Truesilvers, but you also have no Peacekeepers and no Hammers of Wrath. That means that it was near-impossible for you to efficiently deal with any threat with more than two health without relying on a multi-card combo.
Paladin is a strong arena class because it's hero ability affects the board. Having good overall class cards just helps.
There is never anything specific than you need to get in Arena. What you need is a high percentage of good cards and a good cost curve. Good class cards just increase your chances of getting those things.
While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
I run the Dragon priest deck so I don't have any mind controls. I don't really miss them tbh. If they were back to the 8 mana cost maybe but at 10 mana they just end up being dead cards for me.
Eight mana sounds way better to me. It always feels like you're just leaving yourself open with the ten cost and playing nothing else. It's not like they can attack right away or something.
It used to be 8 and was nerfed to 10 because it was too strong in taking another player's 8-cost minion before THEY could do anything.
I just typed a bunch about how I think Mind Control is still a really un-fun card, along with some suggestions about how to make it better, when I realized--
I don't like mind control effects.
The possibility of Mind Control Tech means I try not to have more than 3 minions on the field in arena (unless I have a horde of smaller minions).
The possibility of Mind Control means I'm super wary about throwing down big minions end an end-game against a priest.
Just started a Mage Arena, I am spell heavy and minion light. Should be interesting.
I got destroyed by a spell-heavy mage in arena yesterday.
So when I drafted mage I happily picked up four fireballs and two frostbolts.
And I went 3/3. Blah.
I learned that holding the early game is absolutely critical to winning. If you don't win early game, you're probably fucked. Your fireballs can't help you when you're staring at an enemy board filled with minions by turn 5.
That being said, if you can manage to hold the early game and then start drafting your spells, you'll win spectacularly.
I run the Dragon priest deck so I don't have any mind controls. I don't really miss them tbh. If they were back to the 8 mana cost maybe but at 10 mana they just end up being dead cards for me.
Eight mana sounds way better to me. It always feels like you're just leaving yourself open with the ten cost and playing nothing else. It's not like they can attack right away or something.
It used to be 8 and was nerfed to 10 because it was too strong in taking another player's 8-cost minion before THEY could do anything.
There wasn't even any point in doing f2p zoo, the ideal version of the deck is incredibly cheap and it's one of the best decks in the game. we all already know trump is good enough to get to legend. I want to see him do it with paladin or priest, although that would probably take a very long time
There wasn't even any point in doing f2p zoo, the ideal version of the deck is incredibly cheap and it's one of the best decks in the game. we all already know trump is good enough to get to legend. I want to see him do it with paladin or priest, although that would probably take a very long time
Paladin would be boring in my opinion. I would love to see a F2P Priest get to Legend. It would take forever and be hilarious.
There wasn't even any point in doing f2p zoo, the ideal version of the deck is incredibly cheap and it's one of the best decks in the game. we all already know trump is good enough to get to legend. I want to see him do it with paladin or priest, although that would probably take a very long time
The point Trump continues to try and make is that you don't need to spend money to be successful and that good play trumps (pun intended) money spent.
It's a lesson people in this very thread could learn every time an "I can't win without X legendaries in my deck" discussion starts.
There wasn't even any point in doing f2p zoo, the ideal version of the deck is incredibly cheap and it's one of the best decks in the game. we all already know trump is good enough to get to legend. I want to see him do it with paladin or priest, although that would probably take a very long time
The point Trump continues to try and make is that you don't need to spend money to be successful and that good play trumps (pun intended) money spent.
It's a lesson people in this very thread could learn every time an "I can't win without X legendaries in my deck" discussion starts.
Granted, it's worth noting that one of the most committed players in the game JUST got there with a f2p deck, so your average person could certainly help their chance to win by spending a few bucks.
There wasn't even any point in doing f2p zoo, the ideal version of the deck is incredibly cheap and it's one of the best decks in the game. we all already know trump is good enough to get to legend. I want to see him do it with paladin or priest, although that would probably take a very long time
The point Trump continues to try and make is that you don't need to spend money to be successful and that good play trumps (pun intended) money spent.
It's a lesson people in this very thread could learn every time an "I can't win without X legendaries in my deck" discussion starts.
Granted, it's worth noting that one of the most committed players in the game JUST got there with a f2p deck, so your average person could certainly help their chance to win by spending a few bucks.
Oh for sure, there is no denying that. Grinding gold/spending money will get you good cards faster, but good cards don't automatically trump good play.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited April 2014
Gah, I've had Darkwolfe on ignore for like a year, and I can't even remember why (I think maybe we got in a D&D argument once?). So tired of having to click on his posts to see them, but up until this very moment have been too lazy to do anything about it.
