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If it's blue, it must be MEGA MAN(-esque)!

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Posts

  • DirtyDirty Registered User regular
    I don't know what you're talking about. All the cartoons I watched as a little kid looked AMAZING...
    as long as I never watch them again.

  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited March 2018
    H3Knuckles wrote: »
    Dr. Chaos wrote: »
    I mean

    The target audience is probably four years old

    So there's that

    Just because you're four doesn't mean you can't tell good art from bad.
    Right.

    Bad kids show shouldn't get a pass just because they're for kids. They can be amazing too, just look at Avatar.


    C'mon man, Avatar was for like 10-12 year olds. I agree with the basic point you're making, but you're applying an unrealistic standard for what this show seems to be aimed at. You gotta look at the list of shows this is being grouped with:
    • Teletubbies
    • Strawberry Shortcake
    • Massive Monster Mayhem
    • In The Night Garden
    • Twirlywoos

    Don't think of Avatar, B:TAS, or Gargoyles. This isn't even going to be aiming for the GI-Joe/TMNT age group. This is Thomas the Tank Engine and Bob the Builder fare. More Rescue Bots than Transformers: Animated.

    Even Rescue Bots was pretty damn good.

    LBD_Nytetrayn on
    qjWUWdm.gif1edr1cF.giferQEQHJ.png
    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    Get Me Off The Moon had a chance to talk to former Capcom-Unity community manager Greg "Grega Man" Moore about stuff, includi
    H3Knuckles wrote: »
    Dr. Chaos wrote: »
    I mean

    The target audience is probably four years old

    So there's that

    Just because you're four doesn't mean you can't tell good art from bad.
    Right.

    Bad kids show shouldn't get a pass just because they're for kids. They can be amazing too, just look at Avatar.


    C'mon man, Avatar was for like 10-12 year olds. I agree with the basic point you're making, but you're applying an unrealistic standard for what this show seems to be aimed at. You gotta look at the list of shows this is being grouped with:
    • Teletubbies
    • Strawberry Shortcake
    • Massive Monster Mayhem
    • In The Night Garden
    • Twirlywoos

    Don't think of Avatar, B:TAS, or Gargoyles. This isn't even going to be aiming for the GI-Joe/TMNT age group. This is Thomas the Tank Engine and Bob the Builder fare. More Rescue Bots than Transformers: Animated.

    Even Rescue Bots was pretty damn good.

    Again, I'm not arguing against the notion shows aimed at very young children can be good, but that you need to keep your expectations in perspective. Shows like Exosquad and Avatar are intended for older age groups. Thomas the Tank Engine is very simple because kids that age haven't learned enough stories for things to be cliche, or to grasp nuanced character motivations, etc.

    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
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  • DirtyDirty Registered User regular
    Also, using the intro is cheating. No 80s or 90s cartoon looked as good as their opening since they spend more money on it.

    H3Knucklescloudeagle
  • The WolfmanThe Wolfman Registered User regular
    Dirty wrote: »
    Also, using the intro is cheating. No 80s or 90s cartoon looked as good as their opening since they spend more money on it.

    This is my theory as to why anybody has any fond memories of Captain Planet. I imagine this is what happened for everybody. You watched the show. You then wondered what stupid tripe this was, and vowed never to watch it again. And then this played.

    https://www.youtube.com/watch?v=0fmGPqzBkIw

    "Oh man, that was awesome".

    And then you tuned in next week because that's all your tiny brain remembered, and you went through the same song and dance.

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    H3KnucklesKai_SanNightslyrDonnicton
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    H3Knuckles wrote: »
    Get Me Off The Moon had a chance to talk to former Capcom-Unity community manager Greg "Grega Man" Moore about stuff, includi
    H3Knuckles wrote: »
    Dr. Chaos wrote: »
    I mean

    The target audience is probably four years old

    So there's that

    Just because you're four doesn't mean you can't tell good art from bad.
    Right.

    Bad kids show shouldn't get a pass just because they're for kids. They can be amazing too, just look at Avatar.


