Just because you're four doesn't mean you can't tell good art from bad.
Right.
Bad kids show shouldn't get a pass just because they're for kids. They can be amazing too, just look at Avatar.
C'mon man, Avatar was for like 10-12 year olds. I agree with the basic point you're making, but you're applying an unrealistic standard for what this show seems to be aimed at. You gotta look at the list of shows this is being grouped with:
Teletubbies
Strawberry Shortcake
Massive Monster Mayhem
In The Night Garden
Twirlywoos
Don't think of Avatar, B:TAS, or Gargoyles. This isn't even going to be aiming for the GI-Joe/TMNT age group. This is Thomas the Tank Engine and Bob the Builder fare. More Rescue Bots than Transformers: Animated.
Even Rescue Bots was pretty damn good.
LBD_Nytetrayn on
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
0
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
Just because you're four doesn't mean you can't tell good art from bad.
Right.
Bad kids show shouldn't get a pass just because they're for kids. They can be amazing too, just look at Avatar.
C'mon man, Avatar was for like 10-12 year olds. I agree with the basic point you're making, but you're applying an unrealistic standard for what this show seems to be aimed at. You gotta look at the list of shows this is being grouped with:
Teletubbies
Strawberry Shortcake
Massive Monster Mayhem
In The Night Garden
Twirlywoos
Don't think of Avatar, B:TAS, or Gargoyles. This isn't even going to be aiming for the GI-Joe/TMNT age group. This is Thomas the Tank Engine and Bob the Builder fare. More Rescue Bots than Transformers: Animated.
Even Rescue Bots was pretty damn good.
Again, I'm not arguing against the notion shows aimed at very young children can be good, but that you need to keep your expectations in perspective. Shows like Exosquad and Avatar are intended for older age groups. Thomas the Tank Engine is very simple because kids that age haven't learned enough stories for things to be cliche, or to grasp nuanced character motivations, etc.
Also, using the intro is cheating. No 80s or 90s cartoon looked as good as their opening since they spend more money on it.
This is my theory as to why anybody has any fond memories of Captain Planet. I imagine this is what happened for everybody. You watched the show. You then wondered what stupid tripe this was, and vowed never to watch it again. And then this played.
Just because you're four doesn't mean you can't tell good art from bad.
Right.
Bad kids show shouldn't get a pass just because they're for kids. They can be amazing too, just look at Avatar.
C'mon man, Avatar was for like 10-12 year olds. I agree with the basic point you're making, but you're applying an unrealistic standard for what this show seems to be aimed at. You gotta look at the list of shows this is being grouped with:
Teletubbies
Strawberry Shortcake
Massive Monster Mayhem
In The Night Garden
Twirlywoos
Don't think of Avatar, B:TAS, or Gargoyles. This isn't even going to be aiming for the GI-Joe/TMNT age group. This is Thomas the Tank Engine and Bob the Builder fare. More Rescue Bots than Transformers: Animated.
Even Rescue Bots was pretty damn good.
Again, I'm not arguing against the notion shows aimed at very young children can be good, but that you need to keep your expectations in perspective. Shows like Exosquad and Avatar are intended for older age groups. Thomas the Tank Engine is very simple because kids that age haven't learned enough stories for things to be cliche, or to grasp nuanced character motivations, etc.
Sure, I'm just saying that's kind of an outlier as far as your examples go.
And for what it's worth, the same company that did Rescue Bots is doing this (at least in part).
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
On the one hand, I really, really wish they'd stop breaking up the Mega Man collections and just put them all in one blob.
On the other, including 1-4 in one set pretty much contains all of the X games I'd have any desire to play again.
I never got to play X's 5, 6, or 8 so I'd be down for the second part. But I suspect there's going to be a stark contrast in unit sales because I imagine most people only really want 1-4.
X5 was a definite drop in quality and production value compared to 4, and 6 was the first X game I rented instead of buying. Coincidentally, I never played an X title past 6.
- The Four Horsemen of the Apocalypse (2017, colorized)
X5 was a definite drop in quality and production value compared to 4, and 6 was the first X game I rented instead of buying. Coincidentally, I never played an X title past 6.
X8 was all right. I'm willing to say it was as good as X5 with the understanding that that is not tremendous praise.
Like I said before, doing an even split like this is basically sending MMXLC2 to die. The best you can say about any game in that set is "it's kinda alright, I guess". Obviously, doing a 1-3/4-8 split would've had bad optics, but when has that stopped Capcom? They could have found some ways to add value to the back half. Maybe include the PS1 version of X3 or the PSP version of X1, or throw in Command Mission.