I run 2 Mind Controls in my Priest deck. I used to do the 1, but I was getting stomped by control decks because I don't have any late-game dudes of my own (Temple Enforcers are the biggest things I run.)
+1
GnomeTankWhat the what?Portland, OregonRegistered Userregular
There wasn't even any point in doing f2p zoo, the ideal version of the deck is incredibly cheap and it's one of the best decks in the game. we all already know trump is good enough to get to legend. I want to see him do it with paladin or priest, although that would probably take a very long time
The point Trump continues to try and make is that you don't need to spend money to be successful and that good play trumps (pun intended) money spent.
It's a lesson people in this very thread could learn every time an "I can't win without X legendaries in my deck" discussion starts.
What the sweet hell am I running into on the Ladder? I have encountered 3 different classes playing Coin + Watcher - Ironbeak. Hunter/Warlock/Mage. I always thought it was an interesting play, but I haven't seen it so widespread before.
Posts
(Returns back to his shameful corner of ignorance.)
2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
I am running "custom" decks because I don't have all the cards except for my Zoo Warlock. I still suck.
Eight mana sounds way better to me. It always feels like you're just leaving yourself open with the ten cost and playing nothing else. It's not like they can attack right away or something.
Guy plays a huge fatty. His only minion (rag / ysera / ironbark, whateves).
Cast humility on it.
Drop a stampeding kodo on his ass.
Ouch.
Witty signature comment goes here...
wra
It used to be 8 and was nerfed to 10 because it was too strong in taking another player's 8-cost minion before THEY could do anything.
Witty signature comment goes here...
wra
The two times I've lost to a Paladin recently in draft it's because they had that stupid sword.
http://www.arenamastery.com/arena.php?arena=210095
Paladin is a strong arena class because it's hero ability affects the board. Having good overall class cards just helps.
There is never anything specific than you need to get in Arena. What you need is a high percentage of good cards and a good cost curve. Good class cards just increase your chances of getting those things.
I just typed a bunch about how I think Mind Control is still a really un-fun card, along with some suggestions about how to make it better, when I realized--
I don't like mind control effects.
The possibility of Mind Control Tech means I try not to have more than 3 minions on the field in arena (unless I have a horde of smaller minions).
The possibility of Mind Control means I'm super wary about throwing down big minions end an end-game against a priest.
It's just, blah.
I got destroyed by a spell-heavy mage in arena yesterday.
So when I drafted mage I happily picked up four fireballs and two frostbolts.
And I went 3/3. Blah.
I learned that holding the early game is absolutely critical to winning. If you don't win early game, you're probably fucked. Your fireballs can't help you when you're staring at an enemy board filled with minions by turn 5.
That being said, if you can manage to hold the early game and then start drafting your spells, you'll win spectacularly.
Well, looks like we'll be seeing less hunters and more warlocks this week.
Yeah. I'm hoping to ride the zoo wave to legendary over the next week, too. ^_^
But the thing is I play priest
Paladin would be boring in my opinion. I would love to see a F2P Priest get to Legend. It would take forever and be hilarious.
How is the F2P zoo different from the 'real' zoo?
Doesn't the original zoo deck not have anything above rare anyway?
PSN: Vorpallion Twitch: Vorpallion
Steam: adamjnet
The point Trump continues to try and make is that you don't need to spend money to be successful and that good play trumps (pun intended) money spent.
It's a lesson people in this very thread could learn every time an "I can't win without X legendaries in my deck" discussion starts.
It's a Magic: The Gathering term for having an aggro deck full of creatures with useful abilities.
I believe the F2P zoo is all basic cards, not even any expert commons.
Probably cuz of this?
http://wiki.mtgsalvation.com/article/Modern_Zoo_deck
Granted, it's worth noting that one of the most committed players in the game JUST got there with a f2p deck, so your average person could certainly help their chance to win by spending a few bucks.
F2P references the fact that he started with a clean account and never spent any money. The deck itself contains non-common cards.
Oh for sure, there is no denying that. Grinding gold/spending money will get you good cards faster, but good cards don't automatically trump good play.
(Note chimps are very smart)
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wra
I would go so far as to say chimps on average are smarter than large parts of the human race.
If an infinite number of chimps spent an infinite amount of gold on an infinite number of arena runs, how many wins would they average?
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wra
The answer is of course infinity. They'd have infinite wins, given infinite time, with infinite chimps having infinite gold.
Steam: adamjnet
You do your quests in ranked? I only do that if the quest I'm doing is covered by my ranked deck (which is Shaman).