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Alright, I was going to buy an LCD monitor off of NewEgg but they wanted to charge me $90 shipping for it (I'm in Alaska) so fuck them. However, looking around on ZipZoomFly, I found a nice 22-inch LCD for only $250 and only about $20 in shipping and handling. However, some guys have told me a 22-inch LCD isn't a good idea for gaming. Having looked at similar LCDs in stores, I can see the increased workspace is a huge advantage for me. I do video editing and 3d animation, plus some gaming, so I like a big screen.
Looks to be very similar to the one you're looking at, by the same company and everything.
Since I've had it for such a short time, I haven't done too extensive testing on it or anything, but it seems to work really well from what I can see. I've tried out Guild Wars, Dawn of War, and GTA: San Andreas, and I haven't had any problems. The only thing that was a little annoying was getting the updated display drivers for my card so that I could actually display in 1680x1050.
Granted, this was an upgrade from my probably 8+ year old 17" crt, so it might not be up to some people's high standards, but it looks damn nice to me.
I got to use a 24 inch monitor in my graphic design class last semester. It was so awesome. I would say it is a good idea since you will have a sweet video card that should have no trouble running native res.
I think you'll find yourself enjoying the single large display to two 17" CRTs. Those CRTs at best are running at 1280x1024, more likely 1024x768 each. Logically the 22" LCD will give you fewer pixels. In reality however those 17" CRTs are only actually able to display maybe 960 or so horizontal pixels if that. Going to the LCD will give you more real life pixels to work with and nor break in the middle of your desktop to account for the bezels on the CRTs.
As for gaming, I wouldn't worry about it. Most decent LCD panels anymore have a latency below 15ms which is more than good enough for your gaming needs. 15ms equates to a little better than 60Hz so you shouldn't see any ghosting artifacts even in highly dynamic scenes. LCDs with a 6ms response time are becoming more common and cheaper as well.
The problems that I've heard regarding 22" displays are that they only display 1680x1050, which is the same as 20" displays' max resolution. So, people have complained about the image being "fuzzy", as it's essentially just a stretched 20" (or 20.1") picture.
I've never used a 22" myself, but my friend has a 20" that he's really happy with. I'm planning to just get a 20" in a few months, as resolution matters more to me than physical size, and the extra 2 inches aren't worth the higher price (in my opinion). I think if you really want something better than 20", it might be worth it to go all out and get a 24" screen (Dell 2407 maybe?), as those will actually give you more screen real estate, not just a physically larger picture.
The problems that I've heard regarding 22" displays are that they only display 1680x1050, which is the same as 20" displays' max resolution. So, people have complained about the image being "fuzzy", as it's essentially just a stretched 20" (or 20.1") picture.
I've never used a 22" myself, but my friend has a 20" that he's really happy with. I'm planning to just get a 20" in a few months, as resolution matters more to me than physical size, and the extra 2 inches aren't worth the higher price (in my opinion). I think if you really want something better than 20", it might be worth it to go all out and get a 24" screen (Dell 2407 maybe?), as those will actually give you more screen real estate, not just a physically larger picture.
How important is resolution?
Not as important as you might think. According to the Imaging Science Foundation, a group that consults for home-theater maufacturers and trains professional video calibrators, the most important aspect of picture quality is contrast ratio, the second most important is color saturation, and the third is color accuracy. Resolution comes in a distant fourth, despite being easily the most-talked-about HDTV spec today.
After playing Half Life 2 at 640*480 without even realizing it I am apt to agree. In fact, I'm going to grab a digital camera and we can all play "Guess that resolution"
you'd have to be pretty blind to not notice the difference between 640x480 and 1680x1050.
while we're playing "guess that resolution" we'll also play "guess the contrast ratio".
The lines are from the camera, not the tv. I will try to take some better pictures tomorrow (I might even edit those out before anyone sees them)
I'm not sure what you're trying to prove with these pictures. The first one is obviously not set in the right aspect ratio so it's stretching the image and looks terrible. It would also be stupid to try to compare detail from such poor digital camera shots.
For televisions, resolution may not be as important as most people think, but it is for your computer monitor which you sit much closer to. If you can't tell the difference between 640x480 and 1680x1050 while sitting 2 feet from your computer screen, get your eyes checked.
