It doesn't even get that far, unfortunately. My problem is with the first one. Hard to dodge on the small platform, and I don't have the DPS. Need to find a new hammer. One I can lightning enchant, and go back there after iron keep.
Not sure why you are having trouble with the first one. I would say have a decent shield, the kite shield from Maughlin is cheap and effective. Don't try to match his attacks. Let him swing, and remember he usually does a 2 hit combo with a wide arc. Block and circle to your right, and punish after the 2nd attack. If the sentinel does an overhead slam, you have a larger opening to retaliate. You should be able to down him without too much trouble just be being patient and attacking only as he recovers.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I guess using bonfire ascetics doesn't jack with your matchmaking though? I mean, when you use one, you're literally just going to the next NG+ for that bonfire's area. But since there are so few ascetics available, I guess even if you use them all you're not put into the NG+ matchmaking until you actually "Start Drangleic Journey 2."
Either way, if you're not in NG+ and you run in to a dude who ascetic'ed Freja and has a Moonlight Greatsword with Crystal Magic Weapon on it, good luck to you. =P
Ruin Sentinels are pretty easy but it's a bit of a DPS race. You shouldn't take any damage from the first one, then once you kill it, let the 2nd one jump up to you. You should try to get this one as low as possible before the 3rd one jumps up, at which time you hop down and then you have to use spacing and bait attacks to get the 2nd one dead so now you have another easy 1v1.
Worst thing that can happen is having 2 full health ones to deal with on the floor, especially if you don't use a shield. Also, try not to hang at mid range, because the spinorama attack moves them super far and without a shield it's pretty damned hard to avoid taking damage from it altogether, even moreso with 2 of them.
It doesn't even get that far, unfortunately. My problem is with the first one. Hard to dodge on the small platform, and I don't have the DPS. Need to find a new hammer. One I can lightning enchant, and go back there after iron keep.
Not sure why you are having trouble with the first one. I would say have a decent shield, the kite shield from Maughlin is cheap and effective. Don't try to match his attacks. Let him swing, and remember he usually does a 2 hit combo with a wide arc. Block and circle to your right, and punish after the 2nd attack. If the sentinel does an overhead slam, you have a larger opening to retaliate. You should be able to down him without too much trouble just be being patient and attacking only as he recovers.
No shield! I refuse to use one this run! Just a whirlwind of hammer and possibly knives for when hammer is not good.
(Okay, I used one to block some arrows in the trap section of forest of the giants, but it ended up not helping me in the slightest)
Man I love how wildly different builds play in this game. I'm playing 2 new characters in parallel, and it's so different how I have to approach enemies with them.
- Playing a Falchion dual wielding DEX dodger. Love this character. I hit so fast it's crazy. Going to try for blacksteel katana dual wield later I think. Have beaten Giant, Pursuer, Dragonrider, Dragonslayer, Flexile Sentry, Ruin Sentinels. Having no shield makes boss fights sooooo different, but attacking quickly and dodging like 6 feet means hit and run works so much better. Ruin Sentinels have been by far the hardest boss for this character, though I didn't have any real trouble with them. Just harder than with a shield.
- Remade my super heavy tank greatshield character, but this time instead of rushing the Ultra Greatsword(too slow for my tastes), I'm using a Halberd and going for more of a quality weapon build. I must say I freaking love the halberd's moveset. Just so versatile, and the poke from behind the shield makes chipping down fast bosses SO much easier than my last fat tank guy who was using the ultra greatsword. Have beaten the same 6 bosses as the other character, and haven't had any problems. None of these bosses can do anything through a greatshield. Dragonslayer has the most potential for annoying shenanigans because he has a couple moves/combos that could shield break me, but he usually doesn't even follow up fast so it was just a bit slower of a battle, but I was never in danger.
It doesn't even get that far, unfortunately. My problem is with the first one. Hard to dodge on the small platform, and I don't have the DPS. Need to find a new hammer. One I can lightning enchant, and go back there after iron keep.