    C'mon man, Avatar was for like 10-12 year olds. I agree with the basic point you're making, but you're applying an unrealistic standard for what this show seems to be aimed at. You gotta look at the list of shows this is being grouped with:
    • Teletubbies
    • Strawberry Shortcake
    • Massive Monster Mayhem
    • In The Night Garden
    • Twirlywoos

    Don't think of Avatar, B:TAS, or Gargoyles. This isn't even going to be aiming for the GI-Joe/TMNT age group. This is Thomas the Tank Engine and Bob the Builder fare. More Rescue Bots than Transformers: Animated.

    Even Rescue Bots was pretty damn good.

    Again, I'm not arguing against the notion shows aimed at very young children can be good, but that you need to keep your expectations in perspective. Shows like Exosquad and Avatar are intended for older age groups. Thomas the Tank Engine is very simple because kids that age haven't learned enough stories for things to be cliche, or to grasp nuanced character motivations, etc.

    Sure, I'm just saying that's kind of an outlier as far as your examples go.

    And for what it's worth, the same company that did Rescue Bots is doing this (at least in part).

    qjWUWdm.gif1edr1cF.giferQEQHJ.png
    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
  • skeldareskeldare Gresham, ORRegistered User regular
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  • cloudeaglecloudeagle Registered User regular
    On the one hand, I really, really wish they'd stop breaking up the Mega Man collections and just put them all in one blob.

    On the other, including 1-4 in one set pretty much contains all of the X games I'd have any desire to play again.

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  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    cloudeagle wrote: »
    On the one hand, I really, really wish they'd stop breaking up the Mega Man collections and just put them all in one blob.

    On the other, including 1-4 in one set pretty much contains all of the X games I'd have any desire to play again.

    I never got to play X's 5, 6, or 8 so I'd be down for the second part. But I suspect there's going to be a stark contrast in unit sales because I imagine most people only really want 1-4.

    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • ZythonZython Registered User regular
    cloudeagle wrote: »
    On the one hand, I really, really wish they'd stop breaking up the Mega Man collections and just put them all in one blob.

    On the other, including 1-4 in one set pretty much contains all of the X games I'd have any desire to play again.

    I don't remember X5 of X6 being terrible. But yeah, the first collection is going to outsell the 2nd one by a significant margin.

    Speaking of, how did the 2 classic legacy collections sell releative to each other? Because there's a similar quality disparity there.

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  • DelzhandDelzhand Hard to miss. Registered User regular
    X6 was definitely terrible.

    EmperorSethSkutSkut
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    Delzhand wrote: »
    X6 was definitely terrible.

    it needed more time in the oven

    x7 needed to be burned to the ground

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  • ViskodViskod Registered User regular
    Oh good, they put all of the good X games in the first collection. That's convenient.

    RiokennshoeboxjeddyKoopahTroopahReynoldsDonnictonShorty
  • korodullinkorodullin What. SCRegistered User regular
    X5 was a definite drop in quality and production value compared to 4, and 6 was the first X game I rented instead of buying. Coincidentally, I never played an X title past 6.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
    cloudeagle
  • Tim is on the InternetTim is on the Internet On the Internet Edmonton, ABRegistered User regular
    edited April 2018
    korodullin wrote: »
    X5 was a definite drop in quality and production value compared to 4, and 6 was the first X game I rented instead of buying. Coincidentally, I never played an X title past 6.

    X8 was all right. I'm willing to say it was as good as X5 with the understanding that that is not tremendous praise.

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  • FryFry Registered User regular
    X5 is "Talking to Navigators: The Game", isn't it?

  • DirtyDirty Registered User regular
    Like I said before, doing an even split like this is basically sending MMXLC2 to die. The best you can say about any game in that set is "it's kinda alright, I guess". Obviously, doing a 1-3/4-8 split would've had bad optics, but when has that stopped Capcom? They could have found some ways to add value to the back half. Maybe include the PS1 version of X3 or the PSP version of X1, or throw in Command Mission.

