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Is a 22-inch LCD a bad idea?

TalonrazorTalonrazor Registered User regular
edited April 2007 in Games and Technology
Alright, I was going to buy an LCD monitor off of NewEgg but they wanted to charge me $90 shipping for it (I'm in Alaska) so fuck them. However, looking around on ZipZoomFly, I found a nice 22-inch LCD for only $250 and only about $20 in shipping and handling. However, some guys have told me a 22-inch LCD isn't a good idea for gaming. Having looked at similar LCDs in stores, I can see the increased workspace is a huge advantage for me. I do video editing and 3d animation, plus some gaming, so I like a big screen.

I'm looking at getting this monitor here: http://www.zipzoomfly.com/jsp/ProductDetail.jsp?ProductCode=231012

Cnet reviewed it and said it's a solid monitor for its price. http://reviews.cnet.com/Acer_AL2216WBD/4505-3174_7-32082877.html

I'm curious to what people's experiences are with an 22" LCD monitor and if it's a good idea to get one?

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Talonrazor on
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Posts

  • SageinaRageSageinaRage Registered User regular
    edited April 2007
    Wow, that's a coincidence. I actually just got this monitor off of newegg about two weeks ago:
    http://www.newegg.com/product/product.asp?item=N82E16824009102

    Looks to be very similar to the one you're looking at, by the same company and everything.

    Since I've had it for such a short time, I haven't done too extensive testing on it or anything, but it seems to work really well from what I can see. I've tried out Guild Wars, Dawn of War, and GTA: San Andreas, and I haven't had any problems. The only thing that was a little annoying was getting the updated display drivers for my card so that I could actually display in 1680x1050.

    Granted, this was an upgrade from my probably 8+ year old 17" crt, so it might not be up to some people's high standards, but it looks damn nice to me.

    SageinaRage on
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  • TalonrazorTalonrazor Registered User regular
    edited April 2007
    Haha, yea I'm going from two super old 17" CRTs to this thing. I'm just curious how it actually plays out. I'll probably get it.

    Talonrazor on
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  • AgentflitAgentflit Registered User regular
    edited April 2007
    I got to use a 24 inch monitor in my graphic design class last semester. It was so awesome. I would say it is a good idea since you will have a sweet video card that should have no trouble running native res.

    Agentflit on
  • TalonrazorTalonrazor Registered User regular
    edited April 2007
    Holy shit where are you posting from.

    Oh wait yea, you went into town.

    Yes, CompUSA had nothing.

    Talonrazor on
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  • AgentflitAgentflit Registered User regular
    edited April 2007
    Talonrazor wrote: »
    Holy shit where are you posting from.

    A 13.5 inch LCD.

    How much would it cost to buy two smaller monitors? That might be better if you really like multitasking.

    Agentflit on
  • bashbash Registered User regular
    edited April 2007
    I think you'll find yourself enjoying the single large display to two 17" CRTs. Those CRTs at best are running at 1280x1024, more likely 1024x768 each. Logically the 22" LCD will give you fewer pixels. In reality however those 17" CRTs are only actually able to display maybe 960 or so horizontal pixels if that. Going to the LCD will give you more real life pixels to work with and nor break in the middle of your desktop to account for the bezels on the CRTs.

    As for gaming, I wouldn't worry about it. Most decent LCD panels anymore have a latency below 15ms which is more than good enough for your gaming needs. 15ms equates to a little better than 60Hz so you shouldn't see any ghosting artifacts even in highly dynamic scenes. LCDs with a 6ms response time are becoming more common and cheaper as well.

    bash on
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  • FreddyDFreddyD Registered User regular
    edited April 2007
    I game on a 27" HDTV I got for $430 last Christmas and I'm never going back to a monitor. The crosshair is as big as a quarter.

    FreddyD on
  • MengerSpongeMengerSponge Registered User regular
    edited April 2007
    The problems that I've heard regarding 22" displays are that they only display 1680x1050, which is the same as 20" displays' max resolution. So, people have complained about the image being "fuzzy", as it's essentially just a stretched 20" (or 20.1") picture.

    I've never used a 22" myself, but my friend has a 20" that he's really happy with. I'm planning to just get a 20" in a few months, as resolution matters more to me than physical size, and the extra 2 inches aren't worth the higher price (in my opinion). I think if you really want something better than 20", it might be worth it to go all out and get a 24" screen (Dell 2407 maybe?), as those will actually give you more screen real estate, not just a physically larger picture.

