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[PbP] Blood Bowl Team Manager: I wasn't joking when I said anything goes in the Chaos Cup

StericaSterica YesRegistered User, Moderator mod
edited July 2014 in Critical Failures
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rZX4BnS.pngWelcome sports fans, both in the stadium and those of you at home tuning in on Cabalvision™, to another exciting season of Blood Bowl! It's the only game out there that offers the real visceral physical contact that'll keep you glued to your seats!
And with real viscera, I might add, Bob. I didn't know a person could play that long without their intestines! aKUkr3r.png

Indeed, Jim! But that's because Blood Bowl offers only the most brutal, quick, and morally compromised players to grace the field. I have high hopes that this season won't disappoint!

I share a similar feeling, Bob. But before we dive into the real meat of today's matches, I want to pay a tribute to the real unsung heroes of Blood Bowl.

You mean the cleaning crew that have to mop up the aforementioned intestines?

No Bob, I'm actually referring to the team managers! They're a sort of glue that barely holds together this whirlwind sport and, like every season, they'll be working hard to earn the coveted Manager of the Year award from Spike! Magazine!

Frankly, they're a bunch of overpaid paper-pushers if you ask me, Jim.
Did I mention that the Team Managers' Union contributes a significant amount to our paychecks?

Like I said, Jim, they're true work horses of Blood Bowl, but they'll have their work cut out for them. It's not enough to just win the games, but to develop a team that really gets the crowd worked up.

Yes, whether it's through winning big plays, outrageous cheating, or just bribing everyone with cheap merchandise, winning the hearts (and wallets) of countless fans is the true mark of a savvy manager.

Introduction
This is Fantasy Flight's Blood Bowl: Team Manager, and it's a card game of high risks and big plays. In a nutshell, you take the role of team manager and compete against other managers to earn the most fans for your team by the end of the season. You do this by setting up your team to make major plays that get on the highlight reel of every week. This isn't a game about scoring, but rather unleashing the star power of your players in the hopes of dazzling your fans. Earning fans can be accomplished through crushing tackles to make the other side look bad, skilled running plays to show off your team, or just brutal cheating to get the crowd going. As the season progresses, you'll have the chance to hire star players, add staff members to your team such as apothecaries, get crucial team upgrades, and score potentially big contracts. It all culminates in the final week with the Blood Bowl, a huge tournament with an equally huge payout for the winner. Once the dust settles, the manager with the highest number of fans take the Spike! Magazine Manager of the Year award!

How PbP Works
Since BBTM is a pseudo-deckbuilding game (you'll had a small handful of cards to your deck), I'll be handling the game by PMing the week's hand to every manager. Since dicerolls function via an easy 1-2d6, Geth will suffice for rolling. The dice outcomes will be as follows:

1: X
2,3: Blank
4,5,6: Hit

Upgrades will work in a similar fashion. In the event a manager has an upgrade or player ability that can respond to another manager's action, the active manager should notify that player using the @ system so they are aware that they have an opportunity to pass or take an action.

How to Play
IMPORTANT NOTICE: To prevent confusion, "player" refers to the cards you'll be playing in the game, whereas "manager" refers to the real-life participants of the game.

The game takes place over a series of five rounds called "weeks" that have four highlights and a headline or tournament. A Spike! Magazine Headline is a special event that slightly twists the rules of play for that specific week. A tournament is a special highlight that we'll get into later.

The meat of the game, the Matchup Phase, is committing players to highlights. Each round, managers take turn committing a player to a highlight that has room (only two teams may occupy a highlight; one per side) until each manager has committed their entire hand or passed. When a manager passes, they can no longer commit any more players for the rest of the week, but they can carry their current hand into the next one (they can also discard any cards from their hand).

Tournaments are special highlights where all four players can join. They have much higher payouts for the winner, and also have a generous payout for the runner-up (and very trivial compensation for any losers present). The final week of every game will feature the Blood Bowl, a tournament that offers a high number of fans for the winner.

Once the Matchup Phase is over, scoring begins. Winning a highlight is simple: have the most star power, with ball possession breaking ties (if no team possesses the ball during a tie, then the highlight ends without a winner). During scoring, cheat tokens are revealed, which have one of the following effects.

Fan Frenzy: The refs didn't see your low-handed play, but the fans did and go wild. Gain 1-2 Fans
Star Power: You get away with your cheating and gain 0-3 Star Power
Ejection: A ref noticed your rule-breaking, and even decided to do something about it! That player is removed from the highlight and sent to the discard pile. All other cheating tokens, revealed or still hidden, on that player are discarded with no effect.