Not sure why you are having trouble with the first one. I would say have a decent shield, the kite shield from Maughlin is cheap and effective. Don't try to match his attacks. Let him swing, and remember he usually does a 2 hit combo with a wide arc. Block and circle to your right, and punish after the 2nd attack. If the sentinel does an overhead slam, you have a larger opening to retaliate. You should be able to down him without too much trouble just be being patient and attacking only as he recovers.
No shield! I refuse to use one this run! Just a whirlwind of hammer and possibly knives for when hammer is not good.
(Okay, I used one to block some arrows in the trap section of forest of the giants, but it ended up not helping me in the slightest)
Well, then I'm not sure what to tell you. The ledge doesn't give you much space to maneuver, and his reach encompasses the majority of the ledge. The fact that he swings twice most of the time makes it so that you have twice the chance for error. Summon the helper if you can, and I guess roll better. I'm sure they are beatable with no shield, but I'm sure its going to be a rough time.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Ruin Sentinels are pretty easy but it's a bit of a DPS race. You shouldn't take any damage from the first one, then once you kill it, let the 2nd one jump up to you. You should try to get this one as low as possible before the 3rd one jumps up, at which time you hop down and then you have to use spacing and bait attacks to get the 2nd one dead so now you have another easy 1v1.
Worst thing that can happen is having 2 full health ones to deal with on the floor, especially if you don't use a shield. Also, try not to hang at mid range, because the spinorama attack moves them super far and without a shield it's pretty damned hard to avoid taking damage from it altogether, even moreso with 2 of them.
I might try soloing these in my next playthrough, as in no summoned NPC phantom. How hard is it to actually kill the second one before the third one jumps in? Since I'm nearing the end of my NG+ playthrough I'll have access to pretty much everything and plenty of upgrades, and I can respec too.
On another note I tried to use the buckler on my DEX/dirty tricks character and goddam that thing can parry for DAYS.
Also I just discovered that the rapier has a parry instead of an R2. Can't wait to dual wield parry, I'm never vulnerable! Hahahaha!
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Goddammit!
Still playing DS1 and have hit a complete brick wall at the end of Sens - I just can't kill this Golem. I suspect I have missed something important coming straight here after The Depths and Blighttown, because I see people talking about a summon for the boss that makes things easier. This means that there must have been either 1. a way to get rid of this f***ing curse before I got here, or 2. they expect me to restart the game if I get on the wrong side of one of those Froggy things in the Depths. The latter would be downright unfair, and that isn't what this game is about, so I must have missed something in the Depths or Blightown that would get rid of this...
I better get myself back outside and have a look around and see if I can get myself uncursed before I crack and look at a wiki....
Edit: Real talk I cannot wait to get the Steel Set, then greatsword and greatshield it up while assisting on boss kills and yelling my own name to myself in my living room as I chop down giants by their ankles.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Goddammit!
Still playing DS1 and have hit a complete brick wall at the end of Sens - I just can't kill this Golem. I suspect I have missed something important coming straight here after The Depths and Blighttown, because I see people talking about a summon for the boss that makes things easier. This means that there must have been either 1. a way to get rid of this f***ing curse before I got here, or 2. they expect me to restart the game if I get on the wrong side of one of those Froggy things in the Depths. The latter would be downright unfair, and that isn't what this game is about, so I must have missed something in the Depths or Blightown that would get rid of this...
I better get myself back outside and have a look around and see if I can get myself uncursed before I crack and look at a wiki....
Dammit. *wanders off muttering to himself*
Did you talk to the merchant lady in the aqueduct shortcut between Firelink and the Depths? She sells transient curses that will cure curse iirc. They should also be in one of the pots in New londo Ruins by the entrance if you take the elevator down at Firelink.
Goddammit!
Still playing DS1 and have hit a complete brick wall at the end of Sens - I just can't kill this Golem. I suspect I have missed something important coming straight here after The Depths and Blighttown, because I see people talking about a summon for the boss that makes things easier. This means that there must have been either 1. a way to get rid of this f***ing curse before I got here, or 2. they expect me to restart the game if I get on the wrong side of one of those Froggy things in the Depths. The latter would be downright unfair, and that isn't what this game is about, so I must have missed something in the Depths or Blightown that would get rid of this...
