Also I had the worst luck in a neph rift. Finished the first stage at 98% procced the guardian within shouting range of like 6 different groups of champs, and it was tyreal's lieutenant with all his frosting, AND Syphon than joined my game in the midst of all this madness.
This is how I know Wizards are fucking broken: I had more or less the same thing happen to me two days ago, and I just dropped hydra and ran around in a big circle, occasionally sweeping the fucking riot that was chasing me with Disintegrate in order to get the Intensify bonus and casting Spectral Blade to grab the bubble from Barrier Blades.
I burned like fifteen potions but I didn't die.
Conversely, I would just stand in the middle of this and alternate Explosive Blast, Blazar and Mega Meteor until everything was dead.
Man, how does any Crusader NOT take the law that gives you basically 100% uptime on nephalem glory? I guess maybe it might not be best solo, but it's ridiculously spammy with the globes with someone else in the party that can attack quickly. So good.
The damage from nephalem glory doesn't seem to scale, or doesn't scale very well. Right now the main bonus from glory seems to be 10% movement speed, which is decent.
Junlea and I are running with a crusader who takes that rune to do Rift runs on T3 in under 12 minutes. The DPS output and movement speed are bonkers good. We might even start upping it to T4 because stuff dies so fast.
If all he did was use his thorns aura and shit white globes, he'd be totally worth it. The fact that he has buffs and actual skills is downright awesome.
Man, how does any Crusader NOT take the law that gives you basically 100% uptime on nephalem glory? I guess maybe it might not be best solo, but it's ridiculously spammy with the globes with someone else in the party that can attack quickly. So good.
The damage from nephalem glory doesn't seem to scale, or doesn't scale very well. Right now the main bonus from glory seems to be 10% movement speed, which is decent.
Junlea and I are running with a crusader who takes that rune to do Rift runs on T3 in under 12 minutes. The DPS output and movement speed are bonkers good. We might even start upping it to T4 because stuff dies so fast.
If all he did was use his thorns aura and shit white globes, he'd be totally worth it. The fact that he has buffs and actual skills is downright awesome.
No one seems to have any concrete numbers on what the damage actually is, which is surprising. Need to do tests after work.
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Man, how does any Crusader NOT take the law that gives you basically 100% uptime on nephalem glory? I guess maybe it might not be best solo, but it's ridiculously spammy with the globes with someone else in the party that can attack quickly. So good.
The damage from nephalem glory doesn't seem to scale, or doesn't scale very well. Right now the main bonus from glory seems to be 10% movement speed, which is decent.
Junlea and I are running with a crusader who takes that rune to do Rift runs on T3 in under 12 minutes. The DPS output and movement speed are bonkers good. We might even start upping it to T4 because stuff dies so fast.
If all he did was use his thorns aura and shit white globes, he'd be totally worth it. The fact that he has buffs and actual skills is downright awesome.
Man, how does any Crusader NOT take the law that gives you basically 100% uptime on nephalem glory? I guess maybe it might not be best solo, but it's ridiculously spammy with the globes with someone else in the party that can attack quickly. So good.
The damage from nephalem glory doesn't seem to scale, or doesn't scale very well. Right now the main bonus from glory seems to be 10% movement speed, which is decent.
Junlea and I are running with a crusader who takes that rune to do Rift runs on T3 in under 12 minutes. The DPS output and movement speed are bonkers good. We might even start upping it to T4 because stuff dies so fast.
If all he did was use his thorns aura and shit white globes, he'd be totally worth it. The fact that he has buffs and actual skills is downright awesome.
Bwuh?
Sorry my crusader knowledge is really bad. He uses the thorns ability, whichever one causes massive amounts of damage to be reflected quickly on fire chains mobs.
So besides OWE being the best passive in the game, Unity is also incredibly good. I'm wondering if Blizz will change the way conviction works, because Unity basically lets you turn any other mantra into a straight up better mantra than conviction.
But can't you still just use Conviction and get even more damage? How is Mantra of X + Unity straight up better than Mantra of Conviction + Unity?
Officially the unluckiest CCG player ever.
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SaldonasSee you space cowboy...Registered Userregular
So besides OWE being the best passive in the game, Unity is also incredibly good. I'm wondering if Blizz will change the way conviction works, because Unity basically lets you turn any other mantra into a straight up better mantra than conviction.
But can't you still just use Conviction and get even more damage? How is Mantra of X + Unity straight up better than Mantra of Conviction + Unity?
I don't know this answer for sure, but my assumption is that because Unity applies a damage buff for each ally affected by the mantra, you don't get anything out of it because Conviction affects enemies and not allies.
