Comcept really needs to stay the hell away from Kickstarter. It worked fine for the initial Mighty No 9 campaign, but the "slacker backer" campaign and the Red Ash debacle turned people against them in a major way.
There's something about the gameplay with the dashing mechanic that gives the whole thing a real hurky jerky janky look to it. It's like he has three different movement speeds. One for walking, one for jumping, and one for dashing, and there's little to no smoothing between those speeds.
It's not at all what I pictured when they said they were bringing "Mega Man" back. I really hope they release a demo so I can try it for myself. Maybe it plays better than it looks. Because it doesn't look terribly fun to play.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I ran a Kickstarter for my work and that's literally how I sold it to my bosses. I told them to just imagine it as preorders for the things we were selling with the bonus of getting more emails and contact info and an extra place to advertise.
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Yeah, doesn't look like it's getting delayed. That said, if it does now, I will :tell_me_more: so hard.
Publisher backed Kickstarters just solved the problem of how to handle the advertising budget. Before, you either didn't spend enough and nobody bought your unknown product, or spent too much and are in the red despite selling a ton, with the sacred middle ground being a pain to hit. Now? Use Kickstarter and people will literally pay you to advertise! If it fails, then there was never much interest so you saved on the money. And if it's a mad success... even more free money!!!
Christ, no wonder publishers are getting moist over the idea.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
You know, the point of Kickstarter was to give indie creators a way to fund projects that otherwise wouldn't get created.
Not give projects that already have a publisher and loads of cash a way to advertise and start preorders years ahead of time.
If the project would not get that additional funding without the displayed kickstarter interest then it's still fulfilling its purpose imo. It's not called Kickstarter And Also The Rest Of The Engine
Random Observation: Mega Man's guantlet design for his forearms and hands is also used by most of the bosses in the first Mega Man game and a few in the second. After that nearly every boss has forearm armor that is separate from the hands. Mega Man's Smash Bros redesign finally updates his forearm parts to be more like every other robot master from MM3 onward while also giving his shins and feet a similar design.
+1
Warlock82Never pet a burning dogRegistered Userregular
Warlock82Never pet a burning dogRegistered Userregular
edited August 2015
Honestly the anime really has sold me with their updates. I just did kind of a nothing pledge at first, but unlike the game their backer updates throughout the campaign have been pretty good in showing off a lot of ideas and concept art and such. I also kind of like their cute little engrishy instant-message conversations for some reason :P
Also, their t-shirt designs are all pretty good - I honestly just recently upped my pledge for one of those :P I'm a big fan of the single-toned character ones (esp. Tyger), though #15 is probably the best as a "reward shirt" choice since it features the whole cast. (spoiler'd for large)
tl;dr: Overall, the majority of money spent on Kickstarter video games is going toward the mega-projects, and it's much harder for a true indie to get funded now.
To think if they had actually waited a month or two after Mighty No.9 was released they would have gotten that game funded.
Especially considering that M#9 was delayed and there are now rumors of another delay. I think most of the people who backed M#9 would have backed this once they proved they can get a project completed.
Right now as it stands Comcept and Inafune's names have taken a huge hit.
To think if they had actually waited a month or two after Mighty No.9 was released they would have gotten that game funded.
Presumably they wanted to keep some of their developers employed in the meantime.
Games are essentially developed in Stages, and the Stage 1 and 2 guys don't have anything to do while the Stage 4 guys are finishing up, unless you get a new project so the cycle can start again.
Fortunately it looks like they were able to secure funding for the game itself, so the Kickstarter failing only lost the extra stuff.
Travesty is a bit much. But yeah they were a little inconsiderate of the perspective of the investors and faulty how ...bottomless the public goodwill can be.
Being jerked around at large by KS projects, means they lose their indie savior cred. Comcept can do nothing about this.
YOU doing so specifically makes you capable of and suspicious of the worst jerking around.
As such they need to build and maintain trust on something but nostalgia because they aren't asking for a rememberance or a thank you but current cash, needed to live or operate in society.
I'm a little incredulous considering this is the second delay, but they already have my money at this point via the kickstarter so there's not much to be done.
What an amazing coincidence that they announce this just one day after the Kickstarter ended.