    Which kinda brings me to the thing I don't like about these Legacy Collections: They don't feel definitive. Why the hell wasn't Mega Man & Bass in MMLC2? Or how about Powered Up in MMLC1? Where are the silly fighting game spin-offs? Even if you prefer the SNES original, Maverick Hunter X should still be in the collection too.

    ReynoldsH3KnucklesBigJoeM
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    I think they have more investment in their pride of the games than their actual popularity. They chose based on the fact of what made sense assuming the games would be loved equally.

  • DirtyDirty Registered User regular
    But there's no way the people at Capcom aren't aware of which games people actually liked. Hell, X8 was made pretty much in response to X7's overwhelmingly negative reception.

  • DrascinDrascin Registered User regular
    edited April 2018
    korodullin wrote: »
    X5 was a definite drop in quality and production value compared to 4, and 6 was the first X game I rented instead of buying. Coincidentally, I never played an X title past 6.

    X8 was all right. I'm willing to say it was as good as X5 with the understanding that that is not tremendous praise.

    I liked 8. It was quite a fun game. Definitely liked it a lot more than 5 or 6.

    I also must be the only old Mega Man fan that actually mostly liked Axl.

    Drascin on
    Steam ID: Right here.
    Riokenn
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    I love X8. Very arcade-y feeling to me.

    Except the vehicle stages. Those have been terrible in every game after (some would say including) X4, and Capcom just needs to stop with them.

    If there's anything good about no more X games after 8, it's that there have been no more vehicle stages.

    qjWUWdm.gif1edr1cF.giferQEQHJ.png
    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
    NaphtaliH3Knuckles
  • EmperorSethEmperorSeth Registered User regular
    I remember liking X5 fine, despite some weird design decisions like the deadline to colony impact. X3 was the first game to really disappoint me. Friggin' Crush Crawfish.

    You know what? Nanowrimo's cancelled on account of the world is stupid.
    Reynolds
  • DelzhandDelzhand Hard to miss. Registered User regular
    What was wrong with Crush Crawfish?

  • skeldareskeldare Gresham, ORRegistered User regular
    edited April 2018
    Switch NA boxart. X Legacy Collection 2 is of course a digital code

    h9zalx8x7edz.png

    skeldare on
    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
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  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited April 2018
    Delzhand wrote: »
    What was wrong with Crush Crawfish?

    pretty mean AI, and on the other hand if you used the weapon he was weak to it wasn't even a fight. Most of X3's mavericks were not paragons of effort made.

    Naphtali on
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    Reynolds
  • DirtyDirty Registered User regular
    I mean I still think it's stupid that the second half is only a download code, but at least all the important games are on the cart.

  • EnlongEnlong Registered User regular
    Spark Mandrill Syndrome is a problem in the X series. I see the logic: it was cool to do extra damage with boss weaknesses in the classic MM series, so it'll be even cooler if we use the SNES's extra power to show more interesting reactions from the bosses when you use the right weapon. But the way they did that made the scale tip way too far, to the point that some bosses can be stunlocked to death.

    DonnictonTim is on the InternetTamerBillH3KnucklesRiokennSadgasmAndy Joe
  • homogenizedhomogenized Registered User regular
    Enlong wrote: »
    Spark Mandrill Syndrome is a problem in the X series. I see the logic: it was cool to do extra damage with boss weaknesses in the classic MM series, so it'll be even cooler if we use the SNES's extra power to show more interesting reactions from the bosses when you use the right weapon. But the way they did that made the scale tip way too far, to the point that some bosses can be stunlocked to death.
    What I found amusing with Spark Mandrill is they actually fixed that in the GBC game he was in, extending the invulnerability period until a bit after his "break free" animation finished, giving him at least a little opportunity fight back; then they went and broke it even worse than the SNES game in the PSP version, having the invulnerability period end before he even finished breaking free, so you didn't even need to properly time the shot to keep him stunlocked.

  • DirtyDirty Registered User regular
    One thing I liked about the X series is that the best level order isn't always just "start with the easiest boss than advance based on weapon weakness". I would tend to start my run with Chill Penguin > Storm Eagle > Flame Mammoth. Doing those 3 levels first can get you 3/8 health upgrades, 2/4 sub-tanks, and 3/4 body upgrades. Just doing weakness order would have put Storm and Flame down at the end.

