I made a deck with paladin, lots of charge, and the "+3 atk" and "+4/4" cards. went from 22 to 17 in a win streak before I lost bringing me back to 18. Is that a popular deck type that does well?
I made a deck with paladin, lots of charge, and the "+3 atk" and "+4/4" cards. went from 22 to 17 in a win streak before I lost bringing me back to 18. Is that a popular deck type that does well?
I run a Paladin aggro deck with Divine Favors for card draw. I don't use many charge minions (I go for stickier guys), but it is a decent deck variety.
It's not particularly popular because 1)you can run out of gas pretty easily if you don't draw your Divine Favors, and 2)other classes, like Warlock and Hunter, are usually more effective at playing the aggro game.
Just had the most satisfying game as Ctrl-Alt-Warrior vs. what I assume was a Reynad Charge Warrior deck.
My opening hand is 2 Armorsmiths and a Frothing. Both pass turn one, I play Smith, he plays charge 2/1 murlock and faces me. Next turn, another armor smith. Fast forward to turn 6 and he has just played an Arcanite to kill my second Frothing (at 6/4) after which I play Harrison Jones and he concedes.
I made a deck with paladin, lots of charge, and the "+3 atk" and "+4/4" cards. went from 22 to 17 in a win streak before I lost bringing me back to 18. Is that a popular deck type that does well?
I run a Paladin aggro deck with Divine Favors for card draw. I don't use many charge minions (I go for stickier guys), but it is a decent deck variety.
It's not particularly popular because 1)you can run out of gas pretty easily if you don't draw your Divine Favors, and 2)other classes, like Warlock and Hunter, are usually more effective at playing the aggro game.
Since it relies heavily on Divine Favor to draw back after flooding the board, it isn't quite as good as say Lock Zoo or Hunter Rush with Buzzard/UTH. I've had it work against me many times, but once you recognize that's what you're playing against, its always good to keep your hand low so he doesn't draw 4-5-6 cards with DF.
he has 1 elven archer and 2 blood knights just because of so many zoo opponents but interestingly does not have 2 argent commanders
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ObiFettUse the ForceAs You WishRegistered Userregular
edited April 2014
My main ranked deck right now is a Warlock deck that looks like Zoo to start with but topends like Handlock (Molten Giants, Jaraxxus) with a complement of fun Warlock removal + Auctioneer. So basically Warlock Control but the meta is really helping me out because everyone assumes I am running Zoo so they make plays to stop zoo in the beginning which ends up being to my benefit as the game goes on. I wish I had another Siphon Soul.
Here's the list
Knowing the purpose of the deck (to take advantage of the meta and run a more midrange control warlock) is there anything you would add and what would you take out?
My main ranked deck right now is a Warlock deck that looks like Zoo to start with but topends like Handlock (Molten Giants, Jaraxxus) with a complement of fun Warlock removal + Auctioneer. So basically Warlock Control but the meta is really helping me out because everyone assumes I am running Zoo so they make plays to stop zoo in the beginning which ends up being to my benefit as the game goes on. I wish I had another Siphon Soul.
Here's the list
Knowing the purpose of the deck (to take advantage of the meta and run a more midrange control warlock) is there anything you would add and what would you take out?
Demonfire is a terrible card and should be removed. Even if you're just using it for synergy with auctioneer, it's still terrible.
Bane of Doom is also terrible, I'd replace that with a second Soul Siphon. Hell, I'd dust Bane to make Soul Siphon.
Hogger is kinda shitty, but I realize you may not have a good legendary to replace it with. If you have the option, I'd use Cairne.
I'm not too sure what your end game would be. I see the moltens coming out midgame, and Rag late, but other than that you don't really have a kill condition, you're just sort of hoping for the best.
I almost want to say you should throw some charge minions in there but can think of any good ones that would work.
My main ranked deck right now is a Warlock deck that looks like Zoo to start with but topends like Handlock (Molten Giants, Jaraxxus) with a complement of fun Warlock removal + Auctioneer. So basically Warlock Control but the meta is really helping me out because everyone assumes I am running Zoo so they make plays to stop zoo in the beginning which ends up being to my benefit as the game goes on. I wish I had another Siphon Soul.
Here's the list
Knowing the purpose of the deck (to take advantage of the meta and run a more midrange control warlock) is there anything you would add and what would you take out?
Demonfire is a terrible card and should be removed. Even if you're just using it for synergy with auctioneer, it's still terrible.
Bane of Doom is also terrible, I'd replace that with a second Soul Siphon. Hell, I'd dust Bane to make Soul Siphon.