This was my first thought too. I think we all know why they didn't wait until MN9's release. I'm guessing almost all of their excuses as to why Red Ash launched so early were bullshit.
Did they announce the date as September, already knowing the delay was greater, but wanting to do the red ash ks? I don't have the good will to not insinuate that they did~
Honestly I'm just impressed that Comcept have apparently managed to burn all the public goodwill that they began the Mighty No. 9 campaign with.
I imagine that this will be a fascinating case study for kickstarters (or whatever the next crowd funding thing to come along is) to look at in.
I haven't been paying close attention, but it's kind of amazing to watch the response to the company go from "I love this, I need it in me now" to "Huh, nope not gonna give you any more of my money" in the space of a couple months.
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Huh? Everything they promised is in.
Also I don't know why people keep saying it looks "rough" just because they don't like the art style...
It's not at all what I pictured when they said they were bringing "Mega Man" back. I really hope they release a demo so I can try it for myself. Maybe it plays better than it looks. Because it doesn't look terribly fun to play.
http://www.mightyno9.com/en/game-description-3
I haven't seen any transformations like that in any of the footage so far. Or heard anything further about them.
Not give projects that already have a publisher and loads of cash a way to advertise and start preorders years ahead of time.
Christ, no wonder publishers are getting moist over the idea.
If the project would not get that additional funding without the displayed kickstarter interest then it's still fulfilling its purpose imo. It's not called Kickstarter And Also The Rest Of The Engine
Did you miss these lines?
His transformations are similar, but those are just concept art trying to think up possible ideas, not "promises."
Edit: Man, the anime is soooo close:
I really hope it pushes over.
Went ahead and backed the anime and the game. I seriously doubt the game's gonna make it, though.
Also, their t-shirt designs are all pretty good - I honestly just recently upped my pledge for one of those :P I'm a big fan of the single-toned character ones (esp. Tyger), though #15 is probably the best as a "reward shirt" choice since it features the whole cast. (spoiler'd for large)
This is good, they are closer than ever!
Edit: Woooo, anime is funded!
Since there's nowhere else to put this:
http://www.gamasutra.com/blogs/ThomasBidaux/20150729/249796/The_giants_hiding_a_growing_problem__Video_games_on_Kickstarter_on_the_first_half_of_2015.php
tl;dr: Overall, the majority of money spent on Kickstarter video games is going toward the mega-projects, and it's much harder for a true indie to get funded now.
Jim throws his quisition into the hat with an episode about Red Ash, and how it is probably a good idea to be transparent if you want teh moneys.
Especially considering that M#9 was delayed and there are now rumors of another delay. I think most of the people who backed M#9 would have backed this once they proved they can get a project completed.
Right now as it stands Comcept and Inafune's names have taken a huge hit.
They probably didn't want to wait until 2017.
That much was kind of apparent. :bzz:
Presumably they wanted to keep some of their developers employed in the meantime.
Games are essentially developed in Stages, and the Stage 1 and 2 guys don't have anything to do while the Stage 4 guys are finishing up, unless you get a new project so the cycle can start again.
Fortunately it looks like they were able to secure funding for the game itself, so the Kickstarter failing only lost the extra stuff.
Which I guarantee you will come back as paid DLC.
:tell_me_more: :tell_me_more: :tell_me_more:
I feel bad that I backed MN9.
// Switch: SW-5306-0651-6424 //
Should we start placing bets on this missing its Q1 window?
Being jerked around at large by KS projects, means they lose their indie savior cred. Comcept can do nothing about this.
YOU doing so specifically makes you capable of and suspicious of the worst jerking around.
As such they need to build and maintain trust on something but nostalgia because they aren't asking for a rememberance or a thank you but current cash, needed to live or operate in society.
This was my first thought too. I think we all know why they didn't wait until MN9's release. I'm guessing almost all of their excuses as to why Red Ash launched so early were bullshit.
I imagine that this will be a fascinating case study for kickstarters (or whatever the next crowd funding thing to come along is) to look at in.
I haven't been paying close attention, but it's kind of amazing to watch the response to the company go from "I love this, I need it in me now" to "Huh, nope not gonna give you any more of my money" in the space of a couple months.