I highly recommend you read the rules before playing. The game is rather straight-forward and takes maybe ten minutes to really learn. We'll also be using the Sudden Death expansion, only we'll be using normal footballs.

Skills
Skills are the main draw of most players, and allow you to get an edge in points through various means. Regular skills are used when a player is first committed to a highlight, and are played in order from left to right. Downed skills are used whenever a player goes from standing to downed, and are likewise played in order from left to right. If skills are separated by a slash, then you pick either side of the slash and only use the skills on that side. With the exception of Cheating, all skills are optional.

Passing
Excellent plays with the ball are one of the key paths to victory in Blood Bowl.aKUkr3r.png
rZX4BnS.pngYou say that Jim, but did you know that one in every seven Blood Bowl games forget to even bring a ball?
That's true, Bob, but fortunately some resourceful players have found that a snotling makes a fine substitute in a pinch!
I would have never thought the little buggers could be so aerodynamic!

Whenever you use a passing skill, you may move the ball as follows:
-From an enemy player to the midfield
-From the midfield to the player that is using Passing.
-From a friendly player to the player that is using Passing.

The team with possession of the ball gains two star power, making passing an important skill.

Sprinting
It may not set the crowd on fire, but a good pair of running legs never hurt a player.aKUkr3r.png
rZX4BnS.pngTell that to the Gouged Eye player who was trampled last week by a minotaur lineman!
Well, you know what they say: "Grow by the inch; die by the foot."

Each time Sprinting is used, you may draw a card and then discard a card (the card you just drew may be discarded).

Cheating
rZX4BnS.pngAny worthwhile coach will tell you that the only bad kind of cheating is the kind where you get caught.
Assuming the ref doesn't take your bribe, anyways. And considering their salaries, the chances tend to be in your favor!aKUkr3r.png
I hear that, Jim. That's why you go for the cheaper chainsaws so you have a little left over to grease their grubby little palms!

Whenever Cheating is used, one cheating token is placed face-down on that player. Cheating is mandatory and thus careful consideration must be made when committing cheaters to the field. Ejection will remove the player from the highlight and nullify ALL other cheat tokens on that player, so commit wisely.

Tackling
rZX4BnS.pngTackling is the lifeblood of the sport! After all, what is Blood Bowl without the blood?
Agreed, Bob. It'd be like an orc without his choppa!aKUkr3r.png

Whenver Tackling is used, the manager picks an opposing player at that highlight and rolls a die based on the Star Power of the tackler and the target.

Tackler > Target: Roll two dice; Tackler's Manager picks result.
Tackler = Target: Roll one die.
Tackler < Target: Roll two dice; Target's Manager picks result.

The outcome based on the result of the die is as follows.

X: Tackler Down
Blank: Miss (No Effect)
Hit: Target Down

A standing player that gets tackled becomes downed and will typically have a lower Star Power as a result. A downed player that gets tackled becomes injured, which means they are removed from the highlight entirely and sent to their manager's discard pile. A highlight can open up to another player if that was the last player in that spot!

Regeneration
They say you can't keep a good player down, Bob.aKUkr3r.png
rZX4BnS.pngAnd a rotten player seems to stick around forever!
You can't argue with the strategic value of that stench. The Champions of Death have had a dynamite season!

Whenever Regeneration is used, roll two dice and pick one result. If that result is X, then the player is now standing.

Your Teams
Here are the teams available for play. Teams share a subdivision from which they draw their star players. The Gouged Eye will have access to different players than a Grudgebearer.

Old Word Association
Reikland Reavers: A well-rounded group of humans, they possess the ability to adapt to situations more easily than other teams.
Grudgebearers: If you're looking for a solid defensive line, then look no further than these dwarfs. Just don't expect them to pick up the ball much...if at all.
Athelorn Avengers: These elves are fast, and tend to go for the ball before the enemy team can crush their relatively weak defenses.

Chaos Wastes Confederation
Skavenblight Scramblers: Skaven are known for being quick and slippery bastards. They can't take a beating, but they try to compensate with a bit of cheating here and there.
Gouged Eye: Orcs know how to do one thing, and that's beat the tar out of the other team. You can't go wrong with brute force such as the Gouged Eye, but take care you don't get players ejected for sneaking weapons on the field.
Chaos All-Stars: The players of Chaos know how to do one thing: cheat, and cheat a lot. Sure, they may frequently lose half their team to the penalty box, but it won't matter if they've slaughtered all of the opposition.