Which kinda brings me to the thing I don't like about these Legacy Collections: They don't feel definitive. Why the hell wasn't Mega Man & Bass in MMLC2? Or how about Powered Up in MMLC1? Where are the silly fighting game spin-offs? Even if you prefer the SNES original, Maverick Hunter X should still be in the collection too.
+3
Kai_SanCommonly known as Klineshrike!Registered Userregular
I think they have more investment in their pride of the games than their actual popularity. They chose based on the fact of what made sense assuming the games would be loved equally.
But there's no way the people at Capcom aren't aware of which games people actually liked. Hell, X8 was made pretty much in response to X7's overwhelmingly negative reception.
X5 was a definite drop in quality and production value compared to 4, and 6 was the first X game I rented instead of buying. Coincidentally, I never played an X title past 6.
X8 was all right. I'm willing to say it was as good as X5 with the understanding that that is not tremendous praise.
I liked 8. It was quite a fun game. Definitely liked it a lot more than 5 or 6.
I also must be the only old Mega Man fan that actually mostly liked Axl.
I remember liking X5 fine, despite some weird design decisions like the deadline to colony impact. X3 was the first game to really disappoint me. Friggin' Crush Crawfish.
You know what? Nanowrimo's cancelled on account of the world is stupid.
pretty mean AI, and on the other hand if you used the weapon he was weak to it wasn't even a fight. Most of X3's mavericks were not paragons of effort made.
Spark Mandrill Syndrome is a problem in the X series. I see the logic: it was cool to do extra damage with boss weaknesses in the classic MM series, so it'll be even cooler if we use the SNES's extra power to show more interesting reactions from the bosses when you use the right weapon. But the way they did that made the scale tip way too far, to the point that some bosses can be stunlocked to death.
Spark Mandrill Syndrome is a problem in the X series. I see the logic: it was cool to do extra damage with boss weaknesses in the classic MM series, so it'll be even cooler if we use the SNES's extra power to show more interesting reactions from the bosses when you use the right weapon. But the way they did that made the scale tip way too far, to the point that some bosses can be stunlocked to death.
What I found amusing with Spark Mandrill is they actually fixed that in the GBC game he was in, extending the invulnerability period until a bit after his "break free" animation finished, giving him at least a little opportunity fight back; then they went and broke it even worse than the SNES game in the PSP version, having the invulnerability period end before he even finished breaking free, so you didn't even need to properly time the shot to keep him stunlocked.
One thing I liked about the X series is that the best level order isn't always just "start with the easiest boss than advance based on weapon weakness". I would tend to start my run with Chill Penguin > Storm Eagle > Flame Mammoth. Doing those 3 levels first can get you 3/8 health upgrades, 2/4 sub-tanks, and 3/4 body upgrades. Just doing weakness order would have put Storm and Flame down at the end.
If you get tired of how easy the bosses are going by weakness order, do a reverse weakness order ending with Chill Penguin. Not only do you not have the option to use the weakness, but this has you without the dash for 7/8 stages, which blocks access to a lot of the upgrades too. So dodging attacks are harder, and you're not as able to soak up as much damage. It makes the boss fights a lot more tense.
When I get to the Chill Penguin on that run, it's satisfying to just rip into him with the flame thrower after so many runs where you have to cautiously wear him down with the X-Buster. It's also a nice change of pace seeing Flame Mammoth's stage is it's full-flamed glory.
Armored Armadillo is probably the hardest boss without any upgrades. Storm Eagle can be nasty as well.
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
It's interesting how much just being adjacent to a megaman nerd can be, I'm probably gonna end up getting at least the first half of the x collection even though I never grew up with the stuff, just so I can stream me doing blind playthroughs. All because of a megaman nerd.
And when I say a megaman nerd, I mean a maaaaajor megaman nerd.
He writes Maverick Hunter Quest.
I'm the guy that was storytiming the antics of CARE in the April 1st thread.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
0
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
It's not just the boss; his entire level is sort of emblematic of my issues with the game, though admittedly part of the problem was that it was the first level I tried after beating the starting level. Just everything about it underwhelmed me. The music is repetitive, the level design anemic. Pretty much the only unique thing about the level was the part at when the room flips, and that was literally the last thing before the boss. There wasn't even a real theme to the level. Like, you play Air Man, and the whole level's in the sky. There are floating enemies, birds, narrow platforms, riding on clouds, exactly what you would expect. What does Crush Crawfish have going for it? They COULD have done stuff with it. Maybe some pistons. Or they flip the gravity every so often, and suddenly stuff on the ground or walls now might fall on you.
As for the boss, he would be a lot more tolerable if he didn't get a tail stab movie when low on health that practically one-hit kills at your starting life. But at least you can't avoid its attacks by wall jumping in the corner, unlike some bosses (Blizzard Buffalo, for example.)