As for myself, I have been using a 24 inch Dell for a long time now and it's probably one of the best technology related buys I have ever made.
The lines are from the camera, not the tv. I will try to take some better pictures tomorrow (I might even edit those out before anyone sees them)
I'm not sure what you're trying to prove with these pictures. The first one is obviously not set in the right aspect ratio so it's stretching the image and looks terrible. It would also be stupid to try to compare detail from such poor digital camera shots.
For televisions, resolution may not be as important as most people think, but it is for your computer monitor which you sit much closer to. If you can't tell the difference between 640x480 and 1680x1050 while sitting 2 feet from your computer screen, get your eyes checked.
As for myself, I have been using a 24 inch Dell for a long time now and it's probably one of the best technology related buys I have ever made.
the thing is resolution is important even in TVs. I used to play with my brother over xbox live. he was viewing his game in HD, and I was stuck SD at the time. I couldnt see most of the enemies in the distance because they were just blobs or looked like random pixels mixed into the background. I couldn't see if my enemy was mixed in with foliage even at medium range, while my brother saw the enemies just fine and could recognise all their human features, giving him a distinct advantage over me.
Just get the 22" widescreen. Unless you have a 20" widescreen to compare it to, the difference in pixel size is not appreciable because you have no frame of reference. Now, hopefully you have a video card that can push 1680x1050 in most games, because LCDs look best at their native resolution. Running an LCD at anything other than the native resolution will lead to some degree of blurriness.
Just get the 22" widescreen. Unless you have a 20" widescreen to compare it to, the difference in pixel size is not appreciable because you have no frame of reference. Now, hopefully you have a video card that can push 1680x1050 in most games, because LCDs look best at their native resolution. Running an LCD at anything other than the native resolution will lead to some degree of blurriness.
unless you play really really old games.. you won't notice that you're getting a blurry mess
I played fallout and it looked just fine.. lol
anyways.. I believe most modern cards do 1680x just fine.. atleats my 6600 does.. :P
I'm not saying your card can't display 1680x1050, but I doubt it will run games like Oblivion or Supreme Commander at that resolution at a playable framerate.
I'm not saying your card can't display 1680x1050, but I doubt it will run games like Oblivion or Supreme Commander at that resolution at a playable framerate.
Personally, I plan to use both my 17", one on each side. I can't afford two twin 20" monitors or even a 24". My video card is an 8800GTS fueled with a C2D and 4gb Dominator RAM so it can push out top resolution, no problem. :P I'd like to get a second 22" sometime next winter but we'll see.
I think I am going to go ahead and get this LCD, I saw one in store and I couldn't really tell a difference. I haven't played on an LCD before so I don't think I'll really notice anything.
Have they fixed the view angle things in flat screen monitors? Back in the day (bunch of years ago) you had to sit right in front of them to be able to see anything, if you were off at an angle they image would get dark and you would lose some of the image.
Are bigger screens useful in (RTS)games? Or just prettier?
Are you talking about resolutions or physical size? Either way, I'm not sure I'm any better at them because of the larger screen, but they do look a hell of a lot prettier.
Have they fixed the view angle things in flat screen monitors? Back in the day (bunch of years ago) you had to sit right in front of them to be able to see anything, if you were off at an angle they image would get dark and you would lose some of the image.
Anything new in that?
Viewing angle was universally crap until a few years ago but it's negligible nowadays. This monitor has an especially wide angle, even.
I game on a 20" imac, but I want a second 20" that I'l just switch off for games (or just run iTunes etc on)
Personally I'd go for two 20"s than one 22", as the image will be stretched at 22"
You haven't seen a 22" monitor obviously. The image isn't stretched. The pixels of the LCD are physically larger. That's all. It's like the difference between a 42" HDTV and a 46" HDTV.
Are bigger screens useful in (RTS)games? Or just prettier?
Depends. If you run it at the same resolution as the smaller screen, then no, because the same amount of game area is visible. If the larger monitor supports a higher resolution (generally true with LCDs), you can zoom out farther, enabling you to see a larger portion of the map and still have just as much detail. Widescreen monitors are especially useful in this regard.
