SNES X3 music is decent, Playstation version music is AWFUL
I see this opinion a lot. Not only can I just not agree, I fail to understand what others see in the SNES version. Sure the PS soundtrack sounds like it's mono and compressed, and even with those problems the instrumentation is still better than the shocking step down from X1 that X3's SNES instrumentation is. The extremely low-quality synth grates on my ears. I'll always wonder why they simply didn't reuse the vastly-superior X1 instrument samples. Memory savings?
I also happen to like the re-composition more in most cases.
If anyone can articulate their thoughts or feelings, I'm genuinely curious and baffled. What is it that you dislike about the X3 PS soundtrack, and what attributes of the SNES one appeal?
SNES X3 music is decent, Playstation version music is AWFUL
I see this opinion a lot. Not only can I just not agree, I fail to understand what others see in the SNES version. Sure the PS soundtrack sounds like it's mono and compressed, and even with those problems the instrumentation is still better than the shocking step down from X1 that X3's SNES instrumentation is. The extremely low-quality synth grates on my ears. I'll always wonder why they simply didn't reuse the vastly-superior X1 instrument samples. Memory savings?
I also happen to like the re-composition more in most cases.
If anyone can articulate their thoughts or feelings, I'm genuinely curious and baffled. What is it that you dislike about the X3 PS soundtrack, and what attributes of the SNES one appeal?
I could articulate my thoughts and feelings at length, but I won't because I agree with you. X3 had the worst sound of the series.
As much as elements of X3 annoy me, I do enjoy some of the soundtrack, both the original and remake. Specifically, these tracks got 4 stars or more on my rankings.
SNES
Zero
Blast Hornet
Blizzard Buffalo
Volt Catfish
Vile Stage
Doppler Stage 1
Though, overall, the music had more of a "metal" angle to it than X games usually have.
Oh, fun fact? Ripping on X3 was half of my submission letter to Digipen, back in the day when it was pretty much the only game design program in the continental area. I even got accepted! But I decided not to go for financial reasons and my parents' wanting me to get a more traditional college experience initially. I still wonder what could have been had I went there first.
You know what? Nanowrimo's cancelled on account of the world is stupid.
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
Relistening to it today, a lot of X3's music is on pretty short loops, and X3's stages are probably the largest in the series.
And as much as I like it, I think it really benefits from the Genesis soundchips, which is rarely the case:
I dunno, when modern composers work with it the Genesis soundchips have much more personality than SNES.
SNES was way ahead of its time with the insturments, but they all sounded pretty bland. I mean the synth sound was almost 1:1 the same as the basic midi sounds on PC. Which like, is a good thing overall but its boring for going back to.
As much as elements of X3 annoy me, I do enjoy some of the soundtrack, both the original and remake. Specifically, these tracks got 4 stars or more on my rankings.
SNES
Zero
Blast Hornet
Blizzard Buffalo
Volt Catfish
Vile Stage
Doppler Stage 1
Though, overall, the music had more of a "metal" angle to it than X games usually have.
Oh, fun fact? Ripping on X3 was half of my submission letter to Digipen, back in the day when it was pretty much the only game design program in the continental area. I even got accepted! But I decided not to go for financial reasons and my parents' wanting me to get a more traditional college experience initially. I still wonder what could have been had I went there first.
SNES audio was sample based, wasn't it? If so, wouldn't how bland the instruments sounded depend on the samples used when composing/converting tracks?
Correct, exactly the same idea as MIDI. SNES was one of the earliest common consumer devices with a sound processor unit (SPU) where the bank of instrument samples (A.K.A. soundfont) was programmable rather than baked into the hardware.
The differences between SPU's of that time still meant you couldn't get the same results on different hardware, even if you deliberately kept the instrument sample data as close as possible.
I only just watched the X Collection trailer now - the 2 bosses at once mode seems neat. The one they showed was Chill Penguin and Frost Walrus. I wonder if it's just predefined pairs, and how many there are. If it's any 2 bosses from any game, that's almost worth the price of admission alone, but I doubt that's what it'll be.
Toxic Seahorse stage, even with the stolen rifts was good
Whoa, that's news to me. What did it steal from?
I want to say Guns n Roses.
It was Neon Tiger, and the composer has said she hadn't heard of them.
Oh yeah, I remember watching YouTube videos comparing Neon Tiger's theme with the other song. Honestly, I never liked that song in either version of the game, so I had kinda forgotten about it. I never heard anything about the other tracks being stolen, though (the closest being that the Mavericks' names in X5 were based on Guns n Roses members).
SNES X3 music is decent, Playstation version music is AWFUL
I see this opinion a lot. Not only can I just not agree, I fail to understand what others see in the SNES version. Sure the PS soundtrack sounds like it's mono and compressed, and even with those problems the instrumentation is still better than the shocking step down from X1 that X3's SNES instrumentation is. The extremely low-quality synth grates on my ears. I'll always wonder why they simply didn't reuse the vastly-superior X1 instrument samples. Memory savings?