    If you get tired of how easy the bosses are going by weakness order, do a reverse weakness order ending with Chill Penguin. Not only do you not have the option to use the weakness, but this has you without the dash for 7/8 stages, which blocks access to a lot of the upgrades too. So dodging attacks are harder, and you're not as able to soak up as much damage. It makes the boss fights a lot more tense.

    When I get to the Chill Penguin on that run, it's satisfying to just rip into him with the flame thrower after so many runs where you have to cautiously wear him down with the X-Buster. It's also a nice change of pace seeing Flame Mammoth's stage is it's full-flamed glory.

    LBD_Nytetrayn
  • DelzhandDelzhand Hard to miss. Registered User regular
    Armored Armadillo is probably the hardest boss without any upgrades. Storm Eagle can be nasty as well.

  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    It's interesting how much just being adjacent to a megaman nerd can be, I'm probably gonna end up getting at least the first half of the x collection even though I never grew up with the stuff, just so I can stream me doing blind playthroughs. All because of a megaman nerd.

    And when I say a megaman nerd, I mean a maaaaajor megaman nerd.
    He writes Maverick Hunter Quest.
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    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
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  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    edited April 2018
    skeldare wrote: »
    Switch NA boxart. X Legacy Collection 2 is of course a digital code

    h9zalx8x7edz.png

    Why is Zero going super saiyan? Look at that hair!

    H3Knuckles on
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    H3Knuckles wrote: »
    skeldare wrote: »
    Switch NA boxart. X Legacy Collection 2 is of course a digital code

    h9zalx8x7edz.png

    Why is Zero going super saiyan? Look at that hair!

    pfff, he isn't even blanco

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    H3KnucklesXerink
  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    Naphtali wrote: »
    H3Knuckles wrote: »
    skeldare wrote: »
    Switch NA boxart. X Legacy Collection 2 is of course a digital code

    h9zalx8x7edz.png

    Why is Zero going super saiyan? Look at that hair!

    pfff, he isn't even blanco

    Proto Man in the EXE games has white hair though, doesn't he?

    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • EnlongEnlong Registered User regular
    That's a different form, known as Azuls Rojo-Blanco. It's powerful, but on a lower tier.

    NaphtaliH3KnucklesCantide
  • EmperorSethEmperorSeth Registered User regular
    Delzhand wrote: »
    What was wrong with Crush Crawfish?

    It's not just the boss; his entire level is sort of emblematic of my issues with the game, though admittedly part of the problem was that it was the first level I tried after beating the starting level. Just everything about it underwhelmed me. The music is repetitive, the level design anemic. Pretty much the only unique thing about the level was the part at when the room flips, and that was literally the last thing before the boss. There wasn't even a real theme to the level. Like, you play Air Man, and the whole level's in the sky. There are floating enemies, birds, narrow platforms, riding on clouds, exactly what you would expect. What does Crush Crawfish have going for it? They COULD have done stuff with it. Maybe some pistons. Or they flip the gravity every so often, and suddenly stuff on the ground or walls now might fall on you.

    As for the boss, he would be a lot more tolerable if he didn't get a tail stab movie when low on health that practically one-hit kills at your starting life. But at least you can't avoid its attacks by wall jumping in the corner, unlike some bosses (Blizzard Buffalo, for example.)

    Bottom line, I haven't played it in ages, but I still think X5 was way better than X3. Though honestly, I feel that whole sub-series peaked at the first game.

    You know what? Nanowrimo's cancelled on account of the world is stupid.
  • cloudeaglecloudeagle Registered User regular
    The music in X3 was just weirdly terrible start to finish.

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  • DelzhandDelzhand Hard to miss. Registered User regular
    Oh man I could not disagree more. I loved X3's music.

    darunia106TcheldorHexmage-PABigJoeM
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    Toxic Seahorse stage, even with the stolen rifts was good

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