The Witch Elf skills break up like this: she can tackle or cheat, or she can just tackle.
Normally cheating is mandatory, but her skills are broken up into two options that let you opt to not cheat if you'd rather not take the risk. Whenever you see a slash / it means you have two choices: left or right. For the Witch Elf, this is Tackling Cheating / Tackling
First, @Rorus Raz you forgot my Wardancer (and block that downed the dwarf blitzer) from highlight 4.
That said, let's unleash some violence on HL 3 placing The Death Roller in 3A
Oh sorry. I thought that was 6 rounds already? I played Griff, blocker, blitzer, runner, long beard and troll slayer. That is 6...so I am assuming that I have that part wrong.
The rules say players keep going until they have all passed, which implies you keep going until all cards are played. Maybe they clarify that in FAQ, but I'll double check. Not a big deal either way.
Highlight 3
The refs have ejected the Death Roller from the match due to lethal grinding of a Blood Bowl official.
Athelorn Avengers: 4 Star Power (1 + 3)
Black Fangs: 7 (1 + 2 + 2 + 2)
The Black Fangs win the highlight!
Highlight 4
Grudgebearers: 2 Star Power (2)
Athelorn Avengers: 8 (2 + 2 + 3 + 1)
The Athelorn Avengers win the highlight!
Scoring
Black Fangs: +5 Fans, One Team Upgrade, One Staff Upgrade (choose from two)
Athelorn Avengers: +4 Fans, One Star Player, One Staff Upgrade
Grudgebearers: +3 Fans
Naggaroth Nightmares: +4 Fans, One Star Player (choose from three)
I'll PM the upgrades to each player shortly, and you must PM back whatever choices you have made (if necessary). Once all players have given me their decisions, I'll announce them and begin the next week.
Alright, we're green for next week. I have to run a few errands and then I'll post hands and the week's highlights.
Also: I will be at PAX East this weekend, which means I'll be gone from Thursday to Monday. Field Reports likely won't come until Tuesday since Monday is going to be spent playing catch-up on school work and such.
I can't believe the Death Roller got an ejection for cheating!
Well Bob, it did grind up several refs. Which might explain why a contract dispute is ongoing!
Fine by me, Jim. Whenever the refs get their caps on too tight, it only means one thing.
It means the cheating gets more outrageous and violent! This should be a good week in Blood Bowl!
Fans & Turn Order
Preda: 4
Staff & Team Upgrades
Tackling Coach
End of Game: +1 Fan
Matchup Action: Exhaust this card to let the player you just committed use the Tackling skill.
robinlambert: 3 Cerberus: 4 jdarksun: 5
Staff & Team Upgrade
Cheating Coach
End of Game: +1 Fan
Matchup Action: Exhaust to allow the player you just committed to use the Cheating skill.
Ravenous Hunger
Matchup Action: Exhaust this card to allow one of your standing players that has a standing Tackling Skill to use Tackling.
Spike! Magazine Headline
Referee Contract Dispute - Whenever a player uses the Cheating skill, they get an additional cheating token (this ONLY applies to the Cheating skill, and other abilities or effects that would give a player a cheating token are not affected)
Highlights
Rule Reminder - Contracts are deals with Cabalvision that can have potentially lucrative payouts. When awarded a contract, you are not allowed to see how many fans it is worth until the end of the game. A contract is worth anywhere from 2-5 fans, with two fans being the most common outcome.
1. Goal Line Plunge
Zone A: Two Fans
Zone B: One Staff Upgrade
Winner's Payout: One Staff Upgrade, One Team Upgrade, One Star Player
2. Illegal Carry
Zone A: One Star Player
Zone B: One Fan, One Star Player
Winner's Payout: One Fan, One Contract
3. No Safety
Zone A: One Contract
Zone B: Three Fans
Winner's Payout: One Star Player
4. A Rotten Sneak
Zone A: One Fan
Zone B: Two Fans
Winner's Payout: One Contract OR Two Star Players
@Preda to start the match (please note the new turn order)
This is day three of no word from @robinlambert. That could be bad, Jim
Bad, but not unprecedented, Bob. Did you know that 38% of Blood Bowl managers get their position on account of their predecessor having lethal "accidents"?
Posts
I thought it happened after all our 6 plays? Did I read that wrong?
Normally cheating is mandatory, but her skills are broken up into two options that let you opt to not cheat if you'd rather not take the risk. Whenever you see a slash / it means you have two choices: left or right. For the Witch Elf, this is Tackling Cheating / Tackling
@Preda
Penny Arcade Rockstar Social Club / This is why I despise cyclists
That said, let's unleash some violence on HL 3 placing The Death Roller in 3A
5 / 0
Skills: Tackling, Tackling, Tackling, Cheating
Response: Whenever this player successfully tackles an opposing player, assign a cheating token to this player.
And starting to down some thrall...
Geth, roll 2d6 for first thrall linemen squishing
Geth roll 2d6 for second thrall lineman splatting
Both tackles successful, Death Roller gains two cheat tokens.
