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[Diablo 3:RoS] The Merch Hungers | see new thread

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Posts

  • Albino BunnyAlbino Bunny Jackie Registered User regular
    So, half way through Act II with my Crusader. Beat Magda and got some gems off a friend whose played a lot more than me:

    http://eu.battle.net/d3/en/profile/AlbinoBunny-2768/hero/39657466

    My gear is probably still trash, but I feel super twinked out right now going through master.

  • derangedhermitderangedhermit Madstrike PortugalRegistered User regular
    3clipse wrote: »
    Whoa. Reroll the LoH to crit on the Magefist and them some sexy sexy gloves.

    Yeah, doing that when i get more forgotten souls, also trying to get +%fire damage on my bracers!

    Now to hope that i'll someday find a Cindercoat or a Maximus for even more fire damage :smiley:

    Battle.net: Madstrike#2175 , GuildWars2: Madstrike.1436
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Preacher wrote: »
    Also I had the worst luck in a neph rift. Finished the first stage at 98% procced the guardian within shouting range of like 6 different groups of champs, and it was tyreal's lieutenant with all his frosting, AND Syphon than joined my game in the midst of all this madness.

    This is how I know Wizards are fucking broken: I had more or less the same thing happen to me two days ago, and I just dropped hydra and ran around in a big circle, occasionally sweeping the fucking riot that was chasing me with Disintegrate in order to get the Intensify bonus and casting Spectral Blade to grab the bubble from Barrier Blades.

    I burned like fifteen potions but I didn't die.

    Conversely, I would just stand in the middle of this and alternate Explosive Blast, Blazar and Mega Meteor until everything was dead.

  • RozRoz Boss of InternetRegistered User regular
    Jephery wrote: »
    Dac wrote: »
    Man, how does any Crusader NOT take the law that gives you basically 100% uptime on nephalem glory? I guess maybe it might not be best solo, but it's ridiculously spammy with the globes with someone else in the party that can attack quickly. So good.

    The damage from nephalem glory doesn't seem to scale, or doesn't scale very well. Right now the main bonus from glory seems to be 10% movement speed, which is decent.

    Junlea and I are running with a crusader who takes that rune to do Rift runs on T3 in under 12 minutes. The DPS output and movement speed are bonkers good. We might even start upping it to T4 because stuff dies so fast.

    If all he did was use his thorns aura and shit white globes, he'd be totally worth it. The fact that he has buffs and actual skills is downright awesome.

  • JepheryJephery Registered User regular
    edited March 2014
    Roz wrote: »
    Jephery wrote: »
    Dac wrote: »
    Man, how does any Crusader NOT take the law that gives you basically 100% uptime on nephalem glory? I guess maybe it might not be best solo, but it's ridiculously spammy with the globes with someone else in the party that can attack quickly. So good.

    The damage from nephalem glory doesn't seem to scale, or doesn't scale very well. Right now the main bonus from glory seems to be 10% movement speed, which is decent.

    Junlea and I are running with a crusader who takes that rune to do Rift runs on T3 in under 12 minutes. The DPS output and movement speed are bonkers good. We might even start upping it to T4 because stuff dies so fast.

    If all he did was use his thorns aura and shit white globes, he'd be totally worth it. The fact that he has buffs and actual skills is downright awesome.

    No one seems to have any concrete numbers on what the damage actually is, which is surprising. Need to do tests after work.

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Roz wrote: »
    Jephery wrote: »
    Dac wrote: »
    Man, how does any Crusader NOT take the law that gives you basically 100% uptime on nephalem glory? I guess maybe it might not be best solo, but it's ridiculously spammy with the globes with someone else in the party that can attack quickly. So good.

    The damage from nephalem glory doesn't seem to scale, or doesn't scale very well. Right now the main bonus from glory seems to be 10% movement speed, which is decent.

    Junlea and I are running with a crusader who takes that rune to do Rift runs on T3 in under 12 minutes. The DPS output and movement speed are bonkers good. We might even start upping it to T4 because stuff dies so fast.

    If all he did was use his thorns aura and shit white globes, he'd be totally worth it. The fact that he has buffs and actual skills is downright awesome.

    Bwuh?

  • RozRoz Boss of InternetRegistered User regular
    3clipse wrote: »
    Roz wrote: »
    Jephery wrote: »
    Dac wrote: »
    Man, how does any Crusader NOT take the law that gives you basically 100% uptime on nephalem glory? I guess maybe it might not be best solo, but it's ridiculously spammy with the globes with someone else in the party that can attack quickly. So good.

