Just lost 3+ hours playing Neo Scavenger, I'm finally starting to get it.
edit: and now I'm dead in a fist fight because I didn't want to waste my arrows.
I actually had $11 this time and had overcome sepsis and diarrhea
edit 2:
Those were several awesome hours, there is joy in outrunning the apex predator of the wasteland and watching him maul other people while you heal your wounds.
In hindsight, I was killing remarkable few things this turn. I just offed the dear by wounding it and tracking it down as it bled to death, and only two people.
Since there's now XP or grind to be had, I mostly danced until I had them knocked down, then ran over and stole everything I needed off them and ran away.....I love this combat, @dcfedor
Just spent a bit of time playing Realm of the Mad God. I could see it being addicting, but hard to get a group organized.
I had fun with that game a few years back, but at the time it seemed like "getting a group together" mostly consisted of following the road and waiting for a group to wander by that you could join.
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
I mean, they gave me like 3 quests at once, and I forgot how to make outposts and so on, because sometimes the interface came up automatically. Also, do I get enough survivors that one dying is an issue? Also Also, is there a measurable difference between weapons and so on?
I mean, they gave me like 3 quests at once, and I forgot how to make outposts and so on, because sometimes the interface came up automatically. Also, do I get enough survivors that one dying is an issue? Also Also, is there a measurable difference between weapons and so on?
Yeah, the game can sometimes flood you with quests that seem more urgent than they are. Most are procedurally generated chaff that offer morale/rep bonuses, or penalties if not done. Occasionally a survivor will be in actual danger, and typically the quest will explicitly mention they need to be rescued. You'll usually have plenty of time to get them all done, though it can sometimes feel like whack-a-mole when continuing. You do get enough people that you can afford to lose a couple, just keep in mind you'll need a higher population for some of the better home bases. If you start getting low, spend some rep through the radio to locate groups of survivors, or do quests for other survivor enclaves to build trust (at max trust, they're more likely to offer to join).
As for weapons, your best bet is lighter metal bludgeoning tools: pipes, crowbars, wrenches, etc. These are more likely to knock a zombie down, whereas (in my experience) edged weapons hack pieces off but leave them standing long enough for a bite or two. For firearms, keep an eye on which ammo you have a lot of and adjust your selection accordingly. Larger calibers predictably hit harder, but a well-placed .22 can still headshot your average zed. Always carry a molotov if you can help it, and don't be shy about using cars offensively; later workshop upgrades can repair car damage overnight.
Also, vehicles degrade pretty quickly when used to mow down fields of zombies. Running over them backwards extends the longevity of any given vehicle (as does using the door on a drive-by, which is immensely satisfying.
EDIT: Also, @Fencingsax, for some reason left ALT is the key for bringing up radio commands, including "let's build an outpost." Strange, but there you are. Lots of good tips to be had in Orivon's State of Decay LP, plus a gripping read (where no one is ultimately safe... )
Just lost 3+ hours playing Neo Scavenger, I'm finally starting to get it.
edit: and now I'm dead in a fist fight because I didn't want to waste my arrows.
I actually had $11 this time and had overcome sepsis and diarrhea
edit 2:
Those were several awesome hours, there is joy in outrunning the apex predator of the wasteland and watching him maul other people while you heal your wounds.
Looks interesting. Oh look, there's a demo. All 23MB of it? That's a refreshing change! Must try this.
Also, vehicles degrade pretty quickly when used to mow down fields of zombies. Running over them backwards extends the longevity of any given vehicle (as does using the door on a drive-by, which is immensely satisfying.
EDIT: Also, @Fencingsax, for some reason left ALT is the key for bringing up radio commands, including "let's build an outpost." Strange, but there you are. Lots of good tips to be had in Orivon's State of Decay LP, plus a gripping read (where no one is ultimately safe... )
Yeah, I saw a tooltip for it after I had decided to restart anyways.
I picked up Lego Marvel when it was $5 to play with my nephew, but it crashes my computer in the opening cutscene. I emphasize, it doesn't just crash itself, it causes my computer to restart. Fantastic porting job!
It's not an unusual problem either; I've seen a fair number of people complain about it, but I haven't found any solution.