I better get myself back outside and have a look around and see if I can get myself uncursed before I crack and look at a wiki....
Dammit. *wanders off muttering to himself*
Being cursed in DS1 is very unpleasant. It's the only effect that lingers after death and dramatically reduces your health. Iron golem isn't particularly tough as long as you don't fall off (many a time the golem will suicide fall off the edge itself) but you really want to get the curse taken care of. There's an NPC in New Londo that can do it if you're willing to fight your way to him (you're cursed so you can hit the ghosts no problem) or you can use a purging stone. A few merchants sell them if you have none.
Goddammit!
Still playing DS1 and have hit a complete brick wall at the end of Sens - I just can't kill this Golem. I suspect I have missed something important coming straight here after The Depths and Blighttown, because I see people talking about a summon for the boss that makes things easier. This means that there must have been either 1. a way to get rid of this f***ing curse before I got here, or 2. they expect me to restart the game if I get on the wrong side of one of those Froggy things in the Depths. The latter would be downright unfair, and that isn't what this game is about, so I must have missed something in the Depths or Blightown that would get rid of this...
I better get myself back outside and have a look around and see if I can get myself uncursed before I crack and look at a wiki....
Dammit. *wanders off muttering to himself*
You're cursed? How long have you been cursed? Don't go to Anor Londo with a curse, Jesus.
The priest in the first belltower sells a limited number of Purging Stones. There's at least one other vendor that sells them as well, but that would require some adventuring.
Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
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BrodyThe WatchThe First ShoreRegistered Userregular
Goddammit!
Still playing DS1 and have hit a complete brick wall at the end of Sens - I just can't kill this Golem. I suspect I have missed something important coming straight here after The Depths and Blighttown, because I see people talking about a summon for the boss that makes things easier. This means that there must have been either 1. a way to get rid of this f***ing curse before I got here, or 2. they expect me to restart the game if I get on the wrong side of one of those Froggy things in the Depths. The latter would be downright unfair, and that isn't what this game is about, so I must have missed something in the Depths or Blightown that would get rid of this...
I better get myself back outside and have a look around and see if I can get myself uncursed before I crack and look at a wiki....
Dammit. *wanders off muttering to himself*
You're cursed? How long have you been cursed? Don't go to Anor Londo with a curse, Jesus.
The priest in the first belltower sells a limited number of Purging Stones. There's at least one other vendor that sells them as well, but that would require some adventuring.
The vendor in the aqueduct sells them.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Didn't expect Nashandra to be the final boss, but she was the only one standing in the way at that point, so I guess it makes sense.
I started a new character, thinking I would go into NG+ with a more focused build etc etc. Figured I would use a dark weapon and hexes.
Then I finally got dark orb and used it for the first time and immediately remembered why I've only ever played a dedicated sorceror one time in the entire series. They made the effort to give pyromancy some cool sound and animation when they introduced it; why have they not bothered to do so for sorcery?
It did cross my mind to go into New Londo after Blighttown since I was already cursed, and I hadn't been down there since the very beginning of the game. I was one of those that just couldn't see the path up to the undead Burg and lost a lot of time getting slaughtered in New Londo and the graveyard/catacombs. However, I decided to press onwards, so I have come to Sens.
I have already rage quit for the day, but I remember the guy at the Belfry and will look into some Purging stones.
I got cursed on my first pass through the Depths, fell down a hole following a rat and got attacked by the disgusting big eyed freaky things. Been cursed since.
Cleared the rest of the Depths and all of Blighttown with it, made it through the Fortress with it, but I am getting one shot by the Golem. Quelaag and the second pair of prowling demons gave me a fair bit of bother but I overcame it.
I'm going to say that all the confusion over the new poise system shows it is not a good system.
You know, this conflation of cognitive ease with judgements of quality is one of the reasons we argue so much, I think. For example, all I would say is that it is a confusing system and leave it at that. I wouldn't try to sum it up ahead of time, before I know how the system works in its entirety, because for me, how easy something is to understand has no relation to how good a system it is. I don't use "how hard it is to understand" in any part of my metric for judging the quality of a system.
