It's funny to me that EpicNameBro has taken to calling increasing his adaptability as "Getting my placebo frames." Basically he's not even sure if you get i-frames for increasing adaptability, and if you do, how many it is and if it even makes a difference. But everybody has just taken it as fact that it happens, so everybody gets agility. And he worked on the official guide to the game and worked firsthand with From on parts of it. You'd think they might've told the people making the official guide what the stats do, but apparently not.
It reminded me of last week when I was watching one of the guys who streams PvP on twitch. He was invading a guy who just kept dodging him and knocking him down with a greatbow. This guy must've dodged him perfectly like 25 times in a row. So he's like "fuck this guy must have so much agility," and he messages the guy and asks what his ADP is. The guy is tells him and it's like 8 or 10 or some shit. And he's like damn, he must have sky high attunement and get his agility from that. So he asks and the guy tells him he has like 6 attunement.
The long and short of it is adaptability really doesn't do as much as people think. I beat NG, and NG+ on my Paladin with a medium roll and not even that much agility. The only agility I got was from my attunement, and it wasn't that much.
Then I played a light weight dual wielder and pumped ADP to the moon and had 110 agility, and you know what? Dodging enemy attacks feels exactly the same on both. The only thing that makes dodging feel better to me is lower equip load which just makes you roll further. That has a real and legit effect because there are attacks that you can dodge and get out of the way of that with ~69% you would clear initially but then still be in range to get hit by the back end.
It's a lot less about the iframes and a lot more about the improved recovery. Being able to dodge earlier >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> iframes.
And the movement speed.
If it was just iframes I probably wouldn't care too much.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Just use stealth and throwing knives on the explodey guys, most of the time they're sitting on the floor or something before they get aggro'd.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited April 2014
Also if I'm using a shield and focusing on it I don't up agility so hardcore.
It doesn't improve shield raising speed. More shield recovery after you block an attack. It's not really all that significant.
Whereas, say, on my caestus coc dude movement and recovery speed = living. I-frames....ehhhh I don't need them that much anymore. But I'll pump it to 110 on him to not be caught out after I punch em and to let me strafe away from enemy attacks. Worth every soul.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I'm gonna take a break before getting into DS2. I feel like going straight from DS1 obsession to DS2 is making me frustrated by every little change. I keep trying to play my starting Knight in DS2 like my late game Knight in DS1, and it is bad.
DS2's difficulty is part change, part actual awesome increase in difficulty, and part legit bullshit.
Like DS2 is a whole nother beast compared to DS1 mechanically. You start off weaker, and enemies start off stronger, and never like coming alone. Your rolls are different, some of your attacks are different, Estus flasks are limited and there are new systems to explore. This is all change.
Your standard garbage infantry hollows have 4 different attack patterns with various timings. There are even enemies that don't even HAVE set attack patterns, and can vary the timing on any of their initial attacks. This is awesome increase in difficulty.
And then there are groups of bullshit exploding zombies that can repeatedly explode for no reason whatsoever doing ridiculous amounts of damage that are not visible because they are sitting in water and if you don't have a decent sweeping damage weapon they are going to fall right before they get to you and you will miss and they will explode in your face, because they are lazy, terrible piece of shit enemy design. There is nothing reedeeming about these things from ANY perspective other then OLOL DAK SOULZ. That, is just straight up legit bullshit
Thankfully, it's the only instance I have found so far.
Those zombies are made of paper. Take out a shortbow and one shot them. Hell, throwing daggers probably work.
This is an instance of you approaching the fight incorrectly.
I gotta say, any time I see someone say they hate ruin sentinels or O&S, I read it as "I can fight one enemy at a time NP, but if you put more than one in a boss fight I call it bullshit." To me, boss fights with multiple enemies can be just as fun as fights with one enemy.
It makes you pay attention to multiple enemy attack patterns at once instead of just one. In exchange, those enemies aren't nearly as hard to deal with in terms of moveset. Ruin Sentinels to me never even remotely approaches being difficult. So you have to fight 2 of them at a time. Literally all it means is you have to wait for an opening more patiently than you do if you're only fighting one of them.
I LOVE fights like O&S and D&W in this game. I mean, I love the cool fights against one enemy too, but I think it's silly to just call bullshit on every fight where you're forced to play differently. I wouldn't say I love ruin sentinels, but it's not because I find them difficult or unfair, it's because they're not particularly memorable to me. They're basically just big regular enemies, and to me they're not even harder to deal with than say the old knights in Heide's, the only difference being you're not made to fight those more than one at a time for the most part.
Those exploding zombies are annoying and nothing more. If you really have a hard time dealing with them take out a yearn spell or an alluring skull.