I also happen to like the re-composition more in most cases.
If anyone can articulate their thoughts or feelings, I'm genuinely curious and baffled. What is it that you dislike about the X3 PS soundtrack, and what attributes of the SNES one appeal?
I could articulate my thoughts and feelings at length, but I won't because I agree with you. X3 had the worst sound of the series.
X2 and X3 both have problems, but while X2 may have some better tunes, X3's just sounds richer to me. Something was always off about X2's to me, but not knowing music stuff that well, I can't put it into words.
I feel like X3's came closer to X1's, though.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I always liked X3's music, both SNES and PSOne versions.
X3 in general gets a bad rap, which surprises me. It has more secrets (extra upgrades, Zero's saber), brings back differences in stages after completing other stages (albeit not to the same degree as X), features Vile, gives us multiple ride armor to use, was the first game to make Zero playable, etc.
I like X3, but it feels a bit harsher to me than most of the series, so it's not one I tend to start up for a quick game like the rest.
I haven't done a serious analysis, but I feel like every entry in the series is harder than the one before, up until X8 dials it back a bit. (Disregarding X7 because I only played it once, and it's so different from the others. )
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H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
I like X3, but it feels a bit harsher to me than most of the series, so it's not one I tend to start up for a quick game like the rest.
I haven't done a serious analysis, but I feel like every entry in the series is harder than the one before, up until X8 dials it back a bit. (Disregarding X7 because I only played it once, and it's so different from the others. )
Huh. I always thought X4 was kinda easy. But then, I barely played most of the X series; the only ones I ever owned were 1, 4, and 8. I just rented 2, 3, and 7.
I had it pointed out that X3's music is ridiculously heavy on synth guitar, and after hearing it... yeah, it is. And repetitive too. I don't think it's bad, it's just... there. I'm hesitant to use the "I don't even remember any of it" line, but truth be told I don't really remember much of any music from the X games off the top of my head. I'll recognize them, and I can hum a few off the top of my head, but I couldn't tell you which game or robot master they are until you tell me.
But I also remember that even at the time, X3's difficulty and presentation was... weird. The robot select screen felt sparse, I remember as a kid thinking it was weird that you never even got the name of the boss beforehand. Zero is neat but also rapidly useless. And the bosses are either fucking ridiculous with the buster, or fucking jokes with the right weapon. If MM games are about finding the weakness loop and then finding a way to crack into it, then X3 was the hardest at the time to crack into. Sigma is also nuts as his weakpoint is virtually a single pixel, and a rather unorthodox location to boot (it's his head, but if you don't aim slightly above it your shot will just bounce off). And this is more of a retroactive problem now, but the plot goes absolutely nowhere. It's just straight up spinning its wheels.
...I still like it though. But I can totally see its issues now.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
My fondest memories of X3 were messing around with it during the summer, trying out different random passwords to see what I could unlock super early in the game. I think I found a password with either most of the upgrades or the gold armor with no bosses down.
- The Four Horsemen of the Apocalypse (2017, colorized)
For all the die hard Mega Man fans that still have a working NES and somehow don’t have a copy of Mega Man 2.
Honestly? I'm not looking at getting one, but if I had $100 to drop on something like this, I'd probably get it to keep alongside my MM1 and 9 boxes. I've got MM2, but just the cart.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
If it was a matter of which game you got from a random box, that would really bother me, but it sounds like it's just a matter of what color the cart is, and for that I don't really care?
For all the die hard Mega Man fans that still have a working NES and somehow don’t have a copy of Mega Man 2.
They aren't trying to cash is on the used game market. They're cashing in on the 80s/90s nostalgia-fueled collectibles market.
Yep, those would be the people with a still working NES. That is what I was saying. I have one, I have a cartridge of Mega Man 2. I'm not going to pay $100 dollars for a shinier copy of Mega Man 2 just to have. I'd consider having an original cartridge more collectable.
For all the die hard Mega Man fans that still have a working NES and somehow don’t have a copy of Mega Man 2.
They aren't trying to cash is on the used game market. They're cashing in on the 80s/90s nostalgia-fueled collectibles market.
Yep, those would be the people with a still working NES. That is what I was saying. I have one, I have a cartridge of Mega Man 2. I'm not going to pay $100 dollars for a shinier copy of Mega Man 2 just to have. I'd consider having an original cartridge more collectable.
I'm not talking about people who are collecting the actual products from their childhood, I'm talking about people who buy shiny new things that remind them of their childhood. The kind of people that go nuts trying to track down specific Pop figures based on old TV shows. The kind of people that buy Reptar cereal and a Rocko plushie at FYE. You are not the target market for these particular Mega Man products.
