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Armored Warfare by Obsidian - Pre-Alpha Footage pg.2
Posts
Huh.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The PvE scenarios sound pretty fun.
XBL:Phenyhelm - 3DS:Phenyhelm
@Sonork
Assuming they can put together a half decent tank sim kind of deal what'll actually draw in players away from War Thunder or WoT is a generous F2P model and making the more unique aspects of the game they're pushing stand out more.
I'm pretty interested, because modern British tanks are pretty hilariously stacked armour wise so that should be fun.
Moar Rich Taylor
About barrels interacting with the environment.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
~25'000 forum users/potential beta sign-ups in less than a week. Maybe more.
Edit: Scratch that, that number is going way higher.
'yeah there's gonna be a ton of tanks'
so, is this basically world of tanks with more meta-game stuff?
that's why we call it the struggle, you're supposed to sweat
There are gonna be tanks in a tank game.
What a surprise.
But, yeah. It's going to be World of Tanks with a focus on PVE, modern tanks. different/more complex progression, more strategical considerations and so on.
The game itself will probably be closest to WOT at release. Long-time they seem to have a quite different focus/ideals than the WOT team.
http://www.destructoid.com/obsidian-s-armored-warfare-takes-a-spin-at-the-tank-genre-272216.phtml
A sim-lite/full sim game that also delivers a solid PVE experience will easily do well since it'll be the only one out there delivering that sort of experience and will help attract a lot of players that would otherwise have ignored the game. It'll also help with player retention as it'll give people something to do when they get tired of the chucklefuck PUGs. If they plan on going beyond tanks and even doing air warfare then all hail our new metal carnage overlords.
That and the PVE as well as business model need to be half decent otherwise suspect just sticking with existing games is gonna be easier.
I'm absolutely down for driving a jeep with ATGM's strapped to it.
They should also try and avoid the idiotic design decisions plaguing War Thunder. Make the game modes fun and don't throw players into situations that make their vehicle of choice worthless. Specifically, I'm talking about the stupidity of domination (it's seriously the dumbest gameplay mode I've seen in while) and bombers not always being needed/having the right loadout on historical missions because you don't know what map you'll be playing before the game starts.
So far what I'm hearing sounds good. Lets hope Obsidian can deliver.
Sure it might not be as explicit as gold ammo but if there's a shell that functions better but costs more it's basically saying 'be at a disadvantage or slow down your progress on our treadmill'.
Hopefully they get the advantages and disadvantages part right.
Now I'm trying to remember what exactly the trade-offs are between APFSDS and HEAT rounds.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Not sure how close that is to reality but it seems like a pretty good trade off gameplay wise.
Also, HEAT is almost completely negated by spaced armor. This is the reason that the abrams tanks you see in Iraq had those fences welded to them. The RPGs (which were HEAT wareheads) would detonate on the fence, and since the 'nozzle' of the round wasn't flush with the tank's hull the jet of plasma wouldn't be focused enough to cut through the armor.
Ah, right, whereas kinetic rounds just shrug it off, since it barely depletes their momentum.
Trying to recall whether reactive armor helps against them - I know it's effective for blocking a HEAT round too, but not so sure on the solids.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
A lot of these kinds of games make players pay for ammo and repairs so I'm not too concerned. Hell, "no premium ammo, ammo costs credits" is a phrase that also describes War Thunder and I've never even noticed the price of reloads in that game.