Man, how does any Crusader NOT take the law that gives you basically 100% uptime on nephalem glory? I guess maybe it might not be best solo, but it's ridiculously spammy with the globes with someone else in the party that can attack quickly. So good.
The damage from nephalem glory doesn't seem to scale, or doesn't scale very well. Right now the main bonus from glory seems to be 10% movement speed, which is decent.
Junlea and I are running with a crusader who takes that rune to do Rift runs on T3 in under 12 minutes. The DPS output and movement speed are bonkers good. We might even start upping it to T4 because stuff dies so fast.
If all he did was use his thorns aura and shit white globes, he'd be totally worth it. The fact that he has buffs and actual skills is downright awesome.
Bwuh?
Sorry my crusader knowledge is really bad. He uses the thorns ability, whichever one causes massive amounts of damage to be reflected quickly on fire chains mobs.
That's probably either Roar (45% weapon damage as fire in a 15 yard AoE on block) or Retaliate (70% weapon damage to attacker on block) for the Punish skill, although he could also just be stacking Thorns (although I think Thorns only works specifically with melee and ranged attacks, not chains or plagued or anything like that).
So besides OWE being the best passive in the game, Unity is also incredibly good. I'm wondering if Blizz will change the way conviction works, because Unity basically lets you turn any other mantra into a straight up better mantra than conviction.
But can't you still just use Conviction and get even more damage? How is Mantra of X + Unity straight up better than Mantra of Conviction + Unity?
I don't know this answer for sure, but my assumption is that because Unity applies a damage buff for each ally affected by the mantra, you don't get anything out of it because Conviction affects enemies and not allies.
Oh, duh. I should have put that together. I haven't really been using Conviction with Unity anyway, but that's a good reminder that Unity is 100% useless with Conviction.
That said, Conviction is probably still viable in specs where you just don't use Unity as a passive.
Officially the unluckiest CCG player ever.
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SaldonasSee you space cowboy...Registered Userregular
I'm going to be testing out how well I survive after dropping Seize the Initiative. I'm thinking I should manage to be okay since my helmet blinds things. I just feel like I'm overly tanky at the expense of damage.
So besides OWE being the best passive in the game, Unity is also incredibly good. I'm wondering if Blizz will change the way conviction works, because Unity basically lets you turn any other mantra into a straight up better mantra than conviction.
But can't you still just use Conviction and get even more damage? How is Mantra of X + Unity straight up better than Mantra of Conviction + Unity?
I don't know this answer for sure, but my assumption is that because Unity applies a damage buff for each ally affected by the mantra, you don't get anything out of it because Conviction affects enemies and not allies.
Oh, duh. I should have put that together. I haven't really been using Conviction with Unity anyway, but that's a good reminder that Unity is 100% useless with Conviction.
That said, Conviction is probably still viable in specs where you just don't use Unity as a passive.
Convinction will always be useful and awesome as long as there's Annihilate.
I found a Wand of Woh this morning, which gives explosive blast 3 extra explosions. Seems pretty cool, but my guy is tooled up for cold damage at the moment. I've got some gloves which can replace the frostburns (which are quite good, I think +17% damage over the frosties).
Anyone got any ideas for a build to utilise this? I had a quick play around with teleport+calamity -> into pack of mobs -> explosive blast -> get hit, teleport out -> pepper area with frost orbs.
You are in every act in adventure mode. Just right click the map I think.
I mean, yeah
But if I start in a specific act, it is less clicks to get to where I want to go
Very small thing, but it'd be a way to streamline the farming process.
So far skeleton king killing isn't very good for legendaries but it's great for yellows and money. 47k gold a kill, and I can usually get a kill every 2 to 3 minutes. Lots and lots of gems as well, which will be more valuable if they ever decide to nerf how much goddamn gold it costs to make them. I'm down to 1.5 million.
Wouldn't it be better to have judgement with crit over shield glare?
Thats in the build. Shield Glare with the wrath gen rune gives 9 wrath per mob hit, on a 12 second cooldown. With it you can go to down on packs of mobs, instantly fill back to max wrath on the next pack. For bosses I would switch it to Taunt for similar wrath gen single target.
Build generally looks like
1. Holy damage generator
2. Fires of Heaven
3. Judgement - 80% crit
4. Laws of Valor - 100% crit damage
5. Shield Glare - 9 wrath per enemy hit. Switch to Taunt on single target bosses.
6. Another cooldown - Bombardment/Akarat/Taunt/Condemn. All of them could work.
This is pretty close to what I'm running. I experimented with a bunch of different specs and couldn't find anything I was happy with until I landed on my current one (apologies for not having all rune/skill/passive names, I'm at work so can't check):
My passives are Heavenly Strength, the one that heals you per wrath point spent, the one that gives 10% extra holy weapon damage and heals for 1% max life, and the extra wrath one.
