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The jig is up, The news is out, They finally found me: The Renegade

KorKor Known to detonate from time to timeRegistered User regular
edited April 2007 in Games and Technology
I'm here to enlighten you, or remind you, about the sweetness that was Command & Conquer Renegade.

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C&C:R was an FPS game that came from RTS roots. Plunging the player into the battlefield, with buildngs, vehicles, and units we were all familiar with, was effectively just shy of an orgasm.

You were turning this:

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into this:

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It was a brand new experience for the genre, allowing players to actually drive or pilot many of the vehicles they grew to enjoy in the RTS. What really put this game into greatness though, was its multiplayer.

Two sides, GDI and Nod. Each side starting with a base, pulled straight from the RTS. You'd have your Barracks, your War Factory, your Power Plant, and so on. Each of these structures a strategical point for you to defend, and your enemy to destroy. The game offered an enormous amount of options to tackle your opponenets. With 10 types of infantry to chose from; ranging between riflemen, to flamethrowers, to engineers, to portable ion cannon wielding mad scientist. Not to mention the vehicles; The Nod Recon Bike, the Stealth Tank, the MLRS, or of course, the Mammoth, and more. All of these at your finger tips.


What most don't know is a sequal was in the early phases of development. Renegade 2 was designed to be the link between Red Alert, and Tiberian Dawn. Teaching us how we went from Tesla Coil's to Obelisks, MiGs to Orcas, it is without doubt, this game would be made of win and awesome.

Unfortunately, it was scraped. Sometime between the purchase of Westwood by EA, Renegade 2 was lost. Its now simply a mutter amongst fans. All seemed lost with the horribly campy Red Alert 2, and eventually the C&C Generals (zomg, Iraqis with acid-shooting Tractors!). We feared it would be simply a page in history.

A new light came, however. C&C3 Tiberium Wars. Kane was back (both the leader of Nod, and the Director of the games). C&C3 seems to be doing exceptionally well on the market. Hopefully, for us, this means the possible revitilzation of Renegade 2. Whether it be for a link between Red Alert and Tiberian Dawn, or possibly a setting found closer to C&C3, it goes without saying, the game would be glorious.

This thread is to praise that which was Renegade, and to salivate over the idea of a sequal. To begin the Salivation process, here are some screens to remember that which was holy.


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Edit:

Here are what few Renegade 2 screenshots we ever got:

renegade2_032503_01.jpg

renegade2_032503_03.jpg

renegade2_032503_07.jpg

renegade2_032503_09.jpg

DS Code: 3050-7671-2707
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Kor on

Posts

  • precisionkprecisionk Registered User regular
    edited April 2007
    This game was awesome, but the tank abuse was nuts. However, simply seeing the Obelisk of Light fry someone is simply an amazing thing to experience first hand.

    precisionk on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    Nothing better than running your enemies over with a vehicle they can't see.

    Kor on
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2007
    I played this daily before my computer died.

    I <3 Renegade

    FyreWulff on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    I used to attend a weekly LAN party in my local town. I tried for months to get this game into our cycle (including Battlefield DC, Warcraft III, and UT2K4), but for some reason, it never took.

    I loved this game, as it gave everyone on the team a fair chance to participate. Engineers, which could repair building, would get insane points for actually repairing, enough to compete against the players in the front lines.

    Kor on
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • DírhaelDírhael NorwayRegistered User regular
    edited April 2007
    I remember that game. Unfortunately, I also remember hating it after playing the demo. Good idea, just not well enough executed.

    Dírhael on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    What didn't you like about it?

    Kor on
    DS Code: 3050-7671-2707
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2007
    The final game is WAY better than the demo. The demo also won't have the flying vehicles (Orcas, apaches, and the chinook) which are redicolousy fun and easy to use, and there's nothing more badass than dropping SBHs off on top of buildings with the chinook so that they can get to work laying down nuke beacons 8-)

    And the thing about engi points: this is one of the few games that actually does not gimp players for wanting to do support. If you had a good team, it was easy to storm a base with tanks/MRLs/artillery with 1 or 2 engis repairing each vehicle. Awesome. Or having 3 follow behind a Mammoth, unstoppable.