    The damage from nephalem glory doesn't seem to scale, or doesn't scale very well. Right now the main bonus from glory seems to be 10% movement speed, which is decent.

    Junlea and I are running with a crusader who takes that rune to do Rift runs on T3 in under 12 minutes. The DPS output and movement speed are bonkers good. We might even start upping it to T4 because stuff dies so fast.

    If all he did was use his thorns aura and shit white globes, he'd be totally worth it. The fact that he has buffs and actual skills is downright awesome.

    Bwuh?

    Sorry my crusader knowledge is really bad. He uses the thorns ability, whichever one causes massive amounts of damage to be reflected quickly on fire chains mobs.

  • fortyforty Registered User regular
    Roz wrote: »
    So besides OWE being the best passive in the game, Unity is also incredibly good. I'm wondering if Blizz will change the way conviction works, because Unity basically lets you turn any other mantra into a straight up better mantra than conviction.
    But can't you still just use Conviction and get even more damage? How is Mantra of X + Unity straight up better than Mantra of Conviction + Unity?

    Officially the unluckiest CCG player ever.
  • SaldonasSaldonas See you space cowboy...Registered User regular
    edited March 2014
    forty wrote: »
    Roz wrote: »
    So besides OWE being the best passive in the game, Unity is also incredibly good. I'm wondering if Blizz will change the way conviction works, because Unity basically lets you turn any other mantra into a straight up better mantra than conviction.
    But can't you still just use Conviction and get even more damage? How is Mantra of X + Unity straight up better than Mantra of Conviction + Unity?

    I don't know this answer for sure, but my assumption is that because Unity applies a damage buff for each ally affected by the mantra, you don't get anything out of it because Conviction affects enemies and not allies.

    Saldonas on
    Twitch: https://www.twitch.tv/carthuun
    Switch: SW-1493-0062-4053
    Roz
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Roz wrote: »
    3clipse wrote: »
    Roz wrote: »
    Jephery wrote: »
    Dac wrote: »
    Man, how does any Crusader NOT take the law that gives you basically 100% uptime on nephalem glory? I guess maybe it might not be best solo, but it's ridiculously spammy with the globes with someone else in the party that can attack quickly. So good.

    The damage from nephalem glory doesn't seem to scale, or doesn't scale very well. Right now the main bonus from glory seems to be 10% movement speed, which is decent.

    Junlea and I are running with a crusader who takes that rune to do Rift runs on T3 in under 12 minutes. The DPS output and movement speed are bonkers good. We might even start upping it to T4 because stuff dies so fast.

    If all he did was use his thorns aura and shit white globes, he'd be totally worth it. The fact that he has buffs and actual skills is downright awesome.

    Bwuh?

    Sorry my crusader knowledge is really bad. He uses the thorns ability, whichever one causes massive amounts of damage to be reflected quickly on fire chains mobs.

    That's probably either Roar (45% weapon damage as fire in a 15 yard AoE on block) or Retaliate (70% weapon damage to attacker on block) for the Punish skill, although he could also just be stacking Thorns (although I think Thorns only works specifically with melee and ranged attacks, not chains or plagued or anything like that).

  • fortyforty Registered User regular
    Fire Chains really messes with my Cyclone Strike pileup Monk.

    Officially the unluckiest CCG player ever.
  • fortyforty Registered User regular
    Saldonas wrote: »
    forty wrote: »
    Roz wrote: »
    So besides OWE being the best passive in the game, Unity is also incredibly good. I'm wondering if Blizz will change the way conviction works, because Unity basically lets you turn any other mantra into a straight up better mantra than conviction.
    But can't you still just use Conviction and get even more damage? How is Mantra of X + Unity straight up better than Mantra of Conviction + Unity?

    I don't know this answer for sure, but my assumption is that because Unity applies a damage buff for each ally affected by the mantra, you don't get anything out of it because Conviction affects enemies and not allies.
    Oh, duh. I should have put that together. I haven't really been using Conviction with Unity anyway, but that's a good reminder that Unity is 100% useless with Conviction.

    That said, Conviction is probably still viable in specs where you just don't use Unity as a passive.

    Officially the unluckiest CCG player ever.
  • SaldonasSaldonas See you space cowboy...Registered User regular
    I'm going to be testing out how well I survive after dropping Seize the Initiative. I'm thinking I should manage to be okay since my helmet blinds things. I just feel like I'm overly tanky at the expense of damage.