With a CDR gem in my helm, all my cooldowns are pretty short. If I hit a group with judgment, I can spam a few beams, taunt/shield glare, spam more. Cooldowns are all back up by the next fight. With the kind of skill spam and wrath spending that's going on, the self heals are pretty solid. Additionally, between blind/taunt/root, the CC is pretty good in groups.
It also works well with current itemisation, because the generator, Fires of Heaven and Condemn are all holy damage. I tried replacing Shield Glare or taunt with Laws of Valor, but it didn't flow quite as well. If I manage to get the Crusader 4-piece bonus, I'd switch one of those out for Akarat's Champion.
After some testing, the damage from the nephalem glory procs is independent of the attack at triggered it.
Seems to be ~15% weapon damage for the lightning and ~7.5% weapon damage for the explosion, at a glance.
Edit: hmm need to examine the explosion damage more closely. Probably the same as the lightning actually
Edit: Ok the explosion definitely seems to be about half the damage of the lightning
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Landed that while speedrunning campaign on Normal for no reason other than OCD completionism. Bit surprised the base DPS doesn't go higher, is that randomized as well? Or did they just lower it from beta because the proc is so imba?
Zek on
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Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
so I'm hearing manglemaw got nerfed?
anyway I'm gonna try some chest running...
The base damage is like that on all legendary 1h swords (not sure about other types, just checked what I got).
The legendary drops I've been lately on my wizard haven't been very helpful. A hand crossbow, a bow, shoulders with str and bonus to Earthquake, a few other drops with str, a spirit stone.. I'm apparently effectively gearing every other class besides the one I'm playing
Should I jump into adventure mode once I clear Normal with a new character? Or does it make more sense to just clear all the campaign difficulties up to Torment?
You realise you don't have to complete a difficulty to move up to the next one any more right? There is no more "clearing the campiagn" multiple times, you just beat it once on what ever difficulty you want (you can change it at any time you want also). Once you have beaten the campaign once you can play adventure mode on any character.
I also noticed after running the numbers that the +X-Y elemental damage on weapons does not affect the white DPS. I thought for sure I remembered it doing that in vanilla. Seems weird since it just makes it harder to compare weapons without using the red/green numbers.
I might do some more structured testing tomorrow but I would generally say skeleton king cursed chest farming is pretty good for gold, moderate for xp, and mediocre to poor for legendary farming.
4 total legendaries over maybe 2.5 to 3 hours, but roughly 3 million gold (this is selling all yellows). The king himself never dropped a single legendary, which isn't hugely shocking, because I probably only killed him about 20 to 30 times. But his chest spawns pretty often, and there is nearly always a champ pack in the area. Very, very rarely the same waypoint will spawn a cursed chest bounty event which is well out of the way but worth doing. I think it only happened 3 times to me though out of probably 60 or 70 runs. (I could be way off with these estimates.)
I don't know if it's more or less efficient than bounty farming for money, but considering the time it can take to find some bounties, I'd say probably more. The event itself is capped at 45 seconds or you fail completely, and you only need to add on maybe another minute to find the chest and clear the potential basement area of its chest and likely treasure goblin.
Cilla Black on
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Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
Archon said he found act 4 to be the fastest for split bounty farming
So yeah, been playing around with that perma-stunlock time bubble build.
Despite being practically unable to kill anything in Torment 1, I am still a useful party member who gets complimented in public Torment 1 rift games. Every single choke point becomes an impassible wall. Every boss gets perma-stunlocked unable to do anything (Fun fact: if you use Thrown Blades as your attack, hold left click on an enemy, and as soon as you hit them you use time bubble, your time bubble will be an instant stun).
Wouldn't it be better to have judgement with crit over shield glare?
Thats in the build. Shield Glare with the wrath gen rune gives 9 wrath per mob hit, on a 12 second cooldown. With it you can go to down on packs of mobs, instantly fill back to max wrath on the next pack. For bosses I would switch it to Taunt for similar wrath gen single target.
Build generally looks like
1. Holy damage generator
2. Fires of Heaven
3. Judgement - 80% crit
4. Laws of Valor - 100% crit damage
5. Shield Glare - 9 wrath per enemy hit. Switch to Taunt on single target bosses.
6. Another cooldown - Bombardment/Akarat/Taunt/Condemn. All of them could work.
This is pretty close to what I'm running. I experimented with a bunch of different specs and couldn't find anything I was happy with until I landed on my current one (apologies for not having all rune/skill/passive names, I'm at work so can't check):
My passives are Heavenly Strength, the one that heals you per wrath point spent, the one that gives 10% extra holy weapon damage and heals for 1% max life, and the extra wrath one.