Sorry just being meta.
Dark Souls is a very tight game. It is difficult, but you can tell what you did wrong and fix it. With extremely limited exceptions, randomness is simply not a thing in dark souls. You can't complain "Oh I died to the boss because of random stuff beyond my control there was nothing I could have done". (With a tiny number of reviled exceptions)
Generally if you die, it's your own fault for not being observant enough. And if you are trying to be observant, the game gives you enough clues and information to figure out what is going on.
Therefore, a system that even *appears* to be random and unpredictable (as poise most definitely does in pvp) is a bad system because it breaks the Dark Souls ethos.
As a software engineer, I most definitely use 'how hard is it to understand' when judging the quality of a system. Some systems work, but are impossible to understand, so they have to be ripped down entirely and replaced from scratch the first time someone other than the original designer has to do a code update, because no one else can make heads or tails of what on earth he was doing.
I'd go so far as to say understandability is the most important aspect of judging the quality of those system. Being able to make future upgrades, bug fixes, and enhancements is actually more important than it working perfectly right now.
Did you talk to the merchant lady in the aqueduct shortcut between Firelink and the Depths? She sells transient curses that will cure curse iirc. They should also be in one of the pots in New londo Ruins by the entrance if you take the elevator down at Firelink.
There's a merchant lady in the aqueduct?
In fact, scratch that, there's a shortcut in the aqueduct? This is the place with the rat at one end and a locked gate at the other?
For the record I hit a brick wall at Capra about 7 months ago and only came back to the game in the last week - my memory of the stuff pre Capra is a little fuzzy...
It doesn't even get that far, unfortunately. My problem is with the first one. Hard to dodge on the small platform, and I don't have the DPS. Need to find a new hammer. One I can lightning enchant, and go back there after iron keep.
The NPC summon has amazing DPS. I easily dodged the first one on the top platform while she killed it.
Then it's kind of a race to kill the second sentinel before she dies, hopefully leaving you to face off alone against the 3rd sentinel, at which point you should be able to dodge/block his attacks and slowly whittle him down.
Ruin Sentinels are pretty easy but it's a bit of a DPS race. You shouldn't take any damage from the first one, then once you kill it, let the 2nd one jump up to you. You should try to get this one as low as possible before the 3rd one jumps up, at which time you hop down and then you have to use spacing and bait attacks to get the 2nd one dead so now you have another easy 1v1.
Worst thing that can happen is having 2 full health ones to deal with on the floor, especially if you don't use a shield. Also, try not to hang at mid range, because the spinorama attack moves them super far and without a shield it's pretty damned hard to avoid taking damage from it altogether, even moreso with 2 of them.
I might try soloing these in my next playthrough, as in no summoned NPC phantom. How hard is it to actually kill the second one before the third one jumps in? Since I'm nearing the end of my NG+ playthrough I'll have access to pretty much everything and plenty of upgrades, and I can respec too.
No phantom is honestly easier, because the Sentinels have more defenses and what not with a summon. I've never been able to kill the 2nd one before the 3rd one jumps up, but I usually get it down to less than half health. A lot depends on your weapons. Dual wielding upgraded clubs with a STR build will let you basically 3 shot them.
Did you talk to the merchant lady in the aqueduct shortcut between Firelink and the Depths? She sells transient curses that will cure curse iirc. They should also be in one of the pots in New londo Ruins by the entrance if you take the elevator down at Firelink.
There's a merchant lady in the aqueduct?
In fact, scratch that, there's a shortcut in the aqueduct? This is the place with the rat at one end and a locked gate at the other?
For the record I hit a brick wall at Capra about 7 months ago and only came back to the game in the last week - my memory of the stuff pre Capra is a little fuzzy...
Yeah. Down in lower undead burg, where the entrance to the depths where the butchers are, around there is a staircase and you take it all the way back up and it'll take you past the lady and let you open the locked gate from the other side.
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Sirialisof the Halite Throne.Registered Userregular
Errr, [Game On] huh? That will (not) make it easier finding the right thread.
Anyway, it sucks that all the hex and sorcery merchants hardly talk to you if don't have the requirements. Gonna play with my sorceress a little more. I wanna use hexes.