Dark Sorcery Syndicate
Naggaroth Nightmares: The dark elves don't mess around, going straight for their opponent's jugular. They don't have the strongest tacklers, but they're a bit more flexible than you'd expect from such a violent team.
Champions of Undeath: Looking for a team with resilience? The Champions offer undead players that can get right back up after taking a hit. They may not be the strongest around, but your opponents may be reluctant to even hit them in the first place!
Black Fangs: Sure, their thralls are weak, but the vampires more than compensate for it. Even better, vampies can tackle their own teammates for a quick drink of empowering blood.

Ability Cheat Sheet
To keep myself sane, I may not always include reminder text for keyworded abilities. Check this list before asking me.
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Signing Up
Just put !Sign Up in bold along with whichever teams you prefer. We'll do this first come first serve, and people that didn't get it will be put on a list so they can get in next time.

With that said: let the best manager win!

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Sterica on
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Posts

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Reserve I'd like to see it ran first before I play.

  • PredaPreda Registered User regular
    Elf sign up!

  • jdarksunjdarksun Struggler CORegistered User regular
    sign up for vampire lords

  • robinlambertrobinlambert Registered User regular
    I would love to play! Never played. Always wanted to.

    Any room still?

  • StericaSterica Yes Registered User, Moderator mod
    Look at the posts above you. We got two slots open!

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  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Ok, so this isn't 1v1 then. I'll change over to Gouged Eye since my Goblins aren't here.

  • StericaSterica Yes Registered User, Moderator mod
    edited April 2014
    Goblins are coming in the next expansion, but it's not released yet.

    And yeah, this game goes up to four.

    Sterica on
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  • CerberusCerberus Registered User regular
    Oh hell yes... Me,me,me!

  • StericaSterica Yes Registered User, Moderator mod
    I need teams, people!

    YL9WnCY.png
  • DaemonisDaemonis Registered User regular
    edited April 2014
    Sign up, if not too late. Skavens

    Daemonis on
  • CerberusCerberus Registered User regular
    Rorus Raz wrote: »
    I need teams, people!

    Oops, Dark Elves please...
    (Dead folk as back up)

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    Black Fangs

    All our games will be at night/indoors, correct? Wouldn't want a discrimination suit on your hands...

  • robinlambertrobinlambert Registered User regular
    Sorry I wasn't sure what was taken.

    Grudgebearers - Dwarves

  • Zombie HeroZombie Hero Registered User regular
    oh man. this game.

    This should be a lot of fun to watch.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • StericaSterica Yes Registered User, Moderator mod
    edited April 2014
    WEEK ONE
    rZX4BnS.pngWelcome sports fan to the start of another exciting season! We're here live to bring you the latest scores and body counts!
    That's right, Jim. You can count on us for up-to-the-minute coverage of each game. If you want your Blood Bowl news any more current, then I suggest buying a ticket!aKUkr3r.png
    And don't cheap out and go for the nosebleeds. They're named that because of how often projectiles land there! Anyways, let's get to this week's highlights!

    Fans and Turn Order
    Jdarksun: 0
    Preda: 0
    robinlambert: 0
    Cerberus: 0

    Spike! Magazine Headline
    Salary Cap Raised! - In turn order, each manager takes the top card of his or her respective star player deck and adds it to their hand. (Ignore the Freebooter ability on these cards.)

    Star players have been added to everyone's hand.

    This week's Highlights

    1. Get Yer Head in the Game
    Zone A Payout: Two Fans
    Zone B Payout: Two Fans
    Winner's Payout: Two Staff Upgrades and One Team Upgrade

    2. Shank Yank
    Zone A Payout: One Fan
    Zone B Payout: One Fan
    Winner's Payout: Three Star Players and One Fan

    3. One-Handed Grab
    Zone A Payout: Two Fans
    Zone B Payout: One Fan
    Winner's Payout: Two Fans

    4. Cock-Eye Blocked
    Zone A Payout: Two Fans
    Zone B Payout: One Star Player
    Winner's Payout: Two Fans and One Staff Upgrade

    @jdarksun to go first. Committing one player, use any relevant abilities, and then play passes to the next player. If you want to keep things simple, you use shorthand such as "1B" or "4A" to state which highlight and zone you're committing to. Remember that only two teams can occupy a highlight (Zone A and B ) and a single team cannot occupy both zones of a highlight. If a team had players at a zone but lost them due to injury or other effects, the empty zone is once again available for other teams to commit to.

    Sterica on
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  • jdarksunjdarksun Struggler CORegistered User regular
    Vampire to 1A.
    Vampire
    3 (standing power) / 1 (downed power)
    Standing Skills: Tackling, Passing
    Downed Skills: Regeneration

    Bloodlust - When this player tackles and injures a player, assign 1 blood token to this player (blood tokens increase Star Power by 1)
    Always Hungry - When selecting a target for tackling, you may select a friendly player at this matchup instead.