    MengerSponge on
  • scootchscootch Registered User regular
    edited April 2007
    I'm in love with my 20" wish it was 22"... will be buying another 20" soon-ish.

    scootch on
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  • FizicsFizics Registered User regular
    edited April 2007
    I have a 26 inch monitor (the only one sold on Newegg) and I absolutely love it, well worth the 700$, just make sure you stay at 5ms or under.

    Fizics on
  • FreddyDFreddyD Registered User regular
    edited April 2007
    The problems that I've heard regarding 22" displays are that they only display 1680x1050, which is the same as 20" displays' max resolution. So, people have complained about the image being "fuzzy", as it's essentially just a stretched 20" (or 20.1") picture.

    I've never used a 22" myself, but my friend has a 20" that he's really happy with. I'm planning to just get a 20" in a few months, as resolution matters more to me than physical size, and the extra 2 inches aren't worth the higher price (in my opinion). I think if you really want something better than 20", it might be worth it to go all out and get a 24" screen (Dell 2407 maybe?), as those will actually give you more screen real estate, not just a physically larger picture.
    b.gif
    How important is resolution?
    Not as important as you might think. According to the Imaging Science Foundation, a group that consults for home-theater maufacturers and trains professional video calibrators, the most important aspect of picture quality is contrast ratio, the second most important is color saturation, and the third is color accuracy. Resolution comes in a distant fourth, despite being easily the most-talked-about HDTV spec today.
    After playing Half Life 2 at 640*480 without even realizing it I am apt to agree. In fact, I'm going to grab a digital camera and we can all play "Guess that resolution"

    FreddyD on
  • scootchscootch Registered User regular
    edited April 2007
    you'd have to be pretty blind to not notice the difference between 640x480 and 1680x1050.
    while we're playing "guess that resolution" we'll also play "guess the contrast ratio".

    scootch on
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  • FreddyDFreddyD Registered User regular
    edited April 2007
    http://img.photobucket.com/albums/v416/SapientWolf/IM000391.jpg

    http://img.photobucket.com/albums/v416/SapientWolf/IM000390.jpg

    The lines are from the camera, not the tv. I will try to take some better pictures tomorrow (I might even edit those out before anyone sees them)

    FreddyD on
  • edited April 2007
    This content has been removed.

  • LewiePLewieP Registered User regular
    edited April 2007
    camera =/= eye , so this game is pretty much pointless

    LewieP on
  • AlwaysAngryGuyAlwaysAngryGuy Registered User regular
    edited April 2007
    FreddyD wrote: »
    http://img.photobucket.com/albums/v416/SapientWolf/IM000391.jpg

    http://img.photobucket.com/albums/v416/SapientWolf/IM000390.jpg

    The lines are from the camera, not the tv. I will try to take some better pictures tomorrow (I might even edit those out before anyone sees them)

    I'm not sure what you're trying to prove with these pictures. The first one is obviously not set in the right aspect ratio so it's stretching the image and looks terrible. It would also be stupid to try to compare detail from such poor digital camera shots.

    For televisions, resolution may not be as important as most people think, but it is for your computer monitor which you sit much closer to. If you can't tell the difference between 640x480 and 1680x1050 while sitting 2 feet from your computer screen, get your eyes checked.

    As for myself, I have been using a 24 inch Dell for a long time now and it's probably one of the best technology related buys I have ever made.

    AlwaysAngryGuy on
  • RookRook Registered User regular
    edited April 2007
    24" kinda feels a little small. Wish I had the money for a 27"

    Rook on
  • DeusfauxDeusfaux Registered User regular
    edited April 2007
    freddyd's "data" is stupid simply because it refers to televisions and mainstream opinions

    we're talking about goddamn monitors here and we're geeks/techies/gamers


    resolution is important.

    Deusfaux on
  • scootchscootch Registered User regular
    edited April 2007
    FreddyD wrote: »
    http://img.photobucket.com/albums/v416/SapientWolf/IM000391.jpg

    http://img.photobucket.com/albums/v416/SapientWolf/IM000390.jpg

    The lines are from the camera, not the tv. I will try to take some better pictures tomorrow (I might even edit those out before anyone sees them)

    I'm not sure what you're trying to prove with these pictures. The first one is obviously not set in the right aspect ratio so it's stretching the image and looks terrible. It would also be stupid to try to compare detail from such poor digital camera shots.

    For televisions, resolution may not be as important as most people think, but it is for your computer monitor which you sit much closer to. If you can't tell the difference between 640x480 and 1680x1050 while sitting 2 feet from your computer screen, get your eyes checked.