    Twitch: https://www.twitch.tv/carthuun
    Switch: SW-1493-0062-4053
  • KeemossiKeemossi Registered User regular
    forty wrote: »
    Saldonas wrote: »
    forty wrote: »
    Roz wrote: »
    So besides OWE being the best passive in the game, Unity is also incredibly good. I'm wondering if Blizz will change the way conviction works, because Unity basically lets you turn any other mantra into a straight up better mantra than conviction.
    But can't you still just use Conviction and get even more damage? How is Mantra of X + Unity straight up better than Mantra of Conviction + Unity?

    I don't know this answer for sure, but my assumption is that because Unity applies a damage buff for each ally affected by the mantra, you don't get anything out of it because Conviction affects enemies and not allies.
    Oh, duh. I should have put that together. I haven't really been using Conviction with Unity anyway, but that's a good reminder that Unity is 100% useless with Conviction.

    That said, Conviction is probably still viable in specs where you just don't use Unity as a passive.

    Convinction will always be useful and awesome as long as there's Annihilate.

    I was wondering why Unity didn't work, though..

    forty
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    Alright so

    what is the trick to spawning into a specific act for adventure mode every new game

    it isn't a checkpoint

    I'm always starting in act 2, and for the skeleton king cursed chest farming I'm playing around with, I want to be in act 1

  • themightypuckthemightypuck MontanaRegistered User regular
    You are in every act in adventure mode. Just right click the map I think.

    “Reject your sense of injury and the injury itself disappears.”
    ― Marcus Aurelius

    Path of Exile: themightypuck
    Panda4YouDiannaoChong
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    I found a Wand of Woh this morning, which gives explosive blast 3 extra explosions. Seems pretty cool, but my guy is tooled up for cold damage at the moment. I've got some gloves which can replace the frostburns (which are quite good, I think +17% damage over the frosties).

    Anyone got any ideas for a build to utilise this? I had a quick play around with teleport+calamity -> into pack of mobs -> explosive blast -> get hit, teleport out -> pepper area with frost orbs.

    http://us.battle.net/d3/en/profile/Ezzyen-6216/hero/1447100

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    KafkaAU wrote: »
    I found a Wand of Woh this morning

    So Jelly =/

    That is without a doubt my #1 biggest desire. I feel like it's worth building around; Fire is especially tasty.

    Knight_
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    You are in every act in adventure mode. Just right click the map I think.

    I mean, yeah

    But if I start in a specific act, it is less clicks to get to where I want to go

    Very small thing, but it'd be a way to streamline the farming process.

    So far skeleton king killing isn't very good for legendaries but it's great for yellows and money. 47k gold a kill, and I can usually get a kill every 2 to 3 minutes. Lots and lots of gems as well, which will be more valuable if they ever decide to nerf how much goddamn gold it costs to make them. I'm down to 1.5 million.

  • KizKiz Melbourne, AustraliaRegistered User regular
    Jephery wrote: »
    Preacher wrote: »
    Wouldn't it be better to have judgement with crit over shield glare?

    Thats in the build. Shield Glare with the wrath gen rune gives 9 wrath per mob hit, on a 12 second cooldown. With it you can go to down on packs of mobs, instantly fill back to max wrath on the next pack. For bosses I would switch it to Taunt for similar wrath gen single target.

    Build generally looks like

    1. Holy damage generator
    2. Fires of Heaven
    3. Judgement - 80% crit
    4. Laws of Valor - 100% crit damage
    5. Shield Glare - 9 wrath per enemy hit. Switch to Taunt on single target bosses.
    6. Another cooldown - Bombardment/Akarat/Taunt/Condemn. All of them could work.

    This is pretty close to what I'm running. I experimented with a bunch of different specs and couldn't find anything I was happy with until I landed on my current one (apologies for not having all rune/skill/passive names, I'm at work so can't check):

    1. Slash/Zeal
    2. Fires of Heaven
    3. Taunt (with the movement/attack speed debuff)
    4. Shield Glare - wrath regen
    5. Condemn - Instant explosion
    6. Judgment - 80% crit

    My passives are Heavenly Strength, the one that heals you per wrath point spent, the one that gives 10% extra holy weapon damage and heals for 1% max life, and the extra wrath one.

    With a CDR gem in my helm, all my cooldowns are pretty short. If I hit a group with judgment, I can spam a few beams, taunt/shield glare, spam more. Cooldowns are all back up by the next fight. With the kind of skill spam and wrath spending that's going on, the self heals are pretty solid. Additionally, between blind/taunt/root, the CC is pretty good in groups.