    FyreWulff on
  • DírhaelDírhael NorwayRegistered User regular
    edited April 2007
    Kor wrote: »
    What didn't you like about it?
    It's been a while now so I don't really remember exactly what, but I seem to remember it being bugged beyond belief. Of course, this was a demo so it was most likely patched eventually but it really was so bad that I never gave it another try.

    Dírhael on
  • Wonder_HippieWonder_Hippie __BANNED USERS regular
    edited April 2007
    Unlike Kor, I actually did manage to shove this into the rotation in my LAN parties. We'd have as many as 16 people at these things (small, but it was pretty good considering it was nothing but close friends), so we'd split up into two rooms and do 8v8.

    I didn't know it then, but one of the most enjoyable experiences I'd ever have was nuking the shit out of the Nod base with that little ion cannon tagger thing. I'd scream "I die for Allah!" at the top of my lungs right as everybody on the other team realized that a big blue beam was about to decimate them.

    Wonder_Hippie on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    Hell, I got plenty of enjoyment, just taking the Nod Recon Bike (faster vehicle) off some sweet jumps, when I was bored. :P

    Kor on
    DS Code: 3050-7671-2707
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  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited April 2007
    This is the most interesting game I never got to play in multiplayer. :|

    Echo on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    If you have the game, I believe it has bots to play around with.

    Actually, I distinctly remember there being a demo of multiplayer that comes with the game. Its only one level "unless you mod the file", but its surprisingly satisfactory.

    Kor on
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • Wonder_HippieWonder_Hippie __BANNED USERS regular
    edited April 2007
    I'm going to break out my old copy and see if it runs in XP. I remember absolutely hating the SP, but we should get some MP going.

    Wonder_Hippie on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    The single player wasn't too bad, until you got to the second half of the game. When an FPS' level is lasting longer than its RTS' counter part (read: the last GDI level of Tiberian dawn) then something is very very wrong.

    Fuck you Temple of Nod, fuck you.

    Kor on
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited April 2007
    Oh MAN. The year this came out, I was taking a college level computer repair course in highschool. It took up half our day. Luckily for us, there were PLENTY of times where we'd either finish our work early or the instructor had nothing for us. So, with the entire class networked, we would play this.

    It was pure awesome. I can remember a few of my feats, like running around with the tiberium uzi in one map, and two stealth tanks were trying to run me over - I killed them both.

    Or the times where I would select an engineer (whatever they were called) and jump into a jeep, drive suiceide-style to the obelesk and detonate that fucker's main terminal with all the explosives I had.

    Someone in our class was a bastard sniper. We was godly at it, and every time he killed someone who would make this obnoxious noise that I can't even repeat. We heard it a lot.

    Henroid on
  • homeobockshomeobocks Registered User regular
    edited April 2007
    Renedage was pure awesome. I doubt I've ever spent more time in multiplayer than any other game.

    homeobocks on
  • eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited April 2007
    I still have fond memories of me, being a GDI Engineer, sneaking into the troublesome Hand of Nod that just wouldnt fucking die that match. Luckily I got there when the room to repair it was temporarily empty, planted an explosive under the repair station and got the fuck out of it... Orcas were blasting it from the sky, I make it out of the Nod base and detonate my charge only to have the kill log spammed with 9 kills at once, I hear a massive glorious *Boink* followed by a Hand of Nod Destroyed and countless WTF?s.

    eelektrik on
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  • ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited April 2007
    Shameful:
    I played this more than Tribes 2.

    This and AvP:2 are the best multiplayer games that just don't get played any more.

    Imperfect on
  • eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited April 2007
    I played the hell out of Starsiege: Tribes, but never played Tribes 2...

    eelektrik on
    (She/Her)
  • BursarBursar Hee Noooo! PDX areaRegistered User regular
    edited April 2007
    I loved how Engineers were simultaneously the weakest and most powerful class. On the on hand, their weaponry was pretty crap (barring the all-around awesome pistol), but 3 or four Engies could take out a building in ten seconds if they got inside.