Hogger is kinda shitty, but I realize you may not have a good legendary to replace it with. If you have the option, I'd use Cairne.
I'm not too sure what your end game would be. I see the moltens coming out midgame, and Rag late, but other than that you don't really have a kill condition, you're just sort of hoping for the best.
I almost want to say you should throw some charge minions in there but can think of any good ones that would work.
Bane is fun. Especially when it drops an early infernal.
Also I have two mind controls in my priest deck, without the legendaries to go dragon priest I really have no other answer for ysera.
I made a deck with paladin, lots of charge, and the "+3 atk" and "+4/4" cards. went from 22 to 17 in a win streak before I lost bringing me back to 18. Is that a popular deck type that does well?
I run a Paladin aggro deck with Divine Favors for card draw. I don't use many charge minions (I go for stickier guys), but it is a decent deck variety.
It's not particularly popular because 1)you can run out of gas pretty easily if you don't draw your Divine Favors, and 2)other classes, like Warlock and Hunter, are usually more effective at playing the aggro game.
Since it relies heavily on Divine Favor to draw back after flooding the board, it isn't quite as good as say Lock Zoo or Hunter Rush with Buzzard/UTH. I've had it work against me many times, but once you recognize that's what you're playing against, its always good to keep your hand low so he doesn't draw 4-5-6 cards with DF.
I only have 1 divine favor and it's in the deck. But the only times I've used it was when I was already winning right before I attack just because? I use charge as kill cards if needed. 2 to drop a murloc and do 2 damage to something is pretty useful. Or 3 for the 3/1 charge.
PikaPuff on
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ObiFettUse the ForceAs You WishRegistered Userregular
Bane is an almost guaranteed 2 for 1 in this aggro heavy meta. Everyone runs something that can be killed with it and something will always have 2 or less health on their side of the board.
Yeah, the variableness of the type of demon I can get can screw me. But in every game I've drawn it, I've always had a chance to play it and a 2for1 is still a 2for1.
Yeah I'm retarded. Jara as an endgame is decent, but it's a rough couple turns during the transition. It also fucks with Molten deployment, so you'd have to be wary of that.
Bane is indeed fun. But not very useful. If the selection of Demons was better, or if it summoned Jara I'd run it, but as it is its terrible. Someone did a value analysis of it and I think it was something like 65% of the time your getting a minion that is worth less than 5 mana.
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ObiFettUse the ForceAs You WishRegistered Userregular
My main ranked deck right now is a Warlock deck that looks like Zoo to start with but topends like Handlock (Molten Giants, Jaraxxus) with a complement of fun Warlock removal + Auctioneer. So basically Warlock Control but the meta is really helping me out because everyone assumes I am running Zoo so they make plays to stop zoo in the beginning which ends up being to my benefit as the game goes on. I wish I had another Siphon Soul.
Here's the list
Knowing the purpose of the deck (to take advantage of the meta and run a more midrange control warlock) is there anything you would add and what would you take out?
Demonfire is a terrible card and should be removed. Even if you're just using it for synergy with auctioneer, it's still terrible.
Bane of Doom is also terrible, I'd replace that with a second Soul Siphon. Hell, I'd dust Bane to make Soul Siphon.
Hogger is kinda shitty, but I realize you may not have a good legendary to replace it with. If you have the option, I'd use Cairne.
I'm not too sure what your end game would be. I see the moltens coming out midgame, and Rag late, but other than that you don't really have a kill condition, you're just sort of hoping for the best.
I almost want to say you should throw some charge minions in there but can think of any good ones that would work.
Demonfire helps mitigate the early game weakness I have, also being able to pump up the Voidwalkers has been invaluable. What would you put in its place?
Love Bane of Doom.
Hogger is very not good. Wish I had Cairne, agreed. As a placeholder, though, Hogger has saved my butt in many games. Constant replaceable taunt is hilarious when people rely so much on weapons for removal.
Endgame is generally either Moltens or Board Control + Jaraxxus. If I control the board, Jaraxxus is a guaranteed win.
I'm actually wanting to try Demonfire right now. I still think it's a bit weak, but you're right it does provide an early 2dmg or bolstering your Voidwalker, and since this deck is built for aggro it might work quite well.
If I were to replace it it would be with Mortal Coil. It's only 1dmg but it's cheap and replaces itself. God knows we love cards.
Still not sold on Bane of Doom, needs a bigger and better pool to pull from.
While Hogger isn't great, it's at least useful if it survives a couple turns. Free taunts are always decent value.