    It also works well with current itemisation, because the generator, Fires of Heaven and Condemn are all holy damage. I tried replacing Shield Glare or taunt with Laws of Valor, but it didn't flow quite as well. If I manage to get the Crusader 4-piece bonus, I'd switch one of those out for Akarat's Champion.

    PSN: Kiz-ziK | Gamertag: KizziK | Steam: Kizzik
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    Rius wrote: »
    KafkaAU wrote: »
    I found a Wand of Woh this morning

    So Jelly =/

    That is without a doubt my #1 biggest desire. I feel like it's worth building around; Fire is especially tasty.

    Yea, it seems pretty massive. This is what I'm thinking. http://us.battle.net/d3/en/calculator/wizard#WPhQSO!Sdec!Ycbccc

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • JepheryJephery Registered User regular
    edited April 2014
    After some testing, the damage from the nephalem glory procs is independent of the attack at triggered it.

    Seems to be ~15% weapon damage for the lightning and ~7.5% weapon damage for the explosion, at a glance.

    Edit: hmm need to examine the explosion damage more closely. Probably the same as the lightning actually
    Edit: Ok the explosion definitely seems to be about half the damage of the lightning

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • Chubby BunnyChubby Bunny Regal Pocket Monster Boston, MARegistered User regular
    Hey dudes, if anyone's up to do some hardcore parties, let me know. I'm in to play either a Witch Doc or Crusader. :D

    Battle.net: ChubbyBunny#1452 | Steam: Bunny1248 | Xbox Live: CBunny1

    My Digital Pin Lanyard || PAX East '13, '14, '15, '19 | PAX South '15
  • ZekZek Registered User regular
    edited April 2014
    Dick wagging time:

    yeMKKlP.png

    Landed that while speedrunning campaign on Normal for no reason other than OCD completionism. Bit surprised the base DPS doesn't go higher, is that randomized as well? Or did they just lower it from beta because the proc is so imba?

    Zek on
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    so I'm hearing manglemaw got nerfed?
    anyway I'm gonna try some chest running...

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • KeemossiKeemossi Registered User regular
    edited April 2014
    The base damage is like that on all legendary 1h swords (not sure about other types, just checked what I got).

    The legendary drops I've been lately on my wizard haven't been very helpful. A hand crossbow, a bow, shoulders with str and bonus to Earthquake, a few other drops with str, a spirit stone.. I'm apparently effectively gearing every other class besides the one I'm playing :p

    Keemossi on
    forty
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    Thunderfury normally has a lower base damage to compensate a bit for the insane crazy proc. You're unlikely to see one breach 2k dps.

    It's still likely the far away best weapon, barring maybe the various elemental boosting weapon for specific builds. Maybe.

  • MrBeensMrBeens Registered User regular
    Idx86 wrote: »
    Should I jump into adventure mode once I clear Normal with a new character? Or does it make more sense to just clear all the campaign difficulties up to Torment?

    You realise you don't have to complete a difficulty to move up to the next one any more right? There is no more "clearing the campiagn" multiple times, you just beat it once on what ever difficulty you want (you can change it at any time you want also). Once you have beaten the campaign once you can play adventure mode on any character.

  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
  • ZekZek Registered User regular
    edited April 2014
    I also noticed after running the numbers that the +X-Y elemental damage on weapons does not affect the white DPS. I thought for sure I remembered it doing that in vanilla. Seems weird since it just makes it harder to compare weapons without using the red/green numbers.

    Zek on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    wooo I got a danetta's revenge from blood shards

    now I just need to roll a socket on it ><

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited April 2014
    I might do some more structured testing tomorrow but I would generally say skeleton king cursed chest farming is pretty good for gold, moderate for xp, and mediocre to poor for legendary farming.

    4 total legendaries over maybe 2.5 to 3 hours, but roughly 3 million gold (this is selling all yellows). The king himself never dropped a single legendary, which isn't hugely shocking, because I probably only killed him about 20 to 30 times. But his chest spawns pretty often, and there is nearly always a champ pack in the area. Very, very rarely the same waypoint will spawn a cursed chest bounty event which is well out of the way but worth doing. I think it only happened 3 times to me though out of probably 60 or 70 runs. (I could be way off with these estimates.)