    @Preda‌

  • StericaSterica Yes Registered User, Moderator mod
    edited April 2014
    Vampire at 1A has the ball. (I assume you want to use the Passing Skill)

    Sterica on
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  • jdarksunjdarksun Struggler CORegistered User regular
    derp yes

  • PredaPreda Registered User regular
    Wood Elf Lineman in 4B
    1 / 0 Guard

    @robinlambert‌

  • robinlambertrobinlambert Registered User regular
    Griff Oberwald in 2A
    4 / 1
    Skills: Passing, Passing, Sprinting

    Nerves of Steel

    Use Passing.

    @Cerberus

  • CerberusCerberus Registered User regular
    Assassin 2/1 to 2B
    Use Sprint
    @jdarksun
    @Rorus Raz

  • StericaSterica Yes Registered User, Moderator mod
    Field Update
    0JWdd9a.jpg?1

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  • jdarksunjdarksun Struggler CORegistered User regular
    Freebooter Lineman (3 / 2 Guard) to 1A

    @Preda

  • PredaPreda Registered User regular
    Wood Elf Lineman in 3A
    1 / 0 Guard

    @robinlambert‌

  • robinlambertrobinlambert Registered User regular
    Dwarf Blitzer in 4A
    3 (Standing Power) / 2 (Downed Power)
    Skills: Tackling
    Strip Ball

    @Cerberus

  • StericaSterica Yes Registered User, Moderator mod
    @robinlambert, are you not using the tackling skill on the Lineman there?

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  • robinlambertrobinlambert Registered User regular
    Sorry. Still learning how to use the skills. Thanks for helping.

    Use Tackle skill.

  • StericaSterica Yes Registered User, Moderator mod
    edited April 2014
    Geth, roll 2d6

    Two misses.

    2d6 6 [2d6=3, 3]

    Sterica on
    YL9WnCY.png
  • CerberusCerberus Registered User regular
    Play Assassin to 2B and use Tackle

  • StericaSterica Yes Registered User, Moderator mod
    edited April 2014
    Geth, roll 1d6

    Oberwald is downed and drops the ball; ball is back to midfield at Highlight 2.

    1d6 6 [1d6=6]

    Sterica on
    YL9WnCY.png
  • StericaSterica Yes Registered User, Moderator mod
    edited April 2014
    @‌jdarksun

    I won't be home until later tonight, so if you need a field report I can provide one then.

    Sterica on
    YL9WnCY.png
  • jdarksunjdarksun Struggler CORegistered User regular
    Hm. Raz, can you confirm that there's no more field openings?

  • StericaSterica Yes Registered User, Moderator mod
    @jdarksun, I believe 3B is still vacant.

    YL9WnCY.png
  • jdarksunjdarksun Struggler CORegistered User regular
    Ah, right you are.

    Vampire to 3B.
    Vampire
    3 (standing power) / 1 (downed power)
    Standing Skills: Tackling, Passing
    Downed Skills: Regeneration

    Bloodlust - When this player tackles and injures a player, assign 1 blood token to this player (blood tokens increase Star Power by 1)
    Always Hungry - When selecting a target for tackling, you may select a friendly player at this matchup instead.
    Tackle Wood Elf Lineman

    @Preda

  • StericaSterica Yes Registered User, Moderator mod
    edited April 2014
    Geth, roll 2d6

    Elf Lineman is downed; Vampire takes possession of the ball via Passing.

    2d6 11 [2d6=6, 5]

    Sterica on
    YL9WnCY.png
  • jdarksunjdarksun Struggler CORegistered User regular
    Also a blood token!

  • StericaSterica Yes Registered User, Moderator mod
    edited April 2014
    @jdarksun

    No blood token: you must injure for that to happen (tackle a player that is already downed).

    If you wish to change your turn based on that, I can let it slide.

    Sterica on
    YL9WnCY.png
  • jdarksunjdarksun Struggler CORegistered User regular
    Awwww.

    Nope, good to know for next time though.

  • PredaPreda Registered User regular
    Let's attack the vampire with a Wardancer
    3 (Standing Power) / 1 (Downed Power)
    Skills: Tackling

    Response: If this player successfully tackles an opposing player, then this player gains Sprinting.

    If the tackle get in I'll use sprint.

    Geth, roll 1d6 for vampire pounding

    vampire pounding:
    1d6 4 [1d6=4]

  • PredaPreda Registered User regular
    Vampire down, ball in the middle and @Rorus Raz‌ to give me an extra card.

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