Jara is good for endgame, if you can get there. Admittedly I've dropped Jara in my Hand lock build and only running Alex, but that's a different deck altogether.
Just lost 4 ranks trying to get 2 warlock wins for a quest. Fuuuuuuck that noise.
You do your quests in ranked? I only do that if the quest I'm doing is covered by my ranked deck (which is Shaman).
...Is there any other way? Pretty sure I played (and won) a couple of Warlock games in Arena this morning and they didn't count.
On quests: Am I supposed to be getting more than one a day? There are 3 boxes but I ever only have one up. Also, apparently there's a way to 'reroll' the quest you get, with a chance of a higher gold reward - how does that work?
ALRIGHT FINE I GOT AN AVATAR
Steam: adamjnet
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ObiFettUse the ForceAs You WishRegistered Userregular
Just lost 4 ranks trying to get 2 warlock wins for a quest. Fuuuuuuck that noise.
You do your quests in ranked? I only do that if the quest I'm doing is covered by my ranked deck (which is Shaman).
...Is there any other way? Pretty sure I played (and won) a couple of Warlock games in Arena this morning and they didn't count.
On quests: Am I supposed to be getting more than one a day? There are 3 boxes but I ever only have one up. Also, apparently there's a way to 'reroll' the quest you get, with a chance of a higher gold reward - how does that work?
you click the little x and it will get rid of that quest and give you a new one
you only get one a day, if you don't complete them they will accumulate up to three but that's the max
Just lost 4 ranks trying to get 2 warlock wins for a quest. Fuuuuuuck that noise.
You do your quests in ranked? I only do that if the quest I'm doing is covered by my ranked deck (which is Shaman).
...Is there any other way? Pretty sure I played (and won) a couple of Warlock games in Arena this morning and they didn't count.
On quests: Am I supposed to be getting more than one a day? There are 3 boxes but I ever only have one up. Also, apparently there's a way to 'reroll' the quest you get, with a chance of a higher gold reward - how does that work?
You can do quests in Casual, Ranked, or Arena. And you only get one per day, aside from the starter quests (hence why a lot of people call them dailies). To reroll a quest, you can hit a little x (I think) on the quest when you go to a list of quests from the main menu. It doesn't always give you a better one, but if you, say, don't want to play Warlock, you can try for something else.
Just lost 4 ranks trying to get 2 warlock wins for a quest. Fuuuuuuck that noise.
You do your quests in ranked? I only do that if the quest I'm doing is covered by my ranked deck (which is Shaman).
...Is there any other way? Pretty sure I played (and won) a couple of Warlock games in Arena this morning and they didn't count.
On quests: Am I supposed to be getting more than one a day? There are 3 boxes but I ever only have one up. Also, apparently there's a way to 'reroll' the quest you get, with a chance of a higher gold reward - how does that work?
You can do quests in Casual, Ranked, or Arena. And you only get one per day, aside from the starter quests (hence why a lot of people call them dailies). To reroll a quest, you can hit a little x (I think) on the quest when you go to a list of quests from the main menu. It doesn't always give you a better one, but if you, say, don't want to play Warlock, you can try for something else.
Also Also sometimes it gives you the same quest you cancel. Three days in a row.
Posts
then proceeded to silence his own beast
the nerve of some people...
Witty signature comment goes here...
wra
I run a Paladin aggro deck with Divine Favors for card draw. I don't use many charge minions (I go for stickier guys), but it is a decent deck variety.
It's not particularly popular because 1)you can run out of gas pretty easily if you don't draw your Divine Favors, and 2)other classes, like Warlock and Hunter, are usually more effective at playing the aggro game.
My opening hand is 2 Armorsmiths and a Frothing. Both pass turn one, I play Smith, he plays charge 2/1 murlock and faces me. Next turn, another armor smith. Fast forward to turn 6 and he has just played an Arcanite to kill my second Frothing (at 6/4) after which I play Harrison Jones and he concedes.
Does anyone have the final deck list? I've been making various tweaks to my Zoo deck, struggling hard to get past rank 6.
Less than 1 unfortunately.
Since it relies heavily on Divine Favor to draw back after flooding the board, it isn't quite as good as say Lock Zoo or Hunter Rush with Buzzard/UTH. I've had it work against me many times, but once you recognize that's what you're playing against, its always good to keep your hand low so he doesn't draw 4-5-6 cards with DF.
deck list is here https://sites.google.com/site/trumpdecks/freetoplay#freewarlock
he has 1 elven archer and 2 blood knights just because of so many zoo opponents but interestingly does not have 2 argent commanders
Here's the list
Knowing the purpose of the deck (to take advantage of the meta and run a more midrange control warlock) is there anything you would add and what would you take out?