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FreiA French Prometheus UnboundDeadwoodRegistered Userregular
edited April 2014
DS2 is now VAC enabled on PC, so that will cut down significantly on the amount of cheaters. I haven't met any so far, but it's good to have, anyway.
Also means I don't have to hear "Well I'll take bad visuals/fps over not getting HACKED" 50 times a day (even though there's still going to be some hacking on every platform no matter what).
Frei on
Are you the magic man?
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
I'm going to put my hands up for preferring single combat. I will pull solo at every opportunity.
I don't think they're bullshit tho because they force me to get better.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
In ~90 hours and two characters I have been legit invaded exactly one time on NG. This is not counting the PvP areas of course. I still have yet to beat the game but I'm pretty close on the one guy so this may change but yeah. I'm wondering where all these invaders are.
Invasions are rare because the only real way to farm cracked red eye orbs is to duel against other Brotherhood of Blood members. Which most people don't enjoy, so they book it to NG+ where they can just buy the orbs.
I mean, I will readily admit that souls combat is at its best 1v1. I just won't say fights against multiple bosses at once are bullshit, because as you said, they force you to get better at the game, and for me, when they're done right they're also memorable. I definitely still prefer single combat bosses with cool ass movesets. Nothing trumps stuff like Artorias or Lost Sinner for me in terms of sheer fun melee.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited April 2014
As far as I'm concerned Artorias was my peak. I've been desperately handicapping myself ever since trying to find a boss that will kill me that many times without mercy.
If Coc dual caestus doesn't do that.
I may have to do a completely naked no rings sl1 run or something.
I think I'll finally do my spoons run first though. I've been wracking my brain trying to figure out how to kill the dragonrider without any resins to make a broken spoon do damage. I want to kill every boss with the spoon dammit or its not a spoon build!
After he's dead you can buy magic weapon in NMW. It'll make the spoon do chip damage.
I need to find out where the magic resins are in FoFG, I never remember where I pick them up. I could try to run to get them.
After that's sorted I'll be able to chip my way to infusing it with mundane. Cos then, apparently, even if its broken, you still do damage.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Yeah, I'm liking the increased number of multi enemy boss fights compared to DS1. The early single target fights were kinda boring to me since I just had to learn the timings and then they're easy.
Minus the lost sinner because I would lose lock on at the worst moments and die. Didn't know you could light the torches until afterwards.
But the multi target and swarm fights have been a lot of fun and more memorable.
Last night I tried out chameleon while rat broing for a bit. That shit is hilarious. I didn't invade at all in DS1, but I feel okay about rat broing since the phantoms don't lose anything, even if it's not exactly the fairest fight in the world
I'm going to put my hands up for preferring single combat. I will pull solo at every opportunity.
I don't think they're bullshit tho because they force me to get better.
When I caught up to the thread, ALOT of people were complaining about Ruin Sents.
They were by far the most stress free bosses I co-op'ed all weekend. Threw down my sign first to get used to the fight, and the proceeding three times were all 3 people on top, destroy first one, clean up second and third one. Only one of those times someone dropped down to follow the first one, and I just lured the second one up to the ledge while he was being stupid finising the first.
Did it myself and it was easy peasy. Pretty much got lucky with the other phantoms not being stupid, but the bosses themselves were not hard.
Hell, mowing through The Last Giant, The Pursuer(ist encounter, and second) and Ruin sent's were all pretty relaxing, honestly.
The only hiccup I had was the run to the Lost Sinner, because it took quite awhile after I got used to EXPLODING ZOMBIES for my hosts to actually get through to the Lost Sinner fight, and even then I occasionally had a host die on it(bwha?)
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
I'm going to put my hands up for preferring single combat. I will pull solo at every opportunity.
I don't think they're bullshit tho because they force me to get better.
When I caught up to the thread, ALOT of people were complaining about Ruin Sents.
They were by far the most stress free bosses I co-op'ed all weekend. Threw down my sign first to get used to the fight, and the proceeding three times were all 3 people on top, destroy first one, clean up second and third one. Only one of those times someone dropped down to follow the first one, and I just lured the second one up to the ledge while he was being stupid finising the first.
Did it myself and it was easy peasy. Pretty much got lucky with the other phantoms not being stupid, but the bosses themselves were not hard.
Hell, mowing through The Last Giant, The Pursuer(ist encounter, and second) and Ruin sent's were all pretty relaxing, honestly.
The only hiccup I had was the run to the Lost Sinner, because it took quite awhile after I got used to EXPLODING ZOMBIES for my hosts to actually get through to the Lost Sinner fight, and even then I occasionally had a host die on it(bwha?)
I'm talking about soloing here tho. Every fight is easy with competent phantoms.