Also, how do you join the Sun Bros. now?
Archsorcerer on
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Anyway, it sucks that all the hex and sorcery merchants hardly talk to you if don't have the requirements. Gonna play with my sorceress a little more. I wanna use hexes.
Also, how do you join the Sun Bros. now?
The ruined Sunbro shrine is just before the entrance to the Earthen Peak. After crossing the small bridge that leads up to the entrance to the EP, instead of going up the hill, go left, along a ledge. You'll come into a small cavern that has a ruined shrine with sunlight spilling onto it. Using the action button here will allow you to pray, and join the Sunbros.
Ruin Sentinels are pretty easy but it's a bit of a DPS race. You shouldn't take any damage from the first one, then once you kill it, let the 2nd one jump up to you. You should try to get this one as low as possible before the 3rd one jumps up, at which time you hop down and then you have to use spacing and bait attacks to get the 2nd one dead so now you have another easy 1v1.
Worst thing that can happen is having 2 full health ones to deal with on the floor, especially if you don't use a shield. Also, try not to hang at mid range, because the spinorama attack moves them super far and without a shield it's pretty damned hard to avoid taking damage from it altogether, even moreso with 2 of them.
I might try soloing these in my next playthrough, as in no summoned NPC phantom. How hard is it to actually kill the second one before the third one jumps in? Since I'm nearing the end of my NG+ playthrough I'll have access to pretty much everything and plenty of upgrades, and I can respec too.
No phantom is honestly easier, because the Sentinels have more defenses and what not with a summon. I've never been able to kill the 2nd one before the 3rd one jumps up, but I usually get it down to less than half health. A lot depends on your weapons. Dual wielding upgraded clubs with a STR build will let you basically 3 shot them.
Oh my, good thing I upgraded that large club to +8 already.
And I didn't know NPC phantoms raised boss health the same way player phantoms do. Good to know!
I'm not entirely sure if it raises their health or just their defenses. It DEFINITELY raises their defenses though. Look at how much damage you do with 0, 1, and 2 phantoms against the same boss and you can easily see that.
Shamelessly stolen summary of "things you can do to make some boss fights easier":
- Shoot the ceiling pots in the Covetous Demon fight. Hollows will continue to fall out, keeping the demon busy.
- Burn the windmill just outside from the second bonfire in Earthen Peak to drain the poison from the boss arena
- Get the Bastille key from the Belfrey Gargoyles. This allows you to light the torches behind doors to the right and left of the Lost Sinners room, allowing you to look-on from across the room
- You can poison the Executioner's Chariot. If enough damage is done this way, or with ranged attacks in general, the chariot will fail to make the jump, with the horses barely hanging onto the ledge. Take a couple of swings at them for the chariot to fall down into the hole
- Destroying statues in the arena when fighting the Rotten will distract him
I'm going to say that all the confusion over the new poise system shows it is not a good system.
You know, this conflation of cognitive ease with judgements of quality is one of the reasons we argue so much, I think. For example, all I would say is that it is a confusing system and leave it at that. I wouldn't try to sum it up ahead of time, before I know how the system works in its entirety, because for me, how easy something is to understand has no relation to how good a system it is. I don't use "how hard it is to understand" in any part of my metric for judging the quality of a system.
Sorry just being meta.
Dark Souls is a very tight game. It is difficult, but you can tell what you did wrong and fix it. With extremely limited exceptions, randomness is simply not a thing in dark souls. You can't complain "Oh I died to the boss because of random stuff beyond my control there was nothing I could have done". (With a tiny number of reviled exceptions)
Generally if you die, it's your own fault for not being observant enough. And if you are trying to be observant, the game gives you enough clues and information to figure out what is going on.
Therefore, a system that even *appears* to be random and unpredictable (as poise most definitely does in pvp) is a bad system because it breaks the Dark Souls ethos.
As a software engineer, I most definitely use 'how hard is it to understand' when judging the quality of a system. Some systems work, but are impossible to understand, so they have to be ripped down entirely and replaced from scratch the first time someone other than the original designer has to do a code update, because no one else can make heads or tails of what on earth he was doing.