Hi guys what are your thoughts on tabletop simulator
My kneejerk reaction is that it is the start of the 'saturation' problem we see with google/apples app stores. As greenlight goes down and anyone will be able to put 'anything' up(valve has said they plan on this, they hate greenlight), its only going to get worse.
/oldman rant
The cynic reaction I have is 'its a toy, wait till its a dollar on steam sale to buy it and everyone will get it then anyways'
Hi guys what are your thoughts on tabletop simulator
My kneejerk reaction is that it is the start of the 'saturation' problem we see with google/apples app stores. As greenlight goes down and anyone will be able to put 'anything' up(valve has said they plan on this, they hate greenlight), its only going to get worse.
/oldman rant
The cynic reaction I have is 'its a toy, wait till its a dollar on steam sale to buy it and everyone will get it then anyways'
I think your first one is the cynical one. You're right in general, but Tabletop Simulator is not an example of it.
Tabletop is a FANTASTIC idea if you ask me. I'm sure a lot of people will buy it to just to go LOL IMMA FLIPPING DA TABLE but the actual groundwork laid by the game is rather good and frankly a bit surprising that we haven't seen something similar yet.
So Last Federation is pretty neat. It definitely is an early release and needs some love, especially near the end game, but it already feels way more polished and user friendly than Drox Operative and is essentially the same concept. If you ever wanted to be one OP mercenary flying around a sci-fi 4X (where everyone else is 4X'ing but you), then check it out!
Alt text: Be a 5 headed hydra, in SPACE, that manipulates, bullies, bribes, uplifts, and/or smuggles everyone else in the galaxy to do what you want.
I too am really curious about tabletop simulator - if I could play Cards Against Humanity or We Didn't Playtest this against you wonderful folk it would be really, really neat and pretty much a must buy game.
+2
OrivonHappy Fun BallThey/ThemRegistered Userregular
Do resources and such respawn in the sandbox DLC for State of Decay?
Not until you move to a new area, when you have fully looted the map you are on you use the RV to do so. It's the same map but with fresh resources and harder zombies.
Do resources and such respawn in the sandbox DLC for State of Decay?
Not until you move to a new area, when you have fully looted the map you are on you use the RV to do so. It's the same map but with fresh resources and harder zombies.
Also worth noting is that each new map has scarcer resources and fewer cars. The wise thing to do is load the storage up as full as possible with stuff before moving on.
On that note, I keep meaning to check and see if they've patched the "disappearing snacks" bug out yet since I last played. That one vexed the hell out of me...
In hindsight, I was killing remarkable few things this turn. I just offed the dear by wounding it and tracking it down as it bled to death, and only two people.
Since there's now XP or grind to be had, I mostly danced until I had them knocked down, then ran over and stole everything I needed off them and ran away.....I love this combat, @dcfedor
Awesome! I have to say, combat seems to tickle some and absolutely piss others right off. I think most of the frustration comes from those used to grind-y CRPGs where weapon damage and HP is the most important factor. There's little place for "Rock 'em Sock 'em Robots" fighting in NEO Scavenger
To be fair, though, some have validly pointed out the slow pace and clunky UI as additional weak suits.
So I finally got to the H section of my backlog. Where is the proper place to start when it comes to Hitman?
Blood Money, which is also the proper place to end when it comes to Hitman.
(You should probably play the earliest first, so Codename 47, then Hitman 2, which you should absolutely count as complete if you get to a snow level or something and decide to give up, then Blood Money.)
Just lost 3+ hours playing Neo Scavenger, I'm finally starting to get it.
edit: and now I'm dead in a fist fight because I didn't want to waste my arrows.
I actually had $11 this time and had overcome sepsis and diarrhea
edit 2:
Those were several awesome hours, there is joy in outrunning the apex predator of the wasteland and watching him maul other people while you heal your wounds.
Looks interesting. Oh look, there's a demo. All 23MB of it? That's a refreshing change! Must try this.
The author (singular) posts in the thread quite often. The main game just posted an update that is several versions beyond the demo that is on the website. I'm not sure how advanced the steam demo is. Its a glorious mesh of DnD and wasteland.
You are safe in that first cryo base, no one comes in to bother you.
You can re-scavenge in tiles after a set number of days, crowbars and lighters can be used to boost your scavenging rate.
save shards of glass
have three two plastic bags on you at all times.