Are bigger screens useful in (RTS)games? Or just prettier?
Depends. If you run it at the same resolution as the smaller screen, then no, because the same amount of game area is visible. If the larger monitor supports a higher resolution (generally true with LCDs), you can zoom out farther, enabling you to see a larger portion of the map and still have just as much detail. Widescreen monitors are especially useful in this regard.[/QUOTE]
A lot of RTS games just have fixed zoom levels so it really doesn't make a difference in a lot of them, so whilst you may get more detail (the pretties) you really don't gain anything tactically.
Keep in mind you don't NEED to run at the native res of a monitor. I'm typing this on a 1680x1050 monitor powered by a 9600. The stretching in games that don't support widescreen or that I can't run in widescreen really isn't noticeable, even in text-heavy games like Planescape: Torment or something.
Depends. If you run it at the same resolution as the smaller screen, then no, because the same amount of game area is visible. If the larger monitor supports a higher resolution (generally true with LCDs), you can zoom out farther, enabling you to see a larger portion of the map and still have just as much detail. Widescreen monitors are especially useful in this regard.
A lot of RTS games just have fixed zoom levels so it really doesn't make a difference in a lot of them, so whilst you may get more detail (the pretties) you really don't gain anything tactically.
I don't play a lot of RTS's, but I thought they did away with fixed view/fixed zoom when they made the transition to 3D engines, Warcraft 3 aside. In my opinion, a large, high resolution screen is a necessity for games like Supreme Commander.
Bigger monitors are great, whether you just wanted more workspace or to play whatever game at a higher resolution. Been using a 21" Dell Trinitron CRT for a few months now, after my 7 year old 17" died.
Basically, go for it. I don't think you'll regret it.
Depends. If you run it at the same resolution as the smaller screen, then no, because the same amount of game area is visible. If the larger monitor supports a higher resolution (generally true with LCDs), you can zoom out farther, enabling you to see a larger portion of the map and still have just as much detail. Widescreen monitors are especially useful in this regard.
A lot of RTS games just have fixed zoom levels so it really doesn't make a difference in a lot of them, so whilst you may get more detail (the pretties) you really don't gain anything tactically.
I don't play a lot of RTS's, but I thought they did away with fixed view/fixed zoom when they made the transition to 3D engines, Warcraft 3 aside. In my opinion, a large, high resolution screen is a necessity for games like Supreme Commander.
Well, Warcraft 3, and C&C 3 and Company of Heroes. So basically the 3 big RTS games.
I played significant amounts of CoH both before and after getting my 22" widescreen LCD last fall, and it makes a huge difference. Same for FPS games like Counter-Strike: Source.
I was talking about going from a lower res 16:10 eg 1280x800 to a higher res but same aspect ratio 16:10. Obviously going from 4:3 to 16:9 in the games that support it is an advantage.
Posts
http://www.newegg.com/product/product.asp?item=N82E16824009102
Looks to be very similar to the one you're looking at, by the same company and everything.
Since I've had it for such a short time, I haven't done too extensive testing on it or anything, but it seems to work really well from what I can see. I've tried out Guild Wars, Dawn of War, and GTA: San Andreas, and I haven't had any problems. The only thing that was a little annoying was getting the updated display drivers for my card so that I could actually display in 1680x1050.
Granted, this was an upgrade from my probably 8+ year old 17" crt, so it might not be up to some people's high standards, but it looks damn nice to me.
Oh wait yea, you went into town.
Yes, CompUSA had nothing.
A 13.5 inch LCD.
How much would it cost to buy two smaller monitors? That might be better if you really like multitasking.
As for gaming, I wouldn't worry about it. Most decent LCD panels anymore have a latency below 15ms which is more than good enough for your gaming needs. 15ms equates to a little better than 60Hz so you shouldn't see any ghosting artifacts even in highly dynamic scenes. LCDs with a 6ms response time are becoming more common and cheaper as well.
I've never used a 22" myself, but my friend has a 20" that he's really happy with. I'm planning to just get a 20" in a few months, as resolution matters more to me than physical size, and the extra 2 inches aren't worth the higher price (in my opinion). I think if you really want something better than 20", it might be worth it to go all out and get a 24" screen (Dell 2407 maybe?), as those will actually give you more screen real estate, not just a physically larger picture.