I'd go so far as to say understandability is the most important aspect of judging the quality of those system. Being able to make future upgrades, bug fixes, and enhancements is actually more important than it working perfectly right now.
That's fair enough. I don't agree with you that it matters as much as you say at the user level, but it's fair enough that you would prioritise it.
I'm sure From know exactly how it works, for example. If they documented their code well enough, bam, understood by the next designer. Requirements met, nothing to complain about.
Within a month, this system will be fully understood. I would normally give it longer, but there's too many people willing to test beavering away out there. If it isn't, I will agree with you that it is too confusing.
A month to understand something? Man I know many beautiful, genuinely beautiful game mechanics, that people don't understand fully for years after the game came out. I don't think there is anything intrinsically wrong with a complicated gaming system on the user level.
I take a different approach to professional applications though. There I'm pretty much aligned exactly with your opinion. Also regarding user interfaces in games, I'm also of the same opinion. I think there should be a lot more information in the user interface of this game and I'm a huge stickler for a well designed display of all your characters vital information.
I think that "I know what I did wrong" applies to the poise system in pvp right now as well, incidentally. It's perfectly clear that at a base level, you can't stack poise and ignore people like you used to be able to. :P
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
If you're at the bonfire that comes after the Ruin Sentinels, you drop down a ladder and there's a pharros' door in the room. I want to say it's the same room that has a metal chest with the twinblade in it? Anyway, that lockstone door is what leads to Belfry Luna.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
It's a short fun filled ride that ends in OH JESUS GOD NO
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
The first time I went to Belfry Luna the worst part wasn't even invaders. It was the little dwarf assholes who would do a bunch of damage even through my shield. I guess they deal some elemental damage with their melee? And there's like a half dozen of the little bastards on the roof.
If you're at the bonfire that comes after the Ruin Sentinels, you drop down a ladder and there's a pharros' door in the room. I want to say it's the same room that has a metal chest with the twinblade in it? Anyway, that lockstone door is what leads to Belfry Luna.
I'm going back then. I did not have lockstones anyway but found two in the Shaded Woods recently.
Sounds like a great place to try out the claymore but I'm low on shards for the journey and still low on endurance.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Posts
Not sure why you are having trouble with the first one. I would say have a decent shield, the kite shield from Maughlin is cheap and effective. Don't try to match his attacks. Let him swing, and remember he usually does a 2 hit combo with a wide arc. Block and circle to your right, and punish after the 2nd attack. If the sentinel does an overhead slam, you have a larger opening to retaliate. You should be able to down him without too much trouble just be being patient and attacking only as he recovers.
Either way, if you're not in NG+ and you run in to a dude who ascetic'ed Freja and has a Moonlight Greatsword with Crystal Magic Weapon on it, good luck to you. =P
Worst thing that can happen is having 2 full health ones to deal with on the floor, especially if you don't use a shield. Also, try not to hang at mid range, because the spinorama attack moves them super far and without a shield it's pretty damned hard to avoid taking damage from it altogether, even moreso with 2 of them.
(Okay, I used one to block some arrows in the trap section of forest of the giants, but it ended up not helping me in the slightest)
- Playing a Falchion dual wielding DEX dodger. Love this character. I hit so fast it's crazy. Going to try for blacksteel katana dual wield later I think. Have beaten Giant, Pursuer, Dragonrider, Dragonslayer, Flexile Sentry, Ruin Sentinels. Having no shield makes boss fights sooooo different, but attacking quickly and dodging like 6 feet means hit and run works so much better. Ruin Sentinels have been by far the hardest boss for this character, though I didn't have any real trouble with them. Just harder than with a shield.
- Remade my super heavy tank greatshield character, but this time instead of rushing the Ultra Greatsword(too slow for my tastes), I'm using a Halberd and going for more of a quality weapon build. I must say I freaking love the halberd's moveset. Just so versatile, and the poke from behind the shield makes chipping down fast bosses SO much easier than my last fat tank guy who was using the ultra greatsword. Have beaten the same 6 bosses as the other character, and haven't had any problems. None of these bosses can do anything through a greatshield. Dragonslayer has the most potential for annoying shenanigans because he has a couple moves/combos that could shield break me, but he usually doesn't even follow up fast so it was just a bit slower of a battle, but I was never in danger.