With a CDR gem in my helm, all my cooldowns are pretty short. If I hit a group with judgment, I can spam a few beams, taunt/shield glare, spam more. Cooldowns are all back up by the next fight. With the kind of skill spam and wrath spending that's going on, the self heals are pretty solid. Additionally, between blind/taunt/root, the CC is pretty good in groups.
It also works well with current itemisation, because the generator, Fires of Heaven and Condemn are all holy damage. I tried replacing Shield Glare or taunt with Laws of Valor, but it didn't flow quite as well. If I manage to get the Crusader 4-piece bonus, I'd switch one of those out for Akarat's Champion.
Dude that's nuts because I'm running about the same build (going to put Shield Glare in for the extra wrath, though, and keep Consecration.
so, has anyone else ever gotten a rift level filled with cuddle bears? Cause I did, and it was pretty amusing
also, does D3 not automatically store screenshots locally? Am I gonna have to plug it into steam or something?
Yea, you can get any area, any enemy that is in the game as far as I know.
Also, check your D3 folder inside your document folder for screenshots.
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
So Maximus is a ridiculous weapon. I didn't realize the Fire Chain between you and the demonic slave not only dealt damage, but it does some pretty freaking silly damage at that.
I just randomly started seeing 4m crits happening a halfdozen or more times per second and was wondering what the hell until I noticed it was my weapon's proc.
Posts
http://eu.battle.net/d3/en/profile/AlbinoBunny-2768/hero/39657466
My gear is probably still trash, but I feel super twinked out right now going through master.
Yeah, doing that when i get more forgotten souls, also trying to get +%fire damage on my bracers!
Now to hope that i'll someday find a Cindercoat or a Maximus for even more fire damage
Conversely, I would just stand in the middle of this and alternate Explosive Blast, Blazar and Mega Meteor until everything was dead.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Junlea and I are running with a crusader who takes that rune to do Rift runs on T3 in under 12 minutes. The DPS output and movement speed are bonkers good. We might even start upping it to T4 because stuff dies so fast.
If all he did was use his thorns aura and shit white globes, he'd be totally worth it. The fact that he has buffs and actual skills is downright awesome.
No one seems to have any concrete numbers on what the damage actually is, which is surprising. Need to do tests after work.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Bwuh?
Sorry my crusader knowledge is really bad. He uses the thorns ability, whichever one causes massive amounts of damage to be reflected quickly on fire chains mobs.
I don't know this answer for sure, but my assumption is that because Unity applies a damage buff for each ally affected by the mantra, you don't get anything out of it because Conviction affects enemies and not allies.
Switch: SW-1493-0062-4053
That's probably either Roar (45% weapon damage as fire in a 15 yard AoE on block) or Retaliate (70% weapon damage to attacker on block) for the Punish skill, although he could also just be stacking Thorns (although I think Thorns only works specifically with melee and ranged attacks, not chains or plagued or anything like that).
That said, Conviction is probably still viable in specs where you just don't use Unity as a passive.
Switch: SW-1493-0062-4053
Convinction will always be useful and awesome as long as there's Annihilate.
I was wondering why Unity didn't work, though..
what is the trick to spawning into a specific act for adventure mode every new game
it isn't a checkpoint
I'm always starting in act 2, and for the skeleton king cursed chest farming I'm playing around with, I want to be in act 1
― Marcus Aurelius
Path of Exile: themightypuck
Anyone got any ideas for a build to utilise this? I had a quick play around with teleport+calamity -> into pack of mobs -> explosive blast -> get hit, teleport out -> pepper area with frost orbs.
http://us.battle.net/d3/en/profile/Ezzyen-6216/hero/1447100
Origin: KafkaAU B-Net: Kafka#1778
So Jelly =/
That is without a doubt my #1 biggest desire. I feel like it's worth building around; Fire is especially tasty.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I mean, yeah
But if I start in a specific act, it is less clicks to get to where I want to go
Very small thing, but it'd be a way to streamline the farming process.
So far skeleton king killing isn't very good for legendaries but it's great for yellows and money. 47k gold a kill, and I can usually get a kill every 2 to 3 minutes. Lots and lots of gems as well, which will be more valuable if they ever decide to nerf how much goddamn gold it costs to make them. I'm down to 1.5 million.