Bottom line, I haven't played it in ages, but I still think X5 was way better than X3. Though honestly, I feel that whole sub-series peaked at the first game.
You know what? Nanowrimo's cancelled on account of the world is stupid.
Posts
Even Rescue Bots was pretty damn good.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Again, I'm not arguing against the notion shows aimed at very young children can be good, but that you need to keep your expectations in perspective. Shows like Exosquad and Avatar are intended for older age groups. Thomas the Tank Engine is very simple because kids that age haven't learned enough stories for things to be cliche, or to grasp nuanced character motivations, etc.
This is my theory as to why anybody has any fond memories of Captain Planet. I imagine this is what happened for everybody. You watched the show. You then wondered what stupid tripe this was, and vowed never to watch it again. And then this played.
"Oh man, that was awesome".
And then you tuned in next week because that's all your tiny brain remembered, and you went through the same song and dance.
Sure, I'm just saying that's kind of an outlier as far as your examples go.
And for what it's worth, the same company that did Rescue Bots is doing this (at least in part).
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
On the other, including 1-4 in one set pretty much contains all of the X games I'd have any desire to play again.
I never got to play X's 5, 6, or 8 so I'd be down for the second part. But I suspect there's going to be a stark contrast in unit sales because I imagine most people only really want 1-4.
I don't remember X5 of X6 being terrible. But yeah, the first collection is going to outsell the 2nd one by a significant margin.
Speaking of, how did the 2 classic legacy collections sell releative to each other? Because there's a similar quality disparity there.
Steam: pazython
it needed more time in the oven
x7 needed to be burned to the ground
- The Four Horsemen of the Apocalypse (2017, colorized)
X8 was all right. I'm willing to say it was as good as X5 with the understanding that that is not tremendous praise.
Steam: TimIsOnSteam
Battle.net: TimIsOnBnet#1745
Switch: SW-7012-4788-7410
PSN: TimIsOnTheNet
Which kinda brings me to the thing I don't like about these Legacy Collections: They don't feel definitive. Why the hell wasn't Mega Man & Bass in MMLC2? Or how about Powered Up in MMLC1? Where are the silly fighting game spin-offs? Even if you prefer the SNES original, Maverick Hunter X should still be in the collection too.
I liked 8. It was quite a fun game. Definitely liked it a lot more than 5 or 6.
I also must be the only old Mega Man fan that actually mostly liked Axl.
Except the vehicle stages. Those have been terrible in every game after (some would say including) X4, and Capcom just needs to stop with them.
If there's anything good about no more X games after 8, it's that there have been no more vehicle stages.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
pretty mean AI, and on the other hand if you used the weapon he was weak to it wasn't even a fight. Most of X3's mavericks were not paragons of effort made.
If you get tired of how easy the bosses are going by weakness order, do a reverse weakness order ending with Chill Penguin. Not only do you not have the option to use the weakness, but this has you without the dash for 7/8 stages, which blocks access to a lot of the upgrades too. So dodging attacks are harder, and you're not as able to soak up as much damage. It makes the boss fights a lot more tense.
When I get to the Chill Penguin on that run, it's satisfying to just rip into him with the flame thrower after so many runs where you have to cautiously wear him down with the X-Buster. It's also a nice change of pace seeing Flame Mammoth's stage is it's full-flamed glory.
And when I say a megaman nerd, I mean a maaaaajor megaman nerd.
Warframe/Steam: NFyt
Why is Zero going super saiyan? Look at that hair!
pfff, he isn't even blanco
Proto Man in the EXE games has white hair though, doesn't he?
It's not just the boss; his entire level is sort of emblematic of my issues with the game, though admittedly part of the problem was that it was the first level I tried after beating the starting level. Just everything about it underwhelmed me. The music is repetitive, the level design anemic. Pretty much the only unique thing about the level was the part at when the room flips, and that was literally the last thing before the boss. There wasn't even a real theme to the level. Like, you play Air Man, and the whole level's in the sky. There are floating enemies, birds, narrow platforms, riding on clouds, exactly what you would expect. What does Crush Crawfish have going for it? They COULD have done stuff with it. Maybe some pistons. Or they flip the gravity every so often, and suddenly stuff on the ground or walls now might fall on you.
As for the boss, he would be a lot more tolerable if he didn't get a tail stab movie when low on health that practically one-hit kills at your starting life. But at least you can't avoid its attacks by wall jumping in the corner, unlike some bosses (Blizzard Buffalo, for example.)
Bottom line, I haven't played it in ages, but I still think X5 was way better than X3. Though honestly, I feel that whole sub-series peaked at the first game.