    If you didn't play the single-player, the buildings are about 50 times bigger on the inside. A single Hand of Nod goes underground for something like 5 stories, with barracks, cafeterias, training rooms, and other rooms, all leading down to the big control pad that needed to be taken out.

    Bursar on
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  • Wonder_HippieWonder_Hippie __BANNED USERS regular
    edited April 2007
    Bursar wrote: »
    I loved how Engineers were simultaneously the weakest and most powerful class. On the on hand, their weaponry was pretty crap (barring the all-around awesome pistol), but 3 or four Engies could take out a building in ten seconds if they got inside.

    If you didn't play the single-player, the buildings are about 50 times bigger on the inside. A single Hand of Nod goes underground for something like 5 stories, with barracks, cafeterias, training rooms, and other rooms, all leading down to the big control pad that needed to be taken out.

    That's the reason I hated the SP campaign. All the HoN's were pretty homogenous, which wore on me after a bit. The outside stuff was fun, especially that one mission where you were given the tank and could just run on pure havoc and hatred and tear the shit out of everything within range. Which was everything.

    Wonder_Hippie on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2007
    I played on Gamespy's 40-man server. It actually made Under not turn into a stalemate all the time, but smaller maps like ... the one with big tiberium fields between the two bases and 3 vehicle paths and two tunnel systems (no defenses), and not the one with the big cliff in the middle that got a Flying variant. Those games were crazy. One time I got us to win by saving us loads of time and just buying the vehicles for everybody, as it took too much time for people to go inside a building, buy a tank, then walk out..

    FyreWulff on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2007
    eelektrik wrote: »
    I still have fond memories of me, being a GDI Engineer, sneaking into the troublesome Hand of Nod that just wouldnt fucking die that match. Luckily I got there when the room to repair it was temporarily empty, planted an explosive under the repair station and got the fuck out of it... Orcas were blasting it from the sky, I make it out of the Nod base and detonate my charge only to have the kill log spammed with 9 kills at once, I hear a massive glorious *Boink* followed by a Hand of Nod Destroyed and countless WTF?s.

    Oh god. At first, you don't like the boink. Then after a while, it's the best sound ever. Seriously.

    *SNIPE* Boink!

    FyreWulff on
  • KorKor Known to detonate from time to time Registered User regular
    edited April 2007
    I don't remember this boink noise, but I am getting progressivly more interested in a Game ON.

    Kor on
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2007
    It was the noise that played anytime you killed anybody.

    FyreWulff on
  • homeobockshomeobocks Registered User regular
    edited April 2007
    I seem to remember switching the "boink" sound to some guy saying "Minty fresh!".

    homeobocks on
  • HappylilElfHappylilElf Registered User regular
    edited April 2007
    I remember doing a mammoth tank rush with about 9 other people one time. We came over the hill and they were trying for a flame tank rush. Watching 8 flme tanks stop in unison and scatter for cover was glorious.

    The best was in the MP demo when the netcode was still buggy as all hell. You'd snipe like 20 people and then you hear a ton of rapid boinking noises as the game would catch up.

    Also, placing nuke/ion beacons in places that are damn near impossible to get to. Like inside the vehicle bay of the war factory for instance. Then you find somewhere to hide and watch as the engineers scramble around trying in vain to find it.

    HappylilElf on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited April 2007
    A couple of things: This is the 2nd reason I bought C&C: The First Decade (1st reason being all the games for like $40)

    And didn't this basicly lay the ground work for the battlefield games? Anyway, I'd be in for a game on. Long as it's between midnight and 3/4 am.

    Nocren on
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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited April 2007
    So, uh, Game Freaking On or what?

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited April 2007
    I went and installed it again, surprised that it actually does support widescreen resolutions, but apparently Westwood Online is no more, and clicking the Gamespy button made my computer freeze up, so, I uninstalled it...

    eelektrik on
    (She/Her)
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited April 2007
    There was a workaround (similar to what needs to be done with RA2 and C&C2) but I'm not sure where to look for it.

    Nocren on
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  • mistergokumistergoku Registered User regular
    edited April 2007
    ...and the story mode had the voice of Odo!

    mistergoku on
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