This is pretty close to what I'm running. I experimented with a bunch of different specs and couldn't find anything I was happy with until I landed on my current one (apologies for not having all rune/skill/passive names, I'm at work so can't check):
1. Slash/Zeal
2. Fires of Heaven
3. Taunt (with the movement/attack speed debuff)
4. Shield Glare - wrath regen
5. Condemn - Instant explosion
6. Judgment - 80% crit
My passives are Heavenly Strength, the one that heals you per wrath point spent, the one that gives 10% extra holy weapon damage and heals for 1% max life, and the extra wrath one.
With a CDR gem in my helm, all my cooldowns are pretty short. If I hit a group with judgment, I can spam a few beams, taunt/shield glare, spam more. Cooldowns are all back up by the next fight. With the kind of skill spam and wrath spending that's going on, the self heals are pretty solid. Additionally, between blind/taunt/root, the CC is pretty good in groups.
It also works well with current itemisation, because the generator, Fires of Heaven and Condemn are all holy damage. I tried replacing Shield Glare or taunt with Laws of Valor, but it didn't flow quite as well. If I manage to get the Crusader 4-piece bonus, I'd switch one of those out for Akarat's Champion.
Yea, it seems pretty massive. This is what I'm thinking. http://us.battle.net/d3/en/calculator/wizard#WPhQSO!Sdec!Ycbccc
Origin: KafkaAU B-Net: Kafka#1778
Seems to be ~15% weapon damage for the lightning and ~7.5% weapon damage for the explosion, at a glance.
Edit: hmm need to examine the explosion damage more closely. Probably the same as the lightning actually
Edit: Ok the explosion definitely seems to be about half the damage of the lightning
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
My Digital Pin Lanyard || PAX East '13, '14, '15, '19 | PAX South '15
Landed that while speedrunning campaign on Normal for no reason other than OCD completionism. Bit surprised the base DPS doesn't go higher, is that randomized as well? Or did they just lower it from beta because the proc is so imba?
anyway I'm gonna try some chest running...
The legendary drops I've been lately on my wizard haven't been very helpful. A hand crossbow, a bow, shoulders with str and bonus to Earthquake, a few other drops with str, a spirit stone.. I'm apparently effectively gearing every other class besides the one I'm playing
It's still likely the far away best weapon, barring maybe the various elemental boosting weapon for specific builds. Maybe.
You realise you don't have to complete a difficulty to move up to the next one any more right? There is no more "clearing the campiagn" multiple times, you just beat it once on what ever difficulty you want (you can change it at any time you want also). Once you have beaten the campaign once you can play adventure mode on any character.
Hey, my avatar!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
now I just need to roll a socket on it ><
that's why we call it the struggle, you're supposed to sweat
4 total legendaries over maybe 2.5 to 3 hours, but roughly 3 million gold (this is selling all yellows). The king himself never dropped a single legendary, which isn't hugely shocking, because I probably only killed him about 20 to 30 times. But his chest spawns pretty often, and there is nearly always a champ pack in the area. Very, very rarely the same waypoint will spawn a cursed chest bounty event which is well out of the way but worth doing. I think it only happened 3 times to me though out of probably 60 or 70 runs. (I could be way off with these estimates.)
I don't know if it's more or less efficient than bounty farming for money, but considering the time it can take to find some bounties, I'd say probably more. The event itself is capped at 45 seconds or you fail completely, and you only need to add on maybe another minute to find the chest and clear the potential basement area of its chest and likely treasure goblin.
Anyone wanna try it tonight
Despite being practically unable to kill anything in Torment 1, I am still a useful party member who gets complimented in public Torment 1 rift games. Every single choke point becomes an impassible wall. Every boss gets perma-stunlocked unable to do anything (Fun fact: if you use Thrown Blades as your attack, hold left click on an enemy, and as soon as you hit them you use time bubble, your time bubble will be an instant stun).
It's like the least flashy DH, but kills things so fast
also, does D3 not automatically store screenshots locally? Am I gonna have to plug it into steam or something?
that's why we call it the struggle, you're supposed to sweat
As soon as I get 70 and stop the baddies from leveling with me, that's when shit's gonna get real.
(Seriously I hit 68 and all of a sudden the champ packs on Expert are just facerolling the fuck out of me!)
Dude that's nuts because I'm running about the same build (going to put Shield Glare in for the extra wrath, though, and keep Consecration.
Fires of Heaven is so damn boss with Judgment.
Yea, you can get any area, any enemy that is in the game as far as I know.
Also, check your D3 folder inside your document folder for screenshots.
I just randomly started seeing 4m crits happening a halfdozen or more times per second and was wondering what the hell until I noticed it was my weapon's proc.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12