Honestly, you should make lots of tea.
In hindsight, I was killing remarkable few things this turn. I just offed the dear by wounding it and tracking it down as it bled to death, and only two people.
Since there's now XP or grind to be had, I mostly danced until I had them knocked down, then ran over and stole everything I needed off them and ran away.....I love this combat, @dcfedor
Awesome! I have to say, combat seems to tickle some and absolutely piss others right off. I think most of the frustration comes from those used to grind-y CRPGs where weapon damage and HP is the most important factor. There's little place for "Rock 'em Sock 'em Robots" fighting in NEO Scavenger
To be fair, though, some have validly pointed out the slow pace and clunky UI as additional weak suits.
I should read the rest of the freaking thread before I post. UI is a bother, but you've improved it greatly since the beginning. Pace is only bad if you aren't worrying about something, which I always am in this game.
The standout from this week's week-long Steam deals is Thomas Was Alone for a mere 5 of your Earth dollars. I've never cared more about basic geometric shapes than when I was playing Thomas Was Alone, and I'm a man who is not ashamed to admit that I greatly enjoyed geometry in school.
So Last Federation is pretty neat. It definitely is an early release and needs some love, especially near the end game, but it already feels way more polished and user friendly than Drox Operative and is essentially the same concept. If you ever wanted to be one OP mercenary flying around a sci-fi 4X (where everyone else is 4X'ing but you), then check it out!
Alt text: Be a 5 headed hydra, in SPACE, that manipulates, bullies, bribes, uplifts, and/or smuggles everyone else in the galaxy to do what you want.
Yeah, get this ...
I started off the game, and it recommends (among other things) that you make nicey-nice with a group of barn owl-like aliens, because they're generally friendly and likely to join the eponymous federation you're trying to put together. But, the game warns you, if you get such a peace-loving species on-board, others may think your federation is all wishy-washy and weak.
So, instead, I decided to go a little ways away and talk to the not-yet-spacefaring race of homicidal warlord chieftain types, and give them the secret of interstellar flight.
That mission requires you to, essentially, do a turn-based bullet hell shooter run from your starting point through a bunch of static defenses and ships from every race who currently has spaceflight, including ones that like you, as they try to stop you from adding someone new to the club. So, I succeeded, and the homicidal warlord chieftain types learned spaceflight, and then I taught them all kinds of neat space science.
But ...
The next time I try to Uplift someone? Those homicidal warlord chieftain types will be part of the opposition, using those sweet techs I taught them to stop me from getting someone else into space.
Each time you add someone to "The Club," adding the next person gets even harder.
Well only two more battle to go for the Steam Thread Tournament.
Wrapping up over in Critical Failures. Today's is done. Then Krummith v Krackq on Wednesday and the victors vs each other Friday for the grand championship.
Last Federation is sounding pretty neat. Hearthstone has been sapping my will to play other games lately. Although Child of Light is fairly soon also.
The standout from this week's week-long Steam deals is Thomas Was Alone for a mere 5 of your Earth dollars. I've never cared more about basic geometric shapes than when I was playing Thomas Was Alone, and I'm a man who is not ashamed to admit that I greatly enjoyed geometry in school.
I wholeheartedly agree. Despite the puzzle-platformer genre having gotten a bit oversaturated in recent years, TWA is very compelling, thanks to its great narration and cute characters. It's short, only about two and a half hours, but you'll be glad you played it.
In hindsight, I was killing remarkable few things this turn. I just offed the dear by wounding it and tracking it down as it bled to death, and only two people.
Since there's now XP or grind to be had, I mostly danced until I had them knocked down, then ran over and stole everything I needed off them and ran away.....I love this combat, @dcfedor
Awesome! I have to say, combat seems to tickle some and absolutely piss others right off. I think most of the frustration comes from those used to grind-y CRPGs where weapon damage and HP is the most important factor. There's little place for "Rock 'em Sock 'em Robots" fighting in NEO Scavenger
To be fair, though, some have validly pointed out the slow pace and clunky UI as additional weak suits.