Well, then I'm not sure what to tell you. The ledge doesn't give you much space to maneuver, and his reach encompasses the majority of the ledge. The fact that he swings twice most of the time makes it so that you have twice the chance for error. Summon the helper if you can, and I guess roll better. I'm sure they are beatable with no shield, but I'm sure its going to be a rough time.
I might try soloing these in my next playthrough, as in no summoned NPC phantom. How hard is it to actually kill the second one before the third one jumps in? Since I'm nearing the end of my NG+ playthrough I'll have access to pretty much everything and plenty of upgrades, and I can respec too.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Also I just discovered that the rapier has a parry instead of an R2. Can't wait to dual wield parry, I'm never vulnerable! Hahahaha!
Still playing DS1 and have hit a complete brick wall at the end of Sens - I just can't kill this Golem. I suspect I have missed something important coming straight here after The Depths and Blighttown, because I see people talking about a summon for the boss that makes things easier. This means that there must have been either 1. a way to get rid of this f***ing curse before I got here, or 2. they expect me to restart the game if I get on the wrong side of one of those Froggy things in the Depths. The latter would be downright unfair, and that isn't what this game is about, so I must have missed something in the Depths or Blightown that would get rid of this...
I better get myself back outside and have a look around and see if I can get myself uncursed before I crack and look at a wiki....
Dammit. *wanders off muttering to himself*
Edit: Real talk I cannot wait to get the Steel Set, then greatsword and greatshield it up while assisting on boss kills and yelling my own name to myself in my living room as I chop down giants by their ankles.
Did you talk to the merchant lady in the aqueduct shortcut between Firelink and the Depths? She sells transient curses that will cure curse iirc. They should also be in one of the pots in New londo Ruins by the entrance if you take the elevator down at Firelink.
Being cursed in DS1 is very unpleasant. It's the only effect that lingers after death and dramatically reduces your health. Iron golem isn't particularly tough as long as you don't fall off (many a time the golem will suicide fall off the edge itself) but you really want to get the curse taken care of. There's an NPC in New Londo that can do it if you're willing to fight your way to him (you're cursed so you can hit the ghosts no problem) or you can use a purging stone. A few merchants sell them if you have none.
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You're cursed? How long have you been cursed? Don't go to Anor Londo with a curse, Jesus.
The vendor in the aqueduct sells them.
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Then I finally got dark orb and used it for the first time and immediately remembered why I've only ever played a dedicated sorceror one time in the entire series. They made the effort to give pyromancy some cool sound and animation when they introduced it; why have they not bothered to do so for sorcery?
I have already rage quit for the day, but I remember the guy at the Belfry and will look into some Purging stones.
I got cursed on my first pass through the Depths, fell down a hole following a rat and got attacked by the disgusting big eyed freaky things. Been cursed since.
Cleared the rest of the Depths and all of Blighttown with it, made it through the Fortress with it, but I am getting one shot by the Golem. Quelaag and the second pair of prowling demons gave me a fair bit of bother but I overcame it.
Purging stones, that's what I'll do...
Many thanks...
*wanders off muttering again*
Dark Souls is a very tight game. It is difficult, but you can tell what you did wrong and fix it. With extremely limited exceptions, randomness is simply not a thing in dark souls. You can't complain "Oh I died to the boss because of random stuff beyond my control there was nothing I could have done". (With a tiny number of reviled exceptions)
Generally if you die, it's your own fault for not being observant enough. And if you are trying to be observant, the game gives you enough clues and information to figure out what is going on.
Therefore, a system that even *appears* to be random and unpredictable (as poise most definitely does in pvp) is a bad system because it breaks the Dark Souls ethos.
As a software engineer, I most definitely use 'how hard is it to understand' when judging the quality of a system. Some systems work, but are impossible to understand, so they have to be ripped down entirely and replaced from scratch the first time someone other than the original designer has to do a code update, because no one else can make heads or tails of what on earth he was doing.