    As for myself, I have been using a 24 inch Dell for a long time now and it's probably one of the best technology related buys I have ever made.

    the thing is resolution is important even in TVs. I used to play with my brother over xbox live. he was viewing his game in HD, and I was stuck SD at the time. I couldnt see most of the enemies in the distance because they were just blobs or looked like random pixels mixed into the background. I couldn't see if my enemy was mixed in with foliage even at medium range, while my brother saw the enemies just fine and could recognise all their human features, giving him a distinct advantage over me.

    scootch on
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  • JWFokkerJWFokker Registered User regular
    edited April 2007
    Just get the 22" widescreen. Unless you have a 20" widescreen to compare it to, the difference in pixel size is not appreciable because you have no frame of reference. Now, hopefully you have a video card that can push 1680x1050 in most games, because LCDs look best at their native resolution. Running an LCD at anything other than the native resolution will lead to some degree of blurriness.

    JWFokker on
  • scootchscootch Registered User regular
    edited April 2007
    JWFokker wrote: »
    Just get the 22" widescreen. Unless you have a 20" widescreen to compare it to, the difference in pixel size is not appreciable because you have no frame of reference. Now, hopefully you have a video card that can push 1680x1050 in most games, because LCDs look best at their native resolution. Running an LCD at anything other than the native resolution will lead to some degree of blurriness.

    unless you play really really old games.. you won't notice that you're getting a blurry mess :D
    I played fallout and it looked just fine.. lol

    anyways.. I believe most modern cards do 1680x just fine.. atleats my 6600 does.. :P

    scootch on
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  • JWFokkerJWFokker Registered User regular
    edited April 2007
    I'm not saying your card can't display 1680x1050, but I doubt it will run games like Oblivion or Supreme Commander at that resolution at a playable framerate.

    JWFokker on
  • EinEin CaliforniaRegistered User regular
    edited April 2007
    I upgraded from what was essentially two 17"s to a 24".

    It was rad, but then I went out and got myself two really, really cheap radeon cards and threw them in my PC. Now I use all three and love it

    The good card's on the big one, and the two crap cards are sufficient to run the secondary screens.

    It let me do stuff like play WoW with quests and forums and shit up on either side, which was pretty handy

    Ein on
  • scootchscootch Registered User regular
    edited April 2007
    JWFokker wrote: »
    I'm not saying your card can't display 1680x1050, but I doubt it will run games like Oblivion or Supreme Commander at that resolution at a playable framerate.



    It can't :(

    I'm buying a new comp to play though.. yay.

    scootch on
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  • ben0207ben0207 Registered User regular
    edited April 2007
    I game on a 20" imac, but I want a second 20" that I'l just switch off for games (or just run iTunes etc on)

    Personally I'd go for two 20"s than one 22", as the image will be stretched at 22"

    ben0207 on
  • apotheosapotheos Registered User, ClubPA regular
    edited April 2007
    Two monitors is more important than one big monitor, if you ask me.

    apotheos on


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  • TalonrazorTalonrazor Registered User regular
    edited April 2007
    Personally, I plan to use both my 17", one on each side. I can't afford two twin 20" monitors or even a 24". My video card is an 8800GTS fueled with a C2D and 4gb Dominator RAM so it can push out top resolution, no problem. :P I'd like to get a second 22" sometime next winter but we'll see.

    I think I am going to go ahead and get this LCD, I saw one in store and I couldn't really tell a difference. I haven't played on an LCD before so I don't think I'll really notice anything.

    Talonrazor on
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  • Lord JezoLord Jezo Registered User regular
    edited April 2007
    Have they fixed the view angle things in flat screen monitors? Back in the day (bunch of years ago) you had to sit right in front of them to be able to see anything, if you were off at an angle they image would get dark and you would lose some of the image.


    Anything new in that?

    Lord Jezo on
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  • gneGnegneGne Registered User regular
    edited April 2007
    Are bigger screens useful in (RTS)games? Or just prettier?

    gneGne on
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  • RookRook Registered User regular
    edited April 2007
    gneGne wrote: »
    Are bigger screens useful in (RTS)games? Or just prettier?

    Are you talking about resolutions or physical size? Either way, I'm not sure I'm any better at them because of the larger screen, but they do look a hell of a lot prettier.

    Rook on
  • AgentflitAgentflit Registered User regular
    edited April 2007
    Lord Jezo wrote: »
    Have they fixed the view angle things in flat screen monitors? Back in the day (bunch of years ago) you had to sit right in front of them to be able to see anything, if you were off at an angle they image would get dark and you would lose some of the image.


    Anything new in that?

    Viewing angle was universally crap until a few years ago but it's negligible nowadays. This monitor has an especially wide angle, even.