Count me in the former camp. It's a rare game that depicts people as difficult to kill, consequently making evasion or retreat seem like viable tactics. Combat feels like a risky, dangerous thing to be avoided unless you're prepared or your back's against the wall. Unless that guy was carrying that left boot I was looking for, all I really got from that struggle were some cuts and a cracked rib.
There can always be improvements, but I like that uncertainty very much. It reminds me of the early parts of Stalker or Arcanum, where you're just some nobody dropped in a harsh, unusual world that doesn't particularly care if you survive. If nothing else, I love me a challenge
Holy crap - apparently people are already using Tabletop Sim to run Pokemon card games, Cards Against Humanity and Monopoly. Think I know what my next purchase will be.
Holy crap - apparently people are already using Tabletop Sim to run Pokemon card games, Cards Against Humanity and Monopoly. Think I know what my next purchase will be.
Yeah it's looking rad. I'm sure MtG is coming soon.
I just want 40k. If someone gets a 40k knockoff going in it I'm sure I'll have to buy it. I haven't played 40k in like 12 years.
Posts
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I may have to wait until I can use existing Steam wallet funds however.
But I really appreciate you letting me know!
edit: and now I'm dead in a fist fight because I didn't want to waste my arrows.
I actually had $11 this time and had overcome sepsis and diarrhea
edit 2:
Those were several awesome hours, there is joy in outrunning the apex predator of the wasteland and watching him maul other people while you heal your wounds.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Since there's now XP or grind to be had, I mostly danced until I had them knocked down, then ran over and stole everything I needed off them and ran away.....I love this combat, @dcfedor
http://www.fallout3nexus.com/downloads/file.php?id=16534
I had fun with that game a few years back, but at the time it seemed like "getting a group together" mostly consisted of following the road and waiting for a group to wander by that you could join.
Its counting down while you're away. If you stop, everyone (skilled) dies.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Bravely Default / 3DS Friend Code = 3394-3571-1609
Fuck YES!
http://www.fallout3nexus.com/downloads/file.php?id=16534
Yeah, the game can sometimes flood you with quests that seem more urgent than they are. Most are procedurally generated chaff that offer morale/rep bonuses, or penalties if not done. Occasionally a survivor will be in actual danger, and typically the quest will explicitly mention they need to be rescued. You'll usually have plenty of time to get them all done, though it can sometimes feel like whack-a-mole when continuing. You do get enough people that you can afford to lose a couple, just keep in mind you'll need a higher population for some of the better home bases. If you start getting low, spend some rep through the radio to locate groups of survivors, or do quests for other survivor enclaves to build trust (at max trust, they're more likely to offer to join).
As for weapons, your best bet is lighter metal bludgeoning tools: pipes, crowbars, wrenches, etc. These are more likely to knock a zombie down, whereas (in my experience) edged weapons hack pieces off but leave them standing long enough for a bite or two. For firearms, keep an eye on which ammo you have a lot of and adjust your selection accordingly. Larger calibers predictably hit harder, but a well-placed .22 can still headshot your average zed. Always carry a molotov if you can help it, and don't be shy about using cars offensively; later workshop upgrades can repair car damage overnight.
EDIT: Also, @Fencingsax, for some reason left ALT is the key for bringing up radio commands, including "let's build an outpost." Strange, but there you are. Lots of good tips to be had in Orivon's State of Decay LP, plus a gripping read (where no one is ultimately safe...
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Looks interesting. Oh look, there's a demo. All 23MB of it? That's a refreshing change! Must try this.
Steam | XBL
Yeah, I saw a tooltip for it after I had decided to restart anyways.
It's not an unusual problem either; I've seen a fair number of people complain about it, but I haven't found any solution.
My kneejerk reaction is that it is the start of the 'saturation' problem we see with google/apples app stores. As greenlight goes down and anyone will be able to put 'anything' up(valve has said they plan on this, they hate greenlight), its only going to get worse.
/oldman rant
The cynic reaction I have is 'its a toy, wait till its a dollar on steam sale to buy it and everyone will get it then anyways'
I think your first one is the cynical one. You're right in general, but Tabletop Simulator is not an example of it.
Tabletop is a FANTASTIC idea if you ask me. I'm sure a lot of people will buy it to just to go LOL IMMA FLIPPING DA TABLE but the actual groundwork laid by the game is rather good and frankly a bit surprising that we haven't seen something similar yet.