I'd go so far as to say understandability is the most important aspect of judging the quality of those system. Being able to make future upgrades, bug fixes, and enhancements is actually more important than it working perfectly right now.
PSN: Vorpallion Twitch: Vorpallion
There's a merchant lady in the aqueduct?
In fact, scratch that, there's a shortcut in the aqueduct? This is the place with the rat at one end and a locked gate at the other?
For the record I hit a brick wall at Capra about 7 months ago and only came back to the game in the last week - my memory of the stuff pre Capra is a little fuzzy...
The NPC summon has amazing DPS. I easily dodged the first one on the top platform while she killed it.
Then it's kind of a race to kill the second sentinel before she dies, hopefully leaving you to face off alone against the 3rd sentinel, at which point you should be able to dodge/block his attacks and slowly whittle him down.
PSN: Vorpallion Twitch: Vorpallion
No phantom is honestly easier, because the Sentinels have more defenses and what not with a summon. I've never been able to kill the 2nd one before the 3rd one jumps up, but I usually get it down to less than half health. A lot depends on your weapons. Dual wielding upgraded clubs with a STR build will let you basically 3 shot them.
Yeah. Down in lower undead burg, where the entrance to the depths where the butchers are, around there is a staircase and you take it all the way back up and it'll take you past the lady and let you open the locked gate from the other side.
Anyway, it sucks that all the hex and sorcery merchants hardly talk to you if don't have the requirements. Gonna play with my sorceress a little more. I wanna use hexes.
Also, how do you join the Sun Bros. now?
"We have years of struggle ahead, mostly within ourselves." - Made in USA
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Which one is next, Skeleton Lords or Chariot?
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Oh my, good thing I upgraded that large club to +8 already.
And I didn't know NPC phantoms raised boss health the same way player phantoms do. Good to know!
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Chariot is fully optional. Undead purg exists only to have that boss and to let you join the blood bros. Skelly lords leads you on.
- Burn the windmill just outside from the second bonfire in Earthen Peak to drain the poison from the boss arena
- Get the Bastille key from the Belfrey Gargoyles. This allows you to light the torches behind doors to the right and left of the Lost Sinners room, allowing you to look-on from across the room
- You can poison the Executioner's Chariot. If enough damage is done this way, or with ranged attacks in general, the chariot will fail to make the jump, with the horses barely hanging onto the ledge. Take a couple of swings at them for the chariot to fall down into the hole
- Destroying statues in the arena when fighting the Rotten will distract him
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
"We have years of struggle ahead, mostly within ourselves." - Made in USA
One does not simply just visit the gargoyles in Dark Souls 2.
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If you come loaded for bear, you can 3 shot each one.
That's fair enough. I don't agree with you that it matters as much as you say at the user level, but it's fair enough that you would prioritise it.
I'm sure From know exactly how it works, for example. If they documented their code well enough, bam, understood by the next designer. Requirements met, nothing to complain about.
Within a month, this system will be fully understood. I would normally give it longer, but there's too many people willing to test beavering away out there. If it isn't, I will agree with you that it is too confusing.
A month to understand something? Man I know many beautiful, genuinely beautiful game mechanics, that people don't understand fully for years after the game came out. I don't think there is anything intrinsically wrong with a complicated gaming system on the user level.
I take a different approach to professional applications though. There I'm pretty much aligned exactly with your opinion. Also regarding user interfaces in games, I'm also of the same opinion. I think there should be a lot more information in the user interface of this game and I'm a huge stickler for a well designed display of all your characters vital information.
I think that "I know what I did wrong" applies to the poise system in pvp right now as well, incidentally. It's perfectly clear that at a base level, you can't stack poise and ignore people like you used to be able to. :P
I've heard.
I just need to find the area. Kinda passed it by in Lost Bastille.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I'm going back then. I did not have lockstones anyway but found two in the Shaded Woods recently.
Sounds like a great place to try out the claymore but I'm low on shards for the journey and still low on endurance.
"We have years of struggle ahead, mostly within ourselves." - Made in USA