Btw dodge the explosion then kill them in their recovery. It's much safer if you can't do enough damage to one shot them and the timing is fixed.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I really and sincerely want that Sun Sword, since I have fairly even Strength and Dexterity - nearly 40 in each, now. It will let me do single hits like a train.
I need to help people kill bosses
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
It's got a unique moveset too. I saw a vid of it. It reminded me of the BSS.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
multi enemy fights are ok except for the rat authority. hope you kill these adds in 2 seconds otherwise you will die. i assume you mean multi-boss tho because theres lots of dudes w/ adds
multi enemy fights are ok except for the rat authority. hope you kill these adds in 2 seconds otherwise you will die. i assume you mean multi-boss tho because theres lots of dudes w/ adds
multi anything.
its often possible to solo pull enemies in this game with either ranged or carefully walking up to them so only the closest one aggros. if it is possible i do it.
my sorc had to do authority with yearn
they all cluster on it then you flameswathe that spot
bewm
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
most of the fights with adds are pretty manageable.
For example, I'm perfectly fine with Freja's adds. An initial swarm of spiders, but if you keep your distance from Freja you can mop up the spiders (hopefully no laser) and then Freja will only spawn them at set times. Perfectly fine (although Freja sux because her narrow hitbox made me have to switch weapons to beat her)
But the Rat Authority fight is just terrible. The actual Rat Authority is pretty trivial, but you have to use a spell or something to clear all the rats at the start otherwise you die, which is boring.
Well this is disappointing. I thought I struck gold with this Archdrake Mace, since it's strike damage on a halberd moveset, but I leveled it up and it does maybe half as much damage as a standard mace to the gold armor guys in Drangleic Castle even though the attack rating is fairly close. I have no idea how that calculation is supposed to work.
Wyvern on
Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Four types of physical damage with different resistances to each. They must be strong to strike.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
co-op is restricted to +/- 10% soul memory as well, right? because i'm trying to get a feel for my build's damage versus other builds
ok, so man-moding two handers does actually give you reasonable damage increases vs using a shield...
Knight 50 SL, just cleared Heide's Tower of Flame on my first run through DS2 and I'm still not quite sure what to do with myself.
Demon's Souls I did a Faith/Dex hybrid. Dark Souls I did a Magic/Dex hybrid. Both were polearm users.
This time I'm going for a Str/Melee build because I feel like I've missed out on a lot of cool weapons in the previous games. Plus these hybrid builds heavily rely on crafting a weapon that scales off of your Faith or Magic of which there are few options early on. However, I feel like I'm missing a lot of utility.
I don't know what to do. The hybrid builds always left me feeling like I've spread myself too thin. I've got one Soul Vessel so I can respec right now if need be.
I really hate how I can't backstab someone after dodging their attack in pvp. It doesn't matter if they have the biggest, slowest weapon around. They swing, I dodge, and they are always able to dodge away while I start the backstab animation against the air.
For whatever fucking reason, I decided to double dip. I suppose I always meant to be I balked at spending another 50 bucks for this thing. Managed to snap for 22 bucks.
Anyone know if the update does indeed break this Durante bidness?
I cleared the Shrine of Amana for the first time. I have to say I'm kind of disappointed. Did they really nerf it that much? I mean, I died a bunch of times, but it was mostly either drowning or getting ambushed by enemies I didn't know about yet. Once I'd learned the lay of the land the execution wasn't a big deal.
I don't remember the Shrine being all that difficult. The ranged was a pain if you didn't have a means to account for that, beyond that kind of a cakewalk. The boss was ridiculously easy.
It seems people disagree with this, but I definitely feel DS2 is the easiest of the three games. I always feel like I'm making progress and never feel like I'm either hitting a brick wall or throwing time down the drain, which I always felt at some point in Demon's Souls and Dark Souls.
Posts
I just like how Straid stands there, hanging out. Dude, spellmagic these dudes into oblivion.
It's a lot less about the iframes and a lot more about the improved recovery. Being able to dodge earlier >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> iframes.
And the movement speed.
If it was just iframes I probably wouldn't care too much.
it makes absolutely no sense but somehow it kinda makes sense?
https://medium.com/@alascii
It doesn't improve shield raising speed. More shield recovery after you block an attack. It's not really all that significant.
Whereas, say, on my caestus coc dude movement and recovery speed = living. I-frames....ehhhh I don't need them that much anymore. But I'll pump it to 110 on him to not be caught out after I punch em and to let me strafe away from enemy attacks. Worth every soul.
Those zombies are made of paper. Take out a shortbow and one shot them. Hell, throwing daggers probably work.
This is an instance of you approaching the fight incorrectly.
It makes you pay attention to multiple enemy attack patterns at once instead of just one. In exchange, those enemies aren't nearly as hard to deal with in terms of moveset. Ruin Sentinels to me never even remotely approaches being difficult. So you have to fight 2 of them at a time. Literally all it means is you have to wait for an opening more patiently than you do if you're only fighting one of them.