PSN: super_emu
Xbox360 Gamertag: Emuchop
while we're playing "guess that resolution" we'll also play "guess the contrast ratio".
PSN: super_emu
Xbox360 Gamertag: Emuchop
http://img.photobucket.com/albums/v416/SapientWolf/IM000390.jpg
The lines are from the camera, not the tv. I will try to take some better pictures tomorrow (I might even edit those out before anyone sees them)
I'm not sure what you're trying to prove with these pictures. The first one is obviously not set in the right aspect ratio so it's stretching the image and looks terrible. It would also be stupid to try to compare detail from such poor digital camera shots.
For televisions, resolution may not be as important as most people think, but it is for your computer monitor which you sit much closer to. If you can't tell the difference between 640x480 and 1680x1050 while sitting 2 feet from your computer screen, get your eyes checked.
As for myself, I have been using a 24 inch Dell for a long time now and it's probably one of the best technology related buys I have ever made.
we're talking about goddamn monitors here and we're geeks/techies/gamers
resolution is important.
the thing is resolution is important even in TVs. I used to play with my brother over xbox live. he was viewing his game in HD, and I was stuck SD at the time. I couldnt see most of the enemies in the distance because they were just blobs or looked like random pixels mixed into the background. I couldn't see if my enemy was mixed in with foliage even at medium range, while my brother saw the enemies just fine and could recognise all their human features, giving him a distinct advantage over me.
PSN: super_emu
Xbox360 Gamertag: Emuchop
unless you play really really old games.. you won't notice that you're getting a blurry mess
I played fallout and it looked just fine.. lol
anyways.. I believe most modern cards do 1680x just fine.. atleats my 6600 does.. :P
PSN: super_emu
Xbox360 Gamertag: Emuchop
It was rad, but then I went out and got myself two really, really cheap radeon cards and threw them in my PC. Now I use all three and love it
The good card's on the big one, and the two crap cards are sufficient to run the secondary screens.
It let me do stuff like play WoW with quests and forums and shit up on either side, which was pretty handy
It can't
I'm buying a new comp to play though.. yay.
PSN: super_emu
Xbox360 Gamertag: Emuchop
Personally I'd go for two 20"s than one 22", as the image will be stretched at 22"
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I think I am going to go ahead and get this LCD, I saw one in store and I couldn't really tell a difference. I haven't played on an LCD before so I don't think I'll really notice anything.
Anything new in that?
I KISS YOU!
Are you talking about resolutions or physical size? Either way, I'm not sure I'm any better at them because of the larger screen, but they do look a hell of a lot prettier.
Viewing angle was universally crap until a few years ago but it's negligible nowadays. This monitor has an especially wide angle, even.
You haven't seen a 22" monitor obviously. The image isn't stretched. The pixels of the LCD are physically larger. That's all. It's like the difference between a 42" HDTV and a 46" HDTV.
Depends. If you run it at the same resolution as the smaller screen, then no, because the same amount of game area is visible. If the larger monitor supports a higher resolution (generally true with LCDs), you can zoom out farther, enabling you to see a larger portion of the map and still have just as much detail. Widescreen monitors are especially useful in this regard.
Depends. If you run it at the same resolution as the smaller screen, then no, because the same amount of game area is visible. If the larger monitor supports a higher resolution (generally true with LCDs), you can zoom out farther, enabling you to see a larger portion of the map and still have just as much detail. Widescreen monitors are especially useful in this regard.[/QUOTE]
A lot of RTS games just have fixed zoom levels so it really doesn't make a difference in a lot of them, so whilst you may get more detail (the pretties) you really don't gain anything tactically.
I don't play a lot of RTS's, but I thought they did away with fixed view/fixed zoom when they made the transition to 3D engines, Warcraft 3 aside. In my opinion, a large, high resolution screen is a necessity for games like Supreme Commander.
Basically, go for it. I don't think you'll regret it.
Well, Warcraft 3, and C&C 3 and Company of Heroes. So basically the 3 big RTS games.
Widescreen res is a great advantage.