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And as much as I like it, I think it really benefits from the Genesis soundchips, which is rarely the case:
I also happen to like the re-composition more in most cases.
If anyone can articulate their thoughts or feelings, I'm genuinely curious and baffled. What is it that you dislike about the X3 PS soundtrack, and what attributes of the SNES one appeal?
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
I could articulate my thoughts and feelings at length, but I won't because I agree with you. X3 had the worst sound of the series.
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Whoa, that's news to me. What did it steal from?
SNES
Zero
Blast Hornet
Blizzard Buffalo
Volt Catfish
Vile Stage
Doppler Stage 1
Remake
Opening Stage
Gravity Beetle
Toxic Seahorse
Though, overall, the music had more of a "metal" angle to it than X games usually have.
Oh, fun fact? Ripping on X3 was half of my submission letter to Digipen, back in the day when it was pretty much the only game design program in the continental area. I even got accepted! But I decided not to go for financial reasons and my parents' wanting me to get a more traditional college experience initially. I still wonder what could have been had I went there first.
I dunno, when modern composers work with it the Genesis soundchips have much more personality than SNES.
SNES was way ahead of its time with the insturments, but they all sounded pretty bland. I mean the synth sound was almost 1:1 the same as the basic midi sounds on PC. Which like, is a good thing overall but its boring for going back to.
I want to say Guns n Roses.
It was Neon Tiger, and the composer has said she hadn't heard of them.
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Battle.net: TimIsOnBnet#1745
Switch: SW-7012-4788-7410
PSN: TimIsOnTheNet
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The differences between SPU's of that time still meant you couldn't get the same results on different hardware, even if you deliberately kept the instrument sample data as close as possible.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
considering how many X3 tracks sound like they have stolen rifts, I don't believe that for a minute
Oh yeah, I remember watching YouTube videos comparing Neon Tiger's theme with the other song. Honestly, I never liked that song in either version of the game, so I had kinda forgotten about it. I never heard anything about the other tracks being stolen, though (the closest being that the Mavericks' names in X5 were based on Guns n Roses members).
X2 and X3 both have problems, but while X2 may have some better tunes, X3's just sounds richer to me. Something was always off about X2's to me, but not knowing music stuff that well, I can't put it into words.
I feel like X3's came closer to X1's, though.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
X3 in general gets a bad rap, which surprises me. It has more secrets (extra upgrades, Zero's saber), brings back differences in stages after completing other stages (albeit not to the same degree as X), features Vile, gives us multiple ride armor to use, was the first game to make Zero playable, etc.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I haven't done a serious analysis, but I feel like every entry in the series is harder than the one before, up until X8 dials it back a bit. (Disregarding X7 because I only played it once, and it's so different from the others. )
Huh. I always thought X4 was kinda easy. But then, I barely played most of the X series; the only ones I ever owned were 1, 4, and 8. I just rented 2, 3, and 7.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
But I also remember that even at the time, X3's difficulty and presentation was... weird. The robot select screen felt sparse, I remember as a kid thinking it was weird that you never even got the name of the boss beforehand. Zero is neat but also rapidly useless. And the bosses are either fucking ridiculous with the buster, or fucking jokes with the right weapon. If MM games are about finding the weakness loop and then finding a way to crack into it, then X3 was the hardest at the time to crack into. Sigma is also nuts as his weakpoint is virtually a single pixel, and a rather unorthodox location to boot (it's his head, but if you don't aim slightly above it your shot will just bounce off). And this is more of a retroactive problem now, but the plot goes absolutely nowhere. It's just straight up spinning its wheels.
...I still like it though. But I can totally see its issues now.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
https://ebssl.jp/fm2/enq/megaman30th/q.php
"please select all that apply"
*drop down list*
uhhhhhh
- The Four Horsemen of the Apocalypse (2017, colorized)
Huh.
It's pretty shitty that they're selling these random loot box style.
Honestly? I'm not looking at getting one, but if I had $100 to drop on something like this, I'd probably get it to keep alongside my MM1 and 9 boxes. I've got MM2, but just the cart.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Yeah if I'm gonna spend $100 on something I'd rather know exactly what I'm getting.
They aren't trying to cash is on the used game market. They're cashing in on the 80s/90s nostalgia-fueled collectibles market.
Yep, those would be the people with a still working NES. That is what I was saying. I have one, I have a cartridge of Mega Man 2. I'm not going to pay $100 dollars for a shinier copy of Mega Man 2 just to have. I'd consider having an original cartridge more collectable.
I'm not talking about people who are collecting the actual products from their childhood, I'm talking about people who buy shiny new things that remind them of their childhood. The kind of people that go nuts trying to track down specific Pop figures based on old TV shows. The kind of people that buy Reptar cereal and a Rocko plushie at FYE. You are not the target market for these particular Mega Man products.