I LOVE fights like O&S and D&W in this game. I mean, I love the cool fights against one enemy too, but I think it's silly to just call bullshit on every fight where you're forced to play differently. I wouldn't say I love ruin sentinels, but it's not because I find them difficult or unfair, it's because they're not particularly memorable to me. They're basically just big regular enemies, and to me they're not even harder to deal with than say the old knights in Heide's, the only difference being you're not made to fight those more than one at a time for the most part.
Also means I don't have to hear "Well I'll take bad visuals/fps over not getting HACKED" 50 times a day (even though there's still going to be some hacking on every platform no matter what).
I don't think they're bullshit tho because they force me to get better.
Invasions are rare because the only real way to farm cracked red eye orbs is to duel against other Brotherhood of Blood members. Which most people don't enjoy, so they book it to NG+ where they can just buy the orbs.
If Coc dual caestus doesn't do that.
I may have to do a completely naked no rings sl1 run or something.
I think I'll finally do my spoons run first though. I've been wracking my brain trying to figure out how to kill the dragonrider without any resins to make a broken spoon do damage. I want to kill every boss with the spoon dammit or its not a spoon build!
After that's sorted I'll be able to chip my way to infusing it with mundane. Cos then, apparently, even if its broken, you still do damage.
Last night I tried out chameleon while rat broing for a bit. That shit is hilarious. I didn't invade at all in DS1, but I feel okay about rat broing since the phantoms don't lose anything, even if it's not exactly the fairest fight in the world
When I caught up to the thread, ALOT of people were complaining about Ruin Sents.
They were by far the most stress free bosses I co-op'ed all weekend. Threw down my sign first to get used to the fight, and the proceeding three times were all 3 people on top, destroy first one, clean up second and third one. Only one of those times someone dropped down to follow the first one, and I just lured the second one up to the ledge while he was being stupid finising the first.
Did it myself and it was easy peasy. Pretty much got lucky with the other phantoms not being stupid, but the bosses themselves were not hard.
Hell, mowing through The Last Giant, The Pursuer(ist encounter, and second) and Ruin sent's were all pretty relaxing, honestly.
The only hiccup I had was the run to the Lost Sinner, because it took quite awhile after I got used to EXPLODING ZOMBIES for my hosts to actually get through to the Lost Sinner fight, and even then I occasionally had a host die on it(bwha?)
I'm talking about soloing here tho. Every fight is easy with competent phantoms.
Btw dodge the explosion then kill them in their recovery. It's much safer if you can't do enough damage to one shot them and the timing is fixed.
I really and sincerely want that Sun Sword, since I have fairly even Strength and Dexterity - nearly 40 in each, now. It will let me do single hits like a train.
I need to help people kill bosses
!!!
BRB, getting Sun Sword.
// Switch: SW-5306-0651-6424 //
multi anything.
its often possible to solo pull enemies in this game with either ranged or carefully walking up to them so only the closest one aggros. if it is possible i do it.
my sorc had to do authority with yearn
bewm
But the Rat Authority fight is just terrible. The actual Rat Authority is pretty trivial, but you have to use a spell or something to clear all the rats at the start otherwise you die, which is boring.
I might prefer single combat but boy did this game make me learn to fight lots of little things at once.
It was a lot of fun.
He's not that tough you just have to be really situationally aware of the room and be able to move quickly ie roll distance.
It's nowhere near the level of a fight where it's "do it x way or die".
edit: WAIT WE ARE TALKING ABOUT A DIFFERENT BOSS
THERES A BOSS IN DOORS OF PHARROS?????
*turns on Ps3*
I'll be right back I have to kill me a rat.
ok, so man-moding two handers does actually give you reasonable damage increases vs using a shield...
git gud scrub
Oh I thought you were talking about a halberd. I was in a hurry just now.
Are you hitting in the sweet spot? You have to hit them with the hammer bit.
Demon's Souls I did a Faith/Dex hybrid. Dark Souls I did a Magic/Dex hybrid. Both were polearm users.
This time I'm going for a Str/Melee build because I feel like I've missed out on a lot of cool weapons in the previous games. Plus these hybrid builds heavily rely on crafting a weapon that scales off of your Faith or Magic of which there are few options early on. However, I feel like I'm missing a lot of utility.
I don't know what to do. The hybrid builds always left me feeling like I've spread myself too thin. I've got one Soul Vessel so I can respec right now if need be.
I have helped half a dozen people through pretty much every part of that level post-Smelter Demon
This is what being a Sunbro is about
Anyone know if the update does indeed break this Durante bidness?
What do you get from CoC?