    I don't know if it's more or less efficient than bounty farming for money, but considering the time it can take to find some bounties, I'd say probably more. The event itself is capped at 45 seconds or you fail completely, and you only need to add on maybe another minute to find the chest and clear the potential basement area of its chest and likely treasure goblin.

    Cilla Black on
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    Archon said he found act 4 to be the fastest for split bounty farming

    Anyone wanna try it tonight

    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • Raiden333Raiden333 Registered User regular
    So yeah, been playing around with that perma-stunlock time bubble build.

    Despite being practically unable to kill anything in Torment 1, I am still a useful party member who gets complimented in public Torment 1 rift games. Every single choke point becomes an impassible wall. Every boss gets perma-stunlocked unable to do anything (Fun fact: if you use Thrown Blades as your attack, hold left click on an enemy, and as soon as you hit them you use time bubble, your time bubble will be an instant stun).

    There was a steam sig here. It's gone now.
    Al_wat
  • KetBraKetBra Dressed Ridiculously Registered User regular
    ambush impale demon hunter is the best

    It's like the least flashy DH, but kills things so fast

    KGMvDLc.jpg?1
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    so, has anyone else ever gotten a rift level filled with cuddle bears? Cause I did, and it was pretty amusing

    also, does D3 not automatically store screenshots locally? Am I gonna have to plug it into steam or something?

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Finally broke the 100k DPS barrier (and 3.5 mil toughness).

    As soon as I get 70 and stop the baddies from leveling with me, that's when shit's gonna get real.

    (Seriously I hit 68 and all of a sudden the champ packs on Expert are just facerolling the fuck out of me!)

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Kiz wrote: »
    Jephery wrote: »
    Preacher wrote: »
    Wouldn't it be better to have judgement with crit over shield glare?

    Thats in the build. Shield Glare with the wrath gen rune gives 9 wrath per mob hit, on a 12 second cooldown. With it you can go to down on packs of mobs, instantly fill back to max wrath on the next pack. For bosses I would switch it to Taunt for similar wrath gen single target.

    Build generally looks like

    1. Holy damage generator
    2. Fires of Heaven
    3. Judgement - 80% crit
    4. Laws of Valor - 100% crit damage
    5. Shield Glare - 9 wrath per enemy hit. Switch to Taunt on single target bosses.
    6. Another cooldown - Bombardment/Akarat/Taunt/Condemn. All of them could work.

    This is pretty close to what I'm running. I experimented with a bunch of different specs and couldn't find anything I was happy with until I landed on my current one (apologies for not having all rune/skill/passive names, I'm at work so can't check):

    1. Slash/Zeal
    2. Fires of Heaven
    3. Taunt (with the movement/attack speed debuff)
    4. Shield Glare - wrath regen
    5. Condemn - Instant explosion
    6. Judgment - 80% crit

    My passives are Heavenly Strength, the one that heals you per wrath point spent, the one that gives 10% extra holy weapon damage and heals for 1% max life, and the extra wrath one.

    With a CDR gem in my helm, all my cooldowns are pretty short. If I hit a group with judgment, I can spam a few beams, taunt/shield glare, spam more. Cooldowns are all back up by the next fight. With the kind of skill spam and wrath spending that's going on, the self heals are pretty solid. Additionally, between blind/taunt/root, the CC is pretty good in groups.

    It also works well with current itemisation, because the generator, Fires of Heaven and Condemn are all holy damage. I tried replacing Shield Glare or taunt with Laws of Valor, but it didn't flow quite as well. If I manage to get the Crusader 4-piece bonus, I'd switch one of those out for Akarat's Champion.

    Dude that's nuts because I'm running about the same build (going to put Shield Glare in for the extra wrath, though, and keep Consecration.

    Fires of Heaven is so damn boss with Judgment.

  • Ratsult2Ratsult2 Registered User regular
    so, has anyone else ever gotten a rift level filled with cuddle bears? Cause I did, and it was pretty amusing

    also, does D3 not automatically store screenshots locally? Am I gonna have to plug it into steam or something?

    Yea, you can get any area, any enemy that is in the game as far as I know.

    Also, check your D3 folder inside your document folder for screenshots.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    So Maximus is a ridiculous weapon. I didn't realize the Fire Chain between you and the demonic slave not only dealt damage, but it does some pretty freaking silly damage at that.

    I just randomly started seeing 4m crits happening a halfdozen or more times per second and was wondering what the hell until I noticed it was my weapon's proc.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
    DiannaoChong
This discussion has been closed.