Xbox Live / Steam
Demonfire is a terrible card and should be removed. Even if you're just using it for synergy with auctioneer, it's still terrible.
Bane of Doom is also terrible, I'd replace that with a second Soul Siphon. Hell, I'd dust Bane to make Soul Siphon.
Hogger is kinda shitty, but I realize you may not have a good legendary to replace it with. If you have the option, I'd use Cairne.
I'm not too sure what your end game would be. I see the moltens coming out midgame, and Rag late, but other than that you don't really have a kill condition, you're just sort of hoping for the best.
I almost want to say you should throw some charge minions in there but can think of any good ones that would work.
Bane is fun. Especially when it drops an early infernal.
Also I have two mind controls in my priest deck, without the legendaries to go dragon priest I really have no other answer for ysera.
38thDoE on steam
e: fuck i wish it was good though because it's so much goddamn fun
Yeah, the variableness of the type of demon I can get can screw me. But in every game I've drawn it, I've always had a chance to play it and a 2for1 is still a 2for1.
Xbox Live / Steam
I don't have Rag, yet. I have the dust to craft one, but can't bring myself to pull the trigger quite yet.
Xbox Live / Steam
Yeah I'm retarded. Jara as an endgame is decent, but it's a rough couple turns during the transition. It also fucks with Molten deployment, so you'd have to be wary of that.
Bane is indeed fun. But not very useful. If the selection of Demons was better, or if it summoned Jara I'd run it, but as it is its terrible. Someone did a value analysis of it and I think it was something like 65% of the time your getting a minion that is worth less than 5 mana.
Demonfire helps mitigate the early game weakness I have, also being able to pump up the Voidwalkers has been invaluable. What would you put in its place?
Love Bane of Doom.
Hogger is very not good. Wish I had Cairne, agreed. As a placeholder, though, Hogger has saved my butt in many games. Constant replaceable taunt is hilarious when people rely so much on weapons for removal.
Endgame is generally either Moltens or Board Control + Jaraxxus. If I control the board, Jaraxxus is a guaranteed win.
Xbox Live / Steam
"Fatty Parade"
after some tweaks, vs a priest just now on his turn 7 he was facing:
a fresh sunwalker, a 6-4 boulderfirst ogre, and an 8-6 ragnaros
oh, and he was at 7 hp
^^'
Witty signature comment goes here...
wra
If I were to replace it it would be with Mortal Coil. It's only 1dmg but it's cheap and replaces itself. God knows we love cards.
Still not sold on Bane of Doom, needs a bigger and better pool to pull from.
While Hogger isn't great, it's at least useful if it survives a couple turns. Free taunts are always decent value.
Jara is good for endgame, if you can get there. Admittedly I've dropped Jara in my Hand lock build and only running Alex, but that's a different deck altogether.
It doesn't summon a demon from your hand, just any random demon.
For the cost the RNG is too unreliable.
Witty signature comment goes here...
wra
Looking at ObiFett's deck makes me want to build a deck that just begs to be silenced.
I wonder what that deck would look like...
...Is there any other way? Pretty sure I played (and won) a couple of Warlock games in Arena this morning and they didn't count.
On quests: Am I supposed to be getting more than one a day? There are 3 boxes but I ever only have one up. Also, apparently there's a way to 'reroll' the quest you get, with a chance of a higher gold reward - how does that work?
Steam: adamjnet
AlltheBuffs.dec
I think Paladin has the most buff cards?
Xbox Live / Steam
you click the little x and it will get rid of that quest and give you a new one
you only get one a day, if you don't complete them they will accumulate up to three but that's the max
They accumulate, so if you don't log on for three days, there will be three quests when you log on.
Not sure if they backlog it, though. Answered above
Xbox Live / Steam
You can do quests in Casual, Ranked, or Arena. And you only get one per day, aside from the starter quests (hence why a lot of people call them dailies). To reroll a quest, you can hit a little x (I think) on the quest when you go to a list of quests from the main menu. It doesn't always give you a better one, but if you, say, don't want to play Warlock, you can try for something else.
From personal experience playing against Paladins, Silence is usually my MVP
Also Also sometimes it gives you the same quest you cancel. Three days in a row.
38thDoE on steam
If you're gonna die anyways, that's a hell of a way to go.
Huh.
So if the hunter were to Steady Shot, then attack the Abomination with his Frostwolf...
The damage from the Abom would trigger, killing both players simultaneously, right?
Who wins?