    Agentflit on
  • JWFokkerJWFokker Registered User regular
    edited April 2007
    ben0207 wrote: »
    I game on a 20" imac, but I want a second 20" that I'l just switch off for games (or just run iTunes etc on)

    Personally I'd go for two 20"s than one 22", as the image will be stretched at 22"

    You haven't seen a 22" monitor obviously. The image isn't stretched. The pixels of the LCD are physically larger. That's all. It's like the difference between a 42" HDTV and a 46" HDTV.
    gneGne wrote: »
    Are bigger screens useful in (RTS)games? Or just prettier?

    Depends. If you run it at the same resolution as the smaller screen, then no, because the same amount of game area is visible. If the larger monitor supports a higher resolution (generally true with LCDs), you can zoom out farther, enabling you to see a larger portion of the map and still have just as much detail. Widescreen monitors are especially useful in this regard.

    JWFokker on
  • RookRook Registered User regular
    edited April 2007
    gneGne wrote: »
    Are bigger screens useful in (RTS)games? Or just prettier?

    Depends. If you run it at the same resolution as the smaller screen, then no, because the same amount of game area is visible. If the larger monitor supports a higher resolution (generally true with LCDs), you can zoom out farther, enabling you to see a larger portion of the map and still have just as much detail. Widescreen monitors are especially useful in this regard.[/QUOTE]


    A lot of RTS games just have fixed zoom levels so it really doesn't make a difference in a lot of them, so whilst you may get more detail (the pretties) you really don't gain anything tactically.

    Rook on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited April 2007
    Keep in mind you don't NEED to run at the native res of a monitor. I'm typing this on a 1680x1050 monitor powered by a 9600. The stretching in games that don't support widescreen or that I can't run in widescreen really isn't noticeable, even in text-heavy games like Planescape: Torment or something.

    TychoCelchuuu on
  • JWFokkerJWFokker Registered User regular
    edited April 2007
    Rook wrote: »
    gneGne wrote: »
    Are bigger screens useful in (RTS)games? Or just prettier?
    JWFokker wrote:
    Depends. If you run it at the same resolution as the smaller screen, then no, because the same amount of game area is visible. If the larger monitor supports a higher resolution (generally true with LCDs), you can zoom out farther, enabling you to see a larger portion of the map and still have just as much detail. Widescreen monitors are especially useful in this regard.


    A lot of RTS games just have fixed zoom levels so it really doesn't make a difference in a lot of them, so whilst you may get more detail (the pretties) you really don't gain anything tactically.

    I don't play a lot of RTS's, but I thought they did away with fixed view/fixed zoom when they made the transition to 3D engines, Warcraft 3 aside. In my opinion, a large, high resolution screen is a necessity for games like Supreme Commander.

    JWFokker on
  • MoudisMoudis Registered User regular
    edited April 2007
    Bigger monitors are great, whether you just wanted more workspace or to play whatever game at a higher resolution. Been using a 21" Dell Trinitron CRT for a few months now, after my 7 year old 17" died.

    Basically, go for it. I don't think you'll regret it.

    Moudis on
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  • RookRook Registered User regular
    edited April 2007
    JWFokker wrote: »
    Rook wrote: »
    gneGne wrote: »
    Are bigger screens useful in (RTS)games? Or just prettier?
    JWFokker wrote:
    Depends. If you run it at the same resolution as the smaller screen, then no, because the same amount of game area is visible. If the larger monitor supports a higher resolution (generally true with LCDs), you can zoom out farther, enabling you to see a larger portion of the map and still have just as much detail. Widescreen monitors are especially useful in this regard.


    A lot of RTS games just have fixed zoom levels so it really doesn't make a difference in a lot of them, so whilst you may get more detail (the pretties) you really don't gain anything tactically.

    I don't play a lot of RTS's, but I thought they did away with fixed view/fixed zoom when they made the transition to 3D engines, Warcraft 3 aside. In my opinion, a large, high resolution screen is a necessity for games like Supreme Commander.

    Well, Warcraft 3, and C&C 3 and Company of Heroes. So basically the 3 big RTS games.

    Rook on
  • Captain KCaptain K Registered User regular
    edited April 2007
    I played significant amounts of CoH both before and after getting my 22" widescreen LCD last fall, and it makes a huge difference. Same for FPS games like Counter-Strike: Source.

    Widescreen res is a great advantage.

    Captain K on
  • RookRook Registered User regular
    edited April 2007
    I was talking about going from a lower res 16:10 eg 1280x800 to a higher res but same aspect ratio 16:10. Obviously going from 4:3 to 16:9 in the games that support it is an advantage.

    Rook on
  • JWFokkerJWFokker Registered User regular
    edited April 2007
    I'm disappointed to find out that C&C3 has such shitty camera controls.

    JWFokker on
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