Alt text: Be a 5 headed hydra, in SPACE, that manipulates, bullies, bribes, uplifts, and/or smuggles everyone else in the galaxy to do what you want.
I don't think too many of us have played it yet, but @John Zoidberg posted about it a couple days ago and seemed to like
Truly this is a wondrous age we live in.
Not until you move to a new area, when you have fully looted the map you are on you use the RV to do so. It's the same map but with fresh resources and harder zombies.
Also worth noting is that each new map has scarcer resources and fewer cars. The wise thing to do is load the storage up as full as possible with stuff before moving on.
On that note, I keep meaning to check and see if they've patched the "disappearing snacks" bug out yet since I last played. That one vexed the hell out of me...
Awesome! I have to say, combat seems to tickle some and absolutely piss others right off. I think most of the frustration comes from those used to grind-y CRPGs where weapon damage and HP is the most important factor. There's little place for "Rock 'em Sock 'em Robots" fighting in NEO Scavenger
To be fair, though, some have validly pointed out the slow pace and clunky UI as additional weak suits.
Blood Money, which is also the proper place to end when it comes to Hitman.
(You should probably play the earliest first, so Codename 47, then Hitman 2, which you should absolutely count as complete if you get to a snow level or something and decide to give up, then Blood Money.)
The author (singular) posts in the thread quite often. The main game just posted an update that is several versions beyond the demo that is on the website. I'm not sure how advanced the steam demo is. Its a glorious mesh of DnD and wasteland.
You are safe in that first cryo base, no one comes in to bother you.
You can re-scavenge in tiles after a set number of days, crowbars and lighters can be used to boost your scavenging rate.
save shards of glass
have three two plastic bags on you at all times.
Honestly, you should make lots of tea.
I should read the rest of the freaking thread before I post. UI is a bother, but you've improved it greatly since the beginning. Pace is only bad if you aren't worrying about something, which I always am in this game.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Yeah, get this ...
I started off the game, and it recommends (among other things) that you make nicey-nice with a group of barn owl-like aliens, because they're generally friendly and likely to join the eponymous federation you're trying to put together. But, the game warns you, if you get such a peace-loving species on-board, others may think your federation is all wishy-washy and weak.
So, instead, I decided to go a little ways away and talk to the not-yet-spacefaring race of homicidal warlord chieftain types, and give them the secret of interstellar flight.
That mission requires you to, essentially, do a turn-based bullet hell shooter run from your starting point through a bunch of static defenses and ships from every race who currently has spaceflight, including ones that like you, as they try to stop you from adding someone new to the club. So, I succeeded, and the homicidal warlord chieftain types learned spaceflight, and then I taught them all kinds of neat space science.
But ...
The next time I try to Uplift someone? Those homicidal warlord chieftain types will be part of the opposition, using those sweet techs I taught them to stop me from getting someone else into space.
Each time you add someone to "The Club," adding the next person gets even harder.
I love it.
Thanks for the recommendation, @Drake!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Wrapping up over in Critical Failures. Today's is done. Then Krummith v Krackq on Wednesday and the victors vs each other Friday for the grand championship.
Last Federation is sounding pretty neat. Hearthstone has been sapping my will to play other games lately. Although Child of Light is fairly soon also.
I wholeheartedly agree. Despite the puzzle-platformer genre having gotten a bit oversaturated in recent years, TWA is very compelling, thanks to its great narration and cute characters. It's short, only about two and a half hours, but you'll be glad you played it.
Count me in the former camp. It's a rare game that depicts people as difficult to kill, consequently making evasion or retreat seem like viable tactics. Combat feels like a risky, dangerous thing to be avoided unless you're prepared or your back's against the wall. Unless that guy was carrying that left boot I was looking for, all I really got from that struggle were some cuts and a cracked rib.
There can always be improvements, but I like that uncertainty very much. It reminds me of the early parts of Stalker or Arcanum, where you're just some nobody dropped in a harsh, unusual world that doesn't particularly care if you survive. If nothing else, I love me a challenge
Yeah it's looking rad. I'm sure MtG is coming soon.
I just want 40k. If someone gets a 40k knockoff going in it I'm sure I'll have to buy it. I haven't played 40k in like 12 years.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand