I'm here to enlighten you, or remind you, about the sweetness that was
Command & Conquer Renegade.
C&C:R was an FPS game that came from RTS roots. Plunging the player into the battlefield, with buildngs, vehicles, and units we were all familiar with, was effectively just shy of an orgasm.
You were turning this:
into this:
It was a brand new experience for the genre, allowing players to actually drive or pilot many of the vehicles they grew to enjoy in the RTS. What really put this game into greatness though, was its multiplayer.
Two sides, GDI and Nod. Each side starting with a base, pulled straight from the RTS. You'd have your Barracks, your War Factory, your Power Plant, and so on. Each of these structures a strategical point for you to defend, and your enemy to destroy. The game offered an enormous amount of options to tackle your opponenets. With 10 types of infantry to chose from; ranging between riflemen, to flamethrowers, to engineers, to portable ion cannon wielding mad scientist. Not to mention the vehicles; The Nod Recon Bike, the Stealth Tank, the MLRS, or of course, the Mammoth, and more. All of these at your finger tips.
What most don't know is a sequal was in the early phases of development. Renegade 2 was designed to be the link between Red Alert, and Tiberian Dawn. Teaching us how we went from Tesla Coil's to Obelisks, MiGs to Orcas, it is without doubt, this game would be made of win and awesome.
Unfortunately, it was scraped. Sometime between the purchase of Westwood by EA, Renegade 2 was lost. Its now simply a mutter amongst fans. All seemed lost with the horribly campy Red Alert 2, and eventually the C&C Generals (zomg, Iraqis with acid-shooting Tractors!). We feared it would be simply a page in history.
A new light came, however. C&C3 Tiberium Wars. Kane was back (both the leader of Nod, and the Director of the games). C&C3 seems to be doing exceptionally well on the market. Hopefully, for us, this means the possible revitilzation of Renegade 2. Whether it be for a link between Red Alert and Tiberian Dawn, or possibly a setting found closer to C&C3, it goes without saying, the game would be glorious.
This thread is to praise that which was Renegade, and to salivate over the idea of a sequal. To begin the Salivation process, here are some screens to remember that which was holy.
Edit:
Here are what few Renegade 2 screenshots we ever got:
Posts
Pokemon Safari - Sneasel, Pawniard, ????
I Renegade
I loved this game, as it gave everyone on the team a fair chance to participate. Engineers, which could repair building, would get insane points for actually repairing, enough to compete against the players in the front lines.
Pokemon Safari - Sneasel, Pawniard, ????
Pokemon Safari - Sneasel, Pawniard, ????
And the thing about engi points: this is one of the few games that actually does not gimp players for wanting to do support. If you had a good team, it was easy to storm a base with tanks/MRLs/artillery with 1 or 2 engis repairing each vehicle. Awesome. Or having 3 follow behind a Mammoth, unstoppable.
I didn't know it then, but one of the most enjoyable experiences I'd ever have was nuking the shit out of the Nod base with that little ion cannon tagger thing. I'd scream "I die for Allah!" at the top of my lungs right as everybody on the other team realized that a big blue beam was about to decimate them.
Pokemon Safari - Sneasel, Pawniard, ????
Actually, I distinctly remember there being a demo of multiplayer that comes with the game. Its only one level "unless you mod the file", but its surprisingly satisfactory.
Pokemon Safari - Sneasel, Pawniard, ????
Fuck you Temple of Nod, fuck you.
Pokemon Safari - Sneasel, Pawniard, ????
It was pure awesome. I can remember a few of my feats, like running around with the tiberium uzi in one map, and two stealth tanks were trying to run me over - I killed them both.
Or the times where I would select an engineer (whatever they were called) and jump into a jeep, drive suiceide-style to the obelesk and detonate that fucker's main terminal with all the explosives I had.
Someone in our class was a bastard sniper. We was godly at it, and every time he killed someone who would make this obnoxious noise that I can't even repeat. We heard it a lot.
This and AvP:2 are the best multiplayer games that just don't get played any more.
If you didn't play the single-player, the buildings are about 50 times bigger on the inside. A single Hand of Nod goes underground for something like 5 stories, with barracks, cafeterias, training rooms, and other rooms, all leading down to the big control pad that needed to be taken out.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
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That's the reason I hated the SP campaign. All the HoN's were pretty homogenous, which wore on me after a bit. The outside stuff was fun, especially that one mission where you were given the tank and could just run on pure havoc and hatred and tear the shit out of everything within range. Which was everything.
Oh god. At first, you don't like the boink. Then after a while, it's the best sound ever. Seriously.
*SNIPE* Boink!
Pokemon Safari - Sneasel, Pawniard, ????
The best was in the MP demo when the netcode was still buggy as all hell. You'd snipe like 20 people and then you hear a ton of rapid boinking noises as the game would catch up.
Also, placing nuke/ion beacons in places that are damn near impossible to get to. Like inside the vehicle bay of the war factory for instance. Then you find somewhere to hide and watch as the engineers scramble around trying in vain to find it.
And didn't this basicly lay the ground work for the battlefield games? Anyway, I'd be in for a game on. Long as it's between midnight and 3/4 am.