Geth roll 2d6 for thrall thrower with the ball crunching
The Death Roller only gets a cheating token if it SUCCESSFULLY tackles an opposing player, so it has three tokens total.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Dward Longbeard to 2A
1 / 0
Guard
@cerebus
@cerberus
Dark Elf line man to 2b
Highlight 1
Black Fangs: 8 Star Power (3 + 3 + 2)
Naggaroth Nightmares: 1
The Black Fangs win the highlight!
Highlight 2
The Troll Slayer uses an axe that isn't regulation size. It goes unnoticed, increasing his star power by 1.
Grudgebearers: 9 Star Power (1 + 0 + 4 + 3 + 1)
Naggaroth Nightmares: 11 (1 + 2 + 2 + 3 + 3)
The Naggaroth Nightmares win the highlight!
Highlight 3
The refs have ejected the Death Roller from the match due to lethal grinding of a Blood Bowl official.
Athelorn Avengers: 4 Star Power (1 + 3)
Black Fangs: 7 (1 + 2 + 2 + 2)
The Black Fangs win the highlight!
Highlight 4
Grudgebearers: 2 Star Power (2)
Athelorn Avengers: 8 (2 + 2 + 3 + 1)
The Athelorn Avengers win the highlight!
Black Fangs: +5 Fans, One Team Upgrade, One Staff Upgrade (choose from two)
Athelorn Avengers: +4 Fans, One Star Player, One Staff Upgrade
Grudgebearers: +3 Fans
Naggaroth Nightmares: +4 Fans, One Star Player (choose from three)
I'll PM the upgrades to each player shortly, and you must PM back whatever choices you have made (if necessary). Once all players have given me their decisions, I'll announce them and begin the next week.
Also: I will be at PAX East this weekend, which means I'll be gone from Thursday to Monday. Field Reports likely won't come until Tuesday since Monday is going to be spent playing catch-up on school work and such.
Here are the gains for each manager.
Jdarksun
Staff Upgrade: Cheating Coach
End of Game: +1 Fan
Matchup Action: Exhaust to allow the player you just committed to use the Cheating skill.
Team Upgrade: Ravenous Hunger
Matchup Action: Exhaust this card to allow one of your standing players that has a standing Tackling Skill to use Tackling.
You can only afford but so much staff, so you have to choose between one of these two staff upgrades.
Cerberus
Star Player: Jabber
4 / 1
Standing Skills: Passing, Sprinting
Downed Skills: Sprinting
Dump Off
Preda
Staff Upgrade: Tackling Coach
End of Game: +1 Fan
Matchup Action: Exhaust this card to let the player you just committed use the Tackling skill.
Star Player: Freebooter Lineman
3 / 2
Guard
Freebooter (Preda removed a Wood Elf Lineman from the deck)
Fine by me, Jim. Whenever the refs get their caps on too tight, it only means one thing.
Fans & Turn Order
Preda: 4
Staff & Team Upgrades
End of Game: +1 Fan
Matchup Action: Exhaust this card to let the player you just committed use the Tackling skill.
Cerberus: 4
jdarksun: 5
Staff & Team Upgrade
End of Game: +1 Fan
Matchup Action: Exhaust to allow the player you just committed to use the Cheating skill.
Ravenous Hunger
Matchup Action: Exhaust this card to allow one of your standing players that has a standing Tackling Skill to use Tackling.
Spike! Magazine Headline
Referee Contract Dispute - Whenever a player uses the Cheating skill, they get an additional cheating token (this ONLY applies to the Cheating skill, and other abilities or effects that would give a player a cheating token are not affected)
Highlights
Rule Reminder - Contracts are deals with Cabalvision that can have potentially lucrative payouts. When awarded a contract, you are not allowed to see how many fans it is worth until the end of the game. A contract is worth anywhere from 2-5 fans, with two fans being the most common outcome.
1. Goal Line Plunge
Zone A: Two Fans
Zone B: One Staff Upgrade
Winner's Payout: One Staff Upgrade, One Team Upgrade, One Star Player
2. Illegal Carry
Zone A: One Star Player
Zone B: One Fan, One Star Player
Winner's Payout: One Fan, One Contract
3. No Safety
Zone A: One Contract
Zone B: Three Fans
Winner's Payout: One Star Player
4. A Rotten Sneak
Zone A: One Fan
Zone B: Two Fans
Winner's Payout: One Contract OR Two Star Players
@Preda to start the match (please note the new turn order)
2 / 1
Skills: Passing, Sprinting, Sprinting
Get the ball and 2 cards from @Rorus Raz
Meanwhile, @robinlambert could go.
@cerebus up
Also since robinlambert spelled it wrong, @Cerberus next.
If you have ANY questions, PM them to me and I might be able to help you when I get a free minute during lunch or something.
2 / 1
Standing Skills: Passing OR Sprinting
Downed Skills: Sprinting
Dump-Off
To 2A - use Sprinting
@jdarksun is up
@Preda
Penny Arcade Rockstar Social Club / This is why I despise cyclists
2 / 1
Standing Skills: Passing, Passing
Use pass and get the ball.
@Rorus Raz , the card was for Cerberus not for me.
@robinlambert to play meanwhile.
Drew a different card for Cerberus and PM'd it to him.
Sounds like someone bribed the ref
I will ditch a Dark Elf lineman following the sprint.
@Cerberus up